Author Topic: The Crazy Hits Thread - Reborn!  (Read 246351 times)

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7893
  • Technical Victory!
    • Elmer Studios Blog
Re: The Crazy Hits Thread - Reborn!
« Reply #1080 on: 22 February 2022, 06:19:13 »
You ever have one of those days?



He did



Yes, that was six pilot hits in one turn
« Last Edit: 22 February 2022, 22:17:13 by Deadborder »
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

johnboyjjb

  • Sergeant
  • *
  • Posts: 181
Re: The Crazy Hits Thread - Reborn!
« Reply #1081 on: 22 February 2022, 16:57:42 »
Weapons fire for Merkava Heavy Tank Mk VI Mk II #4 (BS Concepts)
    Medium Laser at Chi-Ha Infantry Combat Vehicle (Standard) (Mercenary Primary Opfor);  needs 7, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Medium Laser at Chi-Ha Infantry Combat Vehicle (Standard) (Mercenary Primary Opfor);  needs 7, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    Medium Laser at Chi-Ha Infantry Combat Vehicle (Standard) (Mercenary Primary Opfor);  needs 7, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 11 : no fire..

    SRM 6 at Chi-Ha Infantry Combat Vehicle (Standard) (Mercenary Primary Opfor);  needs 7, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    SRM 6 at Chi-Ha Infantry Combat Vehicle (Standard) (Mercenary Primary Opfor);  needs 7, rolls 11 :  - Direct Blow - 5 missile(s) hit (w/ +2 bonus).


        The wooded hex absorbs 2 damage.        Chi-Ha Infantry Combat Vehicle (Standard) (Mercenary Primary Opfor) suffers no damage.


        The wooded hex absorbs 2 damage.        Chi-Ha Infantry Combat Vehicle (Standard) (Mercenary Primary Opfor) suffers no damage.


        The wooded hex absorbs 2 damage.        Chi-Ha Infantry Combat Vehicle (Standard) (Mercenary Primary Opfor) suffers no damage.


        The wooded hex absorbs 2 damage.        Chi-Ha Infantry Combat Vehicle (Standard) (Mercenary Primary Opfor) suffers no damage.


        The wooded hex absorbs 2 damage.        Chi-Ha Infantry Combat Vehicle (Standard) (Mercenary Primary Opfor) suffers no damage.

Drewbacca

  • Major
  • *
  • Posts: 3442
  • What could have been...
Re: The Crazy Hits Thread - Reborn!
« Reply #1082 on: 22 February 2022, 18:46:42 »
You ever have one of those days?



He did



Yes, that was six pilot hits in one turn

I did something similar with an LB20-X AC. Over two turns of cluster shots I scored six head hits. Result: 1 dead mechwarrior and one salvaged mech in need of only some new armor. I did not penetrate a single location. But yeah, tandem charge SRMs are very cool.

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7893
  • Technical Victory!
    • Elmer Studios Blog
Re: The Crazy Hits Thread - Reborn!
« Reply #1083 on: 22 February 2022, 22:19:06 »
How does this happen twice in one game?





Of the five Wolf 'Mechs, two died to ammo explosion-induced pilot deaths and two to ammo explosion-induced side torso destruction
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

johnboyjjb

  • Sergeant
  • *
  • Posts: 181
Re: The Crazy Hits Thread - Reborn!
« Reply #1084 on: 28 February 2022, 16:21:44 »
Weapons fire for Merkava Heavy Tank Mk VI Mk II #21 (BS Concepts)
    Medium Laser at Marsden I (Lyran Commonwealth Primary Opfor);  needs 6, rolls 2 : misses


    Medium Laser at Marsden I (Lyran Commonwealth Primary Opfor);  needs 6, rolls 5 : misses


    Medium Laser at Marsden I (Lyran Commonwealth Primary Opfor);  needs 6, rolls 4 : misses


    SRM 6 at Marsden I (Lyran Commonwealth Primary Opfor);  needs 6, rolls 2 : misses


    SRM 6 at Marsden I (Lyran Commonwealth Primary Opfor);  needs 6, rolls 7 : 3 missile(s) hit.

        Marsden I (Lyran Commonwealth Primary Opfor) takes 2 damage to FR (critical).
        Needs 7+ to destroy Searchlight, rolls 9.
        Searchlight destroyed!
            28 Armor remaining.
            Critical hit on FR. Roll is 4; no effect.

        Marsden I (Lyran Commonwealth Primary Opfor) takes 2 damage to FR.
            26 Armor remaining.

        Marsden I (Lyran Commonwealth Primary Opfor) takes 2 damage to FR.
            24 Armor remaining.

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7893
  • Technical Victory!
    • Elmer Studios Blog
Re: The Crazy Hits Thread - Reborn!
« Reply #1085 on: 04 March 2022, 16:10:05 »
Here's the enemy commander in his undamaged Thug

Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7893
  • Technical Victory!
    • Elmer Studios Blog
Re: The Crazy Hits Thread - Reborn!
« Reply #1086 on: 12 March 2022, 16:16:57 »
Light kick

Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Simon Landmine

  • Lieutenant
  • *
  • Posts: 1225
  • Enthusiastic mapmaker
Re: The Crazy Hits Thread - Reborn!
« Reply #1087 on: 13 March 2022, 09:18:47 »
Bonus points for the Lineholder pilot's callsign. :-)
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Wrangler

  • Lieutenant General
  • *
  • Posts: 25700
  • Dang it!
    • Battletech Fanon Wiki
Re: The Crazy Hits Thread - Reborn!
« Reply #1088 on: 16 March 2022, 21:14:28 »
When rolls come together....even direct fire artillery....

Code: [Select]
Weapon Attack Phase
-------------------
 Grasshopper GHR-5N (Roddy) (Wrangler) needs a 7 for Ghost Targets, rolls a 8: ghost targets active.
 Dragonfly (Viper) CK-1 (Sigismun) needs a 9 for Ghost Targets, rolls a 9: ghost targets active.

 Weapons fire for Mad Cat (Timber Wolf) Prime (Wolf)
     LRM 20 at BattleMaster BLR-2C-CK (Lunaya);  needs 7, rolls 3 : misses


     Machine Gun at BattleMaster BLR-2C-CK (Lunaya);  needs 11, rolls 10 : misses

     Machine Gun at BattleMaster BLR-2C-CK (Lunaya);  needs 11, rolls 9 : misses

 Weapons fire for Marauder MAD-3D (Götterdämmerung) (Sigismun)
     ER Large Laser at Mad Cat (Timber Wolf) A (Wolf);  needs 4, rolls 5 : hits  RT
        Mad Cat (Timber Wolf) A (Wolf) takes 10 damage to RT.
            5 Armor remaining.


     Gauss Rifle at Mad Cat (Timber Wolf) A (Wolf);  needs 4, rolls 5 : hits  RL
        Mad Cat (Timber Wolf) A (Wolf) takes 15 damage to RL.
            17 Armor remaining.


     ER Medium Laser at Mad Cat (Timber Wolf) A (Wolf);  needs 4, rolls 7 : hits  RA
        Mad Cat (Timber Wolf) A (Wolf) takes 7 damage to RA.
            17 Armor remaining.


     ER Medium Laser at Mad Cat (Timber Wolf) A (Wolf);  needs 4, rolls 8 : hits  LL
        Mad Cat (Timber Wolf) A (Wolf) takes 7 damage to LL.
            20 Armor remaining.


     ER Medium Laser at Mad Cat (Timber Wolf) A (Wolf);  needs 4, rolls 10 : hits  LA
        Mad Cat (Timber Wolf) A (Wolf) takes 7 damage to LA.
            10 Armor remaining.


     ER Medium Laser at Mad Cat (Timber Wolf) A (Wolf);  needs 4, rolls 7 : hits  CT
        Mad Cat (Timber Wolf) A (Wolf) takes 7 damage to CT.
            24 Armor remaining.


 Weapons fire for Fenris (Ice Ferret) Prime (Wolf)
     Streak SRM 2 at BattleMaster BLR-2C-CK (Lunaya);  needs 5, rolls 8 : 2 missile(s) hit.

        BattleMaster BLR-2C-CK (Lunaya) takes 2 damage to CT.
            14 Armor remaining.

        BattleMaster BLR-2C-CK (Lunaya) takes 2 damage to RA.
            13 Armor remaining.


 Weapons fire for Grasshopper GHR-5N (Roddy) (Wrangler)
     Medium Laser at Mad Cat (Timber Wolf) Prime (Wolf);  needs 8, rolls 8 : hits  LT
        Mad Cat (Timber Wolf) Prime (Wolf) takes 5 damage to LT.
        5 damage transfers to CT.
        Mad Cat (Timber Wolf) Prime (Wolf) takes 5 damage to CT.
            Armor destroyed.
             20 Internal Structure remaining.
            Critical hit on CT. Roll is 3; no effect.


     Medium Laser at Mad Cat (Timber Wolf) Prime (Wolf);  needs 8, rolls 5 : misses


     Medium Laser at Mad Cat (Timber Wolf) Prime (Wolf);  needs 8, rolls 6 : misses


     Medium Laser at Mad Cat (Timber Wolf) Prime (Wolf);  needs 8, rolls 4 : misses


     Large Pulse Laser at Mad Cat (Timber Wolf) Prime (Wolf);  needs 6, rolls 8 : hits  RL
        Mad Cat (Timber Wolf) Prime (Wolf) takes 9 damage to RL.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on RL. Roll is 7; no effect.


     Large Pulse Laser at Mad Cat (Timber Wolf) Prime (Wolf);  needs 6, rolls 9 : hits  HD
        Mad Cat (Timber Wolf) Prime (Wolf) takes 9 damage to HD.
            0 Armor remaining.

        Pilot of Mad Cat (Timber Wolf) Prime (Wolf) "Star Captain Edora" takes 1 damage (1 total hits).
        Pilot of Mad Cat (Timber Wolf) Prime (Wolf) "Star Captain Edora" needs a 3 to stay conscious.  Rolls 10 : successful!


     Medium Laser at Mad Cat (Timber Wolf) Prime (Wolf);  needs 8, rolls 8 : hits  CT
        Mad Cat (Timber Wolf) Prime (Wolf) takes 5 damage to CT.
             15 Internal Structure remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.


 Weapons fire for Phantom C (Wolf)
     ER Small Laser at BattleMaster BLR-2C-CK (Lunaya);  needs 8, rolls 4 : misses


     ER Small Laser at BattleMaster BLR-2C-CK (Lunaya);  needs 8, rolls 3 : misses


     ER Small Laser at BattleMaster BLR-2C-CK (Lunaya);  needs 8, rolls 7 : misses


     ER Small Laser at BattleMaster BLR-2C-CK (Lunaya);  needs 8, rolls 7 : misses


     ER Small Laser at BattleMaster BLR-2C-CK (Lunaya);  needs 8, rolls 8 : hits  RA
        BattleMaster BLR-2C-CK (Lunaya) takes 5 damage to RA.
            8 Armor remaining.


     ER Small Laser at BattleMaster BLR-2C-CK (Lunaya);  needs 8, rolls 5 : misses


     ER Small Laser at BattleMaster BLR-2C-CK (Lunaya);  needs 8, rolls 11 : hits  RT
        BattleMaster BLR-2C-CK (Lunaya) takes 5 damage to RT.
            8 Armor remaining.


     ER Small Laser at BattleMaster BLR-2C-CK (Lunaya);  needs 8, rolls 9 : hits  LL
        BattleMaster BLR-2C-CK (Lunaya) takes 5 damage to LL.
            30 Armor remaining.


     ER Medium Laser at BattleMaster BLR-2C-CK (Lunaya);  needs 6, rolls 7 : hits  LA
        BattleMaster BLR-2C-CK (Lunaya) takes 7 damage to LA.
            5 Armor remaining.


 Weapons fire for Masakari (Warhawk) C (Lunaya)
     ER PPC at Mad Cat (Timber Wolf) A (Wolf);  needs 4, rolls 10 : hits  (using Partial cover (horizontal 50%) table) LA
        Mad Cat (Timber Wolf) A (Wolf) takes 15 damage to LA.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on LA. Roll is 7; no effect.


     ER PPC at Mad Cat (Timber Wolf) A (Wolf);  needs 4, rolls 8 : hits  (using Partial cover (horizontal 50%) table) RL
        Mad Cat (Timber Wolf) A suffers no damage. (RL behind cover)


     Large Pulse Laser at Mad Cat (Timber Wolf) A (Wolf);  needs 2, rolls 5 : hits  (using Partial cover (horizontal 50%) table) LA
        Mad Cat (Timber Wolf) A (Wolf) takes 10 damage to LA.
             SECTION DESTROYED.
        3 damage transfers to LT.
            Critical hit on LA. Roll is 9; 1 location.
            CRITICAL HIT on Double Heat Sink.
        Mad Cat (Timber Wolf) A (Wolf) takes 3 damage to LT.
            7 Armor remaining.


     Large Pulse Laser at Mad Cat (Timber Wolf) A (Wolf);  needs 2, rolls 11 : hits  (using Partial cover (horizontal 50%) table) LT
        Mad Cat (Timber Wolf) A (Wolf) takes 10 damage to LT.
            Armor destroyed.
             13 Internal Structure remaining.
            Critical hit on LT. Roll is 7; no effect.


 Weapons fire for Fenris (Ice Ferret) A (Wolf)
     LB 2-X AC at Marauder MAD-3D (Götterdämmerung) (Sigismun);  needs 3, rolls 11 : hits  LA
        Marauder MAD-3D (Götterdämmerung) (Sigismun) takes 2 damage to LA.
            5 Armor remaining.


     ER Medium Laser at Marauder MAD-3D (Götterdämmerung) (Sigismun);  needs 3, rolls 6 : hits  RT
        Marauder MAD-3D (Götterdämmerung) (Sigismun) takes 7 damage to RT.
            16 Armor remaining.


     ER Medium Laser at Marauder MAD-3D (Götterdämmerung) (Sigismun);  needs 3, rolls 9 : hits  RL
        
Marauder MAD-3D (Götterdämmerung) (Sigismun) takes hit at HD, but it is rerolled with edge.
        
Marauder MAD-3D (Götterdämmerung) (Sigismun) has 1 edge remaining.
        Marauder MAD-3D (Götterdämmerung) (Sigismun) takes 7 damage to RL.
            12 Armor remaining.


 Weapons fire for Mad Cat (Timber Wolf) CK1 (Tr4dem4rk)
     ER PPC at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 5, rolls 7 : hits  CT
        Fenris (Ice Ferret) Prime #2 (Wolf) takes 15 damage to CT.
            0 Armor remaining.


     Streak SRM 6 at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 5, rolls 10 : 6 missile(s) hit.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LT.
            8 Armor remaining.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LL (critical).
            10 Armor remaining.
            Critical hit on LL. Roll is 6; no effect.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LA.
            10 Armor remaining.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LL.
            8 Armor remaining.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LT.
            6 Armor remaining.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LA.
            8 Armor remaining.


     Streak SRM 6 at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 5, rolls 6 : 6 missile(s) hit.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to CT.
             12 Internal Structure remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to RL.
            17 Armor remaining.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to RT.
             4 Internal Structure remaining.
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LA.
            6 Armor remaining.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LL.
            6 Armor remaining.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LA.
            4 Armor remaining.


     Streak SRM 6 at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 5, rolls 12 : 6 missile(s) hit.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LT.
            4 Armor remaining.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to RT.
             2 Internal Structure remaining.
            Critical hit on RT. Roll is 11; 2 locations.
            Location has no more hittable critical slots.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to RT.
             SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
            Critical hit on RT. Roll is 7; no effect.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to CT.
             10 Internal Structure remaining.
            Critical hit on CT. Roll is 4; no effect.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LT.
            2 Armor remaining.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LL.
            4 Armor remaining.


     Streak SRM 6 at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 5, rolls 8 : 6 missile(s) hit.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LA.
            2 Armor remaining.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LL.
            2 Armor remaining.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to RL.
            15 Armor remaining.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to LA.
            0 Armor remaining.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to RA.
        2 damage transfers to RT.
        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to RT.
        2 damage transfers to CT.
        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to CT.
             8 Internal Structure remaining.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Engine.
 *** Fenris (Ice Ferret) Prime #2 (Wolf) DESTROYED by engine destruction! ***
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Standard Gyro.

        Fenris (Ice Ferret) Prime #2 (Wolf) takes 2 damage to RL.
            13 Armor remaining.


 Weapons fire for Fenris (Ice Ferret) Prime #2 (Wolf)
     ER PPC at Grand Dragon DRG-5K-CK (Tr4dem4rk);  needs 5, rolls 6 : hits  LA
        Grand Dragon DRG-5K-CK (Tr4dem4rk) takes 15 damage to LA.
            5 Armor remaining.


     ER Small Laser at Grand Dragon DRG-5K-CK (Tr4dem4rk);  needs 5, rolls 5 : hits  RT
        Grand Dragon DRG-5K-CK (Tr4dem4rk) takes 5 damage to RT.
             6 Internal Structure remaining.
            Critical hit on RT. Roll is 7; no effect.


     Streak SRM 2 at Grand Dragon DRG-5K-CK (Tr4dem4rk);  needs 5, rolls 3 : fails to achieve lock.

 Weapons fire for Longbow LGB-7Q-CK Gjallarhorn (Sigismun)
     LRM 15 (Artemis-capable ammo) at Mad Cat (Timber Wolf) B (Wolf);  needs 8, rolls 10 : 9 missile(s) hit (using Partial cover (horizontal 50%) table) (w/ +2 bonus).

        Mad Cat (Timber Wolf) B suffers no damage. (LL behind cover)

        Mad Cat (Timber Wolf) B (Wolf) takes 4 damage to LT.
            21 Armor remaining.


     LRM 15 (Artemis-capable ammo) at Mad Cat (Timber Wolf) B (Wolf);  needs 8, rolls 10 : 15 missile(s) hit (using Partial cover (horizontal 50%) table) (w/ +2 bonus).

        Mad Cat (Timber Wolf) B (Wolf) takes 5 damage to RA.
            19 Armor remaining.

        Mad Cat (Timber Wolf) B (Wolf) takes 5 damage to RA.
            14 Armor remaining.

        Mad Cat (Timber Wolf) B (Wolf) takes 5 damage to CT.
            31 Armor remaining.


     LRM 15 (Artemis-capable ammo) at Mad Cat (Timber Wolf) B (Wolf);  needs 8, rolls 7 : misses


    LRM 15 at Hex: 0324 (Clear) needs 4, rolls 9 : hits the intended hex 0324.
        Heavy smoke fills 0324!

 Weapons fire for Mad Cat (Timber Wolf) A (Wolf)
     ER PPC at Marauder MAD-3D (Götterdämmerung) (Sigismun);  needs 5, rolls 5 : hits  RT
        Marauder MAD-3D (Götterdämmerung) (Sigismun) takes 15 damage to RT.
            1 Armor remaining.


     ER PPC at Marauder MAD-3D (Götterdämmerung) (Sigismun);  needs 5, rolls 4 : misses


 Weapons fire for Dragonfly (Viper) CK-1 (Sigismun)
     Medium Pulse Laser at Mad Cat (Timber Wolf) Prime (Wolf);  needs 6, rolls 7 : hits  (using Right Side table) CT
        Mad Cat (Timber Wolf) Prime (Wolf) takes 7 damage to CT.
             8 Internal Structure remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
 *** Mad Cat (Timber Wolf) Prime (Wolf) DESTROYED by engine destruction! ***


     Medium Pulse Laser at Mad Cat (Timber Wolf) Prime (Wolf);  needs 6, rolls 9 : hits  (using Right Side table) RA
        Mad Cat (Timber Wolf) Prime (Wolf) takes 7 damage to RA.
            12 Armor remaining.


     Medium Pulse Laser at Mad Cat (Timber Wolf) Prime (Wolf);  needs 6, rolls 7 : hits  (using Right Side table) RL
        Mad Cat (Timber Wolf) Prime (Wolf) takes 7 damage to RL.
             7 Internal Structure remaining.
            Critical hit on RL. Roll is 3; no effect.


 Weapons fire for Mad Cat (Timber Wolf) B (Wolf)
     Large Pulse Laser at Masakari (Warhawk) C (Lunaya);  needs 3, rolls 9 : hits  RL
        Masakari (Warhawk) C (Lunaya) takes 10 damage to RL.
            25 Armor remaining.


     Gauss Rifle at Masakari (Warhawk) C (Lunaya);  needs 5, rolls 6 : hits  LL
        Masakari (Warhawk) C (Lunaya) takes 15 damage to LL.
            20 Armor remaining.


     LRM 10 ((Clan) Artemis-capable ammo) at Masakari (Warhawk) C (Lunaya);  needs 5, rolls 10 :  (ECM prevents bonus) 6 missile(s) hit.

        Masakari (Warhawk) C (Lunaya) takes 5 damage to LL.
            15 Armor remaining.

        Masakari (Warhawk) C (Lunaya) takes 1 damage to RT.
            10 Armor remaining.


     SRM 4 ((Clan) Artemis-capable ammo) at Masakari (Warhawk) C (Lunaya);  needs 7, rolls 9 :  (ECM prevents bonus) 3 missile(s) hit.

        Masakari (Warhawk) C (Lunaya) takes 2 damage to RL.
            23 Armor remaining.

        Masakari (Warhawk) C (Lunaya) takes 2 damage to LL.
            13 Armor remaining.

        Masakari (Warhawk) C (Lunaya) takes 2 damage to RT.
            8 Armor remaining.


     Small Pulse Laser at Masakari (Warhawk) C (Lunaya);  needs 7, rolls 9 : hits  CT
        Masakari (Warhawk) C (Lunaya) takes 3 damage to CT.
            39 Armor remaining.


 Weapons fire for Ryoken (Stormcrow) Prime CK-1 (Wrangler)
     Streak SRM 6 at Phantom C (Wolf);  needs 9, rolls 8 : fails to achieve lock.

     Streak SRM 6 at Phantom C (Wolf);  needs 9, rolls 8 : fails to achieve lock.

     ER Medium Laser at Phantom C (Wolf);  needs 9, rolls 8 : misses


     ER Medium Laser at Phantom C (Wolf);  needs 9, rolls 6 : misses


     ER Medium Laser at Phantom C (Wolf);  needs 9, rolls 7 : misses


 Weapons fire for BattleMaster BLR-2C-CK (Lunaya)
     ER Large Laser at Fenris (Ice Ferret) Prime (Wolf);  needs 8, rolls 6 : misses


     Medium Pulse Laser at Fenris (Ice Ferret) Prime (Wolf);  needs 6, rolls 3 : misses


     Medium Pulse Laser at Fenris (Ice Ferret) Prime (Wolf);  needs 6, rolls 7 : hits  (using Left Side table) LL
        Fenris (Ice Ferret) Prime (Wolf) takes 6 damage to LL.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on LL. Roll is 7; no effect.


     Medium Pulse Laser at Fenris (Ice Ferret) Prime (Wolf);  needs 6, rolls 3 : misses


     Medium Pulse Laser at Fenris (Ice Ferret) Prime (Wolf);  needs 6, rolls 7 : hits  (using Left Side table) LL
        Fenris (Ice Ferret) Prime (Wolf) takes 6 damage to LL.
             3 Internal Structure remaining.
            Critical hit on LL. Roll is 8; 1 location.
            CRITICAL HIT on Foot.


     Medium Pulse Laser at Fenris (Ice Ferret) Prime (Wolf);  needs 6, rolls 10 : hits  (using Left Side table) LT
        Fenris (Ice Ferret) Prime (Wolf) takes 6 damage to LT.
             5 Internal Structure remaining.
            Critical hit on LT. Roll is 4; no effect.


     Medium Pulse Laser at Fenris (Ice Ferret) Prime (Wolf);  needs 6, rolls 6 : hits  (using Left Side table) LL
        Fenris (Ice Ferret) Prime (Wolf) takes 6 damage to LL.
             SECTION DESTROYED.
        3 damage transfers to LT.
            Critical hit on LL. Roll is 9; 1 location.
            CRITICAL HIT on Lower Leg.
        Fenris (Ice Ferret) Prime (Wolf) takes 3 damage to LT.
             2 Internal Structure remaining.
            Critical hit on LT. Roll is 3; no effect.


 Weapons fire for Huntress HNT-1S-CK (Lunaya)
    Thumper at Hex: 1014 (Artillery) needs 8, rolls 8 : hits the intended hex 1014.
 Puma (Adder) A (Wolf) hit for 15 damage.
        Puma (Adder) A (Wolf) takes 5 damage to RA.
            7 Armor remaining.
        Puma (Adder) A (Wolf) takes 5 damage to RT.
            7 Armor remaining.
        Puma (Adder) A (Wolf) takes 5 damage to LT.
            2 Armor remaining.

    Thumper at Hex: 1014 (Artillery) needs 8, rolls 8 : hits the intended hex 1014.
 Puma (Adder) A (Wolf) hit for 15 damage.
        Puma (Adder) A (Wolf) takes 5 damage to LT.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
        Puma (Adder) A (Wolf) takes 5 damage to RA.
            2 Armor remaining.
        Puma (Adder) A (Wolf) takes 5 damage to RA.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on RA. Roll is 3; no effect.

     Large Laser at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 6, rolls 7 : hits  LA
        Fenris (Ice Ferret) Prime #2 (Wolf) takes 8 damage to LA.
             SECTION DESTROYED.
        1 damage transfers to LT.
            Critical hit on LA. Roll is 3; no effect.
        Fenris (Ice Ferret) Prime #2 (Wolf) takes 1 damage to LT.
            1 Armor remaining.


     Medium Laser at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 8, rolls 5 : misses


     Medium Laser at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 8, rolls 7 : misses


     Medium Laser at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 8, rolls 6 : misses


 Weapons fire for Puma (Adder) A (Wolf)
     LRM 20 at Ryoken (Stormcrow) Prime CK-1 (Wrangler);  needs 6, rolls 11 : 16 missile(s) hit.

        Ryoken (Stormcrow) Prime CK-1 (Wrangler) takes 5 damage to LA.
            6 Armor remaining.

        
Ryoken (Stormcrow) Prime CK-1 (Wrangler) takes hit at HD, but it is rerolled with edge.
        
Ryoken (Stormcrow) Prime CK-1 (Wrangler) has 0 edge remaining.
        Ryoken (Stormcrow) Prime CK-1 (Wrangler) takes 5 damage to LA.
            1 Armor remaining.

        Ryoken (Stormcrow) Prime CK-1 (Wrangler) takes 5 damage to CT.
            6 Armor remaining.

        Ryoken (Stormcrow) Prime CK-1 (Wrangler) takes 1 damage to LT.
            16 Armor remaining.


     LRM 20 at Ryoken (Stormcrow) Prime CK-1 (Wrangler);  needs 6, rolls 8 : 6 missile(s) hit.

        Ryoken (Stormcrow) Prime CK-1 (Wrangler) takes 5 damage to RT.
            12 Armor remaining.

        Ryoken (Stormcrow) Prime CK-1 (Wrangler) takes 1 damage to CT.
            5 Armor remaining.


     Small Pulse Laser at Ryoken (Stormcrow) Prime CK-1 (Wrangler);  needs 6, rolls 6 : hits  LL
        Ryoken (Stormcrow) Prime CK-1 (Wrangler) takes 3 damage to LL.
            22 Armor remaining.


 Weapons fire for Grand Dragon DRG-5K-CK (Tr4dem4rk)
     ER PPC at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 7, rolls 7 : hits  LL
        Fenris (Ice Ferret) Prime #2 (Wolf) takes 10 damage to LL.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on LL. Roll is 4; no effect.


     Medium Laser at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 7, rolls 5 : misses


     Medium Laser at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 7, rolls 4 : misses


     Medium Laser at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 7, rolls 7 : hits  RA
        Fenris (Ice Ferret) Prime #2 (Wolf) takes 5 damage to RA.
        5 damage transfers to RT.
        Fenris (Ice Ferret) Prime #2 (Wolf) takes 5 damage to RT.
        5 damage transfers to CT.
        Fenris (Ice Ferret) Prime #2 (Wolf) takes 5 damage to CT.
             3 Internal Structure remaining.
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Active Probe [Clan].
            CRITICAL HIT on Engine.


     Medium Laser at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 7, rolls 9 : hits  CT
        Fenris (Ice Ferret) Prime #2 (Wolf) takes 5 damage to CT.
             SECTION DESTROYED.

         >Fenris (Ice Ferret) Prime #2 (Wolf) suffers catastrophic damage, but the autoeject system was engaged.
    
 Fenris (Ice Ferret) Prime #2 (Wolf) must make a piloting skill check (landing in clear terrain).
    Needs 2 [3 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 9 : succeeds.
            The pilot ejects safely!
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.


 Weapons fire for Flashman FLS-8K-CK (Tr4dem4rk)
     Large Laser at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 8, rolls 10 : hits  CT
        Fenris (Ice Ferret) Prime #2 (Wolf) takes 8 damage to CT.



     Large Laser at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 8, rolls 4 : misses


     Large Laser at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 8, rolls 6 : misses


     Medium Laser at Fenris (Ice Ferret) Prime #2 (Wolf);  needs 10, rolls 6 : misses




 Ryoken (Stormcrow) Prime CK-1 (Wrangler) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 7 : succeeds.

 Marauder MAD-3D (Götterdämmerung) (Sigismun) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 7 : succeeds.

 Masakari (Warhawk) C (Lunaya) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 9 : succeeds.

 BattleMaster BLR-2C-CK (Lunaya) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.

 Grand Dragon DRG-5K-CK (Tr4dem4rk) must make 1 piloting skill roll(s) (20+ damage).
The base target is 6 [6 (Base piloting skill)].
    Roll #1, (6 (Base piloting skill) + 1 (20+ damage)); needs 7, rolls 4 : falls.
     Grand Dragon DRG-5K-CK (Tr4dem4rk) falls on its right side, suffering 6 damage.
        Grand Dragon DRG-5K-CK (Tr4dem4rk) takes 5 damage to LT.
            17 Armor remaining.
        Grand Dragon DRG-5K-CK (Tr4dem4rk) takes 1 damage to LA.
            4 Armor remaining.

 Pilot of Grand Dragon DRG-5K-CK (Tr4dem4rk) "KPL Plata Aileen" must roll 7 to avoid damage; rolls 7 : succeeds.


 Fenris (Ice Ferret) Prime (Wolf) must make 4 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; leg destroyed; 20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
     Fenris (Ice Ferret) Prime (Wolf) falls on its left side, suffering 5 damage.
        Fenris (Ice Ferret) Prime (Wolf) takes 5 damage to LL (critical).
        5 damage transfers to LT (critical).
        Fenris (Ice Ferret) Prime (Wolf) takes 5 damage to LT (critical).
             SECTION DESTROYED.
        3 damage transfers to CT (critical).
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
        Fenris (Ice Ferret) Prime (Wolf) takes 3 damage to CT (critical).
            12 Armor remaining.

 Pilot of Fenris (Ice Ferret) Prime (Wolf) "Lala" must roll 11 to avoid damage; rolls 8 : fails.
        Pilot of Fenris (Ice Ferret) Prime (Wolf) "Lala" takes 1 damage (2 total hits).
        Pilot of Fenris (Ice Ferret) Prime (Wolf) "Lala" needs a 5 to stay conscious.  Rolls 12 : successful!


 Mad Cat (Timber Wolf) A (Wolf) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 5 : succeeds.

 Puma (Adder) A (Wolf) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 8 : succeeds.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

dgorsman

  • Captain
  • *
  • Posts: 2017
Re: The Crazy Hits Thread - Reborn!
« Reply #1089 on: 24 March 2022, 13:26:03 »
Leg actuators?  What leg actuators?

Code: [Select]
Vulture (Mad Dog) C (Clan Wolf Primary Opfor) must make 7 piloting skill roll(s) (leg/foot actuator hit; hip actuator hit; hip actuator hit; leg/foot actuator hit; leg/foot actuator hit; leg/foot actuator hit; 180+ damage).
The base target is 4 [3 (Base piloting skill) + 1 (Strong Gale)].
    Roll #1, (3 (Base piloting skill) + 1 (Strong Gale) + 1 (leg/foot actuator hit) + 2 (hip actuator hit) + 2 (hip actuator hit) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 9 (180+ damage)); needs 21, rolls 7 : falls.
    Vulture (Mad Dog) C (Clan Wolf Primary Opfor) falls on its front, suffering 6 damage.
        Vulture (Mad Dog) C (Clan Wolf Primary Opfor) takes 5 damage to RL.
             SECTION DESTROYED.
            Critical hit on RL. Roll is 5; no effect.
        Vulture (Mad Dog) C (Clan Wolf Primary Opfor) takes 1 damage to RA.
        1 damage transfers to RT.
        Vulture (Mad Dog) C (Clan Wolf Primary Opfor) takes 1 damage to RT.
        1 damage transfers to CT.
        Vulture (Mad Dog) C (Clan Wolf Primary Opfor) takes 1 damage to CT.
             6 Internal Structure remaining.
            Critical hit on CT. Roll is 8; no effect.
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

Snimm

  • Lieutenant
  • *
  • Posts: 992
Re: The Crazy Hits Thread - Reborn!
« Reply #1090 on: 28 March 2022, 14:25:27 »
Watch out!  Civilians WILL defend themselves!  With deadly force, if necessary, as this Phoenix Hawk found out in a Civilian Help mission:

Physical Attack Phase
-------------------

 Physical attacks for Uni ATAE-70 CargoMech (Standard) (Civilians)
    Kick (Left front leg) at Phoenix Hawk PXH-1 (Outworlds Alliance); needs 8, rolls 9 : hits (using Punch table) HD
        Phoenix Hawk PXH-1 (Outworlds Alliance) takes 14 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
 *** Phoenix Hawk PXH-1 (Outworlds Alliance) DESTROYED by damage! ***
         >Phoenix Hawk PXH-1 (Outworlds Alliance) suffers catastrophic damage, but the autoeject system was engaged.
    
 Phoenix Hawk PXH-1 (Outworlds Alliance) must make a piloting skill check (Bad Weather).
    Needs 17 [6 (ejecting) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) + 3 (landing in a building) + 2 (Low-G) + 2 (Bad Weather)], rolls 5 : fails.

        Pilot of Phoenix Hawk PXH-1 (Outworlds Alliance) "Robin Amin" takes 6 damage, killing the pilot (6 total hits).
            Critical hit on HD. Roll is (11+2) = 13; 3 locations.
            CRITICAL HIT on Life Support.
            CRITICAL HIT on Sensors.
            CRITICAL HIT on Sensors.

         Pilot of Phoenix Hawk PXH-1 (Outworlds Alliance) "Robin Amin" is already dead, so no damage is dealt!

First round of combat, first hit kill.
Need help getting started with Against the Bot in MekHQ?  Click here to get yourself up and running!

http://bg.battletech.com/forums/index.php?topic=41494.msg957784#msg957784

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7893
  • Technical Victory!
    • Elmer Studios Blog
Re: The Crazy Hits Thread - Reborn!
« Reply #1091 on: 29 March 2022, 00:16:37 »
Always the Machine Gun. Always.

Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

dgorsman

  • Captain
  • *
  • Posts: 2017
Re: The Crazy Hits Thread - Reborn!
« Reply #1092 on: 13 April 2022, 13:20:06 »
The joys of combat in a low-g environment:

Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

Derkylos

  • Recruit
  • *
  • Posts: 5
Re: The Crazy Hits Thread - Reborn!
« Reply #1093 on: 25 April 2022, 10:13:55 »
Not managed to get a proper back-and-forth damage cascade, yet, but this is close...
Code: [Select]
    Hunchback HBK-4SP (Draconis Combine) takes 6 damage to CTR.
            Armor destroyed.
             15 Internal Structure remaining.
            Critical hit on CT. Roll is (11+6) = 17; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on SRM 6 Ammo (15).
            *** SRM 6 Ammo EXPLODES!  180 DAMAGE! ***
        Pilot of Hunchback HBK-4SP (Draconis Combine) "Sukejuro Harada" takes 2 damage (4 total hits).
        Pilot of Hunchback HBK-4SP (Draconis Combine) "Sukejuro Harada" needs a 7 to stay conscious.  Rolls 10 : successful!
        Pilot of Hunchback HBK-4SP (Draconis Combine) "Sukejuro Harada" needs a 10 to stay conscious.  Rolls 5 : blacks out.

                >Hunchback HBK-4SP (Draconis Combine) suffers catastrophic damage, but the autoeject system was engaged.
            
Hunchback HBK-4SP (Draconis Combine) must make a piloting skill check (landing in clear terrain).
            Needs 9 [7 (ejecting) + 3 (pilot unconscious) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 6 : fails.

                Pilot of Hunchback HBK-4SP (Draconis Combine) "Sukejuro Harada" takes 1 damage (5 total hits).
                    The pilot ejects safely!
        *** Hunchback HBK-4SP (Draconis Combine) DESTROYED by ejection! ***
                Hunchback HBK-4SP (Draconis Combine) takes 180 damage to CT.
                     SECTION DESTROYED.
                Hunchback HBK-4SP (Draconis Combine) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 10.
                ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

                Start Secondary Damage Report.
                Hardened Standard Building #380022 absorbs 5 points of damage.
                    113 CF remaining.
                Hardened Standard Building #390022 absorbs 5 points of damage.
                    145 CF remaining.
                Hardened Standard Building #410022 absorbs 5 points of damage.
                    139 CF remaining.
                Hardened Standard Building #410022 absorbs 5 points of damage.
                    139 CF remaining.
                Hardened Standard Building #360023 absorbs 10 points of damage.
                    137 CF remaining.
                Hardened Standard Building #360023 absorbs 20 points of damage.
                    127 CF remaining.
                Hardened Standard Building #380023 absorbs 10 points of damage.
                    140 CF remaining.
                Heavy Standard Building #340024 absorbs 5 points of damage.
                    84 CF remaining.
                Hardened Standard Building #380024 absorbs 20 points of damage.
                    86 CF remaining.
                Hardened Standard Building #390024 absorbs 10 points of damage.
                    112 CF remaining.
                Heavy Standard Building #360025 absorbs 20 points of damage.
                    69 CF remaining.
                Heavy Standard Building #360025 absorbs 20 points of damage.
                    45 CF remaining.
                Hardened Standard Building #390026 absorbs 5 points of damage.
                    88 CF remaining.
                Fire at 3825 was started due to an engine explosion!
                    Fire started in hex 3825.
                Hex 3825: terrain takes 200 damage.
                Hex 3725: terrain takes 20 damage.
                Hex 3824: terrain takes 20 damage.
                Hex 3925: terrain takes 20 damage.
                Hex 3926: terrain takes 20 damage.
                Hex 3826: terrain takes 20 damage.
                Hex 3726: terrain takes 20 damage.
                Hex 3625: terrain takes 10 damage.
                Hex 3624: terrain takes 10 damage.
                Hex 3724: terrain takes 10 damage.
                Hex 3924: terrain takes 10 damage.
                Hex 4024: terrain takes 10 damage.
                Hex 4025: terrain takes 10 damage.
                Hex 4026: terrain takes 10 damage.
                Hex 3927: terrain takes 10 damage.
                Hex 3827: terrain takes 10 damage.
                Hex 3727: terrain takes 10 damage.
                Hex 3626: terrain takes 10 damage.
                Hex 3526: terrain takes 5 damage.
                Hex 3525: terrain takes 5 damage.
                Hex 3524: terrain takes 5 damage.
                Hex 3623: terrain takes 5 damage.
                Hex 3723: terrain takes 5 damage.
                Hex 3822: terrain takes 5 damage.
                Hex 3923: terrain takes 5 damage.
                Hex 4023: terrain takes 5 damage.
                Hex 4124: terrain takes 5 damage.
                Hex 4125: terrain takes 5 damage.
                Hex 4126: terrain takes 5 damage.
                Hex 4127: terrain takes 5 damage.
                Hex 4027: terrain takes 5 damage.
                Hex 3928: terrain takes 5 damage.
                Hex 3828: terrain takes 5 damage.
                Hex 3728: terrain takes 5 damage.
                Hex 3627: terrain takes 5 damage.
                Hex 3527: terrain takes 5 damage.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) is hit for 20 damage!
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to RR (critical).
                    17 Armor remaining.
                    Critical hit on RR.         Roll is 9;         Engine destroyed.  Immobile.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to RR.
                    12 Armor remaining.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to RR.
                    7 Armor remaining.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to RR.
                    2 Armor remaining.


                End Secondary Damage Report.
                    Critical hit on CT.         Roll is (4+4) = 8;         no effect.

                 Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hardened Standard Building #360023 absorbs 9 points of damage.
                    118 CF remaining.
                Hardened Standard Building #380024 absorbs 9 points of damage.
                    77 CF remaining.
                Heavy Standard Building #360025 absorbs 9 points of damage.
                    60 CF remaining.
                Heavy Standard Building #360025 absorbs 9 points of damage.
                    36 CF remaining.
                Hex 3825: terrain takes 18 damage.
                Hex 3725: terrain takes 9 damage.
                Hex 3824: terrain takes 9 damage.
                Hex 3925: terrain takes 9 damage.
                Hex 3926: terrain takes 9 damage.
                Hex 3826: terrain takes 9 damage.
                Hex 3726: terrain takes 9 damage.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) is hit for 9 damage!
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to RR.
                    Armor destroyed.
                     1 Internal Structure remaining.
                    Critical hit on RR.         Roll is 9;         Ammunition Hit!
        *** AC/20 Ammo EXPLODES!  80 DAMAGE! ***
        *** AC/20 Ammo EXPLODES!  100 DAMAGE! ***
        *** AC/20 Ammo EXPLODES!  100 DAMAGE! ***
        *** AC/20 Ammo EXPLODES!  100 DAMAGE! ***
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 380 damage to RR.
                     SECTION DESTROYED.
                    Critical hit on RR.         Roll is 6;         Fuel Tank Hit (Vehicle Explodes).

                 Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hardened Standard Building #360023 absorbs 19 points of damage.
                    118 CF remaining.
                Hardened Standard Building #360023 absorbs 19 points of damage.
                    99 CF remaining.
                Heavy Standard Building #360025 absorbs 19 points of damage.
                    41 CF remaining.
                Hex 3725: terrain takes 38 damage.
                Hex 3624: terrain takes 19 damage.
                Hex 3724: terrain takes 19 damage.
                Hex 3824: terrain takes 19 damage.
                Hex 3825: terrain takes 19 damage.
                Hex 3726: terrain takes 19 damage.
                Hex 3625: terrain takes 19 damage.
                Hunchback HBK-4SP (Draconis Combine) is hit for 19 damage!
                Hunchback HBK-4SP (Draconis Combine) takes 5 damage to RL.
                    5 Armor remaining.
                Hunchback HBK-4SP (Draconis Combine) takes 5 damage to LA.
                5 damage transfers to LT.
                Hunchback HBK-4SP (Draconis Combine) takes 5 damage to LT.
                5 damage transfers to CT.
                Hunchback HBK-4SP (Draconis Combine) takes 5 damage to CT.
                Hunchback HBK-4SP (Draconis Combine) takes 5 damage to LT.
                5 damage transfers to CT.
                Hunchback HBK-4SP (Draconis Combine) takes 5 damage to CT.
                Hunchback HBK-4SP (Draconis Combine) takes 4 damage to LA.
                4 damage transfers to LT.
                Hunchback HBK-4SP (Draconis Combine) takes 4 damage to LT.
                4 damage transfers to CT.
                Hunchback HBK-4SP (Draconis Combine) takes 4 damage to CT.


                End Secondary Damage Report.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 4 damage to RR.
                    Chance for motive system damage.         Roll is 10;         (w/ +3 bonus)
                     Heavy damage, +3 to driving skill rolls, 1/2 MP.


                End Secondary Damage Report.

Wrangler

  • Lieutenant General
  • *
  • Posts: 25700
  • Dang it!
    • Battletech Fanon Wiki
Re: The Crazy Hits Thread - Reborn!
« Reply #1094 on: 11 May 2022, 21:57:03 »
I think this guy had a headache.

Code: [Select]
Loki (Hellbringer) Prime (Wolf) must make 2 piloting skill roll(s) (leg destroyed; 20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
     Loki (Hellbringer) Prime (Wolf) falls on its left side, suffering 7 damage.
        Loki (Hellbringer) Prime (Wolf) takes 5 damage to RT.
             3 Internal Structure remaining.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
        Loki (Hellbringer) Prime (Wolf) takes 2 damage to RT.
             1 Internal Structure remaining.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Streak SRM 6 Ammo (15).
            *** Streak SRM 6 Ammo EXPLODES!  180 DAMAGE! ***
        Pilot of Loki (Hellbringer) Prime (Wolf) "Daisy Odour" takes 2 damage (2 total hits).
        Pilot of Loki (Hellbringer) Prime (Wolf) "Daisy Odour" needs a 3 to stay conscious.  Rolls 9 : successful!
        Pilot of Loki (Hellbringer) Prime (Wolf) "Daisy Odour" needs a 5 to stay conscious.  Rolls 10 : successful!

                Loki (Hellbringer) Prime (Wolf) takes 180 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                    remaining 179 damage prevented by CASE.
                    Critical hit on RT.         Roll is 10;         2 locations.
                    CRITICAL HIT on Half Machine Gun Ammo (100).
                    *** Half Machine Gun Ammo EXPLODES!  200 DAMAGE! ***
                Pilot of Loki (Hellbringer) Prime (Wolf) "Daisy Odour" takes 2 damage (4 total hits).
                Pilot of Loki (Hellbringer) Prime (Wolf) "Daisy Odour" needs a 7 to stay conscious.  Rolls 3 : blacks out.

                        Loki (Hellbringer) Prime (Wolf) takes 200 damage to RT.
                            remaining 200 damage prevented by CASE.

                    Location has no more hittable critical slots.


 Pilot of Loki (Hellbringer) Prime (Wolf) "Daisy Odour" must roll 10 to avoid damage; rolls 8 : fails.
        Pilot of Loki (Hellbringer) Prime (Wolf) "Daisy Odour" takes 1 damage (5 total hits).
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

dgorsman

  • Captain
  • *
  • Posts: 2017
Re: The Crazy Hits Thread - Reborn!
« Reply #1095 on: 18 May 2022, 15:48:45 »
 :rant: surface to air fire fluke hit   :rant:

Code: [Select]

Weapons fire for Flashman FLS-8K (Clan Jade Falcon Primary Opfor)
    Large Laser at Guardian Fighter (Standard) (Harrison's Harriers);  needs 11, rolls 11 : hits  NOS
        Guardian Fighter (Standard) (Harrison's Harriers) takes 7 damage to NOS.
            Armor destroyed.
 0 damage transfers to the SI. 7 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 3 : no effect.


    Large Laser at Guardian Fighter (Standard) (Harrison's Harriers);  needs 11, rolls 7 : misses


    Large Laser at Guardian Fighter (Standard) (Harrison's Harriers);  needs 11, rolls 9 : misses


Guardian Fighter (Standard) (Harrison's Harriers) must make 1 control roll(s) (damage threshold exceeded).
The base target is 7 [5 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 1 (fatigue) + 0 (damage threshold exceeded)].
    Roll #1, (damage threshold exceeded); needs 7, rolls 4 : out of control
 *Guardian Fighter (Standard) (Harrison's Harriers) loses 6 elevation*    
 Guardian Fighter (Standard) (Harrison's Harriers) crashes, suffering 180 damage!

... oh... wait... wtf...

Code: [Select]
Flashman FLS-8K (Clan Jade Falcon Primary Opfor) must roll a 2 or lower to avoid 90 damage, rolls a 5: hit by crash!
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to HD.
            Armor destroyed.
             1 Internal Structure remaining.
            Critical hit on HD. Roll is 6; no effect.

        Pilot of Flashman FLS-8K (Clan Jade Falcon Primary Opfor) "Julie" takes 1 damage (2 total hits).
        Pilot of Flashman FLS-8K (Clan Jade Falcon Primary Opfor) "Julie" needs a 5 to stay conscious. Rolls 7 : successful!
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to LT.
            12 Armor remaining.
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to RT.
            17 Armor remaining.
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to HD.
             SECTION DESTROYED.
*** Flashman FLS-8K (Clan Jade Falcon Primary Opfor) DESTROYED by damage! ***
        >Flashman FLS-8K (Clan Jade Falcon Primary Opfor) suffers catastrophic damage, but the autoeject system was engaged.
    
Flashman FLS-8K (Clan Jade Falcon Primary Opfor) must make a piloting skill check (Low-G).
    Needs 8 [4 (ejecting) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) - 2 (landing in clear terrain) + 2 (Low-G)], rolls 8 : succeeds.
            The pilot ejects safely!

        ???? of ???? (????) "????" takes ???? damage (???? total hits).
            Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Sensors.

        Pilot of Flashman FLS-8K (Clan Jade Falcon Primary Opfor) "Julie" has ejected, so no damage is dealt!
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to RA.
            11 Armor remaining.
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to LT.
            7 Armor remaining.
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to CT.
            12 Armor remaining.
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to LA.
            1 Armor remaining.
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to HD.

        Pilot of Flashman FLS-8K (Clan Jade Falcon Primary Opfor) "Julie" has ejected, so no damage is dealt!
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to RT.
            12 Armor remaining.
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to HD.

        Pilot of Flashman FLS-8K (Clan Jade Falcon Primary Opfor) "Julie" has ejected, so no damage is dealt!
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to LT.
            2 Armor remaining.
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to RA.
            6 Armor remaining.
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to CT.
            7 Armor remaining.
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to LT.
            Armor destroyed.
             13 Internal Structure remaining.
            Critical hit on LT. Roll is 3; no effect.
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to RA.
            1 Armor remaining.
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to LT.
             8 Internal Structure remaining.
            Critical hit on LT. Roll is 8; no effect.
        Flashman FLS-8K (Clan Jade Falcon Primary Opfor) takes 5 damage to LT.
             3 Internal Structure remaining.
            Critical hit on LT. Roll is 7; no effect.
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

BATTLEMASTER

  • Captain
  • *
  • Posts: 2429
  • Engineering where it's not WHY but WHY NOT?
Re: The Crazy Hits Thread - Reborn!
« Reply #1096 on: 01 June 2022, 20:39:12 »
The first hit the enemy's Hunchback took all game, and I didn't even have to do anything!

Quote
Movement Phase
-------------------

 Hunchback HBK-4G (Princess) must make a piloting skill check while moving in hex 2614 (moving backwards over an elevation change).
Needs 3 [3 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 2 : falls.
 Hunchback HBK-4G (Princess) falls 0 level(s) into hex 2614
     Hunchback HBK-4G (Princess) falls on its rear, suffering 5 damage.
        Hunchback HBK-4G (Princess) takes 5 damage to LTR.
        Needs 7+ to destroy Searchlight, rolls 7.
        Searchlight destroyed!
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on LT. Roll is 12; 2 locations.
            CRITICAL HIT on AC/20 Ammo (5).
            *** AC/20 Ammo EXPLODES! 100 DAMAGE! ***
        Pilot of Hunchback HBK-4G (Princess) "Virgil Halsen" takes 2 damage (2 total hits).
        Pilot of Hunchback HBK-4G (Princess) "Virgil Halsen" needs a 3 to stay conscious. Rolls 4 : successful!
        Pilot of Hunchback HBK-4G (Princess) "Virgil Halsen" needs a 5 to stay conscious. Rolls 5 : successful!

                 >Hunchback HBK-4G (Princess) suffers catastrophic damage, but the autoeject system was engaged.
            
 Hunchback HBK-4G (Princess) must make a piloting skill check (landing in clear terrain).
            Needs 7 [3 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 11 : succeeds.
                    The pilot ejects safely!
         *** Hunchback HBK-4G (Princess) DESTROYED by ejection! ***
                Hunchback HBK-4G (Princess) takes 100 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                89 damage transfers to CT.
                    Critical hit on LT.         Roll is (10+4) = 14;         3 locations.
                    CRITICAL HIT on AC/20 Ammo (5).
                    *** AC/20 Ammo EXPLODES! 100 DAMAGE! ***
                 Pilot of Hunchback HBK-4G (Princess) "Virgil Halsen" has ejected, so no damage is dealt!

                        Hunchback HBK-4G (Princess) takes 100 damage to LT.
                        100 damage transfers to CT.
                        Hunchback HBK-4G (Princess) takes 100 damage to CT.
                             SECTION DESTROYED.

                            Critical hit on CT.                 Roll is (8+4) = 12;                 2 locations.
                            CRITICAL HIT on Engine.
                            CRITICAL HIT on Standard Gyro.

                    Location has no more hittable critical slots.
                Hunchback HBK-4G (Princess) takes 89 damage to CT.


            Location has no more hittable critical slots.

 Pilot of Hunchback HBK-4G (Princess) "Virgil Halsen" must roll 3 to avoid damage; rolls 6 : succeeds.
BATTLEMASTER
Trombone Player, Lego Enthusiast, Engineer
Clan Smoke Jaguar, Delta Galaxy ("The Cloud Rangers"), 4th Jaguar Dragoons
"You better stand back, I'm not sure how loud this thing can get!"
If you like Lego, you'll like my Lego battlemech projects!

dgorsman

  • Captain
  • *
  • Posts: 2017
Re: The Crazy Hits Thread - Reborn!
« Reply #1097 on: 08 July 2022, 19:19:47 »
This gets really frustrating sometimes.  It's like there's magnets on my units:

Code: [Select]
Weapons fire for ???? (????)
    ???? at ???? needs 11, rolls ???? : misses and scatters to hex ????.
        Hex ????: terrain takes ???? damage.
        Heavy Building Building #110011 absorbs 15 points of damage.
            39 CF remaining.
Wraith TR1 (Harrison's Harriers) hit for 15 damage.
        Wraith TR1 (Harrison's Harriers) takes 5 damage to LT.
        Needs 7+ to destroy Searchlight, rolls 8.
        Searchlight destroyed!
            8 Armor remaining.
        Wraith TR1 (Harrison's Harriers) takes 5 damage to CT.
            13 Armor remaining.
        Wraith TR1 (Harrison's Harriers) takes 5 damage to LL.
            10 Armor remaining.
        Hex ????: terrain takes ???? damage.
        Hex ????: terrain takes ???? damage.
        Heavy Building Building #110012 absorbs 5 points of damage.
            52 CF remaining.

Weapons fire for ???? (????)
    ???? at ???? needs 11, rolls ???? : misses and scatters to hex ????.
        Hex ????: terrain takes ???? damage.
        Heavy Building Building #110011 absorbs 15 points of damage.
            24 CF remaining.
Wraith TR1 (Harrison's Harriers) hit for 15 damage.
        Wraith TR1 (Harrison's Harriers) takes 5 damage to CT.
            8 Armor remaining.
        Wraith TR1 (Harrison's Harriers) takes 5 damage to RL.
            15 Armor remaining.
        Wraith TR1 (Harrison's Harriers) takes 5 damage to LT.
            3 Armor remaining.
        Hex ????: terrain takes ???? damage.
        Hex ????: terrain takes ???? damage.
        Heavy Building Building #110012 absorbs 5 points of damage.
            47 CF remaining.

Code: [Select]
Weapons fire for Mobile Long Tom Artillery (Unofficial) (+ Carriage) #2 (Clan Steel Viper Opfor Artillery Garrison)
    Long Tom at Hex: 1113 (Artillery) needs 11, rolls 6 : misses and scatters to hex 1118.
Wraith TR1 (Harrison's Harriers) hit for 25 damage.
        Wraith TR1 (Harrison's Harriers) takes 5 damage to RT.
            8 Armor remaining.
        Wraith TR1 (Harrison's Harriers) takes 5 damage to LT.
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on LT. Roll is 8; no effect.
        Wraith TR1 (Harrison's Harriers) takes 5 damage to HD.
            3 Armor remaining.

        Pilot of Wraith TR1 (Harrison's Harriers) "Corporal Jane van Oosterom" takes 1 damage (1 total hits).
        Pilot of Wraith TR1 (Harrison's Harriers) "Corporal Jane van Oosterom" needs a 3 to stay conscious. Rolls 9 : successful!
        Wraith TR1 (Harrison's Harriers) takes 5 damage to CT.
            3 Armor remaining.
        Wraith TR1 (Harrison's Harriers) takes 5 damage to CT.
            Armor destroyed.
             16 Internal Structure remaining.
            Critical hit on CT. Roll is 4; no effect.
        Hex 1217: terrain takes 30 damage.
        Heavy Building Building #110016 absorbs 15 points of damage.
            26 CF remaining.
        Hex 1319: terrain takes 10 damage.
        Hex 0919: terrain takes 10 damage.
        Heavy Building Building #80018 absorbs 5 points of damage.
            44 CF remaining.

Weapons fire for Mobile Long Tom Artillery (Unofficial) (+ Carriage) #3 (Clan Steel Viper Opfor Artillery Garrison)
    Long Tom at Hex: 1113 (Artillery) needs 11, rolls 7 : misses and scatters to hex 1117.
        Hex 1217: terrain takes 30 damage.
        Heavy Building Building #110016 absorbs 15 points of damage.
            11 CF remaining.
Wraith TR1 (Harrison's Harriers) hit (using Left Side table) for 15 damage.
        Wraith TR1 (Harrison's Harriers) takes 5 damage to RT.
            3 Armor remaining.
        Wraith TR1 (Harrison's Harriers) takes 5 damage to HD.
            Armor destroyed.
             1 Internal Structure remaining.
            Critical hit on HD. Roll is 10; 1 location.
            CRITICAL HIT on Sensors.

        Pilot of Wraith TR1 (Harrison's Harriers) "Corporal Jane van Oosterom" takes 1 damage (2 total hits).
        Pilot of Wraith TR1 (Harrison's Harriers) "Corporal Jane van Oosterom" needs a 5 to stay conscious. Rolls 7 : successful!
        Wraith TR1 (Harrison's Harriers) takes 5 damage to RT.
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on RT. Roll is 5; no effect.
        Hex 0916: terrain takes 10 damage.
        Hex 1115: terrain takes 10 damage.
        Heavy Building Building #100014 absorbs 5 points of damage.
            66 CF remaining.

And that's only a sample of two consecutive rounds.

Edit: next round...
Code: [Select]
Weapons fire for ???? (????)
    ???? at ???? needs 11, rolls ???? : misses and scatters to hex ????.
Huitzilopochtli Assault Tank 'Huey' (Standard) (Clan Steel Viper Opfor Artillery Garrison) hit (using Left Side table) for 15 damage.
        Huitzilopochtli Assault Tank 'Huey' (Standard) (Clan Steel Viper Opfor Artillery Garrison) takes 5 damage to RR.
            11 Armor remaining.
        Huitzilopochtli Assault Tank 'Huey' (Standard) (Clan Steel Viper Opfor Artillery Garrison) takes 5 damage to LS.
        Needs 7+ to destroy Searchlight, rolls 6.
            13 Armor remaining.
        Huitzilopochtli Assault Tank 'Huey' (Standard) (Clan Steel Viper Opfor Artillery Garrison) takes 5 damage to LS.
        Needs 7+ to destroy Searchlight, rolls 5.
            8 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
Grasshopper GHR-5H (Harrison's Harriers) hit for 15 damage.
       
Grasshopper GHR-5H (Harrison's Harriers) takes hit at LT (critical), but it is rerolled with edge.
       
Grasshopper GHR-5H (Harrison's Harriers) has 0 edge remaining.
        Grasshopper GHR-5H (Harrison's Harriers) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Grasshopper GHR-5H (Harrison's Harriers) "Sergeant Haeyanti "Barbican" Layar" takes 1 damage (1 total hits).
        Pilot of Grasshopper GHR-5H (Harrison's Harriers) "Sergeant Haeyanti "Barbican" Layar" needs a 3 to stay conscious. Rolls 5 : successful!
        Grasshopper GHR-5H (Harrison's Harriers) takes 5 damage to RT.
        Needs 7+ to destroy Searchlight, rolls 10.
        Searchlight destroyed!
            15 Armor remaining.
        Grasshopper GHR-5H (Harrison's Harriers) takes 5 damage to LA.
            17 Armor remaining.

And another few rounds later:
Code: [Select]
Weapons fire for ???? (????)
    ???? at ???? needs 11, rolls ???? : hits the intended hex ????.
Ostscout OTT-7J (Harrison's Harriers) hit (using Rear table) for 15 damage.
        Ostscout OTT-7J (Harrison's Harriers) takes 5 damage to RTR.
        Needs 7+ to destroy Searchlight, rolls 7.
        Searchlight destroyed!
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on RT. Roll is 10; 1 location.
            CRITICAL HIT on Jump Jet.
        Ostscout OTT-7J (Harrison's Harriers) takes 5 damage to RTR.
             SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
            Critical hit on RT. Roll is 6; no effect.
        Ostscout OTT-7J (Harrison's Harriers) takes 5 damage to LA.
            1 Armor remaining.

Weapons fire for ???? (????)
    ???? at ???? needs 11, rolls ???? : misses and scatters to hex ????.
        Hex ????: terrain takes ???? damage.
        Hex ????: terrain takes ???? damage.
        Heavy Building Building #120021 absorbs 15 points of damage.
            60 CF remaining.
Grasshopper GHR-5H (Harrison's Harriers) hit for 5 damage.
        Grasshopper GHR-5H (Harrison's Harriers) takes 5 damage to CT.
            25 Armor remaining.

And at this point, it's time to restart the scenario. 
« Last Edit: 08 July 2022, 21:03:07 by dgorsman »
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

pokefan548

  • Captain
  • *
  • Posts: 2789
  • The Barracuda knows where it is, hence the -2 mod.
    • Poke's Aerospace Academy (Discord Server)
Re: The Crazy Hits Thread - Reborn!
« Reply #1098 on: 12 July 2022, 15:10:50 »
A bit back, had a practice game against Princess. Enemy's most expensive unit by far was a BattleMaster. The first point of damage it took was a floating TAC from an LB-X pellet to an ammo bin, sending the whole thing up with just one hit. Even if Princess is just an emotionless bot, I still felt bad for that one.

Sadly, I no longer have access to the screenshot, as I've since left the Discord server where I posted it.
Poke's Aerospace Academy
The best place to learn and discuss AeroTech.

"Poke is just a figment of our imagination really." - Siam
"Poke isn't a real person, he's just an algorithm programmed by CGL to try and get people to try the aerospace rules." - Phantasm
"I want to plant the meat eating trees and the meat growing trees on the same planet! Watch that plant on plant violence!" - Sawtooth
Leviathans: The Great War Backer #224
BattleTech: Mercenaries Backer #23

johnboyjjb

  • Sergeant
  • *
  • Posts: 181
Re: The Crazy Hits Thread - Reborn!
« Reply #1099 on: 12 July 2022, 17:04:47 »
The odds of rolling this poorly are 0.5% or 1/200

Weapons fire for Merkava Heavy Tank Mk VI Mk II #6 (BS Concepts)
    Medium Laser at Stoat Scout Car (Standard) #10 (Outworlds Alliance Primary Opfor);  needs 6, rolls 2 : misses


    Medium Laser at Stoat Scout Car (Standard) #10 (Outworlds Alliance Primary Opfor);  needs 6, rolls 2 : misses


    Medium Laser at Stoat Scout Car (Standard) #10 (Outworlds Alliance Primary Opfor);  needs 6, rolls 6 :  - Glancing Blow -hits  LS
        Stoat Scout Car (Standard) #10 (Outworlds Alliance Primary Opfor) takes 2 damage to LS.
            4 Armor remaining.


    SRM 6 at Stoat Scout Car (Standard) #10 (Outworlds Alliance Primary Opfor);  needs 7, rolls 6 : misses


    SRM 6 at Stoat Scout Car (Standard) #10 (Outworlds Alliance Primary Opfor);  needs 7, rolls 6 : misses

BATTLEMASTER

  • Captain
  • *
  • Posts: 2429
  • Engineering where it's not WHY but WHY NOT?
Re: The Crazy Hits Thread - Reborn!
« Reply #1100 on: 22 July 2022, 10:27:05 »
There's something about Hunchback 4Gs and that left torso ammo bomb:

Quote
Physical Attack Phase
-------------------

 Physical attacks for Hunchback HBK-4G (Princess)
    Kick (Left leg) at Elemental Battle Armor [Laser] #3 (Harold); needs 6, rolls 5 : misses.

 Hunchback HBK-4G (Princess) must make 1 piloting skill roll(s) (missed a kick).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 0 (missed a kick)); needs 3, rolls 2 : falls.
     Hunchback HBK-4G (Princess) falls on its left side, suffering 5 damage.
        Hunchback HBK-4G (Princess) takes 5 damage to LT (critical).
            1 Armor remaining.
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on AC/20 Ammo (3).
            *** AC/20 Ammo EXPLODES! 60 DAMAGE! ***
        Pilot of Hunchback HBK-4G (Princess) "Hunter Dumont" takes 2 damage (3 total hits).
        Pilot of Hunchback HBK-4G (Princess) "Hunter Dumont" needs a 5 to stay conscious. Rolls 5 : successful!
        Pilot of Hunchback HBK-4G (Princess) "Hunter Dumont" needs a 7 to stay conscious. Rolls 3 : blacks out.

                 >Hunchback HBK-4G (Princess) suffers catastrophic damage, but the autoeject system was engaged.
            
 Hunchback HBK-4G (Princess) must make a piloting skill check (landing in heavy woods).
            Needs 15 [3 (ejecting) + 5 (Mech is prone) + 3 (pilot unconscious) + 1 (automatic ejection) + 3 (landing in heavy woods)], rolls 4 : fails.

                Pilot of Hunchback HBK-4G (Princess) "Hunter Dumont" takes 5 damage, killing the pilot (6 total hits).
         *** Hunchback HBK-4G (Princess) DESTROYED by pilot death! ***
                Hunchback HBK-4G (Princess) takes 60 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                48 damage transfers to CT.
                    Critical hit on LT.         Roll is 8;         1 location.
                    CRITICAL HIT on AC/20 Ammo (5).
                    *** AC/20 Ammo EXPLODES! 100 DAMAGE! ***
                 Pilot of Hunchback HBK-4G (Princess) "Hunter Dumont" is already dead, so no damage is dealt!
                        Hunchback HBK-4G (Princess) takes 100 damage to LT.
                        100 damage transfers to CT.
                        Hunchback HBK-4G (Princess) takes 100 damage to CT.
                             SECTION DESTROYED.
                            Critical hit on CT.                 Roll is 7;                 no effect.

                Hunchback HBK-4G (Princess) takes 48 damage to CT.

            Location has no more hittable critical slots.

 Pilot of Hunchback HBK-4G (Princess) "Hunter Dumont" must roll 3 to avoid damage; rolls 8 : succeeds.
BATTLEMASTER
Trombone Player, Lego Enthusiast, Engineer
Clan Smoke Jaguar, Delta Galaxy ("The Cloud Rangers"), 4th Jaguar Dragoons
"You better stand back, I'm not sure how loud this thing can get!"
If you like Lego, you'll like my Lego battlemech projects!

McSlayer

  • Master Sergeant
  • *
  • Posts: 314
Re: The Crazy Hits Thread - Reborn!
« Reply #1101 on: 04 August 2022, 00:00:04 »
This was just insane crazy in the first turn of combat... and was the only shots that hit that turn!!?

Weapons fire for Fireball ALM-8D (Master)
    Medium Laser at Enforcer ENF-4R (Tellos);  needs 7, rolls 7 : hits  (using Rear table) CTR
        Enforcer ENF-4R (Tellos) takes 5 damage to CTR.
            Armor destroyed.
             15 Internal Structure remaining.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
*** Enforcer ENF-4R (Tellos) DESTROYED by engine destruction! ***


    Medium Laser at Enforcer ENF-4R (Tellos);  needs 7, rolls 10 : hits  (using Rear table) CTR
        Enforcer ENF-4R (Tellos) takes 5 damage to CTR.
             10 Internal Structure remaining.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.
« Last Edit: 04 August 2022, 00:26:56 by McSlayer »
You might not live more than once, better make it good.

 I was born 6-gun in my hand, Behind a gun I'll make my final stand, That's why they call me... Bad Company...

pokefan548

  • Captain
  • *
  • Posts: 2789
  • The Barracuda knows where it is, hence the -2 mod.
    • Poke's Aerospace Academy (Discord Server)
Re: The Crazy Hits Thread - Reborn!
« Reply #1102 on: 04 August 2022, 08:29:12 »
            CRITICAL HIT on Standard Gyro.
Not to worry, we're still flying half a gyro.
Poke's Aerospace Academy
The best place to learn and discuss AeroTech.

"Poke is just a figment of our imagination really." - Siam
"Poke isn't a real person, he's just an algorithm programmed by CGL to try and get people to try the aerospace rules." - Phantasm
"I want to plant the meat eating trees and the meat growing trees on the same planet! Watch that plant on plant violence!" - Sawtooth
Leviathans: The Great War Backer #224
BattleTech: Mercenaries Backer #23

dgorsman

  • Captain
  • *
  • Posts: 2017
Re: The Crazy Hits Thread - Reborn!
« Reply #1103 on: 10 August 2022, 02:46:03 »
So I know this can't realistically be programmed for.  But it's still hilarious.
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

Taron Storm

  • Warrant Officer
  • *
  • Posts: 697
  • Founding Member of Chaos Inc Merc Brigade
Re: The Crazy Hits Thread - Reborn!
« Reply #1104 on: 18 August 2022, 19:46:39 »
Not Mech combat but funny...

Hired BA tech Maxim Brah on 01-06-3051
Slain in a homicide on 01-08-3051...

Wrangler

  • Lieutenant General
  • *
  • Posts: 25700
  • Dang it!
    • Battletech Fanon Wiki
Re: The Crazy Hits Thread - Reborn!
« Reply #1105 on: 19 August 2022, 20:23:12 »
Not Mech combat but funny...

Hired BA tech Maxim Brah on 01-06-3051
Slain in a homicide on 01-08-3051...
When does THAT happen?  I don't normally play MegaMekHQ
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Taron Storm

  • Warrant Officer
  • *
  • Posts: 697
  • Founding Member of Chaos Inc Merc Brigade
Re: The Crazy Hits Thread - Reborn!
« Reply #1106 on: 19 August 2022, 21:31:15 »
Random death feature in new release

Southernskies

  • Master Sergeant
  • *
  • Posts: 225
Re: The Crazy Hits Thread - Reborn!
« Reply #1107 on: 20 August 2022, 23:15:14 »
First time at the bar; stabbed in the back.  Makes sense in a cut-throat mercenary unit.

Simon Landmine

  • Lieutenant
  • *
  • Posts: 1225
  • Enthusiastic mapmaker
Re: The Crazy Hits Thread - Reborn!
« Reply #1108 on: 21 August 2022, 09:22:36 »
First time at the bar; stabbed in the back.  Makes sense in a cut-throat mercenary unit.

"We told him not to wind that guy up ..."
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Simon Landmine

  • Lieutenant
  • *
  • Posts: 1225
  • Enthusiastic mapmaker
Re: The Crazy Hits Thread - Reborn!
« Reply #1109 on: 21 August 2022, 09:31:18 »
I'll file this one under "Of course, I meant to do that ..."



While this one goes under "Two birds, one stone, hold my pint ..."

"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

 

Register