Author Topic: The Crazy Hits Thread - Reborn!  (Read 235346 times)

MoleMan

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Re: The Crazy Hits Thread - Reborn!
« Reply #960 on: 04 June 2020, 06:23:34 »
Wow.

My company has been going since 3025, fast forward to 3050 and their first contact with the clans (Smoke Jag). A Vulture C takes the first shot of the first skirmish, hitting an Archer square in the face with a nickel ferrous slug. Needless to say the company commander was not pleased to see her natural aptitude gunnery son brought home in a bucket.

I have a feeling this little jaunt to try and pick up some clan tech might have just turned personal.

GreekFire

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Re: The Crazy Hits Thread - Reborn!
« Reply #961 on: 14 June 2020, 15:31:45 »
Bumping this with the first time I've ever seen a single kick take out two legs.

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Hammer

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Re: The Crazy Hits Thread - Reborn!
« Reply #962 on: 15 June 2020, 10:54:35 »
Well that sucks

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Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #963 on: 15 June 2020, 15:43:09 »
World's luckiest MechBuster pilot ... (I was checking something.) On the other hand, the Union did make a large crater in the runway due to a very heavy not-entirely-controlled landing, after being hit by one of the other MechBusters and ending up out of control.

Code: [Select]
Weapons fire for Union (2708) ID:5 (SimonLandmine)
    PPC Bay at MechBuster (Standard) ID:6 (Princess); needs 7, rolls 9 : hits  RWG
        MechBuster (Standard) ID:6 (Princess) takes 10 damage to RWG.
            0 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.

    AC Bay at MechBuster (Standard) ID:6 (Princess); needs 7, rolls 2 : misses

    LRM Bay at MechBuster (Standard) ID:6 (Princess); needs 7, rolls 6 : misses

    PPC Bay at MechBuster (Standard) ID:6 (Princess); needs 7, rolls 5 : misses

    AC Bay at MechBuster (Standard) ID:6 (Princess); needs 7, rolls 6 : misses

    LRM Bay at MechBuster (Standard) ID:6 (Princess); needs 7, rolls 6 : misses

    Laser Bay at MechBuster (Standard) ID:6 (Princess); needs 7, rolls 3 : misses

    Laser Bay at MechBuster (Standard) ID:6 (Princess); needs 7, rolls 9 : hits  RWG
        MechBuster (Standard) ID:6 (Princess) takes 8 damage to RWG.
 4 damage transfers to the SI. 1 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
            Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.
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Hammer

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Re: The Crazy Hits Thread - Reborn!
« Reply #964 on: 29 June 2020, 14:37:32 »
Code: [Select]
    ER Small Laser at Sojourner Prime (HammersHome);  needs 9, rolls 7 : misses


    SRM 4 at Sojourner Prime (HammersHome);  needs 7, rolls 8 : 3 missile(s) hit.

        Sojourner Prime (HammersHome) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Sojourner Prime (HammersHome) "Thuy-Duong Ban" takes 1 damage (1 total hits).
        Pilot of Sojourner Prime (HammersHome) "Thuy-Duong Ban" needs a 3 to stay conscious.  Rolls 4 : successful!

        Sojourner Prime (HammersHome) takes 2 damage to RL.
            26 Armor remaining.

        Sojourner Prime (HammersHome) takes 2 damage to LT.
            18 Armor remaining.


    SRM 4 at Sojourner Prime (HammersHome);  needs 7, rolls 8 : 3 missile(s) hit.

        Sojourner Prime (HammersHome) takes 2 damage to RA.
            18 Armor remaining.

        Sojourner Prime (HammersHome) takes 2 damage to RA.
            16 Armor remaining.

        Sojourner Prime (HammersHome) takes 2 damage to RA.
            14 Armor remaining.


    Improved SRM 6 at Sojourner Prime (HammersHome);  needs 7, rolls 5 : misses


    Improved SRM 6 at Sojourner Prime (HammersHome);  needs 7, rolls 6 : misses


    LRM 20 at Sojourner Prime (HammersHome);  needs 5, rolls 3 : misses


Weapons fire for Sojourner Prime (HammersHome)
    Gauss Rifle at Naja KTO-19b (Princess);  needs 4, rolls 8 : hits  CT
        Naja KTO-19b (Princess) takes 15 damage to CT.
            12 Armor remaining.


    ER Large Laser at Naja KTO-19b (Princess);  needs 5, rolls 4 : misses

Nothing worse that getting your bell rung by an SRM on the first round of fire!

Also at what point does it become pushing your luck
« Last Edit: 29 June 2020, 15:34:11 by Hammer »
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Hammer

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Re: The Crazy Hits Thread - Reborn!
« Reply #965 on: 13 July 2020, 18:25:03 »
Ouch!

Code: [Select]
Weapon Attack Phase
-------------------

Weapons fire for BattleMaster BLR-6G (Republic)
    Heavy PPC at Hierofalcon Prime (Republic);  needs 4, rolls 11 : hits  CT
        Hierofalcon Prime (Republic) takes 15 damage to CT.
            6 Armor remaining.


    Light PPC at Hierofalcon Prime (Republic);  needs 4, rolls 6 : hits  RT
        Hierofalcon Prime (Republic) takes 5 damage to RT.
            10 Armor remaining.


    Light PPC at Hierofalcon Prime (Republic);  needs 4, rolls 5 : hits  RA
        Hierofalcon Prime (Republic) takes 5 damage to RA.
            9 Armor remaining.


    Light PPC at Hierofalcon Prime (Republic);  needs 4, rolls 7 : hits  RL
        Hierofalcon Prime (Republic) takes 5 damage to RL.
            13 Armor remaining.


    Light PPC at Hierofalcon Prime (Republic);  needs 4, rolls 5 : hits  RA
        Hierofalcon Prime (Republic) takes 5 damage to RA.
            4 Armor remaining.


    Small X-Pulse Laser at Hierofalcon Prime (Republic);  needs 4, rolls 6 : hits  LT
        Hierofalcon Prime (Republic) takes 3 damage to LT.
            12 Armor remaining.


    Small X-Pulse Laser at Hierofalcon Prime (Republic);  needs 4, rolls 4 : hits  RL
        Hierofalcon Prime (Republic) takes 3 damage to RL.
            10 Armor remaining.


    Streak SRM 6 at Hierofalcon Prime (Republic);  needs 6, rolls 6 : 6 missile(s) hit.

        Hierofalcon Prime (Republic) takes 2 damage to CT (critical).
            4 Armor remaining.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

        Hierofalcon Prime (Republic) takes 2 damage to CT.
            2 Armor remaining.

        Hierofalcon Prime (Republic) takes 2 damage to LL.
            16 Armor remaining.

        Hierofalcon Prime (Republic) takes 2 damage to RL.
            8 Armor remaining.

        Hierofalcon Prime (Republic) takes 2 damage to CT.
            0 Armor remaining.

        Hierofalcon Prime (Republic) takes 2 damage to RL.
            6 Armor remaining.


    ER Small Laser at Shadow Cat III B (Republic);  needs 8, rolls 4 : misses


    ER Small Laser at Shadow Cat III B (Republic);  needs 8, rolls 12 : hits  CT
        Shadow Cat III B (Republic) takes 3 damage to CT.
            19 Armor remaining.




Hierofalcon Prime (Republic) must make 2 piloting skill roll(s) (gyro hit; 40+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 3 (gyro hit) + 2 (40+ damage)); needs 9, rolls 7 : falls.
    Hierofalcon Prime (Republic) falls on its front, suffering 5 damage.
        Hierofalcon Prime (Republic) takes 5 damage to RA (critical).
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on RA. Roll is 9; 1 location.
            CRITICAL HIT on Shoulder.
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on HAG/20.
            *** HAG/20 EXPLODES!  10 DAMAGE! ***
                Hierofalcon Prime (Republic) takes 10 damage to RA.
                     SECTION DESTROYED.
                    remaining 4 damage prevented by CASE.
                    Critical hit on RA.         Roll is 5;         no effect.

        Pilot of Hierofalcon Prime (Republic) "Shqipe Bruyère" takes 2 damage (2 total hits).
        Pilot of Hierofalcon Prime (Republic) "Shqipe Bruyère" needs a 3 to stay conscious.  Rolls 8 : successful!
        Pilot of Hierofalcon Prime (Republic) "Shqipe Bruyère" needs a 5 to stay conscious.  Rolls 8 : successful!


Pilot of Hierofalcon Prime (Republic) "Shqipe Bruyère" must roll 9 to avoid damage; rolls 6 : fails.
        Pilot of Hierofalcon Prime (Republic) "Shqipe Bruyère" takes 1 damage (3 total hits).
        Pilot of Hierofalcon Prime (Republic) "Shqipe Bruyère" needs a 7 to stay conscious.  Rolls 2 : blacks out.
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Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #966 on: 14 July 2020, 22:05:10 »
SOMETHING went wrong with the coding...

Code: [Select]
Weapons fire for Shilone SL-17 (Fiona's Furies - Succession Wars)
    LRM 20 at Warhammer WHM-6R (Draconis Combine); needs 6, rolls 9 :  - Direct Blow - 20 missile(s) hit (using Right Side table) (w/ +2 bonus).
hits.

        Warhammer WHM-6R (Draconis Combine) takes 65 damage to RL.
            Armor destroyed.
             SECTION DESTROYED.
        35 damage transfers to RT.
            Critical hit on RL. Roll is (2+5) = 7; no effect.
        Warhammer WHM-6R (Draconis Combine) takes 35 damage to RT.
        Needs 7+ to destroy Searchlight, rolls 11.
        Searchlight destroyed!
            Armor destroyed.
             SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
        3 damage transfers to CT.
            Critical hit on RT. Roll is (7+5) = 12; 2 locations.
            CRITICAL HIT on SRM 6.
            CRITICAL HIT on SRM 6 Ammo (14).
            *** SRM 6 Ammo EXPLODES!  168 DAMAGE! ***
                >Warhammer WHM-6R (Draconis Combine) suffers catastrophic damage, but the autoeject system was engaged.
            
Warhammer WHM-6R (Draconis Combine) must make a piloting skill check (landing in water).
            Needs 6 [6 (ejecting) + 1 (automatic ejection) - 1 (landing in water)], rolls 5 : fails.

                    The pilot ejects safely!
        *** Warhammer WHM-6R (Draconis Combine) DESTROYED by ejection! ***
                Warhammer WHM-6R (Draconis Combine) takes 168 damage to RT.
                168 damage transfers to CT.
                Warhammer WHM-6R (Draconis Combine) takes 168 damage to CT.
                     SECTION DESTROYED.

                    Critical hit on CT.         Roll is (6+4) = 10;         1 location.
                    CRITICAL HIT on Standard Gyro.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hex 1122: terrain takes 16 damage.
                Thunderbolt TDR-5SS (Draconis Combine) is hit for 8 damage!
                Thunderbolt TDR-5SS (Draconis Combine) takes 5 damage to RL.
                    24 Armor remaining.
                Thunderbolt TDR-5SS (Draconis Combine) takes 3 damage to CTR.
                    6 Armor remaining.


                End Secondary Damage Report.

        Pilot of Warhammer WHM-6R (Draconis Combine) "Mollie Young" has ejected, so no damage is dealt!

        Warhammer WHM-6R (Draconis Combine) takes 3 damage to CT.


        Warhammer WHM-6R (Draconis Combine) takes 65 damage to LL.
            Armor destroyed.
             SECTION DESTROYED.
        35 damage transfers to LT.
            Critical hit on LL. Roll is (10+5) = 15;LIMB BLOWN OFF Left Leg blown off.
        Warhammer WHM-6R (Draconis Combine) takes 35 damage to LT.
            Armor destroyed.
             SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
        5 damage transfers to CT.
            Critical hit on LT. Roll is (5+5) = 10; 1 location.
            CRITICAL HIT on Small Laser.
        Warhammer WHM-6R (Draconis Combine) takes 5 damage to CT.


        Warhammer WHM-6R (Draconis Combine) takes 65 damage to LTR.
        65 damage transfers to CTR.
        Warhammer WHM-6R (Draconis Combine) takes 65 damage to CTR.


        Warhammer WHM-6R (Draconis Combine) takes 65 damage to RT.
        65 damage transfers to CT.
        Warhammer WHM-6R (Draconis Combine) takes 65 damage to CT.



    Large Laser at Warhammer WHM-6R (Draconis Combine); needs 6, rolls 7 : hits  (using Right Side table) LTR
        Warhammer WHM-6R (Draconis Combine) takes 9 damage to LTR.
        9 damage transfers to CTR.
        Warhammer WHM-6R (Draconis Combine) takes 9 damage to CTR.



    Medium Laser at Warhammer WHM-6R (Draconis Combine); needs 6, rolls 11 :  - Direct Blow - hits  (using Right Side table) RL
        Warhammer WHM-6R (Draconis Combine) takes 7 damage to RL.
        7 damage transfers to RT.
        Warhammer WHM-6R (Draconis Combine) takes 7 damage to RT.
        7 damage transfers to CT.
        Warhammer WHM-6R (Draconis Combine) takes 7 damage to CT.



    Medium Laser at Warhammer WHM-6R (Draconis Combine); needs 6, rolls 5 : misses


Weapons fire for Samurai SL-25 (Fiona's Furies - Succession Wars)
    Medium Laser at Warhammer WHM-6R (Draconis Combine); needs 6, rolls 9 :  - Direct Blow - hits  (using Right Side table) RT
        Warhammer WHM-6R (Draconis Combine) takes 7 damage to RT.
        7 damage transfers to CT.
        Warhammer WHM-6R (Draconis Combine) takes 7 damage to CT.



    Medium Laser at Warhammer WHM-6R (Draconis Combine); needs 6, rolls 7 : hits  (using Right Side table) RA
        Warhammer WHM-6R (Draconis Combine) takes 6 damage to RA.
        6 damage transfers to RT.
        Warhammer WHM-6R (Draconis Combine) takes 6 damage to RT.
        6 damage transfers to CT.
        Warhammer WHM-6R (Draconis Combine) takes 6 damage to CT.



    Medium Laser at Warhammer WHM-6R (Draconis Combine); needs 6, rolls 10 :  - Direct Blow - hits  (using Right Side table) RL
        Warhammer WHM-6R (Draconis Combine) takes 7 damage to RL.
        7 damage transfers to RT.
        Warhammer WHM-6R (Draconis Combine) takes 7 damage to RT.
        7 damage transfers to CT.
        Warhammer WHM-6R (Draconis Combine) takes 7 damage to CT.



    Medium Laser at Warhammer WHM-6R (Draconis Combine); needs 6, rolls 6 :  - Glancing Blow - hits  (using Right Side table) RT
        Warhammer WHM-6R (Draconis Combine) takes 3 damage to RT.
        3 damage transfers to CT.
        Warhammer WHM-6R (Draconis Combine) takes 3 damage to CT.



    Medium Laser at Warhammer WHM-6R (Draconis Combine); needs 6, rolls 4 : misses


    Small Laser at Warhammer WHM-6R (Draconis Combine); needs 6, rolls 8 : hits  (using Right Side table) CTR
        Warhammer WHM-6R (Draconis Combine) takes 4 damage to CTR.



    Small Laser at Warhammer WHM-6R (Draconis Combine); needs 6, rolls 5 : misses


    Small Laser at Warhammer WHM-6R (Draconis Combine); needs 6, rolls 11 :  - Direct Blow - hits  (using Right Side table) LL
        Warhammer WHM-6R (Draconis Combine) takes 5 damage to LL.
        5 damage transfers to LT.
        Warhammer WHM-6R (Draconis Combine) takes 5 damage to LT.
        5 damage transfers to CT.
        Warhammer WHM-6R (Draconis Combine) takes 5 damage to CT.

Hammer

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Re: The Crazy Hits Thread - Reborn!
« Reply #967 on: 14 July 2020, 22:40:01 »
What version of Megamek.
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Colt Ward

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Re: The Crazy Hits Thread - Reborn!
« Reply #968 on: 14 July 2020, 22:49:56 »
Probably bad to have ammo carried externally in a tactical environment.
Colt Ward
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"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #969 on: 15 July 2020, 01:30:26 »
0.43.10-RC4
So not the current version.

Hammer

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Re: The Crazy Hits Thread - Reborn!
« Reply #970 on: 15 July 2020, 09:40:14 »
0.43.10-RC4
So not the current version.

Ok....so very old then.
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Colt Ward

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Re: The Crazy Hits Thread - Reborn!
« Reply #971 on: 15 July 2020, 10:58:03 »
Pretty sure I still have a version from at least mid-2000s, if not earlier, on my (now) back up hard drive . . .
Colt Ward
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"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #972 on: 15 July 2020, 11:15:36 »
That would be hard hitting PPC-happy BattleMaster.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
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Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #973 on: 26 July 2020, 01:14:21 »
Sometimes is just doesn't pay to backstab a Jenner.

Code: [Select]
Weapons fire for Stinger STG-3R (Fiona's Furies - Succession Wars)
    Medium Laser at Jenner JR7-D (Draconis Combine); needs 5, rolls 7 : hits  (using Rear table) RTR
        Jenner JR7-D (Draconis Combine) takes 6 damage to RTR.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on RT. Roll is (12+1) = 13; 3 locations.
            CRITICAL HIT on Jump Jet.
            CRITICAL HIT on SRM 4 Ammo (23).
            *** SRM 4 Ammo EXPLODES!  184 DAMAGE! ***
                >Jenner JR7-D (Draconis Combine) suffers catastrophic damage, but the autoeject system was engaged.
            
Jenner JR7-D (Draconis Combine) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.
                    The pilot ejects safely!
        *** Jenner JR7-D (Draconis Combine) DESTROYED by ejection! ***
                Jenner JR7-D (Draconis Combine) takes 184 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                178 damage transfers to CT.
                    Critical hit on RT.         Roll is (11+4) = 15;         3 locations.
                    CRITICAL HIT on Jump Jet.
                    Location has no more hittable critical slots.
                Jenner JR7-D (Draconis Combine) takes 178 damage to CT.
                     SECTION DESTROYED.

                    Critical hit on CT.         Roll is (8+4) = 12;         2 locations.
                    CRITICAL HIT on Standard Gyro.
                    CRITICAL HIT on Standard Gyro.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Shadow Hawk SHD-2H (Fiona's Furies - Succession Wars) is hit for 9 damage!
                Shadow Hawk SHD-2H (Fiona's Furies - Succession Wars) takes 5 damage to RA.
                     1 Internal Structure remaining.
                    Critical hit on RA.         Roll is 8;         no effect.
                Shadow Hawk SHD-2H (Fiona's Furies - Succession Wars) takes 4 damage to RA.
                     SECTION DESTROYED.
                3 damage transfers to RT.
                    Critical hit on RA.         Roll is 10;         1 location.
                    CRITICAL HIT on Hand.
                Shadow Hawk SHD-2H (Fiona's Furies - Succession Wars) takes 3 damage to RT.
                     2 Internal Structure remaining.
                    Critical hit on RT.         Roll is 11;         2 locations.
                    CRITICAL HIT on Heat Sink.
                    CRITICAL HIT on LRM 5 Ammo (23).
                    *** LRM 5 Ammo EXPLODES!  115 DAMAGE! ***
                        >Shadow Hawk SHD-2H (Fiona's Furies - Succession Wars) suffers catastrophic damage, but the autoeject system was engaged.
                    
Shadow Hawk SHD-2H (Fiona's Furies - Succession Wars) must make a piloting skill check (landing in clear terrain).
                    Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 2 : fails.

                        Pilot of Shadow Hawk SHD-2H (Fiona's Furies - Succession Wars) "Recruit Blazej Visnovsky" takes 1 damage (3 total hits).
                        Pilot of Shadow Hawk SHD-2H (Fiona's Furies - Succession Wars) "Recruit Blazej Visnovsky" needs a 7 to stay conscious.  Rolls 8 : successful!
                            The pilot ejects safely!
                *** Shadow Hawk SHD-2H (Fiona's Furies - Succession Wars) DESTROYED by ejection! ***
                        Shadow Hawk SHD-2H (Fiona's Furies - Succession Wars) takes 115 damage to RT.
                             SECTION DESTROYED.
                        113 damage transfers to CT.
                            Critical hit on RT.                 Roll is (3+4) = 7;                 no effect.
                        Shadow Hawk SHD-2H (Fiona's Furies - Succession Wars) takes 113 damage to CT.
                             SECTION DESTROYED.

                            Critical hit on CT.                 Roll is (8+4) = 12;                 2 locations.
                            CRITICAL HIT on Engine.
                            CRITICAL HIT on Engine.

                        Ammo explosion damages nearby units.

                        Start Secondary Damage Report.
                        Hex 1405: terrain takes 11 damage.
                        Vindicator VND-1R #3 (Fiona's Furies - Succession Wars) is hit for 5 damage!
                        Vindicator VND-1R #3 (Fiona's Furies - Succession Wars) takes 5 damage to RT (critical).
                            11 Armor remaining.
                            Critical hit on RT.                 Roll is 5;                 no effect.

                        Jenner JR7-D (Draconis Combine) is hit for 5 damage!
                        Jenner JR7-D (Draconis Combine) takes 5 damage to LT.
                            3 Armor remaining.

                        Vulcan VL-2T (Draconis Combine) is hit for 5 damage!
                        Vulcan VL-2T (Draconis Combine) takes 5 damage to LA.
                            Armor destroyed.
                             3 Internal Structure remaining.
                            Critical hit on LA.                 Roll is 11;                 2 locations.
                            CRITICAL HIT on Shoulder.
                            CRITICAL HIT on Lower Arm.

                        Locust LCT-1V (Draconis Combine) is hit for 5 damage!
                        Locust LCT-1V (Draconis Combine) takes 5 damage to CTR.
                            Armor destroyed.
                             3 Internal Structure remaining.
                            Critical hit on CT.                 Roll is 5;                 no effect.

                        Phoenix Hawk PXH-1 #2 (Draconis Combine) is hit for 5 damage!
                        Phoenix Hawk PXH-1 #2 (Draconis Combine) takes 5 damage to LA.
                            5 Armor remaining.


                        End Secondary Damage Report.

                Pilot of Shadow Hawk SHD-2H (Fiona's Furies - Succession Wars) "Recruit Blazej Visnovsky" has ejected, so no damage is dealt!


                Stinger STG-3R (Fiona's Furies - Succession Wars) is hit for 9 damage!
                Stinger STG-3R (Fiona's Furies - Succession Wars) takes 5 damage to RT.
                    1 Armor remaining.
                Stinger STG-3R (Fiona's Furies - Succession Wars) takes 4 damage to RA.
                    0 Armor remaining.

                Phoenix Hawk PXH-1 (Draconis Combine) is hit for 9 damage!
                Phoenix Hawk PXH-1 (Draconis Combine) takes 5 damage to RL.
                    10 Armor remaining.
                Phoenix Hawk PXH-1 (Draconis Combine) takes 4 damage to CT.
                    19 Armor remaining.

                Vulcan VL-2T (Draconis Combine) is hit for 9 damage!
                Vulcan VL-2T (Draconis Combine) takes 5 damage to RTR.
                    Armor destroyed.
                     9 Internal Structure remaining.
                    Critical hit on RT.         Roll is 5;         no effect.
                Vulcan VL-2T (Draconis Combine) takes 4 damage to HD.
                    4 Armor remaining.

                Pilot of Vulcan VL-2T (Draconis Combine) "HaeJung Espeseth" takes 1 damage (1 total hits).
                Pilot of Vulcan VL-2T (Draconis Combine) "HaeJung Espeseth" needs a 3 to stay conscious.  Rolls 9 : successful!

                Locust LCT-1V (Draconis Combine) is hit for 9 damage!
                Locust LCT-1V (Draconis Combine) takes 5 damage to LT.
                    3 Armor remaining.
                Locust LCT-1V (Draconis Combine) takes 4 damage to CTR.
                     SECTION DESTROYED.
        *** Locust LCT-1V (Draconis Combine) DESTROYED by damage! ***

                >Locust LCT-1V (Draconis Combine) suffers catastrophic damage, but the autoeject system was engaged.
            
Locust LCT-1V (Draconis Combine) must make a piloting skill check (landing in rough).
            Needs 10 [4 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) + 0 (landing in rough)], rolls 4 : fails.

                Pilot of Locust LCT-1V (Draconis Combine) "Douglas Wormington" takes 3 damage, killing the pilot (6 total hits).
                    Critical hit on CT.         Roll is 9;         1 location.
                    CRITICAL HIT on Engine.


                End Secondary Damage Report.

        Pilot of Jenner JR7-D (Draconis Combine) "Shirin Jakobsen" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.


    Machine Gun at Jenner JR7-D (Draconis Combine); needs 5, rolls 7 : hits  (using Rear table) LL
        Jenner JR7-D (Draconis Combine) takes 2 damage to LL.
            0 Armor remaining.


    Machine Gun at Jenner JR7-D (Draconis Combine); needs 5, rolls 7 : hits  (using Rear table) LL
        Jenner JR7-D (Draconis Combine) takes 2 damage to LL.
             6 Internal Structure remaining.
            Critical hit on LL. Roll is 5; no effect.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #974 on: 26 July 2020, 12:29:06 »
Pays not to have catastrophic ammo explosion option on.  :-\
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Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #975 on: 27 July 2020, 06:41:05 »
He punts!  He scores!

Code: [Select]
Physical attacks for Griffin GRF-1N (Fiona's Furies - Succession Wars)
    Kick (Left leg) at Dragon DRG-1N (Draconis Combine); needs 5, rolls 12 :  - Direct Blow - hits (using Rear Punch table) RTR
        Dragon DRG-1N (Draconis Combine) takes 13 damage to RTR.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on RT. Roll is (8+4) = 12; 2 locations.
            CRITICAL HIT on AC/5 Ammo (19).
            *** AC/5 Ammo EXPLODES!  95 DAMAGE! ***
                >Dragon DRG-1N (Draconis Combine) suffers catastrophic damage, but the autoeject system was engaged.
           
Dragon DRG-1N (Draconis Combine) must make a piloting skill check (landing in clear terrain).
            Needs 5 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : fails.

                    The pilot ejects safely!
        *** Dragon DRG-1N (Draconis Combine) DESTROYED by ejection! ***
                Dragon DRG-1N (Draconis Combine) takes 95 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                86 damage transfers to CT.
                    Critical hit on RT.         Roll is (11+4) = 15;         3 locations.
                    CRITICAL HIT on AC/5 Ammo (20).
                    *** AC/5 Ammo EXPLODES!  100 DAMAGE! ***
                        Dragon DRG-1N (Draconis Combine) takes 100 damage to RT.
                        100 damage transfers to CT.
                        Dragon DRG-1N (Draconis Combine) takes 100 damage to CT.
                             SECTION DESTROYED.

                            Critical hit on CT.                 Roll is (4+4) = 8;                 no effect.

                        Ammo explosion damages nearby units.

                        Start Secondary Damage Report.
                        Hex 1264: terrain takes 10 damage.
                        Shadow Hawk SHD-1R (Fiona's Furies - Succession Wars) is hit for 5 damage!
                        Shadow Hawk SHD-1R (Fiona's Furies - Succession Wars) takes 5 damage to LL.
                            11 Armor remaining.

                        Griffin GRF-1N (Fiona's Furies - Succession Wars) is hit for 5 damage!
                        Griffin GRF-1N (Fiona's Furies - Succession Wars) takes 5 damage to LT.
                            10 Armor remaining.


                        End Secondary Damage Report.

                Pilot of Dragon DRG-1N (Draconis Combine) "Carla Erskine" has ejected, so no damage is dealt!

                    Location has no more hittable critical slots.
                Dragon DRG-1N (Draconis Combine) takes 86 damage to CT.


                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hex 1264: terrain takes 9 damage.
                Shadow Hawk SHD-1R (Fiona's Furies - Succession Wars) is hit for 4 damage!
                Shadow Hawk SHD-1R (Fiona's Furies - Succession Wars) takes 4 damage to LT.
                    14 Armor remaining.

                Griffin GRF-1N (Fiona's Furies - Succession Wars) is hit for 4 damage!
                Griffin GRF-1N (Fiona's Furies - Succession Wars) takes 4 damage to CT.
                    16 Armor remaining.


                End Secondary Damage Report.

        Pilot of Dragon DRG-1N (Draconis Combine) "Carla Erskine" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.

There goes the salvage...
Code: [Select]
Physical attacks for Vindicator VND-1R #2 (Fiona's Furies - Succession Wars)
    Kick (Left leg) at Vedette Medium Tank (AC2) (Draconis Combine); needs 5, rolls 9 :  - Direct Blow - hits (using Rear table) RR
        Vedette Medium Tank (AC2) (Draconis Combine) takes 10 damage to RR.
            Armor destroyed.
             3 Internal Structure remaining.
            Chance for motive system damage. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
            Critical hit on RR. Roll is (10+1) = 11; Ammunition Hit!
*** SRM 2 Ammo EXPLODES!  184 DAMAGE! ***
*** Machine Gun Ammo EXPLODES!  396 DAMAGE! ***
*** AC/2 Ammo EXPLODES!  78 DAMAGE! ***
        Vedette Medium Tank (AC2) (Draconis Combine) takes 658 damage to RR.
             SECTION DESTROYED.
*** Vedette Medium Tank (AC2) (Draconis Combine) DESTROYED by damage! ***
            Critical hit on RR. Roll is 11; Fuel Tank Hit (Vehicle Explodes).

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Hex 2817: terrain takes 65 damage.
        Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) is hit for 32 damage!
        Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) takes 5 damage to LT.
            9 Armor remaining.
        Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) takes 5 damage to RA.
            5 Armor remaining.
        Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) takes 5 damage to RL.
            13 Armor remaining.
        Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) takes 5 damage to LA.
            9 Armor remaining.
        Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) takes 5 damage to RA.
            0 Armor remaining.
        Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) takes 5 damage to RT.
            1 Armor remaining.
        Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) takes 2 damage to CT.
            13 Armor remaining.

        Jenner JR7-D (Draconis Combine) is hit for 65 damage!
        Jenner JR7-D (Draconis Combine) takes 5 damage to RT.
            3 Armor remaining.
        Jenner JR7-D (Draconis Combine) takes 5 damage to LT.
            3 Armor remaining.
        Jenner JR7-D (Draconis Combine) takes 5 damage to CT.
            5 Armor remaining.
        Jenner JR7-D (Draconis Combine) takes 5 damage to LT.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on LT. Roll is 6; no effect.
        Jenner JR7-D (Draconis Combine) takes 5 damage to LT.
             1 Internal Structure remaining.
            Critical hit on LT. Roll is 3; no effect.
        Jenner JR7-D (Draconis Combine) takes 5 damage to LT (critical).
             SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
        4 damage transfers to CT (critical).
            Critical hit on LT. Roll is 8; no effect.
            Critical hit on LT. Roll is 10; 1 location.
            CRITICAL HIT on Jump Jet.
        Jenner JR7-D (Draconis Combine) takes 4 damage to CT (critical).
            1 Armor remaining.
        Jenner JR7-D (Draconis Combine) takes 5 damage to LA.
        5 damage transfers to LT.
        Jenner JR7-D (Draconis Combine) takes 5 damage to LT.
        5 damage transfers to CT.
        Jenner JR7-D (Draconis Combine) takes 5 damage to CT.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on CT. Roll is 4; no effect.
        Jenner JR7-D (Draconis Combine) takes 5 damage to CT.
             2 Internal Structure remaining.
            Critical hit on CT. Roll is 10; 1 location.
            CRITICAL HIT on Standard Gyro.
        Jenner JR7-D (Draconis Combine) takes 5 damage to CT.
             SECTION DESTROYED.
*** Jenner JR7-D (Draconis Combine) DESTROYED by damage! ***

        >Jenner JR7-D (Draconis Combine) suffers catastrophic damage, but the autoeject system was engaged.
   
Jenner JR7-D (Draconis Combine) must make a piloting skill check (landing in clear terrain).
    Needs 7 [3 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : fails.

        Pilot of Jenner JR7-D (Draconis Combine) "Hanne Skadberg" takes 1 damage (1 total hits).
            The pilot ejects safely!
            Critical hit on CT. Roll is 10; 1 location.
            CRITICAL HIT on Engine.
        Jenner JR7-D (Draconis Combine) takes 5 damage to RL.
        5 damage transfers to RT.
        Jenner JR7-D (Draconis Combine) takes 5 damage to RT.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on Jump Jet.
            CRITICAL HIT on SRM 4 Ammo (21).
            *** SRM 4 Ammo EXPLODES!  168 DAMAGE! ***
                Jenner JR7-D (Draconis Combine) takes 168 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                163 damage transfers to CT.
                    Critical hit on RT.         Roll is (6+4) = 10;         1 location.
                    CRITICAL HIT on Jump Jet.
                Jenner JR7-D (Draconis Combine) takes 163 damage to CT.


                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hex 2817: terrain takes 16 damage.
                Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) is hit for 8 damage!
                Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) takes 5 damage to CT.
                    8 Armor remaining.
                Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) takes 3 damage to RA.
                     4 Internal Structure remaining.
                    Critical hit on RA.         Roll is 7;         no effect.

                Vedette Medium Tank (AC2) (Draconis Combine) is hit for 16 damage!
                Vedette Medium Tank (AC2) (Draconis Combine) takes 5 damage to FR (critical).
                    15 Armor remaining.
                    Critical hit on FR.         Roll is 4;         no effect.
                Vedette Medium Tank (AC2) (Draconis Combine) takes 5 damage to FR.
                    10 Armor remaining.
                Vedette Medium Tank (AC2) (Draconis Combine) takes 5 damage to LS.
                    13 Armor remaining.
                Vedette Medium Tank (AC2) (Draconis Combine) takes 1 damage to LS.
                    12 Armor remaining.


                End Secondary Damage Report.

Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
    Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) falls on its rear, suffering 5 damage.
        Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) takes 5 damage to RL.
            8 Armor remaining.

Pilot of Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) "Recruit Jerry Zhai" must roll 6 to avoid damage; rolls 3 : fails.
        Pilot of Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) "Recruit Jerry Zhai" takes 1 damage (2 total hits).
        Pilot of Vindicator VND-1R #2 (Fiona's Furies - Succession Wars) "Recruit Jerry Zhai" needs a 5 to stay conscious.  Rolls 4 : blacks out.
« Last Edit: 27 July 2020, 08:17:25 by Southernskies »

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #976 on: 27 July 2020, 14:44:00 »
You certainly get kick out this situation.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Hammer

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Re: The Crazy Hits Thread - Reborn!
« Reply #977 on: 28 July 2020, 12:30:59 »
This could become a crazy hit.
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Re: The Crazy Hits Thread - Reborn!
« Reply #978 on: 28 July 2020, 17:43:14 »
What tileset is that in the picture?
Author of BattleCorps stories Grand Theft Agro and Zero Signal



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Hammer

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Re: The Crazy Hits Thread - Reborn!
« Reply #979 on: 28 July 2020, 18:38:25 »
What tileset is that in the picture?
It's the updated (Ahne) large texture pack coming in the next dev release.
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New Units and RAT's aren't added until after the 2 month release moratorium is passed.
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Re: The Crazy Hits Thread - Reborn!
« Reply #980 on: 28 July 2020, 18:39:51 »
Very nice. Look forward to it
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Sheyra

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Re: The Crazy Hits Thread - Reborn!
« Reply #981 on: 02 August 2020, 23:28:00 »
Note to self: Don't sideslip into a dropship.

Code: [Select]

J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) must make a piloting skill check while moving from hex 3518 to hex 3519 (controlled sideslip).
Needs 7 [5 (Base piloting skill) + 2 (Steering Damage) + 0 (controlled sideslip)], rolls 6 : fails.

J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) sideslips 1 hexes
    Skids into Leopard (2537) in hex 3520...
    Attacker takes 190 damage.
    Vehicle charge hit, checking for motive system damage:
            Chance for motive system damage. Roll is 6; (w/ +4 bonus)
             Minor damage, +1 to driving skill rolls.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
            19 Armor remaining.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to LS.
            14 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +4 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
            14 Armor remaining.
            Critical hit on TU. Roll is 5; no effect.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
            2 Armor remaining.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
            Armor destroyed.
             SECTION DESTROYED.
*** J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) DESTROYED by damage! ***
            Critical hit on RR. Roll is 8; Engine destroyed.  Immobile.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
            9 Armor remaining.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to LS.
            9 Armor remaining.
            Chance for motive system damage. Roll is 12; (w/ +4 bonus)
             Major damage, vehicle immobile.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
            4 Armor remaining.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to LS.
            4 Armor remaining.
            Chance for motive system damage. Roll is 15; (w/ +4 bonus)
             Major damage, vehicle immobile.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to LS.
            Armor destroyed.
             2 Internal Structure remaining.
            Chance for motive system damage. Roll is 8; (w/ +4 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
            Critical hit on LS. Roll is 9; Crew stunned for 1 turns.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on TU. Roll is 9;Critical hit on Machine Gun.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RS.
            14 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +4 bonus)
             Minor damage, +1 to driving skill rolls.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to LS.
             SECTION DESTROYED.
            Critical hit on LS. Roll is 7; Crew stunned for 2 turns.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
             SECTION DESTROYED.
            Critical hit on TU. Roll is 8; Machine Gun malfunctions.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to LS.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
    Defender takes 0 damage  (using Rear Punch table).

Gigastrike

  • Master Sergeant
  • *
  • Posts: 213
Re: The Crazy Hits Thread - Reborn!
« Reply #982 on: 03 August 2020, 07:13:12 »
Note to self: Don't sideslip into a dropship.

Code: [Select]

J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) must make a piloting skill check while moving from hex 3518 to hex 3519 (controlled sideslip).
Needs 7 [5 (Base piloting skill) + 2 (Steering Damage) + 0 (controlled sideslip)], rolls 6 : fails.

J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) sideslips 1 hexes
    Skids into Leopard (2537) in hex 3520...
    Attacker takes 190 damage.
    Vehicle charge hit, checking for motive system damage:
            Chance for motive system damage. Roll is 6; (w/ +4 bonus)
             Minor damage, +1 to driving skill rolls.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
            19 Armor remaining.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to LS.
            14 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +4 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
            14 Armor remaining.
            Critical hit on TU. Roll is 5; no effect.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
            2 Armor remaining.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
            Armor destroyed.
             SECTION DESTROYED.
*** J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) DESTROYED by damage! ***
            Critical hit on RR. Roll is 8; Engine destroyed.  Immobile.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
            9 Armor remaining.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to LS.
            9 Armor remaining.
            Chance for motive system damage. Roll is 12; (w/ +4 bonus)
             Major damage, vehicle immobile.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
            4 Armor remaining.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to LS.
            4 Armor remaining.
            Chance for motive system damage. Roll is 15; (w/ +4 bonus)
             Major damage, vehicle immobile.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to LS.
            Armor destroyed.
             2 Internal Structure remaining.
            Chance for motive system damage. Roll is 8; (w/ +4 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
            Critical hit on LS. Roll is 9; Crew stunned for 1 turns.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on TU. Roll is 9;Critical hit on Machine Gun.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RS.
            14 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +4 bonus)
             Minor damage, +1 to driving skill rolls.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to LS.
             SECTION DESTROYED.
            Critical hit on LS. Roll is 7; Crew stunned for 2 turns.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
             SECTION DESTROYED.
            Critical hit on TU. Roll is 8; Machine Gun malfunctions.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to LS.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to RR.
        J. Edgar Light Hover Tank (MG) #2 (Duchy Scouts) takes 5 damage to TU.
    Defender takes 0 damage  (using Rear Punch table).

190 damage!?

Sabelkatten

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  • Posts: 7019
Re: The Crazy Hits Thread - Reborn!
« Reply #983 on: 11 August 2020, 11:55:41 »
The last enemy mech on the field suddenly just disappeared... ???

Found out what happened after the movement phase. Sometimes snake-eyes isn't just a bad thing!

Also note the absurd hilarity of the second 5-point group also going to the head. :D
« Last Edit: 11 August 2020, 11:57:57 by Sabelkatten »

Andras

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  • Posts: 849
Re: The Crazy Hits Thread - Reborn!
« Reply #984 on: 12 August 2020, 23:54:22 »
Enemy mech was knocked out and prone. Didn't even bother aiming at a specific location since I had 4 mechs firing at it. First two hits were head shots, there was a 3rd on later on also. The damn bot kicked my ass on Initiative rolls this game. I only went first once.

Code: [Select]
Weapon Attack Phase
-------------------

Weapons fire for RDF Tomahawk MBR-004-IX (andrew)
    Light PPC at Gladiator GLD-2R (Princess); needs 4, rolls 8 : hits  HD
        Gladiator GLD-2R (Princess) takes 5 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Gladiator GLD-2R (Princess) DESTROYED by damage! ***
            Critical hit on HD. Roll is 8; 1 location.
            CRITICAL HIT on Standard Cockpit.

        Pilot of Gladiator GLD-2R (Princess) "Jonathan Kwon" is already dead, so no damage is dealt!


    Light PPC at Gladiator GLD-2R (Princess); needs 4, rolls 8 : hits  HD
        Gladiator GLD-2R (Princess) takes 5 damage to HD.

        Pilot of Gladiator GLD-2R (Princess) "Jonathan Kwon" is already dead, so no damage is dealt!

Infernos also paid off this game, got a mech to shut down
Code: [Select]
Firestarter FS9-S1 (Princess) gains 18 heat, sinks 10 heat and is now at 18 heat.
Firestarter FS9-S1 (Princess) needs a 6+ to avoid shutdown, rolls 3 : shuts down.

Firestarter FS9-S1 (Princess) must make 1 piloting skill roll(s) (reactor shutdown).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (reactor shutdown)); needs 8, rolls 6 : falls.
    Firestarter FS9-S1 (Princess) falls on its right side, suffering 4 damage.
        Firestarter FS9-S1 (Princess) takes 4 damage to LL.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on LL. Roll is 4; no effect.

Pilot of Firestarter FS9-S1 (Princess) "Zubaida Ubadah" must roll 8 to avoid damage; rolls 5 : fails.
        Pilot of Firestarter FS9-S1 (Princess) "Zubaida Ubadah" takes 1 damage (1 total hits).
        Pilot of Firestarter FS9-S1 (Princess) "Zubaida Ubadah" needs a 3 to stay conscious.  Rolls 7 : successful!

My #1 pilot got all 3 kills, and the 4th enemy pilot fled. Well done Mechwarrior Forbia Monteith!

« Last Edit: 13 August 2020, 18:06:07 by Andras »

Wrangler

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  • Dang it!
    • Battletech Fanon Wiki
Re: The Crazy Hits Thread - Reborn!
« Reply #985 on: 13 August 2020, 06:41:59 »
Am i mis-reading this, were you using Robotech/Macross theme Mecha in a MegaMek game.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Andras

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  • Posts: 849
Re: The Crazy Hits Thread - Reborn!
« Reply #986 on: 13 August 2020, 09:46:46 »
Am i mis-reading this, were you using Robotech/Macross theme Mecha in a MegaMek game.

You read it right, 40 ton medium modeled after the Tomahawk/Warhammer.

Code: [Select]
RDF Tomahawk MBR-04-MkIX

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3075
Cost: 6,899,900 C-Bills
Battle Value: 1,178

Chassis: Unknown Endo-Steel
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
    2  Light PPCs
    1  SRM-6
    2  Medium Lasers
    2  LRM-5s
    2  ER Small Lasers
    2  Small Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             240                       6.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT
Gyro:               XL                                                     1.50
Cockpit:            Small                                                  2.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Light Ferro-Fibrous          AV - 135                  8.00
    Armor Locations: 3 RT, 2 LA, 2 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           19       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Light PPC                                    RA        5         2         3.00
Light PPC                                    LA        5         2         3.00
SRM-6                                        RT        4         2         3.00
ER Small Laser                               RT        2         1         0.50
Medium Laser                                 RT        3         1         1.00
Small Pulse Laser                            RT        2         1         1.00
2 LRM-5s                                     LT        4         2         4.00
ER Small Laser                               LT        2         1         0.50
Medium Laser                                 LT        3         1         1.00
Small Pulse Laser                            LT        2         1         1.00
@LRM-5 (24)                                  HD        -         1         1.00
@SRM-6 (15)                                  HD        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
6          3       3       2       0      2     1   Structure:  2
Special Abilities: SRCH, ES, SEAL, SOA

This is the version I was using in this game.

dgorsman

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  • Posts: 1996
Re: The Crazy Hits Thread - Reborn!
« Reply #987 on: 26 August 2020, 21:19:55 »
"Yeah, the only real benefit to the Scorpion is it being a quad.  Makes it nearly impossible to fall over.  Even if that happens, its got four legs to distribute the damage between.  Right?"

After taking two points and a foot actuator critical:

Code: [Select]
Scorpion SCP-1N ID:21 (Chainelane Isles) must make 1 piloting skill roll(s) (leg/foot actuator hit).
The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)].
    Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 1 (leg/foot actuator hit)); needs 4, rolls 3 : falls.
    Scorpion SCP-1N ID:21 (Chainelane Isles) falls on its right side, suffering 6 damage.
        Scorpion SCP-1N ID:21 (Chainelane Isles) takes 5 damage to HD.
            3 Armor remaining.

        Pilot of Scorpion SCP-1N ID:21 (Chainelane Isles) "Nam-cheol So" takes 1 damage (1 total hits).
        Pilot of Scorpion SCP-1N ID:21 (Chainelane Isles) "Nam-cheol So" needs a 3 to stay conscious.  Rolls 7 : successful!
        Scorpion SCP-1N ID:21 (Chainelane Isles) takes 1 damage to HD.
            2 Armor remaining.

        Pilot of Scorpion SCP-1N ID:21 (Chainelane Isles) "Nam-cheol So" takes 1 damage (2 total hits).
        Pilot of Scorpion SCP-1N ID:21 (Chainelane Isles) "Nam-cheol So" needs a 5 to stay conscious.  Rolls 8 : successful!

Pilot of Scorpion SCP-1N ID:21 (Chainelane Isles) "Nam-cheol So" must roll 4 to avoid damage; rolls 7 : succeeds.
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

dgorsman

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  • Posts: 1996
Re: The Crazy Hits Thread - Reborn!
« Reply #988 on: 02 September 2020, 14:45:21 »
Break out the free spinning scroll wheel on your mouse for this one: hidden SRM carrier:

Code: [Select]
Pointblank shots for SRM Carrier (Standard) (Draconis Combine)
    SRM 6 at Wasp WSP-1A (Haagar's Hornets);  needs 4, rolls 4 : 6 missile(s) hit.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RT.
            4 Armor remaining.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to HD.
            2 Armor remaining.

        Pilot of Wasp WSP-1A (Haagar's Hornets) "Private Patrick Verdier" takes 1 damage (1 total hits).
        Pilot of Wasp WSP-1A (Haagar's Hornets) "Private Patrick Verdier" needs a 3 to stay conscious.  Rolls 12 : successful!

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RT.
            2 Armor remaining.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RL.
            3 Armor remaining.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RT.
            0 Armor remaining.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.
            4 Armor remaining.


    SRM 6 at Wasp WSP-1A (Haagar's Hornets);  needs 4, rolls 6 : 4 missile(s) hit.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LA.
            2 Armor remaining.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LA (critical).
            0 Armor remaining.
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Lower Arm.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LT.
            4 Armor remaining.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RT.
             3 Internal Structure remaining.
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Heat Sink.


    SRM 6 at Wasp WSP-1A (Haagar's Hornets);  needs 4, rolls 11 : 5 missile(s) hit.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RA.
            2 Armor remaining.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.
            2 Armor remaining.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LA.
             1 Internal Structure remaining.
            Critical hit on LA. Roll is 11; 2 locations.
            CRITICAL HIT on Shoulder.
            CRITICAL HIT on Upper Arm.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RA.
            0 Armor remaining.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LA.
             SECTION DESTROYED.
        1 damage transfers to LT.
            Critical hit on LA. Roll is 10; 2 locations.
            CRITICAL HIT on Hand.
            Location has no more hittable critical slots.
        Wasp WSP-1A (Haagar's Hornets) takes 1 damage to LT.
            3 Armor remaining.


    SRM 6 at Wasp WSP-1A (Haagar's Hornets);  needs 4, rolls 5 : 4 missile(s) hit.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RA.
             1 Internal Structure remaining.
            Critical hit on RA. Roll is 12;LIMB BLOWN OFF Right Arm blown off.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RL.
            1 Armor remaining.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LT.
            1 Armor remaining.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LL.
            3 Armor remaining.


    SRM 6 at Wasp WSP-1A (Haagar's Hornets);  needs 4, rolls 4 : 4 missile(s) hit.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.
            0 Armor remaining.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RL (critical).
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on RL. Roll is 7; no effect.
            Critical hit on RL. Roll is 8; 1 location.
            CRITICAL HIT on Jump Jet.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.
             4 Internal Structure remaining.
            Critical hit on CT. Roll is 7; no effect.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.
             2 Internal Structure remaining.
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Jump Jet.


    SRM 6 at Wasp WSP-1A (Haagar's Hornets);  needs 4, rolls 7 : 5 missile(s) hit.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RA.
        2 damage transfers to RT.
        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RT.
             1 Internal Structure remaining.
            Critical hit on RT. Roll is 5; no effect.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LL.
            1 Armor remaining.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.
             SECTION DESTROYED.
*** Wasp WSP-1A (Haagar's Hornets) DESTROYED by damage! ***
            
Private Patrick Verdier has abandoned Wasp WSP-1A (Haagar's Hornets).
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LL.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on LL. Roll is 4; no effect.


    SRM 6 at Wasp WSP-1A (Haagar's Hornets);  needs 4, rolls 5 : 5 missile(s) hit.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RA.
        2 damage transfers to RT.
        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RT.
             SECTION DESTROYED.
        1 damage transfers to CT.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Heat Sink.
        Wasp WSP-1A (Haagar's Hornets) takes 1 damage to CT.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RA.
        2 damage transfers to RT.
        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RT.
        2 damage transfers to CT.
        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RL.
             1 Internal Structure remaining.
            Critical hit on RL. Roll is 2; no effect.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RA.
        2 damage transfers to RT.
        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RT.
        2 damage transfers to CT.
        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.


    SRM 6 at Wasp WSP-1A (Haagar's Hornets);  needs 4, rolls 10 : 4 missile(s) hit.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LT.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on LT. Roll is 4; no effect.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LT.
             2 Internal Structure remaining.
            Critical hit on LT. Roll is 7; no effect.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LT.
             SECTION DESTROYED.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Heat Sink.


    SRM 6 at Wasp WSP-1A (Haagar's Hornets);  needs 4, rolls 8 : 3 missile(s) hit.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RL.
             SECTION DESTROYED.
        1 damage transfers to RT.
            Critical hit on RL. Roll is 11; 2 locations.
            CRITICAL HIT on Lower Leg.
            CRITICAL HIT on Hip.
        Wasp WSP-1A (Haagar's Hornets) takes 1 damage to RT.
        1 damage transfers to CT.
        Wasp WSP-1A (Haagar's Hornets) takes 1 damage to CT.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LA.
        2 damage transfers to LT.
        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LT.
        2 damage transfers to CT.
        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LT.
        2 damage transfers to CT.
        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.


    SRM 6 at Wasp WSP-1A (Haagar's Hornets);  needs 4, rolls 9 : 4 missile(s) hit.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RA.
        2 damage transfers to RT.
        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RT.
        2 damage transfers to CT.
        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to LT.
        2 damage transfers to CT.
        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RT.
        2 damage transfers to CT.
        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.

        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to RT.
        2 damage transfers to CT.
        Wasp WSP-1A (Haagar's Hornets) takes 2 damage to CT.



Wasp WSP-1A (Haagar's Hornets) detects a hidden unit in hex 1105!
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

Southernskies

  • Master Sergeant
  • *
  • Posts: 224
Re: The Crazy Hits Thread - Reborn!
« Reply #989 on: 02 September 2020, 19:17:46 »
AFTER the damage and a pair of smoking legs:  "Wasp WSP-1A (Haagar's Hornets) detects a hidden unit in hex 1105!"

No kidding!