Author Topic: The Crazy Hits Thread - Reborn!  (Read 230192 times)

S2pidiT

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Re: The Crazy Hits Thread - Reborn!
« Reply #990 on: 03 September 2020, 11:57:25 »
I've been mostly messing around with MegaMek, trying different things and learning the rules. I decided to try putting three bots in the game to see how that would go. Just in case, I gave myself two mechs, and gave each bot one mech (EDIT: I did this because I was curious if the bots would tend toward attacking me; if so, I'd at least have a fighting chance). I gave myself a TI-1A and a HGN-733P. The bots had a AS7-D, IMP-2E, and KGC-0000, respectively.

The bots immediately focused on the Titan. It fell on the first round of shooting, and was destroyed by the first shots of Round 2. The Imp was destroyed in Round 4, and the King Crab in Round 6.

Round 7, I rolled a 3 after taking 20+ damage and the Highlander fell. Then, in Round 8:
Code: [Select]
Movement Phase
-------------------

Highlander HGN-733P (test) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 : falls.
    Highlander HGN-733P (test) falls on its right side, suffering 9 damage.
        Highlander HGN-733P (test) takes 5 damage to RL.
            33 Armor remaining.
        Highlander HGN-733P (test) takes 4 damage to CT.
            2 Armor remaining.

Pilot of Highlander HGN-733P (test) "Elton Nnano" must roll 5 to avoid damage; rolls 9 : succeeds.


Highlander HGN-733P (test) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 7 : succeeds.

Offboard Attack Phase
-------------------
 

Weapon Attack Phase
-------------------

Weapons fire for Highlander HGN-733P (test)
    Medium Laser at Atlas AS7-D (Danielle) (Princess); needs 6, rolls 3 : misses


    Medium Laser at Atlas AS7-D (Danielle) (Princess); needs 6, rolls 11 : hits  CT
        Atlas AS7-D (Danielle) (Princess) takes 5 damage to CT.
            2 Armor remaining.


    SRM 6 at Atlas AS7-D (Danielle) (Princess); needs 6, rolls 6 : 4 missile(s) hit.

        Atlas AS7-D (Danielle) (Princess) takes 2 damage to LL.
            9 Armor remaining.

        Atlas AS7-D (Danielle) (Princess) takes 2 damage to LT.
            0 Armor remaining.

        Atlas AS7-D (Danielle) (Princess) takes 2 damage to RA.
            24 Armor remaining.

        Atlas AS7-D (Danielle) (Princess) takes 2 damage to RA.
            22 Armor remaining.


Weapons fire for Atlas AS7-D (Danielle) (Princess)
    AC/20 at Highlander HGN-733P (test); needs 4, rolls 4 : hits  RA
        Highlander HGN-733P (test) takes 20 damage to RA.
             SECTION DESTROYED.
        10 damage transfers to RT.
            Critical hit on RA. Roll is 10; 2 locations.
            CRITICAL HIT on PPC.
            CRITICAL HIT on PPC.
        Highlander HGN-733P (test) takes 10 damage to RT.
            13 Armor remaining.


    Medium Laser at Highlander HGN-733P (test); needs 4, rolls 7 : hits  LL
        Highlander HGN-733P (test) takes 5 damage to LL.
            28 Armor remaining.


    Medium Laser at Highlander HGN-733P (test); needs 4, rolls 3 : misses


    Medium Laser at Highlander HGN-733P (test); needs 4, rolls 2 : misses


    Medium Laser at Highlander HGN-733P (test); needs 4, rolls 5 : hits  CT
        Highlander HGN-733P (test) takes 5 damage to CT.
            Armor destroyed.
             23 Internal Structure remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.


    Medium Laser at Highlander HGN-733P (test); needs 4, rolls 7 : hits  RA
        Highlander HGN-733P (test) takes 5 damage to RA.
        5 damage transfers to RT.
        Highlander HGN-733P (test) takes 5 damage to RT.
            8 Armor remaining.


    Medium Laser at Highlander HGN-733P (test); needs 4, rolls 9 : hits  LA
        Highlander HGN-733P (test) takes 5 damage to LA.
            25 Armor remaining.




Highlander HGN-733P (test) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.

Physical Attack Phase
-------------------

Physical attacks for Highlander HGN-733P (test)
    Kick (Left leg) at Atlas AS7-D (Danielle) (Princess); needs 5, rolls 11 : hits (using Kick table) LL
        Atlas AS7-D (Danielle) (Princess) takes 18 damage to LL.
            Armor destroyed.
             12 Internal Structure remaining.
            Critical hit on LL. Roll is 7; no effect.


Physical attacks for Atlas AS7-D (Danielle) (Princess)
    Kick (Right leg) at Highlander HGN-733P (test); needs 3, rolls 9 : hits (using Kick table) LL
        Highlander HGN-733P (test) takes 20 damage to LL.
            8 Armor remaining.


Highlander HGN-733P (test) must make 2 piloting skill roll(s) (was kicked; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked) + 1 (20+ damage)); needs 6, rolls 5 : falls.
    Highlander HGN-733P (test) falls on its rear, suffering 9 damage.
        Highlander HGN-733P (test) takes 5 damage to LL.
            3 Armor remaining.
        Highlander HGN-733P (test) takes 4 damage to CTR.
             19 Internal Structure remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.

Pilot of Highlander HGN-733P (test) "Elton Nnano" must roll 6 to avoid damage; rolls 12 : succeeds.


Atlas AS7-D (Danielle) (Princess) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 4 : falls.
    Atlas AS7-D (Danielle) (Princess) falls on its rear, suffering 10 damage.
        Atlas AS7-D (Danielle) (Princess) takes 5 damage to LA.
            6 Armor remaining.
        Atlas AS7-D (Danielle) (Princess) takes 5 damage to CTR.
            9 Armor remaining.

Pilot of Atlas AS7-D (Danielle) (Princess) "Denny Kwak" must roll 5 to avoid damage; rolls 3 : fails.
        Pilot of Atlas AS7-D (Danielle) (Princess) "Denny Kwak" takes 1 damage (2 total hits).
        Pilot of Atlas AS7-D (Danielle) (Princess) "Denny Kwak" needs a 5 to stay conscious.  Rolls 5 : successful!

Round 8 was the first major damage that the Atlas had taken. This was followed by Round 9:
Code: [Select]
Highlander HGN-733P (test) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 7 : succeeds.

Atlas AS7-D (Danielle) (Princess) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 : falls.
    Atlas AS7-D (Danielle) (Princess) falls on its right side, suffering 10 damage.
        Atlas AS7-D (Danielle) (Princess) takes 5 damage to LT.
             16 Internal Structure remaining.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on LRM 20 Ammo (6).
            *** LRM 20 Ammo EXPLODES!  120 DAMAGE! ***
                >Atlas AS7-D (Danielle) (Princess) suffers catastrophic damage, but the autoeject system was engaged.
           
Atlas AS7-D (Danielle) (Princess) must make a piloting skill check (landing off the board).
            Needs 9 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing off the board)], rolls 6 : fails.

                Pilot of Atlas AS7-D (Danielle) (Princess) "Denny Kwak" takes 1 damage (3 total hits).
                Pilot of Atlas AS7-D (Danielle) (Princess) "Denny Kwak" needs a 7 to stay conscious.  Rolls 10 : successful!
                    The pilot ejects safely and lands far from the battle!
        *** Atlas AS7-D (Danielle) (Princess) DESTROYED by ejection! ***
                Atlas AS7-D (Danielle) (Princess) takes 120 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                104 damage transfers to CT.
                    Critical hit on LT.         Roll is 7;         no effect.
                Atlas AS7-D (Danielle) (Princess) takes 104 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 6;         no effect.

        Pilot of Atlas AS7-D (Danielle) (Princess) "Denny Kwak" has ejected, so no damage is dealt!

        Atlas AS7-D (Danielle) (Princess) takes 5 damage to CT.

Pilot of Atlas AS7-D (Danielle) (Princess) "Denny Kwak" must roll 5 to avoid damage; rolls 7 : succeeds.
« Last Edit: 03 September 2020, 12:00:55 by S2pidiT »

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #991 on: 18 September 2020, 17:35:11 »
Clan eugenics program?  Pffft... amateurs.  This newborn is better than 90% of the unit's adult infantry.
Think about it.  It's what we do.
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AdaC

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Re: The Crazy Hits Thread - Reborn!
« Reply #992 on: 21 September 2020, 05:59:50 »
Mike Tyson, eat your heart out!


Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #993 on: 21 September 2020, 12:27:23 »
Well, that Thug certainty lived up to it's name!  ;D :o
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S2pidiT

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Re: The Crazy Hits Thread - Reborn!
« Reply #994 on: 22 September 2020, 12:05:58 »
Forgot to save it yesterday, but I shot a Dragon with my Trebuchet's SRM2 in the first round. One missile hit and landed 2 crits, both on the Gyro, rendering it useless. ;D

The previous round, the Rifleman took 20+ damage and fell, and the Zeus on my team got punched in the head and destroyed. Then...
Code: [Select]
Movement Phase
-------------------

Rifleman RFL-3C (S2pid) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 2 : falls.
    Rifleman RFL-3C (S2pid) falls on its left side, suffering 6 damage.
        Rifleman RFL-3C (S2pid) takes 5 damage to RL.
             9 Internal Structure remaining.
            Critical hit on RL. Roll is 7; no effect.
        Rifleman RFL-3C (S2pid) takes 1 damage to RL.
             8 Internal Structure remaining.
            Critical hit on RL. Roll is 2; no effect.

Pilot of Rifleman RFL-3C (S2pid) "Sana Kakakhel" must roll 5 to avoid damage; rolls 7 : succeeds.


Rifleman RFL-3C (S2pid) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 : falls.
    Rifleman RFL-3C (S2pid) falls on its right side, suffering 6 damage.
        Rifleman RFL-3C (S2pid) takes 5 damage to RT.
            Armor destroyed.
             13 Internal Structure remaining.
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on Medium Laser.
            CRITICAL HIT on AC/10 Ammo (10).
            *** AC/10 Ammo EXPLODES!  100 DAMAGE! ***
                >Rifleman RFL-3C (S2pid) suffers catastrophic damage, but the autoeject system was engaged.
            
Rifleman RFL-3C (S2pid) must make a piloting skill check (landing in clear terrain).
            Needs 9 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : fails.

                Pilot of Rifleman RFL-3C (S2pid) "Sana Kakakhel" takes 2 damage (2 total hits).
                Pilot of Rifleman RFL-3C (S2pid) "Sana Kakakhel" needs a 3 to stay conscious.  Rolls 10 : successful!
                Pilot of Rifleman RFL-3C (S2pid) "Sana Kakakhel" needs a 5 to stay conscious.  Rolls 9 : successful!
                    The pilot ejects safely!
        *** Rifleman RFL-3C (S2pid) DESTROYED by ejection! ***
                Rifleman RFL-3C (S2pid) takes 100 damage to RT.
                     SECTION DESTROYED.
                87 damage transfers to CT.
                    Critical hit on RT.         Roll is 10;         2 locations.
                    CRITICAL HIT on AC/10 Ammo (5).
                    *** AC/10 Ammo EXPLODES!  50 DAMAGE! ***
                        Rifleman RFL-3C (S2pid) takes 50 damage to RT.
                        50 damage transfers to CT.
                        Rifleman RFL-3C (S2pid) takes 50 damage to CT.
                             SECTION DESTROYED.
                            Critical hit on CT.                 Roll is 9;                 1 location.
                            CRITICAL HIT on Standard Gyro.

                Pilot of Rifleman RFL-3C (S2pid) "Sana Kakakhel" has ejected, so no damage is dealt!

                    Location has no more hittable critical slots.
                Rifleman RFL-3C (S2pid) takes 87 damage to CT.

This is the payback for yesterday's success, I suppose!

NightSarge

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Re: The Crazy Hits Thread - Reborn!
« Reply #995 on: 23 September 2020, 08:43:39 »
During one of my first games, an enemy unit gut stuck on a paved road. Timber Wolf closed in and killed it with physical attack. Then moved on to the next target. Only to get stuck himself, and to be destroyed by quicksand. Lesson learned.
"Nemo my name forevermore"
Nightwish - Nemo

AdaC

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Re: The Crazy Hits Thread - Reborn!
« Reply #996 on: 26 September 2020, 00:16:31 »
Didn't take the screenshot, but I just had an enemy Locust run along a road, turn, and skidded. It fell on its back, skidded one hex on to a bridge, and TAC'd his gyro... twice.

I couldn't stop laughing for 5 minutes.

NightSarge

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Re: The Crazy Hits Thread - Reborn!
« Reply #997 on: 03 October 2020, 10:35:38 »
An enemy mech was prone on the edge of the map, failt to get up and fell of the board.
"Nemo my name forevermore"
Nightwish - Nemo

MoleMan

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Re: The Crazy Hits Thread - Reborn!
« Reply #998 on: 05 October 2020, 12:15:36 »
Haha, that guy is getting sacked in the morning

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #999 on: 05 October 2020, 22:06:02 »
Not a crazy hit, but a crazy deployment by AtB.

Recon Raid (Attacker)

Friendly Forces:
Scout Lance (M),
MY ENTIRE LOGISTICS TRAIN, which included Union, Leopard, Danais, Vulture, Dragonstar, Coolant Truck and 2 foot platoons of infantry.

Enemy Forces:
Heavy Lance (HBK, QKD, WHM, DRG).

If I was the defender, it might have made sense.

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #1000 on: 05 October 2020, 22:37:18 »
End of the above game, it was a really bad day to be an ejected pilot.

Quote
Weapons fire for Vindicator VND-1R #3 (Fiona's Furies - Succession Wars)
    LRM 5 at Quickdraw QKD-4G (Draconis Combine); needs 9, rolls 7 : misses


    PPC at Quickdraw QKD-4G (Draconis Combine); needs 6, rolls 7 : hits  LT
        Quickdraw QKD-4G (Draconis Combine) takes 10 damage to LT.
            Armor destroyed.
             1 Internal Structure remaining.
            Critical hit on LT. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on LRM 10 Ammo (8).
            *** LRM 10 Ammo EXPLODES!  80 DAMAGE! ***
                >Quickdraw QKD-4G (Draconis Combine) suffers catastrophic damage, but the autoeject system was engaged.
            
Quickdraw QKD-4G (Draconis Combine) must make a piloting skill check (landing in water).
            Needs 6 [6 (ejecting) + 1 (automatic ejection) - 1 (landing in water)], rolls 5 : fails.

                    The pilot ejects safely!
        *** Quickdraw QKD-4G (Draconis Combine) DESTROYED by ejection! ***
                Quickdraw QKD-4G (Draconis Combine) takes 80 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                79 damage transfers to CT.
                    Critical hit on LT.         Roll is (4+4) = 8;         no effect.
                Quickdraw QKD-4G (Draconis Combine) takes 79 damage to CT.
                     SECTION DESTROYED.

                    Critical hit on CT.         Roll is (5+4) = 9;         1 location.
                    CRITICAL HIT on Engine.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hex 1218: terrain takes 8 damage.
                MechWarrior Teva Seekings (Draconis Combine) is hit for 8 damage!
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Teva Seekings (Draconis Combine) takes 16 damage to MEN.
                     PLATOON KILLED,
        *** MechWarrior Teva Seekings (Draconis Combine) DESTROYED by damage! ***


                End Secondary Damage Report.

        Pilot of Quickdraw QKD-4G (Draconis Combine) "Shunsen Sekine" has ejected, so no damage is dealt!

Weapons fire for Manticore Heavy Tank (Standard) #5 (Fiona's Furies - Succession Wars)
    LRM 10 at Quickdraw QKD-4G (Draconis Combine); needs 8, rolls 3 : misses


    PPC at Quickdraw QKD-4G (Draconis Combine); needs 6, rolls 6 :  - Glancing Blow - hits  RL
        Quickdraw QKD-4G (Draconis Combine) takes 5 damage to RL.
             5 Internal Structure remaining.
            Critical hit on RL. Roll is (9-2) = 7; no effect.


    SRM 6 at Quickdraw QKD-4G (Draconis Combine); needs 8, rolls 8 :  - Glancing Blow - 2 missile(s) hit (w/ -4 malus).

        Quickdraw QKD-4G (Draconis Combine) takes 2 damage to CT.


        Quickdraw QKD-4G (Draconis Combine) takes 2 damage to LA.
        2 damage transfers to LT.
        Quickdraw QKD-4G (Draconis Combine) takes 2 damage to LT.
        2 damage transfers to CT.
        Quickdraw QKD-4G (Draconis Combine) takes 2 damage to CT.



    Medium Laser at Quickdraw QKD-4G (Draconis Combine); needs 8, rolls 6 : misses


Weapons fire for Vedette Medium Tank (AC2) (Fiona's Furies - Succession Wars)
    SRM 2 at Quickdraw QKD-4G (Draconis Combine); needs 6, rolls 7 : 2 missile(s) hit (using Rear table).

        Quickdraw QKD-4G (Draconis Combine) takes 2 damage to LTR.
        2 damage transfers to CTR.
        Quickdraw QKD-4G (Draconis Combine) takes 2 damage to CTR.


        Quickdraw QKD-4G (Draconis Combine) takes 2 damage to RTR.
            0 Armor remaining.


    AC/2 at Quickdraw QKD-4G (Draconis Combine); needs 4, rolls 5 : hits  (using Rear table) RTR
        Quickdraw QKD-4G (Draconis Combine) takes 2 damage to RTR.
             12 Internal Structure remaining.
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on Jump Jet.
            CRITICAL HIT on SRM 4 Ammo (19).
            *** SRM 4 Ammo EXPLODES!  152 DAMAGE! ***
                Quickdraw QKD-4G (Draconis Combine) takes 152 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                140 damage transfers to CT.
                    Critical hit on RT.         Roll is (8+4) = 12;         2 locations.
                    CRITICAL HIT on Medium Laser (R).
                    CRITICAL HIT on Medium Laser (R).
                Quickdraw QKD-4G (Draconis Combine) takes 140 damage to CT.


                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hex 1218: terrain takes 15 damage.
                MechWarrior Teva Seekings (Draconis Combine) is hit for 15 damage!
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Teva Seekings (Draconis Combine) takes 30 damage to MEN.


                End Secondary Damage Report.

        Pilot of Quickdraw QKD-4G (Draconis Combine) "Shunsen Sekine" has ejected, so no damage is dealt!

AdaC

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Re: The Crazy Hits Thread - Reborn!
« Reply #1001 on: 06 October 2020, 06:44:09 »
Physical attacks seem to agree with me:

Code: [Select]
Physical attacks for Eberron II (Standard) #3 (Crusaders)
    Punch (Left Arm) at Hermes II HER-2S (Free Worlds League); needs 2, rolls 7 : hits (using Kick table) LL
        Hermes II HER-2S (Free Worlds League) takes 8 damage to LL.
             2 Internal Structure remaining.
            Critical hit on LL. Roll is 12;LIMB BLOWN OFF Left Leg blown off.


    Punch (Right Arm) at Hermes II HER-2S (Free Worlds League); needs 2, rolls 4 : hits (using Kick table) RL
        Hermes II HER-2S (Free Worlds League) takes 8 damage to RL.
             SECTION DESTROYED.
        2 damage transfers to RT.
            Critical hit on RL. Roll is 7; no effect.
        Hermes II HER-2S (Free Worlds League) takes 2 damage to RT.
            5 Armor remaining.


    Punch (Left Arm) at Hermes II HER-2S (Free Worlds League); needs 2, rolls 6 : hits (using Kick table) RL
        Hermes II HER-2S (Free Worlds League) takes 8 damage to RL.
        8 damage transfers to RT.
        Hermes II HER-2S (Free Worlds League) takes 8 damage to RT.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on AC/5.
            CRITICAL HIT on AC/5.


    Punch (Right Arm) at Hermes II HER-2S (Free Worlds League); needs 2, rolls 9 : hits (using Kick table) RL
        Hermes II HER-2S (Free Worlds League) takes 8 damage to RL.
        8 damage transfers to RT.
        Hermes II HER-2S (Free Worlds League) takes 8 damage to RT.
             SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
        1 damage transfers to CT.
            Critical hit on RT. Roll is 4; no effect.
        Hermes II HER-2S (Free Worlds League) takes 1 damage to CT.
            16 Armor remaining.

Eberron II is basically a modified Grasshopper.

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1002 on: 06 October 2020, 13:11:39 »
Ever get the feeling you're being followed?

That one Assassin is spending the entire game keeping all of those little buggers occupied.  Good thing it's 'Pitch Black' visibility, otherwise he'd look like Swiss cheese.
Think about it.  It's what we do.
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Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #1003 on: 12 October 2020, 19:24:49 »
When cover isn't worth hiding in.
Code: [Select]
Building #1180941937 collapses due to damage.
    Hunchback HBK-4P (Pirate) is hit by falling debris for 144 damage.
        Hunchback HBK-4P (Pirate) takes 5 damage to CT.
            16 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to LT.
            10 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to RA.
            11 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Hunchback HBK-4P (Pirate) "Matthew Kum" takes 1 damage (1 total hits).
        Pilot of Hunchback HBK-4P (Pirate) "Matthew Kum" needs a 3 to stay conscious.  Rolls 2 : blacks out.
        Hunchback HBK-4P (Pirate) takes 5 damage to LA.
            11 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to RA.
            6 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to CT.
            11 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to RT.
            10 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to RA.
            1 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to RT.
            5 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to RT.
            0 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to LT.
            5 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to LT.
            0 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to LA.
            6 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to LT.
             7 Internal Structure remaining.
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Heat Sink.
        Hunchback HBK-4P (Pirate) takes 5 damage to CT.
            6 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to RT.
             7 Internal Structure remaining.
            Critical hit on RT. Roll is 6; no effect.
        Hunchback HBK-4P (Pirate) takes 5 damage to CT.
            1 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to CT.
            Armor destroyed.
             12 Internal Structure remaining.
            Critical hit on CT. Roll is 5; no effect.
        Hunchback HBK-4P (Pirate) takes 5 damage to RA.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on RA. Roll is 9; 1 location.
            CRITICAL HIT on +Medium Laser.
        Hunchback HBK-4P (Pirate) takes 5 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Sensors.

        Pilot of Hunchback HBK-4P (Pirate) "Matthew Kum" takes 1 damage (2 total hits).
        Hunchback HBK-4P (Pirate) takes 5 damage to HD.
             SECTION DESTROYED.
*** Hunchback HBK-4P (Pirate) DESTROYED by damage! ***
            Critical hit on HD. Roll is 11; 2 locations.
            CRITICAL HIT on Standard Cockpit.
            CRITICAL HIT on +Small Laser.

        Pilot of Hunchback HBK-4P (Pirate) "Matthew Kum" is already dead, so no damage is dealt!
        Hunchback HBK-4P (Pirate) takes 5 damage to LT.
             2 Internal Structure remaining.
            Critical hit on LT. Roll is 6; no effect.
        Hunchback HBK-4P (Pirate) takes 5 damage to CT.
             7 Internal Structure remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
        Hunchback HBK-4P (Pirate) takes 5 damage to LA.
            1 Armor remaining.
        Hunchback HBK-4P (Pirate) takes 5 damage to RA.
             SECTION DESTROYED.
        1 damage transfers to RT.
            Critical hit on RA. Roll is 12;LIMB BLOWN OFF Right Arm blown off.
        Hunchback HBK-4P (Pirate) takes 1 damage to RT.
             6 Internal Structure remaining.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on +Medium Laser.
        Hunchback HBK-4P (Pirate) takes 5 damage to CT.
             2 Internal Structure remaining.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Heat Sink.
        Hunchback HBK-4P (Pirate) takes 5 damage to RA.
        5 damage transfers to RT.
        Hunchback HBK-4P (Pirate) takes 5 damage to RT.
             1 Internal Structure remaining.
            Critical hit on RT. Roll is 6; no effect.
        Hunchback HBK-4P (Pirate) takes 4 damage to CT.
             SECTION DESTROYED.
            Critical hit on CT. Roll is 7; no effect.

Yet again, we learn that buildings are the aces of this battle

Code: [Select]
Building #370585083 collapses due to damage.
    Phoenix Hawk PXH-1 (Pirate) is hit by falling debris for 81 damage.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to RA.
            0 Armor remaining.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to LA.
            2 Armor remaining.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to HD.
            1 Armor remaining.

        Pilot of Phoenix Hawk PXH-1 (Pirate) "Gyu-hyun Son" takes 1 damage (1 total hits).
        Pilot of Phoenix Hawk PXH-1 (Pirate) "Gyu-hyun Son" needs a 3 to stay conscious.  Rolls 10 : successful!
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to LT.
            12 Armor remaining.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Phoenix Hawk PXH-1 (Pirate) DESTROYED by damage! ***
            Critical hit on HD. Roll is 11; 2 locations.
            CRITICAL HIT on Life Support.
            CRITICAL HIT on Sensors.

        Pilot of Phoenix Hawk PXH-1 (Pirate) "Gyu-hyun Son" is already dead, so no damage is dealt!
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to LT.
            7 Armor remaining.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to LA.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on LA. Roll is 7; no effect.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to RT.
            13 Armor remaining.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to RT.
            8 Armor remaining.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to RA.
             2 Internal Structure remaining.
            Critical hit on RA. Roll is 5; no effect.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to LA.
             SECTION DESTROYED.
        1 damage transfers to LT.
            Critical hit on LA. Roll is 7; no effect.
        Phoenix Hawk PXH-1 (Pirate) takes 1 damage to LT.
            6 Armor remaining.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to CT.
            18 Armor remaining.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to LA.
        5 damage transfers to LT.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to LT.
            1 Armor remaining.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to RA.
             SECTION DESTROYED.
        3 damage transfers to RT.
            Critical hit on RA. Roll is 6; no effect.
        Phoenix Hawk PXH-1 (Pirate) takes 3 damage to RT.
            5 Armor remaining.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to LT.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on LT. Roll is 5; no effect.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to LA.
        5 damage transfers to LT.
        Phoenix Hawk PXH-1 (Pirate) takes 5 damage to LT.
             2 Internal Structure remaining.
            Critical hit on LT. Roll is 3; no effect.
        Phoenix Hawk PXH-1 (Pirate) takes 1 damage to CT.
            17 Armor remaining.
« Last Edit: 14 November 2020, 17:01:56 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

AdaC

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Re: The Crazy Hits Thread - Reborn!
« Reply #1004 on: 20 October 2020, 06:27:51 »
UGH! Do this Griffin ate a large laser to the face, and got nailed a few times with medium lasers elsewhere. Prime target for a few punches from my mediums, right? WRONG! The idiot trips over his own feet and slams face first into the tarmac . There goes the kill XP :bang:

NickAragua

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  • Posts: 368
Re: The Crazy Hits Thread - Reborn!
« Reply #1005 on: 13 November 2020, 12:32:41 »
Code: [Select]
Movement Phase
-------------------

Daedalus GTX2A 'Stevedore' ID:200 (Free Rasalhague Republic Evacuating Units) must make a piloting skill check while moving in hex 3330 (running & turning on pavement).
Needs 4 [4 (Base piloting skill) - 2 (Quad bonus) + 2 (Sprinting) + 0 (running & turning on pavement)], rolls 3 : falls.
Daedalus GTX2A 'Stevedore' ID:200 (Free Rasalhague Republic Evacuating Units) falls 0 level(s) into hex 3330
    Daedalus GTX2A 'Stevedore' ID:200 (Free Rasalhague Republic Evacuating Units) falls on its right side, suffering 6 damage.
        Daedalus GTX2A 'Stevedore' ID:200 (Free Rasalhague Republic Evacuating Units) takes 5 damage to FLL.
            14 Armor remaining.
        Daedalus GTX2A 'Stevedore' ID:200 (Free Rasalhague Republic Evacuating Units) takes 1 damage to CT.
            21 Armor remaining.

Pilot of Daedalus GTX2A 'Stevedore' ID:200 (Free Rasalhague Republic Evacuating Units) "Damon Go" must roll 4 to avoid damage; rolls 8 : succeeds.

    Skids into hex 3429.
    Daedalus GTX2A 'Stevedore' ID:200 (Free Rasalhague Republic Evacuating Units) suffers 3 damage from the skid.
        Daedalus GTX2A 'Stevedore' ID:200 (Free Rasalhague Republic Evacuating Units) takes 3 damage to FRL (critical).
            16 Armor remaining.
            Critical hit on FRL. Roll is (8+2) = 10; 2 locations.
            CRITICAL HIT on Hip.
            CRITICAL HIT on Lower Leg.

    Skid ends.

End Phase
-------------------
Daedalus GTX2A 'Stevedore' ID:200 (Free Rasalhague Republic Evacuating Units) needs to avoid critical damage due to falling 1 levels.
            Critical hit on HD. Roll is (9+3) = 12;HEAD BLOWN OFF Head blown off.

*** Daedalus GTX2A 'Stevedore' ID:200 (Free Rasalhague Republic Evacuating Units) DESTROYED by pilot death! ***

Sometimes, you run so fast that your mech's head falls off.

Stormforge

  • Warrant Officer
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  • Posts: 780
Re: The Crazy Hits Thread - Reborn!
« Reply #1006 on: 22 November 2020, 07:04:36 »
Code: [Select]
Lucy Lunde ejects from a Wasp WSP-1K (40th Dieron Regulars).
   
Wasp WSP-1K (40th Dieron Regulars) must make a piloting skill check (landing in clear terrain).
    Needs 9 [6 (ejecting) + 5 (Mech is prone) - 2 (landing in clear terrain)], rolls 2 : fails.

        Pilot of Wasp WSP-1K (40th Dieron Regulars) "Lucy Lunde" takes 3 damage (4 total hits).
        Pilot of Wasp WSP-1K (40th Dieron Regulars) "Lucy Lunde" needs a 5 to stay conscious.  Rolls 9 : successful!
        Pilot of Wasp WSP-1K (40th Dieron Regulars) "Lucy Lunde" needs a 7 to stay conscious.  Rolls 8 : successful!
        Pilot of Wasp WSP-1K (40th Dieron Regulars) "Lucy Lunde" needs a 10 to stay conscious.  Rolls 11 : successful!
            The pilot ejects safely!
A unit enters the Conventional minefield in hex 2817, needs 8+, rolls 10:hits!
    ???? hits a mine in hex ????.
        Infantry platoon caught in the open!!!  Damage doubled.
        ???? (????) takes ???? damage to ????.
             PLATOON KILLED,
*** ???? (????) DESTROYED by ????! ***
        ???? (????) takes ???? damage to ????.
        ???? (????) takes ???? damage to ????.
        ???? (????) takes ???? damage to ????.
        ???? (????) takes ???? damage to ????.
        ???? (????) takes ???? damage to ????.

*** Wasp WSP-1K (40th Dieron Regulars) DESTROYED by ejection! ***

She was conscious all the way to the end. Ejecting from a mech legged from that very field. xp
« Last Edit: 22 November 2020, 07:07:27 by Stormforge »
If the enemy is in range most likely so are you.

Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #1007 on: 22 November 2020, 10:00:37 »
"Stay away from that cliff ed... too late!"

Code: [Select]
J. Edgar Light Hover Tank (Standard) ID:22 (Sc) must make a piloting skill check while moving in hex 1813 (did not satisfy turn mode).
Needs 7 [5 (Base piloting skill) - 1 (light vehicle) + 3 (did not satisfy turn mode)], rolls 5 : fails.
        Maneuver fails. Roll is 8; (w/ +7 bonus), Starts to skid.
J. Edgar Light Hover Tank (Standard) ID:22 (Sc) falls 6 level(s) into hex 1713
    J. Edgar Light Hover Tank (Standard) ID:22 (Sc) falls on its left side, suffering 21 damage.
        J. Edgar Light Hover Tank (Standard) ID:22 (Sc) takes 5 damage to LS.
            2 Armor remaining.
            Chance for motive system damage. Roll is 15; (w/ +5 bonus)
             Major damage, vehicle immobile.
        J. Edgar Light Hover Tank (Standard) ID:22 (Sc) takes 5 damage to FR.
            25 Armor remaining.
            Chance for motive system damage. Roll is 13; (w/ +5 bonus)
             Major damage, vehicle immobile.
        J. Edgar Light Hover Tank (Standard) ID:22 (Sc) takes 5 damage to LS (critical).
            Armor destroyed.
             SECTION DESTROYED.
*** J. Edgar Light Hover Tank (Standard) ID:22 (Sc) DESTROYED by damage! ***
            Critical hit on LS. Roll is 9; Engine destroyed.  Immobile.
            Critical hit on LS. Roll is 11; Crew stunned for 1 turns.
        J. Edgar Light Hover Tank (Standard) ID:22 (Sc) takes 5 damage to FR.
            20 Armor remaining.
            Chance for motive system damage. Roll is 10; (w/ +5 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        J. Edgar Light Hover Tank (Standard) ID:22 (Sc) takes 1 damage to LS.
            Chance for motive system damage. Roll is 14; (w/ +5 bonus)
             Major damage, vehicle immobile.

Thelmandluwyse Gorge claims another victim.
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #1008 on: 28 November 2020, 12:53:46 »
I think karma is trying to teach me not to kick people when they're down ... (first time I've used the mule kick, and look what happens!)

Code: [Select]
Physical attacks for Scorpion SCP-1N ID:37 (SimonLandmine)
    Kick (Right rear leg) at Wolverine WVR-6M ID:12 (Sk) ID:12; needs 2, rolls 11 :  - Direct Blow - hits RT
        Wolverine WVR-6M ID:12 (Sk) takes 14 damage to RT.
            Armor destroyed.
             10 Internal Structure remaining.
            Critical hit on RT. Roll is (8+5) = 13; 3 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on SRM 6 Ammo (12).
            *** SRM 6 Ammo EXPLODES!  144 DAMAGE! ***
                >Wolverine WVR-6M ID:12 (Sk) suffers catastrophic damage, but the autoeject system was engaged.
            
Wolverine WVR-6M ID:12 (Sk) must make a piloting skill check (landing in clear terrain).
            Needs 9 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 9 : succeeds.
                    The pilot ejects safely!
        *** Wolverine WVR-6M ID:12 (Sk) DESTROYED by ejection! ***
                Wolverine WVR-6M ID:12 (Sk) takes 144 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                134 damage transfers to CT.
                    Critical hit on RT.         Roll is (8+4) = 12;         2 locations.
                    CRITICAL HIT on Jump Jet.
                    CRITICAL HIT on Jump Jet.
                Wolverine WVR-6M ID:12 (Sk) takes 134 damage to CT.
                     SECTION DESTROYED.
                Wolverine WVR-6M ID:12 (Sk) has taken 5 engine hits this phase.
                Checking for engine explosion on 10, roll is 9.
                Engine safety systems remain in place.
                    Critical hit on CT.         Roll is (10+4) = 14;         3 locations.
                    CRITICAL HIT on Engine.
                    CRITICAL HIT on Jump Jet.
                    CRITICAL HIT on Engine.

                 Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Light Standard Building #1534 absorbs 7 points of damage.
                    8 CF remaining.
                Medium Standard Building #1596 absorbs 7 points of damage.
                    15 CF remaining.
                Hex 2016: terrain takes 14 damage.
                Hex 2015: terrain takes 7 damage.
                Hex 2117: terrain takes 7 damage.
                Hex 2017: terrain takes 7 damage.
 
               Manticore Heavy Tank (Standard) ID:31 (SimonLandmine) is hit for 7 damage!
                Manticore Heavy Tank (Standard) ID:31 (SimonLandmine) takes 5 damage to LS.
                    28 Armor remaining.
                    Chance for motive system damage.         Roll is 3;         (w/ +0 bonus)
                     no effect.
                Manticore Heavy Tank (Standard) ID:31 (SimonLandmine) takes 2 damage to FR.
                    34 Armor remaining.

                Scorpion SCP-1N ID:37 (SimonLandmine) is hit for 7 damage!
                Scorpion SCP-1N ID:37 (SimonLandmine) takes 5 damage to RLL.
                     8 Internal Structure remaining.
                    Critical hit on RLL.         Roll is 10;         1 location.
                    CRITICAL HIT on Foot.
                Scorpion SCP-1N ID:37 (SimonLandmine) takes 2 damage to RRL.
                    5 Armor remaining.

                Wolverine WVR-6M ID:39 (SimonLandmine) is hit for 7 damage!
                Wolverine WVR-6M ID:39 (SimonLandmine) takes 5 damage to RA.
                    7 Armor remaining.
                Wolverine WVR-6M ID:39 (SimonLandmine) takes 2 damage to LL.
                    0 Armor remaining.

                Ostsol OTL-4D ID:40 (SimonLandmine) is hit for 7 damage!
                Ostsol OTL-4D ID:40 (SimonLandmine) takes 5 damage to RA.
                    Armor destroyed.
                     7 Internal Structure remaining.
                    Critical hit on RA.         Roll is 9;         1 location.
                    CRITICAL HIT on Hand.
                Ostsol OTL-4D ID:40 (SimonLandmine) takes 2 damage to LA.
                     5 Internal Structure remaining.
                    Critical hit on LA.         Roll is 7;         no effect.

                Scimitar Medium Hover Tank (Missile) ID:42 (SimonLandmine) is hit for 7 damage!
                Scimitar Medium Hover Tank (Missile) ID:42 (SimonLandmine) takes 5 damage to TU.
                    16 Armor remaining.
                Scimitar Medium Hover Tank (Missile) ID:42 (SimonLandmine) takes 2 damage to TU.
                    14 Armor remaining.

                Scimitar Medium Hover Tank (Missile) ID:43 (SimonLandmine) is hit for 14 damage!
                Scimitar Medium Hover Tank (Missile) ID:43 (SimonLandmine) takes 5 damage to LS.
                    13 Armor remaining.
                    Chance for motive system damage.         Roll is 14;         (w/ +3 bonus)
                     Major damage, vehicle immobile.
                Scimitar Medium Hover Tank (Missile) ID:43 (SimonLandmine) takes 5 damage to FR.
                    16 Armor remaining.
                Scimitar Medium Hover Tank (Missile) ID:43 (SimonLandmine) takes 4 damage to FR.
                    12 Armor remaining.

                Scimitar Medium Hover Tank (Missile) ID:44 (SimonLandmine) is hit for 7 damage!
                Scimitar Medium Hover Tank (Missile) ID:44 (SimonLandmine) takes 5 damage to LS.
                    13 Armor remaining.
                Scimitar Medium Hover Tank (Missile) ID:44 (SimonLandmine) takes 2 damage to TU.
                    19 Armor remaining.

                End Secondary Damage Report.

        Pilot of Wolverine WVR-6M ID:12 (Sk) "Arnilda Havlicek" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Wrangler

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  • Dang it!
    • Battletech Fanon Wiki
Re: The Crazy Hits Thread - Reborn!
« Reply #1009 on: 29 November 2020, 06:03:48 »
Simon, what percisely did that guy have for armor????  Its like cluster bomb blew up in the Mechwarrior's pants (if he was any....)
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #1010 on: 29 November 2020, 08:09:51 »
Simon, what percisely did that guy have for armor????  Its like cluster bomb blew up in the Mechwarrior's pants (if he was any....)

 ;D It was a standard Wolverine 6M, but had been focussed by quite a few 'mechs in the preceding turn, and had had a lot of armour stripped off, as well as being knocked prone. Later in the same battle, a Griffin Stackpoled, and took out several buildings, two platoons of allied infantry, and bounced shrapnel off a load of nearby units as well. It was ... a mess.
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Hammer

  • Numerorum Malleo
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    • MegaMek Website
Re: The Crazy Hits Thread - Reborn!
« Reply #1011 on: 30 November 2020, 17:43:19 »
Code: [Select]
Physical Attack Phase
-------------------

Physical attacks for Black Knight BL-9-KNT (HammersHome2)
    Punch (Left Arm) at Black Knight BL-9-KNT #2 (HammersHome2); needs 2, rolls 5 : hits (using Punch table) HD
        Black Knight BL-9-KNT #2 (HammersHome2) takes 15 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Black Knight BL-9-KNT #2 (HammersHome2) DESTROYED by damage! ***
        >Black Knight BL-9-KNT #2 (HammersHome2) suffers catastrophic damage, but the autoeject system was engaged.
   
Black Knight BL-9-KNT #2 (HammersHome2) must make a piloting skill check (landing in clear terrain).
    Needs 4 [2 (ejecting) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 3 : fails.


        Pilot of Black Knight BL-9-KNT #2 (HammersHome2) "Rio Myers" takes 6 damage, killing the pilot (6 total hits).
            Critical hit on HD. Roll is 10; 2 locations.
            CRITICAL HIT on Sensors.
            CRITICAL HIT on Life Support.

        Pilot of Black Knight BL-9-KNT #2 (HammersHome2) "Rio Myers" is already dead, so no damage is dealt!

    Black Knight BL-9-KNT is Zweihandering and might hurt itself.
            Critical hit on RA. Roll is 5; no effect.
            Critical hit on LA. Roll is 6; no effect.


Physical attacks for Black Knight BL-9-KNT #2 (HammersHome2)
    Punch (Left Arm) at Black Knight BL-9-KNT (HammersHome2); needs 2, rolls 4 : hits (using Punch table) HD
        Black Knight BL-9-KNT (HammersHome2) takes 15 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Black Knight BL-9-KNT (HammersHome2) DESTROYED by damage! ***
        >Black Knight BL-9-KNT (HammersHome2) suffers catastrophic damage, but the autoeject system was engaged.
   
Black Knight BL-9-KNT (HammersHome2) must make a piloting skill check (landing in clear terrain).
    Needs 4 [2 (ejecting) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 10 : succeeds.
            The pilot ejects safely!

        Pilot of Pilot Yoo-ngan Chen (HammersHome2) "Yoo-ngan Chen" takes 5 damage (5 total hits).
            Critical hit on HD. Roll is 3; no effect.

        Pilot of Black Knight BL-9-KNT (HammersHome2) "Yoo-ngan Chen" has ejected, so no damage is dealt!

    Black Knight BL-9-KNT #2 is Zweihandering and might hurt itself.
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on ER PPC.
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Hatchet.
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Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #1012 on: 30 November 2020, 18:10:04 »
"Clean-up in aisle three!"
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #1013 on: 30 November 2020, 18:17:55 »
"Someone get the firehose, its going to take a while to wash this one out."

dgorsman

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  • Posts: 1992
Re: The Crazy Hits Thread - Reborn!
« Reply #1014 on: 01 December 2020, 18:44:49 »
Slapstick comedy, anyone?  ("Hey, cue the Benney Hill music!"):

Code: [Select]
Enforcer ENF-5D (Federated Suns) must make a piloting skill check (Ice).
Needs 8 [4 (Base piloting skill) + 0 (getting up) + 4 (Ice)], rolls 4 : falls.
    Enforcer ENF-5D (Federated Suns) falls on its left side, suffering 5 damage.
        Enforcer ENF-5D (Federated Suns) takes 5 damage to LL.
            16 Armor remaining.

Pilot of Enforcer ENF-5D (Federated Suns) "Ethan Cuverer" must roll 8 to avoid damage; rolls 10 : succeeds.


Enforcer ENF-5D (Federated Suns) must make a piloting skill check (Ice).
Needs 8 [4 (Base piloting skill) + 0 (getting up) + 4 (Ice)], rolls 7 : falls.
    Enforcer ENF-5D (Federated Suns) falls on its rear, suffering 5 damage.
        Enforcer ENF-5D (Federated Suns) takes 5 damage to LTR.
        Needs 7+ to destroy Searchlight, rolls 3.
            0 Armor remaining.

Pilot of Enforcer ENF-5D (Federated Suns) "Ethan Cuverer" must roll 8 to avoid damage; rolls 8 : succeeds.


Enforcer ENF-5D (Federated Suns) must make a piloting skill check (Ice).
Needs 8 [4 (Base piloting skill) + 0 (getting up) + 4 (Ice)], rolls 6 : falls.
    Enforcer ENF-5D (Federated Suns) falls on its right side, suffering 5 damage.
        Enforcer ENF-5D (Federated Suns) takes 5 damage to RA.
            11 Armor remaining.

Pilot of Enforcer ENF-5D (Federated Suns) "Ethan Cuverer" must roll 8 to avoid damage; rolls 8 : succeeds.


Enforcer ENF-5D (Federated Suns) must make a piloting skill check (Ice).
Needs 8 [4 (Base piloting skill) + 0 (getting up) + 4 (Ice)], rolls 4 : falls.
    Enforcer ENF-5D (Federated Suns) falls on its front, suffering 5 damage.
        Enforcer ENF-5D (Federated Suns) takes 5 damage to RL.
            11 Armor remaining.

Pilot of Enforcer ENF-5D (Federated Suns) "Ethan Cuverer" must roll 8 to avoid damage; rolls 8 : succeeds.
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

Simon Landmine

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  • Posts: 1225
  • Enthusiastic mapmaker
Re: The Crazy Hits Thread - Reborn!
« Reply #1015 on: 03 January 2021, 14:32:27 »
Oops.

No damage report screenshot, because it would be a bit too long, but in brief ...

=====

Badly Damaged Stinger 3R is withdrawing because it is crippled.
Falls.
Skids.
Takes critical hits to both the Engine and ... the machine gun ammo.
Takes 396 damage as the ammo bomb detonates.
Which triggers a Stackpole.
The blast from which triggers a minor explosion in a nearby Heavy Industrial hex, causing that to burst into flame.
The combined blast also sandblasts the armour from the arm and leg of a nearby allied Stinger.  And rips the right arm from one of my Urbies.
The damage also knocks over the armless Urbie ... and my nearby Marauder 3D ... causing further armour damage.

=====

Movement phase, as directed by Michael Bay.
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Simon Landmine

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  • Posts: 1225
  • Enthusiastic mapmaker
Re: The Crazy Hits Thread - Reborn!
« Reply #1016 on: 03 January 2021, 14:47:00 »
Update ... from the Firing Phase of the same turn ...

Another Urbie is being dogpiled by a swarm of bug 'mechs.
A Hornet's SRM salvo includes a hit to the AC/10 ammo.
The through-body blast cores the centre torso ... triggering a second Stackpole.
The flying debris hits another Urbie from the same lance in the head, knocking out the mechwarrior.
One of the dogpiling Wasps takes an Engine hit from the blast.
Two other 'mechs take head damage from the shrapnel, but their mechwarriors stay conscious.

(Meanwhile, I'm still missing on TNs of 6+ and 7+!)
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

dgorsman

  • Captain
  • *
  • Posts: 1992
Re: The Crazy Hits Thread - Reborn!
« Reply #1017 on: 08 January 2021, 18:59:31 »
Hussars wearing nothing but swim trunks don't swim very well:

Code: [Select]
Hussar HSR-400-D (Lyran Alliance) must make a piloting skill check while moving from hex 2018 to hex 1919 (entering Depth 1 Water).
Needs 5 [5 (Base piloting skill) + 1 (fatigue) - 1 (entering Depth 1 Water)], rolls 5 : succeeds.

 Hussar HSR-400-D RL BREACHED
 Hussar HSR-400-D LL BREACHED

Hussar HSR-400-D (Lyran Alliance) must make 8 piloting skill roll(s) (hip actuator hit; leg/foot actuator hit; leg/foot actuator hit; leg/foot actuator hit; hip actuator hit; leg/foot actuator hit; leg/foot actuator hit; leg/foot actuator hit).
The base target is 10 [5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 2 (Left Leg Hip Actuator destroyed) + 1 (fatigue)].
    Roll #1, (5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 2 (Left Leg Hip Actuator destroyed) + 1 (fatigue) + 0 (hip actuator hit) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 0 (hip actuator hit) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit)); needs 16, rolls 5 : falls.
    Hussar HSR-400-D (Lyran Alliance) falls on its right side, suffering 1 damage.
        Hussar HSR-400-D (Lyran Alliance) takes 1 damage to RL.
             6 Internal Structure remaining.
            Critical hit on RL. Roll is 12;LIMB BLOWN OFF Right Leg blown off.
 Hussar HSR-400-D LT BREACHED
*** Hussar HSR-400-D (Lyran Alliance) DESTROYED by engine destruction! ***
            
Per Goodwin has abandoned Hussar HSR-400-D (Lyran Alliance).
 Hussar HSR-400-D LA BREACHED
 Hussar HSR-400-D RA BREACHED
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

Drewbacca

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  • What could have been...
Re: The Crazy Hits Thread - Reborn!
« Reply #1018 on: 18 January 2021, 14:11:50 »
This was pretty much the first attacks on the Atlast, which was the last surviving mech in the opposition group.

Physical attacks for Crusader CRD-3R (My Campaign)
    Kick (Left leg) at Atlas AS7-D (Pirate); needs 4, rolls 6 : hits (using Punch table) LT
        Atlas AS7-D (Pirate) takes 13 damage to LT.
            2 Armor remaining.

    Kick (Left leg) at Atlas AS7-D (Pirate); needs 4, rolls 7 : hits (using Punch table) HD
        Atlas AS7-D (Pirate) takes 13 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Atlas AS7-D (Pirate) DESTROYED by damage! ***
            Critical hit on HD. Roll is 7; no effect.

        Pilot of Atlas AS7-D (Pirate) "Cristina McVean" is already dead, so no damage is dealt!


Drewbacca

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  • What could have been...
Re: The Crazy Hits Thread - Reborn!
« Reply #1019 on: 26 January 2021, 13:23:22 »
REVENGE!!!

Weapons fire for Hunchback HBK-4G (Chainelane Isles)
    AC/20 at Banshee BNC-3Q (Furious Fussiliers); needs 6, rolls 9 : hits  LA
        Banshee BNC-3Q (Furious Fussiliers) takes 20 damage to LA.
            1 Armor remaining.


    Medium Laser at Banshee BNC-3Q (Furious Fussiliers); needs 6, rolls 9 : hits  RA
        Banshee BNC-3Q (Furious Fussiliers) takes 5 damage to RA.
            16 Armor remaining.


    Medium Laser at Banshee BNC-3Q (Furious Fussiliers); needs 6, rolls 6 : hits  CT
        Banshee BNC-3Q (Furious Fussiliers) takes 5 damage to CT.
            35 Armor remaining.


Weapons fire for Banshee BNC-3Q (Furious Fussiliers)
    AC/20 at Hunchback HBK-4G (Chainelane Isles); needs 6, rolls 6 : hits  HD
        Hunchback HBK-4G (Chainelane Isles) takes 20 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Hunchback HBK-4G (Chainelane Isles) DESTROYED by damage! ***
            Critical hit on HD. Roll is 10; 2 locations.
            CRITICAL HIT on Life Support.
            CRITICAL HIT on Life Support.

        Pilot of Hunchback HBK-4G (Chainelane Isles) "Sherrybe Marshall" is already dead, so no damage is dealt!

 

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