Author Topic: The Crazy Hits Thread - Reborn!  (Read 230192 times)

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #1020 on: 23 February 2021, 19:08:33 »
First round of combat


Weapons fire for Black Knight BL-18-KNT (Rickosaur)
     ER PPC at Warwolf (Prime) (PrincessOpfor);  needs 7, rolls 9 : hits  LT
        Warwolf (Prime) (PrincessOpfor) takes 15 damage to LT.
            9 Armor remaining.


     ER Large Laser at Warwolf (Prime) (PrincessOpfor);  needs 7, rolls 7 : hits  RA
        Warwolf (Prime) (PrincessOpfor) takes 10 damage to RA.
            4 Armor remaining.


     ER Large Laser at Warwolf (Prime) (PrincessOpfor);  needs 7, rolls 7 : hits  RA
        Warwolf (Prime) (PrincessOpfor) takes 10 damage to RA.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on +Gauss Rifle.
            *** Gauss Rifle EXPLODES!  20 DAMAGE! ***
        Pilot of Warwolf (Prime) (PrincessOpfor) "Jack Baid" takes 2 damage (2 total hits).
        Pilot of Warwolf (Prime) (PrincessOpfor) "Jack Baid" needs a 3 to stay conscious.  Rolls 8 : successful!
        Pilot of Warwolf (Prime) (PrincessOpfor) "Jack Baid" needs a 5 to stay conscious.  Rolls 6 : successful!

                Warwolf (Prime) (PrincessOpfor) takes 20 damage to RA.
                     SECTION DESTROYED.
                    remaining 14 damage prevented by CASE.
                    Critical hit on RA.         Roll is 7;         no effect.
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dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1021 on: 26 February 2021, 15:56:23 »
Just have to put this in.  After nearly 50 rounds of strategically working down three bridges across a river (because all three of the enemy Mechs have stealth armor...) I think something happened.

Code: [Select]
Movement Phase
-------------------
Bridge #1345 collapses due to heavy load.
    ???? is hit by falling debris for ???? damage.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.

???? (????) falls ???? level(s) into hex ????
    ???? (????) falls on its ????, suffering ???? damage when hitting the water surface and ???? when hitting the ground.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: no breach.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: Breach! ???? ???? BREACHED

???? of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : succeeds.

    ???? is hit by falling debris for ???? damage.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.

???? (????) falls ???? level(s) into hex ????, causing an accidental fall from above onto ???? (????).
    Collision occurs on a ???? or greater.  Rolls ????, ???? (????) takes ???? damage from the collision.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: no breach.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: no breach.

        ???? of ???? (????) "????" takes ???? damage (???? total hits).
        ???? of ???? (????) "????" needs a ???? to stay conscious.  Rolls ???? : successful!
    ???? (????) falls on its ????, suffering ???? damage when hitting the water surface and ???? when hitting the ground.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: no breach.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: no breach.
 ???? ???? BREACHED
 ???? ???? BREACHED

???? of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : fails.
        ???? of ???? (????) "????" takes ???? damage (???? total hits).
        ???? of ???? (????) "????" needs a ???? to stay conscious.  Rolls ???? : successful!

    ???? (????) is displaced into hex ????.

???? (????) must make a piloting skill check (????).
Needs ???? [????], rolls ???? : succeeds.

???? (????) must make a piloting skill check (????).
Needs ???? [????], rolls ???? : succeeds.

???? (????) must make ???? piloting skill roll(s) (????).
The base target is ???? [????].
    Roll #????, (????); needs ????, rolls ???? : falls.
    ???? (????) falls on its ????, suffering ???? damage.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: no breach.

???? of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : fails.
        ???? of ???? (????) "????" takes ???? damage (???? total hits).
        ???? of ???? (????) "????" needs a ???? to stay conscious.  Rolls ???? : successful!


???? (????) must make ???? piloting skill roll(s) (????).
The base target is ???? [????].
    Roll #????, (????); needs ????, rolls ???? : falls.
    ???? (????) falls on its ????, suffering ???? damage.
        ???? (????) takes ???? damage to ????.
             ???? Internal Structure remaining.
            Critical hit on ????. Roll is ????; 1 location.
            CRITICAL HIT on ????.

???? of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : fails.
        ???? of ???? (????) "????" takes ???? damage (???? total hits).
        ???? of ???? (????) "????" needs a ???? to stay conscious.  Rolls ???? : successful!

Now, do I try to peak out and see, or get a Gauss round for the trouble...
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Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #1022 on: 26 February 2021, 16:01:49 »
"There were some really big splashes, boss ... but I'm still not sure which were masonry, and which were 'mechs!"
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1023 on: 26 February 2021, 17:27:15 »
And for those wondering, you can play out the long game if needed (from the above game):

Code: [Select]
Initiative Phase for Round #177
Think about it.  It's what we do.
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Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #1024 on: 26 February 2021, 21:06:16 »
I'm guessing that you weren't using the TacOps Fatigue rules, then!
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1025 on: 27 February 2021, 12:15:31 »
I'm guessing that you weren't using the TacOps Fatigue rules, then!

Actually, yes.  It's only a +1, regardless of how many turns have passed.  But it makes a difference when it kicks in - especially with things like VTOL and hovercraft sideslip checks.
Think about it.  It's what we do.
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Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #1026 on: 27 February 2021, 15:48:17 »
Actually, yes.  It's only a +1, regardless of how many turns have passed.  But it makes a difference when it kicks in - especially with things like VTOL and hovercraft sideslip checks.

D'oh. I always forget that it's only ever a +1 ... on some more complex maps, that cuts in before contact with the OpFor, so I tend to switch it off.
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #1027 on: 05 March 2021, 06:29:16 »
LB-20X will mess you up

Code: [Select]
Weapons fire for Marauder IIC Scorch Deadborder (Rickosaur)
     LB 20-X AC (Cluster ammo) at Hunchback HBK-7S (PrincessOpFor);  needs 9, rolls 10 : 6 pellet(s) hit (using Partial cover (horizontal 50%) table).

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to CT.
            25 Armor remaining.

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to LA.
            15 Armor remaining.

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to CT (critical).
            24 Armor remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.

        Hunchback HBK-7S suffers no damage. (RL behind cover)

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to RA.
            15 Armor remaining.

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to RA.
            14 Armor remaining.


     LB 20-X AC (Cluster ammo) at Hunchback HBK-7S (PrincessOpFor);  needs 9, rolls 10 : 12 pellet(s) hit (using Partial cover (horizontal 50%) table).

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to CT.
            23 Armor remaining.

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to CT.
            22 Armor remaining.

        Hunchback HBK-7S suffers no damage. (RL behind cover)

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to LT.
            19 Armor remaining.

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to RT.
            19 Armor remaining.

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to CT.
            21 Armor remaining.

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to RT.
            18 Armor remaining.

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to RA.
            13 Armor remaining.

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to CT (critical).
            20 Armor remaining.
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Angel ECM Suite.
            CRITICAL HIT on Engine.

        Hunchback HBK-7S suffers no damage. (RL behind cover)

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to LA.
            14 Armor remaining.

        Hunchback HBK-7S (PrincessOpFor) takes 1 damage to RT.
            17 Armor remaining.

That was a fresh Hunchback too. Emphasis was.
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #1028 on: 05 March 2021, 07:47:50 »
I love the LB-20X. My personal best was scoring six head shots over two rounds of firing only the 20. Pilot dies through damage and I salvage a mech that needs less than 2 tons of armor in repairs.

Elmoth

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Re: The Crazy Hits Thread - Reborn!
« Reply #1029 on: 05 March 2021, 08:03:53 »
I would say that 6 lbx20 shots to the head would need a whole head replacement xD

Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #1030 on: 05 March 2021, 12:03:15 »
Well six slugs, yeah, but this was six pellets.

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #1031 on: 19 March 2021, 19:26:29 »
Or that could happen, I suppose.

Code: [Select]
Weapons fire for Phoenix Hawk PXH-9 (Rickosaur)
     Medium Laser at Hellspawn HSN-9F (PrincessOpFor);  needs 11, rolls 7 : misses


     Large X-Pulse Laser at Hellspawn HSN-9F (PrincessOpFor);  needs 7, rolls 8 : hits  (using Partial cover (horizontal 50%) table) HD
        Hellspawn HSN-9F (PrincessOpFor) takes 9 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 12;HEAD BLOWN OFF Head blown off.

 *** Hellspawn HSN-9F (PrincessOpFor) DESTROYED by pilot death! ***

         Pilot of Hellspawn HSN-9F (PrincessOpFor) "Patrick Ogilvie" is already dead, so no damage is dealt!

I'd say it was a bad day to pilot a Hellspawn, but it's allways a bad day to pilot a Hellspawn
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1032 on: 26 March 2021, 21:27:23 »
Worst piloting check target, ever:

Code: [Select]
Locust LCT-1E (Pirate) must make a piloting skill check (landing in a building).
    Needs 25 [4 (ejecting) + 5 (Mech is prone) + 16 (landing in a building)], rolls 8 : fails.

        Pilot of Locust LCT-1E (Pirate) "Kamuela Elahi" takes 8 damage, killing the pilot (6 total hits).
*** Locust LCT-1E (Pirate) DESTROYED by pilot death! ***
Think about it.  It's what we do.
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Tecmes

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Re: The Crazy Hits Thread - Reborn!
« Reply #1033 on: 23 May 2021, 11:29:40 »
StratCon capture mission... they can get very hard, as crippling without destroying a unit is not easy, and the target is randomly selected.
That time, I got a Nightshade VTOL... which meant I had to somehow disable it without destroying or crashing it!
After a few turns of missing or hitting its surprisingly strong armour, a lucky SRM hit its rotor... while it was at altitude 1! So I got something quite rare: an immobilized VTOL and a succesful capture...

Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #1034 on: 28 May 2021, 16:53:15 »
This is a bit of childish humor, but I thought I would share it any way. My go to joke for win a kick transhers damage to a torso location is "putting my foot up their butt". In Germany, a butt is called "popo". This kick basically shoved the leg into the torso. Now look at the name of the Marauder pilot.

Physical attacks for Orion ON1-VA (Andrew)
    Kick (Left leg) at Marauder MAD-3M (Princess); needs 4, rolls 8 : hits (using Kick table) LL
        Marauder MAD-3M (Princess) takes 15 damage to LL.
        15 damage transfers to LT.
        Marauder MAD-3M (Princess) takes 15 damage to LT.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on LT. Roll is 12; 3 locations.
            CRITICAL HIT on AC/5 Ammo (14).
            *** AC/5 Ammo EXPLODES!  70 DAMAGE! ***
                >Marauder MAD-3M (Princess) suffers catastrophic damage, but the autoeject system was engaged.
            
Marauder MAD-3M (Princess) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 12 : succeeds.
                    The pilot ejects safely!
        *** Marauder MAD-3M (Princess) DESTROYED by ejection! ***
                Marauder MAD-3M (Princess) takes 70 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                68 damage transfers to CT.
                    Critical hit on LT.         Roll is 9;         1 location.
                    CRITICAL HIT on Heat Sink.
                Marauder MAD-3M (Princess) takes 68 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 9;         1 location.
                    CRITICAL HIT on Engine.

        Pilot of Marauder MAD-3M (Princess) "Denise Popo" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.

Kerfuffin(925)

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Re: The Crazy Hits Thread - Reborn!
« Reply #1035 on: 28 May 2021, 16:56:28 »
This is a bit of childish humor, but I thought I would share it any way. My go to joke for win a kick transhers damage to a torso location is "putting my foot up their butt". In Germany, a butt is called "popo". This kick basically shoved the leg into the torso. Now look at the name of the Marauder pilot.

Physical attacks for Orion ON1-VA (Andrew)
    Kick (Left leg) at Marauder MAD-3M (Princess); needs 4, rolls 8 : hits (using Kick table) LL
        Marauder MAD-3M (Princess) takes 15 damage to LL.
        15 damage transfers to LT.
        Marauder MAD-3M (Princess) takes 15 damage to LT.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on LT. Roll is 12; 3 locations.
            CRITICAL HIT on AC/5 Ammo (14).
            *** AC/5 Ammo EXPLODES!  70 DAMAGE! ***
                >Marauder MAD-3M (Princess) suffers catastrophic damage, but the autoeject system was engaged.
           
Marauder MAD-3M (Princess) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 12 : succeeds.
                    The pilot ejects safely!
        *** Marauder MAD-3M (Princess) DESTROYED by ejection! ***
                Marauder MAD-3M (Princess) takes 70 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                68 damage transfers to CT.
                    Critical hit on LT.         Roll is 9;         1 location.
                    CRITICAL HIT on Heat Sink.
                Marauder MAD-3M (Princess) takes 68 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 9;         1 location.
                    CRITICAL HIT on Engine.

        Pilot of Marauder MAD-3M (Princess) "Denise Popo" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.

De-nice popo.  ;D

The best part of this thread.
NCKestrel’s new favorite.

Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #1036 on: 28 May 2021, 17:04:46 »
I wonder if she has a sister named Ja-quellin.

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1037 on: 03 June 2021, 11:57:01 »
Use the Force, Luke!

Code: [Select]
Weapons fire for Warrior Attack Helicopter H-7 (Blake's Justice)
    AC/2 at Vedette Medium Tank (AC2) (Federated Suns);  needs 5, rolls 7 : hits  (using Right Side table) TU (critical)
        Vedette Medium Tank (AC2) (Federated Suns) takes 2 damage to TU (critical).
            18 Armor remaining.
            Critical hit on TU. Roll is 11; Ammunition Hit!
*** SRM 2 Ammo EXPLODES!  200 DAMAGE! ***
*** Machine Gun Ammo EXPLODES!  400 DAMAGE! ***
*** Armor-Piercing AC/2 Ammo EXPLODES!  44 DAMAGE! ***
        Vedette Medium Tank (AC2) (Federated Suns) takes 644 damage to TU.
             SECTION DESTROYED.
*** Vedette Medium Tank (AC2) (Federated Suns) DESTROYED by damage! ***
            Critical hit on TU. Roll is 6; Stabilizer destroyed!

(OK, so maybe it wasn't a Death Star...)

Edit: OK, less of a joke now:
Code: [Select]
Weapons fire for Warrior Attack Helicopter H-7 (Blake's Justice)
    AC/2 at Ripper Infantry Transport (SPL) (Federated Suns);  needs 8, rolls 11 : hits  (using Right Side table) RS (critical)
        Ripper Infantry Transport (SPL) (Federated Suns) takes 2 damage to RS (critical).
            3 Armor remaining.
            Critical hit on RS. Roll is 10; Engine destroyed.  Immobile.

Ripper Infantry Transport (SPL) (Federated Suns) must make a piloting skill check (VTOL making forced landing).
Needs 9 [5 (Base piloting skill) + 4 (VTOL making forced landing)], rolls 7 : falls.
Ripper Infantry Transport (SPL) (Federated Suns) has lost its movement and crashes.  It plummets 3 levels to the ground.
     Ripper Infantry Transport (SPL) (Federated Suns) falls on its front, suffering 4 damage.
        Ripper Infantry Transport (SPL) (Federated Suns) takes 4 damage to LS.
            1 Armor remaining.
« Last Edit: 03 June 2021, 12:20:01 by dgorsman »
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Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #1038 on: 23 June 2021, 21:25:20 »
Sooooo.....the vehicle crew was soo stunned from being killed...they kept being stunned.

Code: [Select]
Weapon Attack Phase
-------------------

 Weapons fire for Harasser Missile Platform (Standard) (Earthwerks-FWL)
     SRM 6 at Flashman FLS-8K-CK #3 (Tr4dem4rk);  needs 7, rolls 7 : 4 missile(s) hit.

        Flashman FLS-8K-CK #3 (Tr4dem4rk) takes 2 damage to RT.
            20 Armor remaining.

        Flashman FLS-8K-CK #3 (Tr4dem4rk) takes 2 damage to LL.
            27 Armor remaining.

        Flashman FLS-8K-CK #3 (Tr4dem4rk) takes 2 damage to LT.
            20 Armor remaining.

        Flashman FLS-8K-CK #3 (Tr4dem4rk) takes 2 damage to LA.
            22 Armor remaining.


     SRM 6 at Flashman FLS-8K-CK #3 (Tr4dem4rk);  needs 7, rolls 5 : misses


 Weapons fire for Flashman FLS-8K-CK #3 (Tr4dem4rk)
     Large Laser at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 8, rolls 6 : misses


     Medium Laser at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 8, rolls 9 : hits  FR
        Harasser Missile Platform (Standard) (Earthwerks-FWL) takes 5 damage to FR.
            0 Armor remaining.


     Large Laser at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 8, rolls 10 : hits  FR
        Harasser Missile Platform (Standard) (Earthwerks-FWL) takes 8 damage to FR.
             SECTION DESTROYED.
 *** Harasser Missile Platform (Standard) (Earthwerks-FWL) DESTROYED by damage! ***
            Critical hit on FR. Roll is 9; Sensors Hit!


     Medium Laser at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 8, rolls 5 : misses


     Large Laser at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 8, rolls 8 : hits  FR
        Harasser Missile Platform (Standard) (Earthwerks-FWL) takes 8 damage to FR.


 Weapons fire for Phoenix Hawk PXH-1D (Wrangler)
     Medium Laser at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 9, rolls 8 : misses


     Large Laser at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 9, rolls 7 : misses


     Medium Laser at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 9, rolls 6 : misses


 Weapons fire for Harasser Missile Platform (Standard) #3 (Earthwerks-FWL)
     SRM 6 at Griffin GRF-1N (Lunaya);  needs 9, rolls 11 : 3 missile(s) hit.

        Griffin GRF-1N (Lunaya) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Griffin GRF-1N (Lunaya) "KPL Plata Aileen" takes 1 damage (1 total hits).
        Pilot of Griffin GRF-1N (Lunaya) "KPL Plata Aileen" needs a 3 to stay conscious.  Rolls 8 : successful!

        Griffin GRF-1N (Lunaya) takes 2 damage to LA.
            12 Armor remaining.

        Griffin GRF-1N (Lunaya) takes 2 damage to LL.
            16 Armor remaining.


     SRM 6 at Griffin GRF-1N (Lunaya);  needs 9, rolls 7 : misses


 Weapons fire for Marauder MAD-3D (Königstöter) #3 (Sigismun)
     PPC at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 6, rolls 4 : misses


     PPC at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 6, rolls 8 : hits  FR
        Harasser Missile Platform (Standard) (Earthwerks-FWL) takes 10 damage to FR.


     ER PPC at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 6, rolls 4 : misses


 Weapons fire for Griffin GRF-1N (Lunaya)
    LRM 10 at Hex: 1112 (Clear) needs 7, rolls 6 : misses and scatters to hex 1113.
        Heavy smoke fills 1112!

 Weapons fire for Grasshopper GHR-5N (Roddy) #3 (Wrangler)
     Large Pulse Laser at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 8, rolls 7 : misses


     Large Pulse Laser at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 8, rolls 11 : hits  (using Left Side table) LS
        Harasser Missile Platform (Standard) (Earthwerks-FWL) takes 9 damage to LS.
            Armor destroyed.
             SECTION DESTROYED.
            Critical hit on LS. Roll is 8; Crew stunned for 1 turns.


 Weapons fire for JagerMech JM6-S (Chantay) #3 (Sigismun)
     Ultra AC/5 at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 10, rolls 12 :
        Harasser Missile Platform (Standard) (Earthwerks-FWL) takes 5 damage to TU.
            0 Armor remaining.


     Ultra AC/5 at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 10, rolls 9 : misses


     Ultra AC/5 at Harasser Missile Platform (Standard) (Earthwerks-FWL);  needs 10, rolls 8 : misses


 Weapons fire for Thunderbolt TDR-5SC (Crimson) #2 (Lunaya)
     ER Large Laser at Harasser Missile Platform (Standard) #3 (Earthwerks-FWL);  needs 9, rolls 9 : hits  (using Right Side table) TU
        Harasser Missile Platform (Standard) #3 (Earthwerks-FWL) takes 10 damage to TU.
            Armor destroyed.
             SECTION DESTROYED.
 *** Harasser Missile Platform (Standard) #3 (Earthwerks-FWL) DESTROYED by damage! ***
            Critical hit on TU. Roll is 4; no effect.


     SRM 4 at Harasser Missile Platform (Standard) #3 (Earthwerks-FWL);  needs 11, rolls 12 : 1 missile(s) hit (using Right Side table).

        Harasser Missile Platform (Standard) #3 (Earthwerks-FWL) takes 2 damage to RS.
            3 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.


 Weapons fire for Phoenix Hawk LAM PHX-HK2 (Iwaki no Shisha)v2 #2 (Lunaya)
     Large Pulse Laser at Harasser Missile Platform (Standard) #3 (Earthwerks-FWL);  needs 7, rolls 11 : hits  (using Right Side table) RS
        Harasser Missile Platform (Standard) #3 (Earthwerks-FWL) takes 10 damage to RS.
            Armor destroyed.
             SECTION DESTROYED.
            Critical hit on RS. Roll is 8; Crew stunned for 1 turns.


     ER Medium Laser at Harasser Missile Platform (Standard) #3 (Earthwerks-FWL);  needs 9, rolls 7 : misses


     ER Small Laser at Harasser Missile Platform (Standard) #3 (Earthwerks-FWL);  needs 11, rolls 5 : misses


     ER Small Laser at Harasser Missile Platform (Standard) #3 (Earthwerks-FWL);  needs 11, rolls 5 : misses
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #1039 on: 26 June 2021, 11:23:57 »
Well, this certainly happened ...

Code: [Select]
Physical attacks for Shadow Hawk SHD-5M (SimonLandmine)
    Punch (Left Arm) at Clint CLNT-2-3T (St); needs 7, rolls 8 : hits (using Punch table) RT
        Clint CLNT-2-3T (St) takes 6 damage to RT.
             SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
        1 damage transfers to CT.
            Critical hit on RT. Roll is (10+1) = 11; 2 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on AC/5 Ammo (18).
            *** AC/5 Ammo EXPLODES!  90 DAMAGE! ***
        Pilot of Clint CLNT-2-3T (St) "Aidan MacBean" takes 2 damage (3 total hits).
        Pilot of Clint CLNT-2-3T (St) "Aidan MacBean" needs a 5 to stay conscious.  Rolls 9 : successful!
        Pilot of Clint CLNT-2-3T (St) "Aidan MacBean" needs a 7 to stay conscious.  Rolls 4 : blacks out.

                >Clint CLNT-2-3T (St) suffers catastrophic damage, but the autoeject system was engaged.
           
Clint CLNT-2-3T (St) must make a piloting skill check (landing in light woods).
            Needs 11 [5 (ejecting) + 3 (pilot unconscious) + 1 (automatic ejection) + 2 (landing in light woods)], rolls 8 : fails.

                Pilot of Clint CLNT-2-3T (St) "Aidan MacBean" takes 1 damage (4 total hits).
                    The pilot ejects safely!
        *** Clint CLNT-2-3T (St) DESTROYED by ejection! ***
                Clint CLNT-2-3T (St) takes 90 damage to RT.
                90 damage transfers to CT.
                Clint CLNT-2-3T (St) takes 90 damage to CT.
                     SECTION DESTROYED.
                Clint CLNT-2-3T (St) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 12.
                ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

                Start Secondary Damage Report.
                Fire at 5138 was started due to an engine explosion!
                    Fire started in hex 5138.
                Hex 5138: terrain takes 240 damage.
                     Light Woods converted to Rough!
                Hex 5037: terrain takes 24 damage.
                Hex 5137: terrain takes 24 damage.
                Hex 5237: terrain takes 24 damage.
                Hex 5238: terrain takes 24 damage.
                Hex 5139: terrain takes 24 damage.
                Hex 5038: terrain takes 24 damage.
                Hex 4937: terrain takes 12 damage.
                Hex 5236: terrain takes 12 damage.
                Hex 5337: terrain takes 12 damage.
                Hex 5338: terrain takes 12 damage.
                Hex 5339: terrain takes 12 damage.
                Hex 5239: terrain takes 12 damage.
                Hex 5039: terrain takes 12 damage.
                Hex 4939: terrain takes 12 damage.
                Hex 5235: terrain takes 6 damage.
                Hex 5336: terrain takes 6 damage.
                Hex 5437: terrain takes 6 damage.
                Hex 5438: terrain takes 6 damage.
                Hex 5340: terrain takes 6 damage.
                Goblin Medium Tank (Standard) (Br) is hit for 12 damage!
                Goblin Medium Tank (Standard) (Br) takes 5 damage to FR.
                    25 Armor remaining.
                Goblin Medium Tank (Standard) (Br) takes 5 damage to TU (critical).
                    14 Armor remaining.
                    Critical hit on TU.         Roll is 10;        Critical hit on Large Laser.
                Goblin Medium Tank (Standard) (Br) takes 2 damage to FR.
                    23 Armor remaining.
                    Chance for motive system damage.         Roll is 7;         (w/ +0 bonus)
                     Minor damage, +1 to driving skill rolls.

                Phoenix Hawk PXH-1 (SimonLandmine) is hit for 24 damage!
                Phoenix Hawk PXH-1 (SimonLandmine) takes 5 damage to RT.
                    7 Armor remaining.
                Phoenix Hawk PXH-1 (SimonLandmine) takes 5 damage to LT.
                    10 Armor remaining.
                Phoenix Hawk PXH-1 (SimonLandmine) takes 5 damage to RA (critical).
                    Armor destroyed.
                     6 Internal Structure remaining.
                    Critical hit on RA.         Roll is 8;         no effect.
                    Critical hit on RA.         Roll is 9;         1 location.
                    CRITICAL HIT on Shoulder.
                Phoenix Hawk PXH-1 (SimonLandmine) takes 5 damage to RA.
                     1 Internal Structure remaining.
                    Critical hit on RA.         Roll is 3;         no effect.
                Phoenix Hawk PXH-1 (SimonLandmine) takes 4 damage to RT.
                    3 Armor remaining.

                Awesome AWS-9M #2 (SimonLandmine) is hit for 12 damage!
                Awesome AWS-9M #2 (SimonLandmine) takes 5 damage to LL.
                    24 Armor remaining.
                Awesome AWS-9M #2 (SimonLandmine) takes 5 damage to LA.
                    7 Armor remaining.
                Awesome AWS-9M #2 (SimonLandmine) takes 2 damage to RA.
                    Armor destroyed.
                     12 Internal Structure remaining.
                    Critical hit on RA.         Roll is 12;         2 locations.
                    CRITICAL HIT on +ER PPC.
                    CRITICAL HIT on Shoulder.

                Shadow Hawk SHD-5M (SimonLandmine) is hit for 24 damage!
                Shadow Hawk SHD-5M (SimonLandmine) takes 5 damage to RT.
                    14 Armor remaining.
                Shadow Hawk SHD-5M (SimonLandmine) takes 5 damage to RT.
                    9 Armor remaining.
                Shadow Hawk SHD-5M (SimonLandmine) takes 5 damage to LT.
                    14 Armor remaining.
                Shadow Hawk SHD-5M (SimonLandmine) takes 5 damage to CT.
                    18 Armor remaining.
                Shadow Hawk SHD-5M (SimonLandmine) takes 4 damage to LA.
                    14 Armor remaining.


                End Secondary Damage Report.
                    Critical hit on CT.         Roll is (7+4) = 11;         2 locations.
                    Location has no more hittable critical slots.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hex 5138: terrain takes 9 damage.
                Hex 5037: terrain takes 4 damage.
                Hex 5137: terrain takes 4 damage.
                Hex 5237: terrain takes 4 damage.
                Hex 5238: terrain takes 4 damage.
                Hex 5139: terrain takes 4 damage.
                Hex 5038: terrain takes 4 damage.
                Phoenix Hawk PXH-1 (SimonLandmine) is hit for 4 damage!
                Phoenix Hawk PXH-1 (SimonLandmine) takes 4 damage to LT.
                    6 Armor remaining.

                Shadow Hawk SHD-5M (SimonLandmine) is hit for 4 damage!
                Shadow Hawk SHD-5M (SimonLandmine) takes 4 damage to LT.
                    10 Armor remaining.


                End Secondary Damage Report.

        Clint CLNT-2-3T (St) takes 1 damage to CT.



Physical attacks for Clint CLNT-2-3T (St)
    Kick (Right leg) at Phoenix Hawk PXH-1 (SimonLandmine); needs 5, rolls 7 : hits (using Kick table) RL
        Phoenix Hawk PXH-1 (SimonLandmine) takes 8 damage to RL.
            Armor destroyed.
             10 Internal Structure remaining.
            Critical hit on RL. Roll is (10+1) = 11; 2 locations.
            CRITICAL HIT on Hip.
            CRITICAL HIT on Upper Leg.


Phoenix Hawk PXH-1 (SimonLandmine) must make 4 piloting skill roll(s) (hip actuator hit; leg/foot actuator hit; was kicked; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (hip actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked) + 1 (20+ damage)); needs 9, rolls 5 : falls.
    Phoenix Hawk PXH-1 (SimonLandmine) falls on its front, suffering 5 damage.
        Phoenix Hawk PXH-1 (SimonLandmine) takes 5 damage to RL.
             5 Internal Structure remaining.
            Critical hit on RL. Roll is 9; 1 location.
            CRITICAL HIT on Foot.

Pilot of Phoenix Hawk PXH-1 (SimonLandmine) "Soon Gu" must roll 9 to avoid damage; rolls 5 : fails.
        Pilot of Phoenix Hawk PXH-1 (SimonLandmine) "Soon Gu" takes 1 damage (1 total hits).
        Pilot of Phoenix Hawk PXH-1 (SimonLandmine) "Soon Gu" needs a 3 to stay conscious.  Rolls 3 : successful!


Shadow Hawk SHD-5M (SimonLandmine) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage) + 0 (weight class modifier)); needs 6, rolls 4 : falls.
    Shadow Hawk SHD-5M (SimonLandmine) falls on its left side, suffering 6 damage.
        Shadow Hawk SHD-5M (SimonLandmine) takes 5 damage to RTR.
            2 Armor remaining.
        Shadow Hawk SHD-5M (SimonLandmine) takes 1 damage to HD.
            8 Armor remaining.

        Pilot of Shadow Hawk SHD-5M (SimonLandmine) "Achim Pretzsch" takes 1 damage (1 total hits).
        Pilot of Shadow Hawk SHD-5M (SimonLandmine) "Achim Pretzsch" needs a 3 to stay conscious.  Rolls 9 : successful!

Pilot of Shadow Hawk SHD-5M (SimonLandmine) "Achim Pretzsch" must roll 6 to avoid damage; rolls 6 : succeeds.

TLDR version ...

Shadow Hawk SHD-5M (mine) punches damaged Clint CLNT-2-3T (theirs).
- RT destroyed, RA blown off, critical hit to ... oh ... AC/5 ammo. 90 points of explosion in the RT, pilot launched for the heavens on ejector seat
- Damage transfer from ammo explosion destroys CT
- STACKPOLE!
- Nearby Goblin Medium Tank (Standard) (theirs) takes crit to Large Laser and minor motive damage
- Adjacent Phoenix Hawk PXH-1 (mine) takes crit to right shoulder
- Nearby Awesome AWS-9M (mine) takes crit to right shoulder ... and one of the ER PPCs (no worries, it's got two more)
- Adjacent Shadow Hawk SHD-5M (mine) 'merely' takes armour damage
- To add to the insult, the S-Hawk and the P-Hawk then take some damage from the ammo explosion.
- And then the S-Hawk and the P-Hawk both fall over.
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

BATTLEMASTER

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Re: The Crazy Hits Thread - Reborn!
« Reply #1040 on: 01 July 2021, 21:07:33 »
Scenario - My Clan Smoke Jaguar Heavy Battle Star (3rd Trinary, 4th Jaguar Dragoons) is fighting three stars of 'mechs and an artillery star of Clan Goliath Scorpion forces.  A bunch of Bandit Caste star fighters decided to crash the trial.  One dropped Thunder bombs on my Dire Wolf's position.  My Dire Wolf managed to shoot down the bomber's wingman, an Eagle.  Things got very bad when the Eagle pilot punched out...

Quote
  *Eagle EGL-R6 #2 (Unknown Hostiles) loses 6 elevation*    
 Eagle EGL-R6 #2 (Unknown Hostiles) crashes, suffering 220 damage!
        Eagle EGL-R6 #2 (Unknown Hostiles) takes 10 damage to NOS.
            37 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
        Eagle EGL-R6 #2 (Unknown Hostiles) takes 10 damage to NOS.
            27 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
        Eagle EGL-R6 #2 (Unknown Hostiles) takes 10 damage to RWG.
            27 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 2 : no effect.
        Eagle EGL-R6 #2 (Unknown Hostiles) takes 10 damage to NOS.
            17 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 11 : Fire Control System Hit!
        Eagle EGL-R6 #2 (Unknown Hostiles) takes 10 damage to RWG.
            17 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Critical hit on Large Laser.
        Eagle EGL-R6 #2 (Unknown Hostiles) takes 10 damage to NOS.
            7 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 11 : Fire Control System Hit!
        Eagle EGL-R6 #2 (Unknown Hostiles) takes 10 damage to NOS.
            Armor destroyed.
 3 damage transfers to the SI. 11 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 4 : no effect.
            Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.
        Eagle EGL-R6 #2 (Unknown Hostiles) takes 10 damage to NOS.
 10 damage transfers to the SI. 1 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 3 : no effect.
            Possible critical hit (SI damaged); needs 8, rolls 10 : Fire Control System Hit!
        Eagle EGL-R6 #2 (Unknown Hostiles) takes 10 damage to RWG.
            7 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Heat Sink destroyed!
        Eagle EGL-R6 #2 (Unknown Hostiles) takes 10 damage to NOS.
 10 damage transfers to the SI. 0 SI remaining.
         >Eagle EGL-R6 #2 (Unknown Hostiles) suffers catastrophic damage, but the autoeject system was engaged.
    
 Eagle EGL-R6 #2 (Unknown Hostiles) must make a piloting skill check (landing in clear terrain).
    Needs 5 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 9 : succeeds.
            The pilot ejects safely!
    Pilot Kathy Dotson hits a mine in hex 2423.
        Infantry platoon caught in the open!!! Damage doubled.
        Pilot Kathy Dotson (Unknown Hostiles) takes 10 damage to MEN.
             PLATOON KILLED,
 *** Pilot Kathy Dotson (Unknown Hostiles) DESTROYED by damage! ***
BATTLEMASTER
Trombone Player, Lego Enthusiast, Engineer
Clan Smoke Jaguar, Delta Galaxy ("The Cloud Rangers"), 4th Jaguar Dragoons
"You better stand back, I'm not sure how loud this thing can get!"
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dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1041 on: 02 July 2021, 02:55:20 »
I've had one or two fighters fall out of the sky, and for some bizarre reason *survive* the crash.  One even fled by taxiing off the field of battle.

I've also seen it get to the point of reducing SI to 0 early on, then go for two pages of additional damage.  To borrow a phrase: "He's dead, Jim!".
Think about it.  It's what we do.
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Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #1042 on: 07 July 2021, 08:44:36 »
Talk about a poor lady with their luck running out. I've never seen a pilot eject from a crash.  xp

Seem cruel to be crashing on a minefield.  Hell a regular infantry minefield verses a vibro type that keeps anything heavier than mech triggering the thing.  xp xp
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #1043 on: 07 July 2021, 20:55:58 »
I've had one or two fighters fall out of the sky, and for some bizarre reason *survive* the crash.  One even fled by taxiing off the field of battle.

There are a couple of the heavy designs that seem to do that fairly regularly!
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

BATTLEMASTER

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Re: The Crazy Hits Thread - Reborn!
« Reply #1044 on: 20 July 2021, 21:23:11 »
I thought this was great because this Hunchback IIC went down just like the Tyco Battletech toy does  :D

Quote
Weapons fire for Masakari (Warhawk) C (4th Jaguar Dragoons - Clan Smoke Jaguar)
     ER PPC at Hunchback IIC (Standard) (Clan Goliath Scorpion Primary Opfor);  needs 7, rolls 8 : hits  LL
        Hunchback IIC (Standard) (Clan Goliath Scorpion Primary Opfor) takes 15 damage to LL.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on LL. Roll is (8+2) = 10; 1 location.


     Large Pulse Laser at Hunchback IIC (Standard) (Clan Goliath Scorpion Primary Opfor);  needs 5, rolls 6 : hits  LT
        Hunchback IIC (Standard) (Clan Goliath Scorpion Primary Opfor) takes 10 damage to LT.
        Needs 7+ to destroy Searchlight, rolls 5.
            2 Armor remaining.


     Large Pulse Laser at Hunchback IIC (Standard) (Clan Goliath Scorpion Primary Opfor);  needs 5, rolls 8 :  - Direct Blow - hits  LL
        Hunchback IIC (Standard) (Clan Goliath Scorpion Primary Opfor) takes 11 damage to LL.
             SECTION DESTROYED.
        2 damage transfers to LT.
            Critical hit on LL. Roll is (8+3) = 11; 2 locations.
            CRITICAL HIT on Upper Leg.
            CRITICAL HIT on Foot.
        Hunchback IIC (Standard) (Clan Goliath Scorpion Primary Opfor) takes 2 damage to LT.
        Needs 7+ to destroy Searchlight, rolls 9.
        Searchlight destroyed!
            0 Armor remaining.
BATTLEMASTER
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Clan Smoke Jaguar, Delta Galaxy ("The Cloud Rangers"), 4th Jaguar Dragoons
"You better stand back, I'm not sure how loud this thing can get!"
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NavPoint

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Re: The Crazy Hits Thread - Reborn!
« Reply #1045 on: 10 August 2021, 12:52:02 »
Stormcrow was on track to win this fight until the dice shot off on a roller-coaster. Minor damage to RA and RT, then three lasers to the CT culminating in seven engine/gyro hits.


Flame_Draken

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Re: The Crazy Hits Thread - Reborn!
« Reply #1046 on: 23 August 2021, 02:29:45 »
I'm playing a convoy attack battle at dawn with heavy fog (cant see anything) when I finally get in close enough to engage an enemy industrial mech..  Of my three mechs in pssition to engage, only one weapon hits...


Weapon Attack Phase
-------------------

Weapons fire for Longbow LGB-0W (1st Draconis Rangers)
    LRM 20 at Rock Hound ProspectorMech AM-PRM-RH7A 'Rock Otter' (Federated Suns Convoy);  needs 10, rolls 5 : misses


    LRM 20 at Rock Hound ProspectorMech AM-PRM-RH7A 'Rock Otter' (Federated Suns Convoy);  needs 10, rolls 6 : misses


    LRM 5 at Rock Hound ProspectorMech AM-PRM-RH7A 'Rock Otter' (Federated Suns Convoy);  needs 10, rolls 7 : misses


    LRM 5 at Rock Hound ProspectorMech AM-PRM-RH7A 'Rock Otter' (Federated Suns Convoy);  needs 10, rolls 2 : misses


Weapons fire for Banshee BNC-3E (1st Draconis Rangers)
    PPC at Rock Hound ProspectorMech AM-PRM-RH7A 'Rock Otter' (Federated Suns Convoy);  needs 8, rolls 5 :
        Fired PPC without field inhibitor, checking for damage:
    Needs 6 to avoid damage, rolls 6: Succeeds.
misses


    AC/5 at Rock Hound ProspectorMech AM-PRM-RH7A 'Rock Otter' (Federated Suns Convoy);  needs 9, rolls 8 : misses


    Small Laser at Rock Hound ProspectorMech AM-PRM-RH7A 'Rock Otter' (Federated Suns Convoy);  needs 10, rolls 12 : hits  CT (critical)
        Rock Hound ProspectorMech AM-PRM-RH7A 'Rock Otter' (Federated Suns Convoy) takes 3 damage to CT (critical).
        Needs 7+ to destroy Searchlight, rolls 7.
        Searchlight destroyed!
            7 Armor remaining.
            Critical hit on CT. Roll is (8+2) = 10; 1 location.
            CRITICAL HIT on Engine.
        Rock Hound ProspectorMech AM-PRM-RH7A 'Rock Otter' (Federated Suns Convoy) has taken 1 engine hits this phase.
        Checking for engine explosion on 10, roll is 11.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
*** Rock Hound ProspectorMech AM-PRM-RH7A 'Rock Otter' (Federated Suns Convoy) DESTROYED by engine explosion! ***


Weapons fire for Rifleman RFL-3N #2 (1st Draconis Rangers)
    Large Laser at Rock Hound ProspectorMech AM-PRM-RH7A 'Rock Otter' (Federated Suns Convoy);  needs 11, rolls 6 : misses


    Large Laser at Rock Hound ProspectorMech AM-PRM-RH7A 'Rock Otter' (Federated Suns Convoy);  needs 11, rolls 7 : misses


    AC/5 at Rock Hound ProspectorMech AM-PRM-RH7A 'Rock Otter' (Federated Suns Convoy);  needs 8, rolls 2 : misses


    AC/5 at Rock Hound ProspectorMech AM-PRM-RH7A 'Rock Otter' (Federated Suns Convoy);  needs 8, rolls 7 : misses


This is shear WTF?  The only hit a Small Laser, but it did its job.  Boy did it do the job.

NightSarge

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Re: The Crazy Hits Thread - Reborn!
« Reply #1047 on: 25 August 2021, 10:42:31 »
Drove an enemy Mek of the map by an DFA attack.
« Last Edit: 25 September 2021, 08:03:41 by NightSarge »
"Nemo my name forevermore"
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NightSarge

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Re: The Crazy Hits Thread - Reborn!
« Reply #1048 on: 08 September 2021, 14:34:03 »
Several enemy hovers skidded of the map.
« Last Edit: 25 September 2021, 07:57:43 by NightSarge »
"Nemo my name forevermore"
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Kerfuffin(925)

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Re: The Crazy Hits Thread - Reborn!
« Reply #1049 on: 15 September 2021, 02:41:29 »
Not necessarily a crazy hit...
I took a star of elite Clan pilots, (2A, 2H, 1M) plus two bot supports against a pair somewhat upgraded regular Drac Mech/vee companies. They never stood a chance. They were significantly lighter.

For my actual addition to crazy hits. After I gave myself a /victory on the last turn I stopped my retreat and just turned around and gave some parting shots. End up pushing in the front of a Drac Balac (hybrid), blowing off its rotor, and critting out the ammo. I think it took upwards of 300 damage that turn.
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