AU Equipment Overview:
Blossom PPC - A special PPC that can switch mode between an LBX-like cluster weapon mode
to standard range PPC that scatters damage at 5 damage blocks.
Tactical MRM - An improved version of MRM launcher with less bulk, heat and salvo size in
exchange for twice the damage per missile and ability to use alternative munitions. Still has
same inaccuracy as MRM and can use Apollo MRM FCS
Strider II SR2-O
Base Tech Level: IS
-----------------------
Production: 3030
Weight: 40 tons
Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro
Internal: 67 (Endo-Steel)
Armor: 136/137 (Reflective)
Internal Armor
----------------------------------------
Head 3 9
Center Torso 12 18
Center Torso (rear) 5
Right Torso 10 16
Right Torso (rear) 4
Left Torso 10 16
Left Torso (rear) 4
Right Arm 6 12
Left Arm 6 12
Right Leg 10 20
Left Leg 10 20
Weapons Loc Heat Omni
--------------------------------
Streak SRM 6 LA 4 Pod
Streak SRM 6 RA 4 Pod
ER Medium Laser LT 5 Pod
ER Medium Laser RT 5 Pod
Ammo Loc Shots Omni
-----------------------------------
Streak SRM 6 Ammo RT 15 Pod
Streak SRM 6 Ammo RT 15 Pod
Equipment Loc Omni
----------------------------------
Bloodhound Active Probe LT Pod
CASE II RT Pod
Carrying Capacity
-----------------
One battle armor squad
Strider II SR2-O: Serving as a next generation modularmech, the Strider II came into the field and was a completely different beast than its predecessor. With light mech combat because mostly consisted of energy weapon, the Strider II is equipped with reflective armor to counter it. Although this might make it more vulnerable against melee, fall damage and artillery, the Strider II could be a very effective mech as long as its pilot is aware of its weakness. While lacking jumpjet, the O configuration can fire the streak SRM launcher and ER Medium with zero heat gain at all, allowing the pilot to fire constantly. A bloodhound active probe allows it to detect nearly all units on the battlefield besides those protected by the most advanced ECM suite.
Strider II SR2-OA
Base Tech Level: IS
Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro
Weapons Loc Heat Omni
------------------------------------
TAG LT 0 Pod
Small X-Pulse Laser LT 3 Pod
Heavy PPC RT 15 Pod
ER Small Laser CT 2 Pod
Small X-Pulse Laser CT 3 Pod
Equipment Loc Omni
--------------------------
Angel ECM Suite LT Pod
Strider II SR2-OA: Intented as a hunter-killer mech, the main firepower of this configuration came from its reliable heavy PPC that can potentially knock out battlemech in one shot. The TAG provides artillery protection, two small x-pulse laser provide anti-infantry firepower while its angel ECM suite allows it to bypass all active probe to approach its target.
Strider II SR2-OB
Base Tech Level: IS
Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro
Weapons Loc Heat Omni
------------------------
LRM 5 LA 2 Pod
LRM 5 LA 2 Pod
LRM 5 LA 2 Pod
LRM 5 RA 2 Pod
LRM 5 RA 2 Pod
LRM 5 RA 2 Pod
Ammo Loc Shots Omni
----------------------------
LRM 5 Ammo RT 24 Pod
LRM 5 Ammo RT 24 Pod
LRM 5 Ammo RT 24 Pod
Equipment Loc Omni
--------------------
CASE II RT Pod
Strider II SR2-OB: While it's a really odd fire support configuration, the B configuration is still capable of providing indirect fire support in a light combat scenario. Usage of alternative munitions such as smoke could also allow this configuration to provide tactical advantages to its lancemates quickly.
Strider II SR2-OC
Base Tech Level: Experimental IS
Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro
Weapons Loc Heat Omni
--------------------------------
Tactical MRM 15 RA 8 Pod
ER Medium Laser LT 5 Pod
ER Medium Laser LT 5 Pod
ER Medium Laser LT 5 Pod
Ammo Loc Shots Omni
-----------------------------
Tactical MRM 15 Ammo RT 8 Pod
Tactical MRM 15 Ammo RT 8 Pod
Equipment Loc Omni
--------------------
CASE II RT Pod
Strider II SR2-OC: With weapon loadout optimised for medium range combat, this configuration can provides massive punch with its tactical MRM along with three reliable ER medium lasers.
Strider II SR2-OD
Base Tech Level: IS
Movement: 7/11/7
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro
Weapons Loc Heat Omni
------------------------
ER PPC RA 15 Pod
Equipment Loc Omni
----------------------------------
PPC Capacitor RA Pod
Angel ECM Suite CT Pod
Targeting Computer LA Pod
Strider II SR2-OD: An incredibly difficult configuration to use properly, the D configuration does have the potential to score a sure cockpit shot at long range as long as its pilot is skillful enough to do it. Its jumpjet would also allow it to reach excellent vantage point or escape from enemy attention quickly.
Strider II SR2-OE
Base Tech Level: Experimental IS
Movement: 7/11/7
Engine: 280 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro
Weapons Loc Heat Omni
-------------------------------------
Medium X-Pulse Laser LA 6 Pod
Medium X-Pulse Laser LA 6 Pod
Medium X-Pulse Laser RA 6 Pod
Medium X-Pulse Laser RA 6 Pod
TAG HD 0 Pod
Strider II SR2-OE: Designed for close range combat, the E configuration use its medium x-pulse laser to unleash accurate blow at decent range. However, this build could overheat easily if the pilot isn't careful.
Strider II SR2-OF
Base Tech Level: IS
Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro
Weapons Loc Heat Omni
------------------------------------
Blossom PPC LT 10 Pod
ER Small Laser LT 2 Pod
Blossom PPC RT 10 Pod
Small X-Pulse Laser CT 3 Pod
Small X-Pulse Laser CT 3 Pod
TAG HD 0 Pod
Strider II SR2-OF: Built for anti-vehicle and anti-air purpose, the F configuration used the new blossom PPC to immobilise vehicle and aircraft quickly, two small x-pulse lasers serve as anti-infantry weapon.