Author Topic: Alpha Strike: Commander's Edition - 22 January 2024 (v6.03)  (Read 62652 times)

pokefan548

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Re: Alpha Strike: Commander's Edition - 7 June 2022 (v5.01)
« Reply #90 on: 05 August 2022, 10:26:44 »
Location: AS:CE Corrected 4th Printing (PDF), p. 86 Improved ATM (IATM#/#/#)

Issue: Under Magnetic Pulse, the effects include the target receiving a -1 target number to-hit next turn, making it easier to hit targets while under the effect of MagPulse.

Solution: Change
Quote
But if this attack hits a target in the Short range bracket, the target suffers a loss of 2 inches of Move, as well as a –1 Target Number modifier for all weapon attacks, throughout the following turn.
to
Quote
But if this attack hits a target in the Short range bracket, the target suffers a loss of 2 inches of Move, as well as a +1 Target Number modifier for all weapon attacks, throughout the following turn.
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Inspector2311

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Re: Alpha Strike: Commander's Edition - 11 October 2021 (v4.1)
« Reply #91 on: 08 August 2022, 14:35:14 »
p39, Ground Unit Transport
Add after last sentence in this section
"A transport may not mount/embark and dismount/disembark units in the same turn. Once a transport has mounted/embarked units, it may not dismount/disembark any units that turn, and once a transport has dismounted/disembarked units, it may not mount/embark units. A unit may not mount/embark and dismount/disembark in the same turn either."

I am confused by this one.  Doesn't it directly contradict page 39, right column, under the heading TRANSPORTING INFANTRY, last sentence of the fifth paragraph, which states,

"It is, however, permissible to mount an infantry unit, move its transport, dismount the infantry, and make attacks with the infantry unit all in the same turn."

nckestrel

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Re: Alpha Strike: Commander's Edition - 7 June 2022 (v5.01)
« Reply #92 on: 11 August 2022, 15:40:33 »
p38, Transporting Infantry
delete
"It is, however, permissible to mount an infantry unit, move its transport, dismount the infantry, and make attacks with the infantry unit all in the same turn."
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nckestrel

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Re: Alpha Strike: Commander's Edition - 7 June 2022 (v5.01)
« Reply #93 on: 13 August 2022, 16:58:42 »
p39, Transport Example.
"The infantry move first, saving at least 2 inches of their Move in order to mount the Maxim. After all the infantry have mounted, Lara then moves the Maxim up to its Move of 16 inches and then dismounts all the infantry. Both platoons may make weapons attacks during the upcoming Combat Phase."
change to
"The infantry move first, saving at least 2 inches of their Move in order to mount the Maxim. After all the infantry have mounted, Lara then moves the Maxim up to its Move of 16 inches. The next turn, Lara moves the Maxim up to its Move of 16 inches and dismounts all the infantry. The infantry platoon may not move this turn, but may make weapons attacks during the upcoming Combat Phase."

(note this is on top of a previous errata to this same paragraph).
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nckestrel

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Re: Alpha Strike: Commander's Edition - 7 June 2022 (v5.01)
« Reply #94 on: 17 August 2022, 22:40:00 »
p110, Master Unit List
"By clicking on the names of a listed unit, the user can then view more distinct stats for it, including—at the very bottom of the page—links to images of these units courtesy of CamoSpecs Online (www.camospecs.com), another partner site, online ordering options to obtain the appropriate miniature via Iron Wind Metals (www.ironwindmetals.com), and, if available, an Alpha Strike card for the model and variant selected. These Alpha Strike cads may then be copied, customized, and printed."
change to
"By clicking on the names of a listed unit, the user can then view more distinct stats for it, including related units, faction availability by era and an Alpha Strike card for the model and variant selected if available. These Alpha Strike cards may then be copied, customized, and printed."
« Last Edit: 18 August 2022, 03:01:59 by Xotl »
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nckestrel

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Re: Alpha Strike: Commander's Edition - 7 June 2022 (v5.01)
« Reply #95 on: 05 September 2022, 07:56:18 »
p50, Engine Hits
"an engine hit will cause the unit to generate 1 heat point any time it fires its weapons without delivering any extra damage from overheating."
change to
"an engine hit will cause the unit to generate 1 heat point in the End Phase if it made any weapon attacks in the turn. This heat is separate from overheating, and does not deliver any extra damage to the weapon attack."
« Last Edit: 05 September 2022, 14:57:36 by Xotl »
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Xotl

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Re: Alpha Strike: Commander's Edition - 5 September 2022 (v5.1 PRE)
« Reply #96 on: 05 September 2022, 15:08:45 »
I've just added a new mini-errata release to the first post to catch some stray errata bits, since there likely won't be another printing for a while.  Let me know if you find any issues with it; I'll be adding it to the main website in a week or two.
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nckestrel

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Re: Alpha Strike: Commander's Edition - 5 September 2022 (v5.1 PRE)
« Reply #97 on: 08 September 2022, 12:22:55 »
p56, Minefield Support
add to end of first paragraph
"Minefield Support cannot be stacked, no part of a minefield template can be placed to overlap another minefield template."
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Xotl

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Re: Alpha Strike: Commander's Edition - 14 September 2022 (v5.1)
« Reply #98 on: 14 September 2022, 03:07:11 »
5.1 has been uploaded to the main website, with all errata reported above.
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Ismar

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Re: Alpha Strike: Commander's Edition - 14 September 2022 (v5.1)
« Reply #99 on: 11 October 2022, 20:14:48 »
VERSION: Alpha Strike Commanders Ed corrected fifth printing
LOCATION: Page 46, red physical attack example
THE ERROR: the charging example still lists the old calculation of distance moved times two then divided by eight
THE CORRECTION: It should list a new calculation of size +1/2 TMM rounded down
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Descronan

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Re: Alpha Strike: Commander's Edition - 14 September 2022 (v5.1)
« Reply #100 on: 12 October 2022, 09:48:25 »
On page 38 of the Commander's Edition v5, Battle Armor is described as "external cargo". However, they do not operate as external cargo does on page 163. I recommend noting that Battle Armor does not follow the rules for External Cargo. I already checked the Errata 5.1 and these are not corrected:

Mechanized Battle Armor, 1st Paragraph:
"This allows the battle armor to be transported as a kind of
external cargo."

Change to:
"Although battle armor is a form of external cargo, it does not follow the rules for external cargo (see External Cargo p163)."



Further, on page 38, it states that battle armor can be struck "accidentally (see Applying Damage p49)." However, the rule in question is on page 48 under Mechanized Battle Armor.

Mechanized Battle Armor, 2nd Paragraph:
"Even though mechanized battle armor mounts up externally
on an Omni unit, battle armor units may not attack or be directly
attacked while mounted in this fashion—but they can be struck
accidentally (see Applying Damage, p. 49)."

Change to:
"Even though mechanized battle armor mounts up externally
on an Omni unit, battle armor units may not attack or be directly
attacked while mounted in this fashion—but they can be struck
accidentally (see Mechanized Battle Armor, p. 48)."

nckestrel

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Re: Alpha Strike: Commander's Edition - 14 September 2022 (v5.1)
« Reply #101 on: 13 October 2022, 10:00:19 »
p45, Natural 12
"Natural 12: If the attack roll is successful and the roll is a natural 12 (two 6s),"
change to
"Natural 12: If the attack roll is successful, deals at least one point of damage, and the roll is a natural 12 (two 6s),"

(TAG attack roll cannot cause a critical hit on a 12.  Nor a minimal damage attack that then fails to deal damage.)
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nckestrel

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Re: Alpha Strike: Commander's Edition - 14 September 2022 (v5.1)
« Reply #102 on: 15 October 2022, 20:03:16 »
p77, ECM
"Against hostile electronics, ECM has the following effects:"
change to
"ECM will disrupt the following hostile electronics on units within its area of effect, or that have an effect that has its line of sight for the effect go through the ECM’s area of effect."
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nckestrel

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Re: Alpha Strike: Commander's Edition - 14 September 2022 (v5.1)
« Reply #103 on: 20 October 2022, 13:36:07 »
p52, add new sidebar
Multiple Modifiers
When multiple cumulative effects apply to the same value, the general rule is they are applied in the order that they are received.
Temporary effects are an exception to the general order of applying effects. Temporary effects are effects that modify a unit’s value but can then be removed during gameplay.  These include effects from heat (see p. 52), morale effects from the Animal Mimicry, Antagonizer, or Demoralizer special pilot abilities (see pp. 92-93), and any effects that apply for a specific attack, such as reductions from a target’s defensive special abilities like Anti-Missile System (see p. 76) or Ballistic-Reinforced Armor (see p. 83). Temporary effects are always applied last, after permanent effects, regardless of the order they were received.   Temporary effects often have a marker (marking the unit’s current place on the heat scale, or a token placed on the unit for being intimidated) to denote the temporary effect, that is removed when the effect ends.
If two or more effects are applied to the same value at the same time, such as two defensive special abilities from a target unit being applied to an attack, apply any multiplying or dividing effects first, followed by any adding or subtracting effects. This only applies if the effects are applied at exactly the same time. If two units attack the same target, and both cause damage effects on the same value, they are applied in the order the attacks were resolved. The attacks are distinct and resolved in order. If an attacker has an option that modifies their attack value, and the target has an ability that modifies the attack value, the attacker option was made before the attack was applied to the target and is thus applied in that order. Temporary effects are always applied at the same time as all other temporary effects.
<<begin example text>>
Order Received Example
A unit suffers a critical hit to movement in turn 1, then the unit overheats in turn 2.  The movement critical hit was applied to MV at the end of turn 1, then the heat modifies it again at the end of turn 2.  They are applied in that order. If a unit is attacked twice in the same turn, and both attacks cause an MP hit that reduces the MV value, they are applied in the order the attacks are resolved. The first attack applies its effect on the target’s MV value, then the second attack applies its effect.
Temporary Effects Example
A unit with MV 10” on the unit card overheats by one heat in turn 1.  In the End Phase of turn 1 it will have -2” to MV from the first spot on the heat scale. It now has 8” MV. In turn 2, it then suffers an MP critical hit, that reduces its MV by half. The MP critical hit is a permanent effect, while heat is a temporary effect. So, the player first reduces the MV 10” by half for the permanent MP critical hit, to MV 5”. Then, the heat is applied to reduce the MV to 3”. In turn 3, after not making a weapons attack, the unit moves to 0 on the heat scale in the End Phase, restoring its MV to 5” for turn 4.
<<end example text>>

p78, Jump Jets
Add:
Any effect that reduces TMM By 50% will lower the JMPS# by 1, to a minimum of JMPS0.

p79, Submersible
An effect that reduces TMM by 50% will lower the SUBS# by 1, to a minimum of SUBS0.
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nckestrel

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Re: Alpha Strike: Commander's Edition - 14 September 2022 (v5.1)
« Reply #104 on: 01 November 2022, 16:34:14 »
p38, Mechanized Battle Armor
after first paragraph add
"A transport carrying Mechanized Battle Armor may not go airborne or use WiGE, VTOL, submersible or aerospace (thrust) movement."


« Last Edit: 29 November 2022, 09:01:24 by nckestrel »
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Jmlee236

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Re: Alpha Strike: Commander's Edition - 14 September 2022 (v5.1)
« Reply #105 on: 11 November 2022, 01:11:56 »
* VERSION: Alpha Strike Commander's Edition
    * LOCATION: Page 119, Heavy Striker/Cavalry Lance, Requirements
    * THE ERROR: "At least 3 units in this formation type must be of size 3, and none may be smaller than a size 2."
    * THE CORRECTION: "At least 3 units in this formation type must be of size 3 OR GREATER, and none may be smaller than a size 2." Campaign Ops says or larger, so I'm sure this was intended here.

pokefan548

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Re: Alpha Strike: Commander's Edition - 7 June 2022 (v5.01)
« Reply #106 on: 03 January 2023, 09:30:39 »
Location: AS:CE Corrected 4th Printing (PDF), p. 99 Speed Demon

Issue: Minor typo (mmovement).

Solution: Change "target mmovement modifier" to "target movement modifier".
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Kornstalx

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Re: Alpha Strike: Commander's Edition - 14 September 2022 (v5.1)
« Reply #107 on: 03 February 2023, 11:02:50 »
VERSION: Alpha Strike Commanders Ed corrected fifth printing
LOCATION: Page 46, red physical attack example
THE ERROR: the charging example still lists the old calculation of distance moved times two then divided by eight
THE CORRECTION: It should list a new calculation of size +1/2 TMM rounded down

In addition to this, the Skidding rules on pg. 75 of the 5th Print are now ambiguous as they are using the old (distance-based) charge rules as well.
New players have no clue how to how to handle Skids/Collision vs Charge anymore.

nckestrel

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Re: Alpha Strike: Commander's Edition - 14 September 2022 (v5.1)
« Reply #108 on: 07 February 2023, 15:23:14 »
p46, Death From Above
“On a successful DFA attack, the attacking unit delivers damage to its target equal to its Charge damage +1 (see Charge Attacks, left).”
Change to
“On a successful DFA attack, the attacking unit delivers damage to its target equal to its Charge damage +1 (see Charge Attacks, left). Add an additional +1 to DFA damage if the unit has strong jump jets (JMPS) special at 2+, and -1 to DFA damage if the unit has weak jump jets (JMPW) special at 2+.”
p46, Charge/DFA example
Replace example with:
“Brian is debating whether his PNT-9R Panther light ’Mech (Size 1, with a Move of 10”/16”j and TMM of 2) will Charge or DFA an enemy CES-3R Caesar (a heavy Size 3 ’Mech).
If the Panther charges, Brian calculates that it will deliver 2 points of damage (Size of 1 + half its TMM of 2 rounded down to 1) on a successful attack and will suffer 2 points of damage (half its TMM of 2 rounded down to 1, plus 1 as the Caesar is Size 3 or higher).
If the Panther attempts a DFA instead, this will add 1 to the charge damage for 3 damage from a DFA.  It will suffer 1 damage (the Panther’s Size value) if it hits. If the Panther misses, it will suffer 2 points of damage for its trouble (1 for its Size, + 1 for failed DFA).
Knowing that the Target Number modifier for a DFA is 2 points higher than a charge attack from the jumping movement attacker modifier but will have an increased defense from the higher jump TMM and the jumping target modifier, Brian must now choose between a DFA that will inflict more damage or the less damaging—but easier to pull off—charge.”
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paradox23

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Re: Alpha Strike: Commander's Edition - 14 September 2022 (v5.1)
« Reply #109 on: 27 February 2023, 01:19:32 »
ASCE 5th Printing
P. 84

Quote
CRITICAL-RESISTANT (CR)
A unit with this special ability features special armor or other protective features that reduces the chance and severity of a critical hit (including damage to structure, damage effects from armor-penetrating weapons, and hull breaches while in vacuum or underwater) . Any time an attack on this unit prompts a roll on its Critical Hits Table, apply a –2 modifier to the Critical Hit roll . Modified critical results of 1 or less are treated as No Critical Hit results .

The rule as written works as intended for crit rolls vs Exceptionally Large Units and Protomechs. However, it has unintended interactions with the Mech and Combat Vehicle Critical Hit charts.

Versus Mechs it decreases the likelihood of rolling a critical by 8.3% while increasing the odds of ammo explosions by 300%, increasing the overall likelihood of catastrophic critical and/or extra damage by 50%. Versus Combat Vehicles it both increases the likelihood of critical damage by 8.3%, and increases the likelihood of ammo explosion. Thus having the opposite effect of its intended purpose.

Possible solution - simply ignore critical rolls of 11-12. Ensuring that the likelihood of critical damage is reduced by 8.3% while also reducing the likelihood of catastrophic damage by 50%.

nckestrel

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Re: Alpha Strike: Commander's Edition - 14 September 2022 (v5.1)
« Reply #110 on: 31 March 2023, 19:14:55 »
p97, Hot Dog
"subtracts 2 from its target movement modifier"
change to
"subtracts 1 from its target movement modifier"
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nckestrel

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Re: Alpha Strike: Commander's Edition - 14 September 2022 (v5.1)
« Reply #111 on: 26 April 2023, 13:59:57 »
p32, Mobile versus Immobile
add as new paragraph
"If a unit begins the movement phase unable to move on its own, whether its immobile, shutdown, or being transported, carried or towed, the unit does not receive a movement this turn."
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Xotl

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Re: Alpha Strike: Commander's Edition - 25 May 2023 (v6.0 PRE)
« Reply #112 on: 25 May 2023, 16:25:57 »
The preview edition of this year's upcoming AS:CE errata is now up in the first post for review.  This is a monster errata doc, more than doubling the size of the previous one, so there's lots to take in (and review).  As always, feel free to report any mistakes in the document, but in the stickied Errata Discussion Thread rather than here.  The finalised version will go live on 6 June (including the table updates mentioned in the document; those aren't up yet).


EDIT: Document updated 30 May.
« Last Edit: 30 May 2023, 11:54:03 by Xotl »
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paradox23

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Re: Alpha Strike: Commander's Edition - 25 May 2023 (v6.0 PRE)
« Reply #113 on: 31 May 2023, 11:56:25 »
AS:CE

p.35
The Unit Movement Mode Table doesn't include VTOL as an Infantry Movement type.

(bonus query)
p.38
Are VTOL infantry meant to dismount airborne transports as standard ground infantry, like Jump infantry, or as their own thing?

nckestrel

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Re: Alpha Strike: Commander's Edition - 25 May 2023 (v6.0 PRE)
« Reply #114 on: 14 June 2023, 08:09:46 »
p43, Terrain Modifiers
"base is in contact with"
change to
"base overlaps"
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Xotl

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Re: Alpha Strike: Commander's Edition - 27 June 2023 (v6.0)
« Reply #115 on: 27 June 2023, 14:08:38 »
The 6.0 errata has been finalized and uploaded to the website, along with the referenced corrected tables compilation.
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Xotl

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Re: Alpha Strike: Commander's Edition - 27 June 2023 (v6.0)
« Reply #116 on: 28 June 2023, 08:11:03 »
6th printing, p. 40
Line of Sight, 4th para
The entire para should read:

"Infantry units occupying a building may ignore the building as blocking LOS, as long as their target may draw LOS to the occupied building."

However, the 6th printing only replaced the first sentence of that para with the sentence above, and left the rest of the para intact.  Everything from "Occupied terrain more than 2” from the base of the unit..." should be deleted.
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Xotl

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Re: Alpha Strike: Commander's Edition - 5 July 2023 (v6.01)
« Reply #117 on: 06 July 2023, 00:01:32 »
Errata updated to v6.01 to fix all formatting and duplication errors reported in the 6.0 document.  Thanks to Alfaryn for pointing out a bunch of these.
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ADG_Wraith

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Re: Alpha Strike: Commander's Edition - 14 September 2022 (v5.1)
« Reply #118 on: 12 July 2023, 20:28:55 »
Replace example with:
“Brian is debating whether his PNT-9R Panther light ’Mech (Size 1, with a Move of 10”/16”j and TMM of 2) will Charge or DFA an enemy CES-3R Caesar (a heavy Size 3 ’Mech).
If the Panther charges, Brian calculates that it will deliver 2 points of damage (Size of 1 + half its TMM of 2 rounded down to 1) on a successful attack and will suffer 2 points of damage (half its TMM of 2 rounded down to 1, plus 1 as the Caesar is Size 3 or higher).
If the Panther attempts a DFA instead, this will add 1 to the charge damage for 3 damage from a DFA.  It will suffer 1 damage (the Panther’s Size value) if it hits. If the Panther misses, it will suffer 2 points of damage for its trouble (1 for its Size, + 1 for failed DFA).
Knowing that the Target Number modifier for a DFA is 2 points higher than a charge attack from the jumping movement attacker modifier but will have an increased defense from the higher jump TMM and the jumping target modifier, Brian must now choose between a DFA that will inflict more damage or the less damaging—but easier to pull off—charge.”

Uhh, you'd want to choose a different unit than that one. PNT-9R on MUL is TMM1, mov 8"j.
Stinger STG-7S is a better option, with mov 12"/16"j and TMM2.

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Re: Alpha Strike: Commander's Edition - 5 July 2023 (v6.01)
« Reply #119 on: 18 July 2023, 12:06:38 »
p39, transport example
"They may then move half their MV value, for 1"f MV."
change to
"As they were not mechanized battle armor, they cannot jump when dismounting. They may move half their MV value, for 3" MV. "
Alpha Strike Introduction resources
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