Author Topic: Damocles Pocket Destroyer  (Read 498 times)

acksed

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Damocles Pocket Destroyer
« on: 27 March 2024, 20:44:43 »
First warship!

My thought here was that someone took note of the Concordat and went, "Yeah... let's try it."

Then shopped it around as an interstellar coastal patrol boat.

Code: [Select]
Damocles Pocket Destroyer
Mass: 380,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2750
Mass: 380,000
Battle Value: 65,220
Tech Rating/Availability: E/D-X-E-F
Cost: 10,268,140,000 C-bills

Fuel: 3,500 tons (8,750)
    Turns at Safe: 2916.67
    Turns at Max: 1250
    Burn Days 1G: 88.56
    Burn Days Max: 35.43
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 9
Heat Sinks: 5,152
Structural Integrity: 78

Armor
    Nose: 52
    Fore Sides: 42/42
    Aft Sides: 42/42
    Aft: 40

Cargo
    Bay 1:  Fighter (12)            6 Doors
    Bay 2:  Small Craft (4)         4 Doors
    Bay 3:  Cargo (21221.0 tons)    2 Doors

Ammunition:
    80 rounds of AR10 Killer Whale ammunition (400 tons),
    80 rounds of AR10 Barracuda ammunition (2,400 tons),
    720 rounds of LRM 20 ammunition (8 tons)

Dropship Capacity: 6
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 45
Life Boats: 45
Crew:  30 officers, 179 enlisted/non-rated, 59 gunners, 44 bay personnel, 60 marines

Notes: Mounts 530 tons of standard aerospace armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class       
Nose (994 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
1 Capital Missile Launcher (AR10 Launcher)  20   2(20)   2(20)   2(20)    2(20)   AR10       
    AR10 Barracuda Ammo (10 shots)
    AR10 Killer Whale Ammo (10 shots)
4 Small Laser                                4   1(12)    0(0)    0(0)     0(0)   Point Defense
5 Large Laser                               40   4(40)   4(40)    0(0)     0(0)   Laser       
5 LRM 20                                    30   6(60)   6(60)   6(60)     0(0)   LRM         
    LRM 20 Ammo (90 shots)

FRS/FLS (994 Heat)
4 Naval PPC (Heavy)                         900  60(600) 60(600) 60(600) 60(600)  Capital PPC
1 Capital Missile Launcher (AR10 Launcher)  20   2(20)   2(20)   2(20)    2(20)   AR10       
    AR10 Barracuda Ammo (10 shots)
    AR10 Killer Whale Ammo (10 shots)
4 Small Laser                                4   1(12)    0(0)    0(0)     0(0)   Point Defense
5 Large Laser                               40   4(40)   4(40)    0(0)     0(0)   Laser       
5 LRM 20                                    30   6(60)   6(60)   6(60)     0(0)   LRM         
    LRM 20 Ammo (90 shots)

RBS/LBS (434 Heat)
4 Naval Laser 55                            340  22(220) 22(220) 22(220) 22(220)  Capital Laser
1 Capital Missile Launcher (AR10 Launcher)  20   2(20)   2(20)   2(20)    2(20)   AR10       
    AR10 Barracuda Ammo (10 shots)
    AR10 Killer Whale Ammo (10 shots)
4 Small Laser                                4   1(12)    0(0)    0(0)     0(0)   Point Defense
5 Large Laser                               40   4(40)   4(40)    0(0)     0(0)   Laser       
5 LRM 20                                    30   6(60)   6(60)   6(60)     0(0)   LRM         
    LRM 20 Ammo (90 shots)

ARS/ALS (434 Heat)
4 Naval Laser 55                            340  22(220) 22(220) 22(220) 22(220)  Capital Laser
1 Capital Missile Launcher (AR10 Launcher)  20   2(20)   2(20)   2(20)    2(20)   AR10       
    AR10 Barracuda Ammo (10 shots)
    AR10 Killer Whale Ammo (10 shots)
4 Small Laser                                4   1(12)    0(0)    0(0)     0(0)   Point Defense
5 Large Laser                               40   4(40)   4(40)    0(0)     0(0)   Laser       
5 LRM 20                                    30   6(60)   6(60)   6(60)     0(0)   LRM         
    LRM 20 Ammo (90 shots)

Aft (434 Heat)
4 Naval Laser 55                            340  22(220) 22(220) 22(220) 22(220)  Capital Laser
1 Capital Missile Launcher (AR10 Launcher)  20   2(20)   2(20)   2(20)    2(20)   AR10       
    AR10 Barracuda Ammo (10 shots)
    AR10 Killer Whale Ammo (10 shots)
4 Small Laser                                4   1(12)    0(0)    0(0)     0(0)   Point Defense
5 Large Laser                               40   4(40)   4(40)    0(0)     0(0)   Laser       
5 LRM 20                                    30   6(60)   6(60)   6(60)     0(0)   LRM         
    LRM 20 Ammo (90 shots)

Quote
In many ways, the Damocles is a throwback to the early days of the Terran Hegemony. It is under-armoured for the modern day. It is not that fast. It is lacking a lithium-fusion battery. Further, it has smallish fuel bunkers and miserly amounts of cargo space for extended operations. What it is is affordable force-projection, system defence, counter-raiding and fleet-in-being for whatever system, or cluster of systems within jump range it calls home.

Where it differs from other Hegemony-era destroyers like the Carson or Davion is applying lessons learned from the Reunification War. The anti-fighter secondaries are lavish and well-stocked on all arcs. It stations its own fighter screen, and has a complement of two platoons of marines and small craft to enact boarding and counter-boarding. The majority of the capital weapons are energy-based, with the twelve Heavy Naval PPCs oriented towards the front arc. 6 drop collars allow it to bring a planetary invasion force, fighter carriers, assault dropships or Mule dropships to supplement its cargo. Its large grav-wheels make extended duty reasonably comfortable. There are enough lifeboats and escape pods for the whole crew. Finally, everything is built with solid, inexpensive and reliable parts.

"Affordable" is relative, however. Critics of the Damocles note that its inspiration, the Concordat, could be built for approximately 4/5ths the cost, and its obsolete predecessor, the Wagon Wheel, also had large grav decks. They also point out the token AR10s and the fact that their number and ammo load is suspiciously light if intended to complement the anti-fighter weaponry... but just enough if intended to load nuclear ordnance.
My Fic: [BattleTech] Not Invented Here - Technological progress is hard when you're all alone in the night... so why not send for help?