Author Topic: 100% Genuine Fake Rules  (Read 19017 times)

Force of Nature

  • Lieutenant
  • *
  • Posts: 843
  • Battletech and Paintball. Life is good.
Re: 100% Genuine Fake Rules
« Reply #90 on: 19 December 2016, 22:38:01 »
YouTube Time on Target Artillery

Sir Chaos

  • Captain
  • *
  • Posts: 3086
  • Artillery Fanboy
Re: 100% Genuine Fake Rules
« Reply #91 on: 20 December 2016, 05:32:21 »
If Swarm-Is were in any way smart, they wouldn't go after friendly units at all.

(I know that's for balance reasons, but calling Swarm-Is smart is like praising the intelligence of a person who has learned to close his eyes before walking into the wall, when everyone else uses the doorway.)

In the land of the blind, the one-eyed is king.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

"Ultima Ratio Regis" ("The Last Resort of the King")
- Inscription on cannon barrel, 18th century

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40753
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: 100% Genuine Fake Rules
« Reply #92 on: 20 December 2016, 11:56:29 »
In the land of the blind, the one-eyed man probably has the worst hearing. ^-^
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Cryhavok101

  • Captain
  • *
  • Posts: 1840
Re: 100% Genuine Fake Rules
« Reply #93 on: 20 December 2016, 12:01:00 »
In the land of the blind, the one eyed person is probably a pariah for his crazy ideas about vision. He was probably kicked out of society and lives on stolen meals.

Kit deSummersville

  • Precentor of Lies
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 10397
  • The epicness continues!
    • Insights and Complaints on Twitter
Re: 100% Genuine Fake Rules
« Reply #94 on: 20 December 2016, 12:04:00 »
In the land of the blind, the one-eyed is king.

Until he realizes there are no light switches.
Looking for an official answer? Check the Catalyst Interaction Forums.

Freelancer for hire, not an official CGL or IMR representative.

Everyone else's job is easy, so tell them how to do it, everyone loves that!

Millard Fillmore's favorite BattleTech writer.

mbear

  • Stood Far Back When The Gravitas Was Handed Out
  • Major
  • *
  • Posts: 4497
    • Tower of Jade
Re: 100% Genuine Fake Rules
« Reply #95 on: 27 December 2016, 14:25:05 »
(I know that's for balance reasons, but calling Swarm-Is smart is like praising the intelligence of a person who has learned to close his eyes before walking into the wall, when everyone else uses the doorway.)

Hey if he does it enough times he'll make his own doorway. Then won't you feel silly criticizing him?
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40753
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: 100% Genuine Fake Rules
« Reply #96 on: 27 December 2016, 14:49:09 »
I'll criticize him from behind the second wall, the steel-reinforced one. And keep a car handy in case he gets through that one.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Cryhavok101

  • Captain
  • *
  • Posts: 1840
Re: 100% Genuine Fake Rules
« Reply #97 on: 27 December 2016, 15:18:36 »
I'd just put d4s and lego in his path. He'll either bleed out or beg for death long before he breaks through anything.

THEMONSTER

  • Corporal
  • *
  • Posts: 55
Re: 100% Genuine Fake Rules
« Reply #98 on: 29 January 2017, 20:19:14 »
you can eject whenever

You can, you just have to declare it in the end faze of the tern before you eject. (I don't have TO handy at the  moment so correct me if I'm wrong.)
Blaine Lee Pardoe did nothing wrong.

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25626
  • It's just my goth phase
Re: 100% Genuine Fake Rules
« Reply #99 on: 30 January 2017, 03:30:41 »
You may wish to re-read the first post in this thread.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

LastChanceCav

  • Captain
  • *
  • Posts: 2519
  • Repossessing the dispossessed ...
Re: 100% Genuine Fake Rules
« Reply #100 on: 16 February 2017, 20:05:32 »
Floating crits are the default.

+1

I learned BT from friends who had the books. It wasn't until about 15 years later when TW came out that I realized this wasn't the "default".

Cheers,
LCC
Last Chance Engineering - Bespoke Battlemechs for the refined gentleperson.

Xotl

  • Dominus Erratorum
  • BattleTech Developer
  • Lieutenant Colonel
  • *
  • Posts: 11642
  • Professor of Errata
Re: 100% Genuine Fake Rules
« Reply #101 on: 16 February 2017, 20:34:11 »
By the way, thanks all for contributing to this thread.  In case it didn't become clear, I was collecting information and material for the Common Misconceptions chapter of the BattleMech Manual.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

CrazyGrasshopper

  • Warrant Officer
  • *
  • Posts: 483
Re: 100% Genuine Fake Rules
« Reply #102 on: 16 February 2017, 22:14:44 »
By the way, thanks all for contributing to this thread.  In case it didn't become clear, I was collecting information and material for the Common Misconceptions chapter of the BattleMech Manual.

You can also add this one: a target movement modifier is always based on the total number of hexes the 'Mech moved.

While it's usually correct, there is an exception: the 'Mech declared walking movement, moved backwards to some point and then moved forward. In this case only the hexes the 'Mech moved forward are counted when determining the target movement modifier.

That's a subtle moment, I think, I am not the only person who had such misconception for some time.