Author Topic: Total Warfare  (Read 33304 times)

Xotl

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Total Warfare
« on: 16 May 2011, 23:47:46 »
Thread is closed: current thread is here:
http://bg.battletech.com/forums/index.php?topic=33530.0


This thread is for all issues and problems with Total Warfare.

Product Link: http://bg.battletech.com/?wpsc-product=total-warfare

The current errata version is 2.2, and can be found here:
http://bg.battletech.com/errata_files/CAT35001_Total_Warfare_Errata_2.2.pdf

There are three revisions of Total Warfare - be sure to cite which release you're working from:
2006 - first printing (FanPro)
2007 - second printing (Catalyst)
2011 - third printing (Catalyst)

Please remember to follow the errata report template when reporting issues.  Thanks.



Developer-Level Errata
In case of any contradiction, developer-level errata takes precedence over the current errata document.

* Landing (p. 87)
Replace the entire first paragraph with the following: "Any units beginning the movement phase one altitude above the underlying terrain can attempt to land on any available ground hex on a map. They may make either a vertical or horizontal landing. The landing replaces the unit's normal movement for the turn, preventing any other air or ground movement. Units using the Aerospace Units on Ground Mapsheets rules, p.91, must use the hex they currently occupy instead of choosing any hex on the mapsheet."

* Firing at Immobile Targets (p. 110)
Replace "Players may make aimed shots against units that are shut down or whose warrior is unconscious, using any weapons other than missile launchers and LB-X autocannon firing cluster munitions" with "Players may make aimed shots against units that are shut down or whose warrior is unconscious, using any weapons other than missile launchers, LB-X autocannon firing cluster munitions, Hyper-Assault Gauss Rifles, or Rapid-Fire weapons firing more than one shot."

* LRM Indirect Fire (p. 111)
First paragraph, after the second sentence ("this unit is referred to as the spotter"), insert the following new sentence:
"In order to serve as a spotter, the unit must not have charged or launched a Death From Above attack that turn."

Third paragraph (first one after the bullet points), first sentence:
"Finally, if the spotting unit makes any attacks in the turn that it spots for another unit, apply a +1 modifier to all of the spotting unit’s attacks, as well as a +1 modifier to the LRM indirect fire attack."
Change to:
"Finally, if a unit makes any attacks during the Weapon Attack Phase of a turn that it also spots for another unit, apply a +1 modifier to those attacks, as well as a +1 modifier to the LRM indirect fire attack."

* Infantry Carrier (p. 223)
Change: "Mechanized infantry: Mechanized infantry cannot be carried using these rules, unless the carrying unit is a Large Support Vehicle, small craft or Large Craft."

To: "Mechanized infantry: Mechanized infantry can only be carried by a Combat or Medium Support Vehicle over 100 tons or any Large Support Vehicle, small craft or Large Craft."

* 'Mech Lifting Capabilities (p. 261)
Add the following to the end of this section, as part of the same paragraph: "Note that 'Mechs suffer no movement penalties provided that they are carrying no more than 10% of their constructed weight (20% with active Triple-Strength Myomer)."

* Random 'Mech Allocation Table: Inner Sphere 1 (p. 267)
Under Assault 'Mechs for House Kurita, #5 slot, change the entry to "SD1-O Sunder [90] (3058)*"

* Control Roll Table (p. 311)
Remove the following line from the Control Roll Table: "Hovering (Spheroids)"
« Last Edit: 08 December 2016, 12:11:28 by Xotl »
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Re: Total Warfare
« Reply #1 on: 27 May 2011, 18:01:41 »
In the footnotes of both the tables on p. 303 TW and p. 304 TW, there's the line "§See Burst-Fire Weapon Damage Vs. Conventional infantry Table, either p. 217 or p. 309." It seems the table in question is on p. 310 TW, not p. 309 TW. The 217 reference is fine.

Found in the "Corrected Third Printing" .pdf
« Last Edit: 20 August 2012, 22:58:54 by Xotl »
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Re: Total Warfare
« Reply #2 on: 06 June 2011, 02:10:27 »
Product Type: Print (FanPro 1st edition, though it appears to be repeated over the TW line) (p. 271 & 273 for Third Release)
Issue: Random skill rolls and tables.
Page: 272-273

The text calls for Clan MechWarriors to apply a +1 bonus to their random skill rolls, while Vehicle crews subtract 1 instead:

Quote
"For Clan MechWarriors, add 1 to each roll result; subtract 1 for Clan vehicle warriors."

The table has room for results that go up to 8, which is unreachable on 1D6+1.

Past iterations of the random skill rolls (BMR, BTC) had Clan MechWarriors applying a +2 modifier to their random skill rolls. Vehicle crews had a -2 modifier.

Solution: Either change the text to "For Clan MechWarriors, add 2 to each roll result; subtract 2 for Clan vehicle warriors." or change the charts so that 7 is the maximum result obtainable.
« Last Edit: 20 August 2012, 23:03:23 by Xotl »
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Re: Total Warfare
« Reply #3 on: 12 June 2011, 15:15:35 »
Page 305 ADDITIONAL CLAN WEAPONS AND EQUIPMENT FOR BATTLE ARMOR table.

Advanced SRMs are listed as 1/Msl C2.

Should be: 2/Msl C2.
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Re: Total Warfare
« Reply #4 on: 19 August 2011, 02:11:18 »
P. 114, Daishi X example:

- carries an SRM4 without Artemis IV
- carries an LRM15 with Artemis IV

Per TM, p. 231, "all applicable launchers on the unit must be enhanced in the same fashion" - which means the SRM4 should also gain Artemis IV.

This in turn means that in the p. 116 example 2 missiles hit which accordingly has to be addressed on p. 120, too.
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Re: Total Warfare
« Reply #5 on: 23 August 2011, 05:15:21 »
On page 53 the Goshawk on the picture shows the insignia of the 1st  Division of  WoB not the one of the twelfth.

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Re: Total Warfare
« Reply #6 on: 12 September 2011, 17:24:32 »
Page 7, Playtesters/Proofers/Fact Checkers

Change "Ken Horner" to "Ken' Horner"
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Re: Total Warfare
« Reply #7 on: 23 September 2011, 10:49:56 »
p38, Pavement

Change 'cement' to 'concrete.'


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Re: Total Warfare
« Reply #8 on: 08 October 2011, 00:23:21 »
How about the lengthy explinantion on how 2 hexes of heavy woods and/or 1 hex of light woods and 1 hex of heavy woods blocks LOS?  It seems like it'd be easier to say something like "1 hex of heavy woods plus any other wooded hex blocks LOS."


Errata Coordinator: though feedback is valuable, this forum is for reporting errors, not suggestions as to what you'd like to see.  Thank you.
« Last Edit: 08 October 2011, 02:12:27 by Xotl »

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Re: Total Warfare
« Reply #9 on: 13 October 2011, 19:25:20 »
On the Additional Inner Sphere Weapons and Equipment for Battle Armor in the back, the Pop-up Mine is not listed.
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Re: Total Warfare
« Reply #10 on: 19 October 2011, 21:50:06 »
Total War page 215, Attacks Against Conventional infantry:**

"Once a non-conventional infantry unit has made a successful attack against a conventional infantry unit, consult the Number of Conventional Troopers Hit column on the Non-Infantry Weapon Damage Against Infantry Table (see p. 216) and compare it to the type and damage value of each weapon that successfully strikes the target to determine how many troops have been eliminated." (Underlining highlights wording to be changed)

Needs to change to:

"Once a non-infantry unit has made a successful attack against a conventional infantry unit, consult the Number of Conventional Troopers Hit column on the Non-Infantry Weapon Damage Against Infantry Table (see p. 216) and compare it to the type and damage value of each weapon that successfully strikes the target to determine how many troops have been eliminated." (Underlining highlights changed wording)

As it stands, the current wording appears to require Battle Armor to use the Non-Infantry Weapon Damage Against Infantry Table just like 'Mechs, Combat Vehicles, etc, since Battle Armor are obviously "non-conventional infantry". However, that contradicts the rules that govern Damage from Other Infantry Units (TW p216) and both the Non-Missile Attacks and Missile Attacks (TW p218) rules in the Battle Armor section, which indicate that Battle Armor damage is applied without refering to the Non-Infantry Weapon Damage Against Infantry Table.
« Last Edit: 04 January 2013, 05:05:28 by Xotl »

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Re: Total Warfare
« Reply #11 on: 28 January 2012, 10:56:21 »
PDF page 246, Corrected Third Printing**

"One rocket launcher occupies the same space as one bomb."

The rocket launcher size is unspecified.  Per AT2R page 38, it should be a Rocket Launcher 10.
« Last Edit: 04 January 2013, 05:04:56 by Xotl »

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Re: Total Warfare
« Reply #12 on: 28 February 2012, 00:01:45 »
Product Type: PDF, corrected third printing**

Page 102, example after Underwater Attacks:

Current paragraph:

Finally, the ’Mech in Hex J has partial cover from the units in Hexes A, B, C, D and E. For the units in Hexes A, C, D and E, the partial cover comes from the terrain i MM MM n Hex 4, which is one level below the LOS height of the ’Mech in Hex J, and is adjacent to the ’Mech in Hex J along the LOS. For the DropShip in Hex B, whose LOS does not pass through Hex 4, the ’Mech still has partial cover because it is standing in Depth 1 water.

Suggested correction: All references to "Hex 4" should be to "Hex 5" instead.

« Last Edit: 04 January 2013, 05:05:08 by Xotl »
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EnochRoot

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Re: Total Warfare
« Reply #13 on: 28 February 2012, 00:03:34 »
Product Type: PDF, corrected third printing

Page 109, Underwater Line Of Sight Table

The "1" in "'Mech at Depth 1" should not be a superscript (two occurrences in the table).

The "6" in "Yes6" should be a superscript.
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EnochRoot

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Re: Total Warfare
« Reply #14 on: 29 February 2012, 20:30:27 »
Product Type: PDF, corrected third printing

Page 120, Missile Weapons, second sentence: "Anytime" should be "Any time"

Page 121, Underwater Units, second paragraph, last sentence: "... non-functional" should be "... non-functional." (Missing a period at the end).
« Last Edit: 29 February 2012, 21:39:07 by EnochRoot »
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Re: Total Warfare
« Reply #15 on: 17 March 2012, 02:32:05 »
PDF, page 264 (unsure of printing)

Problem:

In the Assigning 'Mechs section, under "Notes," the wording of "represent a 'plain vanilla' selection of a faction's force" leaves too much room for interpretation as to how accurately these tables represent a given faction's equipment.

Suggested Change:

Replace "represent a 'plain vanilla' selection of a faction's force, circa 3070" with "are meant to give a 'quick and dirty' approximation of a faction's force, circa 3070, and shouldn't be taken as  strict 'canon'." Or something to that effect, to make clear that RATs are a game tool and not canon fluff.
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Re: Total Warfare
« Reply #16 on: 17 March 2012, 08:35:19 »
Product Type: PDF, corrected third printing

Page 222, Aerospace Units, second sentence: "... and takes on hit consisting of 4D6 ..." should be "... and takes one hit consisting of 4D6 ..."
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Re: Total Warfare
« Reply #17 on: 29 March 2012, 23:28:12 »
Product Type: PDF, corrected third printing

Page 22, vehicle images on the right side of the page: "Surface Navel Vessel" should be "Surface Naval Vessel".
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Re: Total Warfare
« Reply #18 on: 11 April 2012, 23:02:20 »
2006 FanPro print, but the Errata doesn't list this yet.

pg 87, End of third paragraph and beginning of fifth paragraph both contain the same sentence "Fighters equipped with VSTOL require five ground-map hexes in which to land."

I suggest removing the second instance, as it is better placed in the third paragraph.

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Re: Total Warfare
« Reply #19 on: 18 April 2012, 16:56:22 »
Xotl

The current wording for the Target Acquisition Gear rules (p.142) are rather vague on how it works.

"Targeting acquisition gear designates (or “paints”) an enemy unit to be struck by another unit’s weapons. Instead of making
a to-hit roll for TAG during the Weapon Attack Phase, all units needing to make TAG to-hit rolls do so after the end of the
Movement Phase (Aerospace), but before the beginning of the Weapon Attack Phase (initiative is still followed, however).

To use TAG equipment for target designation, calculate the to-hit number as for a standard weapon attack. Unlike spotting
for indirect LRM fire (see LRM Indirect Fire, p. 111), a unit can use TAG to spot and make a weapon attack with no additional
to-hit penalty."


If the to-hit roll fails (meaning the TAG spotter fails to designate the target), TAG has no further eff ect. If the to-hit roll is successful, the system designates the target for that turn’s Weapon Attack Phase; the target unit is designated for any
number of attacks from any number of units using TAG."

I remember this causing a number of comprehension issues in the past on the forums, and the wording remains the same.  There are two issues here.  The first is that in comparing use of TAG to LRM indirect fire and using the term "spot and fire" the implication is that TAG may be used to spot for indirect LRM fire, yet as Total Warfare never specifies that this is only the case for Semi-Guided LRMs, we are left with the implication that you can guide standard LRMs with TAG, simply without the benefits listed under Semi-Guided LRMs, but with the benefit given above for TAG.

Secondly, the last part, "units using TAG." has been misinterpreted to mean units carrying the TAG equipment, not weapon systems designed to interact with the TAG designation.  I suggest the following rewrite.

"Targeting acquisition gear designates (or “paints”) an enemy unit to be struck by another unit’s weapons. Instead of making
a to-hit roll for TAG during the Weapon Attack Phase, all units needing to make TAG to-hit rolls do so after the end of the
Movement Phase (Aerospace), but before the beginning of the Weapon Attack Phase (initiative is still followed, however).

To use TAG equipment for target designation, calculate the to-hit number as for a standard weapon attack. TAG designation is not the same as spotting for indirect LRM Fire (p.111) and thus no penalty is incurred for weapons fire by the unit using TAG later in the Weapon Attack Phase.

If the to-hit roll fails (meaning the TAG spotter fails to designate the target), TAG has no further effect. If the to-hit roll is successful, the system designates the target for that turn’s Weapon Attack Phase.  Friendly units may indirect fire Semi-Guided LRMs at the target unit following all the standard rules for Indirect LRM Fire (p.111), treating the designated target unit as spotted.  Other weapons or equipment may benefit from firing on a target designated by TAG, as described in their rules."

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Re: Total Warfare
« Reply #20 on: 26 April 2012, 08:19:22 »
(Not sure if this goes here or in the rules questions section, feel free to move it if necessary)

Third edition pdf
Cargo Carriers, Movement Penalties, Pg 261

Problem:
Quote
Cargo weighing up to a quarter of the carrying unit’s weight subtracts 3 from—or cuts in half, rounding down—the carrier’s Walking/Cruising MP, whichever is less. A unit carrying a load weighing more than a quarter of its own tonnage may only move at half its Walking/Cruising MP (round down).
So going by this wording a 'Mech with normally a 3/5 speed, carrying 15% of it's weight, would be a 0/0, but if it doubled the weight it was carrying to 30%, it's speed would now be 1/2. That doesn't seem right.

Correction: change the part in bold
Quote
Cargo weighing up to a quarter of the carrying unit’s weight subtracts 3 from—or cuts in half, rounding down—the carrier’s Walking/Cruising MP, whichever modified speed is greater. A unit carrying a load weighing more than a quarter of its own tonnage may only move at half its Walking/Cruising MP (round down).
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Re: Total Warfare
« Reply #21 on: 26 April 2012, 09:08:56 »
"...whichever reduction is less." might be an easier way to clarify that statement.
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Re: Total Warfare
« Reply #22 on: 28 April 2012, 20:04:56 »
* Hyper-Assault Gauss Rifle (p.136 PDF)
Critical Hits
Quote
Treat a critical hit against a hyper-velocity Gauss
rifle as an ammunition explosion in the location containing the
critical slot struck

Change to "Hyper-Assault" or HAG as is used in the rest of the section

2006 FanPro PDF
« Last Edit: 28 April 2012, 20:09:57 by chanman »

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Re: Total Warfare
« Reply #23 on: 04 June 2012, 08:16:33 »
PDF, Third Corrected Printing.

Problem: Typo, extra space, p12

Quote
Clan Invas ion (3052, 3057)

Solution: Change "Invas ion" to "Invasion.

Problem: Typo, misspelling, p58

Quote
Unit Heights
Various units rise a number of levels above the level of the underlyiing hex they are in, depending on the unit type (see Unit Heights, p. 99, in Combat). These heights must be taken
into consideration when dealing with the stacking limits of each elevation (or depth) in a hex.

Solution: Change "underlyiing" to "underlying".

Problem: Typo, misspelling, p60

Quote
Special Cases (Continud)

Solution: Change "Continud" to "Continued".

p. 113, PDF, 3rd printing, Area Effect Weapons:
For example, an AE weapon that damages a single water hex would apply it’s standard damage
Change to:
For example, an AE weapon that damages a single water hex would apply its standard damage
« Last Edit: 16 October 2012, 05:13:16 by Xotl »

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Re: Total Warfare
« Reply #24 on: 17 June 2012, 11:07:47 »
PDF, Corrected Third Printing

Dropping to the Ground, page 49.

Problem: The paragraph states that you simply can Drop to the Ground after your movement. It could be argued that you could Drop to the Ground at the end of a Jump movement.

Solution: Add a line that says something like "You may only Drop to the Ground after a Walk or Run movement."
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Re: Total Warfare
« Reply #25 on: 02 July 2012, 08:56:55 »
PDF, corrected 3rd printing

Movement Costs Table, p. 52

Footnote 9 = "Wheeled Support Vehicles with either the Monocycle or Bicycle Chassis and Controls modification can enter a light woods hex."

Correct, but the Monocycle and Bicycle Chassis modifications pertain to both Wheeled and Hover support vehicles, per TM, p. 122. Thus:

- add the footnote 9 to the Hover entry in the Light Woods line
- change the footnote to "Hover and Wheeled Support Vehicles with either the Monocycle or Bicycle Chassis modification can enter a light woods hex."


Also note that the updated notation style is simply "Chassis modification" instead of Chassis and Controls. This also pertains to:

Footnote 6: change to "If a wheeled Support Vehicle lacks the Off-Road Vehicle Chassis modification, then movement costs 1 additional MP per hex."


EDIT: this obviously also applies to the repeat of the table on p. 306.
« Last Edit: 02 July 2012, 08:59:23 by jymset »
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Xotl

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Re: Total Warfare
« Reply #26 on: 28 August 2012, 21:00:01 »
PDF, 3rd printing, p. 242, Air To Ground Attacks

Though heavily implied, it isn't actually stated that an aerospace unit can only make one ground to air attack per turn.  As this is indeed the case, errata is required here.
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Xotl

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Re: Total Warfare
« Reply #27 on: 30 August 2012, 18:34:48 »
PDF, 3rd printing, p. 220 (Swarm Attacks):

Though this is not stated, swarming Infantry may not be the target of weapon attacks.  Most likely place for this ruling is in the fourth paragraph.  p. 222 (Attacks Against Swarmed Units) may be another place.
« Last Edit: 30 August 2012, 18:49:01 by Xotl »
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Xotl

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Re: Total Warfare
« Reply #28 on: 11 September 2012, 17:10:20 »
PDF, 3rd printing, Page 111, LRM Indirect Fire:

First paragraph, after the second sentence ("this unit is referred to as the spotter"), insert the following new sentence:
"In order to serve as a spotter, the unit must not have charged or launched a Death From Above attack that turn."

Third paragraph (first one after the bullet points), first sentence:
"Finally, if the spotting unit makes any attacks in the turn that it spots for another unit, apply a +1 modifier to all of the spotting unit’s attacks, as well as a +1 modifier to the LRM indirect fire attack."
Change to:
"Finally, if a unit makes any attacks during the Weapon Attack Phase of a turn that it also spots for another unit, apply a +1 modifier to those attacks, as well as a +1 modifier to the LRM indirect fire attack."
« Last Edit: 12 September 2012, 20:02:16 by Xotl »
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Xotl

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Re: Total Warfare
« Reply #29 on: 12 September 2012, 13:00:01 »
PDF, 3rd printing

Page 86, Launching:
Fourth paragraph, after the last sentence insert the following new sentence:
"Fighters or small craft with destroyed landing gear cannot launch at all (merely damaged landing gear has no effect)."

Page 88, Liftoff:
After the second paragraph, but before "Taxiing", insert the following new paragraph:
"In both cases, destroyed landing gear prevents any liftoff attempt."

Page 88, Liftoff:
Taxiing, second paragraph, after the last sentence insert the following new sentence:
"Destroyed landing gear prevents taxiing altogether (merely damaged landing gear has no effect)."

Page 88, Failed Liftoff Maneuver Table, result 6:
Delete the following (now redundant):
"The unit cannot attempt another liftoff until repairs are completed."
« Last Edit: 12 September 2012, 13:05:40 by Xotl »
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