1
Alpha Strike / Re: What is the largest AS game you have played in, run, or seen?
« Last post by Force of Nature on Today at 21:59:39 »Mid game back
Definitely not got the exposure to the guy as a player here. His reputation reminds me a little of Claude Lemieux. So that's good but also not so good, lol...I have to agree Tom is no Claude. I will say though if Tom was on a more talented team in his career he's probably contributing more scoring department vs with his fist. I wouldn't necessarily want to see him on the ice against the Caps, but he'd have more value trading him to a contender where he'd likely benefit from a deeper roster.
Clearly, he's no Claude, though
Guardsman GND-3N
Mass: 15 tons
Chassis: Industrial Industrial Biped
Power Plant: 60 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
5 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: D/D-E-E-D
Cost: 778,125 C-bills
Type: Guardsman
Technology Base: Inner Sphere (Standard)
Tonnage: 15
Battle Value: 225
Equipment Mass
Internal Structure Industrial 3
Engine 60 Fusion 1.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 10 0
Gyro 1
Cockpit 3
Armor Factor (Heavy Industrial)55 3.5
Internal Armor
Structure Value
Head 3 9
Center Torso 5 8
Center Torso (rear) 2
R/L Torso 4 6
R/L Torso (rear) 2
R/L Arm 2 4
R/L Leg 3 6
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
Machine Gun CT 1 0 0.5
4 Heat Sink RT 4 - 4.0
Machine Gun RT 1 0 0.5
Machine Gun Ammo (100) RT 1 - 0.5
Machine Gun LA 1 0 0.5
4 Heat Sink LT 4 - 4.0
Machine Gun LT 1 0 0.5
Machine Gun RA 1 0 0.5
Actually, if you allow SPAs, you don't need to dedicate tonnage at all to get the Called Shot ability. Maximum Tech had the 'Bull's-eye Marksman' advanced pilot ability which granted the pilot the same ability with some strict restrictions. (Stationary and can only be done with one weapon and no other weapons fire from the pilot that turn.)
I imagine they ported that over to the current batch of SPAs. It would give Trueborn pilots something to really set them apart if they're granted one SPA like this as part of their generation at the start of a game.