Author Topic: Escorpion SRM and LRM carriers (with other zany refits)  (Read 3621 times)

Sartris

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tfw clan retrotech is better than is tech

Code: [Select]
SRM Carrier (Imperio)

Mass: 60 tons
Movement Type: Tracked
Power Plant: 240 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Ferro-Fibrous
Armament:
     8 Improved SRM 6
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3150
Tech Rating/Availability: F/X-X-X-X
Cost: 2,784,000 C-bills

Type: SRM Carrier
Technology Base: Clan (Experimental)
Movement Type: Tracked
Tonnage: 60
Battle Value: 1,290

Equipment                                          Mass
Internal Structure                                    6
Engine                        240 Fuel Cell          14
Cruising MP: 4
Flank MP: 6
Heat Sinks:                   1                       0
Control Equipment:                                  3.0
Power Amplifier:                                    0.0
Armor Factor (Ferro)          172                     9

                          Internal   Armor   
                          Structure  Value   
     Front                   6         52   
     R/L Side               6/6      43/43   
     Rear                    6         34   


Weapons
and Ammo                   Location    Tonnage   
8 Improved SRM 6s           Front        24.0   
Improved SRM 6 Ammo (60)     Body        4.0     

Code: [Select]
LRM Carrier (Imperio)

Mass: 60 tons
Movement Type: Tracked
Power Plant: 180 Fuel Cell
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Ferro-Fibrous
Armament:
     5 Improved LRM 20
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3150
Tech Rating/Availability: F/X-X-X-X
Cost: 3,670,400 C-bills

Type: LRM Carrier
Technology Base: Clan (Experimental)
Movement Type: Tracked
Tonnage: 60
Battle Value: 1,571

Equipment                                          Mass
Internal Structure                                    6
Engine                        180 Fuel Cell         8.5
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   1                       0
Control Equipment:                                  3.0
Power Amplifier:                                    0.0
Armor Factor (Ferro)          153                     8

                          Internal   Armor   
                          Structure  Value   
     Front                   6         47   
     R/L Side               6/6      38/38   
     Rear                    6         30   


Weapons
and Ammo                    Location    Tonnage   
5 Improved LRM 20s           Front        25.0   
Improved LRM 20 Ammo (48)     Body        8.0     
« Last Edit: 13 June 2020, 21:50:14 by Sartris »

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Wolf72

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Re: Escorpion SRM and LRM carriers
« Reply #1 on: 12 June 2020, 18:26:05 »
What's an improved SRM-6, which seems to be the same mass as a IS standard SRM-6? (if it goes out to 12 hexes, that'd be pretty cool and I think we need something like that! not crazy munchy, but seems to fit a cool niche)

Improved LRM looks to be simply a clan LRM system.
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Re: Escorpion SRM and LRM carriers
« Reply #2 on: 12 June 2020, 19:49:57 »
Better range, yeah. SRMs get 4/8/12. Improved LRMs have the same combat stats but are half the weight

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Re: Escorpion SRM and LRM carriers
« Reply #3 on: 12 June 2020, 19:54:08 »
Bah.

What a waste of an opportunity.  The Imperio is DOOMED!  Where's your trailer hitch and RL bombardment trailer?
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Wolf72

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Re: Escorpion SRM and LRM carriers
« Reply #4 on: 12 June 2020, 21:16:37 »
Better range, yeah. SRMs get 4/8/12. Improved LRMs have the same combat stats but are half the weight

Clan tech, right?

home-brew, too?

I like both of those.
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Re: Escorpion SRM and LRM carriers
« Reply #5 on: 13 June 2020, 07:57:59 »
Yeah the Imperio is (or was around 3100) resurrecting the “missing link” gear originally developed in the early 2800s as they get set up.

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Wolf72

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Re: Escorpion SRM and LRM carriers
« Reply #6 on: 13 June 2020, 09:53:36 »
Yeah the Imperio is (or was around 3100) resurrecting the “missing link” gear originally developed in the early 2800s as they get set up.

Somewhat easier for their new charges to produce too over full blown clan tech.  Although I-SRMs might still be complicated, they look and act more like a full blown clan system-- still worth retooling over though!
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Re: Escorpion SRM and LRM carriers
« Reply #7 on: 13 June 2020, 12:15:45 »
still worth retooling over though!
Definitely and frankly I would like to see more designs with that intermediate tech.
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Re: Escorpion SRM and LRM carriers
« Reply #8 on: 13 June 2020, 14:04:00 »
They could definitely make some money selling the intermediate stuff, too.
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Wolf72

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Re: Escorpion SRM and LRM carriers
« Reply #9 on: 13 June 2020, 14:06:21 »
An Improved ER LL: IS mass, heat, damage with Clan range

An Improved LL: same regular range, heat, damage, but 1 crit and 4 tons.

Things like that, but I think that would add soooo many more odd systems into play it would look like a weapons compendium for D&D (almost any edition combined with the kewl-er masterwork rules in the Black Company CS)
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Re: Escorpion SRM and LRM carriers
« Reply #10 on: 13 June 2020, 14:49:31 »
That is an issue yes. There’s a difference between stuff I put up like this that’s more a creative exercise vs what I’d use in a game playing as Imperio OpFor. I’d either just use standard variants or do a refit with regular first gen clan equipment

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Wolf72

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Re: Escorpion SRM and LRM carriers
« Reply #11 on: 13 June 2020, 16:17:42 »
well, keep going!

[edit]

I wonder if you could achieve the same idea/balance with alternate munitions for SRMs (LRMs should be your new launcher).  You could have Improved ammo, balanced by less shots. 2/3 of capacity: 10 for -6, 16 for -4, 35 for -2.

Again, way to many options and I'm gonna quit thinking about it now while I have a chance-ish.
« Last Edit: 13 June 2020, 16:54:01 by Wolf72 »
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Re: Escorpion SRM and LRM carriers
« Reply #12 on: 13 June 2020, 16:57:17 »
Just ONE last thought ... it is the GS, and they did design the SRM/LRM-T for battle armor ...

would your inter-gap systems come in a separate torpedo variety?
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Re: Escorpion SRM and LRM carriers
« Reply #13 on: 13 June 2020, 21:49:55 »
i suppose that would depend on if the imperio had a strong need for torpedoes in their new home. honestly i wasn't aware that was even a thing

meanwhile, a bulldog tank with a BA point compartment

Code: [Select]
Bulldog Medium Tank (Imperio)

Mass: 60 tons
Movement Type: Tracked
Power Plant: 240 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Ferro-Fibrous
Armament:
     2 Improved SRM 6
     2 Large Chem Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3100
Tech Rating/Availability: F/X-X-X-X
Cost: 2,313,600 C-bills

Type: Bulldog Medium Tank
Technology Base: Mixed (Experimental)
Movement Type: Tracked
Tonnage: 60
Battle Value: 984

Equipment                                          Mass
Internal Structure                                    6
Engine                        240 Fuel Cell          14
Cruising MP: 4
Flank MP: 6
Heat Sinks:                   1                       0
Control Equipment:                                  3.0
Power Amplifier:                                    0.0
Turret:                                             2.0
Armor Factor (Ferro)          163                   8.5

                          Internal   Armor   
                          Structure  Value   
     Front                   6         41   
     R/L Side               6/6      32/32   
     Rear                    6         26   
     Turret                  6         32   


Weapons
and Ammo                         Location    Tonnage   
2 Large Chem Lasers               Turret       10.0   
2 Improved SRM 6s                 Turret       6.0     
Improved SRM 6 Ammo (30)           Body        2.0     
Large Chemical Laser Ammo (30)     Body        3.0     
CASE                               Body        0.5     
Infantry                           Body        5.0     

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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #14 on: 13 June 2020, 23:12:37 »
Oh, I like that one.
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Re: Escorpion SRM and LRM carriers
« Reply #15 on: 13 June 2020, 23:33:35 »
Better range, yeah. SRMs get 4/8/12. Improved LRMs have the same combat stats but are half the weight

Sooo, if these are supposed to be like the early clan prototypes then, that doesn't really fit IMHO.

Clan SRMs never got a range boost. 
They just dropped 50% weight & 1 crit to a minimum of 1.

I'm thinking maybe you should make them "Improved" streaks that have IS weights but clan ranges if your looking for something like that.

Improved SRMs would be... IDK,  1/2 weight but still the same crits for the SRM6 rack?     Maybe they would be 1/2 ton lighter?   75% weight?

Basically the SRMs are actually BETTER than clan tech now & not mid grad partial improvements.
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Re: Escorpion SRM and LRM carriers
« Reply #16 on: 14 June 2020, 02:57:04 »
Sooo, if these are supposed to be like the early clan prototypes then, that doesn't really fit IMHO.

Clan SRMs never got a range boost. 
They just dropped 50% weight & 1 crit to a minimum of 1.

I'm thinking maybe you should make them "Improved" streaks that have IS weights but clan ranges if your looking for something like that.

Improved SRMs would be... IDK,  1/2 weight but still the same crits for the SRM6 rack?     Maybe they would be 1/2 ton lighter?   75% weight?

Basically the SRMs are actually BETTER than clan tech now & not mid grad partial improvements.
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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #17 on: 14 June 2020, 08:14:22 »
It’s all canon gear yeah. The autocannons were the ones that got the one ton reduction. SRMs got a range increase

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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #18 on: 14 June 2020, 12:13:16 »
Ah, I see, my bad.

I thought you were creating something between the SRM & Clan SRM.

So where are these from?

Wait,  Improved SRM,  that is the thing we have for the Gnome BA?

Where is the Mech Scale version from?

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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #19 on: 14 June 2020, 12:41:32 »
IO in the giant equipment progression table is where I saw them

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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #20 on: 14 June 2020, 13:22:06 »
Pages 218-219 to be specific for the table entries.

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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #21 on: 14 June 2020, 14:03:02 »
IO in the giant equipment progression table is where I saw them

Man, another pdf to think about getting ... it's a good thing.
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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #22 on: 14 June 2020, 14:03:57 »
It's definitely worth getting, even if the tables aren't quite up to TacOps standards.

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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #23 on: 14 June 2020, 14:17:55 »
still haven't dove into Shrapnel #1,  now this (easy impulse buy and download!) ... lots of weapons to look at!
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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #24 on: 14 June 2020, 14:27:39 »
Shrapnel is mostly fiction (and there's nothing wrong with that!).  IO has THE master tables, even if their format could have been better (see TacOps for the best that have ever been made).

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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #25 on: 14 June 2020, 14:45:44 »
Anything from that area needs to exploit the iATMs and Nova CEWS technology. Imagine an "iATM Carrier" with a Nova CEWS network. 3 x iATM-12s with the HE ammo = 114 damage/turn and 72 damage/turn with standard ammo. Ka-pow.
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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #26 on: 14 June 2020, 15:44:17 »
questionable whether they can manufacture iATMs, though if they can these force-bolstering refits probably aren't the appropriate platform

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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #27 on: 14 June 2020, 17:48:45 »
Now that I have the wondrous IO ... despite the cockamamie table set up (taking my favorites and making a simple word table).

The Improved SRM series is awesome imo.  I think I would prefer that over the regular clan launchers, maybe not all of the time.  But, it definitely has it's positives. (just noticed the medium range for ASF too!)

And it's got all the clan weapon versions from the ol' TRO 3049! (wait, wasn't that 3050?, yeah 3050!)

(also, Sartris: the SRM/LRM multi-purpose ammo was BA only and used on Undine)

The Escoprion forces have some decent low grade options.
« Last Edit: 14 June 2020, 20:09:14 by Wolf72 »
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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #28 on: 14 June 2020, 20:33:42 »
questionable whether they can manufacture iATMs, though if they can these force-bolstering refits probably aren't the appropriate platform
I wouldn't say it's questionable at all. Improved ATMs were not among the list of banned technologies for research and development and CGS was the largest Clan at the end of the Wars of Reaving. It's extremely likely they could reverse engineer something as technologically-similar to the standard ATM. I know that Ben Rome intended for that tech to be isolated to the Clan Homeworlds, but the Scorpion Empire would be stupid to reject that obviously useful and versatile piece of tech which could replace several systems, simultaneously.
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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #29 on: 14 June 2020, 20:48:32 »
i mean questionable as in are they capable of manufacturing it in large enough quantities that such valuable tech would drift down to secondline militia refits of IS vehicles. in the timeframe i'm imagining these, they're desperate enough to rekindle early golden century gear so i'm guessing their top tier equipment is limited. the araña isn't built by a military war machine pumping on all cylinders
« Last Edit: 14 June 2020, 20:51:30 by Sartris »

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Interviewer: Since you’ve stopped making art, how do you spend your time?
Paul Chan Breathers: Oh, I’m a breather. I’m a respirateur. Isn’t that enough?

TigerShark

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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #30 on: 14 June 2020, 20:56:24 »
i mean questionable as in are they capable of manufacturing it in large enough quantities that such valuable tech would drift down to secondline militia refits of IS vehicles. in the timeframe i'm imagining these, they're desperate enough to rekindle early golden century gear so i'm guessing their top tier equipment is limited. the araña isn't built by a military war machine pumping on all cylinders
No. But given that the Imperio survives at least until 3140, they would have had 55 years to build infrastructure. I doubt they're still building trash 'Mechs for third-tier units at that point. And, if they were able to assault the Hanseatic League, they must have also built shipyards and orbital facilities for endo steel.
  W W W . M E K W A R S - D O M I N I O N . C O M

  "You will fight to the last soldier, and when you die, I will call upon your damned soul to speak horrible curses at the enemy."
     - Orders of Emperor Stefan Amaris to his troops

Sartris

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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #31 on: 14 June 2020, 20:57:25 »
i imagine so. these were meant for about 3090-3100 (i see now i forgot to change the date on the readouts)

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Interviewer: Since you’ve stopped making art, how do you spend your time?
Paul Chan Breathers: Oh, I’m a breather. I’m a respirateur. Isn’t that enough?

Sartris

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Re: Escorpion SRM and LRM carriers (with other zany refits)
« Reply #32 on: 15 June 2020, 10:23:25 »
more missile bath

Code: [Select]
Striker Light Tank (Imperio)

Mass: 35 tons
Movement Type: Wheeled
Power Plant: 155 Fuel Cell
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Ferro-Fibrous
Armament:
     2 Improved SRM 6
     2 Improved LRM 10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3100
Tech Rating/Availability: F/X-X-X-X
Cost: 1,115,858 C-bills

Type: Striker Light Tank
Technology Base: Mixed (Experimental)
Movement Type: Wheeled
Tonnage: 35
Battle Value: 849

Equipment                                          Mass
Internal Structure                                  3.5
Engine                        155 Fuel Cell           7
Cruising MP: 5
Flank MP: 8
Heat Sinks:                   1                       0
Control Equipment:                                  2.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Ferro)          105                   5.5

                          Internal   Armor   
                          Structure  Value   
     Front                   4         26   
     R/L Side               4/4      21/21   
     Rear                    4         16   
     Turret                  4         21   


Weapons
and Ammo                    Location    Tonnage   
2 Improved SRM 6s            Turret       6.0     
2 Improved LRM 10s           Turret       5.0     
Improved SRM 6 Ammo (30)      Body        2.0     
CASE                          Body        0.5     
Improved LRM 10 Ammo (24)     Body        2.0     

You bought the box set and are ready to expand your bt experience. Now what? | Modern Sourcebook Index | FASA Sourcebook Index | Print on Demand Index
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Quote
Interviewer: Since you’ve stopped making art, how do you spend your time?
Paul Chan Breathers: Oh, I’m a breather. I’m a respirateur. Isn’t that enough?