This was our first foray into a campaign in BT, baby steps, and thanks to Alex Keller for his tips,
The setting is an industrial complex south of Sakura on Luthien, during the Wob invasion, which is being looted by Ronin forces
a green unit training for the draconis combine with aspirations of joining Otomo or Izanagi forces is on patrol is called in to scout a city area, thick in radiation and electronic interference from recent bombings,
the unit is charged with initially scouting the area, then cleaning the area up of any enemies, and escorting civilians and engineers back in to breathe life back into the area.
we started with 2 map squares which will expand in time, I took photo's of the initial map, and any buildings shot at will be recorded, for continuity,
a warchest of 100 WP to start with, and one standard mechwarrior 4/5 and 3 green pilots, 5/6 on the end of their training, if they survived my first scenario they would become fully fledged warriors,
I veered away from tracks for the first two scenarios just to get a feel for running things,
starting mechs were a pool that the players could choose from,
they chose,
Jenner for the lead mechwarrior - this mechwarrior has the multi tasker skill
urban mech custom which drops one heat sink for a machine gun 100 rounds of ammo
mongoose
raven
the opponents were
striker wheeled vehicle,
2 pegasus hover tanks
4 savanah masters with electronic warfare emitters
srm turret and mine field
maxim hover transport and one lrm infantry base
two purifier battle armour squads with support ppc's
commando mech
Mission 1: Recon - 4 hexes in the city need to be scouted and for a successful mission, these are spread through the city on either ends, exit mission the same board edge you started.
WP Cost 50
Reward 150 WP
I used my own custom scenario for this mission, Dirty Bomb,
+100 WP
Mechs cannot see beyond a 7 hex radius due to radiation and advanced electronic warfare caused by 4 custom Savannah masters positioned around the map, and radiation
enemy vehicles and mechs who have been sighted simply become blips as they move out of this radius - destruction of these Savannah masters will open areas up to normal sight
As the jenner zips around the low lying plateau, it quickly becomes apparent that rushing around the map may open up nasty ambushes, two vehicles are revealed and Begin firing, resulting in the striker losing it's engine to the jenners volleys
the pegasus fires off shots and begins to retreat to the city edge, leaving the striker, it's turret now jammed in place to fire off at the struggling urban mech, the mongoose and raven quickly run out of line of site and reach the city line, the jenner moved behind the pegasus for an easy kill
as the mongoose approaches the city and caps an objective tile, it detects the srm turret mine field and several damaged buildings in a corridor, around the corner from the srm turret is an annoying impassible obstacle, unless you have jumpjets, the raven scouts its first tile and scares aware one ewar Savannah and a hover transport
The Raven runs down the road chasing after the hover transport, only to be caught in the purifiers ambush in the city square, and is peppered for 10 damage by ppc's, before it becomes torn asunder, it manages to pull off a skidding test and flee's down the road capping the 3rd objective tile and escaping behind a large building, a powered down commando comes to life and joins the purifiers
the mongoose on the opposite end of the city runs after the pegasus and caps the 4th another objective tile, the jenner having destroyed his striker has entered the city edge, and the urban mech, which the players have labelled
liability has also entered the city edge
at this point all four objective tiles have been revealed and the ecm warfare savannah's have become scattered around the city, the commando's and maxim transport have begin a firefight with the urban mech on the city edge while ferrying battle armour to the other side of the city in an attempt to ambush the mongoose
the mongoose zips around the city roads avoiding the enemy, and the players force retreat, having completed their objective
Mission 2
Now that the city has been scouted, and the player had the task of re entering the city and flushing out any enemy forces, Ronin who were once a part of the 2nd sword of light
the objective is to destroy either by headshot or CT destruction any enemy mech forces in the city
The player chose a custom heavy rains scenario, where long range shots are an additional +2 difficulty, and skidding tests are more difficult by a +1 modifier,
the pilots have now become 4/5 pilots and a few minor skills have been picked up,
the mechwarrior who was designated as lance leader has swapped his jenner for the raven
enemy forces are
assassin
commando
urban mech
srm turret and mines
2 pegasus
the player rushes forward to meet the enemy head on, two Ronin pegasus hover tanks move forward, and a hostile exchange occurs, the medium pulse lasers from the hover tanks manage to split the jenners cockpit open like a ripe melon, the mechwarrior inside is knocked unconscious, the auto eject triggers, and a shower of meat and bone fires upwards out of the head of the jenner as if a watermelon was hit by a katana
the jenner managed to knock out one hovertanks engines, stranding it,
the other hover tanks zips around the edge of a plateau to fire it's MML's at the straggling player urban mech, only to have a mongoose appear behind it and blow out it's rear section
while the players forces are scattered around the plateau outside the city, the Ronin mechs burst forth from the city's edge and pepper the raven with damage, however the Ronin commando has ventured too far forward..
the raven and the mongoose mech catch the ronin commando in a pincer move, the mongoose using it's ppc, blows the commando's left arm and left torso the raven then cored the remaining structure of the centre torso, the mech drops to the ground in a shattered heap.
the remaining assassin and urban mech also attempt to catch the slow moving player urban mech in a pincer, however the mongoose has now wheeled around and the players forces have consolidated in the middle,
fire is exchanged, and the assassin jets backwards to the edge of the city hoping to gain fire support from the nearby srm turret, the ronin urban mech is too slow, the raven and mongoose outflank it, and shred it's engine's and gyro's, dropping it like a 2 legged dustbin,
the players urban mech slowly advances over the plateau, and engages the immobile pegasus
the remaining assassin now begins to retreat, but is easily caught by the players forces, the srm turret fires and misses the mongoose as it rounds the corner,
the raven fires down the street at the assassin and the mongoose dashes point blank up to the assassin firing it's ppc into it and destroying it,
the players avoid the srm turret, deciding it is too much trouble and leave the battlefield having completed their main objective
the jenner is repaired, warchest points banked, and mechs on the market perused
Meanwhile, the Ronin lance leader sits in a far off bunker, disgusted at his goons failures,