Author Topic: The ONE table I wish we had in BattleTech  (Read 4767 times)

Daryk

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Re: The ONE table I wish we had in BattleTech
« Reply #30 on: 09 March 2024, 10:59:17 »
And thank you for fixing it! :)

GRUD

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Re: The ONE table I wish we had in BattleTech
« Reply #31 on: 10 March 2024, 12:05:14 »
I noticed a Typo (still present since 2018!  :grin: ), under head.

"1 Pilot Hit if Heat 15-25
2 Pilot Hits is heat 26+"

Should be: "2 Pilot Hits if Heat 26+" instead.   :smilie_happy_thumbup:


Personally, I'm more used to seeing "Dmg" for Damage, rather than "Dam".  As others have said, GREAT Consolidated table though!   :smilie_happy_thumbup:

I DO wonder if any of the pages listed have been changed in any updates since you made the List?   :huh:  I doubt it, but still a possibility I guess.  Maybe?   :huh:
To me, Repros are 100% Wrong, and there's NO  room for me to give ground on this subject. I'm not just an Immovable Object on this, I'm THE Immovable Object. 3D Prints are just 3D Repros.

Something to bear in Mind. Defending the BT IP is Frowned upon here.

Remember: Humor is NOT Tolerated here. Have a Nice Day!

Hey! Can't a guy get any Privacy around here!

NeonKnight

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Re: The ONE table I wish we had in BattleTech
« Reply #32 on: 10 March 2024, 13:05:55 »
I'll double check the page numbers and update later today - going to see DUNE 2 shortly with wifey.

*UPDATE*

Quicker than I thought - One Page Number had changed - fixed, and changed all Dam to Dmg
« Last Edit: 10 March 2024, 13:13:52 by NeonKnight »
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Daryk

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Re: The ONE table I wish we had in BattleTech
« Reply #33 on: 10 March 2024, 13:19:50 »
Enjoy the movie!  It was totally worth springing for IMAX... :)

mikecj

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Re: The ONE table I wish we had in BattleTech
« Reply #34 on: 10 March 2024, 17:59:53 »
Thank you!
There are no fish in my pond.
"First, one brief announcement. I just want to mention, for those who have asked, that absolutely nothing what so ever happened today in sector 83x9x12. I repeat, nothing happened. Please remain calm." Susan Ivanova
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf
Romo Lampkin could have gotten Stefan Amaris off with a warning.

idea weenie

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Re: The ONE table I wish we had in BattleTech
« Reply #35 on: 12 March 2024, 19:18:25 »
Very useful table for effects of various critical hits.  Thank you for making it.

Wraithcannon

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Re: The ONE table I wish we had in BattleTech
« Reply #36 on: 15 March 2024, 10:51:43 »
You necroed a nearly 6 year old thread for that?

Obviously it needed it.
Whomever said violence isn't a solution obviously wasn't using enough.

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Hellraiser

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Re: The ONE table I wish we had in BattleTech
« Reply #37 on: 15 March 2024, 13:23:01 »
FWIW, I really like the table & had never seen it before, so, Good Necro on You!   :wink:
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Prospernia

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Re: The ONE table I wish we had in BattleTech
« Reply #38 on: 15 March 2024, 21:25:57 »
Mekton has a table in which you can randomly roll what happens to the pilot when their mech is destroyed (like, gives a speech before blowing up).  I want to create a table when a mech gets a head hit, all internal-dots gone or a critical to the pilot.

1. Static. ("Unit #, are you there?")
2. "Mommy".
3. "You couldn't get the broad-side of a dropshi. . ."
4. Sound of a melon-exploding or a microwave-ding if hit by a PPC.
5. Screams for one turn over the radio.
6. *Gives speech*

jayoung

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Re: The ONE table I wish we had in BattleTech
« Reply #39 on: 18 March 2024, 20:57:18 »
I've been trying to figure out where I found this table! I'm so glad somebody necro'd this thread! I use it every game & it's a great resource! Thank you NeonKnight for creating it.

I note a few potential points of change:
The ‡ note says "Movement modifiers based on order critical hits occur" but on TW p.126 Hip (Leg) paragraph 2 says "The ’Mech’s Walking MP is cut in half (round up; apply before any leg or foot actuator damage MP reductions)." Also, 4th paragraph says "A critical hit to the second hip reduces the ’Mech’s MP to 0 [...] (the ’Mech is not considered immobile, however)"

Shoulder could note (TW p.128, Shoulder (Arm), 1st paragraph, last sentence) "After a shoulder critical hit, ignore all other weapons fire modifiers from critical hits to that arm."
« Last Edit: 18 March 2024, 21:01:39 by jayoung »

Daryk

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Re: The ONE table I wish we had in BattleTech
« Reply #40 on: 18 March 2024, 20:59:52 »
That's the spirit!  Welcome to the board! :)

NeonKnight

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Re: The ONE table I wish we had in BattleTech
« Reply #41 on: 19 March 2024, 09:30:10 »
I've been trying to figure out where I found this table! I'm so glad somebody necro'd this thread! I use it every game & it's a great resource! Thank you NeonKnight for creating it.

I note a few potential points of change:
The ‡ note says "Movement modifiers based on order critical hits occur" but on TW p.126 Hip (Leg) paragraph 2 says "The ’Mech’s Walking MP is cut in half (round up; apply before any leg or foot actuator damage MP reductions)." Also, 4th paragraph says "A critical hit to the second hip reduces the ’Mech’s MP to 0 [...] (the ’Mech is not considered immobile, however)"

Shoulder could note (TW p.128, Shoulder (Arm), 1st paragraph, last sentence) "After a shoulder critical hit, ignore all other weapons fire modifiers from critical hits to that arm."

Thanx - I'll check on these shortly. I try to check the rules between both TW and BMM, as the rules should be the same between the two.

**EDIT**

Ok, updated table to reflect them rules - thanx again. I will note though, as per the newest printing of TOTAL WARFARE, the Rules for HIPS are now found on Page 127.
« Last Edit: 19 March 2024, 10:14:44 by NeonKnight »
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jayoung

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Re: The ONE table I wish we had in BattleTech
« Reply #42 on: 19 March 2024, 20:23:05 »
That's the spirit!  Welcome to the board! :)

Thank you! I've actually been here for a while (2013) I just lurk most of the time haha.

Thanx - I'll check on these shortly. I try to check the rules between both TW and BMM, as the rules should be the same between the two.

**EDIT**

Ok, updated table to reflect them rules - thanx again. I will note though, as per the newest printing of TOTAL WARFARE, the Rules for HIPS are now found on Page 127.

Thank you for making the change and catching my gaffe!
« Last Edit: 19 March 2024, 20:28:24 by jayoung »

Daryk

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Re: The ONE table I wish we had in BattleTech
« Reply #43 on: 19 March 2024, 21:09:05 »
We still hope to see more of you around! :)

NeonKnight

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Re: The ONE table I wish we had in BattleTech
« Reply #44 on: 22 March 2024, 07:37:52 »
After looking at the wording of SHOULDER CRITICALS it was a little vague and could be viewed to work similar to HIP criticals. I now have an official answer, so table has been updated appropriately.
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Prospernia

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Re: The ONE table I wish we had in BattleTech
« Reply #45 on: 24 March 2024, 09:43:47 »
A table involving moral.  Just something as a GM, I can roll to determine if a unit stays and fights to the death or not.

NeonKnight

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Re: The ONE table I wish we had in BattleTech
« Reply #46 on: 24 March 2024, 11:24:21 »
A table involving moral.  Just something as a GM, I can roll to determine if a unit stays and fights to the death or not.

Sadly, that is more of an optional type rule. This table (and thread) is tracking only with regards to Critical Hit effects, and even then, is not something you roll on, just a reference table (Like the Movement Modifiers, Terrain Modifiers or Attack Modifiers)
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Marveryn

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Re: The ONE table I wish we had in BattleTech
« Reply #47 on: 24 March 2024, 13:08:48 »
Sadly, that is more of an optional type rule. This table (and thread) is tracking only with regards to Critical Hit effects, and even then, is not something you roll on, just a reference table (Like the Movement Modifiers, Terrain Modifiers or Attack Modifiers)
on the role the only time i recall moral being mention was for infantry.  but i can see for example a green mech warrior would flee with amor breach.  Regular with a limb or completely amor in a area or lose of a weapon.  Vet when receiving critical hit on engine, gyro so on.  while fanatical never leave till the battle is finish

Prospernia

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Re: The ONE table I wish we had in BattleTech
« Reply #48 on: 25 March 2024, 14:35:22 »
on the role the only time i recall moral being mention was for infantry.  but i can see for example a green mech warrior would flee with amor breach.  Regular with a limb or completely amor in a area or lose of a weapon.  Vet when receiving critical hit on engine, gyro so on.  while fanatical never leave till the battle is finish

Even Green-units will fight to the death and elites will bug-out if they think the odds aren't in their favor.  The old adage that a man is never too wounded to fight, also applies to not wounded at all, to run.  But, I'd just like a chart is a method so, as GM, I can make a decision that just involves the rolling of dice, not me deciding if the NPC(s) wants to run or continue.

NeonKnight

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Re: The ONE table I wish we had in BattleTech
« Reply #49 on: 25 March 2024, 14:53:33 »
Please take the talk of Morale elsewhere.
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Geg

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Re: The ONE table I wish we had in BattleTech
« Reply #50 on: 26 March 2024, 17:35:13 »
Any chance we could get the MegaMek team to implement this on the "on record sheet" tables.   There is all that tracking stuff at the bottom that could be replaced by this.

Greatclub

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Re: The ONE table I wish we had in BattleTech
« Reply #51 on: 01 April 2024, 23:36:54 »
Does anyone have a good handout or explanation for how elevation/LOS works. Was a minor dispute a couple weeks back and I finally remembered to ask here.

and adding my thing to pay back the help neon's table was.

EDIT - attachment moved 2 posts down
« Last Edit: 02 April 2024, 21:51:30 by Greatclub »

NeonKnight

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Re: The ONE table I wish we had in BattleTech
« Reply #52 on: 02 April 2024, 07:07:33 »
Does anyone have a good handout or explanation for how elevation/LOS works. Was a minor dispute a couple weeks back and I finally remembered to ask here.

and adding my thing to pay back the help neon's table was.

its actually +2 per heavy woods :wink:
AGENT #575, Vancouver Canada

Greatclub

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Re: The ONE table I wish we had in BattleTech
« Reply #53 on: 02 April 2024, 20:21:34 »
well darn. im not sure if I have the ODT file

edit - ok, I do.
« Last Edit: 02 April 2024, 21:50:33 by Greatclub »

 

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