Author Topic: Mars Rising: Marian Hegemony IV  (Read 170474 times)

Sartris

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Re: Mars Rising: Marian Hegemony IV
« Reply #1110 on: 14 April 2021, 12:13:46 »
depots are seeded everywhere for a reason. devices that allow canon-conscious players to inject otherwise unavailable units into games is not a small thing. it's doubtful too many finds on par with Waypoint 531 are out there but you never know

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Adacas

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Re: Mars Rising: Marian Hegemony IV
« Reply #1111 on: 14 April 2021, 12:18:11 »
depots are seeded everywhere for a reason. devices that allow canon-conscious players to inject otherwise unavailable units into games is not a small thing. it's doubtful too many finds on par with Waypoint 531 are out there but you never know

I am satisfied with a Deposit that has a mech / aero inside in conditions of use for our current time would be a great addiction more without continuing to know how much local production we have and how much of the "modern" we fall for markets or salvage, of course if in the depot there is a database I'm not going to get mad or leave it lying hahahaha

truetanker

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Re: Mars Rising: Marian Hegemony IV
« Reply #1112 on: 14 April 2021, 12:21:28 »
Castle Wulfenstein perhaps?

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Re: Mars Rising: Marian Hegemony IV
« Reply #1113 on: 14 April 2021, 12:24:43 »
Castle Wulfenstein perhaps?

TT

If I find something like this empty within the Hegemonic borders or close to them, it would be well worth annexing the system to study it and safeguard the history of the fact hahahaha

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Re: Mars Rising: Marian Hegemony IV
« Reply #1114 on: 14 April 2021, 12:42:15 »
Castle Wulfenstein perhaps?

TT

Something akin Castle Wulfenstein would be excellent for a small Marian RPG campaign. Get to the place, survive, kill the crazy commander, and claim the place for the Hegemony!
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Re: Mars Rising: Marian Hegemony IV
« Reply #1115 on: 14 April 2021, 14:26:11 »
This is highly possible. We do require a medium BA in addition to our homegrown heavy and assault BAs.

It would even be logical that after 65 years of R&D for Armor (Ravager and Marauder), the hegemony would have gained both the experience and the knowledge to finish the lines of Purifier (or any other armor) that it needed to finish in that factory.

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Re: Mars Rising: Marian Hegemony IV
« Reply #1116 on: 14 April 2021, 14:34:39 »
Something akin Castle Wulfenstein would be excellent for a small Marian RPG campaign. Get to the place, survive, kill the crazy commander, and claim the place for the Hegemony!

This sounds like Aires de Benevolentia to me .....



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Re: Mars Rising: Marian Hegemony IV
« Reply #1117 on: 14 April 2021, 16:21:54 »
It would even be logical that after 65 years of R&D for Armor (Ravager and Marauder), the hegemony would have gained both the experience and the knowledge to finish the lines of Purifier (or any other armor) that it needed to finish in that factory.

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Re: Mars Rising: Marian Hegemony IV
« Reply #1118 on: 15 April 2021, 03:33:00 »
It would even be logical that after 65 years of R&D for Armor (Ravager and Marauder), the hegemony would have gained both the experience and the knowledge to finish the lines of Purifier (or any other armor) that it needed to finish in that factory.

Yes. To this we can add the Longinus(this is a first-generation suit that the Blakists had access to) and Quirinus(it was sold to mercenaries and former FWL states so could be salvaged and reverse-engineered by the Hegemony).

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Re: Mars Rising: Marian Hegemony IV
« Reply #1119 on: 15 April 2021, 09:40:22 »
Yes. To this we can add the Longinus(this is a first-generation suit that the Blakists had access to) and Quirinus(it was sold to mercenaries and former FWL states so could be salvaged and reverse-engineered by the Hegemony).

I think the role that the Hegemony doesn't have covered that is worth covering and might be worth making your own suits to do it is semi-independent medium battle armor. The Ravager is low-end and worth keeping around mainly for the export-market, but the Marauder is a world-beater for what it is (ground-walking, magclamp, strong direct-fire battlearmor with TAG). It nearly does an assault-weight's job and it's cheaper than a contemporary-generation infantry suit at that. You can make and field a lot of them, if not for the independent mobility issue they'd be a wonderful default suit and it's probably worthwhile to have them be that anyway. If you can get another factory running, make more Marauders (and sell a bunch of them, then buy what you need to fill gaps.).

The only Longinus worth making for the Hegemony I think would be the Magnetic (and the Marauder makes it redundant in the mechanized role that is its main claim to fame); the other variants have the "can't jump with your missiles" problem. The Quirinus is what to get and develop if doing this- resiliency to artillery stands to be very important. Everything else doesn't seem to be significantly better than buying one of the IS-Standard derivatives from the neighbors (specifically the Capellans).

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Re: Mars Rising: Marian Hegemony IV
« Reply #1120 on: 15 April 2021, 10:09:01 »
Let me send you a Lathe . . . you have 65 years to build me '72 Charger.

Going a little off topic here Colt. You are comparing apples with oranges, but ok, you send Adacas a lathe and you want your Dodge ´72 Charger.
 
Lets say Adacas take his time to learn machining, and how to get all the necessary parts to machine and assemble your Dodge Charger. He spends basically almost all his free time to learn how to assemble the car from the smallest piece, and tries to get the parts wherever he can, or machine them if not. I assume 15 years? 20 maybe? 25 if he spend sometime making a family perhaps.

Now, instead of Adacas you have a multi-planetary government. A government that already have companies that make similar products. In fact, they began with already a partially factory for BA, and got lucky and hired an ex-Irian scientist to lead the teams that finally get their first product in 3084, 66 years before 3150, the present in-game time. Also to that, add that nation already have samples of that "'72 Chager" since the Civil War era, so about 24 years prior to their own locally produced BA. And after that, that nation, togheter with only other 2 (and one is confirmed to possess the only known factory of that "Charger"), are almost the only nation to continually have that unit in their MUL roosters since the Civil War.

Those that means they have a factory for that product? I don't know, maybe they have tons and tons of salvage that they keep in working condition for almost 100 years. But the situation is similar to when i noticed the Taurian Royal Thunderbolt and Marauder (later confirmed by a writer, and much later by the RecGuides).

And to this add a new faction that get access to the Purifier, the Scorpion Empire, that gets it in the Dark Age era, probably after conquering the Hanseatic League, that had a confirmed Purifier line in Falsterbo (HDF Manufacturing, Operational Turning Points: Hanseatic Crusade, page 4).

So, to resume with enough time, dedication and money you can complete your personal projects, and probably the MH (and the TC) have either a truckload of Purifiers lying around, or they got a source for those BAs.
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Re: Mars Rising: Marian Hegemony IV
« Reply #1121 on: 15 April 2021, 10:16:48 »
I think the role that the Hegemony doesn't have covered that is worth covering and might be worth making your own suits to do it is semi-independent medium battle armor. The Ravager is low-end and worth keeping around mainly for the export-market, but the Marauder is a world-beater for what it is (ground-walking, magclamp, strong direct-fire battlearmor with TAG). It nearly does an assault-weight's job and it's cheaper than a contemporary-generation infantry suit at that. You can make and field a lot of them, if not for the independent mobility issue they'd be a wonderful default suit and it's probably worthwhile to have them be that anyway. If you can get another factory running, make more Marauders (and sell a bunch of them, then buy what you need to fill gaps.).

The only Longinus worth making for the Hegemony I think would be the Magnetic (and the Marauder makes it redundant in the mechanized role that is its main claim to fame); the other variants have the "can't jump with your missiles" problem. The Quirinus is what to get and develop if doing this- resiliency to artillery stands to be very important. Everything else doesn't seem to be significantly better than buying one of the IS-Standard derivatives from the neighbors (specifically the Capellans).


Humm if Quirinus is interesting, it would also be to develop a light tactical armor for commandos or maybe one for 0G operations, there is a lot to choose from.

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Re: Mars Rising: Marian Hegemony IV
« Reply #1122 on: 15 April 2021, 10:32:21 »
Going a little off topic here Colt. You are comparing apples with oranges, but ok, you send Adacas a lathe and you want your Dodge ´72 Charger.
 
Lets say Adacas take his time to learn machining, and how to get all the necessary parts to machine and assemble your Dodge Charger. He spends basically almost all his free time to learn how to assemble the car from the smallest piece, and tries to get the parts wherever he can, or machine them if not. I assume 15 years? 20 maybe? 25 if he spend sometime making a family perhaps.

Now, instead of Adacas you have a multi-planetary government. A government that already have companies that make similar products. In fact, they began with already a partially factory for BA, and got lucky and hired an ex-Irian scientist to lead the teams that finally get their first product in 3084, 66 years before 3150, the present in-game time. Also to that, add that nation already have samples of that "'72 Chager" since the Civil War era, so about 24 years prior to their own locally produced BA. And after that, that nation, togheter with only other 2 (and one is confirmed to possess the only known factory of that "Charger"), are almost the only nation to continually have that unit in their MUL roosters since the Civil War.

Those that means they have a factory for that product? I don't know, maybe they have tons and tons of salvage that they keep in working condition for almost 100 years. But the situation is similar to when i noticed the Taurian Royal Thunderbolt and Marauder (later confirmed by a writer, and much later by the RecGuides).

And to this add a new faction that get access to the Purifier, the Scorpion Empire, that gets it in the Dark Age era, probably after conquering the Hanseatic League, that had a confirmed Purifier line in Falsterbo (HDF Manufacturing, Operational Turning Points: Hanseatic Crusade, page 4).

So, to resume with enough time, dedication and money you can complete your personal projects, and probably the MH (and the TC) have either a truckload of Purifiers lying around, or they got a source for those BAs.

The point was that he was basing that on just having a incomplete production line.  If you do not have the means to build mimetic armor- and they do not, otherwise we would have it as at least a option on their other BA- then they are not going to build Purifiers.  With the Hegemony's apparent limited ability to build mech's standard armor and afaik no native production of FF armors, they are unlikely to be able to make specialist BA armor.  How long did it take the Capellans who created Stealth Armor to replicate Mimetic (with hefty theft) for their own BA?  The CC's Trinity armor used Stealth IIRC, and it was not until we got their new BA w/ TRO 3145 series that they ended up with Mimetic IIRC.  Occam's says the incomplete Purifier production line is where they started building their own BA in the first place, or at least where they got the equipment to build it.

The Hanseatic League & Castile region had Word of Blake games being played and the bit that the Hegemony was slated to build Purifiers makes the League having that ability (aka local replacements for anti-Clan campaign) make sense . . . especially with to me the hints of refugee Blakists getting 'lost' in the League.  Having some of the physical infrastructure (lathe) does not mean you can build the final product . . . they need to learn how to build the tools that make the tools (repeated) to get to the final product.
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Baldur Mekorig

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Re: Mars Rising: Marian Hegemony IV
« Reply #1123 on: 15 April 2021, 11:00:04 »
The point was that he was basing that on just having a incomplete production line.  If you do not have the means to build mimetic armor- and they do not, otherwise we would have it as at least a option on their other BA- then they are not going to build Purifiers.

And you put the time frame, 65 years. Mimetic is from 3061, so almost 90 years to the present ingame time. Enough time to research, hire people, use the samples you have, etc.

With the Hegemony's apparent limited ability to build mech's standard armor and afaik no native production of FF armors, they are unlikely to be able to make specialist BA armor. 

Dude, what? The MH is building standard mech/vee armor since 3042 (Marian Arms Standard, Gladius Hovertank). And then you have the Lorica Progressia Ferro-Fibrous from the Testudo and Centurion -9H3 Militiamech.

How long did it take the Capellans who created Stealth Armor to replicate Mimetic (with hefty theft) for their own BA?  The CC's Trinity armor used Stealth IIRC, and it was not until we got their new BA w/ TRO 3145 series that they ended up with Mimetic IIRC. 

4 years took the Capellans to get Mimetic, and they used it in thier version of the Trinity Armor, the Jin Long. The BA is from 3065 (TRO:3075, page 26).

Occam's says the incomplete Purifier production line is where they started building their own BA in the first place, or at least where they got the equipment to build it.

No one is denying that, in fact is explicit in the Ravager TRO entry, that the imcomplete line, plus the good Doctor expertise quickstarted the Ravager program.

The Hanseatic League & Castile region had Word of Blake games being played and the bit that the Hegemony was slated to build Purifiers makes the League having that ability (aka local replacements for anti-Clan campaign) make sense . . . especially with to me the hints of refugee Blakists getting 'lost' in the League.  Having some of the physical infrastructure (lathe) does not mean you can build the final product . . . they need to learn how to build the tools that make the tools (repeated) to get to the final product.

Again Colt, no one is denying that just having the tools to create something makes you capable of doing it. But by the Dark Age, we are talking of OLD technology. By the DA, as far as i know, the CC, FS, DC and RoTS have cannon BA using that kind of armor, and the MUL puts only the RoTS, MH and TC as sole users of the Purifier (outside of WoB of course) until the Dark Age when they add the Escorpion Imperio and their factory.

Again, Occam´s Razor, the simplest explanation is usually the right one. The in-game question is "Why the Marian Hegemony and Taurian Concordat have acess to a BA they cannonically dont have a factory (yet) for so much time?" The simpliest explanasion should be "Because they are able to replace it with consistency".
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Re: Mars Rising: Marian Hegemony IV
« Reply #1124 on: 15 April 2021, 15:07:51 »
On a different note... What the Vixen?!? When the hell did we get access to Clantech?

And do you think one would be out of place in IV Legio... >:D
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Re: Mars Rising: Marian Hegemony IV
« Reply #1125 on: 15 April 2021, 15:19:35 »
On a different note... What the Vixen?!? When the hell did we get access to Clantech?

How else? Clan Sea Fox! Its easy to produce to them, and require less space, so they make the mech in their CSF Titanic production site, and sell it to everyone.

And do you think one would be out of place in IV Legio... >:D

Why not? While the IV is one of the Legios with the least combat history in the last decade, you can always have a young Centurion or Principes from a wealthy patrician family adquiring one of those mechs from the Clan merchants.
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Re: Mars Rising: Marian Hegemony IV
« Reply #1126 on: 15 April 2021, 15:52:39 »
On a different note... What the Vixen?!? When the hell did we get access to Clantech?

And do you think one would be out of place in IV Legio... >:D

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Re: Mars Rising: Marian Hegemony IV
« Reply #1127 on: 15 April 2021, 16:13:37 »
Sweet. I'll swap out the Storm Raider I'd originally had planned to finish out my planned IV Cohort. Certainly going to be easier to find a mini for it, once Wave 2 stuff hits stores.

I think instead of the scion of a patrician family, I'm instead going to make the pilot a duelist who fled Solaris to escape prosecution and imprisonment. While the details of his crimes are not generally known, apparently they are severe enough that no safety would have been found in Commonwealth or League space, but Marian authorities proved less 'squeamish' about the situation when he offered his services along with his advanced mech. That doesn't mean commanders trust him, which is why he's not in one of the more prestigious Legions. His mech is a good fit for IV Legio's operating style, and if he does go rogue, then that legion of COIN specialists and pirate hunters will be well placed to hunt him down. His fellow soldiers may be the stick enforcing good behavior, but there is a carrot as well - while currently of the plebian class, he has been promised a patrician rank if he and his mech provide ten years of sterling service.
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Re: Mars Rising: Marian Hegemony IV
« Reply #1128 on: 15 April 2021, 16:21:19 »
Sweet. I'll swap out the Storm Raider I'd originally had planned to finish out my planned IV Cohort. Certainly going to be easier to find a mini for it, once Wave 2 stuff hits stores.

I think instead of the scion of a patrician family, I'm instead going to make the pilot a duelist who fled Solaris to escape prosecution and imprisonment. While the details of his crimes are not generally known, apparently they are severe enough that no safety would have been found in Commonwealth or League space, but Marian authorities proved less 'squeamish' about the situation when he offered his services along with his advanced mech. That doesn't mean commanders trust him, which is why he's not in one of the more prestigious Legions. His mech is a good fit for IV Legio's operating style, and if he does go rogue, then that legion of COIN specialists and pirate hunters will be well placed to hunt him down. His fellow soldiers may be the stick enforcing good behavior, but there is a carrot as well - while currently of the plebian class, he has been promised a patrician rank if he and his mech provide ten years of sterling service.


Sounds pretty good.
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And my body be your shield if you should need it.

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Re: Mars Rising: Marian Hegemony IV
« Reply #1129 on: 15 April 2021, 16:29:17 »
Unfortunately I have not had as much success eyeing what to get next.  My free time in trying to learn BAs and mechs in MUL ended up swapping back to Warframe now that the console update is finally live.

I did start coming up for the backstory of my cliche-patrician who has a background in sword fighting and duels and has a fixation in pirate hunting.  Only because of the limited background I have with HEMA and historians/practioners.
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Re: Mars Rising: Marian Hegemony IV
« Reply #1130 on: 15 April 2021, 17:17:41 »
At the moment the Clanner armament that we touch are of Light weight both in mech and in aero

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And some more mechs of modern origin such as the Hermit Crab that I do not know if they have Clanner weapons, that for now, I think it touched us quite little yet but I do not lose hope that something else will appear
« Last Edit: 15 April 2021, 17:54:29 by Adacas »

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Re: Mars Rising: Marian Hegemony IV
« Reply #1131 on: 16 April 2021, 08:07:25 »

Humm if Quirinus is interesting, it would also be to develop a light tactical armor for commandos or maybe one for 0G operations, there is a lot to choose from.

Quirinus is a nice rough-and-tough line suit for BA legionaries. For commandos, perhaps Nighthawks(another Blakist design and probably looted from one of the raids on Niops)

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Re: Mars Rising: Marian Hegemony IV
« Reply #1132 on: 16 April 2021, 08:40:14 »
Honestly, if the Marians do start deploying battlesuited commandos in notable numbers, I hope they stick with the Kage that the Ordo Vigilis has experience with. It's got the speed for extraction missions and the stealthing for hidden spotting, and really those are the only two roles where elite commandos should ever see a TW-scale tabletop game. And as an older 2nd-generation suit, the technology should be easier to maintain and repair in the field than newer suits, a vital consideration for specops teams on independent missions.
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Re: Mars Rising: Marian Hegemony IV
« Reply #1133 on: 16 April 2021, 10:07:23 »
Honestly, if the Marians do start deploying battlesuited commandos in notable numbers, I hope they stick with the Kage that the Ordo Vigilis has experience with. It's got the speed for extraction missions and the stealthing for hidden spotting, and really those are the only two roles where elite commandos should ever see a TW-scale tabletop game. And as an older 2nd-generation suit, the technology should be easier to maintain and repair in the field than newer suits, a vital consideration for specops teams on independent missions.

I agree that the Kage are easier to maintain and that the Ordo Vigilis has proven experience in its use, it would be interesting to negotiate its manufacture in the Hegemony and perhaps make a small upgrade.

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Re: Mars Rising: Marian Hegemony IV
« Reply #1134 on: 16 April 2021, 10:25:55 »
Honestly, if the Marians do start deploying battlesuited commandos in notable numbers, I hope they stick with the Kage that the Ordo Vigilis has experience with. It's got the speed for extraction missions and the stealthing for hidden spotting, and really those are the only two roles where elite commandos should ever see a TW-scale tabletop game. And as an older 2nd-generation suit, the technology should be easier to maintain and repair in the field than newer suits, a vital consideration for specops teams on independent missions.

I don't think the Legios are big enough to justify the expense of manufacturing the supply chains for "modern" commando battlesuits; it would be better stick to what they are doing (making good, desirable, but affordable gear) and get the niche-application high-end stuff from the Capellans in the quantities necessary for domestic use.

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Re: Mars Rising: Marian Hegemony IV
« Reply #1135 on: 16 April 2021, 10:34:58 »
I don't think the Legios are big enough to justify the expense of manufacturing the supply chains for "modern" commando battlesuits; it would be better stick to what they are doing (making good, desirable, but affordable gear) and get the niche-application high-end stuff from the Capellans in the quantities necessary for domestic use.

The Purifier is rather nice against our enemies. Mimetic armour ambushes especially when we are now on the defensive.

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Re: Mars Rising: Marian Hegemony IV
« Reply #1136 on: 16 April 2021, 10:53:09 »
Why do you specify the Capellans? I don't recall seeing anything about a special trading relationship there.
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Walrus Gumboot

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Re: Mars Rising: Marian Hegemony IV
« Reply #1137 on: 16 April 2021, 11:18:05 »
The Purifier is rather nice against our enemies. Mimetic armour ambushes especially when we are now on the defensive.

It seems like instead of focusing on being able to commit the Purifiers to attrition operations, keeping up a strong average force and a reliable source of foreign exchange would pay off better.

If they can get foreign investment for it sure, though. But don't derail things pursuing that. It's a specialized niche. Being able to access the Capellans for this sort of thing (and it's the sort of thing they've focused on) is not an ability to be ignored.

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Re: Mars Rising: Marian Hegemony IV
« Reply #1138 on: 16 April 2021, 11:28:56 »
They may not be sourcing any new Purifiers from IS builders, but rather buying the salvaged remains like they do with mechs and armor.
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Re: Mars Rising: Marian Hegemony IV
« Reply #1139 on: 16 April 2021, 11:35:01 »
I don't think the Legios are big enough to justify the expense of manufacturing the supply chains for "modern" commando battlesuits; it would be better stick to what they are doing (making good, desirable, but affordable gear) and get the niche-application high-end stuff from the Capellans in the quantities necessary for domestic use.

I think you fall for Fontaine's hoax info, the Hegemony has no arms trade ties with the Capela Confederation, if you look at the Hegemonic teams they are of Lyran origin (Purchased) and Marik (Purchased and fruit of Salvage and a number minor Canopus Salvage plus an unspecified number of locally made equipment
From Liao little and nothing, instead there is a commercial link with the DC buying the Kage for the Imps of the Ordo Vigilis

 

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