Author Topic: Jam on Fumble  (Read 1774 times)

Grand_dm

  • Master Sergeant
  • *
  • Posts: 365
    • Ultanya
Jam on Fumble
« on: 09 October 2023, 10:50:03 »
Maybe I need more coffee, but what is the mechanic for after a weapon jams on a fumble?

I can only find vague references to it in the book.
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

pokefan548

  • Captain
  • *
  • Posts: 2776
  • The Barracuda knows where it is, hence the -2 mod.
    • Poke's Aerospace Academy (Discord Server)
Re: Jam on Fumble
« Reply #1 on: 09 October 2023, 12:59:17 »
There does not appear to be one. I usually use TW as precedent in these cases—whether it's an Ultra jam or a Rotary jam left to the GM.
Poke's Aerospace Academy
The best place to learn and discuss AeroTech.

"Poke is just a figment of our imagination really." - Siam
"Poke isn't a real person, he's just an algorithm programmed by CGL to try and get people to try the aerospace rules." - Phantasm
"I want to plant the meat eating trees and the meat growing trees on the same planet! Watch that plant on plant violence!" - Sawtooth
Leviathans: The Great War Backer #224
BattleTech: Mercenaries Backer #23

Daryk

  • Major General
  • *
  • Posts: 39467
  • The Double Deuce II/II-σ
Re: Jam on Fumble
« Reply #2 on: 09 October 2023, 19:54:36 »
I'm sure there's a a rule somewhere, but my netbook is too slow to search AToW efficiently.  I should he back on my normal machine next weekend.

Grand_dm

  • Master Sergeant
  • *
  • Posts: 365
    • Ultanya
Re: Jam on Fumble
« Reply #3 on: 10 October 2023, 04:23:42 »
I have not found anything, in the core rulebook or companion. The latter is one of the vague references, in the maintenance section, alluding to the possible need for a repair.
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

Daryk

  • Major General
  • *
  • Posts: 39467
  • The Double Deuce II/II-σ
Re: Jam on Fumble
« Reply #4 on: 10 October 2023, 04:32:08 »
I at least found a mention of jamming under the Suppressing Fire rules, so I suspect it's tucked somewhere equally obscure.

Grand_dm

  • Master Sergeant
  • *
  • Posts: 365
    • Ultanya
Re: Jam on Fumble
« Reply #5 on: 10 October 2023, 04:41:53 »
There is a mention of using a simple action to clear, but it's under Rapid Fire, and for vehicular scale weapons that misfire.

But jam and misfire appear to be different things as it pertains to small arms. Misfire does damage to the user on a fumble.
« Last Edit: 10 October 2023, 04:47:55 by Grand_dm »
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

Daryk

  • Major General
  • *
  • Posts: 39467
  • The Double Deuce II/II-σ
Re: Jam on Fumble
« Reply #6 on: 10 October 2023, 04:51:57 »
I'll see if I can beat this ancient netbook into finding it after work tonight, thanks! :)

Grand_dm

  • Master Sergeant
  • *
  • Posts: 365
    • Ultanya
Re: Jam on Fumble
« Reply #7 on: 10 October 2023, 06:14:23 »
My gut would be to use a Complex Action to clear.
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

Daryk

  • Major General
  • *
  • Posts: 39467
  • The Double Deuce II/II-σ
Re: Jam on Fumble
« Reply #8 on: 10 October 2023, 18:53:14 »
Still beating on the machine to search... my gut is for a Simple Action, maybe with a successful Small Arms roll.  That way, a bad jam can become a Complex Action or more with repeated failed rolls.

Grand_dm

  • Master Sergeant
  • *
  • Posts: 365
    • Ultanya
Re: Jam on Fumble
« Reply #9 on: 14 October 2023, 08:05:58 »
ATOW needs a comprehensive, editorial review. Maybe it's because our group is playing it so much, but we keep finding things like this over and over.
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

Daryk

  • Major General
  • *
  • Posts: 39467
  • The Double Deuce II/II-σ
Re: Jam on Fumble
« Reply #10 on: 14 October 2023, 08:24:38 »
No argument there!  It's one of the reasons my post index is so long.

pokefan548

  • Captain
  • *
  • Posts: 2776
  • The Barracuda knows where it is, hence the -2 mod.
    • Poke's Aerospace Academy (Discord Server)
Re: Jam on Fumble
« Reply #11 on: 14 October 2023, 11:22:57 »
Yeah, no official rule for Aimed Shots either, just mods. Not to mention all the non-Burst Fire weapons with recoil mods. Also, removing Thick/Thin Skinned broke compatibility with a lot of publications.
Poke's Aerospace Academy
The best place to learn and discuss AeroTech.

"Poke is just a figment of our imagination really." - Siam
"Poke isn't a real person, he's just an algorithm programmed by CGL to try and get people to try the aerospace rules." - Phantasm
"I want to plant the meat eating trees and the meat growing trees on the same planet! Watch that plant on plant violence!" - Sawtooth
Leviathans: The Great War Backer #224
BattleTech: Mercenaries Backer #23

Daryk

  • Major General
  • *
  • Posts: 39467
  • The Double Deuce II/II-σ
Re: Jam on Fumble
« Reply #12 on: 14 October 2023, 15:09:33 »
Finally home, and was able to do full text search (to include the one mention of "Jaime Wolf").  Since there doesn't appear to be a RAW answer, I'm off to the rules forum!

Daryk

  • Major General
  • *
  • Posts: 39467
  • The Double Deuce II/II-σ
Re: Jam on Fumble
« Reply #13 on: 14 October 2023, 15:25:25 »

Daryk

  • Major General
  • *
  • Posts: 39467
  • The Double Deuce II/II-σ
Re: Jam on Fumble
« Reply #14 on: 14 October 2023, 15:49:45 »
And Paul answered almost instantly!  It just takes a Simple Action to clear.  :)

Grand_dm

  • Master Sergeant
  • *
  • Posts: 365
    • Ultanya
Re: Jam on Fumble
« Reply #15 on: 14 October 2023, 19:31:48 »
And Paul answered almost instantly!  It just takes a Simple Action to clear.  :)

Awesome!
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.