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BattleTech Player Boards => Non-Canon Units => Topic started by: Daryk on 21 July 2019, 18:37:20

Title: The Wolf Skinners [3024]
Post by: Daryk on 21 July 2019, 18:37:20
The Wolf Skinners [3024]

This is what's left of the unit that bailed out of their DropShip in the "This is the Way the World Ends (https://bg.battletech.com/forums/fan-fiction/this-is-the-way-the-world-ends-wolf-skinners-3024/)" thread over in Fan Fiction.  The vast majority made it to the ground in one piece, with the exceptions of the unit CO, an unfortunate squad of infantry, and two troopers who were injured when their Escape Pods made hard landings.  My thanks to TinyOzara, Jester006 and the others who helped me sort out the scatter pattern last night after Jester006's game wrapped up.  The unit ended up all over an area about 200 km in diameter on Astrokaszy, with no one coming down on the planned landing zone. The unit's next order of business will be getting all the distress beacons shut down.  The Escape Pods with ship's crew aboard will do so once they establish radio contact with another unit, while the others will actually need to make physical contact with another unit before figuring out how to do that.

The unit history is that the CO and most of the senior officers were involved in Anton's Revolt as members of the 4th Regulan Hussars.  That's reflected in the kukri that's part of the unit logo (attached).  To say they have a grudge against Wolf's Dragoons would be an understatement (that's the other part of their logo and name).

The hex coordinates are based on a blank map sheet with 18 km hexes.  The ship was targeting 0809 (the middle of the map) as its original landing zone.  Nobody came down in that hex. The Mondez crashed in hex 0610 (0,0).

Command Lance (Call sign: WHISKEY CHARLIE)
Major Roger Skinner, Marauder (MAD-3M variant) - KIA in hex 0610 (2,5) when the shock wave of the Mondez's impact blew an Escape Pod into his 'mech.  The chutes became irretrievably entangled, and both plummeted to the ground.  The Marauder is still salvageable, with the following damage: -10 RA, -5 LA, -9 CT, -10 HD, -1 Sensors, -1 Cockpit.  The Escape Pod wasn't so fortunate.

MechWarrior to be named Master Sergeant Ed Rossi, Jaegermech (Jag) - landed safely in hex 0708 (4,6)
MechWarrior to be named, Rifleman - landed safely in hex 1007 (6,5)
MechWarrior to be named Lieutenant Maninder Ranjeet, Centurion CN9-AL(ish) - landed in hex 0912, and fell on its back, -5 LTR (2,1)

Fire Lance (Calls sign: WHISKEY FOXTROT)
MechWarrior Lieutenant Captain Charles Harris (unit S3), Hunchback (Civil War Special, JJ and Blazer Cannon) - landed safely in hex 1110 (6,6)
MechWarrior to be named, Blackjack - landed safely in hex 1008 (3,2)
MechWarrior to be named Staff Sergeant Isolde "Ice" Carrington, Whitworth - landed safely in hex 0712 (4,2)
MechWarrior to be named Staff Sergeant Thomas "Smoke" Jenson, Panther (Kat) - landed safely in hex 1009 (6,8)

Recon Lance (Call sign: WHISKEY ROMEO)
MechWarrior to be named Lieutenant Jerry Stevenson (unit S5), Vulcan - landed safely in hex 0710 (4,8)
MechWarrior to be named Staff Sergeant Antonia Bianchi, Mirage (Phantasmagoria) - landed safely in hex 0513 (5,7)
MechWarrior to be named, Fire Javelin - landed safely in hex 0307 (2,4)
MechWarrior to be named, Stinger - landed safely in hex 1109 (2,4)

Modified Heavy Wheeled APC (2 crew, Call sign: ALPHA WHISKEY) - landed safely in hex 0506 (0,0)
    Embarked: 2 platoons of infantry (5 squads of 6), including the Company Commander (Captain to be named Adrian Pappas)
    One platoon is armed with 5 AR+ Auto-Rifles (https://bg.battletech.com/forums/index.php?topic=58726.0) with 1 AR++ (same link) per squad
    One platoon is armed with 4 AR+ and 2 Intek Laser Rifles per squad

     Both platoons are armed with 6 Sunraker Laser Rifles per squad (4 points of damage with the Heavy Burst special at 4/8/12 range)
    (led by Lieutenant to be named Liliana Novak)
    All the infantry have surplus Lyran armor jackets, Flak helmets, load bearing equipment, basic field kits, 5 reloads for their weapons, and three days of food and water.  The squad leaders (and above) also have military communicators, vibroblades, and range finding binoculars.

Modified Battlemech Recovery Vehicle (4 crew (Commander: Master Sergeant Toby "Master Truck" Johnson, Driver: Sergeant Luke "Bubba" Blu, Call sign: BRAVO ROMEO) - landed safely in hex 1208 (4,2)
   Embarked: Vehicle Tech assigned to the BMRV (to be named), plus various tool kits and spare parts, and two pallets of food (1,000 man-days each)

Modified Drillson "MASH" (7 crew (Driver: Sergeant Jeff Laine); 3 for Comms Gear (led by Sergeant George Novak (no relation to the Lt), Call sign: CHARLIE MIKE) - landed safely in hex 0906 (0,0)
    Embarked: Medical Team (led by Lieutenant Jacques Ozara; also 4 medics), Vehicle Tech assigned to the Drillson (to be named), the unit's S1, S2, and S4, along with a squad of infantry (AR+/AR++ Sunraker configured, led by Lieutenant to be named)

All Escape Pods have 85 man-days of food, along with manual water purification equipment (reverse osmosis units), and a small (50 liter) tank of clean water.

An Escape Pod with the Mondez's Bridge Crew aboard, led by Captain Mark Skinner - landed safely in hex 0609 (1,1)

An Escape Pod with ship's crew led by the Mondez's Chief Engineer (Warrant Officer to be named Laura Bowman) - landed safely in hex 0408 (6,9)

An Escape Pod with the unit's S-6 (Warrant Officer Harry Cushman), CO's personal Tech, the Vehicle Tech assigned to the APC, and former Liaison Officer (Former Subcommander to be named Tse Haitao), along with 170 kg of extra food and water - landed safely in hex 1412 (2,6)

An Escape Pod with a squad of infantry (AR+/AR++Sunrakers) - landed safely in hex 0609 (5,7)

An Escape Pod with a squad of infantry (AR+/AR++Sunrakers) - landed hard in hex 0808 (1,5), injuring one trooper

An Escape Pod with a squad of infantry (AR+/AR++Sunrakers) - landed hard in hex 0812 (6,1), injuring one trooper

An Escape Pod with a squad of infantry (AR+/AR++Sunrakers) - collided with Major Skinner's Marauder in hex 0610 (2,5)... all personnel KIA

The unit's Drop Chute Tech (Sergeant Andy Ludak) bailed out in an industrial exoskeleton modified with a Parafoil. He grabbed a pallet (1 ton) of rations on their way out, but had to drop it just before landing, so it's scattered around several hexes from impact.  The ration packs survived intact... the boxes, not so much.  He landed in hex 1110 (5,6).

The two Flight Deck Crew (to be named) bailed out with parachutes, and were wearing Vac Suits.  Like the Drop Chute Tech, they grabbed what rations they could carry before jumping, and have 20 kg of ration packs scattered around where they landed (which will have been gathered by the time they're picked up).  One landed in hex 0807 (5,8), the other in 0707 (1,2).

All told, 148 personnel made it to the ground alive out of 155.  Next steps are to gather them up, then figure out how to feed them!

EDIT: Finally realized I forgot to attach the unit logo!
EDIT 2: Added some names and call signs from the fiction thread.
EDIT 3: Corrected a rank.
EDIT 4: Added more detailed coordinates.
EDIT 5: Changed infantry weapons after the infantry "nerf" and Shrapnel #9.  Sunrakers all the way!
Title: Re: The Wolf Skinners [3024]
Post by: Dave Talley on 21 July 2019, 19:51:13
148 out of a fubar like that is damned good luck honestly
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 21 July 2019, 19:54:39
and I knew it was your group when I saw
"Lieutenant to be named (unit S3), Hunchback (Civil War Special, JJ and Blazer Cannon) - landed safely in hex 1110
"
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 21 July 2019, 20:09:06
Extremely good luck all the way around, yes... that's why I wanted other people rolling the dice... :)

And yes, a Blazer Cannon HAD to be in here somewhere...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Sharpnel on 21 July 2019, 21:26:20
where there is one Blazer, there must be two. Where there are two Blazers, there must be four. Where there are four Blazers, there must be eight. Where there are eight Blazers, there ...
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 22 July 2019, 03:23:28
I like the cut of your jib...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Sharpnel on 22 July 2019, 03:28:20
I love swapping out AC10s and AC20s for Blazers. Sure they'r hot, but they don't ammo and that's important to me.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 August 2019, 09:06:15
Just editing the first post to add the unit logo, which I had said was attached the first time...  ::)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 18 August 2019, 10:29:29
Renzi's Renegades (the Wolf Skinners' first serious opposition)

Crashed Buccaneer Dropship (ex-FWLDS Condottieri): Nose Destroyed, One Wing Destroyed (Cargo Door on that side non-functional), Landing Gear Destroyed; 2 Medium Lasers on non-destroyed Wing, 2 Medium and 2 Small Lasers Aft

Command Lance
Captain Luca Renzi, Thunderbolt (TDR-5S)
MechWarrior to be named, Hunchback (HBK-4P)
Manticore
Schreck
1 Platoon of Blazer Rifle Infantry (equipped with 6 Blazer Rifles and 1 Automatic Grenade Launcher per squad; 4 points of damage at 2/4/6 range)
1 Platoon of Support Laser Infantry (equipped with 5 Laser Rifles and 2 Support Lasers; 3 points of damage at 3/6/9 range, shoot or move)

2 Platoons of Laser Rifle Infantry (equipped with 7 Sunraker Laser Rifles per squad for 4 points of damage and the Heavy Burst special at 4/8/12 range)

Attack Lance
Lieutenant Sara Renzi, Phoenix Hawk (PXH-1, less half a ton of ammo, plus cargo)
MechWarrior to be named, Firestarter (FS9-H)
MechWarrior to be named, Stinger (STG-3R, less half a ton of ammo, plus cargo)
MechWarrior to be named, Wasp (WSP-1A, less half a ton of ammo, plus cargo)

Scout Lance
Lieutenant to be named, Spider (SDR-5V)
MechWarrior to be named, Locust (LCT-1V, less half a ton of ammo, plus Recon Camera)
Sergeant to be named, Packrat LRPV (less one ton of ammo, plus cargo; Speed Demon SPA)
Sergeant to be named, Swiftwind (less communications gear, plus cargo)
1 Platoon of Laser Rifle Infantry (3 squads in the Packrat, 1 in the Swiftwind; Equipped with 7 Sunraker Laser Rifles per squad; 4 points of damage with the Heavy Burst special at 4/8/12 range)

Support Staff
8 Mech Techs
4 Vehicle Techs
1 Medical Team
28 Admins/Dependents (12 ship crew, 6 children)

EDIT: Changed the infantry weaponry after the infantry "nerf" and Shrapnel #9.  These changes better explain how they were able to hold off Al Mazrea.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 24 August 2019, 06:55:25
Azazil ONE (Al Mazrea patrol group)
Hermes (HER-1A)
4, 5-ton Jeeps (9/14)
1 Platoon of Foot Rifle infantry (4 points of damage per squad at 1/2/3 range, flak armor for Divisor 1)

Azazil TWO (Al Mazrea patrol group)
Flea (FLE-16)
4, 5 ton Jeeps (9/14)
1 Platoon of Foot Rifle infantry (4 points of damage per squad at 1/2/3 range, flak armor for Divisor 1)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 24 August 2019, 15:52:32
Dang it, I was laying out the units on the map again to figure out who gets rescued before the locals show up, and discovered I missed writing down one of the landing points (Escape Pod #3, the one with the S6 and a few others).  And the USB stick I mentioned crashing down in Off Topic?  That's where those coordinates are written.  If the recovery company can't get back to me within the next week or so, I'll just roll some more dice (or arbitrarily decide where to drop them).
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 25 August 2019, 06:04:56
It looks like it's going to be a few days before the company can get back to me on the USB stick, so I'm deciding whether to drop Pod #3 in hex 1412 or 0210.  The two options boil down to which set of incoming troops scoops them up.

1412: Renzi's fast movers will take them all alive (including the pod strapped to the roof of the Packrat) and leg it for home, rendezvousing with their second lance on the way.

0210: The Al Mazrea folks will take the two techs (and the stuff out of the pod, and the chute), but leave the pod itself and the Liaison Officer for dead (stabbed in the gut; they'll crawl into the shade).
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 26 August 2019, 20:29:49
might I suggest a random roll of the Dice (https://www.randomlists.com/dice?qty=1&sides=2).
1 = 1412
2 = 0210
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 26 August 2019, 20:32:09
I'll probably do that if no one weighs in with an opinion one way or the other...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 27 August 2019, 19:40:57
rescue missions are fun, let's go with 1412.
Title: Re: The Wolf Skinners [3024]
Post by: snakespinner on 28 August 2019, 00:39:23
1412, it was a good year. :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 28 August 2019, 03:36:15
Heh... that one's going to be more negotiation, but sure, let's go with 1412... :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 30 August 2019, 15:40:21
Just in case nobody saw my post down in Off Topic, the company came back with a cost of over $3,000 to recover my drive.  The monolithic chip failed (which is worst case).  I'm sane, so I sent them the $30 for shipping and handling to send it back to me (in the vain hope technology will advance and costs come down in time).  I lost about two years of work there, because the April 2019 date on my back up folder was only due to me throwing a couple of files in there.  The REAL back up date was in late 2017.  I'm extremely glad I posted the Wolf Skinners when I did, or they'd be lost to the mists of time.  I'll be spending most of the weekend re-downloading all the rule books and errata from my DriveThru account and the main site, but I'll try to get a couple of posts up in between downloads.
Title: Re: The Wolf Skinners [3024]
Post by: shadowdancer on 30 August 2019, 18:23:50
Sometimes life really sucks!
Title: Re: The Wolf Skinners [3024]
Post by: snakespinner on 30 August 2019, 20:58:26
$3000, man that is real bad. You would think it would be cheaper in this day and age.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 31 August 2019, 05:24:37
Indeed... that's why I paid the $30 to get it back.  All the advice I've found about these kind of failures is to hold on to them and wait for prices to come down.  The company's explanation for the cost is that it requires a clean room, de-soldering the chip, and going at it with micro-probes to bypass whichever subcomponents have failed.  Size is an advantage of monolithic chips, but only as long as they don't fail.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 31 August 2019, 09:24:01
Ok, here's the map of where everybody landed.  The hexes are 18km across (the same scale as the High Altitude map), so even getting to the same hex doesn't mean a unit meets up with another one immediately.  No Wolf Skinner unit has a map of the area, so that slows things down a bit too.  The local forces aren't under any such handicap.  The Al Mazrea forces are coming from the west, while the Renegade forces are coming from the southeast.

I'm thinking the Renegades make off with Pod #3, its chute, contents and passengers, while at least one of the Al Mazrea forces makes a run at Pod #2.  They'll probably make off with at least Pod#2's chute, if not a hostage or two.  The other force might make a run at the APC, or at least grab its chute.  The Fire Javelin and Vulcan are the two nearest 'mechs, but if the Vulcan moves to assist, that leaves two escape pods undefended.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 31 August 2019, 10:52:56
Dang it... I can't remember the exact modifications I made to their APC and BMRV beyond giving them fusion engines.  I suppose that means I'm open to suggestions, though I'm sure I'll nail something down by the end of the weekend.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 07 September 2019, 06:05:28
I found the mods to the Drillson in my PMs, so here they are:
Code: [Select]
Drillson Ambulance

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-A
Production Year: 2750
Cost: 2,337,333 C-Bills
Battle Value: 595

Construction Options: Fractional Accounting

Power Plant:  215 Fusion Engine
Cruise Speed: 97.2 km/h
Flanking Speed: 151.2 km/h
Armor:  Standard Armor
Armament:
    2  Medium Lasers
    1  Machine Gun
    1  Communications Equipment (1.0 tons) (3.0 tons)
    1  Remote Sensor Dispenser
    1  Searchlight
    1  Recon Camera
    1  MASH (3.5 tons)
    1  Cargo, Standard (2.5 tons)
    1  Infantry Compartment (1.5 tons)
    1  Paramedic
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5.000
Engine:             Fusion Engine                215                      14.250
    Cruise MP:  9
    Flank MP:   14
Heat Sinks:         Single Heat Sink             10                        0.000
Control Equipment:                                                         2.500
Lift Equipment:                                                            5.000
Turret:                                                                    0.500
Armor:              Standard Armor               AV - 120                  7.500

                                                      Armor     
                                                      Factor     
                                               Front     25       
                                          Left/Right   25/25       
                                              Turret     25       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
(R) Communications Equipment (1.0 tons) (3.0 tons) RR        0         1         3.000
(R) Remote Sensor Dispenser                  RR        0         1         0.500
Searchlight                                  T         0         1         0.500
2 Medium Lasers                              T         6         2         2.000
Recon Camera                                 T         0         1         0.500
Machine Gun                                  T         0         1         0.500
MASH (3.5 tons)                              BD        0         1         3.500
Cargo, Standard (2.5 tons)                   BD        0         1         2.500
Infantry Compartment (1.5 tons)              BD        0         1         1.500
Paramedic                                    BD        0         1         0.250
@MG (1/2) (100)                              BD        -         0         0.500

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
9h         2       1       0       0      2     0   Structure:  3
Special Abilities: SRCH, TUR(2/1/0)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 07 September 2019, 06:14:55
I settled on this modification for the Wheeled APC (replacing the MGs with a Medium Laser).  The BMRV is next...
Code: [Select]
WS APC

Mass: 20 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 2750
Cost: 297,000 C-Bills
Battle Value: 291

Construction Options: Fractional Accounting

Power Plant:  120 Fusion Engine
Cruise Speed: 75.6 km/h
Flanking Speed: 118.8 km/h
Armor:  Standard Armor
Armament:
    1  Medium Laser
    1  Infantry Compartment (6.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       8 points                2.000
Engine:             Fusion Engine                120                       6.000
    Cruise MP:  7
    Flank MP:   11
Heat Sinks:         Single Heat Sink             10                        0.000
Control Equipment:                                                         1.000
Lift Equipment:                                                            0.000
Armor:              Standard Armor               AV -  64                  4.000

                                                      Armor     
                                                      Factor     
                                               Front     20       
                                          Left/Right   15/15       
                                                Rear     14       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Medium Laser                                 FR        3         1         1.000
Infantry Compartment (6.0 tons)              BD        0         1         6.000

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 3
7w         1       1       0       0      1     0   Structure:  1
Special Abilities: ENE
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 07 September 2019, 06:21:48
And the BMRV:
Code: [Select]
WS BMRV

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 0
Cost: 1,441,667 C-Bills
Battle Value: 264

Construction Options: Fractional Accounting

Power Plant:  280 Fusion Engine
Cruise Speed: 64.8 km/h
Flanking Speed: 97.2 km/h
Armor:  Standard Armor
Armament:
    1  Machine Gun
    1  Lift Hoist
    1  Cargo, Standard (10.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                5.000
Engine:             Fusion Engine                280                      24.000
    Cruise MP:  6
    Flank MP:   9
Heat Sinks:         Single Heat Sink             10                        0.000
Control Equipment:                                                         2.500
Lift Equipment:                                                            0.000
Armor:              Standard Armor               AV -  72                  4.500

                                                      Armor     
                                                      Factor     
                                               Front     21       
                                          Left/Right   17/17       
                                                Rear     17       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0.500
(R) Lift Hoist                               RR        0         1         3.000
Cargo, Standard (10.0 tons)                  BD        0         1        10.000
@MG (1/2) (100)                              BD        -         0         0.500

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 3
6w         1       0       0       0      2     0   Structure:  2
Special Abilities:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 07:29:37
Quick clarification: per TacOps, the MASH unit's reusable Vehicular Drop Chute (VDC) requires 5 minutes to stow.  There's no similar formal rule for gathering up the non-reusable kind (not for reuse, but simply transport), but I think 10 minutes is a reasonable figure for that.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 08:52:58
Here's an updated map with the initial moves for search and recovery plotted.  In the process of laying it out, I discovered I had put the Hunchback and Exoskeleton one hex off of their true positions.  That's fixed in the attached.  I should have all the radio traffic outlining these moves posted today.
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 08 September 2019, 09:11:22
Interesting.  Seems reasonable enough I guess.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 09:16:49
Cool... if you have any ideas for any different moves, just let me know.  The Doc has the BIG VOICE (four tons of comms gear), so he can confer with the other staff he brought along and adjust plans.  The only pod "out in the cold" right now is MIKE THREE (the S6, CO's Tech and former Liaison Officer).  The S-3 (in the Hunchback) is going to be a little busy picking up the (literal) ton of food scattered around where the Exoskeleton came down.
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 08 September 2019, 09:20:28
my only thought would be to have APC and Drillson meet in 707 before moving to 807 together instead of each moving to a hex individually.  at the time, there isn't reason to believe that time is that of the essence and linking up with other battle forces would be more important than picking up a single deck crew.  They're also both fast enough that it'd not be that out of the way probably, depending on terrain.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 09:27:18
Rog... I'll adjust that last radio call.  The trick is it will take the APC 10 minutes to pack its chute before it moves out.  The Drillson can probably grab the guy in 0807 then arrive in 0707 about the same time as the APC.  As a reminder, each deck crew has 20 man-days of ration packs with them too.
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 08 September 2019, 09:32:06
well if you think that's the case, that'd be fine too. 
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 09:39:52
No worries... for the two vehicles it's about 10 minutes either way.  The only one going to be unhappy about it is the one flight deck crew waiting for a ride, but they'll just be happy to HAVE a ride when the time eventually comes.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 10:10:07
Ok, now that I have all the initial moves plotted, and I can start doing the timeline...  This may be a while.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 13:11:57
All right, here's the timeline for the "golden hour", plus a little bit to cover when planned rendezvous will occur.

1206: All units land.
1207: All units on the radio.
1208: Units either start moving, or packing up/marking their chutes for recovery.
1211: The MASH unit and Exoskeleton (which have "retractable" chutes) complete packing their chutes.
1216: The Flight Deck Crew and Escape Pods manned by Ship Crew or the S6 finish packing their chutes.
1217: The Hunchback rendezvouses with the Exoskeleton.  Escape Pods manned with infantry finish packing their chutes.
1218: The APC and BMRV finish packing their chutes.
1220: The Centurion finishes packing its chute (with one hand), the Stinger rendezvouses with the Hunchback, and the Vulcan confirms the Major is KIA.
1223: The Stinger is dispatched toward Pod 3.
1230: The Javelin rendezvouses with Pod 2.
1232: The Whitworth rendezvouses with Pod 6.
1235: The JaegerMech rendezvouses with Pod 5, the Panther joins the Hunchback.
1240: The BMRV joins the Hunchback (to much rejoicing).  The MASH picks up Flight Deck Crew #2.
1245: The Rifleman joins the JaegerMech, the Blackjack joins the Hunchback, and the Vulcan drops off their tech with Pod 4.
1249: The APC finally joins the MASH.
1251: The Centurion joins the Whitworth at Pod 6.
1255: The Vulcan finds Pod 1, and the pilot dismounts to deliver the news Major Skinner is confirmed KIA.

Estimated Times of Arrival:
1310: Mirage at Pod 6 (joining the Centurion and Whitworth); MASH and APC at Flight Deck Crew #1
1325: MASH and APC at Pod 5.
1335: Stinger at Pod 3.
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 08 September 2019, 13:29:24
Standing order is still to move the pod if able (hand) towards rendezvous?  Like the group at pod 6 can probably start moving without waiting on Mirage.  Mirage can catch up.

Rendezvous may need to he shifted to pod 5 due to nothing at 5 able to pick up pod.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 13:36:29
It'll take some doing, but the Centurion can carry Pod 6.  The Whitworth can clutch the chutes in its arms.  The squad WILL be throwing up periodically.  1325 is when the two vehicles (MASH and APC) can make Pod 5.

Where do you want the Centurion to take Pod 6?
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 08 September 2019, 13:46:08
So I'd say to start moving the RFL and Jager towards the contact.  APC and mash cover pod 5.  HBK group starts moving to pod 5 for recovery before all move to pod 1.  Pod 6 group to pod 1.  Mirage support stinger. Vulcan moves to support javelin.

Thatd be my recommendation.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 14:01:37
The HBK group isn't done picking up rations yet... how many do you want to leave on that task?

The Stinger is half way to Pod #3 at 1300.

Flight Deck Crew #1 (and 20 man-days of rations) hasn't been picked up yet, but can be grabbed on the way to Pod #5.

And attached is the 1300 map snapshot.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 14:10:06
One other quick note... it will take the Mirage an hour to get to Pod #3 if it sprints (and risks falling in unknown terrain).  Merely running/jumping will take about an hour and a half.
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 08 September 2019, 14:14:14
Edit: So I'd say to start moving the RFL and Jager towards pod 1.  APC and mash pick up FDC and then on to cover pod 5.  HBK stays together and continues gathering before moving to pod 5.  Pod 6 group to pod 1.  Mirage support stinger. Vulcan moves to support javelin.

Mirage pilot is 3 or 4 or 5?  3 sprints, 4 sprints only if he can see terrain, 5 runs.  But still should move to support since he's still the fastest on that side.  Stinger can retreat if it runs into contact and can rendezvous with mirage if necessary.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 14:22:04
I think the Mirage was a 5 (no specified pilot yet, so let's roll with that).

Also rog on the RFL and Jager, APC & MASH, HBK group, Pod 6 cluster, and Vulcan.  Captain Skinner is going to be PISSED.

I'll start working on the updated timeline.
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 08 September 2019, 14:31:35
Oh noes...4/5 pilots  :D

And the captain should have road with the comms equipment.  And shouldn't be self centered.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 14:47:28
He was a little busy FLYING THE SHIP when the comm gear left...  ^-^

The pilots will likely improve if/when a player takes them on...  ;)

It'll take an hour and 50 minutes for the Pod #6 group to get to Pod #1 (they're walking, carrying stuff they don't want to break).

Nine personnel are currently working on gathering up the scattered rations, and have been for 20 minutes (since the BMRV arrived).  I figure they'll be done by 1330 or so.

Revised ETAs (I expect these to change):
1310: APC and MASH pick up Flight Deck Crew #1 en route Pod #5
1320: Vulcan arrives Pod #2 (running)
1325: APC and MASH arrive Pod #5
1330: Hunchback group completes gathering rations, starts heading for Pod #5
1335: Stinger arrives Pod #3 (running)
1336: JaegerMech and Rifleman arrive Pod #1 (running)
1400: Mirage to Pod #3
1450: Centurion, Whitworth, and Pod #6 arrive Pod #1 (walking)
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 08 September 2019, 14:55:57
Wait, the XO of the unit is the ship's captain?  Why is he 2nd in command? 
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 15:01:35
He's not the unit's XO... he's the former CO's BROTHER, and a Captain.  If someone wants to fight him for command, it'll have to wait until the locals are done with you...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 08 September 2019, 15:21:59
Silly Navy people thinking that Captain is a high rank on the ground.   :P
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 15:42:38
The only other Captain in the unit is the Infantry Company CO.  There was talk of promoting the S-3 (Harris) to Captain on Ghorepani, but it hasn't happened yet.

Lieutenant-wise, there are:
S-1 (also the JAG)
The Doc (you)
The two Infantry Lieutenants
S-3 (and Fire Lance Commander, Harris)
The Vulcan pilot (Recon Lance Commander and S-5)
The former Liaison Officer
The ship's Navigator/Co-Pilot

Warrant Officers:
S-2 (Intel)
S-4 (Logistics)
S-6 (Chief Tech)
The ship's Chief Engineer
The ship's Bosun/Gunner

Senior NCOs:
"Top" (infantry Senior Master Sergeant)
"First" (JaegerMech pilot)
"Master Truck" (Senior Driver/Vehicle Crew; commands the BMRV)
"MiniDoc" (Senior Medic, works for you)
"The Bull" (senior enlisted Tech, assigned to First's 'mech)
"Chief" (senior Admin, assistant S-1)
"Senior Chief" (senior enlisted ship crew)
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 08 September 2019, 16:01:23
Ah, I see how you did that.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2019, 16:02:50
Skinner (the dead one) was a Major...
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 08 September 2019, 16:22:53
Yeah I edited immediately after typing that as I remembered.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 14 September 2019, 08:41:46
I just added more detailed coordinates in the form of (X,Y).  X is the direction from the center of the hex, Y is the distance in coordinates.  I rolled a d6 for direction, and a d10 for distance (using 10 as 0).  This generated the ~8 km distance between pods 1 and 4 (which both landed in hex 0609).
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 14 September 2019, 22:52:04
Ok, I just did the math on where the Vulcan was when the AAR from the first skirmish came in.  The exact timing of the second call for help will depend on the elevation of the landing site of Pod #4.  The lower it is, the less closing time the incoming 'mech and jeeps will need.  If Pod #4 gets hit before the Vulcan arrives, the squad leader will try to raise the Vulcan on a tactical frequency (not HF) to warn them to protect Pod #1 instead.  The adversary will be able to cover the 8 km distance between the pods in about three minutes.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 21 September 2019, 22:14:20
ROMEO ONE will be facing a FLE-16 and two jeeps at MIKE ONE's position.  MIKE FOUR took 50% casualties and wiped out an enemy squad.  The jeep that carried that squad rammed a MIKE FOUR trooper (the one bleeding out with a protruding rib).  The Sergeant and one remaining trooper boarded that jeep in an attempt to kill the driver.  The driver was able to shake them off about half a kilometer away, and they ran back to where the fire fight was to find the Vulcan's tech missing, and the bodies of the three KIA troopers stripped of weapons, armor and rations.  That was the basis of the last radio call.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 22 September 2019, 10:04:58
The math on the Vulcan heading straight back to Pod 1 after MIKE FOUR's call gives it one full minute before the Flea and Jeeps arrive.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 28 September 2019, 14:56:00
Also, the MASH needs to decide if it's going to respond to the call from the unit with the trooper who has a protruding rib, assuming the call was relayed by those who could hear it (the trooper was rammed by a jeep; the wound was gruesome enough even the pirates decided to leave it alone and not try to strip the body armor off... the weapon (lying on the sand right over there) was another matter).  The MASH can make it in the "golden hour" after the injury, but it needs to decide to make the run (or not).
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 29 September 2019, 19:26:28
can we get an updated map/locations, who is in movement and to where?

My instinct is to say yet and bring the APC with me since it should be able to keep up, right?  would we be leaving anyone exposed?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 29 September 2019, 19:38:06
The APC is MUCH slower than the MASH.  If the Doc wants to get there in the "golden hour", the APC won't be able to make it, but the MASH can.  It's a serious risk decision, with one life definitely in the balance.  The good news is the Drillson is fast enough (9/14) to stay ahead of the pirates if they try to chase it.
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 30 September 2019, 14:31:43
You know what, that's the job and impulsively save people is dumb but right things to do so let's go.

How we looking on space?  Can/do we need to unload some on the APC since they're with the mechs or will be shortly?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 30 September 2019, 16:02:35
I think it would make the most sense for the MASH to accompany the APC to the JaegerMech and Rifleman, dump off the two Flight Deck Crew at MIKE FIVE, and then high tail it to the critical casualty.  It'll probably make the most sense to load the casualty (and first responders), then rendezvous with the Vulcan at MIKE ONE (the installed Paramedic gear can at least get a transfusion going to mitigate the blood loss; halting at MIKE ONE means the MASH can park, raise the roof, and set up the surgical suite at that point).  The Doc (the one calling the shots here) can assume his senior NCOs (and the embarked infantry Platoon Commander) are giving that exact advice.

Don't forget the Vulcan arrives at MIKE ONE one full minute before the Flea (and company) arrive.  A sufficiently defensive position may deter attack completely...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 02 October 2019, 13:57:31
I for one listen to experienced soldiers and would follow that guidance in this case as it does make sense given our load of personnel.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 02 October 2019, 21:23:39
Rog, I'll try to get that posted tomorrow after work...
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 05 October 2019, 09:30:54
Here's the updated 1315 map, though it doesn't show much change (the hexes are 18 km across).
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 20 October 2019, 12:54:32
At the moment (1630), everything is in the same hex as Pod 1 except for the Major's Marauder.  Let me know how big of a security detail you want around the MASH while surgery is going on (figure at least 6 more hours).  The rest of the unit is going to recover the Major's Maruader, and set up camp near the crash site.

Oh, and I'll need a 2d6 roll for the surgery...  ::)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 January 2020, 07:31:48
Doc Ozora wisely spent a point of EDG on the surgery roll.  The original roll of 5 would have inflicted a permanent injury.  The actual result of 10 resulted in "Partial Recovery", but can be corrected later.  The nature of the injury gave a -2 penalty, and the patient's overall condition inflicted a further -4.  I gave the Doc a +1 for using a fully stocked MASH (though one use of a Field Surgery Kit has been consumed).  The Doc's TN was 5.  When the patient is in better shape (after a few weeks), surgery can be attempted again, without the -4 for patient condition (the -2 for the nature of the injury will remain).  Broken ribs suck!
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 18 January 2020, 18:32:12
Broken ribs suck!

Yes they do
Wrap them and make the best of it
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 18 January 2020, 18:33:45
I give the devs credit for making the rules reflect that properly...  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 09 June 2020, 19:34:22
OK, I'm getting this moving again.  Captain Skinner has promoted himself to Major, and Lieutenant Harris to Captain (and command of the 'mech company... er, short company).  Escape Pod #3 has been heard from, and said they were at their original landing site, but not alone.  The Warrant requested a truck and the Major (not knowing the Major he meant died yesterday).
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 June 2020, 16:57:51
Harris is going to be inclined to take the Fire Lance plus the Mirage and APC (with the AR++ armed platoon and a medic embarked) for an escort.  Any other ideas Tinyozora?
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 11 June 2020, 17:15:56
I think that should be enough to possible rescue pod 3
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 11 June 2020, 17:33:22
Not seeing any reason to think that force isn't enough.  Hunchie has the hands to carry the pod.  Seems legit enough to me.  Mirage gives em some pursuit speed if needed.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 June 2020, 17:40:30
Roger... will work that up, then... thanks!  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 25 January 2022, 20:52:17
It's been a while, but here's who's aboard that fleeing jeep:

LCDR Marion Fury, former XO of FWLDS Eagle's Claw
LCDR Fury's daughter, Athena (NOT Fatima) Fury
Two former FWL Aerospace Pilots (male), who have spent the last decade toiling in the fields of Al-Mazrea
Aliyah Ar-Rabigh, recent (female) abductee from Ar-Rabigh
Wolf Skinners Tech, Sergeant Angela Johansen

Plus a bunch of farming tools, and even a bag of seeds.  That's all on top of the stolen Assualt Rifles and body armor.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 29 January 2022, 18:10:40
It's been a while, but here's who's aboard that fleeing jeep:

LCDR Marion Fury, former XO of FWLDS Eagle's Claw
LCDR Fury's daughter, Athena (NOT Fatima) Fury
Two former FWL Aerospace Pilots (male), who have spent the last decade toiling in the fields of Al-Mazrea
Aliyah Ar-Rabigh, recent (female) abductee from Ar-Rabigh
Wolf Skinners Tech, Sergeant Angela Johansen

Plus a bunch of farming tools, and even a bag of seeds.  That's all on top of the stolen Assualt Rifles and body armor.
So what you are saying is that a well loaded Jeep.  Beside Johansen how many of the others are good with AR??  and I bet no one used to wearing body armor.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 29 January 2022, 18:25:41
Fury has her Sunbeam Laser Pistol too.  She got it back from the Emir just before she killed him with it (he didn't know it could take the micro power packs her daughter's new toy used, and after she killed the door guard, she grabbed the full size power packs hanging outside her quarters)...   >:D

I figure the former FWL military personnel have at least passing familiarity with Auto-Rfiles.  It's a "Small Arm" after all...  :)

You're right on the body armor piece, but that didn't stop the occupants from stripping the flak vests from the guards on their way out.  Velcro can be loosened pretty quickly...   ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 05 February 2022, 22:14:24
I figure the inbound jeep (and chasing hostiles) are making something over 100kph.  Rendezvous will be around 0900, with the hostiles arriiving a few minutes after that.
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 22 May 2022, 23:07:38
Mora Pleaz!

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 23 May 2022, 03:37:54
Maybe this summer...  8)
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 23 May 2022, 09:17:06
Yeah!  More.   ;D
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 23 May 2022, 17:03:26
Ok, ok... PROBABLY this summer... better?  :)
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 23 May 2022, 18:18:36
@ Daryk :whip:

TT  :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 23 May 2022, 18:29:04
TT: Yeah, yeah...  ::)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 July 2022, 11:30:55
I've changed all the infantry weapons to be Sunrakers from Shrapnel #9.  Since the infantry nerf and that issue of the magazine, it's really a better deal all around, and totally something Anton would have bought for his forces.  Sunrakers beat canon Blazer Rifles in every way.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 July 2022, 17:12:12
The forces pursuing LCDR Fury and company from Al Mazrea:

Hermes
Flea-16
8 Jeeps (5 tons, 9/14, 1 ton of cargo... just like what LCDR Fury is driving)
2 Platoons of Foot Infantry (1 squad per jeep, armed with Auto Rifles)

I'll be working up the engagement over the next week, and hope to have something postable by next weekend.  :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 July 2022, 12:41:30
Next post is up, but the not the battle quite yet...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 12 July 2022, 19:31:09
So how much of a lead are they keeping? 
I figure the locals know the area better so should be if they were to push it, they should be closing.  And those Mechs armed with ML 1 hit would be bad

those 2 pilots yep might understand the AR, but it been decade plus since they had any range time, and I'm sure they be treated just nice and gentle by their masters.

Congrads Sergeant Johansen, get a vest on and lock and load because until you find friends your the best defense.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 July 2022, 21:13:27
I figure it took the locals at least 20 minutes to get pursuit organized (the patrols were patrolling, after all).  Over the course of two hours, they cut Fury's lead to 5-10 minutes.  This is why I had a question posted up in the rules forum.  Turns out there is no published rule on how long it takes to become hidden...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 13 July 2022, 02:33:50
I'm actually surprised at that. Not even the RPG rules? Mostly cause there is a difference between concealed and hidden in terms of fiction, but I guess if the rules dont support it... *shrug*

Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 July 2022, 06:05:54
The funny thing is engineers can create a "fortified" hex in three 10-second turns (that's in TacOps under specialized infantry).
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 July 2022, 11:08:50
Also for Tinyozora: The Doc is going to have to hit the books on reintegrating personnel after prolonged imprisonment, with a side of slavery thrown in.  Assuming, of course, he can keep them from learning the proximate cause of their captivity and enslavement is now a nominal ally...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 13 July 2022, 23:13:43
Well I would figure if you know the "terrain" you should be able to conceal the vehicle in 5 to 10 mins assuming that you have the right gear. 

Is the chase team working as a "group" ie staying bunched up following the tracks of the runways??  Or are they fanning Jeeps out to keep "flushing" them out for the Mechs.

Next question more RPG related then CBT but is the driver used to driving the Jeep in this terrain, or not, and at speed.  If not that lead, might be less.  I'm asking because my young ward and I make different times to areas because he is unfamiliar with area and still my vehicle compared to me.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 14 July 2022, 00:03:47
Since they don't know where the jeep they're chasing is going, shortcuts aren't exactly a thing.  Aisde from that, the locals are likely to stick together, at least as much to keep eyes on each other as any other reason.  Succession is a big deal, and at least three of the infantry types have families back there.  Everyone is nervous.

I'm still a fan of that long shot from the most recent Mad Max of the lone vehicle running from a bunch of others toward a sand storm...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 14 July 2022, 17:58:30
Since they don't know where the jeep they're chasing is going, shortcuts aren't exactly a thing.  Aisde from that, the locals are likely to stick together, at least as much to keep eyes on each other as any other reason.  Succession is a big deal, and at least three of the infantry types have families back there.  Everyone is nervous.

I'm still a fan of that long shot from the most recent Mad Max of the lone vehicle running from a bunch of others toward a sand storm...  ^-^
I wasn't talking shortcuts...  I was talking about being familiar with the Jeeps and how they handle.  You can push the vehicle more if you know it's advantages and disadvantages. 

But I can see why they are stay clustered together not trying spread out and gain the glory for themselves and family if they find the escapees are worried how the fight back in basecamp is going to turn out.

that was a cool shot.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 15 July 2022, 09:19:01
Going through my maps, I've found the perfect one for the ambush: Desert Mountain #2 from Map Set Compiliation #1.  Hex 0717 will be the entry point for Fury and the pursuing units.  The Hunchback and Blackjack will be hidden in hexes 0708 and 0908, respectively.  The infantry squads with their Sunrakers will be in 1010-1012 and 1111-1112.  The Panther and Whitworth will be in 1109 and 0608, with the Recon lance in 0309 (Stinger), 0311 (Fire Javelin), 1007 (Mirage), and 1213 (Vulcan).  The APC will be staged in 1203 to catch any leakers.  Point Blank shots preclude physicals, so the Hunchback and Blackjack will simply unmask in the firing phase, then kick afterward.

The pirate convoy will be the Hermes and one jeep, two jeeps, two jeeps, two jeeps, and the Flea and one jeep bringing up the rear.  The lead units can make 0808, with the rest of the convoy behind them.

I'm going to try to get the dice rolling done today, and the write up by tomorrow.  We'll see how it goes! :)
Title: Re: The Wolf Skinners [3024]
Post by: Failure16 on 15 July 2022, 18:28:22
Which is ridiculous--and a further damning indictment of FASA's ages-old decision to peg turns at 10-second intervals (as opposed to not specifying it at all, or leaving it nebulous).
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 15 July 2022, 20:07:55
Well, the dice were almost completely against the Wolf Skinners.  Despite blowing 5 edge points in the first two turns, no significant hits were scored on relatively easy to hit numbers, while the enemy Flea rolled a ridiculous to hit number to roast a dug in infantry squad.  4d6 damage is not kind to a squad of six (at least that squad dinged the Flea!).  In the physical phase of the second turn, the Vulcan (of all 'mechs) landed a kick and ripped a leg off the Hermes.  Unfortunately, the Flea took that opportunity to bypass the ambush.  Turn three saw the Blazer Cannon miss a FIVE to hit the prone Hermes, which fired back defiantly and tagged the Hunchback for five points to the center torso.  Turn 4, the Blazer Cannon finally landed (on a four) and hit the Hermes' head (of course).  At least they get a damaged engine and gyro out of the deal (both crits also credited to the mighty Vulcan).  The Recon Lance was sent to go rendezvous with Fury's jeep before the Flea finds her (I'll need to set up another encounter now).  All the jeeps ran for it, though one took a Medium Laser to the nose.  That's probably a good enough excuse to take half the jeeps back to Al Mazrea to report the loss of the Hermes and the Flea's successful contiuation of the pursuit.  I'll get the in character write up going shortly, and post that in the other thread.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 15 July 2022, 23:03:58
Daryk.. I have had those dice night..  One night the only weapons I could hit easy with SL and MG even at "Long Range"

I'm guessing the jeeps will head for home, unless now someone want "Glory" and goes their own way..  But lost of the Hermes had to spook them..  and if I was in the Flea I might have 1 eye looking out for the jeep, but the other will be worried about whose ambush we just ran into
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 16 July 2022, 06:24:27
They've encountered the Vulcan before, so they have some idea.  I'm going to boost the Vulcan's gunnery AND piloting based on that last encounter.  It might even be enough to put paid to a dinged Flea and four jeeps...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 16 July 2022, 06:48:33
Damage taken:

Wolf Skinners:
Hunchack: three 5-point hits, one each to the LT, CT and RL (all from the Hermes)

APC: 10 points to the Front (the Flea hit with both lasers on its way by)

Vulcan: two 5-point hits (CT and LL) and a kick to the RL for 6 (the Hermes only missed with the Flamer)

Infantry: 1 squad of six took 17 points of Flamer damage and 1 point from a Medium Laser (out of spite) xp

Al Mazrea:

1 Jeep: a Medium Laser to the Front

Flea: a 2-point hit from an infantry squad and a Medium Laser from the APC to the CT (1 point of armor left there)

Hermes: both legs and the head destroyed; 2 points of internal damage to the RT (no armor left); 5 points to the CT (2 left); 5 points to the LT (1 left); 5 points to the RA (0 left, no internal damage); 1 Engine hit and 1 Gyro hit
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 16 July 2022, 08:09:31
Damage taken in the second encounter:

Fury's Jeep: 1 Medium Laser to the Rear (Critical: Infantry/Cargo; -1 mouth to feed, but also minus all the seeds and tools)

1 Pirate Jeep: 3 Medium Lasers to the Front (destroyed; wreck loaded on the Recovery Vehicle for parts)

Pirate Flea: CT destroyed, pilot ejected (destroying the head), RA and RL failed to be salvaged, RA Medium Laser was successfully salvaged, along with the entire LT, LA, and LL along with the RT internal structure and rear armor.
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 18 July 2022, 06:14:22
Jeeze man, I need to send you new dice.  All the negatives in not just first but second battle too.  :'(
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 18 July 2022, 17:10:45
I suppose things might have gone better if I used the dice you already gave me...  ::)
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 29 July 2022, 04:28:01
Look at you, making me have feels in the middle of Battletech.  I still state you need to convert this into a Shrapnel series.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 29 July 2022, 17:04:54
Can't... published fan fic is ineligible.  You'll just have to keep reading it here for free...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 31 July 2022, 05:00:46
well poop. fine....though I file grievance.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 31 July 2022, 05:37:20
They also don't do series, so it would be out on that score too.  And I'll PM you some other reasons...
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 18 August 2022, 03:19:05
I think the easiest answer is that as commanders they should be concerned about the defensiveness of the terrain their in and recon elements searching for better defensive positions shouldn't be too suspicious. 
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 18 August 2022, 06:04:50
That's why Skinner gave them a couple of weeks to work it into the plan.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 September 2022, 05:19:44
Real terrain is SO amazing!  Why make stuff up when something like Cono de Arita exists!  That is a 400 foot volcanic cone looming over the middle of a salt flat in Argentina.  If the Star League didn't hide a facility in that, Lieutenant Stevenson will eat his neurohelmet...  :D
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 September 2022, 05:53:26
Map-wise, the mountain is 14 hexes from base to peak, and rises two levels per hex (level 28 at the top).
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 03 September 2022, 07:51:16
We've found the lonely mountain.  I know that it is real, but it looks so fantastical in that image.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 September 2022, 10:18:10
It looks fantastical in every image I've found of it...  8)

The funny thing was I was only searching for "salt flat" to start...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Sir Chaos on 03 September 2022, 11:21:55
It looks fantastical in every image I've found of it...  8)

The funny thing was I was only searching for "salt flat" to start...  ^-^

You searched for "flat" and got a mountain? Artificial intelligence, my ass...
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 September 2022, 13:24:14
That mountain is in the middle of a salt flat.  It wasn't the first picture, but once I saw it, I grabbed it!  8)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 03 September 2022, 18:39:10
Real terrain is SO amazing!  Why make stuff up when something like Cono de Arita exists!  That is a 400 foot volcanic cone looming over the middle of a salt flat in Argentina.  If the Star League didn't hide a facility in that, Lieutenant Stevenson will eat his neurohelmet...  :D
u mean this.. 
(https://i.pinimg.com/originals/26/72/dc/2672dc125fc7743d03cd2b85262b9720.jpg)
Kinda looks like something that makes u go huh??
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 September 2022, 18:40:55
That's exactly it, just from another angle.  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 03 September 2022, 19:22:04
That's exactly it, just from another angle.  :thumbsup:
I thought a picture for the rest of us might be nice   :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 September 2022, 19:35:49
I posted the picture I found in the story thread... :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 September 2022, 20:44:15
Here's a link to the specific post (since I just realized we're a few pages away from the original link to the story thread):
https://bg.battletech.com/forums/fan-fiction/this-is-the-way-the-world-ends-wolf-skinners-3024/msg1863653/#msg1863653
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 03 September 2022, 21:46:45
Here's a link to the specific post (since I just realized we're a few pages away from the original link to the story thread):
https://bg.battletech.com/forums/fan-fiction/this-is-the-way-the-world-ends-wolf-skinners-3024/msg1863653/#msg1863653
I had not gotten to that thread yet... 
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 04 September 2022, 05:04:22
It's only 63 posts at the moment, and most aren't too long... :)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 04 September 2022, 14:47:42
It's only 63 posts at the moment, and most aren't too long... :)
:thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 09 September 2022, 13:08:52
Here are three VERY interesting views of the terrain around Cono de Arita:

https://en-us.topographic-map.com/maps/2s2p/Cono-de-Arita/
https://peakvisor.com/peak/cerro-el-cono.html?yaw=162.71&pitch=-8.73&hfov=90.00
https://peakvisor.com/3d-map/peak/cerro-el-cono.html

The Wolf Skinners have approached from the South...  8)
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 10 September 2022, 08:29:57
The moon door!  Also, i want whatever lubricant they use on places like this that still function centuries later.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 10 September 2022, 10:31:29
Lubricant will be on the techs' wish list, I assure you...  >:D
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 September 2022, 08:30:30
Attached is a rough sketch of OLF Skinner.

Map Key:
Code: [Select]
E Cargo Elevator
e Personnel Elevator
S Storage
H Hangar (Small Craft Cubicle)
FF Fire Fighting (Heavy Vehicle Cubicles)
2FF Fire Fighting (Light Vehicle Cubicles)
2RW Runway Maintenance (Light Vehicle Cubicles)
Jeep Jeep and Truck (Light Vehicle Cubicles)
Door Mech. Main Door Mechanism
2FT Fuel Trucks (Light Vehicle Cubicles)
W Water Processing
Fuel Farm Fuel Processing/Storage
M Mess and Medical Facilities
L Life Support equipment
Eq Sensors/Computers
T Tower
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 September 2022, 08:32:58
Skinner is sure they'll be able to offer the Renegades the engine from the Hermes (it fits the Phoenix Hawk).  The trick will be burying the swtiches in the list of stuff they're asking for in return.  I'm open to ideas for that...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 September 2022, 11:26:53
More detailed list of what's at OLF Skinner:

300 tons of toilet paper (600 pallets)
100 tons of SLDF rations (all reboxed "omelettes")
80 tons cleaning supplies
20 tons of bedding (in sealed containers)

1 Ares Mark V Landing craft without landing gear (and pretty extensive damage to the belly) and all weapons stripped
1 SB-27 ASF with no weapons or engine

1 Heavy Fire Truck
2 Light Fire Truycks
2 Fuel Trucks
4 runway maintenace vehicles (2 scrapers/sweepers and 2 sprayers)
1 jeep (just like the ones Al Mazrea has been using)

Empty vehicle cubicles for a Heavy Recovery Vehicle and a Light flatbed truck
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 11 September 2022, 18:25:36
The moon door!  Also, i want whatever lubricant they use on places like this that still function centuries later.
Sorry that was a Star League Lube..  and unless they stocked extra you out of luck
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 September 2022, 18:55:14
Ok, so extra food (more mouths to feed, you know), lubricants and the aforementioned ABTs... what else might possibly add up to the value of a replacement engine for the wife of the neighboring commander?  Good will only counts for so much...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 12 September 2022, 13:45:55
Several 55 gal. drums of peanut butter, pressurized to preserve?

A couple of crates of sealed, non-salted, unleavened blue corn crackers?

Several spools of industrial grade chains, large links... { Ship anchor size ones )?

An ancient signed Pete Rose baseball form Terra! no less...

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 September 2022, 17:29:24
Spare chain or cable would go a long way to helping out... consider those added to the list!  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Sir Chaos on 13 September 2022, 11:53:59
Power packs, batteries and the like? All rechargeable of course. You can never have enough energy storage, and the Star League stuff probably does it better than their modern equivalent.
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 13 September 2022, 13:28:21
How about actual conventional aero parts? I mean civie jobs likely laying around in a sealed bay?

Something bushy related... Bay was sealed because they thought they were coming back and while the liquids were drained, the parts are still good.

TT
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 13 September 2022, 16:51:26
Looking for the odd ideas
The Pallet of Extreme Cold Weather Gear that Star League Logistics Command, shipped out to here.

1 Mark 42 KEYAPP Portable Mechanical Cipher Machine - Stored in a 2 piece plastic shell that is padded with a molded shock-absorbing foam, water resistant black rubber transit case.   Star League era 2650.

A pallet with a disassembled No Body is sure.  (think of those horror stories about what people can disassemble but never get back together, now add 2 or 3 items together and mix the parts up)

1 Goverment issue trunk, contents - the Base "Kitchen" junk drawer

1 Suitcase style traveling bag - has 10 handcrafted Jambiya Daggers, tooked away in a closet

Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 13 September 2022, 17:16:19
What about a Squadron of Voidseeker drones, quad interceptor and dual striker? With ARTS bays, all in sealed condition, just awaiting activation codes. The command booth is behind a sealed door, several levels down under a flooded part...

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 September 2022, 19:26:44
Just to be clear, I'm trying to pad the Wolf Skinners' ask to Renzi's Renegades, not the Star League leftovers (which are already posted).  The Wolf Skinners have a 270 rated engine (with one engine hit) salvaged from the Hermes.  That will fit the Renegades' Phoenix Hawk (which just happens to be piloted by a certain Sara Renzi).  Offering to trade THAT for 3 DropShip switches would be MORE than suspicious.  Skinner's goal is to bury the three switches in a sufficiently anodyne list they don't stick out.  So the goal here is to come up with a reasonable list of stuff that would equal a Phoenix Hawk engine where such things are literally unobtainable.  I'm looking for possible 'mech spare parts, weapons, etc. with the expectation that Renzi will try to negotiate.  So aim a little high, but not Star League high...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 13 September 2022, 20:45:51
Oh...

Then I  that case asking for one straight out and burying the other two is a possible route.  What is a switch that's the equivalent to afore mentioned?

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 September 2022, 21:05:25
Try to think of things Renzi might be assumed to have (after a decade on Astrokaszy) that he'd be willing to part with in exchange for a spare engine his WIFE would need...  8)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 September 2022, 21:11:58
And to actually answer that last question, these are switches standard on DropShips for at least 600 years now...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 13 September 2022, 21:17:15
A question, these switches, besides a dropship what else are they used in?

Sorry I thought you were looking for stuff the SL left behind.

Here something:
functional maps marking safe and unsafe "water supplies"
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 14 September 2022, 03:14:24
Think of them like big circuit breakers... space stations, buildings, etc....  :)
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 16 September 2022, 08:29:10
Blood stores, medications for infection, fresh water stores, distilling tablets, water reclamation/recycling, fresh vegetables/fruits, replacement farming implements and seedlings to replace that which was lost on the jeep. 
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 16 September 2022, 18:15:45
Water purification bits, farming tools and seeds are totally being added to the list!  :thumbsup:

Blood is a little far at this point (not that it will be forever)...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 September 2022, 08:43:41
OK, the list so far:

Lubricants (let's say two jerry cans)
Food (half a ton)
Three ABTs
5 meters of chain
50 meters of cable
Farming tools (half a dozen)
A reverse osmosis filter (or two)
Another bag of seeds
Half a dozen standard power packs

All in return for a 270 rated fusion engine with one engine hit.

I think we're still a little low.  How about a Medium Laser, and maybe a Heat Sink?
Title: Re: The Wolf Skinners [3024]
Post by: Sir Chaos on 17 September 2022, 08:59:18
Feminine hygiene products?

Not something BT has focussed on a lot so far, but something that the wife of the commander (for whose mech the engine is meant anyway) would definitely understand the importance of.

For that matter... contraceptives.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 September 2022, 09:34:24
I'll leave that question up to Doc Ozora...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Sir Chaos on 17 September 2022, 15:02:58
I'll leave that question up to Doc Ozora...  ^-^

Speaking of which: Medical supplies in general would be worth asking for.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 September 2022, 15:19:58
The Doc did ask for some of those... it hasn't really been long enough for any local bugs to assert themselves, but I suppose he is running low on preserving sleeves.  I'll throw two of those on the list.  Thanks!  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Sir Chaos on 17 September 2022, 15:22:56
The Doc did ask for some of those... it hasn't really been long enough for any local bugs to assert themselves, but I suppose he is running low on preserving sleeves.  I'll throw two of those on the list.  Thanks!  :thumbsup:

Then information about local bugs could be valuable as well - also info on treatment options for those bugs, any local lifeforms that might have medicinal properties...
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 September 2022, 15:26:25
The latter bit was in the original "please don't shoot us for stealing your escape pod" care package, but a more detailed break down of local dieseases is a logical ask, and one Renzi's doc would have wanted to wait to share until the unit could actually USE it.  Another good call!  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 September 2022, 15:50:22
By the by, I'm still filling out names for the TO&E.  I've got most of the mechwarriors (Staff Sergeants) and Troopers (Privates) to go.  Other notables I'm missing:
S-1/JAG (Lieutenant)
2nd Infantry Platoon Commander (Lieutenant)
The Mondez's Gunner (Warrant)
The Bull (Master Sergeant, senior enlisted Tech, assigned to the Jaegermech)
Master Truck (Master Sergeant, commands the BMRV and technically all the other vehicles)
MiniDoc (Senior Medic, under the Doc, Master Sergeant)
Chief (2nd most senior enlisted on the Mondez (under Senior Chief), Chief Petty Officer)
Drivers of the APC and BMRV
All the lead Techs for the 'mechs and vehicles (Sergeants) save Johansen (for the Vulcan)
All the Squad Leaders (Sergeants)
The rest of the Vehicle Crew aside from the handful I've named (Corporals)
The three Medics (Corporals)
The rest of the Mondez's crew (Petty Officers; BM2 Venters still needs a first name too)
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 17 September 2022, 20:55:41
Feminine hygiene products?

Not something BT has focussed on a lot so far, but something that the wife of the commander (for whose mech the engine is meant anyway) would definitely understand the importance of.

For that matter... contraceptives.
I would agree that they're smart to have on both accounts.  May also create more sympathy if they are sure we have to worry about females.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 September 2022, 21:42:33
On the list they go!  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 17 September 2022, 22:09:31
Local produced Rechargers
Portable MASH Theater aka cots within a Tent?
Several field stoves / kitchenware in
Some tonnage of Mech scale / Heavy Industrial Armor

TT
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 17 September 2022, 22:34:01
Portable MASH Theater aka cots within a Tent?
TT
We have that already on a Modified Drillson "MASH", but I am not sure about or cooking capability.
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 18 September 2022, 02:10:07
Attached is a rough sketch of OLF Skinner.

Map Key:
W      Water Processing
M      Mess and Medical Facilities
L      Life Support equipment
I suppose alot of this list depends on the answers for the status of the above facilities and how we can repair/refurbish if they need it without revealing that we have them.  Put that desert survival knowledge to the test.
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 18 September 2022, 02:20:30
I found the mods to the Drillson in my PMs, so here they are:
Code: [Select]
Drillson Ambulance

Mass: 50 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-A
Production Year: 2750
Cost: 2,337,333 C-Bills
Battle Value: 595

Construction Options: Fractional Accounting

Power Plant:  215 Fusion Engine
Cruise Speed: 97.2 km/h
Flanking Speed: 151.2 km/h
Armor:  Standard Armor
Armament:
    2  Medium Lasers
    1  Machine Gun
    1  Communications Equipment (1.0 tons) (3.0 tons)
    1  Remote Sensor Dispenser
    1  Searchlight
    1  Recon Camera
    1  MASH (3.5 tons)
    1  Cargo, Standard (2.5 tons)
    1  Infantry Compartment (1.5 tons)
    1  Paramedic
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5.000
Engine:             Fusion Engine                215                      14.250
    Cruise MP:  9
    Flank MP:   14
Heat Sinks:         Single Heat Sink             10                        0.000
Control Equipment:                                                         2.500
Lift Equipment:                                                            5.000
Turret:                                                                    0.500
Armor:              Standard Armor               AV - 120                  7.500

                                                      Armor     
                                                      Factor     
                                               Front     25       
                                          Left/Right   25/25       
                                              Turret     25       
                                                Rear     20       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
(R) Communications Equipment (1.0 tons) (3.0 tons) RR        0         1         3.000
(R) Remote Sensor Dispenser                  RR        0         1         0.500
Searchlight                                  T         0         1         0.500
2 Medium Lasers                              T         6         2         2.000
Recon Camera                                 T         0         1         0.500
Machine Gun                                  T         0         1         0.500
MASH (3.5 tons)                              BD        0         1         3.500
Cargo, Standard (2.5 tons)                   BD        0         1         2.500
Infantry Compartment (1.5 tons)              BD        0         1         1.500
Paramedic                                    BD        0         1         0.250
@MG (1/2) (100)                              BD        -         0         0.500

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 6
9h         2       1       0       0      2     0   Structure:  3
Special Abilities: SRCH, TUR(2/1/0)
Oh, and I'm sorry for not seeing this 3 years ago, but we dropped .5t of armor for a 2nd sensor dispenser in the original design.
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 18 September 2022, 02:23:30
On the list they go!  :thumbsup:
anything containing caffeine.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 18 September 2022, 03:55:56
Coffee goes on the list!  8)

I assume the half ton was shaved from the sides of the MASH? ???
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 18 September 2022, 03:57:16
I assume the half ton was shaved from the sides of the MASH? ???
Yep, 21 on the sides.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 18 September 2022, 04:07:27
Rog, thanks... Remote Sensors could go on the list too.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 18 September 2022, 06:07:38
Updated list so far.  Let me know if you want to transmit it to Renzi...

A Medium Laser
A Heat Sink
A ton of armor
Lubricants (let's say two jerry cans)
5 meters of chain
50 meters of cable
Four ABTs
10 meters of power cable
Farming tools (half a dozen)
A reverse osmosis filter (or two)
Food (half a ton)
Another bag of seeds
COFFEE
Half a dozen standard power packs
Two Solar Rechargers
Two Preserving Sleeves
A Radar Sensor
A Seismic Sensor
Feminine Hygiene products
Local epidemiology

All in return for a 270 rated fusion engine with one engine hit.
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 19 September 2022, 13:53:01
Engine SHS or Double?

Cause it could have been a SLDF era fusion.

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 September 2022, 17:58:09
SHS... sorry!  :D
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 20 September 2022, 09:11:08
Question on the engine, technically this should be in the ask the dev.,

If a engine has been hit, would this mean a blown heat sink, as in your car's radiator gets cracked?

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 20 September 2022, 17:51:21
It's essentially that, yes.  A single engine hit makes a fusion engine generate five heat per turn, so that could easily be fluffed as "engine shielding" or half the free (single) heat sinks.  Mechanically, it uses up a use of an engine repair kit to fix.  For the Renegades, it's a really "hope we never have to use it" thing, but also something they really wouldn't want to be without.  They could also use it for parts.  In terms of C-Bills, the Renegades are making out like bandits, and that's exactly what Skinner wants them to think.  He's really hoping they don't cotton on to the ABTs being the real ask...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 20 September 2022, 21:06:27
Then would it be sneaky to remove an actual SHS from the engine? Or is that a Factory refit?

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 21 September 2022, 03:33:02
That would require extra heat sinks being installed, I think.
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 21 September 2022, 09:20:37
?

 Heat sinks are installed already in the engine per TM as built in free, if the engine can't handle the free ones, the rest get placed in the critical slots of the mech.

TT
Title: Re: The Wolf Skinners [3024]
Post by: Sir Chaos on 21 September 2022, 09:55:41
?

 Heat sinks are installed already in the engine per TM as built in free, if the engine can't handle the free ones, the rest get placed in the critical slots of the mech.

TT

And a 270-rated engine *can* handle the free ones.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 21 September 2022, 17:40:04
And has no extras installed...  8)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 25 September 2022, 08:37:16
Ok, this week's exercise is to haggle!  They can't spare any chain, but can offer a bit more cable.  They only have three ABTs they're not using, but will give them up for a fusion engine.

The original ask and counteroffer:
Code: [Select]
A Medium Laser YES
A Heat Sink YES
A ton of armor YES
Two jerry cans of lubricants How about three?
5 meters of chain None, sorry
50 meters of cable How about 75 meters?
Four ABTs We only have three, sorry
10 meters of power cable YES
6 more farming tools How about 12?
Two reverse osmosis filters ONE
Half a ton of food How about a quarter ton (we were pretty generous the first time)?
A bag of seeds YES
COFFEE ONE CAN (and we can get more next time we go to Rabigh)
Half a dozen standard power packs YES
Two Solar Rechargers We only have one to spare.
Two Preserving Sleeves YES
A Radar Sensor YES
A Seismic Sensor We're out, sorry!
A case of feminine hygiene products YES (probably not what you expect, though)
Local epidemiology YES!

And Cushman's counterpart is curious as to what it's all needed for.  I'm also taking ideas for the cover story...  8)
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 25 September 2022, 13:30:32
" Would you believe we're planning to run a Brothel on a Farm? "

(  8) )

I jest...

TT
Title: Re: The Wolf Skinners [3024]
Post by: Karack Blackstone on 25 September 2022, 22:42:15
Medkit Builds List:

Here are some basic items from the LDS Preparedness Book you will want to have in your first aid kit;

Basic First Aid Kit
Bandages and Dressings:
[__] Antiseptic Wipes
[__] Bandage (Crepe) - 50 mm (2")
[__] Bandage (Crepe) - 75 mm (2.5")
[__] Bandage (Crepe) - 100 mm (4")
[__] Bandage (Gauze) - 75 mm (2.5")
[__] Bandage (Gauze) - 100 mm (4")
[__] Bandage Triangular
[__] Dressing (Combine) 90 mm x 100 m m
[__] Dressing (Combine) 200 mm x 200 mm
[__] Dressing (Non Adhesive) 75 mm x 50 mm
[__] Dressing (Non Adhesive) 75 mm x 100 mm
[__] Dressing Strip - Elastoplast 75 mm x 1 m
[__] Eye Pads
[__] Gauze Swabs (Pkt 2) - 100 mm x 100 mm
[__] Sticking plasters
Personal protection
[__] Disposable Gloves
[__] CPR Face Shield
Instruments
[__] Clothing Shears
[__] Tweezers - Fine Point
[__] Splinter Probes
Other
[__] Saline Solution 30 mL Tubes
[__] Steri-Strips - 3 mm
[__] Survival Sheet
[__] Tape - 25 mm

Basic medical kit
Bandages and Dressings
[__] Combat Dressings
[__] Large gauze dressings
[__] Small gauze squares
[__] Roller Bandages elastic + cotton (2in/4in/6in)
[__] Triangular Bandages
[__] Bandaids -assorted sizes and shapes (i.e. fingertips)
[__] Sleek Tape 1 in.
(waterproof, plastic/elasticised tape)
[__] Cotton buds (Q-tips, cotton tips)
Personal protection / Antisepsis:
[__] Chlorhexidine (Hibiclens) or
[__] Povidone-iodine (Disinfectant)
[__] Antibacterial Soap
[__] Gloves
[__] Saline solution - for irrigation
Medication:
[__] Lignocaine 1% (Lidocaine) (local anaesthetic)
[__] Augmentin (broad spectrum antibiotic)
[__] Acetaminophen (Tylenol) (mild analgesic)
[__] Diclophenac (Voltaren)
(mod analgesic/antiinflammatory)
[__] Oral Rehydration powder
[__] Loperamide (Imodium) (antidiarrhoeal)
[__] Benadryl &/or Claritin
(antihistamines, short + long acting)
[__] Adrenaline auto injector (Epicene)
(USA = epinephrine)
[__] Morphine Sulphate
(strong pain killer) if available
[__] Gamma Benzene Hexachloride
(lice/scabies treatment)
[__] Co-timoxazole (antifungal)
[__] Contraceptive pills/Condoms
Instruments:
[__] Clothing shears
[__] Surgical scissors
[__] Needle holder ) Enough to do basic minor
[__] Sm curved clamps ) surgery - suturing, draining
[__] Tissue forceps ) abscesses, cleaning a wound,
[__] Scalpel blades ) etc.
Other:
[__] Thermometer (rectal or pacifier for children)
[__] Emergency Obstetric Kit
(includes bulb suction)
[__] Vicryl 2-0 suture material
(Your choice of suture material is up to you - and is covered in detail elsewhere in this book. Vicryl is a synthetic dissolvable one, but takes up to 4-6 weeks to dissolve, so I think it is the ideal survival thread)
[__] 5 mL syringes
[__] 20 gauge needles

Dental:
[__] Oil of cloves (tooth ache)
[__] Emergency dental kit
(commercial preparation)

The Deluxe Medical Kit
Bandages and dressings
[__] Large gauze dressings
[__] Small gauze squares
[__] Combat dressings
[__] Petroleum gauze squares
[__] Plastic bags
[__] Bandaids - assorted sizes and shapes
[__] Elastoplast dressing
[__] Steri-Strips - assorted sizes
[__] Tincture of Benzoin
[__] Roller (elasticised + cotton)
bandages (2in/4in/6in)
[__] Triangular bandages
[__] Safety pins
[__] Cotton buds
[__] Paper tape (1/2 in/1in)
[__] Sleek tape (1/2in/1in)
[__] Plaster of Paris (or fibreglass)
roller bandages (4in/6in)
[__] Eye patches
Airway
[__] Oropharyngeal airways
[__] Nasal airways (nasal trumpet)
[__] Resuscitation facemask with one-way valve
[__] Self-inflating resuscitation bag
[__] Endotracheal tube/ Laryngoscope
Assessment
[__] BP cuff
[__] Stethoscope
[__] Otoscope
[__] Small Torch (flash light)
[__] Thermometer (rectal for children)
[__] Multi-dip. urine test strips
[__] Pregnancy test kits
[__] Fluorescein eye strips
(+ some liquid tears to wet the strips)
Other
[__] Small eye magnet (for FB's)
[__] Space blanket
[__] Air splints (arm/long-leg/short-leg)
[__] SAM splints
[__] Sterile and un-sterile latex gloves
[__] Scrub Suits
IV Kit
[__] Normal Saline or Hartmans
[__] Haemaccel or Pentaspan
(a colloid resuscitation fluid)
[__] IV giving sets - maxi-sets + standard sets
[__] Blood collection bags + filter giving sets
[__] Syringes 2/5/10/20 mL
[__] Needles 20/22/24 gauge
[__] IV cannulas 16/20/24 gauge
[__] Spinal needles 22 gauge
[__] Leur locks/Heparin locks
[__] Saline for flushes
[__] Tourniquet
[__] Alcohol Wipes

Dental Kit
[__] Oil of cloves
[__] Zinc Oxide paste
[__] Dental mirror
[__] Sharp probe
[__] Compactor
[__] Extraction forceps
[__] Elevators
Surgical Kit
[__] Mayo scissors
[__] Dissecting forceps
[__] Small + medium needle holders
[__] Small curved clamps
[__] Small straight clamps
[__] Large curved clamps
[__] Scalpel Handle + Blades (size 11, 12, 15)
or disposable scalpels
[__] Small Bone Saw
[__] Lift- Out obstetric forceps
[__] Emergency Obstetric Kit
(includes cord clamps, bulb suction etc)
[__] Suture Material Vicryl; 0, 2-0
[__] Chromic 0, 2-0
[__] Dermalon 0, 2-0
[__] Surgical stapler and remover
[__] Heimlich flutter valve
[__] Chest drains - various sizes
[__] Drainage bottles or Flutter valves
[__] Penrose drains
[__] Foley Urethral Catheters -
16 French (most useful size)
[__] Urine Bags
[__] Nasogastric (NG) tubes + spigots
[__] Heavy duty scissors

Medications
[__] Povidone - iodine Prep antiseptic skin prep
and/or Alcohol prep antiseptic skin
prep Chlorhexidine and cetrimide anti
[__] septic hand wash
[__] Benalkium Chloride Antirabies skin wash
[__] Antibacterial Soap
[__] Paracetamol (Tylenol) oral mild analgesic
[__] Aspirin oral wonder drug
[__] Diclophenac oral mod analgesic (NASID)
[__] Morphine IV/IMSC strong analgesic
[__] Naroxone IV antagonist to morphine
[__] Ketamine IV/IM IV anaesthetic
[__] Diazepam IV hypnotic/sedative
[__] Atropine IV pre-med/poison anti
[__] Lignocaine (Lidocaine) IV local anaesthetic
[__] Metoclopramide (Reglan) anti-emetic
[__] Augmentin oral/IV penicillin antibiotic
[__] Metronidazole oral anaerobic antibiotic
[__] Cefaclor oral cephalosporin antibiotic
[__] Ceftriaxone IV cephalosporin antibiotic
[__] Ciprofloxacin oral quinolone antibiotic
[__] Mebendazole oral antiparasitic
[__] Co-trimoxazole top antifungal
[__] Adrenaline IV/IM (USA = Epinephrine)
[__] Salbutamol inhaler asthma/anaphylaxis
[__] Rehydration formula dehydration
[__] Benadryl &/or Claritin oral antihistamine
[__] OTC Cough suppressant
[__] Betnesol oral steroid
[__] Hydrocortisone IV/cream steroid
[__] Loperamide oral antidiarrheal
[__] Ergometrine &/or Oxytocin IV/IM ecbolic for
PPH
[__] Neomycin eye drops
[__] Prilocaine eye drops local anaesthetic
[__] Starr Otic Drops antibiotic ear drops
[__] Mupirocin (Bactroban) top topical
antibacterial cream
[__] Gamma Benzene Hexachloride topical for
scabies and lice
[__] Water for injection/normal saline for injection
[__] Oral Contraceptive Pills
[__] Condoms/Cervical Caps/Diaphragms
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 25 September 2022, 23:32:06
Is it too late to aske for a few pounds of Cyclonite (https://www.sarna.net/wiki/C8_Blasting_Block) or Pentaglycerine (https://www.sarna.net/wiki/Pentaglycerine)?

 >:D

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 26 September 2022, 03:19:48
I don't think any that was packed aboard the escape pods...  ::)

Nice list Karack, thanks!  8)
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 26 September 2022, 08:05:31
How about some fresh clothing, outer and small clothes.  Doubt most have many changes. May need detergent or washing powder as well.  Hygiene and all that.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 26 September 2022, 17:50:54
I'll add those in the next offer...
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 02 October 2022, 05:33:07
I'm going to throw Karack's excellent list under "medical supplies".  Clothing and detergent area also on the list as follows:

Code: [Select]
Medical Supplies We'll scrape up what we can spare
Clothes We have half a bale from our last run to Rabigh; we'll give you half of that
Detergent We can spare two boxes and will get more the next time we go to Rabigh
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 02 October 2022, 19:36:20
Quote from: Daryk
Unnoticed among all the business, the elevator controls shifted from red to green.
Suspicion!
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 October 2022, 03:19:05
The boot up sequence was pretty complicated, especially for people who had never done it before.  The Engineer pointed it out shortly... :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 06 October 2022, 21:02:29
No comments about the view? ???
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 07 October 2022, 03:26:58
It's a neat tool, and I think I'm going to play around in it, but otherwise showing just how empty it is out there in all directions
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 07 October 2022, 03:43:14
That's exactly what I was going for, thanks!   8)

Also, I may have limited comms this weekend.  At worst, I'll be back online on Monday.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 12 October 2022, 20:01:00
No comments about the view? ???
What view??
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 October 2022, 03:16:01
The link I put in the story thread...  8)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 15 October 2022, 08:43:52
I'm finally caught up from being off line last weekend.  I'll try to get a post or two up between today and tomorrow.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 22 October 2022, 08:59:29
For those only following this thread, here's the link with the view: https://peakvisor.com/peak/cerro-el-cono.html?yaw=-37.00&pitch=22.68&hfov=90.00
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 22 October 2022, 17:50:39
"It's not a question of if but of when something secret is discovered.  what is the plan when it is figured out?"
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 22 October 2022, 17:52:50
You could post that in the story thread...  8)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 24 October 2022, 20:19:26
Thanks for doing so, and next post up!  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 24 October 2022, 20:20:08
And just to be clear, new players: PLEASE check here before posting in the story thread!  :)
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 25 October 2022, 02:37:58
What he means to say is, anyone with any ideas, voice them here first, but he's wanting any inputs :p
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 25 October 2022, 03:18:49
Thanks for the back up!  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 25 October 2022, 12:16:08
Like you need some, just a swift kick to the nads is All you'll need to write, quineg?  :thumbsup:

Saying that, do the Wolf Skinners have any Aero Support? I mean, I've been lurking but haven't seen any... They should op for one,  8).

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 25 October 2022, 18:21:10
Well, they just gained an ASF pilot, and a spare DropShip pilot (neither of whom has touched any controls in a decade).  The ASF pilot is the one still on oxygen from being too close to a Medium Laser penetrating the jeep's armor and roasting his wingman.  Both the Major and Lieutenant Summers are qualified DropShip pilots too.

Wrangler: I would prefer commentary in this thread, please.
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 26 October 2022, 06:02:47
Sorry, it gets confusing with two threads. this one looks like just profile of units.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 26 October 2022, 18:01:00
No worries... I didn't put a big sign up in the first post or anything...  :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 29 October 2022, 12:07:09
I think I'll give it another week for any ideas from the wider audience...  8)
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 29 October 2022, 13:07:47
You looking to get hooks or story ideas?

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 29 October 2022, 13:08:51
More answers to Doc Ozora's question, really...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 01 November 2022, 21:34:23
So when this base is "discovered by others"
And of course everyone going to think this a great LosTech Find..  Are you able to defend it?

Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 03 November 2022, 08:55:37
I mean, the options are basically fight, flight, or hide. Negotiations can occur with any of those really.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 03 November 2022, 16:48:50
I mean, the options are basically fight, flight, or hide. Negotiations can occur with any of those really.
No when it is found the answer of Hide won't work unless you are willing to be "contained prisoners"
But can you put up a big enough FIGHT to hold it?

Remember lostech Star League bases have all kinds of goodies worth fighting/killing over..  I mean like a Helm cache, like  # of famous ones, remember the no big deal ones no one remembers or tell legends of of...  what u expect us to beleive this base has no goodies???

and something like this might bring "temporary alliances" until they evict you, while letting the guy bleed to death, to secure this compound.


Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 November 2022, 17:54:42
I've already listed all the goodies.  The Star League was worried about the Magistracy taking the place, so they stripped it pretty well.
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 03 November 2022, 17:59:09
No they didn't, the walls are still there!

 xp

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 November 2022, 18:01:51
They only left the stuff that wasn't worth driving away...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 03 November 2022, 19:11:51
They only left the stuff that wasn't worth driving away...  ^-^
right
but any outsider not going to know it a worthless empty hole of junk....  they will expect it to be full of all the great star league goodies  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 November 2022, 19:13:04
Also a good point... but the locals don't actually have the excavation gear to make digging out that mountain worthwhile...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 03 November 2022, 19:18:59
Also a good point... but the locals don't actually have the excavation gear to make digging out that mountain worthwhile...  ^-^
They don't..  but can sell that data..  to someone who might..
and you've gotten in, what to stop them from breaching it.. 
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 November 2022, 19:24:23
30 meters of solid rock.  Check the door on the map...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 03 November 2022, 20:26:35
30 meters of solid rock.  Check the door on the map...  ^-^
yeah that 30m of rock...  might slow us down.. but we know it there...  and what keeps us out/keeps u in..

and how many pirate bands work from here...   
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 04 November 2022, 03:11:42
Pretty much the entire population of the planet... it IS Astrokaszy!  :D
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 05 November 2022, 10:14:01
Pretty much the entire population of the planet... it IS Astrokaszy!  :D
now tell me your unit can hold off multiple attacks
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 05 November 2022, 10:22:20
The trick is that even the nearest locals are hundreds of kilometers away.  It's going to be fingers crossed Al Mazrea is too busy settling the succession to look any deeper than "the jeep was burning when we left".  The real trick will be once they're stable enough to send an expedition to Rabigh...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 05 November 2022, 15:08:08
yep.. let hope the "distraction" keeps them away..

I was just trying to help answer the Doc's Question.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 05 November 2022, 15:16:29
All good!  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 November 2022, 19:58:34
I was a little busy this weekend watching the cut scene "movie" of God of War: Ragnarok with my 18-year old... I'll try to get an update out next weekend.
Title: Re: The Wolf Skinners [3024]
Post by: Failure16 on 20 November 2022, 22:57:43
So, Daryk, is this a group-game, or a personal story run solo? Just curious. You had me at "Anton's Revolt" and sealed it with "Regulan Hussars" by the way.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 21 November 2022, 04:14:45
I'm more than open to input!  Tinyozora helped me work out some of the early events on the tabletop, and occassionally posts.  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 22 November 2022, 04:05:27
Yeah!  I'll try to post more commentary :p
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 22 November 2022, 04:24:27
Glad to hear it!  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 23 November 2022, 16:01:57
So the base they nearly died getting to,  has it been fully explored or they just found a small outpost?   Given the effort near cutting to bloody edge experience the unit went through.  I'm curious which direction they'll be able go to.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 23 November 2022, 16:30:07
The "base" they were headed to IS that underwhelming outpost.  The current Major Skinner talked his brother into it, though he hasn't (and won't) share that with anyone.  It was entirely wishful thinking that an Outlying Landing Field would be a major find.  Don't get me wrong... it IS pretty amazing for 3025, but it's more burden than bonus at this point.  Truly a dilemma...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 23 November 2022, 18:51:20
Hey in his brother defense, the only Los Tech stories anyone hears is OMG we found a old Star League hide, and score Mech, Vehicles and/or equipment and was worth $$$$.   How often do you hear, we found a old Star League Hide, and it was nothing but "paper record" storage where the dehumids failed so u had lots of paper mush files..
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 23 November 2022, 19:02:26
Not very often, which is why I went that way...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 10 December 2022, 14:36:31
I'm going to give TinyOzora at least another week to deliver his own "you're not supposed to be here" lecture before moving on...  8)

If Failure16 wants to jump in as anyone up to and including Sergeant Major Shaan, I'm also game...  ^-^

F16: you have proven you can voice Senior NCOs quite well (even though I know you weren't one)!  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Failure16 on 11 December 2022, 13:10:08
I'm going to give TinyOzora at least another week to deliver his own "you're not supposed to be here" lecture before moving on...  8)

If Failure16 wants to jump in as anyone up to and including Sergeant Major Shaan, I'm also game...  ^-^

F16: you have proven you can voice Senior NCOs quite well (even though I know you weren't one)!  :thumbsup:

That's because I was always getting in trouble by them. But I was way too punk-rock back then, too, and felt the need to point out their rhetorical deficiencies...

And I was raised by one, of course. I did not point out his rhetorical deficiencies.  ;D


I'll tell you what, Big D: Give me some sort of behind-the-scenes briefing and I'll see if we can't get something going, at least in the short term. ;)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 December 2022, 13:30:31
Awesome!  I'll be typing that PM shortly, good sir!  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 December 2022, 14:17:04
And finally sent!  Yes, that took a bit more than I expected to type up...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 12 December 2022, 05:12:01
I'm going to give TinyOzora at least another week to deliver his own "you're not supposed to be here" lecture before moving on...  8)
Panik!  *scrambles around*
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 December 2022, 18:17:16
No fear!  That was a decent dodge of the subject...  :D
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 12 December 2022, 22:13:28
wait are you looking players??  or just input
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 December 2022, 04:17:05
Players would be fine!  :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 14 December 2022, 19:27:34
To be clear, you (DOC_Agren) would be most welcome!  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 15 December 2022, 02:19:40
Humph...

Then I'll leave my resume here then...

Good day, sir!

*grumbles as he leaves a crumped and greased stained resume paper behind *

TT
 :thumbsup:

( And NO, it is NOT a WoB chara! Thankyouverymuch... )

Said paper :

To wohum it may kunserum~

Whatcha lookin' fer? Mayhaps kinda helps ya?

                                        signed Pi
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 15 December 2022, 04:18:20
So... an infantry trooper from some backwater? ???
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 15 December 2022, 22:14:41
I'll RP anyone you need, tech, cook hell even a dirt farmer turned mechanic...

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 December 2022, 06:26:03
How about crew on the Recovery Vehicle?  And a name?
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 17 December 2022, 09:37:37
Run it a TT WOB BOMBSHELL 
 ;D
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 18 December 2022, 02:26:34
How about crew on the Recovery Vehicle?  And a name?

Type of recovery, like Heavy or Regular. And as for Bio:

Luke Bubba Blu
39 yrs
Truck Driver

Run it a TT WOB BOMBSHELL 
 ;D

NO! I said not a WoB chara...

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 18 December 2022, 06:01:15
It's a regular BMRV, which is still a ridiculously heavy truck.  I'll work up his stats today.  I expect you'll have some Guerilla Insurgent in your background, being that old (i.e., old enough to be one of the guys that got off New Delos back in the day)...  8)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 18 December 2022, 11:04:00
Basic outline of Sergeant Blu:
Stage 0: FWL Affiliation/Regulan Sub-Affiliation
Stage 1: Blue Collar
Stage 2: High School
Stage 3: Military Enlistment (Reserves)/Basic Training and Cavalry fields
Stage 4: Civilian Job x 2 (12 years)
Stage 4: Guerilla Insurgent (covers Anton's Revolt and escaping the Free Worlds League)
Stage 4: Tour of Duty (on Ghorepani with the rest of the unit)

Between High School and 2 Civilian Jobs, you'll have two Interests that are very high.  Care to choose them?
Title: Re: The Wolf Skinners [3024]
Post by: Deathknight69 on 19 December 2022, 02:09:19
Daryk: STOP, Don't let the abomination known as TT get involved with your unit !! They tend to die horrible deaths !!! I speak from personal experience !!
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 December 2022, 07:13:11
I'm pretty sure Master Truck will be able to handle Sergeant Blu...  8)
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 19 December 2022, 20:02:13
Daryk: STOP, Don't let the abomination known as TT get involved with your unit !! They tend to die horrible deaths !!! I speak from personal experience !!

He's just mad his unit survived, barely...


@Daryk

Between High School and 2 Civilian Jobs, you'll have two Interests that are very high.  Care to choose them?

Umm...

Monster Trucks and Moonshine? Unless you'll allow Muddin' ?

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 December 2022, 20:32:03
Monster Trucks (one of which he drives) and Moonshine it is!  :D
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 19 December 2022, 20:47:19
NO! I said not a WoB chara...

TT
You expect us to trust you.  8)  I've seen some of your Wobbie Nightmares >:D


Thomas "Smoke" Jenson, Panther Pilot
any image (https://i.pinimg.com/originals/fa/cb/e8/facbe848ee9c42a74bc7288e79a303dc.jpg) idea
Carries 2 magnum revolvers on him at all time

tweaked the pc idea a tad



Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 20 December 2022, 08:40:02
All right... Sergeant Blu is built like a brick shithouse (7 STR, 7 BOD).  All other stats are 4, except for an EDG of 1.

He has no bought XP, so if there's something specific you want to buy, let me know how you want to pay for it.

Traits
Rank: 5, Sergeant
Vehicle: 3, Medium Vehicle
Custom Vehicle: 2, BMRV (custom design technically, but I'll give it to you as "Stock Affiliation" since I designed it, not you)
Connections: 1
Bloodmark: -1, still wanted for those treason trials
Enemy: -1, the treason trial investigator trying to track you down on New Delos

Significant Skill:
Drive: 6 (base 2; Sergeant Laine is a better driver than you, but not the APC driver; you also wouldn't challenge Master Truck)

Other Skills
Code: [Select]
Level 4 Skills:
Protocol/FWL
Administration
Computers
Interest/Monster Trucks
Interest/Moonshine
Martial Arts
Small Arms
Perception
Gunnery/Ground (base 4; this is why you Drive)

Level 3 Skills:
Leadership
Career/Soldier
Language/English
Career/Truck Driver
Negotiation
Swimming
Technician/Mechanical
Artillery (base 5)
Navigation/Ground
Support Weapons (base 4)

Level 2 Skills:
Tactics/Infantry
Interrogation
Sensor Operations
MedTech
Escape Artist
Security Systems/Mechanical
Demolitions
Prestidigitation/Quickdraw
Melee Weapons
Streetwise/FWL

Level 1 Skills:
Language/Hindi
Acting
Climbing
Tactics/Land
Disguise
Survival/Desert

Level 0 Skill: Interest/Regulan History
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 20 December 2022, 11:03:31
Having just built Master Truck, I can confidently say he will figure out how to move the Mark V Landing Craft to the crash site...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 21 December 2022, 21:01:57
With a name like Master Truck, he was born to drive.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 21 December 2022, 21:07:46
That's just his title...  8)
Title: Re: The Wolf Skinners [3024]
Post by: ANS Kamas P81 on 21 December 2022, 22:55:15
With names like Katana Tormark, Ion Rush, and so on, I can totally see Master Truck being a real name in this universe.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 21 December 2022, 23:22:15
Master Sergeant Toby Johnson is better known as "Master Truck" in the unit, and he commands the BMRV.

(My wife was Transportation Corps in the Army, and her first non-training unit was a truck unit... her "Master Truck" ran the motorpool).
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 22 December 2022, 02:48:25
Yeah, we figured it wasn't, but it could be.  >:D
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 22 December 2022, 06:24:55
Heh... too true, too true...  :D
Title: Re: The Wolf Skinners [3024]
Post by: Karack Blackstone on 30 December 2022, 22:33:08
Do you need a Fifth Column?

That unit name does sure rub the Wolf and Wolf-In-Exile in me the wrong way.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 31 December 2022, 02:05:22
I've 5th, 6th and 7th columns already in place...  ::)
Title: Re: The Wolf Skinners [3024]
Post by: Karack Blackstone on 31 December 2022, 09:14:51
8th, 9th, or 10th...?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 31 December 2022, 09:30:28
Oh sure... none of the existing factions are monolithic, and I haven't even mentioned the ComStar presence yet...  ::)
Title: Re: The Wolf Skinners [3024]
Post by: Karack Blackstone on 31 December 2022, 15:58:50
I'll abide.

So 11th is Comstar and 12th are the Merc Werks or Merc Works?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 31 December 2022, 16:16:34
In their immediate vicinity, the Wolf Skinners are facing:
Astrokaszy itself
Renzi's Renegades (friendly, so far)
Al Mazrea (100% hostile)
LCDR Fury and her remaining pilot (though he's an invalid for the time being)
Athena Fury (who's not 100% aligned with Mom)
Aliyah Ar-Rabigh (who escaped with Fury, but is completely on her own program)
Their former Liao liaison officer (even though he has NO reason to go back home, he's not 100% trusted yet)
The OLF's Betty... she's not sentient, honest!  She's just programmed to get the OLF reconnected to the satellite net and the radars turned back on so the OLF can conduct pilot training...  ::)

Further out:
Rabigh (all the unit knows is that they're hostile to Al Mazrea, and on the other side of them)

Even further out:
The Caliph of Astrokaszy (1,000 km on the other side of Rabigh)
ComStar
Pick a Great House testing weapons
Any number of other settlements who just might come this way if they got wind of a Star League facility
Title: Re: The Wolf Skinners [3024]
Post by: Karack Blackstone on 31 December 2022, 16:23:25
What about:

LCDR - The rest?
LCAF
LCDF
FSDF
FSAF
FCAF

When does the Fed-Com begin? The Marriage is the open declaration.

Also:

Wolf's Dragoons
Wolfnet
Mercnet
Merc Werks
Merc Works
Comstar Merc Watch
Comstar Defensive Facilities - HPG's have Comstar forces for Self-Defense.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 31 December 2022, 16:46:31
LCDR = Lieutenant Commander in this context.

The FEDCOM is a twinkle in Hanse's eye in 3024.

The Dragoons are a long way from Astrokaszy at the moment, being gaslit by the Combine.

3024 is also before the ComGuard was revealed to the universe, so the guards at Astrokaszy's HPG station are "mercenaries" at the moment.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 01 January 2023, 17:28:52
I'm just hammering out a few last details of DOC's character and will post him when he's finished.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 02 January 2023, 16:21:25
We're still hammering out a few last details, but I think I can say at least this much about Staff Sergeant Thomas "Smoke" Jenson:

When the Wolf Skinners arrived on Galatea four years ago, they were a few 'mechs shy of a company, and set about trying to fill out the TO&E before fishing for contracts.  Former MechWarrior Sergeant Jenson was on Galatea looking for work after his honorable discharge from the AFFS.  Of course, he couldn't discuss specifics of his duties beyond "MechWarrior", and that had hampered his job search.  While interviewing with the Wolf Skinners, the smattering of Hindi he'd learned while growing up in the Federated Suns Outback came in handy, as the Regulans were making comments to one another about him.  When he revealed he could understand what they were saying, it was smiles all around and he had a job offer in hand before he got up from the table.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 02 January 2023, 21:00:16
 :thumbsup:
Nice. I like it.. 
Title: Re: The Wolf Skinners [3024]
Post by: Karack Blackstone on 03 January 2023, 20:58:57
HPG Memory Cores were stolen from 2998 to 3026.

Marik was getting swiped from during 3015 to 3026.
The two active and one oldest at each HPG listening post for the House.

Expensive custom 60 Tonne LAM's, each worth plenty, went in with three having C ER PPC's, and three having empty carry pods to drop a waiting HPG Memory Core into for the mission.

Best part?

Just walk right on by when the House and Comstar defenders are asleep.
Can't watch when yer konked out and yer 'Mech's powered down, or even up.

Eyelids and sleep get in the way.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 January 2023, 21:04:25
And the unit's founders were non-heroic troops from the losing side of Anton's revolt.  They ran for Galatea, filled out their TO&E and took a job from Liao of all people.  A job on the Periphery edge of that realm.  And the Capellan secret service still managed to drive them to seek "lost treasure" on Astrokaszy...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Moonsword on 06 January 2023, 15:00:49
Thread unlocked.  Please do not post things in this section that do not contribute to the thread at hand, including random links without any context.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 06 January 2023, 18:02:53
Thank you for kind moderation service, sir!  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 07 January 2023, 13:26:30
Ok, I think we're close enough on Staff Sergeant Thomas "Smoke" Jenson for a post!

Attributes: Mostly 4, but exceptions are DEX and WIL at 5, and EDG at 1.

Traits: Quite the list here!
Rank 6: Staff Sergeant
Vehicle 3: Light 'Mech
Connections 3
Equipped 2
Custom Vehicle 2: Panther (discount granted as the player didn't pick it)
Good Vision 1
SPA: Sniper (heh... nobody in the unit can shoot a PPC better!)
Unattractive -1
TDS -1
Compulsion/Addiction (Tobacco) -1
Dark Secret -1: Don't ask
Compulsion/Hatred of Authority -1
Enemy -1: the heir of the guy who used to drive his Panther
Illiterate -1: bought off with language skills
Reputation -2: Still a hick from the Outback
Bloodmark -3: In possession of a Kuritan Panther... you do the math!

Skills:
Level 5
Small Arms: base 2
Gunnery/'Mech: base 3

Level 4
Language/English (buys off Illiterate)
Piloting/'Mech: base 4
Prestidigitation/Quickdraw: base 4

Level 3
Martial Arts: base 4
Career/Soldier: base 4
Security Systems/Electronics: base 6
Swimming: base 4 (but not exactly useful right now)
Demolitions: base 6 (the infantry will let him watch at least)

Level 2
Interest/Pistols (nobody else knows more)
Survival/Desert (pretty handy right about now)
Computers (enough)
Interest/Military History (can hold his own in conversation)
Sensor Operations: base 6 (he knows what most of the buttons do)
MedTech: base 5
Perception: base 5
Disguise: base 5
Communications/Conventional: base 5 (he knows what more of these buttons mean)
Language/Japanese: base 6
Driving/Ground: base 6
Interrogation: base 7
Tactics/Infantry: base 7
Navigation/Ground: base 5
Stealth: base 6
Acrobatics/FreeFall: base 5
Climbing: base 5
Melee Weapons: base 5

Level 1
Streetwise/FedSuns
Tactics/Land (not a Lance Leader or anything, but he gets how it's supposed to work)
Technician/Electronics (knows one end of a soldering iron from the other!)
Streetwise/Draconis Combine
Negotiation (he's working for THIS unit, right?)
Artillery (scatter isn't that bad, right?)
Tracking/Wilds
Protocol/Mercenary
Support Weapons (yes, the infantry will let him near them)

Level 0
Escape Artist
Protocol/Federated Suns
Leadership
Language/Hindi (got him hired on the first interview!)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 07 January 2023, 19:49:03
So Smoke can scatter Arty with the best of them  :thumbsup:

And for the record I just kinda found this Panther, the former user was no longer able to pilot it, so under the old rules of finders keepers; so I kept it.

I can help out with ground operations if needed, but I am great with the PPC

And yep I'm your Davion redneck who got his training at Kilbourne Military Academy
Who you are dealing with (https://i.pinimg.com/originals/fa/cb/e8/facbe848ee9c42a74bc7288e79a303dc.jpg)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 07 January 2023, 19:54:50
Indeed!  I don't think Smoke has done a rotation at the OLF yet, but that's coming... it's going to take all the 'mechs with two hands to move that landing craft...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 07 January 2023, 20:16:49
Indeed!  I don't think Smoke has done a rotation at the OLF yet, but that's coming... it's going to take all the 'mechs with two hands to move that landing craft...  ^-^
u think this is the 1st stuck/broke vehicle I have had to move?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 07 January 2023, 20:21:56
Nope!  Smoke helped with the lift of the engine traded to Renzi's crew too...  8)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 January 2023, 11:50:06
Ok, next post is up in the story thread.  There are still things to be sorted out with the Athena situation, but that's relatively under control at the moment.  It will probably go OUT of control when the Major tries to explain it to Lieutenant Commander Fury...  ::)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 January 2023, 14:54:29
Sergeant Blu should feel free to kick in a dime or two while Master Truck is figuring out how to move the Landing Craft... :)
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 08 January 2023, 20:53:14
Maybe there a old BattleMech Recovery vehicle in the outpost, that and trailer in theory could move it...maybe.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 08 January 2023, 21:45:57
well if we get it on the recovery vehicle can we "support" it with mechs to move it?

kinda like putting a heavy load on a dolly to move it like so (https://www.shedhaulers.com/wp-content/uploads/IMG_0090-768x576.jpg) and then using the mechs to support it on the sides.  Maybe taking a bit of the weight off.

and by the way.. good luck keeping Athena out of things..  short of hogtying her
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 09 January 2023, 04:16:57
There used to be a recovery vehicle at the OLF, but it wasn't there when the Wolf Skinners found the place.

Master Truck has the "Heavy Hauler" SPA ("Heavy Lifter", but for vehicles).  He'll figure it out eventually.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 10 January 2023, 00:28:28
There used to be a recovery vehicle at the OLF, but it wasn't there when the Wolf Skinners found the place.

Master Truck has the "Heavy Hauler" SPA ("Heavy Lifter", but for vehicles).  He'll figure it out eventually.

what about this in Post #1
Modified Battlemech Recovery Vehicle (4 crew, Call sign: BRAVO ROMEO) - landed safely in hex 1208 (4,2)
   Embarked: Vehicle Tech assigned to the BMRV, plus various tool kits and spare parts, and two pallets of food (1,000 man-days each)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 10 January 2023, 04:19:46
That's exactly how he'll get it done.  8)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 10 January 2023, 13:01:36
That's exactly how he'll get it done.  8)
i just wanted to make sure we still had it
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 10 January 2023, 18:59:57
Yup!  And it's even at the OLF at the moment... probably going to overnight there.
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 10 January 2023, 23:44:29
Sergeant Blu should feel free to kick in a dime or two while Master Truck is figuring out how to move the Landing Craft... :)

Where link to story..

Sgt. Blu
(TT)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 January 2023, 04:21:25
Here you go: https://bg.battletech.com/forums/fan-fiction/this-is-the-way-the-world-ends-wolf-skinners-3024/
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 11 January 2023, 13:26:23
So what's the plan for Blu?

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 January 2023, 18:42:52
He's the driver of the BMRV... as long as Master Truck is commanding it, the vehicle gets access to his SPA.  You have an opportunity to help him figure out how to move the Landing Craft to the crash site...  :)
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 12 January 2023, 01:16:16
And Blu has made a scene!

Country bumpkin and all...

TT

( Just hope Master Truck don't look into the secondary toolbox, it's where Blu is keeping a few extra bottles of good hooch stock. )
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 12 January 2023, 17:15:30
Do the rest of us, need to make "language" checks to understand Blu  8)

wait I'm a hick from Outback..   8)

and you keep it in the secondary toolbox, so is it any good??   You know we need to set up a miniature distillery for providing "drinkable" liquid.

Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 January 2023, 20:09:35
That will certainly happen... shortly before all the stashed alcohol runs out...  ::)
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 13 January 2023, 17:24:56
I'm expecting Bu find a Star League Royal Von Luckner Main Battle tank.  ;D
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 January 2023, 17:26:48
He'll have to look somewhere other than the OLF to find one of those...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 13 January 2023, 19:27:12
I'm expecting Bu find a Star League Royal Von Luckner Main Battle tank.  ;D
???  okay what am I missing?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 January 2023, 19:44:45
That's just Wrangler's wishful thinking...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 13 January 2023, 20:59:11
???  okay what am I missing?
Its joke between me and truetanker, since he always been tank lover over 'Mechs.  ;D
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 13 January 2023, 21:18:10
Its joke between me and truetanker, since he always been tank lover over 'Mechs.  ;D
ahhh shocking that he loves tanks more then mechs..   ::)  No wonder he a Horse Fan

I was figuring that given we were talking about a still, that there was some reference to 1 on a Royal model.   :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 26 January 2023, 20:13:40
But wait, there is one right next to the engine... right after I install it.

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 26 January 2023, 20:24:28
Master Truck just MIGHT let Blu get away with that, IF he's sharing the hooch...  :D
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 26 January 2023, 21:46:11
interesting placement for 1
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 28 January 2023, 13:50:50
Is someone going to hogtie that child before she goes exploring again???
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 28 January 2023, 13:52:05
It's certainly been suggested by more than one NCO...  ::)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 28 January 2023, 14:44:43
It's certainly been suggested by more than one NCO...  ::)
I'm not sure it will work, maybe slow her down enough that the adults can keep up
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 28 January 2023, 14:50:04
Ludak was able to keep her attention mostly focused right up until he got his legs crushed...
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 29 January 2023, 18:00:49
so she need a "uncle" to look after her..  NOT IT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 29 January 2023, 18:05:55
Heh... that's how Ludak got the job in the first place...  ::)
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 31 January 2023, 02:34:39
Blu could have a soft spot for the wee one.

Raise her Bayou swamp style...

TT
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 01 February 2023, 04:13:26
Is there that much suspicion about being from the Fourth even after they returned to the fold after turncoating on the dragoons?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 01 February 2023, 04:39:51
Skinner doesn't want to find out.  8)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 February 2023, 20:05:35
Contents of the infamous Star League MRE (Menu #4) from 2575:
Cheese and veggie omelet
Hash browns with bacon
Filled sponge cake
Toaster pastry
Crackers (plain)
Apple butter
Beverage mix, carbohydrate/electrolyte
Hot sauce
Spoon
Flameless ration heater
Hot beverage bag

Accessory Packet A:
Coffee
Cream substitute
Sugar
Salt
Pepper
Gum
Matches
Tissue
Moist towelette
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 11 February 2023, 20:57:30
No nicotine, this is some BS! RIOT!
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 February 2023, 21:08:17
Well, I didn't say what KIND of gum it was...  ::)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 12 February 2023, 19:15:14
no hot sauce??
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 12 February 2023, 19:27:41
no hot sauce??

Beverage mix, carbohydrate/electrolyte
Hot sauce
Spoon

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 February 2023, 19:54:35
Yep, the hot sauce is in the MAIN menu, not the accessory pack...  :D
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 12 February 2023, 20:02:41
Yep, the hot sauce is in the MAIN menu, not the accessory pack...  :D
so the Star League understands the importance of it.  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 February 2023, 20:07:25
With something as reviled as the infamous omelet, you bet they did!  :D
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 12 February 2023, 20:18:11
Hey, I happen to like the Western Omelet!

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 February 2023, 20:40:01
In MRE form? ???
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 12 February 2023, 21:00:39
Yep, the old #4 pack...

Tabasco micro bottle and all... Loves me the Apple jelly and Cracker combo, the Jalapeno jelly was nice too. Veggie Penne and Sausage is great, especially with the bacon cheese spread! Not so much liking the Hash Brown Potatoes w/Bacon... too greasy.

Still have a case of unopened Desert Bars from relatives who were in the Kuwait affairs. Awful taste, but interestingly none the least.

I've got eight cases of Sopack MRE's at home, being diabetic, they help alot in calories and all...

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 February 2023, 04:12:19
You're definitely in the minority from everything I've read...  8)
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 13 February 2023, 16:40:15
Funny thing is, being diabetic, a MRE w/ Low Sodium is a great way to boost your calories without too much carbs. You can sub a Lunch or Dinner with some light snacking to maintain a healthy balance.

Strange it may be, but convenient none the least.

TT
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 13 February 2023, 19:01:41
interesting knowledge
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 February 2023, 19:33:08
I never would have imagined an MRE would HELP a diabetic in any way...  :o
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 15 February 2023, 15:23:19
Prepared and packaged meal contained in what is an easy and portable case?

All that a soldier needs is heat and water, but I just can't consume a fatty burger or a sugar'd milkshake without consequences...

A MRE has all that and more. Main pouch and some essentials, a few add on sweets for more energy. But the majority is control... their designed to be eaten when a soldier has time, but eaten as is contained.

Your cracker and jelly / cheese are to be eaten on the go, main pouch also. But when you stop for a break, you can eat all. But the sugar snack they pack in there as well, be it pop tarts or skittles, you can consume whenever. Heat pouch to warm it up when you stop, but generally it's a cake batter dryness, you'll need to add water to remoisten it a bit. The rest are essentially useless, you can either mix with it or reuse later. I've seen a few people reuse the plastic pouch bag as a toilet.

@Daryk:

When's the last time you read the back of a MRE package? And then cross reference what a diabetic needs vs. what an atypical solider need in the field. Almost the same amount... Now I won't be eating this every day, maybe twice a week at most. It's technically a Diabetic Ration, emergency food supplement. Not a full means to an end.

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 15 February 2023, 19:24:44
Somewhere around 2009, on my way into Iraq for a year.  I can only hope they've gotten better since then, but still... diabetics can join the military now? ???
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 15 February 2023, 22:15:33
You know sometime we learn the most interesting things from odd places.  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 23 February 2023, 17:14:54
Blu could have a soft spot for the wee one.

Raise her Bayou swamp style...

TT
So she going to have to learn to speak your swamp language  8)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 23 February 2023, 20:18:02
That would require conversation...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 23 February 2023, 22:06:29
I believe Athena can talk, and I'm sure Blu can..  it just think and it's an language that maybe he makes up as he goes along...    :thumbsup:

but kids can make do, when they are friends even if they don't speak the same language
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 24 February 2023, 04:13:29
Oh sure... I was just trying to encourage a post..,  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 24 February 2023, 14:06:15
"Lt Harris," ask Smoke "do you mind if I take Kat our for a wee walkabout and check our sector for unwelcome guest are in the area."
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 24 February 2023, 18:04:51
Get thee to the IC thread, if you please... we can negotiate AToW stats in PMs...  8)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 25 February 2023, 01:59:04
Get thee to the IC thread, if you please... we can negotiate AToW stats in PMs...  8)
;D I thought I was in the IC one...
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 04 March 2023, 14:56:36
I finally had time to post in the IC... let me know where you'd like to go from here... :)
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 05 March 2023, 20:25:23
How are you guys playing out this story?  The entries in the story reminds me of that old Fox Show 24. (https://en.wikipedia.org/wiki/24_(TV_series))
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 05 March 2023, 20:27:57
How are you guys playing out this story?  The entries in the story reminds me of that old Fox Show 24. (https://en.wikipedia.org/wiki/24_(TV_series))
I hope not, I hate that this is the worse 24 hours of our life
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 05 March 2023, 20:34:12
I never watched that show... I'm running this as a typical play by post game, honestly...  :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 March 2023, 07:55:00
Outline of the Mark V Landing Craft:
200 tons, 3/5 (39 ton engine), 1.5 tons of controls, 12.5 tons of fuel (0.25 tons of pumps), 13.5 tons of Armor, VSTOL gear (10 tons), 4 Medium Lasers/2 Small Lasers (all weapons removed), 14 heat sinks (all free in the engine)
Light Vehicle Bay, Foot Infantry Bay, Paramedic, 20 tons of crew Quarters, 14 tons of consumables, 10 tons of other cargo
36 "Bay" racks, 4 Steerage Quarters
Landing Gear destroyed, resting on jack stands in its hangar.

De-fueled and empty, it comes in at 103.5 tons.  Stripping the armor off could get it down to 90, but Master Truck and Sergeant Blu don't think it's worth the effort.  They're confident they can get it moved without going that far.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 12 March 2023, 12:48:55
How sweet.. "Uncle" Ludak misses young miss Athena   :thumbsup:

Honestly I understand that.. I have a # of kids that I am an "Uncle" to.. 

So if we load that Mark V Landing Craft on the recovery vehicle, can we move it.  If we strap it down?
Or are we going to escort it with hands to support it?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 March 2023, 13:13:52
You'll definitely be escorting it, but you shouldn't need to put hands on it unless it falls off...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 12 March 2023, 13:28:49
I'm trust Blu and Master Truck...  not dump it
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 March 2023, 13:32:46
What could go wrong?  ::)
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 13 March 2023, 05:29:18
(Wrangler's hidden Astech eccentric character uses a hydrologic jack and lift the Mark V landing craft up and mount it on SLDF military off-road chassis making it into a off-road vehicle to resolve the issue.)

All set, boss! (Wrangler's Astech wander off trying to "fix" something else.)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 March 2023, 17:23:01
That could go very wrong indeed!  :D
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 16 March 2023, 21:12:15
Contents of the infamous Star League MRE (Menu #4) from 2575:
Cheese and veggie omelet
Hash browns with bacon
Filled sponge cake
Toaster pastry
Crackers (plain)
Apple butter
Beverage mix, carbohydrate/electrolyte
Hot sauce
Spoon
Flameless ration heater
Hot beverage bag

Accessory Packet A:
Coffee
Cream substitute
Sugar
Salt
Pepper
Gum
Matches
Tissue
Moist towelette
saw this online and had to share
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 March 2023, 03:21:43
Classic!  :D
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 07 May 2023, 10:25:45
Finally updated the IC thread to the big day!  I'm sure nothing will go wrong...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 07 May 2023, 16:17:36
Right.  :thumbsup:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 May 2023, 19:20:50
DOC: which one is Kat?  I haven't named all the MechWarriors yet (much less call signs)...
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 14 May 2023, 13:50:43
DOC: which one is Kat?  I haven't named all the MechWarriors yet (much less call signs)...
Kat my ride   8)
What else do u call a Panther
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 14 May 2023, 14:34:48
Oh right!  I'll make a note in the spreadsheet...  :)
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 14 May 2023, 21:20:37
Kat my ride   8)
What else do u call a Panther
Lightbulb? Bad Kitty? Explosion waiting to happen? (Sorry, just kidding. Don't want distract you guys from RPG)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 15 May 2023, 03:16:55
That's ok!  The OOC thread is for random commentary too! :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 29 May 2023, 15:40:43
So, Renzi will know they've salvaged a Landing Craft.  He doesn't know where they got it from, but given it lost its landing gear (which can be seen), he'll assume they pulled it out of the sand somewhere.  Skinner's crew shouldn't have to work too hard to come up with a cover story that will hold.
Title: Re: The Wolf Skinners [3024]
Post by: cklammer on 31 May 2023, 12:46:45
(re-posted from story thread)

Been re-reading this tale from the start.

I must admit that I was really skeptical because some updates are quite short, IMO: nevertheless the tale flows well reading fluidly.

(goes baiting crow for dinner ...)

As to the story: Renzi's scouts saw the main door open as I have understood it ... so they know OLF's location now.

Reinforcing that is that there are salt flats and salt flats - even the driest one will show tracks ... especially if the same route is taken every day.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 31 May 2023, 16:54:06
As to the story: Renzi's scouts saw the main door open as I have understood it ... so they know OLF's location now.

Reinforcing that is that there are salt flats and salt flats - even the driest one will show tracks ... especially if the same route is taken every day.
I'm hoping what they saw was the poor condition Landing Craft in motion and not the base. 
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 31 May 2023, 19:12:18
Renzi's scouts happened upon the convoy halfway through their transit... the OLF is well over the horizon.  Plus, the vehicles left by the Star League were specifically designed to return the salt pan to its "natural" condition after landings, touch and go's, and take offs.  They can certainly handle a simple convoy of 'mechs and vehicles...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 01 June 2023, 20:05:02
and that was just pointing out that Smoke basicly considers everyone not part of the unit, until proven otherwise a possible threat...   
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 01 June 2023, 20:07:07
Smoke isn't wrong to feel that way.  Renzi has been helpful, but he's obviously keeping the Wolf Skinners at arm's length for now.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 01 June 2023, 20:10:09
And that doesn't count the # of other parties on this wonderful planet
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 01 June 2023, 20:17:27
Very true... the base assumption is that they're ALL pirates.  Renzi is an exception in that he returned the Wolf Skinner's isolated personnel and some compensation for the rations he took.  Maybe it's just because he hasn't been on world long enough...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 03 June 2023, 12:02:28
Question, what is a ABT?  A character mentions it. 

Also, the former League dropship, Condottieri.  That's the name of the wreck ship, not class. (There one, but it's Dark Age Era)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 June 2023, 12:41:52
Automatic Bus Transfer... it's a kind of switch.  It was explained by Petty Officer Penny Wirth up thread.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 04 June 2023, 18:22:59
Very true... the base assumption is that they're ALL pirates.  Renzi is an exception in that he returned the Wolf Skinner's isolated personnel and some compensation for the rations he took.  Maybe it's just because he hasn't been on world long enough...  ^-^
And see Smoke wants to get the Jump on a Bushwacker before they pull on us.   
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 June 2023, 15:07:49
Lieutenant Maninder Ranjeet is about to join the unit as a PC!  He was the original Major Skinner's "lance commander" in the Command Lance (i.e., he did all the paperwork, the Major did all the Commanding).  He was following his father's footsteps into 'Mech engineering when he happened to cross paths with Anton Marik's "'Mechs for Loyalty" campaign.  The rest, as they say, is history...  ^-^

Stats are almost done, and will be posted when settled... soon, honest! :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 June 2023, 19:49:46
And here's Lieutenant Maninder Ranjeet!

Attributes: Mostly 4, but exceptions are WIL at 5 and EDG at 1.

Traits:
Rank 5 (Lieutenant)
Vehicle 4 (Medium 'Mech)
Equipped 4
Custom Vehicle 3 (CN9-AL with some Class B tweaks, still hammering those out)
Wealth 3 (minimum for White Collar)
Connections 3
Reputation 1
Dark Secret -1
Compulsion/Atrean Opponent -1
Bloodmark -1
Enemy -2

Skills (Gunner/Pilot 4/5):
Code: [Select]
Protocol/FWL 6 (base 3)
Small Arms 4 (base 3)
Perception 4 (base 3)
Gunnery/'Mech 4 (base 4)
Computers 4 (base 5)
Administration 4 (base 4)
Martial Arts 3 (base 4)
Career/Soldier 3 (base 4)
Language/English 3 (base 5)
Technician/Mechanical 3 (base 6)
Piloting/'Mech 3 (base 5)
Demolitions 3 (base 6)
Technician/Nuclear 3 (base 6)
Technician/Electronic 3 (base 6)
Driving/Ground 3 (base 5)
Interest/Military History 3 (base 5)
Leadership 3 (base 5)
Swimming 2 (base 5)
Navigation/Ground 2 (base 5)
Tactics/Infantry 2 (base 7)
Interrogation 2 (base 7)
Sensor Operations 2 (base 6)
MedTech 2 (base 5)
Prestidigitation/Quickdraw 2 (base 5)
Melee Weapons 2 (base 5)
Appraisal 2 (base 6)
Survival/Desert 2 (base 7)
Interest/Regulan History 2 (base 6)
Career/Engineer 2 (base 5)
Technician/Weapon 2 (base 7)
Technician/Myomer 2 (base 7)
Interest/Weaponry 2 (base 6)
Negotiation 2 (base 6)
Career/Technician 1 (base 6)
Support Weapons 1 (base 6)
Acrobatics/Free Fall 1 (base 6)
Stealth 1 (base 7)
Training 1 (base 8)
Tracking/Wilds 1 (base 7)
Technician/Jet 1 (base 8)
Language/Hindi 1 (base 7)
Climbing 1 (base 6)
Tactics/Land 1 (base 8)
Disguise 1 (base 6)
Escape Artist 0 (base 9)
Security Systems/Mechanical 0 (base 9)
Archery 0 (base 7)
Art/Drawing 0 (base 8)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 11 June 2023, 21:51:17
Technician/Nuclear = so they can build a bomb?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 June 2023, 03:19:00
No... that skill allows you to fix fusion engines...  8)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 12 June 2023, 04:52:11
shows what happens when u play many different games, you jump to the wrong answer..
 ;D ;D
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 June 2023, 11:49:05
Here's what SANSd20 settled on for the Centurion:
Code: [Select]
Centurion CN9-AL Ranjeet

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-D
Production Year: 2915
Dry Cost: 3,305,875 C-Bills
Total Cost: 3,365,875 C-Bills
Battle Value: 1,057

Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  Large Laser
    1  LRM-10
    2  Medium Lasers
    1  Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             16                        6.00
    Heat Sink Locations: 4 RT, 2 LL, 2 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 169                 11.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           23       
                                 Center Torso (rear)                  9         
                                           L/R Torso     12           17       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
(R) Medium Laser                             CT        3         1         1.00
LRM-10                                       LT        4         2         5.00
Large Laser                                  RA        8         2         5.00
Small Laser                                  RA        1         1         0.50
@LRM-10 (12)                                 LT        -         1         1.00
Medium Laser                                 LT        3         1         1.00                                            Free Critical Slots: 31

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 11
4          2       2       1       0      2     0   Structure:  4
Special Abilities: SRCH, ES, SEAL, SOA, IF 1

Scope of Stock Refit:
Removal of AC/10 in RA: Class A (120 minutes)
Removal of 2 tons of AC/10 Ammo in RT: Class A (240 minutes)
Adding 2.5 tons of armor: Class A (this wastes 7 points of armor, and takes 33 x 5 = 165 minutes)
Adding Large Laser and Small Laser to RA: Class B (240 minutes)
Adding 3 (more) HS to RT: Class B (270 minutes)
Adding 2 HS to RL: Class C (180 minutes)
Moving 1 HS from LT to LL: Class C (180 minutes)
Adding 1 (more) HS to LL: Class C (90 minutes)
Total of 1,485 minutes, x5 for being Class C = 7,425 minutes in a Class C facility, or 3,712.5 if you were able to obtain a refit kit.

Scope of Alternate Refit:
Removal of AC/10 in RA: Class A (120 minutes)
Removal of 2 tons of AC/10 Ammo in RT: Class A (240 minutes)
Adding 2 tons of armor: Class A (32 x 5 = 160 minutes)
Adding Large Laser and Small Laser and HS to RA: Class B (330 minutes)
Adding 5 HS to the RT: Class B (450 minutes)
Total of 1,300 minutes x 3 for being Class B (no refit kit available) = 3,900 minutes

Potential Later Modifications:
Turning around Rear Firing Medium Laser: Class B (240 minutes, x 3 = 720 minutes)
Dropping 1 point of armor (to gain 0.5 ton): Class A (5 minutes, x2 = 10 minutes)
Adding a second Small Laser to the RA: Class B (120 minutes, x3 = 240 minutes)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 17 June 2023, 19:12:18
So this isn't a bulit CN9-AL but a CN9-A converted to AL style mod.

Also are both CT ML facing forward? 
Turning around Rear Firing Medium Laser
and where did u get space for the LT ML, dropping a ton of LRM ammo?
and if so why is that not noted in the mod?

By the way welcome aboard from Smoke
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 June 2023, 20:04:49
I put it in the equipment table, but forgot to mention it in the summary.  Lt. Ranjeet gets to tweak his 'mech because he spent XP on a University education in Engineering.  If you want similar tweaks, you should hit him up!  Also, Major Skinner (the original one) approved doing the AL conversion in house because it was cheaper to do than doing it the "approved" way.  :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 June 2023, 20:06:03
Dang it, and I forgot to mention one of the MLs is still facing aft.  What I listed was the time and effort it would take to flip it around.  The good Lieutenant is more than happy to leave it as is, since he can get to 21 points of damage with lasers facing forward... :)
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 17 June 2023, 20:26:32
Any sane MechWarrior would want both big mediums facing forwards.  Rear ones are largely not as usable, since penalties aren't worth it being fire vs turn arm and fire.

Frankly, one guys in my RPG/Warchest group on a MegaMek campaign, get super disgruntle about rear firing anythings.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 17 June 2023, 20:35:26
I put it in the equipment table, but forgot to mention it in the summary.  Lt. Ranjeet gets to tweak his 'mech because he spent XP on a University education in Engineering.  If you want similar tweaks, you should hit him up!  Also, Major Skinner (the original one) approved doing the AL conversion in house because it was cheaper to do than doing it the "approved" way.  :)
:D. bad plan to say that to Smoke  ::)
because I seriously would like drop the SRM4 and ammo, for 2 ML and this neat tech called a PPC Capacitor...  :o 8)
takes away that bomb in my torso.. and gives a bit of close in weapons
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 June 2023, 21:56:13
I don't think you want to find a PPC Capacitor on Astrokaszy... the only way that will happen is if it's being used against you...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 18 June 2023, 18:19:53
I don't think you want to find a PPC Capacitor on Astrokaszy... the only way that will happen is if it's being used against you...  ^-^
and given that if Lt. Ranjeet gets me one he has to Mad Scientist as it has not been Designed yet (https://www.sarna.net/wiki/PPC_Capacitor)
3081
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 18 June 2023, 18:24:38
Any sane MechWarrior would want both big mediums facing forwards. 

Hey now! No one said anything about Ranjeet being sane!  :D :o :drool: ;D
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 18 June 2023, 19:01:04
So, before I start posting, do we have a layout of the camp/base?
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 18 June 2023, 19:07:02
Hey now! No one said anything about Ranjeet being sane!  :D :o :drool: ;D
I'm not sure anyone pilots a Merc Battlemech is fully sane..  If we were we would sell the Mech and retire somewhere fun..   8)

By the way Ranjeet, what do u think about pulling the SRM4 and ammo for 2 ML and maybe a Flamer?
So, before I start posting, do we have a layout of the camp/base?
there are vague drawing better ones for the "hidden base"
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 18 June 2023, 19:10:02
Yes, I've mapped OLF Skinner, but not the Mondez's crash site.  I suppose I should do that... :)

And you could certainly have that engineering discussion in the IC thread... ;)
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 19 June 2023, 01:29:58
By the way Ranjeet, what do u think about pulling the SRM4 and ammo for 2 ML and maybe a Flamer?

? On what?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 June 2023, 01:32:34
Smoke drives a Panther. :)
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 19 June 2023, 02:00:21
Ah, ok. I see that now. What I don't see is what model.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 June 2023, 03:49:22
It's a stock one at the moment (PPC and SRM-4).
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 19 June 2023, 07:13:51
Ahem...

There are two stock models Daryk.

PNT-8Z
PNT-9R

Ones older SL-tech, the other cobbled together DC-tech.

Both have same weapons, just different electronics.

As it was the -8Z had it's Tronel LL replaced by the Lords Light PPC when redesigned. All -8Zs got upgraded.

So, fluff wise, it could be an ancient -8Z more so than a -9R.

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 June 2023, 09:19:32
It's a 9R... 8)
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 19 June 2023, 10:42:25
Ahem...

There are two stock models Daryk.

PNT-8Z
PNT-9R

Ones older SL-tech, the other cobbled together DC-tech.

Both have same weapons, just different electronics.

As it was the -8Z had it's Tronel LL replaced by the Lords Light PPC when redesigned. All -8Zs got upgraded.

So, fluff wise, it could be an ancient -8Z more so than a -9R.

TT

There was only a 20-year difference between those two models: 2739 for the 8Z and 2759 for the 9R. If I weren't half asleep when I asked that, I would have recalled that the 8Z was manufactured in limited numbers, so it would have been more than likely a 9R. Due to that, the 9R is considered the base model, even though the 8Z came out before.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 June 2023, 11:45:01
All good... what Smoke is asking for are 5 Class B refits (removed SRM-4, remove ammo, add Medium Laser, add Medium Laser, add Flamer).  Of course, that also requires parts...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 19 June 2023, 11:58:36
Hey just asking..
not like we have extra parts just lying around here.. nor is there a supply service we can use.

Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 19 June 2023, 12:28:13
Except the 8Z wasn't later redesignated.

In the OG TRO:3025, it stated the 9R was a compromise Draconis engineers did, lacking the sophisticated technologies of the time.

Meaning, after the 2nd Successor War, since most technologies went by that time.

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 June 2023, 12:57:41
It's 3024.  It's a 9R.
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 19 June 2023, 13:42:04
Fluff suggests there still some examples of a 8Z with it's standard Large Laser still around.  It won't be too horribly hard to convert it to 8Z from 9R.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 June 2023, 13:57:02
Parts?  Where?  :D
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 19 June 2023, 19:28:50
(Points to the wrecked dropship)  There plenty in there.  You just need a shovel.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 June 2023, 19:32:35
Not the kind you need to make an 8Z...  ^-^
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 24 June 2023, 10:42:22
I just added a bunch of names to the partial TO&E in the first post.  If you see anything I missed, please let me know! :)
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 24 June 2023, 18:10:31
Was the Marauder ever salvaged?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 24 June 2023, 19:39:54
Yes, but it's been at the bottom of the repair list because the unit doesn't have a spare cockpit.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 24 June 2023, 20:55:49
I just added a bunch of names to the partial TO&E in the first post.  If you see anything I missed, please let me know! :)
Nice to see the band is expanding  :thumbsup:

a question does Smoke have an assigned Tech?
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 24 June 2023, 22:27:34
I would assume so, just unnamed, at least at the moment.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 25 June 2023, 04:58:41
Every unit has an assigned tech... THEY all survived the drop...  ^-^

That said, if you want to name your techs, feel free.  I'll work NPC stats on my end, but am open to suggestions.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 25 June 2023, 16:31:05
Also, don't forget that the unit is short AsTechs... those infantry casualties?  They were the AsTechs.
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 29 June 2023, 08:19:52
Quote
Modified Battlemech Recovery Vehicle (4 crew (Commander: Master Sergeant Toby "Master Truck" Johnson, Driver: Sergeant Luke "Bubba" Blu, Call sign: BRAVO ROMEO) - landed safely in hex 1208 (4,2)
   Embarked: Vehicle Tech assigned to the BMRV (to be named), plus various tool kits and spare parts, and two pallets of food (1,000 man-days each)

Shouldn't that be 2 Techs...

If said crew is 4...

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 29 June 2023, 17:56:34
Nope... techs are separate from vehicle crew.  AsTechs on the other hand... I totally double tap vehicle crew (and infantry) for that. :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 10 July 2023, 15:01:42
Sorry for the silence there!  A branch came down Saturday night and snapped the fiber to our house.  Verizon just restored the connection, and I'm catching up as fast as I can...
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 10 July 2023, 21:44:44
don't worry we just plotting going pirate
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 11 July 2023, 10:26:34
Just keep it Talk like a Pirate.  The enough pirates on one planet.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 July 2023, 17:37:57
On this world, if you want to "talk like a pirate", you need to learn a whole other language...  :D
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 11 July 2023, 22:39:35
Just keep it Talk like a Pirate.  The enough pirates on one planet.
but really can any one fine planet like this have enough?? ;D
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 11 July 2023, 23:12:56
Just keep it Talk like a Pirate.  The enough pirates on one planet.

Now that all depends on how you define "pirate".
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 23 July 2023, 13:11:24
Sorry for the delay, all!  It's been a few very busy weeks in real life.  I'll update when able, which may be next weekend at this rate...
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 23 July 2023, 16:36:48
Sorry for the delay, all!  It's been a few very busy weeks in real life.  I'll update when able, which may be next weekend at this rate...
That okay man, I know my RL has been nuts for the past couple.

Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 30 July 2023, 06:36:04
Anybody racked out in the cockpit of the Landing Craft will be awakened by the commotion of the report being made to the Major.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 30 July 2023, 18:14:08
And here's the deck plan for the Mark V Landing Craft.  Yes, I cribbed my "Ace of Drax" from my Double Deuce campaign.  The main changes are replacing the crew galley with a Sick Bay (Paramedic Equipment), and replacing the Exoskeleton Bay with "just" an air lock.  As a result, the expanded steel decking that was formerly above that bay is now a solid bulkhead isolating the air lock even further.

Design-wise, the "troop bay" has enough racks for a platoon (30), a Light Vehicle (4 crew and 1 tech) and one Paramedic for a total of 36 racks.  Those racks are triple stacked.  The crew only has double-stacked racks in their quarters, and the "bunk" in the sick bay is just a single.
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 30 July 2023, 22:19:04
Alright, so where would we MechWarriors be?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 31 July 2023, 03:13:34
Your choice: the cockpit of the Landing Craft, the troop compartment, or on watch.
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 31 July 2023, 17:25:01
Alright, so where would we MechWarriors be?
We secretly replaced them with coffee rations to see if anyone noticed the difference.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 31 July 2023, 17:41:43
Just to be a little clearer, if you want in on the conversation about the report, the cockpit of the Landing Craft is the place to be... :)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 31 July 2023, 23:33:53
We secretly replaced them with coffee rations to see if anyone noticed the difference.
(https://www.sharecopia.com/images/memes4/cup-coffee-morning.jpg)

Smoke will sack out anywhere he can find space.. so figure the troop bay
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 02 August 2023, 23:13:08
The more I think about it, I think Ramjet would sleep in his 'Mech, as it already has AC. Also to free up some room for the others.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 August 2023, 19:23:00
Ok, then!  I'll work up the next morning this weekend... :)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 03 August 2023, 21:28:31
The more I think about it, I think Ramjet would sleep in his 'Mech, as it already has AC. Also to free up some room for the others.
sometime it important to find a flat place to camp out, instead sleeping in a chair.   :shocked:

not that Smoke hasn't done it before himself

Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 06 August 2023, 08:21:21
The next "morning" is up, and Lieutenant Ranjeet is in the Major's "office" with the rest of the summoned officers... :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 August 2023, 07:54:26
Sorry for the delay!  RL has been kind of busy lately...
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 19 August 2023, 09:45:44
No worries, Daryk.  We all have lives, it's treat when someone posts their story bits.  :smilie_happy_thumbup:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 August 2023, 09:48:14
A quick note on remote sensors: AToW page 305 lists all the kinds of sensors there are.  Acoustic isn't one of them, but maybe that's what "Motion" sensors are.
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 19 August 2023, 14:02:31
A quick note on remote sensors: AToW page 305 lists all the kinds of sensors there are.  Acoustic isn't one of them, but maybe that's what "Motion" sensors are.


I was thinking like a Microphone Bug page 304. The idea was to also maybe learn what the intent is, any orders being given, etc
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 August 2023, 14:06:35
Hmmm.. the bug only has a 5 meter range, but I see the directional microphone has 100 meter range.  Warrant Cantrell (the S2) might have one of the latter squirreled away in one of the cargo containers, but probably not more than that.

EDIT: Crossed wires with the other game for a minute there... :p
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 20 August 2023, 14:30:38
No worries, Daryk.  We all have lives, it's treat when someone posts their story bits.  :smilie_happy_thumbup:
let me second that
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 20 August 2023, 15:02:33
Thanks DOC... and sorry that Smoke will be stuck with construction duty in the morning (since a Panther has hands and all).
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 20 August 2023, 18:52:32
Thanks DOC... and sorry that Smoke will be stuck with construction duty in the morning (since a Panther has hands and all).
Not a problem, i'm not an officer so I get to get dirty
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 24 August 2023, 13:47:56
TT still alive...

Life requirements are stay out of hospitals, play battletech and survive.

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 24 August 2023, 17:24:39
Quick note: all the Wolf Skinners' vehicles are fusion powered.  I'm not THAT cruel... ;D
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 24 August 2023, 20:39:24
TT still alive...

Life requirements are stay out of hospitals, play battletech and survive.

TT
good to know..
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 24 August 2023, 20:42:28
Glad your holding on, truetanker. You're the life of the party.
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 24 August 2023, 21:48:42
Quick note: all the Wolf Skinners' vehicles are fusion powered.  I'm not THAT cruel... ;D


All of them? we are very lucky then.
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 24 August 2023, 23:34:00
Well it's a diesel powered genny then... :rolleyes:

I'll post as often as possible.

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 02 September 2023, 18:00:57
Working on bringing in a new player... hope to have some posts up soon! :)
Title: Re: The Wolf Skinners [3024]
Post by: Tinyozora on 08 September 2023, 03:45:07
The more the merrier.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 September 2023, 16:47:19
Glad to hear from you too! :)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 09 September 2023, 13:21:02
So how are we all doing

Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 09 September 2023, 13:55:27
I just started two weeks of leave to attend my nephew's wedding... my network access will be spotty...
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 10 September 2023, 08:19:00
I've added Staff Sergeant Isolde "Ice" Carrington to the first post.  Still hammering out details though...
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 10 September 2023, 21:02:00
Welcome to the lance Ice, we have a good 1 SMOKE out
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 September 2023, 08:39:15
Getting closer to done!  Ice was picked up on Galatea (like Smoke), and doesn't much talk about her work prior to that, though she speaks passable German.  She's pretty good with myomer, and her Whitworth ("Snowflake") has Vestigial Hands (the 0-point quirk) as a result (so THAT's how the Whitworth was able to pack up its chute!).  It also has LRM-5s in place of the LRM-10s, which allows it to carry a third ton of ammo (Smoke, of course).  There's a stray half ton we're still hammering out...

As far as Smoke's requested changes (pulling the SRM-4 and ammo for 2 Mediums and a Heat Sink), it looks like Class B refits all the way, so:
Remove Ammo bin in LT: 120 minutes
Install Heat Sink in LT: 90 minutes
Remove SRM-4 in CT: 120 minutes
Install Medium Laser in CT: 120 minutes
Install Medium Laser in CT: 120 minutes
Class B Time Modifier: 3
Total Minutes for Refit: 1,710 (28.5 hours, potentially broken up into a 10.5-hour day, a 12-hour day, and a 6-hour day)

Further good news: Since the unit obtained a Heat Sink and a Medium Laser from Renzi's crew, it only takes one of the unit's own spare Medium Lasers to make work.  The only hard spot is finding the time to down the Panther... ;)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 12 September 2023, 13:08:57
interesting news on the remove AMMO BOOM from Panther
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 September 2023, 13:22:03
It's a toss up who will be harder to convince: Captain Harris, or the techs... ;)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 12 September 2023, 20:00:53
Well, first Smoke would need to get Lieutenant Ranjeet, involved in redesign..   right now it "exist" as the design on scraps of paper..

you know how we all started to mod mech in bt
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 September 2023, 20:14:47
Lieutenant Ranjeet shouldn't be too hard to convince... ;)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 September 2023, 09:11:29
And for LT Ranjeet, Engineering rolls for the various steps (all in addition to the above hours for actually doing the installs):
Removing the ammo bin: 3, 1 hour base time, -/+ 10 minutes per MOS/MOF
Installing the Heat Sink: 3, 1 hour base time, -/+ 10 minutes per MOS/MOF
Removing the SRM-4: 5, 2 hours base time, -10/+20 minutes per MOS/MOF
Installing the first Medium Laser: 5, 2 hours base time, -10/+20 minutes per MOS/MOF
Installing the second Medium Laser: 5, 2 hours base time, -10/+20 minutes per MOS/MOF, add the MOS/MOF from the previous roll to this one

Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 13 September 2023, 11:12:24
Interesting..  taking Smoke scribbles and making Kat a meaner machine with less chance to go Boom..  of course Heat Management will be more of a challenge

But like you said once the Lt. is onboard then we need get Capt Harris and Techs onboard, we still have to shutdown Kat for # of day to get the work done.  It's the time that going to slow down the making conversion.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 13 September 2023, 16:43:48
Ok, details hammered out!  Here's Ice's "Snowflake":
Code: [Select]
WTH-1SF Snowflake

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-D
Production Year: 3025
Dry Cost: 2,737,933 C-Bills
Total Cost: 2,842,933 C-Bills
Battle Value: 952

Chassis: Unknown Standard
Power Plant: Unknown 160 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    3  Medium Lasers
    4  LRM-5s
    1  Recon Camera
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      67 points                4.00
Engine:             Fusion Engine                160                       6.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         2.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 LL, 2 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 136                  8.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     12           19       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Recon Camera                                 HD        0         1         0.50
Medium Laser                                 CT        3         1         1.00
2 LRM-5s                                     RT        4         2         4.00
2 LRM-5s                                     LT        4         2         4.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@LRM-5 (Smoke) (24)                          CT        -         1         1.00
@LRM-5 (24)                                  RT        -         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 30

Quirks: Rugged(1), Weak Legs, Vestigial Hands

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
4j         2       2       1       0      2     1   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA, IF 1
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 13 September 2023, 16:58:51
*Rubs the grease off his hands, spits some type of brown juice from his lips, wiping them on the back of his tricep sleeve.*

" Well, she'll do nicely... " he said in bayou draw, eyeing Snowflake with a twinkle.

* Turns back to working on some other projects laying around... "

TT
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 14 September 2023, 23:39:16
And for LT Ranjeet, Engineering rolls for the various steps (all in addition to the above hours for actually doing the installs):
Removing the ammo bin: 3, 1 hour base time, -/+ 10 minutes per MOS/MOF
Installing the Heat Sink: 3, 1 hour base time, -/+ 10 minutes per MOS/MOF
Removing the SRM-4: 5, 2 hours base time, -10/+20 minutes per MOS/MOF
Installing the first Medium Laser: 5, 2 hours base time, -10/+20 minutes per MOS/MOF
Installing the second Medium Laser: 5, 2 hours base time, -10/+20 minutes per MOS/MOF, add the MOS/MOF from the previous roll to this one


Is there a dice roller on here?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 15 September 2023, 09:12:31
Not yet, though I've been lobbying for one for years. Either you can roll them, or I can.
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 15 September 2023, 22:16:19
Not yet, though I've been lobbying for one for years. Either you can roll them, or I can.


Alright, that is 2d6, and that is 5 rolls, correct?
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 15 September 2023, 23:09:15
So Lt.  you think this will work?

Liking Snowflake with a recon camera
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 16 September 2023, 05:52:39
Question: Am I missing posts in actual story? It sounds like there should be.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 16 September 2023, 08:51:39
Yes, 2d6 rolls, based on your Career/Engineer skill with all factors already accounted for.

I haven't had time to get a post up in the IC... my nephew gets married TODAY! :)
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 16 September 2023, 10:53:56
I haven't had time to get a post up in the IC... my nephew gets married TODAY! :)

Party crasher...

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 September 2023, 08:50:38
Not only did my nephew get married over the weekend, my daughter's boyfriend was upgraded to fiancé!  I've almost recovered from the partying and transit and should have an IC post up some time this week.
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 19 September 2023, 11:09:06
Quick! Get the "Fiancé" interrogation protocols out...  :evil:

Congrats "Dad"... Get ready for Grandpa status!  :cheesy:

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 19 September 2023, 11:16:44
Heh... I've been interrogating him for a few years now (mostly along the lines of "what are you waiting for???")... ;D
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 19 September 2023, 16:54:23
Quick! Get the "Fiancé" interrogation protocols out...  :evil:

Congrats "Dad"... Get ready for Grandpa status!  :cheesy:

TT
So Waterboarding and Electrical Shocks??
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 23 September 2023, 10:08:34
I finally got around to detailing the BMRV's load (10 tons) when it bailed out:
3 tons total of tools (includes two restocks for each kit, plus one extra Electronics)
2 tons total of food
0.5 ton MG ammo
0.5 ton Smoke LRM ammo
1 ton LRM ammo
1 ton AC/5 ammo
1 ton AC/2 ammo
1 ton of armor

Tool Kits:
Every vehicle/'mech has a Basic Tool Kit, to include the exoskeleton.
6 Deluxe Tool Kits (don't deplete)
Aerospace Repair Kit (for Jump Jets, but also handy for the Landing Craft)
Cutting/Joining Kit (1 use being consumed by the "hangar")
4 Electronics Repair Kits (9 total restocks)
2 Fusion Repair Kits
1 Myomer/Actuator Repair Kit
2 Vehicle Repair Kits
1 Weapon Repair Kit

Next up this weekend is the detailed salvage from the pirate Hermes and Flea (by armor points, actuators and other components)
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 23 September 2023, 13:31:17
Are you assuming Industrial salvage from tearing apart commercial items, buildings and structures?

Heavy industrial armor equals standard Plate armor / internal structure.

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 23 September 2023, 13:32:45
What commercial structures are you tearing apart? ???
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 23 September 2023, 14:56:36
Not me, your break down list.

According to "history" Commerical Industrial Armor is Standard Plate and Standard Internal Structure.

Meaning from CityTech on, you can strip buildings and structures for materials in repairing units.

That has currently been not given in a tons per hour salvage rate.

But can be salvaged none the least...

Which should be double or tripled in repair rate per item salvaged.

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 23 September 2023, 15:03:18
The hangar is being built out of salvaged bits and pieces from the crashed DropShip.  The unit hasn't seen any structures apart from the OLF buried in the mountain.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 24 September 2023, 13:23:26
Ok... available spares:

Ramjet took 5 points of damage on landing, and that was repaired the first day, out of the 16 points of armor stowed on the BMRV ) leaving 11.  The Marauder took more damage and hasn't been repaired yet.  The tentative plan is to move the Marauder to the OLF (in the Landing Craft's former cubicle, when conditions allow).

Pirate Hermes: both legs and the head destroyed;
2 points of internal damage to the RT (5IS/2A left);
5 points to the CT (10IS/6A, Medium Laser, Gyro (-1 hit), Engine (-1 hit, traded);
5 points to the LT (7IS/3A);
5 points to the RA (5IS/0A, Shoulder, UA/LA/Hand Actuators, Medium Laser);
LA (5IS/5A, Shoulder, UA/LA/Hand Actuators, Flamer)
Total Armor from the Hermes: 15

Pirate Flea: CT destroyed, RL and RA not salvaged, but Medium Laser from the RA WAS salvaged.
I'm working out what's left of the Head (in the rules forum).  The cockpit (at least) was damaged by the ejection.
RT (5IS/3A)
LT (5IS/8A)
LA (3IS/4A, Shoulder, UA Actuator, Medium Laser)
LL (4IS/4A, Hip, UL, LL and Foot Actuators)
Total Armor from the Flea: 19

Pirate Jeep: Front completely destroyed, leaving 15 points of armor and 3IS (AND the back rows of seats)

Total Armor from Salvage: 49, added to the 11 remaining from the bail out, that's 60 points

Damage taken:
15 to the Huncback
16 to the Vulcan
10 to the APC
5 to Fury's Jeep

46 total points, and Fury's jeep is SUPER simple to repair by taking the turtleback from the deployed jeep and installing it.  Call it half time to repair that.  That would leave enough time to pull the back seats out of the destroyed jeep and install them too for no time penalty overall.

There's also armor on the Landing Craft and Saber hulk that can be scavenged if it comes to it.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 24 September 2023, 14:20:27
Also, I have relented on the full ton of MG ammo on the 'mechs that have it (Vulcan, Firestarter/Mirage, and Stinger).  The Vulcan and Stinger each get another half ton of armor (they came to Astrokaszy with it), and the Mirage (which has max armor to start) gets a Recon Camera (thus explaining why Bianchi is so popular for missions).
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 24 September 2023, 21:00:15
Am I reading that right that between the 2 Pirate mechs we salvaged 3 ML? 

 :grin:



Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 24 September 2023, 21:32:10
never mind double post
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 25 September 2023, 03:29:24
And a Flamer even! ;D
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 25 September 2023, 20:27:39
And a Flamer even! ;D
ohh anti-inf option?   :cool:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 26 September 2023, 03:32:14
Well, the pirates did it to one of your squads...
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 26 September 2023, 17:13:21
Blu can borrow it for the chili cook off...

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 26 September 2023, 17:39:40
By the by, the Flamer in question is THE one that did it to your troops... >:)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 09 October 2023, 06:20:59
For clarity, that's a hard "no" on changing quirks on the Panther, a soft "yes" on swapping the SRM-4 for Lasers, and a "are you crazy?" on disengaging the Field Inhibitor.
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 09 October 2023, 07:33:23
Daryk, what is up with that last entry? You did a quote vs actual post.   Was there a revision?  :tongue:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 09 October 2023, 07:59:12
Oops... going to fix it now... Thanks for the heads up!
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 09 October 2023, 19:35:10
For clarity, that's a hard "no" on changing quirks on the Panther, a soft "yes" on swapping the SRM-4 for Lasers, and a "are you crazy?" on disengaging the Field Inhibitor.

Shocking on the hard no...
Happy on the Yes

And when your personal tech looks at you and give you
(https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExcDA3ZzBiYXcyYzM4cWI4Y3RxMjNna2dvZXlneWFidnJpeTJndHA3ciZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/3oxRmGXbquXKz6DNPq/giphy.gif)
Priceless
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 10 October 2023, 04:27:11
Heh... glad I hit the right note there! ;D
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 10 October 2023, 15:16:58
Yes, 2d6 rolls, based on your Career/Engineer skill with all factors already accounted for.


Wow, it totally forgot about this...


so I rolled a 7 (1+6) and my Career/Engineer is 2 (base 5), so... a 9?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 October 2023, 04:49:40
I already factored in your Engineering skill when I gave you the target numbers, so you had a MOS of 4 on the first roll (target was 3, you rolled a 7).  That means the Engineering work for removing the Ammo Bin takes 20 minutes.
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 11 October 2023, 15:53:54
  That means the Engineering work for removing the Ammo Bin takes 20 minutes.


Sounds about right. Getting to it takes the most time.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 October 2023, 16:46:11
Cool... feel free to roll the rest and let me know when Ramjet scrapes up the time to do the work.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 11 October 2023, 19:44:53
Heh... glad I hit the right note there! ;D
yes
and i'm not expecting these changes to Kat anytime soon... 
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 11 October 2023, 22:01:01
Cool... feel free to roll the rest and let me know when Ramjet scrapes up the time to do the work.


output 1: 8, 7, 6, 7


[/size]https://anydice.com/program/12b
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 October 2023, 06:14:13
Ok, so that's MOS 5 for the Heat Sink install: 10 minutes
MOS 2 for the SRM-4 Removal: 100 minutes
MOS 1 for the first Laser: 110 minutes
and MOS 2 for the second, +1 for the previous roll: 90 minutes

With the 20 minutes for the ammo bin removal, that's 330 minutes of Engineering work overall.  Not bad!
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 12 October 2023, 12:24:19
Ok, so that's MOS 5 for the Heat Sink install: 10 minutes
MOS 2 for the SRM-4 Removal: 100 minutes
MOS 1 for the first Laser: 110 minutes
and MOS 2 for the second, +1 for the previous roll: 90 minutes

With the 20 minutes for the ammo bin removal, that's 330 minutes of Engineering work overall.  Not bad!



All in a days work. would have been faster, but I had a hell off a time trying to find the right tools, the techs really head to lean some organizational skills
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 12 October 2023, 15:24:12
Not quite... that's just the design work.  The actual removals and installs will be later.. ;)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 15 October 2023, 19:25:14
just a fyi I will be kinda more off then on for the next month..
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 15 October 2023, 19:26:32
No worries... I'm sure we'll still be progressing slowly when you return to full posting! :)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 15 October 2023, 19:31:21
No worries... I'm sure we'll still be progressing slowly when you return to full posting! :)
Just try not get Smoke killed while I'm out of the pocket..   of course I'm sure the tech people might if he keeps up crazy ideas
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 15 October 2023, 19:45:50
There will be a battle eventually... the unit is currently experiencing the pirates sorting out who's REALLY in charge... ;)
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 17 October 2023, 15:24:39
my idea to disengage the PPC Field Inhibitor for knife fighting

Disengaging Inhibitor and Overcharging rules, TO pg. 103

2d6 Feedback
1 Hex 10+
2 Hex 6+
3 Hex 3+

Followed by critical slot damage if less AND the PPC's damage value straight to the IS.

Overcharging gives additional 2d6 extra damage per shot, BUT,  it also produces same amount in heat! AND a critical slot damage Plus the above 2d6 roll for Feedback. But wait, there's more... It EXPLODES, destroying weapon if you fail!

Don't do it DOC!

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 October 2023, 18:38:36
I believe his tech already tried to convey that... ;)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 25 October 2023, 19:57:49
It's been a bit, but I'm giving Lt. Ranjeet a bit more time to respond... :)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 26 October 2023, 17:13:47
Disengaging Inhibitor and Overcharging rules, TO pg. 103

2d6 Feedback
1 Hex 10+
2 Hex 6+
3 Hex 3+

Followed by critical slot damage if less AND the PPC's damage value straight to the IS.

Overcharging gives additional 2d6 extra damage per shot, BUT,  it also produces same amount in heat! AND a critical slot damage Plus the above 2d6 roll for Feedback. But wait, there's more... It EXPLODES, destroying weapon if you fail!

Don't do it DOC!

TT
Yeah but it, sounds good if you look advantages, but overlook the negatives
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 27 October 2023, 14:32:24
Am I just over looking DOC_Agren's original post about the PPCs?


Yeah, Ranjeet would NOT do it in our current situation.


Also TT, I am seeing those rules on page 101-2



Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 27 October 2023, 14:33:44
Now that I am thinking about it, have we scouted the others out yet? Do we know or have an idea of what forces we are up againts?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 27 October 2023, 17:33:09
Renzi's guys are detailed in this thread (post #8, on the first page).  The Wolf Skinners' senior Tech and a couple of other people were with them for a couple of days early on and got a slightly better look than Renzi intended.  Warrant Cantrell (the S-2) is a good debriefer... ;)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 19 November 2023, 21:04:35
so team
(https://i.imgflip.com/23flfi.jpg)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 20 November 2023, 04:09:16
Welcome back DOC!  I'll try to get something up this week, but with the holiday, who knows...
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 27 November 2023, 20:18:30
Don't forget... Lt. Ranjeet's "few minutes" add up to 330 before all the design work is done.  That said, removing the ammo bin only takes 20 minutes of design work.  But Sam Horn isn't going to sign up for DOING the removal until there's more design work done... ;)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 27 November 2023, 20:36:01
What my beautiful drawing aren't enough??
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 27 November 2023, 20:54:09
LOL... nope! ;D
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 28 November 2023, 09:55:26
Don't forget... Lt. Ranjeet's "few minutes" add up to 330 before all the design work is done.  That said, removing the ammo bin only takes 20 minutes of design work.  But Sam Horn isn't going to sign up for DOING the removal until there's more design work done... ;)


Fixed.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 28 November 2023, 18:10:18
Cool... off to the IC thread to see! :)
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 29 November 2023, 00:08:22
Have you posted you're frankenmech's stats?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 29 November 2023, 04:23:39
No, but it's simple enough.  Take a stock PNT-9R, pull the SRM-4 and ammo, put 2 Medium Lasers where the SRM-4 was (CT), and a heat sink where the ammo was (LT).
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 29 November 2023, 19:53:40
No, but it's simple enough.  Take a stock PNT-9R, pull the SRM-4 and ammo, put 2 Medium Lasers where the SRM-4 was (CT), and a heat sink where the ammo was (LT).
any chance that can be
1 ML CT 1 ML LT
1 Flamer CT for antiinf and lighting the team BBQ

Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 29 November 2023, 21:34:23
Do you want to make Lt. Ranjeet do the Engineering rolls again? ;D
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 30 November 2023, 00:44:58
Well I do know I said
Quote
drawn on scraps of paper in a notebook... think back to how we old timers used to mod our mech..
So you see if we pull the SRM4 we can slap in 2 ML and maybe a 3 or like a flamer or maybe a heat sink, then there no chance an unlucky shot cause the ammo bin to go BOOM.  So what do you think?

What do you think LT?  Could we put a Flamer in the CT to with Infantry
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 30 November 2023, 23:11:24
Well, do we even have an extra Flamer in stock?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 01 December 2023, 04:23:50
Yes, you do.  It came off the pirate Flea, and is in fact the Flamer that roasted one of your infantry squads...
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 02 December 2023, 21:25:50
If the commander ok's it, then I will look into it, but under protest. Ranjeet does not like fire.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 03 December 2023, 05:06:13
Were you guys going to put any of that banter in the IC thread? :)
Title: Re: The Wolf Skinners [3024]
Post by: SANSd20 on 04 December 2023, 22:34:07
So, I think I might have missed something. Who is in command of the WS? I thought the Major was killed, and the next highest I saw in the TOE was captain.

Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 04 December 2023, 23:28:21
The original Major was killed the day the unit made planet fall.  His brother was the DropShip Captain, and is now the Major.  Lieutenant Harris was also promoted to Captain of the BattleMech Company.
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 01 January 2024, 12:21:41
Hope the union made it happy into the new year
 :laugh:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 01 January 2024, 12:54:09
So far so good!  I owe you guys an update in the IC thread... :)
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 01 January 2024, 14:12:18
Happy New Years.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 01 January 2024, 14:20:54
And to you, Wrangler! :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 05 January 2024, 18:49:06
I'm busily recruiting a new player!  I hope to be able to share some details this weekend... :)
Title: Re: The Wolf Skinners [3024]
Post by: Horsemen on 06 January 2024, 02:10:41
Interesting, our Iron Dingoes campaign started as POWs from the Civil War.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 06 January 2024, 05:32:34
Cool!  I'm always looking for players, so if you're interested just let me know... :)
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 06 January 2024, 11:11:07
Did the flamer get on the Panther?  I was going post a record sheet of the variant on the wiki.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 06 January 2024, 11:29:25
Nobody except Smoke thought that was a good idea.  The Flamer the unit has came off the Flea that roasted one of the unit's infantry squads...
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 07 January 2024, 13:59:19
Nobody except Smoke thought that was a good idea.  The Flamer the unit has came off the Flea that roasted one of the unit's infantry squads...
Hey Smoke wanted something for Anti-Inf or Engineering from his Kat

Plus he has GREAT Ideas
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 07 January 2024, 14:02:06
Let's just say it was "too soon" for another Flamer to be installed in the unit... ;)
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 07 January 2024, 14:43:40
I meant where was it place, i was trying recreate the mech.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 07 January 2024, 14:50:23
I think it was in one of Smoke's posts...  might have been where the ammo was.
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 07 January 2024, 14:59:00
Flamer is in chest vs in left arm where he can aim?

I though the Mediums were in (former) SRM Launch bay, left torso and heat sink was in chest.  I didn't see mention where Flamer went, but he was proposing it vs where it was going.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 07 January 2024, 15:13:10
I thought the lasers were centerline, and the heat sink was in the side torso...
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 07 January 2024, 18:15:44
Flamer is in chest vs in left arm where he can aim?

I though the Mediums were in (former) SRM Launch bay, left torso and heat sink was in chest.  I didn't see mention where Flamer went, but he was proposing it vs where it was going.
That was Smoke grand plan.. You know he figured it would be easier to pipe the Plasma that way..  Not like he understands fully.

I mean he looked at figuring out how to disengage the PPC safety feature, because he heard about it somewhere
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 07 January 2024, 18:24:46
Reply #449 here (https://bg.battletech.com/forums/index.php/topic,66141.msg1961435.html#msg1961435) gives the specific details.  The Heat Sink is in the LT, so that's where the Flamer would be.  I gave Lt. Ranjeet a bonus on designing the install of the second laser because it was in the same location (CT) as the first.  Putting the Flamer in the arm (where nothing was removed) would increase the class of the refit...
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 08 January 2024, 19:38:08
Woo!  Working on a second potential player now... probably going to be a bit before my next IC post... ;)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 09 January 2024, 13:03:38
Woo!  Working on a second potential player now... probably going to be a bit before my next IC post... ;)
way to go
Smoke is ready to welcome new members...  I will share some great ideas with them
Title: Re: The Wolf Skinners [3024]
Post by: Horsemen on 09 January 2024, 20:53:42
Cool!  I'm always looking for players, so if you're interested just let me know... :)

I haven't gone through all the IC yet. How often do PCs actually get out of their 'Mechs and do things?

What are your character build guidelines?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 09 January 2024, 20:57:03
Basically, PM me a general idea of what you want, and I'll generate a strawman with my spreadsheet that we tweak together from there.  The only restriction is that they have to fit the story so far (former FWL unit that sided with Anton, ran for it right after the Dragoons went rogue, became mercs for a decade, then crash landed on Astrokaszy... there are a few characters who were on Astrokaszy already, but that will require extra negotiation)... :)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 10 January 2024, 15:14:49
Smoke can offer great weapon use ideas. not just mech use
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 10 January 2024, 18:25:43
Certainly, but I think he'll keep finding resistance to the Flamer employment scheme... Lieutenant Stevenson (in the Vulcan) is grappling with that problem too...
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 17 January 2024, 16:01:00
On last question on the Panther, so a heat sink was moved to left torso (or was it added, this add extra 1).  SRM 4 and ammo is gone and 2 x Medium Lasers  former SRM location, the Flamer is in left torso?

This is what I came up and validated.

Code: [Select]
Panther PNT-9R-WS
Mass: 35 tons
Chassis: Alshain 56-Carrier
Power Plant: Leenex 140
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Lexington Lifters      
Jump Capacity: 120 meters
Armor: Maximillian 42
Armament:      
1 PPC      
2 Medium Laser      
1 Flamer
Manufacturer: Alshain Weapons,Alshain Weapons (formerly GK&T owned), GK&T Enterprises      
Primary Factory: Alshain, Jarett, New Oslo
Communication System: Sipher CommCon CSU-4
Targeting & Tracking System: Cat's Eyes 5
Introduction Year: 3024
Tech Rating/Availability: D/X-E-D-D Cost: 2,486,385 C-bills

Overview
The Panther is one of the BattleMechs that is most iconic of the Draconis Combine. The design was originally commissioned in 2739 at the behest of the Star League to provide fire support for other light, fast-moving 'Mech units, with the first models going to the SLDF to fight bandits along the Periphery border.

Wolf Skinner's has such a model, with some modification, the Panther retains it's PPC, while two medium lasers and a Famer are added.
Flamer is mounted on the left torso. While the Medium Lasers are mounted in the former SRM-4 launcher's missile bay.

History
Reworked due being stranded on pirate world of Astrokaszy, the Wolf Skinner's Tech Smoke, reworked the Mech with anti-infantry.

Type: Panther
Technology Base: Inner Sphere (Introductory)
Tonnage: 35
Battle Value: 857
Equipment Mass
Internal Structure 3.5
Engine 140 Fusion 5
     
     Walking MP: 4
     Running MP: 6
     Jumping MP: 4

Heat Sink:13 - 3
Gyro:  2
Cockpit: 3
Armor Factor: 104 6.5

Internal Structure - Armor Value
Head 3 9
Center Torso 11 14
Center Torso (rear) 7
R/L Torso 8 10
R/L Torso (rear) 5
R/L Arm 6 10
R/L Leg 8 12

Weapons and Ammo
Location - Critical - Tonnage
2 Jump Jet LL 2 1
2 Medium Laser CT 2 2
4 Heat Sink RT 4 4
4 Heat Sink LT 4 4
Flamer LT 1 1
2 Jump Jet RL 2 1
PPC RA  3 7
Features the following design quirks: Improved Targeting (Short), Nimble Jumper
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 17 January 2024, 18:09:19
There is no Flamer.  As I've mentioned before the general judgment of the unit is "too soon".  The Flamer the unit has was salvaged from the Flea that roasted one of the unit's squads.
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 17 January 2024, 19:11:44
okay....
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 18 January 2024, 07:47:13
Blu rolls up an old copy of Frontlines, a SLDF publication to the troops of the Terran Hegemony, and bunts Wrangler over his twiddle head, ala Wombat cartoonish style.

" Bad Editor, bad! No! No Flamers! " He said, bunting every syllable to make the point across better.

TT
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 23 January 2024, 19:55:24
I got permission to use as you're Panther (when you guys start posting chapters again). I added the background.

(https://bg.battletech.com/forums/index.php?action=dlattach;topic=66141.0;attach=75003)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 23 January 2024, 19:57:19
That's a little more grass than Astrokaszy sports, but not a bad Panther!  What do you think DOC?
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 24 January 2024, 20:57:50
There is no Flamer.  As I've mentioned before the general judgment of the unit is "too soon".  The Flamer the unit has was salvaged from the Flea that roasted one of the unit's squads.
Yeah, only Smoke thought it was a great idea...  The LT said no.. 

(https://bg.battletech.com/forums/index.php?action=dlattach;topic=66141.0;attach=75003)

Nice picture for Kat
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 24 January 2024, 21:19:43
And the LT said it well... I commend him for that! :)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 06 February 2024, 20:12:41
I've been working on NPCs while waiting for responses from the potential new players... Bianchi is WAY smarter than she lets on... ;)
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 11 February 2024, 12:36:35
Still working on recruitment, but I think I should provide some kind of IC update... We'll see what I can throw together today...
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 17 March 2024, 12:47:31
So are we all dead yet?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 18 March 2024, 03:23:45
No, nothing like that... just very distracted this weekend, sorry!  I'll get things moving again this week.  Nothing further heard from the recruits... :/
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 18 March 2024, 09:41:24
Truetanker! Don't distract Daryk with laser pointer! (Just kidding)

I hope guys can get on the horse get going again, it's interest twist in story telling.
Title: Re: The Wolf Skinners [3024]
Post by: truetanker on 18 March 2024, 14:22:21
Truetanker! Don't distract Daryk with laser pointer! (Just kidding)

@Daryk:
(https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExbmRxODA3cnd4aGJxdDVpd2thM3Bwb2g2YzhiNWt5ZWUyOTgzN2lueSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/3oEjIacPJYAJubIDLO/giphy.gif)

I'm not...

TT
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 18 March 2024, 17:12:09
Sadly, my wife's cat has grown bored of the automated laser point she bought... it's human driven or nothing, it seems...
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 25 March 2024, 21:36:11
Sadly, my wife's cat has grown bored of the automated laser point she bought... it's human driven or nothing, it seems...
Sorry you mean Slave Driven
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 26 March 2024, 03:13:34
Darn cat bit me twice last night for not paying enough attention to her... ::)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 01 April 2024, 05:11:04
Darn cat bit me twice last night for not paying enough attention to her... ::)
that is your fault Slave
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 01 April 2024, 09:49:52
(.... meanwhile, on other side of the planet...)

<A massive industrial scrap city of a Mobile Structure crawls across the sandy dunes of the world's parched land scape. Artifact from Star League mining attempts have been cobbled together by scrappy survivors whom had not be part of tribal/ city-states of the world.>

<While ever slow and never seemly stopping, it's inhabitants extend on of its crane like arms and use almost Tesla-like components magnetically grapple forgotten wrecks from endless desert tracks.  Once mighty Reunification War era Pillager from sand slopes of the desert.  Carefully bring on old wreck with it's valuable twin AC/20 auto cannons aboard for reprocessing. >

<Another day in light of scavenger city, as it makes slow trek to direct of shooting star of months ago seemly giving promise of more wealth resources for bottomless hunger of it's resources needy inhabitants.>

Sorry, just wanted to drop this as motivation for you guys rpg.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 01 April 2024, 17:17:17
That's... not really where I'm aiming to take the story...

If there are no objections or suggestions for the mission to Rabigh, I'll move it along later this week.
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 14 April 2024, 19:30:09
I heard back from one of the recruits!  Working out a few more details, and hope to have them posting soon... :)
Title: Re: The Wolf Skinners [3024]
Post by: DOC_Agren on 14 April 2024, 19:34:11
New Blood.  :cheesy:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 20 April 2024, 15:19:34
Only 700 XP to go... almost done! :)
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 20 April 2024, 15:23:45
Issuing xp for the players?
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 20 April 2024, 15:35:01
No, I meant the new player has 700 XP more to spend... Sorry if I wasn't clear there...
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 20 April 2024, 15:48:15
Don't mind me! I'm just documentary guy.  :laugh:
Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 20 April 2024, 15:52:07
You're a player too! :)
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 20 April 2024, 15:54:08
I am?  My wife would kill me if she knew I was a player.  :shocked:



Title: Re: The Wolf Skinners [3024]
Post by: Daryk on 20 April 2024, 15:55:31
Ah, you post so much in the commentary thread, I could have sworn you had a PC... :D
Title: Re: The Wolf Skinners [3024]
Post by: Wrangler on 20 April 2024, 16:35:55
My writing chops is sad.  :grin: