Author Topic: Jericho, a Heavy(!!) Anti-Battle Armor vehicle  (Read 2359 times)

AngryButler with a KNIFE!

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Jericho, a Heavy(!!) Anti-Battle Armor vehicle
« on: 03 September 2017, 13:06:24 »
If you can't tell, its Lyran. Its Lyran to the point Lyran generals whine about it being too light to be effective. That and only the Lyrans (maybe the Davions, maybe) could afford to build this in any kind of numbers, because its price-tag is painfully high, although someone thankfully crushed any/all attempts at giving it an XXL-engine to go faster. Painful to buy is one thing. Sacrificing a planet or two to the gods upon the economic altar? Even the Archon said no. The generals whined anyways.

The loadout to the sides is based on something like an APC I saw IRL that had multiple armored ball-sockets in the back that infantry could stick their ARs through, and provide additional coverage, while being completely concealed inside the APC. In this case, I hardwired the guns directly in, permanently. Mguns to deal with un-armored infantry, MagShots to start chipping away at Battle Armor. This could be swapped in a variant where its all Mguns, or all MagShots, LMGs, or HvyMGs, or any mix you want of them. Another possibility is going down to 4 of the same anti-infantry weapons/2 per side, and dropping in an AMS/1 per side w/ 1t of ammo for each. The turret is based on a proposed, but never-built, over-under Bushmaster mount for the Stryker, except I swapped those for MPLs, and since IRL missiles are near impossible to shoot down, I re-did the missiles for this into 'Mech Mortars.  In open field combat, this thing is basically a very large, near helpless target. But then again, its not meant for open field combat. Its meant to get into urban/suburban built-up areas, where range isn't nearly as much of an issue, but getting surprised up close, usually by Battle Armor nowadays, and die from point-blank fire. Well, its meant to keep that from happening.

Code: [Select]
Jericho BAFV (IS Battle Armor Fighting Vehicle)

Mass: 70 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 0
Cost: 7,717,050 C-Bills
Battle Value: 865

Power Plant:  260 Fusion XL Engine
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor:  Ferro-Fibrous
Armament:
    2  Medium Pulse Lasers
    2  Mech Mortar 4s
    4  Magshots
    4  Machine Guns
    1 Unknown CASE
    1  Infantry Compartment (4.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      35 points                7.00
Engine:             XL Fusion Engine             260                      10.50
    Cruise MP:  4
    Flank MP:   6
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         3.50
Lift Equipment:                                                            0.00
Turret:                                                                    2.00
Armor:              Ferro-Fibrous                AV - 206                 11.50

                                                      Armor     
                                                      Factor     
                                               Front     51       
                                          Left/Right   41/41       
                                              Turret     41       
                                                Rear     32       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 Magshots                                   LS        2         2         1.00
2 Machine Guns                               LS        0         2         1.00
2 Magshots                                   RS        2         2         1.00
2 Machine Guns                               RS        0         2         1.00
2 Medium Pulse Lasers                        T         8         2         4.00
2 Mech Mortar 4s                             T         10        2        14.00
CASE                                         BD        -         1         0.50
Infantry Compartment (4.0 tons)              BD        0         1         4.00
@Mortar 4 (Armor Piercing) (12)              BD        -         0         2.00
@Mortar 4 (Anti-Personnel) (12)              BD        -         0         2.00
@Mortar 4 (Flare) (6)                        BD        -         0         1.00
@Mortar 4 (Smoke) (6)                        BD        -         0         1.00
@MG (200)                                    BD        -         0         1.00
@Magshot Gauss Rifle (100)                   BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 9
4w         4       4       2       0      3     0   Structure:  4
Special Abilities: CASE, TUR(2/3/2, IF 1/1/1), IF 1

I love my Wiesel XII. Yes, yes I do.

Sabelkatten

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Re: Jericho, a Heavy(!!) Anti-Battle Armor vehicle
« Reply #1 on: 03 September 2017, 13:52:49 »
Really needs more AMS and B-pods if you're hunting BA, especially if you're doing it in restricted terrain!

AngryButler with a KNIFE!

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Re: Jericho, a Heavy(!!) Anti-Battle Armor vehicle
« Reply #2 on: 03 September 2017, 22:55:43 »
Shhhhh..... :D

Lyrans.
I love my Wiesel XII. Yes, yes I do.

Sabelkatten

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Re: Jericho, a Heavy(!!) Anti-Battle Armor vehicle
« Reply #3 on: 04 September 2017, 15:24:17 »
Not enough Long Tom cannons for a Lyran anti-BA vehicle... ;)

DOC_Agren

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Re: Jericho, a Heavy(!!) Anti-Battle Armor vehicle
« Reply #4 on: 04 September 2017, 18:31:41 »
What.. there isn't a XXL model..  We have planets for buying those...  Keeps them out of the hands of riff raff
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Cryhavok101

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Re: Jericho, a Heavy(!!) Anti-Battle Armor vehicle
« Reply #5 on: 04 September 2017, 19:23:59 »
Kanazuchi will still give this problems, it needs an ultra AC 20, at least, to deal with those.  ;D

Baldur Mekorig

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Re: Jericho, a Heavy(!!) Anti-Battle Armor vehicle
« Reply #6 on: 05 September 2017, 10:37:37 »
Kanazuchi will still give this problems, it needs an ultra AC 20, at least, to deal with those.  ;D

Or Inferno SRMs, right?
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Col Toda

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Re: Jericho, a Heavy(!!) Anti-Battle Armor vehicle
« Reply #7 on: 05 September 2017, 11:27:52 »
You twiged that the mech mortar is a very nice anti infantry , anti battle armor and anti proto mech weapon . I have an O- O-Bakemono with 2 Mech Mortar 8s for this purpose . I load up with semi guided and air burst ammo . 2 airburst rounds does 4d6 infantry damage each . A squad of Battle Armor sustains an average of 5 2 point hits each with the semi guided  . You would also have problems taking down the Nova Cat variant of the Void . I am also looking into small craft ment to target infantry and Battle Armor which I like to call puff the magic dragon . Making an anti battle armor combat vehicle is playing to the target's strengths . Make a mech or small craft .
« Last Edit: 05 September 2017, 17:52:42 by Col Toda »

 

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