Finally got the newest version of MegaMek that can do Protos. *cheers heard in the distance*
So lets see if I can avoid making a complete lemon.
Nanook Protomek
Mass: 12 tons
Power Plant: 72 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets:
Jump Capacity: 0 meters
Armor: Standard
Armament:
1 AP Gauss Rifle
1 ER Medium Laser
1 Streak SRM 3
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-D
Cost: 1,270,528 C-bills
Type: Nanook (Quad)
Technology Base: Clan (Advanced)
Tonnage: 12
Battle Value: 541
Equipment Mass (kg)
Internal Structure 1,200
Engine 72 2,000
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 5 1,250
Cockpit: 750
Armor Factor: 60 3,000
Internal Armor
Structure Value
Head 3 8
Torso 12 23
Legs 13 23
Main Gun 2 6
Weapons
and Ammo Location Mass
Anti-Personnel Gauss Rifle Ammo (20) BD 500
Streak SRM 3 Ammo (10) BD 300
AP Gauss Rifle T 500
Streak SRM 3 T 1500
ER Medium Laser MG 1000
Design Quirk(s):
Difficult to Maintain
Stabilized Weapon (ER Medium Laser)
Very much a Ghost Bears design. Think a Kodiak on all fours, with a turret. The first quirk is there simply because, imho, the Ghost Bears take a somewhat dim view of ProtoMechs due to their inherent rapid wasting of good pilots, often before said pilots even get a chance to truly prove themselves. So it's less a fact that there is a lack of parts for them, quite the opposite, but more that there is a lingering lack of WANT in desiring to keep them maintained via the Clan's quartermasters. For that matter, the Rasalhagians aren't exactly enthusiastic about it either, again due to more or less killing a pilot in their mid-twenties when life spans could be 110+ and/or driving the pilot insane due to the medications needed to learn how to control a quad ProtoMech - as in, they're not all that happy about the potential of having one run rampant through a city or town before it's put down.
The second quirk is the Ghost Bears being pragmatic about being 'Clan Steiner' in always thinking BIG. So while it's not, quite, oversized, it is bulky enough to make for a very stable firing platform even while at a run, or at least, for the laser mounted in it's turret. The AP Gauss, buried partway in it's shoulder is however stuck with the fact that it has a very limited vertical swing arc, and every time the Nanook steps down with the leg the rifle is set next to, it jars it off aim slightly. Streaks though, are streaks, and make the accuracy degradation while walking or running a trivial matter.
It's something of an escort for heavy and assault 'Mechs in mixed Stars, where a pair of Nannok can make sure nothing is going to get behind the slower units the Bears prefer, or at least, not without being torn up pretty badly & slowed enough the heavier units have time to turn around and do what a very large, very angry, bear does best.
If I ever get it drawn (Plog. Definitely Plog), the outer armor is set over the myomer in such a way that it looks much like Inuit/Haida artwork (examples
here) with dark lines of myomer muscle under lighter colored plates, and a hint of red in places whenever it uses its laser.