Another minor inconvenience is when you have enough replacement armor to complete any one armor replacement task, but not enough for all of them, the "not enough armor" warning doesn´t come up. Not sure how to get around that, though. Maybe at some point, the repair task info could be changed from simply "replacement part available" to saying exactly how many replacement parts are available?
I agree with Sir Chaos that it would be nice to have some indication on the repair screen to show how many points of armor are left in inventory, but not a game-breaker. I've seen a couple of cases where I started armor repairs on 3 different locations, but only one or two completed, with the other suspended for lack of parts.
That's similar to the situation where you've taken a TAC hit in one arm, and a couple of normal crits in the other arm, including the upper arm actuator. You order the replacement actuators and other parts shown in the Acquisition tab on the unit's repair list, and when they arrive, you start doing the repairs. That's when you notice that you needed TWO Upper Arm Actuators, not one. Not a critical bug by any means, but I've been burned by that at least a couple of times.
Not sure how you'd handle it with the potential to have the same part destroyed on several different units, as well as more than one on each unit. Also, I thought it was odd to have the Acquisition list order exactly the number of rounds of ammo needed to refill the bin, rather than the full ton.