Author Topic: Flight paths with hex maps  (Read 278 times)

gwaedin

  • Sergeant
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  • Posts: 134
Flight paths with hex maps
« on: 26 December 2023, 16:51:21 »
For now, this is the last house rule we use in our own Alpha Strike games.
The present one deals with flight paths which don't lie exactly on a hex row.
We believe that otherwise it is too easy to evade strafing or similar attacks by simply aligning your units along a different direction.
Of course if you play AS with 3D terrain, this is of no use to you - but you might still have a look at the rest.
You can find the most up to date version here:
https://www.odrive.com/s/eb06174d-0a01-4e60-8d9f-b79d31f7f620-658b4a8a
but I also attach the present one for convenience.

DevianID

  • Captain
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  • Posts: 1712
Re: Flight paths with hex maps
« Reply #1 on: 27 December 2023, 03:07:10 »
I like this rule for hex play.  Its a simple enough change and makes total sense.  I always hated how 2 mechs offset by 1 on a hexline cant be strafed as it must be 5 hexes in a straight line.  This rule works perfectly well... any 2 models within 5 hexes of each other can be strafed now that the line can be drawn anywhere.  It makes strafe go from the worst option that I never use to one I might use.