Okay, some more new sculpts.
* Anzu. Nice overall; legs, hips, torso, shoulders, and options for 2 models in the lower arms. Plus missile pack with choice of missile port plates. Came together well - great fitting points. Only gripe - why cast separate legs, but have them more or less static? They're too heavy to easily mod into motion. I've taken advantage of a filled hex base to swing the legs a bit apart, and have firm contact via pushing them into the base filler. Either go one piece legs & hips, or bend the darned legs!
* Sarath. Ummmm. Lots of bits - two torso halves, then three pieces for the head. Fitting ain't great, so some fill needed. The legs - static pose! You're already going over a hex base, so why not give it a sense of motion! Based, it doesn't look too wonderful; hoping by the time I metallic the spikes it looks more imposing.
* Dasher II 3 - nice and simple. Legs and hips on base, torso, arms, head PPC - nice and simple. A bit big IMHO, but looks good and will inevitably be called Clamps.