Author Topic: Baronies of Foxhaven  (Read 32329 times)

Dragon Cat

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Re: Baronies of Foxhaven
« Reply #240 on: 05 June 2020, 05:12:32 »
I have no idea either but I think you're right a breakthrough attack then maybe an escort mission out of the NPC trucks
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Daryk

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Re: Baronies of Foxhaven
« Reply #241 on: 06 June 2020, 10:46:39 »
Liam, now that TPTB have given us Sniper Rifles, could we perhaps obtain a few of the lower end ones for our infantry as Secondary Weapons (like the Lancelot Mark V (Davion), or Hammel Marksman (Marik))?  They both use bog standard Auto Rifle ammo, and cost relatively little (400 for the Lancelot, 500 for the Hammel).
« Last Edit: 06 June 2020, 10:51:28 by Daryk »

Liam's Ghost

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Re: Baronies of Foxhaven
« Reply #242 on: 06 June 2020, 21:48:18 »
Since Foxhaven's position is closest to the Taurians and Davions, I'd say the Davion Lancelot and the Taurian Suns Killer would be fine. The Taurian rilfe makes it in because the Taurians make so many of them.
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monbvol

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Re: Baronies of Foxhaven
« Reply #243 on: 06 June 2020, 21:52:31 »
House Fuchida is most interested in brokering terms for a shipment of rifles.  Purely for internal security.

Daryk

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Re: Baronies of Foxhaven
« Reply #244 on: 06 June 2020, 22:04:24 »
Those Taurian Rifles are SWEET.  They'll make excellent replacements for the Light Recoilless Rifles in Trent's Second Platoon.

Daryk

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Re: Baronies of Foxhaven
« Reply #245 on: 06 June 2020, 22:10:51 »
And before I forget to mention it, it's Second Platoon going in for the rescue attempt...

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Re: Baronies of Foxhaven
« Reply #246 on: 15 June 2020, 18:09:00 »
Question, Where is the Dukes palace/territory where the coup is going on in relation to that map we had above?

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Daryk

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Re: Baronies of Foxhaven
« Reply #247 on: 15 June 2020, 18:19:28 »
Should be right next to Trenton on the scale we have...

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Re: Baronies of Foxhaven
« Reply #248 on: 15 June 2020, 18:33:23 »
Doh, thanks, I just saw the word "Castle" there for the first time.

Well dang, my original where I thought Houndshire would fit would have been close to there.
Where it ended up is half a continent away.
Actually, its hard to really tell how much of the "world" we are seeing on that map
I mean, looking at it, it could be North America, or, it could be Michigan, we really can't tell scale.
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Daryk

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Re: Baronies of Foxhaven
« Reply #249 on: 15 June 2020, 18:34:49 »
The map didn't exactly turn out as I'd envisioned it either, but it's been drawn, so...

Dragon Cat

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Re: Baronies of Foxhaven
« Reply #250 on: 16 June 2020, 01:48:42 »
If were talking my map it was only a suggestion if you want to go another route feel free I did it out of boredom and wanted to have a play around
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Daryk

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Re: Baronies of Foxhaven
« Reply #251 on: 16 June 2020, 03:33:41 »
The most important aspect of the map is I didn't have to draw it... I can live with it.

truetanker

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Re: Baronies of Foxhaven
« Reply #252 on: 16 June 2020, 09:37:48 »
Sounds like Trent and Middleton are stretching their relationships thin, might this be a nice upcoming  feud?

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Dragon Cat

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Re: Baronies of Foxhaven
« Reply #253 on: 17 June 2020, 02:13:31 »
Sounds like Trent and Middleton are stretching their relationships thin, might this be a nice upcoming  feud?

TT

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My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

glitterboy2098

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Re: Baronies of Foxhaven
« Reply #254 on: 17 June 2020, 03:08:38 »
Doh, thanks, I just saw the word "Castle" there for the first time.

Well dang, my original where I thought Houndshire would fit would have been close to there.
Where it ended up is half a continent away.
Actually, its hard to really tell how much of the "world" we are seeing on that map
I mean, looking at it, it could be North America, or, it could be Michigan, we really can't tell scale.

given that the baronies we'be got are all fairly smallish in general, i'd say it should represent one america sized continent on the planet.. the part of the world that is actually inhabited sufficiently to actually matter politically.
« Last Edit: 17 June 2020, 03:11:22 by glitterboy2098 »

Daryk

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Re: Baronies of Foxhaven
« Reply #255 on: 17 June 2020, 04:01:32 »
Makes sense to me, though my original thought was even smaller than that...

Elmoth

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Re: Baronies of Foxhaven
« Reply #256 on: 17 June 2020, 04:25:44 »
Then you are lacking a pair of baronies that cover the whole of other continents... and havfe very small populations. it is where the strip mining and massive logging take splace. And one or 2 mechs look over the operation

Sharpnel

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Re: Baronies of Foxhaven
« Reply #257 on: 17 June 2020, 06:15:00 »
Makes sense to me, though my original thought was even smaller than that...
I was thinking something smaller, like a shrunken version of Australia. If you use North America then much of the landmass should be unsettled and untouched by man
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Colt Ward

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Re: Baronies of Foxhaven
« Reply #258 on: 17 June 2020, 11:12:40 »
I was thinking something smaller, like a shrunken version of Australia. If you use North America then much of the landmass should be unsettled and untouched by man

Which works to an extent . . . I actually like the idea that the Baronies were given widely spaced out areas with a bunch of vacant-ness between them to grow into though the strategic/economic important places are already given out.

My mental map is like this . . .

The Duke and his followers arrive in the system for their 'escape from the IS' or whatever other origin scenario you want to run and however they got the information on the planet.  As the expedition leader, the future Duke & his family take the biggest prize as their territory.  Each of the Baronies were the biggest contributors to the colonization effort- if the colonization was based off a purchased/established survey then it would make sense the supporters & future nobles 'bought' their baronies based on the estimated value of the claim/territory with their contribution to the colonization.  Since the Port Royal original family were removed from power and exiled, they make a convenient example-

Port's founding family were planetary shipping magnates from a world the original Duke did business with, specializing in bulk goods shipping on his planet.  The Founders became wealthy during the Star League, even having a few direct contracts for bulk foodstuffs to be shipped to the world's spaceport for export.  With Foxhaven having a large amount of water (over 60%) but mostly in smaller seas and channels while the land is not giant continents, the future Duke determined it would be useful to bring in a shipping expert.  Port's founder decided to leave the FedSuns with the future Duke as the First Prince kept annexing Hegemony worlds and armed encounters increased.  Besides his family, Port's founder also recruited colonists from among his extended family and friends while making plans to sell off parts of his company to competitors.  Port's founder used his liquid assets to buy a old Jumbo class dropship while also renting a Mammoth as part of the colonization expedition which were both filled with colonizing supplies (pre-fab shelters, livestock, agri-domes & seedbank, civilian fusion reactor, comsat) and supplies that let the future baron set up in his demense of one of the planet's most promising ports (quick construction 14 k-ton cargo ship, dredging equipment, shipyard equipment).  Port's founder recruited roughly 6000 people for the colony though roughly 100 of those contributed to the colonization effort beyond their personal settlement requirements (pre-fab, work supplies, house supplies) with the 100 being Port's vassals rather than the future Duke's direct vassals.  Some of those 6000 recruited people were actually going to settle around the Duke's capital.

During the first planning meeting between the future Duke and his Barons, they divided up the map based on their contributions to the colonization effort and their areas of specialization.  Port's demense was a key sheltered anchorage off a channel located between the prime mining site along some unnamed mountains, the expected agricultural breadbasket, and where initial surveys indicated hydrocarbons should be easy to access.  The besides negotiating for the original charter of of territory given using natural boundaries (size of Texas), Port also had included 300 islands/atolls of various sizes strung out into the seas on either side of the channel that bisected his territory along with initial claims for expansion dependent upon growth though that territory would be held by the Duke for the time.  It was from ducal territory that several future baronies would be created and was a method to reward or punish the baronies at the time.  Half the baronies shared a border with a single neighbor while the other half were so spread out they were not in direct contact with their neighbor.  The Duke's direct territory shared borders with three of the baronies though it was not encircled by them either as it also had opportunites for expansion through Trust Territory.
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Daryk

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Re: Baronies of Foxhaven
« Reply #259 on: 17 June 2020, 14:35:58 »
I had written in to Trent's story that the "castle" is on a plateau that was used as an overflow landing field when the original space port overflowed with refugee ships...

Major Headcase

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Re: Baronies of Foxhaven
« Reply #260 on: 17 June 2020, 14:48:22 »
This topic has been a very interesting  read. A great long lasting narrative to explore.
Not quite as interesting as I first thought though since I miss-read the title as "BRONIES of Foxhaven"....

Liam's Ghost

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Re: Baronies of Foxhaven
« Reply #261 on: 17 June 2020, 15:28:25 »
This topic has been a very interesting  read. A great long lasting narrative to explore.
Not quite as interesting as I first thought though since I miss-read the title as "BRONIES of Foxhaven"....

As long as they don't bring the fanart to the meetings, what the Barons get up to in their off hours is their business.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

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glitterboy2098

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Re: Baronies of Foxhaven
« Reply #262 on: 17 June 2020, 15:42:36 »
Then you are lacking a pair of baronies that cover the whole of other continents... and havfe very small populations. it is where the strip mining and massive logging take splace. And one or 2 mechs look over the operation

nah.. like the colonial frontiers in history, those areas would be largely free zones where people go to escape the laws of the baronies and try to get some land to call their own. but without systemic ties to the baronies said people and groups would be hardscrabble subsistence farmers and minor service industries surrounding that. isolated and on their own.
and without the threat of native peoples the only real dangers would the wildlife, the weather, and other colonists. so you'd mainly just need a corps of frontier lawmen.. sheriffs, marshals, and so on, who could manage the bits nearer the 'civilized' regions.

i don't doubt that there would be "village-states" that form up out there far from the control of the baronies, but nothing big enough to matter politically or militarily.

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Re: Baronies of Foxhaven
« Reply #263 on: 17 June 2020, 15:46:38 »
I think that would depend . . . and it would be interesting to see 'free cities' or even communities of 'freeholders' . . .

Hmm, maybe early 3030s a DS arrives from the CapCon with refugees from 4SW, Candace setting up St Ives and Romano taking on more power in the Confederation?

Would the Duke take over the refugee settlement?
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Daryk

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Re: Baronies of Foxhaven
« Reply #264 on: 17 June 2020, 15:58:28 »
I set up Trent to be the "bedroom" communities of the capitol...  Far enough out to not be in "the city", but just close enough to commute.  I grew up in a town like that...

Liam's Ghost

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Re: Baronies of Foxhaven
« Reply #265 on: 17 June 2020, 16:33:56 »
I think that would depend . . . and it would be interesting to see 'free cities' or even communities of 'freeholders' . . .

Hmm, maybe early 3030s a DS arrives from the CapCon with refugees from 4SW, Candace setting up St Ives and Romano taking on more power in the Confederation?

Would the Duke take over the refugee settlement?

Legally the Duke owns any land not directly in the hands of people he's awarded land to. Whether he acts on that claim towards refugees depends on... well, who the sitting duke is (the current duke is annoyingly hands off about those sort of things), how valuable these "unlicensed" settlements are, how much trouble they cause, and how much trouble it would be to deal with them.

If a refugee settlement has a dropship and valuable technology, then they're an obvious target. If they're openly trading with the barons or other settled territory, the Duke would be expected to send troops to explain them the glories of taxation. If they're just farming the land and trying to get by (and far enough away from the populated regions that nobody is really going to notice them) then they should be safe from annexation.

Assuming they don't find something valuable.

Of course, this all hinges on the Duke knowing the settlement is there in the first place.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

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