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From the perspective of AutoMechs... Omni technology would be the "medical" discovery of the century.
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BattleMechs / Shadow Hawk SDH-4M. Succession War trooper medium
« Last post by Isokrates on Today at 16:33:44 »
Code: [Select]
Shadow Hawk SHD-4M

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-D
Production Year: 3025
Dry Cost: 4.848.607 C-Bills
Total Cost: 4.905.607 C-Bills
Battle Value: 1.269

Chassis: Earthwerks SHD Standard
Power Plant: CoreTek 275 Fusion Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Pitban LFT-50
    Jump Capacity: 150 meters
Armor: Maximillian 43 Standard Armor
Armament:
    1  Large Laser
    1  SRM-6
    2  Medium Lasers
    1  LRM-5
Manufacturer: Earthwerks Incorporated, Majesty Metals and Manufacturing
    Primary Factory: Calloway VI (Earthwerks), Dunianshire (Majesty)
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5,50
Engine:             Fusion Engine                275                      15,50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2,50
Heat Sinks:         Single Heat Sink             12                        2,00
    Heat Sink Locations: 1 CT
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 152                  9,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           23       
                                 Center Torso (rear)                  6         
                                           L/R Torso     13           19       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     9            14       
                                             L/R Leg     13           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1,00
Medium Laser                                 LA        3         1         1,00
SRM-6                                        RT        4         2         3,00
Large Laser                                  LT        8         2         5,00
LRM-5                                        HD        2         1         2,00
@LRM-5 (24)                                  RT        -         1         1,00
@SRM-6 (15)                                  RT        -         1         1,00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
5j         3       3       1       0      2     0   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA

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A black and white laser printer can handle the manual printouts better when done 20 pages (double-sided) at a time.  Keep the tray as full as you can to stress the rollers less and minimize misfeeds.  First print the odd pages out and then reinsert the 20 pages and print out the even pages in reverse order for the other side.  If you begin with an odd amount of pages for the first or last batch, reverse the order of printing or remove last page printed out.  You will eventually get through the whole manual with minimal catastrophic printing issues.  Use a medium sized binder clip to hold the pages together.  Taping the first and last corner where the binder clip goes will prolong the life of the printout. This is the most cost effective way, I have found, to print out several full sized manuals.
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BattleMechs / Re: Filling in the Syberian AutoMechs (Open Thread)
« Last post by HABeas2 on Today at 16:27:21 »
Let's see...

Jacks, Leaders, and Lifters...

I *NEED* to be writing stuff soon!

- Herb
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Fan Articles / Re: Mech of the Week: P1 Perseus
« Last post by Wrangler on Today at 16:26:29 »
Maybe Wolves will make a R configuration with Clan tech weapons
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by Wrangler on Today at 16:24:03 »
Hatch
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Throwing this out to see if there are any Battletech players near my area interested in learning the different scales to play, eventually, a Succession Wars campaign.  That would be the end goal.  To start we will be gaining our sea legs with Planetary Assault Map invasions and using the Battleforce map layered in 2 sheets, 4 sheets and, finally what will represent a comparable SBF scale map, 6 sheets.

What is needed:
A general understanding of Battleforce and Battletech or AlphaStrike.
The only game manual recommended to have for review and referencing: IO:Battleforce
If you don't have the Battletech Battleforce Counters Pack you can buy a 20pack of bottled beer and save the caps.  The caps can be used as Commands and Units.
Review my post link below and download the Player Aids if you feel they are helpful.  Print out the tables and sheets at the back of the IO:BF book as well.
https://bg.battletech.com/forums/index.php?topic=84501.0
If you desire to form your own armies and fill out your own sheets, find several helpful eras at the following Google drive: www.tinyurl.com/zematusbf

I look forward to hearing from any of you and will open a Discord if this gains enough traction to become regular.
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Ask the Lead Developers / 4x Game based on battletech
« Last post by Garagegamer on Today at 16:11:52 »
Hey me and a ton of other people were wondering 🤔 if a 4x game for Battletech was on the agenda? Which studio would you consider to make it? Would it be real time or turn based? Would the game span the colossal amount of hostory?
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BattleMechs / Re: Design Challenge: The SecurityMech Treaty of 2613
« Last post by Izzy193 on Today at 16:11:13 »
Code: [Select]
Axotl (Solar Dog) AXTL-350

Mass: 35 tons
Chassis: Industrial Industrial Tripod
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 Medium Laser
     1 Machine Gun
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3025
Tech Rating/Availability: F/X-X-X-F
Cost: 1,973,822 C-bills

Type: Axotl
Technology Base: Inner Sphere (Advanced)
Tonnage: 35
Battle Value: 639

Equipment                                          Mass
Internal Structure            Industrial              8
Engine                        175 Fusion              7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Tripod Cockpit                                        4
Armor Factor (Heavy Industrial)120                   7.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        15   
     Center Torso (rear)               4     
     R/L Torso               8         12   
     R/L Torso (rear)                  3     
     R/L Arm                 6         10   
     R/C/L Leg               8         14   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                 Location  Critical   Heat    Tonnage
Heat Sink                   LL        1        -       1.0   
2 Medium Laser              LA        2        3       2.0   
Machine Gun                 LA        1        0       0.5   
Machine Gun Ammo (100)      LA        1        -       0.5   
Heat Sink                   CL        1        -       1.0   
Heat Sink                   RL        1        -       1.0   
Environmental Sealing  HD/CT/RT/LT/RA/LA/RL/LL/CL1/1/1/1/1/1/1/1/1    -       3.5   

upgraded to the latest version of
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