I did just that with my short campaign. As my players did not now o that game, I played through the entire stor, with some additions.
First Adventure:
One of the player, areally spoiled, female,lyran noble has begged her parents to attend this school and they of course, saying yes to anything for their precious daughter sends her to Chara to attend the Pacifica Training Acadamy, which is in my campaign set up at the last years of the 3rd Succession War. (Lyran Infantry/Communication soldier)
The other player wanted to come from Outworlds Alliance and have a merc father, so I made her the daughter of the Commander of the Crescent Hawks and she starts her part of the campaign with her father having helped the Archon and as a reward is allowed to send his daughter to the P.T.A. (O.A Mechwarrior and hobby mechtech)
Here they meet and a bunch of various NPCs, like the drill sargeant (Clint Eastwoods character from Heartbreak Ridge), the senior mechtech who is a bit too friendly and buddy-ish with the recruits instead of being an officer and a bunch of NPCs as well as a Comstar reporter (played by my third player) who is at the academy to make a news segment on the antastic training of the new generation of Lyran military, now that the war is over.
This session is mostly just to start the minicampaign and letting them know the main npcs an feel at home in the rulesystem and with their characters. A few skill rolls are made to see who wins the track around the drill seageants beloved obstacle course etc...
Session 2:
The merc father arrives to the academy together with Mr Kell (of Kell Hounds) and the Mechwarrior player is given a small data storage and told to hold it for her father a little time and not show it to anyone else. Various skill contests for the charactersfor training assignments and a new un on the obstacle course. Lots of social rolls to befriend various soldiers in their platoon and to befriend the Comstar journalist.
Session 3:
There are some Lyran noble girls who has decided that the O.A mechwarrior recruit should better go home and not attend a lyran school. She is not even a noble. Just a common lowlife. So they start to force other rectuits to sabotage the player's equipment and ability to succeed. A detective story starts with the players asking for help from the cmstar journalist to investigate and they manage to build listening devices and record the bad students and order is restored.
Session 4:
Autumn Holiday, the players take the train from the base to the nearby town. Here they try to find something to do and ffinds a wilderness scout who has a shop that sells all things survival. He tells them that he knows a village who has asked him for help, but as he is unable to do it, he hires the players. They travel to the village, ad learns that a bunch of men who works in a mine a bit away from the village has not returned home for the weekend and their families miss them. Being good soldiers, the players (and the journalist whom they has befriended after last adventure) go to investigate.
They find the mine and dead people who looks bitten/eaten by animals. In the mine there are a few orangutang like animals who has set up a nest. It appears that they are the culprits. But the players then realize that the dead people were shot beore the animals starts to eat the bodies. They investigate urther and learns that it was the company owning the mine who killed the workers after the miners ound very precious metals and as part of the contract the miners recieve a ppart o a share... the company did not want to share their inerals and killed them.
Session 5:
Courtroom drama in the aftermath of last adventure. Players really loved this.
Session 6:
The nearby baron and her brother learned that the players have done good things against a corrupt company and invites the players to their semi-anual masquerade party. The players go there and as the baroness is in the same age, they start to befriend her, who see great potential in them. She invites them to stay a couple of days and during one night, a Free Sky terrorist tries to bomb the mansio. But is discovered by the players and stopped.
Session 7:
More school based mock fighting with laser tag weapons against other students. Standard take - Objective on a map and hold it, Use computers to disable automatic defenses etc.
Session 8:
Mechwarriors dad comes and tell her that her mother will come to the planet now that she has sold her business back in OA. Player happy. No real adventure. Just a lot of social stuff vs NPCs. My players love that stuff.
Session 9:
Winter break. Players go to the capital as mecwarriors mom has arrived. All players are invited as they are the mechwarrior's best friend.
Rex Tillerson (from the game) is introduuced as "uncle rex" a good riend of the family and he always loved the mechwarrior PC when she was a small girl
Here they visit Comstar's main acility and have a short tour (as much as Comstar wish to show).
Session 10:
Comstar who knows about the players after courthouse session and saving the baron (as well as can be used as they have been allowed to befriend the CS pc) is asked t do a small merc mission for "an employee" and is sent to a small ippie community as they are said to brainwash those who go there and "a concerned amily" wants to locate a member who joined the movement.
Here they get to now the hippies who acts a little funny (they have a barn that is forbidden to enter) they are true communists (as you enter, you give all your possessions to the group and you work and becomes happy because if it) and abhor most technology. They have a tractor and some books, but nothing more. Players try to discover whatt is in the barn and after sneaking in, learns that it is a very angry dog who was ortured by previous owner and one o the camp leaders have animal empathy and tries to make it trust humans again.
Later they learn that the three leaders have found a Star League shelter and use the camp as a disguise. They are trying to loot this shelter and sell the stuff on black market. After two weeks they return to comstar with info. Comstar makes sure (without players knowledge) that the tech gets in their hands. The hippie leaders are killed in an "ROM-inspired accident".
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