Author Topic: Alpha Strike: A Quick-Playing Tactical Miniatures Game  (Read 222353 times)

Paul

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #900 on: 24 August 2013, 17:27:46 »
The update wouldn't cause the server to be down. There's an issue, it's WIP.
The solution is just ignore Paul.

nckestrel

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #901 on: 24 August 2013, 18:13:06 »
the MUL hasn't been loading for me today. is the update in progress?

Skyhigh had out a note on the front page about the ISP or hosting service changing IP addresses in him this weekend.  It needs some TW to update where the servers are now.
Alpha Strike Introduction resources
Left of Center blog - Tukayyid Expanded Random Unit Tables, Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

cavingjan

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #902 on: 24 August 2013, 18:14:58 »
DNS settings need to propagate. It affects the MUL, CSO, and the Demo Agents sites. It was announced on Wednesday or Thursday.

RebelRunner

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #903 on: 25 August 2013, 13:03:05 »
Yep, MUL and CSO are both down for me. I hadn't seen any kind of announcement, but then again I'm bad at seeing that sort of thing.

Welshman

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #904 on: 26 August 2013, 13:19:30 »
I'm sure there is an after the calculation QC function considering all the tribulations with BV2.

It was called manual checking. BV2 most often is calculated in the following way:

1- Unit is made using MML. BV is recorded
2- Unit is entered into one of our many spreadsheet programs (we have several for different kinds of units)
3- If 1 and 2 agree, we stamp it "gold"
4- If they don't agree, we run it manually and look at both MML and the sheets for errors
5- We random sample completed lists of units with hand checking to see if we still screwed up.

That's for most units. Some units require more intensive work.
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Papabees

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #905 on: 27 August 2013, 18:25:50 »
Any update on the conversion count?

wackrabbit

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #906 on: 27 August 2013, 19:54:54 »
Also, is there a way to put multiple mul Quick Strike cards onto a single page, in order to prepare for a game scenario or in my case, a convention?
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Dies Irae

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #907 on: 27 August 2013, 20:38:01 »
Also, is there a way to put multiple mul Quick Strike cards onto a single page, in order to prepare for a game scenario or in my case, a convention?

I took screenshots and then copypastaed the images onto a single text document and printed them. Crude, but effective.

Weirdo

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #908 on: 27 August 2013, 21:18:26 »
Exactly that. Copy, paste the image into a document, and you can then resize them all until the desired number fit on a single page.
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SCC

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #909 on: 27 August 2013, 22:30:55 »
Exactly that. Copy, paste the image into a document, and you can then resize them all until the desired number fit on a single page.
I'm pretty sure that SQP (Solaris QuickStrike Printer) is designed to do this

Weirdo

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #910 on: 27 August 2013, 22:34:53 »
First I've heard of this. Part of or similar to SSW, I presume?
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SCC

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #911 on: 27 August 2013, 23:22:31 »
First I've heard of this. Part of or similar to SSW, I presume?
Part of the SSW suite, yes. Obviously the data it uses hasn't been updated yet for the AlphaStrike rules and unfortunately I don't use it myself but poking around in it indicates it may take some work to get right

Alexander Knight

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #912 on: 27 August 2013, 23:45:17 »
Any update on the conversion count?

4,533 completed out of 4,659

MadCapellan

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #913 on: 27 August 2013, 23:46:56 »
 
4,533 completed out of 4,659

[applause] Home stretch run!  Bring her home!

Von Ether

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #914 on: 27 August 2013, 23:49:48 »
4,533 completed out of 4,659
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Porkins

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #915 on: 27 August 2013, 23:51:34 »
4,533 completed out of 4,659

Pardon my ignorance, but when I went into MU to look at a random sample of the AS cards and stats, they all seemed to still say quick strike and had things like special attack damage value (AC, LRM) not included in the base value, which I believe is supposed to be the case for AS. 

Are all the conversions being done and then some sort of update on the website will revise everything all at once?

Just wondering as I am a bit confused.
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Alexander Knight

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #916 on: 27 August 2013, 23:56:38 »
Pardon my ignorance, but when I went into MU to look at a random sample of the AS cards and stats, they all seemed to still say quick strike and had things like special attack damage value (AC, LRM) not included in the base value, which I believe is supposed to be the case for AS. 

Are all the conversions being done and then some sort of update on the website will revise everything all at once?

Just wondering as I am a bit confused.

That is correct.  There will be a mass update when everything is finished.

Porkins

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #917 on: 28 August 2013, 00:01:27 »
Totally awesome.  I am reading over the AS rules right now so s/b finished and ready to play by the time the update is done.

Thanks for your hard work and for responding.

Praise the Sea, but keep on Land.

Atlas3060

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #918 on: 28 August 2013, 00:19:07 »
4,533 completed out of 4,659
You are a prince.
Even if you do sport the avatar of a mutated Victor.  :D
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

Alexander Knight

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #919 on: 28 August 2013, 00:43:28 »
You are a prince.
Even if you do sport the avatar of a mutated Victor.  :D

Are you making fun of my baby?  ;)

Klat

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #920 on: 28 August 2013, 01:33:41 »
Are you making fun of my baby?  ;)

If the Tau Ceti Rangers Lancers hadn't switched to lights and mediums I'd be all over IWM for a mini of that monster. As it stands I'm getting my heavy metal fix from the Lyran Commonwealth now.

It's still the best Victor ever...
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Papabees

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #921 on: 28 August 2013, 07:16:30 »
Exactly that. Copy, paste the image into a document, and you can then resize them all until the desired number fit on a single page.
Forgive my ignorance, but when I do this I get the background image but not the stats. How do I capture all of it with "copy".

Dies Irae

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #922 on: 28 August 2013, 08:08:16 »
Use the Printscreen Function of the computer. Then do some minor editing.

That's how I did it.

Savage Coyote

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #923 on: 28 August 2013, 08:09:46 »
Yeah, screen shot :)

Weirdo

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #924 on: 28 August 2013, 08:11:45 »
Thirded. Screenshot the page, use MS Paint or something else to trim down to the border of the card, then paste it into a document. Takes a little bit of time, but I do it every time I'm building an AS force.
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"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Dies Irae

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #925 on: 28 August 2013, 08:14:09 »
On a random note, is there a mistake with the Scimitar LRM Variant? I'm assuming it isn't meant to be a stationary 7 point turret.

nckestrel

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #926 on: 28 August 2013, 08:23:11 »
On a random note, is there a mistake with the Scimitar LRM Variant? I'm assuming it isn't meant to be a stationary 7 point turret.

Yes.
Alpha Strike Introduction resources
Left of Center blog - Tukayyid Expanded Random Unit Tables, Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Alex Keller

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #927 on: 28 August 2013, 09:02:08 »
Hey, the MUL conversion has to be pretty close to being done, right?  O:-)

Alexander Knight

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #928 on: 28 August 2013, 13:55:44 »
On a random note, is there a mistake with the Scimitar LRM Variant? I'm assuming it isn't meant to be a stationary 7 point turret.

Name:  Scimitar Medium Hover Tank (Missile)
Type:                       CV
Size:                          1
Move:                       16"h
Armor:                        3
Structure:                  2
Damage:                  1 / 2 / 1
Point Value:                7
Specials:
IF1,TUR(1/2/1, IF1),SRCH

Alex Keller

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #929 on: 28 August 2013, 14:16:49 »
Ah, busy I see. :)

If we want to use the QS sheets from the MUL, are the Special Abilities for each unit the same?

 

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