Author Topic: Are Fully Articulated Hands of Any Advantage in Combat?  (Read 21308 times)

Dayton3

  • Lieutenant
  • *
  • Posts: 925
I could be wrong but from game playing perspective, it seems as long as you have something on the end of your mechs arm like a weapons pod to pound on an enemy mech then articulated hands offer no advantages.

Maniac Actual

  • Lieutenant
  • *
  • Posts: 895
    • checkout my fantasy and SF writing
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #1 on: 14 March 2012, 12:49:15 »
Generally speaking, no, your right.  OTOH, you can pick up a club with a hand, and you don't suffer minus's to your punch attacks with a hand either.  And the rules from Tac Ops ad more fun stuff to do with hands as well.  I mean, throwintg some pore schumk in his BA suit?  Friggin' awesome@   O0
AS may be as much a representation of the Battletech universe as the original tabletop game is, but if you tell someone "I'm playing Battletech" chances are, if they know what that is, they're going to take you to mean the original tabletop game. - Steve Restless

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 41382
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #2 on: 14 March 2012, 12:52:16 »
Improvised clubs. Handheld weapons pods. Picking up and throwing enemies. Picking up and keeping salvage/loot. Picking up loose women. Grabbing turrets. Grabbing enemies. Climbing. Basic diplomacy.

Lots of things you can do with a hand. All else fails, it can also absorb a crit meant for a gun or ammo slot.
My wife writes books

Sixteen tons means sixteen suits. CT must be repaired.

"Damn you, Weirdo... Damn you for being right!" - Paul

Kobold

  • Master Sergeant
  • *
  • Posts: 355
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #3 on: 14 March 2012, 13:22:34 »
All else fails, it can also absorb a crit meant for a gun or ammo slot.

This alone is probably worth the price of admission, though I admit in a campaign with resource tracking, repairing a busted hand would be pretty low on my list of priorities to spend money and parts on.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 41382
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #4 on: 14 March 2012, 13:28:45 »
Hands also let you get plenty of peacetime use out of your mechs. Useful for improving the public perception of your unit, or giving your pilots a chance to keep their skills sharp while the public gets a direct return on their tax money, or for a merc unit on garrison(or between contracts) to gain a little extra cash on the side.
My wife writes books

Sixteen tons means sixteen suits. CT must be repaired.

"Damn you, Weirdo... Damn you for being right!" - Paul

gleamingterrier

  • Corporal
  • *
  • Posts: 91
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #5 on: 14 March 2012, 13:34:04 »
Don't forget hand signals for communication (Wasn't that a thread in the last month?).

Charlie Tango

  • Moderator Emeritus
  • Global Moderator
  • Lieutenant Colonel
  • *
  • Posts: 6517
  • I'm feeling a little sketchy...
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #6 on: 14 March 2012, 13:36:31 »
Hands also let you get plenty of peacetime use out of your mechs. Useful for improving the public perception of your unit, or giving your pilots a chance to keep their skills sharp while the public gets a direct return on their tax money, or for a merc unit on garrison(or between contracts) to gain a little extra cash on the side.

Want to help the local population?  Battlemechs with hands are good at getting rid of those nasty deep-dug in trees or large boulders in the new field a farmer wants to open up. 

Constructing your base (or for that matter civilian buildings) goes a lot faster with 'Mechs with hands doing the heavy lifting.

How about clearing the rubble you just caused of a city to help to look for survivors?

Yeah, in combat, not so much.  Out of Combat (where most of your time is spent anyway)...
"This is a war universe. War all the time. That is its nature.
There may be other universes based on all sorts of other principles, but ours seems to be based on war and games."
  
-- William S. Burroughs

Ouchies

  • Warrant Officer
  • *
  • Posts: 416
  • Rightly good batchall my good sport. Rightly good.
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #7 on: 14 March 2012, 13:47:10 »
Want to help the local population?  Battlemechs with hands are good at getting rid of those nasty deep-dug in trees or large boulders in the new field a farmer wants to open up. 

Constructing your base (or for that matter civilian buildings) goes a lot faster with 'Mechs with hands doing the heavy lifting.

How about clearing the rubble you just caused of a city to help to look for survivors?

Yeah, in combat, not so much.  Out of Combat (where most of your time is spent anyway)...

I concur.  The advantage of the battlemech's hands is its ability to help with various logistical concerns- carrying freight, repairing infrastructure, personal maintenance, clearing roads, building improvised defenses, recovering wrecks/pilots, etc.

cray

  • Freelance Writer
  • Major
  • *
  • Posts: 6341
  • How's it sit? Pretty cunning, don't you think?
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #8 on: 14 March 2012, 14:15:35 »
I was going to jump in an extol the combat advantages of hands and their non-combat utility, but everyone's summed it up. So, +1.

There's also a question of basic design concepts. A 'Mech is, yes, primarily defined by its legs. The all-terrain mobility advantages of a BattleMech are, really, its defining feature. But hands are a significant part, too. If you delete hand actuators, there's no sense wasting a lot of expensive and complicated articulation on what are basically fancy turrets (arms) when you could reduce a 'Mech to a cheaper, simpler walking tank (like the Goliath, especially if torso turret optional rules are used.) And then you have a war machine that's missing a lot of the utility of 'Mechs: giant arms and hands get things done that tanks cannot accomplish.

Like Elemental tossing. :)
Mike Miller, Materials Engineer

**"A man walks down the street in that hat, people know he's not afraid of anything." --Wash, Firefly.
**"Well, the first class name [for pocket WarShips]: 'Ship with delusions of grandeur that is going to evaporate 3.1 seconds after coming into NPPC range' tended to cause morale problems...." --Korzon77
**"Describe the Clans." "Imagine an entire civilization built out of 80’s Ric Flairs, Hulk Hogans, & Macho Man Randy Savages ruling over an entire labor force with Einstein Level Intelligence." --Jake Mikolaitis


Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.

Matti

  • Major
  • *
  • Posts: 5085
  • In Rory we trust
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #9 on: 14 March 2012, 14:39:38 »
Hey, can 'Mech with hands reload ammo for another 'Mech? Well... that could be done by J-27 equipped with Lift Hoist...


Like Elemental tossing. :)
One 'Mech throws Elemental at another 'Mech which is holding a bat ( = club) }:)
You know what they say, don't you? About how us MechWarriors are the modern knights errant, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 41382
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #10 on: 14 March 2012, 14:42:49 »
Hey, can 'Mech with hands reload ammo for another 'Mech?

Yes. See TacOps. 8)
My wife writes books

Sixteen tons means sixteen suits. CT must be repaired.

"Damn you, Weirdo... Damn you for being right!" - Paul

garhkal

  • Lieutenant Colonel
  • *
  • Posts: 6827
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #11 on: 14 March 2012, 14:57:53 »
Hey, can 'Mech with hands reload ammo for another 'Mech? Well... that could be done by J-27 equipped with Lift Hoist...

One 'Mech throws Elemental at another 'Mech which is holding a bat ( = club) }:)

Na..  Elemental Cornhole!
It's not who you kill, but how they die!
You can't shoot what you can't see.
You can not dodge it if you don't know it's coming.

misterpants

  • Warrant Officer
  • *
  • Posts: 717
  • Bringing you the beats and grooves of Xin Sheng
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #12 on: 14 March 2012, 15:05:21 »
Don't forget hand signals for communication (Wasn't that a thread in the last month?).

"Sir, we've received a response to our demand that they surrender, hand signal only."
Avatar by Blackjack Jones

Pa Weasley

  • Freelance Writer
  • Major
  • *
  • Posts: 5523
  • I am not this cute
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #13 on: 14 March 2012, 15:28:12 »
Na..  Elemental Cornhole!
Wouldn't that require mech scale red solo cups to hold in the other hand?

gleamingterrier

  • Corporal
  • *
  • Posts: 91
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #14 on: 14 March 2012, 16:11:23 »
"Sir, we've received a response to our demand that they surrender, hand signal only."
A sentiment that is not without historical precedent.

http://en.wikipedia.org/wiki/Battle_of_the_Bulge#Bastogne

Sockmonkey

  • Warrant Officer
  • *
  • Posts: 622
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #15 on: 14 March 2012, 16:33:08 »
IIRC mech hands aren't really fully articulated. For instance, you couldn't use mech-scale chopsticks or anything especially dexterous like that.
It's more like a powered clamp with seperate fingers.
Individual digits allow for a better grip by conforming to the object held even if the fingers aren't individually actuated.
I'd compare it to a bear or raccoon front paw. You can pick stuff up and push yourself up off the ground with it.
Allthough I imagine that many would mod the middle fingers to be seperately mobile for the reasons peviouslt stated.
That's it! Challenge the Clans to rock-paper-scissors in 3050! A good portion of the 'Mechs didn't have hands so the Inner Sphere would win!
If I had a nickel for every time I've legged a Warhammer, I could put them in a sock, spin it around and leg another Warhammer.

Charlie Tango

  • Moderator Emeritus
  • Global Moderator
  • Lieutenant Colonel
  • *
  • Posts: 6517
  • I'm feeling a little sketchy...
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #16 on: 14 March 2012, 16:43:59 »
"Sir, we've received a response to our demand that they surrender, hand signal only."

+1

Someone should so steal that for a signature...
"This is a war universe. War all the time. That is its nature.
There may be other universes based on all sorts of other principles, but ours seems to be based on war and games."
  
-- William S. Burroughs

misterpants

  • Warrant Officer
  • *
  • Posts: 717
  • Bringing you the beats and grooves of Xin Sheng
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #17 on: 14 March 2012, 17:15:53 »
Now I have in mind a fluff piece for unauthorized 'mech movement circuit boards, eventually leading to warbooks including a gesture database.
Avatar by Blackjack Jones

cold1

  • Major
  • *
  • Posts: 4881
  • Goon
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #18 on: 14 March 2012, 18:20:11 »
Na..  Elemental Cornhole!

Those mech hands better be real useful if the elemental survives cuz if he does I think the pilot will be living in the cockpit for a while lest he be Hulk smashed into itty bitty squishy pieces.

But seriously, I put together a lance of mercs (the IS is not really my favorite thing) and had 2 requirements; designs that are available throughout the timeline and designs with hands.  They seem more practical.



To the patient go the spoils

MadCapellan

  • Furibunda Scriptorem
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 12538
  • Ha~nyanyafuwa~!
    • Check out the anime I've seen & reviewed!
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #19 on: 14 March 2012, 18:32:11 »
I'm a huge proponent of the values of hands on BattleMechs, and TacOps is the hand-fan's best friend!

There are simply so many things you can do with hands....

They help you 'Mech stand up more easily from a fall.... (TacOps,  pg.25)
They can be used to climb up steeper cliffs than a 'Mech can normally traverse....(TacOps, pg.22)
They can be used to crawl to cover if you've suffered leg damage....(TacOps, pg.20)
You may pick up enemy equipment and steal it in a raid.....
You may pick up friendly equipment and evacuate it easily in the event of an enemy surprise attack.....
You may pick up an enemy's blown off limb and beat him with it for extra humiliation factor.....
You may pick up ProtoMechs, battle armor and small vehicles and throw them...... (TacOps pg.92)
You may drag a valuable but damaged friendly unit off the field to prevent it's capture.... (TacOps pg.99)
They may be used to grab and grapple an enemy unit, preventing it's escape or to prevent it from effectively using it's weapons...... (TacOps pg.90)
And finally, the presence of hands allows a 'Mech to have a basic Omni-like capacity via it's own ability to lift hand-held weapons.  Close combat 'Mech need the ability to attack at a distance?  Handheld LRM racks.  Conventional 'Mech need a weapon it can use underwater?  Handheld torpedos.  Need an artillery spotter?  Handheld TAG.  Need a minefield?  Handheld Thunder-LRM launcher, etc.

And you get ALL THIS for ZERO tons and just ONE critical slot!  Quite frankly, the hand can be one of the most useful pieces of equipment on a 'Mech, and my preference is always to have at least one, if not both.

SteveRestless

  • Major
  • *
  • Posts: 5298
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #20 on: 14 March 2012, 19:18:35 »
+1

Someone should so steal that for a signature...

Done!
Шонхорын хурдаар хурцлан давшъя, Чонын зоригоор асан дүрэлзэье, Тэнхээт морьдын туурайгаар нүргэе, Тамгат Чингисийн ухаанаар даръя | Let’s go faster than a falcon, Let’s burn with the wolf’s courage, Let’s roar with the hooves of strong horses, Let’s go with the wisdom of Tamgat Genghis - The Hu, Wolf Totem

Thatguybil

  • Warrant Officer
  • *
  • Posts: 500
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #21 on: 14 March 2012, 19:45:01 »
IIRC mech hands aren't really fully articulated. For instance, you couldn't use mech-scale chopsticks or anything especially dexterous like that.
It's more like a powered clamp with seperate fingers.
Individual digits allow for a better grip by conforming to the object held even if the fingers aren't individually actuated.
I'd compare it to a bear or raccoon front paw. You can pick stuff up and push yourself up off the ground with it.
Allthough I imagine that many would mod the middle fingers to be seperately mobile for the reasons peviouslt stated.

Novel fluff would say otherwise, but novel fluff is just that fluff.

The technical manual has some pretty amazing things to say about the DI and the large amounts of decentralized sensors and relays built into a mech to enable mechs to... Well be mechs.

Running,  walking, skipping, dodging through a forest over broken terrain is likely no more complicated then wielding mech size chop sticks. :)

misterpants

  • Warrant Officer
  • *
  • Posts: 717
  • Bringing you the beats and grooves of Xin Sheng
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #22 on: 14 March 2012, 19:59:14 »
Solaris VII needs mech-scale knife games.
Avatar by Blackjack Jones

Alain Dumont

  • Warrant Officer
  • *
  • Posts: 569
  • Brotherhood of Luxor
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #23 on: 14 March 2012, 20:06:44 »
They allow you to hold 'Mech-scale boomboxes.    O0

cray

  • Freelance Writer
  • Major
  • *
  • Posts: 6341
  • How's it sit? Pretty cunning, don't you think?
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #24 on: 14 March 2012, 20:15:54 »
IIRC mech hands aren't really fully articulated. For instance, you couldn't use mech-scale chopsticks or anything especially dexterous like that.

Nope, some actuators are that dexterous. The waldoes in the cockpit (see Tech Manual's description of hand actuator interfaces) allow pretty decent mimicry of MechWarrior hand gestures - up to and including chopsticks. An Awesome's giant clamp might not be good for playing on a giant piano, but a Griffin or BattleMaster can accomplish impressive feats of manual dexterity.
Mike Miller, Materials Engineer

**"A man walks down the street in that hat, people know he's not afraid of anything." --Wash, Firefly.
**"Well, the first class name [for pocket WarShips]: 'Ship with delusions of grandeur that is going to evaporate 3.1 seconds after coming into NPPC range' tended to cause morale problems...." --Korzon77
**"Describe the Clans." "Imagine an entire civilization built out of 80’s Ric Flairs, Hulk Hogans, & Macho Man Randy Savages ruling over an entire labor force with Einstein Level Intelligence." --Jake Mikolaitis


Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.

misterpants

  • Warrant Officer
  • *
  • Posts: 717
  • Bringing you the beats and grooves of Xin Sheng
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #25 on: 14 March 2012, 20:25:43 »
They allow you to hold 'Mech-scale boomboxes.    O0

"So what did they hire you for? Cadre duty? Garrison? Riot control?"

"Nope. Bitchin' block parties  [rockon]"
Avatar by Blackjack Jones

Atlas3060

  • ugh this guy again
  • Global Moderator
  • Lieutenant Colonel
  • *
  • Posts: 9452
  • Just some rando
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #26 on: 14 March 2012, 20:28:42 »
+1

Someone should so steal that for a signature...
That's it! Challenge the Clans to rock-paper-scissors in 3050! A good portion of the 'Mechs didn't have hands so the Inner Sphere would win!
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

Kit deSummersville

  • Precentor of Lies
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 10472
  • The epicness continues!
    • Insights and Complaints on Twitter
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #27 on: 14 March 2012, 20:29:15 »
You may pick up BattleMechs, ProtoMechs, battle armor and small vehicles and throw them...... (TacOps pg.92)

a Griffin or BattleMaster can accomplish impressive feats of manual dexterity.

The Shadow Hawk was know for its dextrous hands.
Looking for an official answer? Check the Catalyst Interaction Forums.

Freelancer for hire, not an official CGL or IMR representative.

Everyone else's job is easy, so tell them how to do it, everyone loves that!

Millard Fillmore's favorite BattleTech writer.

misterpants

  • Warrant Officer
  • *
  • Posts: 717
  • Bringing you the beats and grooves of Xin Sheng
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #28 on: 14 March 2012, 20:32:56 »
The Shadow Hawk was know for its dextrous hands.

TWSS?
Avatar by Blackjack Jones

Medron Pryde

  • Captain
  • *
  • Posts: 2401
  • Life's a beach, enjoy the sand between your toes
    • P.R.I.
Re: Are Fully Articulated Hands of Any Advantage in Combat?
« Reply #29 on: 14 March 2012, 21:39:40 »
That's it! Challenge the Clans to rock-paper-scissors in 3050! A good portion of the 'Mechs didn't have hands so the Inner Sphere would win!

Why oh WHY did we NEVER see something like THIS in the books!

 ;D

 O:-)
Col Medron Pryde - DropShip Irregulars - Phoenix Hawk LAM - A Proud Browncoat

RSM Regstav Pryde - Battle Corps Legion - BattleMaster BLR-K4
Angel Strike - They thought they'd killed us.  They were wrong.  We struck back...
Pryde Rock Industries - Your Source for awesome BattleTech programs
My Deviant Art Page
Jack of Harts - updated daily
Strike Force - a fanmade RPG supplement for Alpha Strike