Author Topic: Taro Scout Mech (Jack of Harts)  (Read 2721 times)

Medron Pryde

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Taro Scout Mech (Jack of Harts)
« on: 17 November 2015, 02:38:06 »
I've had some fun converting units seen in Jack of Harts over to BattleTech stats because...well...because I can. :) And because I have an awesome program for it. Hehehe. The fluff belonging to the designs is all mine and is used in the stories I write. The design specs...anybody can make them and use them. Have fun if you like. ;)

Taro Scout Mech

http://medronpryde.deviantart.com/art/Taro-Scout-Mech-572594684

drawn by http://wansworld.deviantart.com

The Japanese have been Earth’s leading experts on robotics since the heydays of the global electronic revolution that preceded the Second Great Depression.  And they were the first to deploy true robots in war when China attacked their home islands.  The mechs failed to repel the invaders, but they bought enough time for the evacuation ships to get away.  The Japanese have since continued their robotics studies in New Japan and most successful mech designs deployed in America have at least some of their experts involved in the design process.

The Taro was built entirely in New Japan as part of the Army 2300 Project.  The project’s goal was to revolutionize the American ground forces and finally bring a century of technological advancements together into a new generation of combat craft.  The scout mech competition called for the smallest mech currently fielded by American Federal Armed Forces.  It needed advanced sensors, onboard electronic countermeasures, and sufficient mobility to evade detection or escape those capable of finding it.  It also needed to be able to be able to call fire in from distant artillery or orbital batteries while in hiding or on the move.

A dozen different American manufacturers submitted scout mech designs for the competition and they were first tested against a Machol, the scout mech they were expected to replace.  Five of the designs failed to defeat the Machol in at least three out of five battles and were dismissed from the competition.  The seven remaining designs engaged heavier and more powerful mechs, where five of them failed as expected.  They also faced numerous vehicles in competitions ranging from simple destruction to a series of scouting and spotting tests.  The final testing round was against each other.

The Taro was one of two designs that consistently won in every competition while other designs failed in some and excelled in others.  It didn’t always win as spectacularly as other designs, but it had fewer equipment malfunctions, and a greater number of successes than all other competitors except the Hickok.  The final test between the Taro and the Hickok pitted superior stealth systems against superior firepower.  The Taro’s ability to blend into the terrain allowed it to escape detection long enough to sneak in behind its rival and shoot it in the back with a well-placed shot that destroyed the power core.

In an irony that was lost on very few people, the Army chose both the Taro and Hickok as design winners and placed an order for what they saw as the final design.  They ordered the Hickok’s main weapon mated with the Taro, thereby giving both corporations a valuable military contract.  That change delayed deployment of the completed design by nearly three years as the two companies fought over what compromises to make in the targeting and power systems.  The Taro finally entered service in 2301 but continued software and hardware glitches forced many service crews to “downgrade” to the original Taro weapons array in order to avoid downchecking their machines.  The two companies continued to blame each other for the problems until a white hat hacker broke into the two systems, stripped out the proprietary softwares, and developed a modular converter that translated between the Taro and the Hickok’s weapon.

The Taro became the primary American scout mech of The War, and improvements in the modular weapons mount made it an unpredictable enemy.  They always mounted advanced targeting and detection systems, as well as advanced scrambling technologies to hack enemy systems.  And their stealth systems made them far more difficult to find than other mechs.  The Taro sports a limited, short-term flight capability, and its modular weapons mount can now operate weapons built by any of the major powers.  The Taro was by far the most effective American scout mech of The War, and has continued in service to humanity to this day.

Code: [Select]
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Taro T1 (JoH)
Tech:          Inner Sphere / 2301
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          30 tons
Chassis:       Standard
Power Plant:   180 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:     
  1 Medium Pulse Laser
  1 TAG
  1 Beagle Active Probe
  1 Guardian ECM
  6 Chameleon LPSs*
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Taro T1 (JoH)
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Standard               0      3.00
Engine:        180 Fusion                    6      7.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double [20]               9       .00
 (Heat Sink Loc: 2 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   96 pts Standard              0      6.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             10         15     
   Center Torso (Rear):                  4     
   L/R Side Torso:            7      10/10     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   5      10/10     
   L/R Leg:                   7      10/10     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Pulse Laser     RA      4           1      2.00
1 TAG                    HD      0           1      1.00
1 Beagle Active Probe    RT      0           2      1.50
1 Guardian ECM           LT      0           2      1.50
2 Chameleon LPSs*        RA      2           2       .00
2 Chameleon LPSs*        LA      2           2       .00
1 Chameleon LPS*         LL      1           1       .00
1 Chameleon LPS*         RL      1           1       .00
1 Null Signature System         10           7       .00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         20          65     30.00
Crits & Tons Left:                          13       .00

Calculated Factors:
Total Cost:        6,862,050 C-Bills
Battle Value 2:    751 (old BV = 709)
Cost per BV2:      9,137.22
Weapon Value:      101 / 101 (Ratio = .13 / .13)
Damage Factors:    SRDmg = 5;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 2/3
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: ML;  Point Value: 8
                   Specials: omni, ecm, tag, prb

Code: [Select]
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Taro H1 (JoH)
Tech:          Inner Sphere / 2301
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          30 tons
Chassis:       Standard
Power Plant:   180 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:     
  2 Medium Lasers
  1 TAG
  1 Beagle Active Probe
  1 Guardian ECM
  6 Chameleon LPSs*
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Taro H1 (JoH)
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Standard               0      3.00
Engine:        180 Fusion                    6      7.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double [20]               9       .00
 (Heat Sink Loc: 2 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   96 pts Standard              0      6.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             10         15     
   Center Torso (Rear):                  4     
   L/R Side Torso:            7      10/10     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   5      10/10     
   L/R Leg:                   7      10/10     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Medium Lasers          RA      6           2      2.00
1 TAG                    HD      0           1      1.00
1 Beagle Active Probe    RT      0           2      1.50
1 Guardian ECM           LT      0           2      1.50
2 Chameleon LPSs*        RA      2           2       .00
2 Chameleon LPSs*        LA      2           2       .00
1 Chameleon LPS*         LL      1           1       .00
1 Chameleon LPS*         RL      1           1       .00
1 Null Signature System         10           7       .00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         22          66     30.00
Crits & Tons Left:                          12       .00

Calculated Factors:
Total Cost:        6,894,550 C-Bills
Battle Value 2:    834 (old BV = 774)
Cost per BV2:      8,266.85
Weapon Value:      200 / 200 (Ratio = .24 / .24)
Damage Factors:    SRDmg = 8;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 2/3
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: ML;  Point Value: 8
                   Specials: omni, ecm, tag, prb
« Last Edit: 17 November 2015, 06:16:31 by Medron Pryde »
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Medron Pryde

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Re: Taro Scout Mech (Jack of Harts)
« Reply #1 on: 18 November 2015, 06:37:09 »
Rapid advances in weapons technology after the Peloran unlocked their bags of technological goodies gave the Taros access to more advanced weaponry that could match the Hickock's range with the original Taro's accuracy.  While it was still less powerful, it was a significant boost to the options that a Taro could bring into combat.

Code: [Select]
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Taro T2 (JoH)
Tech:          Inner Sphere / 2304
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          30 tons
Chassis:       Standard
Power Plant:   180 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:     
  1 Med X-Pulse Laser
  1 TAG
  1 Beagle Active Probe
  1 Guardian ECM
  6 Chameleon LPSs*
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Taro T2 (JoH)
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Standard               0      3.00
Engine:        180 Fusion                    6      7.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double [20]               9       .00
 (Heat Sink Loc: 2 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   96 pts Standard              0      6.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             10         15     
   Center Torso (Rear):                  4     
   L/R Side Torso:            7      10/10     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   5      10/10     
   L/R Leg:                   7      10/10     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Med X-Pulse Laser      RA      6           1      2.00
1 TAG                    HD      0           1      1.00
1 Beagle Active Probe    RT      0           2      1.50
1 Guardian ECM           LT      0           2      1.50
2 Chameleon LPSs*        RA      2           2       .00
2 Chameleon LPSs*        LA      2           2       .00
1 Chameleon LPS*         LL      1           1       .00
1 Chameleon LPS*         RL      1           1       .00
1 Null Signature System         10           7       .00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         22          65     30.00
Crits & Tons Left:                          13       .00

Calculated Factors:
Total Cost:        6,943,300 C-Bills
Battle Value 2:    795 (old BV = 733)
Cost per BV2:      8,733.71
Weapon Value:      142 / 142 (Ratio = .18 / .18)
Damage Factors:    SRDmg = 6;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 2/3
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: ML;  Point Value: 8
                   Specials: omni, ecm, tag, prb
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Medron Pryde

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Re: Taro Scout Mech (Jack of Harts)
« Reply #2 on: 20 November 2015, 05:46:32 »
The designers soon upgraded the Taro's Hickok package with more advanced lasers  that gave it better range than any previous model of the Taro.  It was a moderately successful upgrade but some people thought it overloaded some of the Taro's main systems to get the upgrade in capability.  Many pilots refused to use this one, while others swore by it.

Code: [Select]
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Taro H2 (JoH)
Tech:          Inner Sphere / 2305
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          30 tons
Chassis:       Standard
Power Plant:   180 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:     
  2 ER Medium Lasers
  1 TAG
  1 Beagle Active Probe
  1 Guardian ECM
  6 Chameleon LPSs*
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Taro H2 (JoH)
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Standard               0      3.00
Engine:        180 Fusion                    6      7.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double [20]               9       .00
 (Heat Sink Loc: 2 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   96 pts Standard              0      6.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             10         15     
   Center Torso (Rear):                  4     
   L/R Side Torso:            7      10/10     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   5      10/10     
   L/R Leg:                   7      10/10     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 ER Medium Lasers       RA     10           2      2.00
1 TAG                    HD      0           1      1.00
1 Beagle Active Probe    RT      0           2      1.50
1 Guardian ECM           LT      0           2      1.50
2 Chameleon LPSs*        RA      2           2       .00
2 Chameleon LPSs*        LA      2           2       .00
1 Chameleon LPS*         LL      1           1       .00
1 Chameleon LPS*         RL      1           1       .00
1 Null Signature System         10           7       .00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         26          66     30.00
Crits & Tons Left:                          12       .00

Calculated Factors:
Total Cost:        7,024,550 C-Bills
Battle Value 2:    895 (old BV = 789)
Cost per BV2:      7,848.66
Weapon Value:      224 / 224 (Ratio = .25 / .25)
Damage Factors:    SRDmg = 9;  MRDmg = 3;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 2/3
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: ML;  Point Value: 9
                   Specials: omni, ecm, tag, prb
Col Medron Pryde - DropShip Irregulars - Phoenix Hawk LAM - A Proud Browncoat

RSM Regstav Pryde - Battle Corps Legion - BattleMaster BLR-K4
Angel Strike - They thought they'd killed us.  They were wrong.  We struck back...
Pryde Rock Industries - Your Source for awesome BattleTech programs
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Jack of Harts - updated daily
Strike Force - a fanmade RPG supplement for Alpha Strike

Medron Pryde

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  • Posts: 2401
  • Life's a beach, enjoy the sand between your toes
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Re: Taro Scout Mech (Jack of Harts)
« Reply #3 on: 22 November 2015, 14:44:39 »
The Taro's Hickok 3 version debuted in 2307 and was the first major production version to include the War Era Peloran technology uplifts.  It sported improved electronic warfare capabilities that made them even harder to detech and carried a lighter but more powerful weapon pack that boosted her combat performance impressively.  The first of these Taros and upgrade kits for existing units arrived at the Sunnydale depots in 2307 and took part in the initial assaults on the Hyades Cluster.  Standard operating procedure at the time was for the troop ships to wait until the navy destroyed all Shang or Chinese defense fleets over a Hyadian world, and then rush forward to drop Taros while the wreckage was still falling.  That allowed the Taros to mask their orbital drops as just another piece of wreckage and they would quickly disappear once they hit ground.  They proved their capabilities by scouting out hidden defensive positions for orbital fire or follow up ground forces to deal with, and in the rare cases where they got caught in combat they acquitted themselves well and usually managed to disengage after heavily damaging their opponents.

Code: [Select]
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Taro H3 (JoH)
Tech:          Mixed Tech  /  2307
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          30 tons
Chassis:       Standard (IS)
Power Plant:   180 GM Fusion (IS)
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:     
  1 ER Medium Laser (C)
  1 ER Small Laser (C)
  1 TAG(IS)
  1 Bloodhound Probe(IS)
  1 Angel ECM Suite (C)
  6 Chameleon LPSs*(IS)
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Taro H3 (JoH)
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Standard (IS)          0      3.00
Engine:        180 Fusion                    6      7.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double (IS) [20]          9       .00
 (Heat Sink Loc: 2 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   96 (IS)                      0      6.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             10         15     
   Center Torso (Rear):                  4     
   L/R Side Torso:            7      10/10     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   5      10/10     
   L/R Leg:                   7      10/10     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser (C)    RA      5           1      1.00
1 ER Small Laser (C)     RA      2           1       .50
1 TAG  (IS)              HD      0           1      1.00
1 Bloodhound Probe  (IS) RT      0           3      2.00
1 Angel ECM Suite (C)    LT      0           2      1.50
2 Chameleon LPSs* (IS)   RA      2           2       .00
2 Chameleon LPSs* (IS)   LA      2           2       .00
1 Chameleon LPS* (IS)    LL      1           1       .00
1 Chameleon LPS* (IS)    RL      1           1       .00
1 Null Signature System         10           7       .00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         23          67     30.00
Crits & Tons Left:                          11       .00

Calculated Factors:
Total Cost:        8,294,081 C-Bills
Battle Value 2:    1,014 (old BV = 955)
Cost per BV2:      8,179.57
Weapon Value:      266 / 266 (Ratio = .26 / .26)
Damage Factors:    SRDmg = 9;  MRDmg = 4;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 2/3
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: ML;  Point Value: 10
                   Specials: omni, ecm, tag, prb
Col Medron Pryde - DropShip Irregulars - Phoenix Hawk LAM - A Proud Browncoat

RSM Regstav Pryde - Battle Corps Legion - BattleMaster BLR-K4
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Medron Pryde

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Re: Taro Scout Mech (Jack of Harts)
« Reply #4 on: 23 November 2015, 06:13:35 »
The Taro 3 refit made its first appearance in the Hyades Cluster and was a total surprise to the Chinese defenders.  While not mounting electronics as effective as the newest Hickok version, these Taros were better than any previous Taro and their weapon pod was almost without peer.  The Peloran weapons proved highly effective against all foes and made this Taro one of the most dangerous ever fielded.

Code: [Select]
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Taro T3 (JoH)
Tech:          Mixed Tech  /  2308
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          30 tons
Chassis:       Standard (IS)
Power Plant:   180 GM Fusion (IS)
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:     
  1 Medium Pulse Laser (C)
  1 TAG(IS)
  1 Bloodhound Probe(IS)
  1 ECM Suite (C)
  6 Chameleon LPSs*(IS)
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Taro T3 (JoH)
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Standard (IS)          0      3.00
Engine:        180 Fusion                    6      7.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double (IS) [20]          9       .00
 (Heat Sink Loc: 2 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   96 (IS)                      0      6.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             10         15     
   Center Torso (Rear):                  4     
   L/R Side Torso:            7      10/10     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   5      10/10     
   L/R Leg:                   7      10/10     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Pulse Laser (C) RA      4           1      2.00
1 TAG  (IS)              HD      0           1      1.00
1 Bloodhound Probe  (IS) RT      0           3      2.00
1 ECM Suite (C)          LT      0           1      1.00
2 Chameleon LPSs* (IS)   RA      2           2       .00
2 Chameleon LPSs* (IS)   LA      2           2       .00
1 Chameleon LPS* (IS)    LL      1           1       .00
1 Chameleon LPS* (IS)    RL      1           1       .00
1 Null Signature System         10           7       .00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         20          65     30.00
Crits & Tons Left:                          13       .00

Calculated Factors:
Total Cost:        7,349,550 C-Bills
Battle Value 2:    902 (old BV = 870)
Cost per BV2:      8,148.06
Weapon Value:      224 / 224 (Ratio = .25 / .25)
Damage Factors:    SRDmg = 7;  MRDmg = 4;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 2/3
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: ML;  Point Value: 9
                   Specials: omni, ecm, tag, prb
Col Medron Pryde - DropShip Irregulars - Phoenix Hawk LAM - A Proud Browncoat

RSM Regstav Pryde - Battle Corps Legion - BattleMaster BLR-K4
Angel Strike - They thought they'd killed us.  They were wrong.  We struck back...
Pryde Rock Industries - Your Source for awesome BattleTech programs
My Deviant Art Page
Jack of Harts - updated daily
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Medron Pryde

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Re: Taro Scout Mech (Jack of Harts)
« Reply #5 on: 24 November 2015, 22:06:04 »
The Taro 4 variant is similar to the 3 in electronics load, but the engineers gave her an upgraded weapons pod designed to increase her engagement radius to that enjoyed by the Hickok 3 variant.  While the design proved effective in the Hyades Campaign, it was not as popular as the Taro 3 version and is no longer considered for prime front line deployment.  Most Taro depots do keep Taro 4 weapon pods on site though, so battle damage and loss of spare parts for the Taro 3 pod does sometimes result in continued deployment of this design.

Code: [Select]
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Taro T4 (JoH)
Tech:          Mixed Tech  /  2310
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          30 tons
Chassis:       Standard (IS)
Power Plant:   180 GM Fusion (IS)
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:     
  1 ER Med Pulse Laser (C)
  1 TAG(IS)
  1 Bloodhound Probe(IS)
  1 ECM Suite (C)
  6 Chameleon LPSs*(IS)
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Taro T4 (JoH)
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Standard (IS)          0      3.00
Engine:        180 Fusion                    6      7.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double (IS) [20]          9       .00
 (Heat Sink Loc: 2 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   96 (IS)                      0      6.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             10         15     
   Center Torso (Rear):                  4     
   L/R Side Torso:            7      10/10     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   5      10/10     
   L/R Leg:                   7      10/10     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Med Pulse Laser (C) RA      6           2      2.00
1 TAG  (IS)              HD      0           1      1.00
1 Bloodhound Probe  (IS) RT      0           3      2.00
1 ECM Suite (C)          LT      0           1      1.00
2 Chameleon LPSs* (IS)   RA      2           2       .00
2 Chameleon LPSs* (IS)   LA      2           2       .00
1 Chameleon LPS* (IS)    LL      1           1       .00
1 Chameleon LPS* (IS)    RL      1           1       .00
1 Null Signature System         10           7       .00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         22          66     30.00
Crits & Tons Left:                          12       .00

Calculated Factors:
Total Cost:        7,495,800 C-Bills
Battle Value 2:    914 (old BV = 855)
Cost per BV2:      8,201.09
Weapon Value:      202 / 202 (Ratio = .22 / .22)
Damage Factors:    SRDmg = 7;  MRDmg = 5;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 2/3
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: ML;  Point Value: 9
                   Specials: omni, ecm, tag, prb
Col Medron Pryde - DropShip Irregulars - Phoenix Hawk LAM - A Proud Browncoat

RSM Regstav Pryde - Battle Corps Legion - BattleMaster BLR-K4
Angel Strike - They thought they'd killed us.  They were wrong.  We struck back...
Pryde Rock Industries - Your Source for awesome BattleTech programs
My Deviant Art Page
Jack of Harts - updated daily
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Medron Pryde

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Re: Taro Scout Mech (Jack of Harts)
« Reply #6 on: 04 December 2015, 01:19:27 »
The Taro's Hickok 4 variant was in many ways one of the most successful Hyades Campaign refits of the scout mech.  While it's electronic warfare capabilities were not as powerful as some Taros, its weapons were powerful enough to damage main battle tanks or mechs.  It could quickly destroy scout or other lighter units, making it a credible light fighter when in need.  A platoon of these Taros striking from hiding killed many Chinese and Shang units during the Hyades Campaign, and many give partial credit to the Taro for the final victory there.

Code: [Select]
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Taro H4 (JoH)
Tech:          Mixed Tech  /  2311
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          30 tons
Chassis:       Standard (IS)
Power Plant:   180 GM Fusion (IS)
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Standard
Armament:     
  1 Heavy Medium Laser (C)
  1 Heavy Small Laser (C)
  1 TAG(IS)
  1 Bloodhound Probe(IS)
  1 Angel ECM Suite (C)
  6 Chameleon LPSs*(IS)
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Taro H4 (JoH)
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Standard (IS)          0      3.00
Engine:        180 Fusion                    6      7.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double (IS) [20]          9       .00
 (Heat Sink Loc: 2 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   96 (IS)                      0      6.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             10         15     
   Center Torso (Rear):                  4     
   L/R Side Torso:            7      10/10     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   5      10/10     
   L/R Leg:                   7      10/10     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Heavy Medium Laser (C) RA      7           2      1.00
1 Heavy Small Laser (C)  RA      3           1       .50
1 TAG  (IS)              HD      0           1      1.00
1 Bloodhound Probe  (IS) RT      0           3      2.00
1 Angel ECM Suite (C)    LT      0           2      1.50
2 Chameleon LPSs* (IS)   RA      2           2       .00
2 Chameleon LPSs* (IS)   LA      2           2       .00
1 Chameleon LPS* (IS)    LL      1           1       .00
1 Chameleon LPS* (IS)    RL      1           1       .00
1 Null Signature System         10           7       .00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         26          68     30.00
Crits & Tons Left:                          10       .00

Calculated Factors:
Total Cost:        8,340,800 C-Bills
Battle Value 2:    923 (old BV = 826)
Cost per BV2:      9,036.62
Weapon Value:      164 / 164 (Ratio = .18 / .18)
Damage Factors:    SRDmg = 8;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 2/3
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: ML;  Point Value: 9
                   Specials: omni, ecm, tag, prb
Col Medron Pryde - DropShip Irregulars - Phoenix Hawk LAM - A Proud Browncoat

RSM Regstav Pryde - Battle Corps Legion - BattleMaster BLR-K4
Angel Strike - They thought they'd killed us.  They were wrong.  We struck back...
Pryde Rock Industries - Your Source for awesome BattleTech programs
My Deviant Art Page
Jack of Harts - updated daily
Strike Force - a fanmade RPG supplement for Alpha Strike

Medron Pryde

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Re: Taro Scout Mech (Jack of Harts)
« Reply #7 on: 04 December 2015, 01:23:58 »
Here are the four Taro Hickok variants in HeavyMetal Pro format.  :)
Col Medron Pryde - DropShip Irregulars - Phoenix Hawk LAM - A Proud Browncoat

RSM Regstav Pryde - Battle Corps Legion - BattleMaster BLR-K4
Angel Strike - They thought they'd killed us.  They were wrong.  We struck back...
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Jack of Harts - updated daily
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Medron Pryde

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Re: Taro Scout Mech (Jack of Harts)
« Reply #8 on: 04 December 2015, 01:28:20 »
And here are the standard Taro variants in HeavyMetal Pro format.  :)
Col Medron Pryde - DropShip Irregulars - Phoenix Hawk LAM - A Proud Browncoat

RSM Regstav Pryde - Battle Corps Legion - BattleMaster BLR-K4
Angel Strike - They thought they'd killed us.  They were wrong.  We struck back...
Pryde Rock Industries - Your Source for awesome BattleTech programs
My Deviant Art Page
Jack of Harts - updated daily
Strike Force - a fanmade RPG supplement for Alpha Strike