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General BattleTech Discussion / Re: Editing already made Mechs
« Last post by ANS Kamas P81 on Today at 23:34:07 »
Yup.
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by rebs on Today at 23:26:48 »
Yard
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Off Topic / Re: What Are We Listening To: This List Goes Up To Eleven!
« Last post by rebs on Today at 23:23:30 »
Soma ~ Smashing Pumpkins
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I think many border worlds would have consulates and merchants that favor one faction over another. Dropping troops on independent worlds though comes either under invasion or special ops. If the former, the world may not be independent long. If the latter, they're going to be operating away from the locals to keep their operations secret. Considering the size of a planet, a military or business can easily operate out of a sparsely populated planet without anyone knowing. I would think that they would be clandestine operations. If others knew about it, they'd seek to shut it down.
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The Periphery / Re: MoC MIM
« Last post by Maelwys on Today at 23:05:38 »
Yeah, there's still a little bit of mystery, but nothing that really goes one way or another beyond the obvious. I was thinking maybe the MIM might have used Augmented Personnel during the Succession Wars to get a boost on operations, but nothing really indicates that.
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General BattleTech Discussion / Re: Most Iconic Mech
« Last post by Hellraiser on Today at 22:52:25 »
How are the Mad Cat and Commando technically from other games?

1.  I missed Commando was even on the list. Doh!

2.  I was thinking the MadCat was ripped off from Exosquad, but maybe I have that reversed & the toy came after the T-Wolf was released?

Either way I'm still saying Atlas since I was ignoring the Robotech models.
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The Inner Sphere / Re: Which would you upgrade (Clan Invasion)?
« Last post by Hellraiser on Today at 22:43:04 »
Question was just which ones get the two mentioned bit of gear.

Right now I am leaning the Marauder II, Marauder 3D, Marauder 3R, Stalker 3H, and Warhammer 6D . . . the two standard Marauders cut back on overall # of sinks to get a bit more armor.  Especially the -3R.

Your original post didn't ask for where the DHS would go. 
It just asked for NARC, so I didn't comment, but as someone else noted you have quite a bit of heat balanced designs already.
I certainly wouldn't touch the Mad-II as its basically perfect already & at best you'd be adding some JJ heat while sniping which isn't a good idea already.
Its a Walk & triple tap baby already.

Going back & looking at the list again.....  added comments in red


Situation

Stalker   +2
Warhammer 6D       +2
Marauder 3D     +2
Crusader 3D      +2

Marauder 3R            +4
Hunchback 4P   +2
Victor      +2                               
Enforcer 4R      +2

Marauder 3R           +4         
Cataphract 1X    +2 
Whitworth 1      +2
Thunderbolt 5S      +4

Cronus 3M      +2
Griffin 1N   +1
Commando   +2
Javelin 10N      None if you NARC this one, otherwise +4
Spider 5V   +1

This gives you 4 lances, assuming NARC on the Javelin, or 17 mechs if you do the Assassin.

The remainder of them I'd save for battle repairs.

A lot of designs your limited in the # of external slots, unless there is a rule for voluntarily NOT having the max # of heatsinks in the engine, which I don't think I've ever heard of.
Like the Mad-3Rs, your sitting at 12+4, so I did all 4 to allow for 20 "vent" but your not getting more armor there w/o also loosing the PPC double tap ability, so, that's a trade off to be sure.
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Aerospace / Re: Aegis fleet defense warship Anti Missile/Fighter
« Last post by Andras on Today at 22:18:32 »
They revised the AMS rules in 2019. Each bay fires at a volley, not each missile. If the entire missile volley isn't destroyed then each -1 damage is a -1 to hit modifier. 10 pairs is a -10 to hit mod for the entire volley so more then 10 bays is probably unnecessary. 

https://bg.battletech.com/forums/index.php?topic=63819.0
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by Wrangler on Today at 22:16:53 »
Lumber
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The Inner Sphere / Re: Which would you upgrade (Clan Invasion)?
« Last post by Colt Ward on Today at 21:52:07 »
No conversions or refit kits, they are lucky to be getting prototype DHS.  Question was just which ones get the two mentioned bit of gear.

Right now I am leaning the Marauder II, Marauder 3D, Marauder 3R, Stalker 3H, and Warhammer 6D . . . the two standard Marauders cut back on overall # of sinks to get a bit more armor.  Especially the -3R.

As for the NARC . . . yeah, Javelin or Assassin seems the best choice to me that does not compromise anything else, as long as the lance is around the LRM heavy machines.
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