BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => BattleMechs => Topic started by: RevenVrake on 02 February 2018, 22:06:03
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Hey folks. Rather than clutter up the entire board here with my ideas, I thought I'd follow the group and just make a single thread for everything I come up with.
And thus, first on our list today...
A Clan Jade Falcon totem mech...and not the one you might think.
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The Atlas IIC is produced by Clan Jade Falcon pretty much in response to the production of the Orion IIC by Clan Wolf. The Wolves jealously guarded the Orion IIC but the Faclons, not wanting to have their Pryde pride insulted, decided to make a similar limited production run of Mechs meant to be handed out. Thus they chose the mech at the heart of the infamous DeChavilier Massacre. Basing the Atlas IIc (Not to be confused with the Atlas II used by the founder of the Clans) on Aaron DeChavilier's famous mech, the Falcon's produced a mere handful of these mechs and handed them to ristars in the Touman who showed exceptional promise.
Atlas IIC AS8-JC
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: F/X-D-C-A
Production Year: 2860
Cost: 11,413,000 C-Bills
Battle Value: 2,780
Chassis: JFS-669 Standard
Power Plant: Fusion 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starforge 1 Standard Armor
Armament:
1 Flocculation LB 20-X AC
2 Type XX "Great Bow" LRM-20s
1 Pattern J6c Streak SRM-6
4 Series 7J ER Medium Lasers
1 Type 1 Flamer
Manufacturer: Eagle Craft Group
Primary Factory: Ironhold
Communications System: Falcon Talk 1
Targeting and Tracking System: Falcon Eye 1
================================================================================
Equipment Type Rating Mass
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Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 3 LA, 3 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 307 19.50
CASE Locations: LT, RT, RL 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
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2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
LB 20-X AC RT 6 9 12.00
2 LRM-20s LT 12 8 10.00
Streak SRM-6 CT 4 2 3.00
Flamer HD 3 1 0.50
@LB 20-X (Slug) (10) RT - 2 2.00
@LB 20-X (Cluster) (5) RT - 1 1.00
@LRM-20 (24) LT - 4 4.00
@Streak SRM-6 (15) RL - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 28
3 7 7 3 0 4 0 Structure: 8
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2, FLK 1/1/0
It maintains the same engine as the original, with no Endo-Steel or Ferro-Fibrous armor used. Instead lighter Clan weapons allow for more weaponry to be carried. Armed with a massive Class 20 LBX Autocannon in the right torso (3 tons of ammo), 2 20-tube LRM racks in the left torso (Four tons of ammo), four ER medium lasers and a Streak-6 pack (1 ton of ammo), the mech also carries a flamer concealed in the skull-like grill to allow the 100 monster to 'breath' fire at any poor infantry caught in its path. It plods along at the same speed as the original and sports the exact same amount of armor, all that the Chassis can carry.
Eagle Craft Group was able to build these mechs as they simply adjusted the production line for the Wakazashi as they wound that production line down and produced the few Atlas IIcs the Falcons wanted. Painted usually in bright jade green with golden decals, the mechs are instantly recognizable on the battlefield but the Falcon's have been extremely judicious in making sure none fall into hands other than their own.
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Yep, that's an Atlas IIC. All the high-points of the original, but better.
I'd delete a ton of LRM ammo (Unfortunate loss,)
Put the SRM ammo in the torso slot freed (Really hesitant about explosive ammo in the leg after a couple Awesome de-leggings)
Put a double heat sink in each leg (always, if possible. Crit padding for actuators and a bit of extra heat dump if you're in water)
Use the last ton to add an ECM, a laser AMS, or a final heat sink. I'd go for the AMS, but that's because I'm staring down a lot of Streak SRM 6 these days; YMMV
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Actually I considered that and I felt that having an oblivious weakness that a smart pilot would exploit would add some character to a "bad guy" mech such as an Atlas IIc.
Anyways, on with the show.
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This is one design I've had in mind for quite a while. Have a Combine pilot salvage a Lyran Fafnir and then find most of the weaponry is damaged or useless so he has the frame rebuilt with what he has on hand.
Fafnir FNR-5-KR
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3063
Cost: 11,402,000 C-Bills
Battle Value: 2,254
Chassis: Foundation Type 220 Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Special Heavy V2 Standard Armor w/ CASE
Armament:
2 Shigunga MRM-40s
2 Lords Light 4 Light PPCs
2 RAMTech 1500Z ER Medium Lasers
1 Guardian ECM Suite
1 Tanadi Citizen C3 Computer (Slave)
Manufacturer: Defiance Industries of Hesperus/Modified by Luthien Armor Works
Primary Factory: Hesperus II
Communications System: Angst Discom
Targeting and Tracking System: Angst Accuracy
================================================================================
Equipment Type Rating Mass
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Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 307 19.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 46
Center Torso (rear) 16
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
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ER Medium Laser RA 5 1 1.00
Light PPC RA 5 2 3.00
ER Medium Laser LA 5 1 1.00
Light PPC LA 5 2 3.00
MRM-40 RT 12 7 12.00
MRM-40 LT 12 7 12.00
Guardian ECM Suite CT 0 2 1.50
C3 Computer (Slave) HD 0 1 1.00
@MRM-40 (6) RT - 1 1.00
@MRM-40 (24) LT - 4 4.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3 5 5 1 0 4 2 Structure: 8
Special Abilities: ECM, C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA
While it doesn't have the sheer amazing KAPOW factor of the dual heavy gauss rifles the thought of throwing eighty missiles downrange for fifteen rounds kinda makes me feel all warm and fuzzy inside >:D
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Ah, and here we go with my first Mix-Tech mech.
Constructed in 3145 after the formation of the "Wolf Empire", the Wolfhound IIC is a nod to Khan Kell of Clan Wolf-in-Exile after the sundering of Clan Wolf was healed. As such, the mech is not normally issued to front line units but rather is deliberately designed for headhunting and search and destroy missions.
First, the mech has a top speed of 97kph, considered bog-standard as far as 35 ton light mechs are concerned. The armament is changed from the original "Grinner" in that it mounts an ER Large Laser as its standard weapon with three ER Medium Lasers in the same torso arrangement. What IS different is where the Clans engaged in some...lets say interesting ideas.
There is no way to get around this. The Wolfhound IIC mounts Inner Sphere designed Stealth Armor. Using a Clan ECM system modified to save weight the mech also mounts an active probe to help it find its targets. As it mounts only energy weapons the mech can stay away from supply lines for a considerable amount of time. Now, the mech doesn't mount jumpjets, an annoyance to some Clan Warriors but as it is meant to decapitate enemy leaders the mech is usually only issued to Warriors who are pragmatic enough to utilize this machine to its fullest extent.
Wolfhound IIC WFH-IIC
Mass: 35 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 6,287,760 C-Bills
Battle Value: 1,590
Chassis: HR1 Endo-Steel
Power Plant: GM 210 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Hidden Pack 1a Stealth Armor
Armament:
1 (CL) ER Large Laser
3 (CL) ER Medium Lasers
1 Active Probe
1 ECM Suite
Manufacturer: WC Site 1
Primary Factory: Arc-Royal
Communications System: HWLR Designation ComSys
Targeting and Tracking System: Hunter (7) Dedicated TTS
================================================================================
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 LT, 1 RT, 3 LA, 2 RA
Engine: XL Engine 210 4.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: (CL) Double Heat Sink 16(32) 6.00
Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Stealth Armor AV - 119 7.50
Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 17
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 16
================================================================================
Equipment Location Heat Critical Mass
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(CL) ER Large Laser RA 12 1 4.00
(CL) ER Medium Laser RT 5 1 1.00
(CL) ER Medium Laser LT 5 1 1.00
ECM Suite CT 0 1 1.00
(CL) ER Medium Laser CT 5 1 1.00
Active Probe HD 0 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
6 3 3 1 0 1 1 Structure: 2
Special Abilities: ECM, STL, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
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This Wolfhound IIC version should work pretty well with the Wulfen which also has Stealth Armor (although it is much, much faster).
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Huh...*goes and looks at the Wulfen*
Yee gods, XXL engines *Blanches*
I think I prefer my Wolfhound IIC...slower yes but it has a nice amount of firepower and equipment...
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I noticed that the Federated Suns jumped right from the Enforcer to the Enforcer III.
Where was the Enforcer II?
Well...uh...maybe there is a reason you don't find Enforcer IIs running around. Maybe cause the design is just not well liked?
Enforcer II EFC-9M
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3055
Cost: 29,419,333 C-Bills
Battle Value: 2,093
Chassis: Kallon Type XVIII Endo-Steel
Power Plant: VOX 400 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Lexington Lifters
Jump Capacity: 120 meters
Armor: Starshield A Standard Armor w/ CASE
Armament:
1 Diverse Optics Sunbeam ER Large Laser
1 Imperator Code Red LB 10-X AC
5 Diverse Optics Type 18 Medium Lasers
1 CherrySeed Cloak Guardian ECM Suite
1 C3 Computer (Slave)
Manufacturer: Kallon Industries
Primary Factory: Talon
Communications System: Neil 6000
Targeting and Tracking System: Federated Frontline
================================================================================
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 2 RT, 6 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 400 26.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LT, 1 RT 8.00
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 307 19.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
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LB 10-X AC RA 2 6 11.00
ER Large Laser LA 12 2 5.00
2 Medium Lasers RT 6 2 2.00
2 Medium Lasers LT 6 2 2.00
Guardian ECM Suite LT 0 2 1.50
C3 Computer (Slave) LT 0 1 1.00
Medium Laser HD 3 1 1.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (20) RT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
4j 4 4 2 0 4 0 Structure: 4
Special Abilities: ECM, C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA, FLK 1/1/1
The Enforcer II is often treated as a bad Banshee knockoff, as the design has problems. It has a massive engine but for 100 tons it doesn't have that much punch...
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Ah, the Crab. I've always liked this little 50 tonner, likely due to the flashbulb nature or the interesting design. I only liked it more when MWO put out that awesome art for it that fixed the only problem I had, the damn funny looking claws.
Also, when looking around in SSW, I noticed that it lists all versions of the Variable Speed Pulse Laser as having the AI quality. Is that a typo?
Crab CRB-31
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3080
Cost: 10,118,750 C-Bills
Battle Value: 1,223
Chassis: Hollis Mark 1A Endo-Steel
Power Plant: Vlar 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Valiant Ringmail Light Ferro-Fibrous
Armament:
2 Ramtech 9500V Large VSPLs
3 Hotshot Flamers
1 Angel ECM
Manufacturer: Cosara Weaponries
Primary Factory: Northwind
Communications System: Dalban Series K/Garret T11-b
Targeting and Tracking System: 650RND/Garret D2j
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 250 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Light Ferro-Fibrous AV - 169 10.00
Armor Locations: 2 LT, 3 RT, 1 LA, 1 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
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Large VSPL RA 10 4 9.00
Large VSPL LA 10 4 9.00
Flamer RT 3 1 1.00
Flamer LT 3 1 1.00
Angel ECM CT 0 2 2.00
Flamer HD 3 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 12
5 3 2 0 0 2 0 Structure: 2
Special Abilities: AECM, ENE, HT1, SRCH, ES, SEAL, SOA
So, I thought up this little idea. Two of the largest VSPLs, likely salvage from the smoking remains of the Jihad (or surplus in a warehouse somewhere), mated to Angel ECM for urban ambushes. The three flamers are there to tell PBIs to bugger off.
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Built more as an experiment than anything, the Queen Crab battlemech was meant to straddle the difference between the original Crab Medium and the King Crab Assault.
At a hefty 75 tons, the Queen Crab is optimized for hunting battlearmor and other close range targets. It does this with an array of ten small pulse lasers fitted with X-Pulse modules and, oddly, 2 regular small pulse lasers. The mech also sports a Donal PPC in the right torso, providing heavy hitting firepower and the minimum range problem is solved by the battery of pulse lasers. The mech is also Corsara's experiment with the Capellan TSM, which allows the mech to suddenly boost up to the speeds of its lighter counterpart. The mech also has an Angel ECM system, ensuring that any battle in an Urban environment the mech is going to mess with any advanced technology. Finally the mech is also designed for a 120 meter jump distance via four jumpjets, 1 mounted in each leg and 1 in each side torso. Also, the designers apparently thought this mech might be deployed on extended patrols and fitted behind the cockpit is a half-ton of cargo space, often turned into a makeshift sleeping quarters.
Queen Crab QC-09
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3085
Cost: 15,568,000 C-Bills
Battle Value: 1,911
Chassis: Hollis Mark IV Standard
Power Plant: Vlar 300 Light Fusion Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: Pitban
Jump Capacity: 120 meters
Armor: Valiant Lamellor Standard Armor
Armament:
1 Donal PPC
10 Magna 200XP Small X-Pulse Lasers
2 Magna 200P Small Pulse Lasers
1 Angel ECM
1 Cargo, Standard (0.5 tons)
Manufacturer: Cosara Weaponries
Primary Factory: Mars
Communications System: Dalban CommLine
Targeting and Tracking System: Dalbon HiRez-A
================================================================================
Equipment Type Rating Mass
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Internal Structure: Standard 114 points 7.50
Engine: Light Fusion Engine 300 14.50
Walking MP: 4 (5)
Running MP: 6 (8)
Jumping MP: 4 Standard
Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL 4.00
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 3 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 2 LA, 2 RA, 1 LL, 1 RL
Armor: Standard Armor AV - 231 14.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 36
Center Torso (rear) 10
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
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5 Small X-Pulse Lasers RA 15 5 5.00
Small Pulse Laser RA 2 1 1.00
5 Small X-Pulse Lasers LA 15 5 5.00
Small Pulse Laser LA 2 1 1.00
PPC RT 10 3 7.00
Angel ECM CT 0 2 2.00
Cargo, Standard (0.5 tons) HD 0 1 0.50
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 19
4j 4 4 1 0 3 1 Structure: 4
Special Abilities: TSM, AECM, ENE, SRCH, ES, SEAL, SOA
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Grammar WOBbie alert: You used the word `also` several times too many in your write-up of the Queen Crab. As a native english speaker who has gone through those awful english classes in highschool, it comes off as dissonant.
Anyway, here`s my version of your Crab update, that does not use an XL. I`m not sure if it wouldn`t be better with a probe to make it a counter-ambush unit, though.
Crab
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Cost: 4,947,875 C-Bills
Battle Value: 1,263
Chassis: Unknown Standard
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Large Laser
1 Large VSPL
1 ER Flamer
1 Small Laser
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Additional:
================================================================================
Equipment Type Rating Mass
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Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 250 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 169 9.50
Armor Locations: 7 LT, 7 RT
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
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Large Laser RA 8 2 5.00
Large VSPL LA 10 4 9.00
Guardian ECM Suite RT 0 2 1.50
ER Flamer CT 4 1 1.00
Small Laser HD 1 1 0.50
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
5 3 2 0 0 2 0 Structure: 4
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
You appear to be right, TO lists AI on all three models. I`m not going to bother checking errata or the BMM, though
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Anyway, here`s my version of your Crab update, that does not use an XL. I`m not sure if it wouldn`t be better with a probe to make it a counter-ambush unit, though.
I think the Guardian ECM has better utility in most games by disrupting enemy Fire Control Systems and C3 networks.
And I really like your take on the upgraded Crab. It's survivable thanks to the SFE and the maxed out armor, and it can run and fire both of it's main weapons without overheating. Looks like a perfect scout-hunter to me.
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I agree I messed up on the Queen Crab's fluff profile >.>
I do like the idea of a Crab with a SFE but I had to try to fit two of the VSPLs in the arms >.> The short range damage was amazing.
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And now, a rather Combine take on a fan favorite (unless you're one of the weirdo's that refuses to see reason)
Presenting an updated Urbanmech!
Urbanmech II UBM-03
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3067
Cost: 2,387,385 C-Bills
Battle Value: 1,031
Chassis: Republic-R2 Standard
Power Plant: Leenex 70 Fusion Engine
Walking Speed: 21.6 km/h
Maximum Speed: 21.6 km/h
Jump Jets: Pitban
Jump Capacity: 60 meters
Armor: Durallex Forge Hardened
Armament:
1 Lords Light 5 Snub-Nose PPC
1 Magna Medium Laser
1 Hotspot Flamer
1 Guardian ECM Suite
Manufacturer: Alshain Weapons
Primary Factory: Unknown
Communications System: Dalban Interact
Targeting and Tracking System: Dalban Urban
================================================================================
Equipment Type Rating Mass
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Internal Structure: Standard 58 points 3.50
Engine: Fusion Engine 70 2.00
Walking MP: 2
Running MP: 3 (2)
Jumping MP: 2 Standard
Jump Jet Locations: 1 LL, 1 RL 1.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 4 LT, 4 RT
Gyro: Standard 1.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Hardened AV - 119 15.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 17
Center Torso (rear) 5
L/R Torso 8 11
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 8 16
================================================================================
Equipment Location Heat Critical Mass
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Snub-Nose PPC RA 10 2 6.00
Flamer LA 3 1 1.00
Guardian ECM Suite CT 0 2 1.50
Medium Laser HD 3 1 1.00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 10
2j 2 2 0 0 1 0 Structure: 3
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
The Urbanmech II is a Draconis Combine revamp of the old infighting design, adding five tons total to the weight of the machine. While the Original Urbanmech made in the Combine has a massive MRM-30 launcher this new version is a flashbulb with no explosive weapons.
Instead this machine mounts a Lords Light 5 sawed off PPC in the right arm, providing plenty of knockdown firepower against any targets it might find in its sights. Along with the SN-PPC the machine mounts a medium laser in a rotating mount on top of the rounded mech. In the right arm a Hotspot flamer sits inside the claw like hand for convincing infantry to go away.
However, it must be noted that this mech is...well...uh...slower than the original Urbanmech. How does it manage to be even slower than the original slow-speed champion? How about fifteen tons of Durallex Forge Hardened Armor? While even slower the mech still mounts enough jumpjets to somehow get it 60 meters at a time, and it can withstand massive amounts of damage, often taking hits that would cripple a mech twice its weight and it still keeps coming.
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The Urbanmech II is a Draconis Combine revamp of the old infighting design, adding five tons total to the weight of the machine. While the Original Urbanmech made in the Combine has a massive MRM-30 launcher this new version is a flashbulb with no explosive weapons.
Looks like a bigger version of the UM-R93 UrbanMech from XTRO: Republic Volume 2 which had 12 tons of Hardened Armor and a Plasma Rifle.
-
Looks like a bigger version of the UM-R93 UrbanMech from XTRO: Republic Volume 2 which had 12 tons of Hardened Armor and a Plasma Rifle.
Ooh, sounds nasty to tangle with. I did think of using a Plasma Rifle rather than a Snubie, but I felt only ten shots might outlast the mech so the SNPPC it was.
And now, an experiment. Normally, you guard your rear armor really well as, if you lose it, you're toast.
So how about a mech where, if the enemy is about to finally smash through your frontal armor, you flip your arms and spin around? Fitted with heavy Hardened Armor, the back of the mech is just as heavily armored as the front!
Guardian Wall GW-01
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3051
Cost: 6,904,625 C-Bills
Battle Value: 2,061
Chassis: Heavy Duty 01 Endo-Steel
Power Plant: VOX 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (54.0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Forge Hardened
Armament:
2 Magna Large Lasers
2 Martell Medium Lasers
2 Hotspot Flamers
Manufacturer: General Motors
Primary Factory: Terra
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6 (5)
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Hardened AV - 231 29.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 23
Center Torso (rear) 23
L/R Torso 16 16
L/R Torso (rear) 16
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5.00
Medium Laser RA 3 1 1.00
Flamer RA 3 1 1.00
Large Laser LA 8 2 5.00
Medium Laser LA 3 1 1.00
Flamer LA 3 1 1.00
Free Critical Slots: 26
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 15 Points: 21
4 3 3 0 0 3 0 Structure: 6
Special Abilities: ENE, SRCH, ES, SEAL, SOA
-
I keep looking at this and the only thing I can think of is: I need some Re Lg Lasers, and I need them now!
-
I keep looking at this and the only thing I can think of is: I need some Re Lg Lasers, and I need them now!
Oh, you want to hunt this in the Dark Ages do ya? >:D
Guardian Wall II GW-09I
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3145
Cost: 22,049,125 C-Bills
Battle Value: 2,608
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (54.0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Hardened
Armament:
2 Snub-Nose PPCs
2 ER Medium Lasers
2 Flamers
1 Angel ECM
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 CT, 2 LT, 2 RT, 5 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6 (5)
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 2 LT, 2 RT, 1 RA
Gyro: Compact 4.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Hardened AV - 231 29.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 23
Center Torso (rear) 23
L/R Torso 16 16
L/R Torso (rear) 16
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Snub-Nose PPC RA 10 2 6.00
ER Medium Laser RA 5 1 1.00
Flamer RA 3 1 1.00
Snub-Nose PPC LA 10 2 6.00
ER Medium Laser LA 5 1 1.00
Flamer LA 3 1 1.00
Angel ECM CT 0 2 2.00
Void Signature System * 10 7 0.00
Free Critical Slots: 1
* The Void Signature System occupies 1 slot in every location except the HD.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 15 Points: 26
4 4 3 0 0 3 0 Structure: 3
Special Abilities: MAS, AECM, ENE, SRCH, ES, SEAL, SOA
-
I keep looking at this and the only thing I can think of is: I need some Re Lg Lasers, and I need them now!
My new favorite weapon. Ever since I found out they get a -1 pulse bonus. Awwww yeah boyeeee!!!!
-
Ah, the Rifleman. A mech which (unless you are
cheatingVERY GOOD AND TOTALLY FOLLOWING ALL THE RULES!) is somewhat of a lame duck when it comes to fighting other mechs. It is well known for its light armor, absolutely horrid heatsinks, and really rather lackluster weaponry (unless you're in an aircraft).
So, let see what in 3067 the Draconis Combine might be able to do with it? And why not try using the art of the Robotech Sentinel's version of the Macross Defender Destroid while we are at it?
=====
(https://i.imgur.com/HcSyKKn.gif)
Built on an upgraded RFL-3N chassis, the RFL-7K was built by the Combine to combat both the Federated Suns and Lyran Alliance, although it was mostly deployed on the border of the Suns. This was to take advantage of the fact that salvaged Davion Rifleman mechs could be used to repair their own 7K models (the idea that the Suns could do the same in reverse didn't seem to set in till it was too late). The mech disperses with projectile firing weaponry completely, its own primary armament being six Lords Light 5 Light PPCs. This was to simplify supply issues, as the mech wouldn't be carrying ammunition hungry autocannons. And with Six Light PPCs, it was judged enough to swat enemy fighters or VTOLs that might wander too close. To cool this impressive lightshow of an array the mech has an impressive sixteen freezers keeping it cool while it walks forwards and blasts away with its array. Two Small X-Pulse Lasers round out the weaponry with a typical Combine C3 Slave allowing it work with its Lancemates. As the mech uses the exact same engine as almost all other Rifleman mechs, the machine is cheap and cheerful. However, it solves one major problem of the Rifleman series. 12.5 tons of Standard Plate cover 99.5% of the machine, making it much tougher than other Rifleman models..
Rifleman RFL-7K
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3067
Cost: 6,292,800 C-Bills
Battle Value: 1,520
Chassis: Kallon Type IX Endo-Steel
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Royalstar Standard Armor
Armament:
6 Lords Light 5 Light PPCs
2 Magna Small X-Pulse Lasers
1 C3 Computer (Slave)
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications System: Garret T11-A
Targeting and Tracking System: Garret D2j
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 3 LT, 4 LA, 3 RA, 2 LL, 2 RL
Engine: Fusion Engine 240 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 3 LT, 4 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 200 12.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 31
Center Torso (rear) 8
L/R Torso 14 20
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 14 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 Light PPCs RA 15 6 9.00
3 Light PPCs LA 15 6 9.00
2 Small X-Pulse Lasers CT 6 2 2.00
C3 Computer (Slave) HD 0 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 3 4 3 0 3 0 Structure: 5
Special Abilities: C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA
=====
(https://i.imgur.com/WPS8JFI.gif)
An Urban Combat version of the Venerable Longbow mech, usually nicknamed "Shortbow" as its massive LRM racks have been replaced with two massive MRM-40 missile racks, allowing it to chuck 80 missiles down range and in an urban environment that can cause smash a mech to pieces with a single salvo. The inexpensive ammunition is also a benefit, as reloading the entire mech costs the same a single ton of LRM ammunition.
Fitted with a torso mounted flamer to tell Infantry to go away the mech also has a typical combine C3 slave and a Guardian ECM suite to help it knock out enemy electronics.
Longbow "Shortbow" LGB-10K
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3059
Cost: 8,735,885 C-Bills
Battle Value: 2,003
Chassis: SharCorp 100 Standard
Power Plant: Strand 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Pitban
Jump Capacity: 90 meters
Armor: StarSlab/9.5 Mk II Standard Armor w/ CASE
Armament:
2 Shigunga MRM-40s
1 Hotspot Flamer
1 C3 Computer (Slave)
1 Guardian ECM Suite
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications System: Irian TelStar
Targeting and Tracking System: Ortagon Tartrac Systems C
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 255 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 3.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 256 16.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 11
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 28
L/R Leg 18 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MRM-40 RA 12 7 12.00
MRM-40 LA 12 7 12.00
Guardian ECM Suite RT 0 2 1.50
C3 Computer (Slave) LT 0 1 1.00
Flamer CT 3 1 1.00
@MRM-40 (18) RT - 3 3.00
@MRM-40 (18) LT - 3 3.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 20
3j 5 5 0 0 4 0 Structure: 7
Special Abilities: C3S, ECM, CASE, MHQ1, SRCH, ES, SEAL, SOA
-
Here's an Omnimech that I had an idea about for a while.
Built in the Dark Ages, this machine caused a stir by its very similar appearance to the dreaded Word of Blake Archangel Celestial. Built in the Republic of the Sphere, this machine is noted as having a similar profile to the Archangel, but it doesn't not come with the compact fusion engine or small cockpit. For that matter, none of the variants seen mount any form of C3 system (possibly intentionally so it resembles the Archangel even less)
However, the mech is often seen with the Angel ECM system fitted instead, make it almost a signature feature of this machine.
Samael SAM-01
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3145
Cost: 12,417,500 C-Bills
Battle Value: 1,355
Chassis: Imperator Defender MkII Endo-Steel
Power Plant: VOX 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Starslab Standard Armor
Armament:
47.0 tons of pod space.
Manufacturer: N/A
Primary Factory: N/A
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 5 LT, 5 RT, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 307 19.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Loadout Name: Prime Cost: 15,562,500
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,645
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 LT, 2 RT 6.00
Heat Sinks: Double Heat Sink 15(30) 3.00
Heat Sink Locations: 1 LT, 1 RT, 1 RA
CASE II Locations: 1 LA 1.00
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Plasma Rifle RA 10 2 6.00
Gauss Rifle LA 1 7 15.00
Small X-Pulse Laser LT 3 1 1.00
Heavy PPC CT 15 4 10.00
Small X-Pulse Laser HD 3 1 1.00
@Plasma Rifle (20) RA - 2 2.00
@Gauss Rifle (16) LA - 2 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26
3j 4 5 3 0 4 0 Structure: 8
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 18,847,500
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,457
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 14(28) 2.00
Heat Sink Locations: 1 LT, 1 RT
CASE II Locations: 1 LT, 1 RT 2.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MRM-40 RA 12 7 12.00
Apollo FCS RA - 1 1.00
ER Medium Laser RA 5 1 1.00
MRM-40 LA 12 7 12.00
Apollo FCS LA - 1 1.00
ER Medium Laser LA 5 1 1.00
Angel ECM CT 0 2 2.00
Plasma Rifle CT 10 2 6.00
ER Medium Laser HD 5 1 1.00
@MRM-40 (12) RT - 2 2.00
@Plasma Rifle (10) RT - 1 1.00
@MRM-40 (12) LT - 2 2.00
@Plasma Rifle (10) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
3 5 5 0 0 4 3 Structure: 8
Special Abilities: OMNI, AECM, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Beta Cost: 18,417,500
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,408
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 14(28) 2.00
Heat Sink Locations: 2 LA
CASE II Locations: 1 LT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Snub-Nose PPC RA 10 2 6.00
Medium VSPL LA 7 2 4.00
Long Tom Art. Cannon RT/RA 20 7/8 20.00
Angel ECM CT 0 2 2.00
Snub-Nose PPC CT 10 2 6.00
@Long Tom Cannon (30) LT - 6 6.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24
3 3 3 2 0 4 1 Structure: 8
Special Abilities: OMNI, ARTLTC, AECM, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 18,382,500
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,488
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 1.00
Heat Sink Locations: 1 LA
CASE II Locations: 1 LT, 1 RT 2.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Plasma Rifles LA 20 4 12.00
LB 20-X AC RT/RA 6 1/10 14.00
MML-5 LT 3 3 3.00
Angel ECM CT 0 2 2.00
ER Medium Laser HD 5 1 1.00
@Plasma Rifle (20) LA - 2 2.00
@LB 20-X (Slug) (15) RT - 3 3.00
@LB 20-X (Cluster) (10) RT - 2 2.00
@MML-5 (LRM) (24) LT - 1 1.00
@MML-5 (LRM Smoke) (24) LT - 1 1.00
@MML-5 (SRM Inferno) (20) LT - 1 1.00
@Plasma Rifle (20) CT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
3 4 4 1 0 4 1 Structure: 8
Special Abilities: OMNI, AECM, CASEII, HT1, SRCH, ES, SEAL, SOA, FLK 1/1/0
================================================================================
Loadout Name: Delta Cost: 17,685,000
Tech Rating/Era Availability: E/X-X-E-A BV2: 2,471
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Improved)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 20.00
Heat Sinks: Double Heat Sink 18(36) 6.00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy PPC RA 15 4 10.00
ER PPC LA 15 3 7.00
ER Medium Laser LA 5 1 1.00
2 ER Medium Lasers CT 10 2 2.00
Small X-Pulse Laser HD 3 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
3/5j 4 4 2 0 4 1 Structure: 8
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Gamma Cost: 15,940,000
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,174
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 3.00
Heat Sink Locations: 1 LT, 1 RT, 1 RA
CASE II Locations: 1 LT, 1 RT 2.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 6 11.00
Medium X-Pulse Laser RA 6 1 2.00
2 MML-9s LA 10 10 12.00
Heavy PPC CT 15 4 10.00
Small X-Pulse Laser HD 3 1 1.00
@LB 10-X (Slug) (20) RT - 2 2.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@MML-9 (LRM) (13) LT - 1 1.00
@MML-9 (SRM Inferno) (11) LT - 1 1.00
@MML-9 (SRM) (11) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
3 5 5 3 0 4 0 Structure: 8
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
================================================================================
Loadout Name: Echo Cost: 17,860,625
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,369
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-20 RA 6 5 10.00
Artemis IV FCS RA - 1 1.00
LRM-20 LA 6 5 10.00
Artemis IV FCS LA - 1 1.00
(T) LRM-20 LT 6 5 10.00
Artemis IV FCS LT - 1 1.00
Light PPC CT 5 2 3.00
Angel ECM CT 0 2 2.00
ER Small Laser HD 2 1 0.50
@LRM-20 (Artemis) (36) RT - 6 6.00
Mech Shoulder Turret LT - 1 1.50
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24
3 4 6 6 0 4 0 Structure: 8
Special Abilities: OMNI, AECM, CASEII, SRCH, ES, SEAL, SOA, IF 5
================================================================================
Loadout Name: Hotel Cost: 17,557,500
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,225
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 1.00
Heat Sink Locations: 1 RA
CASE II Locations: 1 LT, 1 RT 2.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
PPC LA 10 3 7.00
Light Gauss Rifle RT 1 5 12.00
Light Gauss Rifle LT 1 5 12.00
Angel ECM CT 0 2 2.00
@Light Gauss Rifle (16) RT - 1 1.00
@Light Gauss Rifle (16) LT - 1 1.00
@Light Gauss Rifle (32) CT - 2 2.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
3 3 4 4 0 4 0 Structure: 8
Special Abilities: OMNI, AECM, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Quebec Cost: 18,647,500
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,412
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (UMU)
Jump Jet Locations: 1 LT, 2 RT 6.00
Heat Sinks: Double Heat Sink 16(32) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
CASE II Locations: 1 LA, 1 RA 2.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRT-6 RA 4 2 3.00
Flamer RA 3 1 1.00
LRT-15 LA 5 3 7.00
Snub-Nose PPC RT 10 2 6.00
Snub-Nose PPC LT 10 2 6.00
Flamer LT 3 1 1.00
Snub-Nose PPC CT 10 2 6.00
Angel ECM CT 0 2 2.00
@SRT-6 (15) RA - 1 1.00
@LRT-15 (16) LA - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24
3u 4 3 1 0 4 1 Structure: 8
Special Abilities: UMU, OMNI, AECM, CASEII, SRCH, ES, SEAL, SOA, TOR 1/1/1
================================================================================
Loadout Name: Foxtrot Cost: 18,667,500
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,534
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 LA, 1 RA 2.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 7 15.00
Gauss Rifle LA 1 7 15.00
Angel ECM RT 0 2 2.00
Bloodhound Active Probe LT 0 3 2.00
ER PPC CT 15 3 7.00
@Gauss Rifle (16) RA - 2 2.00
@Gauss Rifle (16) LA - 2 2.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
3 4 4 4 0 4 0 Structure: 8
Special Abilities: OMNI, AECM, BH, RCN, CASEII, SRCH, ES, SEAL, SOA
Of note, the Quebec loadout is actually not meant to be a direct underwater combatant but rather an Amphibious assault unit, to approach out of large bodies of water to assault anything built on their shores. Hence the lighter torpedo weapons in favor of three snub-nose PPCs.
-
Used an Atlas DeChavilier Totem tonight. it's opponent was another clan 100 tonner, moving 4/6/0, 2 ER-PPC, 2 RAC-5.
We wound up fighting on a couple really built up maps, hills everywhere. Basically, we walked up to minimum range and started smashing, something the ADT was better suited to doing. I won with only one arm completely stripped of armor; thanks for the design
-
Used an Atlas DeChavilier Totem tonight. it's opponent was another clan 100 tonner, moving 4/6/0, 2 ER-PPC, 2 RAC-5.
We wound up fighting on a couple really built up maps, hills everywhere. Basically, we walked up to minimum range and started smashing, something the ADT was better suited to doing. I won with only one arm completely stripped of armor; thanks for the design
Huh...What was the other guy using, a Dire Wolf with only those weapons? :o Had he kept to range he would have eaten the ADT for breakfast...especially if he had a speed advantage...
-
First, like I said, hills everywhere on the maps we used - literally the rolling hills maps. Getting in long range shots would have taken effort to position himself, and using the speed advantage would not have been easy either.
Second, he didn't even try to start the battle at long range; just wandered up and we started slugging. Which the nominal Marauder II IIC can do, but was really the wrong tactic given what he was facing. I did point out that, but my first shot was with the AC at medium range, and it went downhill for him from there.
-
Long Tom Art. Cannon RT/RA 20 7/8 20.00
excuse me while I whip this out
-
Long Tom you say? Hmmm, what can I do with that...
Marauder II MAD-6LT
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3145
Cost: 13,240,000 C-Bills
Battle Value: 2,447
Chassis: GM Marauder ES Endo-Steel
Power Plant: VOX 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Chilton 600
Jump Capacity: 90 meters
Armor: Valiant Lamellor Standard Armor w/ CASE
Armament:
1 Thousand Fire Long Tom Art. Cannon
2 Parti-Kill Snub-Nose PPCs
Manufacturer: Marian Arms Incorporated
Primary Factory: Alphard
Communications System: Blackwell Multi-Linq 55
Targeting and Tracking System: Dalban HiRez II
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 1 HD, 7 LA, 4 RA, 1 LL, 1 RL
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 6.00
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 LT, 1 RA
Gyro: Compact 4.50
Cockpit: (A) Standard 4.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 46
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 33
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Snub-Nose PPC RA 10 2 6.00
Snub-Nose PPC LA 10 2 6.00
Long Tom Art. Cannon CT/RT 20 3/12 20.00
@Long Tom Cannon (25) LT - 5 5.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24
3j 3 3 2 0 4 1 Structure: 8
Special Abilities: ARTLTC, CASE, SRCH, ES, SEAL, SOA
Built from stolen components the MAD-6LT is a mobile artillery variant of the Marauder II built by Marian Arms Incorporated. The design sacrifices considerable firepower to carry the massive weapon in the right and center torsos, with its only other weapons being a pair of Parti-Kill Snubnose PPCs (likely for point defense). Built using a standard VOX 300 fusion engine (likely salvaged from old Atlas mechs) the design uses Endo-Steel components to lighten the weight. The mech is meant to be a mobile artillery support unit, with five tons of shells supplying the big 155mm gun. Fitted with the usual Jumpjets the machine can cross almost any terrain to deliver its explosive cargo.
----
An experiment by Defiance Industries, the FNR-5P model of the Fafnir Assault mech was an attempt to build an all Energy weapon based machine which wouldn't have to rely on supply lines for combat.
Fafnir FNR-5P
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3068
Cost: 12,648,000 C-Bills
Battle Value: 2,289
Chassis: Foundation Type 200 Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Special Heavy V2 Standard Armor w/ CASE
Armament:
2 Defiance 980 Heavy PPC + PPC Capacitors
3 Defiance X5M Medium X-Pulse Lasers
1 Defiance X2M Small X-Pulse Laser
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: Angst Discom
Targeting and Tracking System: Angst Accuracy
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 23(46) 13.00
Heat Sink Locations: 1 CT, 2 LT, 2 RT, 3 LA, 3 RA
Gyro: Compact 4.50
Cockpit: (A) Standard 4.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 307 19.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium X-Pulse Laser RA 6 1 2.00
Medium X-Pulse Laser LA 6 1 2.00
Heavy PPC + PPC Capacitor RT 20 4 10.00
Heavy PPC + PPC Capacitor RT 5* 1 1.00
Heavy PPC + PPC Capacitor LT 20 4 10.00
Heavy PPC + PPC Capacitor LT 5* 1 1.00
Medium X-Pulse Laser CT 6 1 2.00
Small X-Pulse Laser HD 3 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3 3 4 2 0 4 1 Structure: 8
Special Abilities: CASE, ENE, SRCH, ES, SEAL, SOA
The mech is fitted with twin Heavy PPCs, each with an attached PPC Capacitor to deliver the knockdown firepower of an AC-20 hit at twice the range. The mech has three medium pulse lasers and a small pulse laser, all with X-Pulse modules, for defense. 23 freezers keep the mech mostly cool.
-
Built as an experiment, the AWS-8R is dedicated sniper platform was meant to test to see if the Awesome battlemech could be adapted to the Gauss Rifle weapon to lessen pressure on the struggle to supply ER PPCs to the Free World's League.
Awesome AWS-8R
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3045
Cost: 7,522,920 C-Bills
Battle Value: 2,158
Chassis: Technicron Type G Endo-Steel
Power Plant: Hermes 240 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Standard Armor w/ CASE
Armament:
2 Zeus Slingshot Gauss Rifles
1 Fusigon Longtooth ER PPC
Manufacturer: Technicron Manufacturing
Primary Factory: Irian
Communications System: Garret T19-G
Targeting and Tracking System: Dynatech 2780
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 8 LA, 2 RA, 2 LL, 2 RL
Engine: Fusion Engine 240 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 247 15.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 38
Center Torso (rear) 12
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.00
Gauss Rifle RT 1 7 15.00
Gauss Rifle LT 1 7 15.00
@Gauss Rifle (8) RT - 1 1.00
@Gauss Rifle (8) LT - 1 1.00
@Gauss Rifle (16) CT - 2 2.00
@Gauss Rifle (8) HD - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 22
3 4 4 4 0 4 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA
To do this it uses Endo-Steel and Double Heat Sinks but manages to make do with a standard fusion engine. The twin torso Gauss rifles have twenty rounds apiece and the right arm sports a brand new ER PPC for backup.
-
(https://i.imgur.com/HcSyKKn.gif)
Built on an upgraded RFL-3N chassis, the RFL-7K was
I tried one of these. Decent mech, but it didn't FEEL like a Rifleman.
So for any subsequent ones I'll use, it'll have two tons of armor scraped off for two ppc caps, and the small pulse lasers combined into a VSPL.
Marginal armor for era, big red button for you're not sure you want to press, and heat issues? Now that's a Rifleman.
-
I really like the Macross designs you have created, the MRM boat, I call the "4th of July Special", looks especially scary.
Great... now I TOTALLY want a miniatures of those Destroids... 🤣
I wonder if I could kitbash them..... 🤔
TO THE BITS CAVE!!!
-
What is simple, ugly as hell, generally considered fairly boring to use but none the less effective?
Thug IIC
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3055
Cost: 7,568,173 C-Bills
Battle Value: 2,253
Chassis: JF 2 Heavy Endo-Steel
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Ferro-Fibrous
Armament:
2 Type DDS "Kingston" ER PPCs
2 Pattern J6 Streak SRM-6s
2 Series 1a Small Pulse Lasers
1 Active Probe
Manufacturer: Olivetti Weaponry
Primary Factory: Sudeten
Communications System: JNE-Intergrated
Targeting and Tracking System: Series VI
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 2 LT, 2 RT, 1 LA, 2 RA
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 20(40) 10.00
Heat Sink Locations: 1 CT, 2 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 217 11.50
Armor Locations: 2 LT, 2 RT, 2 LA, 1 RA
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 34
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
Streak SRM-6 RT 4 2 3.00
Small Pulse Laser RT 2 1 1.00
Streak SRM-6 LT 4 2 3.00
Small Pulse Laser LT 2 1 1.00
Active Probe HD 0 1 1.00
@Streak SRM-6 (15) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 23
4 7 7 3 0 3 0 Structure: 6
Special Abilities: PRB, RCN, CASE, SRCH, ES, SEAL, SOA
Built on Sudeten in the aftermath of the Invasion, the Thug IIC is a mech meant to use up spare parts. And by spare parts I mean the supply of standard VOX 280 engines that Clan Jade Flacon captured when they took the world. Completing the remaining Warhammer models that the factory had was completed but the facility still had a dozen or so left over engines and it was decided to make use of them in some manner.
Hence, the Thug IIC. Ironically, while the Warhammer IIC gained ten tons to put it into the Assault mech category the Thug IIC actually lost weight, putting it in its former partners spot of 70 tons. While the engines were original IS tech (aside from removing the original heat sinks and replacing them with Clan models, which explains some of the bulk of this mech which looks closer to its original IS sibling in size) the chassis and armor is pure Clan tech, with the mech sporting Endo-Steel, Ferro-Fibrous armor and even an Active Probe to help it find targets.
While slow by Clan Standards it plods along at 64 kph and oh man you don't want to be caught down range. Dual ER PPCs, twin Streak-6s and two small pulse lasers to tell infantry to go away. The mech is simple and straight-forward. Hence why it is also considered...in a day of Summoners and Timber Wolves...kinda boring...
-
I'm more surprised it took me this long to come up with this thing.
Marauder MAD-9W3
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 14,999,250 C-Bills
Battle Value: 1,880
Chassis: GM Marauder Endo-Steel
Power Plant: Vlar 300 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Pitban
Jump Capacity: 120 meters
Armor: Valiant Lamellor Standard Armor
Armament:
3 Magna Flarestar Snub-Nose PPCs
2 Magna MkII Medium Lasers
2 Flamers
1 Improved C3 Computer
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 300 14.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 231 14.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 36
Center Torso (rear) 10
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Snub-Nose PPC RA 10 2 6.00
Medium Laser RA 3 1 1.00
Flamer RA 3 1 1.00
Snub-Nose PPC LA 10 2 6.00
Medium Laser LA 3 1 1.00
Flamer LA 3 1 1.00
Snub-Nose PPC RT 10 2 6.00
Guardian ECM Suite LT 0 2 1.50
Improved C3 Computer CT 0 2 2.50
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 19
4j 4 3 0 0 3 0 Structure: 4
Special Abilities: C3I, ECM, ENE, MHQ2, SRCH, ES, SEAL, SOA
A modification of the MAD-9W rather than the MAD-9W2 this Marauder's armaments are all energy with three of the sawed off PPC models backed up by 2 medium lasers and 2 flamers for anti-infantry work. The mech has a Light Engine which returns to the old rating to restore its original speed but it also mounts four jumpjets to help it hop around the battlefield.
-----------
Huh, I wonder why we never saw Clan Jade Falcon doing something like this...
Summoner X-TJ
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3072
Cost: 19,365,833 C-Bills
Battle Value: 1,023
Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Talons
19.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 2 LT, 2 RT, 1 LA, 2 RA
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 211 11.00
Armor Locations: 1 HD, 1 CT, 1 LT, 1 RT, 2 LA, 1 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 34
Center Torso (rear) 8
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Talons LL - 2 5.00
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 10
5j 0 0 0 0 3 0 Structure: 4
Special Abilities: OMNI, MEL, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Cost: 21,300,646
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,537
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
Heat Sinks: Double Heat Sink 16(32) 2.00
Heat Sink Locations: 2 LT
CASE Locations: RT 0.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
Large Pulse Laser LA 10 2 6.00
Streak SRM-6 RT 4 2 3.00
Light Active Probe RT 0 1 0.50
ECM Suite RT 0 1 1.00
Talons LL - 2 5.00
@Streak SRM-6 (15) RT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 25
5j 4 4 3 0 3 0 Structure: 4
Special Abilities: OMNI, MEL, LPRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
A Modification of a Summoner Chassis produced during the Jihad, the X-TJ Summoner is also a testbed for the Talons melee weapons which the Falcon's would become so fond of. With the same engine and jumpjets propelling it the mech has increased armor plating to help with its close combat focus. The Prime model (so far the only one identified) has a similar loadout to the Summoner Prime with twin weapons and a missile rack, but the LBX autocannon has been traded for a large pulse laser and the LRM-15 is gone in favor of a Streak-6 pack. The fearsome Clan ER PPC remains. The mech also sports a light active probe and an ECM system to help in possibly a headhunter role.
-
the Mad rox, but its only missing one doohickey to max its usefulness
drop two sinks, use the tons to convert flamers to med pulses and add TSM
-
Here is something I've had kicking around in my head for a while.
The "Quasi-Omnimech"
An Inner Sphere design using the Marauder chassis the mech has the standard weapons of the venerable Marauder (Dual PPCs and twin medium lasers) and then has Omni-tech for the torso to allow for different weapon load outs but it keeps its primary weapons.
Marauder MAD-X-01
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3058
Cost: 18,257,969 C-Bills
Battle Value: 1,422
Chassis: GM Marauder Endo-Steel
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor
Armament:
2 Donal PPCs
2 Magna MkII Medium Lasers
21.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 4 LT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 231 14.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 36
Center Torso (rear) 10
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
Medium Laser RA 3 1 1.00
PPC LA 10 3 7.00
Medium Laser LA 3 1 1.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 14
4 3 3 2 0 3 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Cost: 19,474,219
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,979
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 1.00
Heat Sink Locations: 1 LT, 1 LA, 1 RA
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
Medium Laser RA 3 1 1.00
PPC LA 10 3 7.00
Medium Laser LA 3 1 1.00
Gauss Rifle RT 1 7 15.00
Guardian ECM Suite CT 0 2 1.50
@Gauss Rifle (8) RT - 1 1.00
@Gauss Rifle (16) LT - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 20
4 4 5 4 0 3 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 20,067,031
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,772
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 16(32) 2.00
Heat Sink Locations: 2 RT, 1 LA, 1 RA
CASE II Locations: 1 LT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
Medium Laser RA 3 1 1.00
PPC LA 10 3 7.00
Medium Laser LA 3 1 1.00
PPC RT 10 3 7.00
Streak SRM-6 LT 4 2 4.50
Medium Pulse Laser LT 4 1 2.00
Beagle Active Probe CT 0 2 1.50
Medium Pulse Laser HD 4 1 2.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 5 5 3 0 3 2 Structure: 3
Special Abilities: OMNI, PRB, RCN, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 19,911,719
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,805
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 1.00
Heat Sink Locations: 1 LT, 1 LA, 1 RA
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
Medium Laser RA 3 1 1.00
PPC LA 10 3 7.00
Medium Laser LA 3 1 1.00
LB 10-X AC RT 2 6 11.00
Guardian ECM Suite LT 0 2 1.50
Large Laser CT 8 2 5.00
@LB 10-X (Slug) (10) RT - 1 1.00
@LB 10-X (Cluster) (10) RT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 4 4 3 0 3 1 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
================================================================================
Loadout Name: Delta Cost: 20,051,719
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,976
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 1 CT, 3 LT 4.00
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
Medium Laser RA 3 1 1.00
PPC LA 10 3 7.00
Medium Laser LA 3 1 1.00
LRM-20 RT 6 5 10.00
Guardian ECM Suite LT 0 2 1.50
Medium Laser CT 3 1 1.00
Medium Laser HD 3 1 1.00
@LRM-20 (18) RT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 20
4j 4 4 3 0 3 2 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: "Blackhawk" Cost: 19,966,953
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,988
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 2 LT 4.00
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
Medium Laser RA 3 1 1.00
PPC LA 10 3 7.00
Medium Laser LA 3 1 1.00
3 Medium Lasers RT 9 3 3.00
2 Streak SRM-6s RT 8 4 9.00
3 Medium Lasers LT 9 3 3.00
Small Laser HD 1 1 0.50
@Streak SRM-6 (15) RT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 20
4j 5 5 2 0 3 3 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Hotel Cost: 19,266,953
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,700
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 LT 0.50
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
Medium Laser RA 3 1 1.00
PPC LA 10 3 7.00
Medium Laser LA 3 1 1.00
Medium Laser LT 3 1 1.00
Autocannon/20 CT/RT 7 1/9 14.00
Medium Pulse Laser CT 4 1 2.00
Small Laser HD 1 1 0.50
@AC/20 (15) LT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17
4 5 5 2 0 3 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, AC 2/2/0
================================================================================
Loadout Name: "Blake's Hammer" Cost: 20,067,031
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,665
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
Medium Laser RA 3 1 1.00
PPC LA 10 3 7.00
Medium Laser LA 3 1 1.00
MML-9 RT 5 5 6.00
Large VSPL LT 10 4 9.00
2 Small X-Pulse Lasers CT 6 2 2.00
@MML-9 (LRM) (26) RT - 2 2.00
@MML-9 (SRM) (11) RT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17
4 4 4 2 0 3 2 Structure: 3
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA
-
I have always thought it would be better to leave the torsos/case/cooling etc locked
and make the arms plug and play, literally get to base they unplug and arm and snap in a replacement, so whether its damaged or just the wrong weapon load pop it out, pop in the new one and they can fix/replenish the armpod while the mech fights
granted for this setup would simply be a set of preplanned arms based on expected usage
-
And since I love trying to copy Clan mechs using Inner Sphere technology, here is a Thor clone.
I was tempted to call it Ragnarok after the Marvel Thor clone but decided that calling it Hammer suited it better.
This more mirrors the Grand Summoner than the original due to the Jumpjets not being hard mounted, even though the mech does more often than not mount them.
Hammer HAM-08
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3072
Cost: 18,396,833 C-Bills
Battle Value: 948
Chassis: Endo-Steel
Power Plant: 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Standard Armor
Armament:
27.0 tons of pod space.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 350 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 216 13.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 35
Center Torso (rear) 8
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Loadout Name: Prime Cost: 21,157,208
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,813
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 18(36) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.00
Large VSPL LA 10 4 9.00
ER Medium Laser CT 5 1 1.00
ER Medium Laser HD 5 1 1.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
5j 4 3 1 0 3 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 21,376,083
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,828
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 LT, 1 LA, 1 RA 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RA 5 3 7.00
Artemis IV FCS RA - 1 1.00
LRM-15 LA 5 3 7.00
Artemis IV FCS LA - 1 1.00
2 ER Medium Lasers RT 10 2 2.00
2 ER Medium Lasers CT 10 2 2.00
@LRM-15 (Artemis) (8) RA - 1 1.00
@LRM-15 (Artemis) (8) LA - 1 1.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
5 4 5 3 0 3 0 Structure: 3
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: Gamma Cost: 22,389,708
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,184
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 16(32) 2.00
Heat Sink Locations: 1 LT, 1 RT
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
6 Medium Lasers RA 18 6 6.00
6 Medium Lasers LA 18 6 6.00
(A) Beagle Active Probe RT 0 2 2.50
(A) Targeting Computer LT - 3 4.50
TAG HD 0 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 22
5j 6 6 0 0 3 1 Structure: 3
Special Abilities: OMNI, PRB, RCN, TAG, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 27,971,552
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,032
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 1.00
Heat Sink Locations: 1 LT
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MRM-40 RA 12 7 12.00
2 ER Medium Lasers LA 10 2 2.00
Supercharger LT - 1 1.50
Snub-Nose PPC CT 10 2 6.00
ER Small Laser HD 2 1 0.50
@MRM-40 (18) RT - 3 3.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 20
6 5 4 0 0 3 1 Structure: 3
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Foxtrot Cost: 28,146,865
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,978
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 LA, 1 RA 2.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-6 RA 4 2 4.50
ER Medium Laser RA 5 1 1.00
Streak SRM-6 LA 4 2 4.50
ER Medium Laser LA 5 1 1.00
Streak SRM-6 RT 4 2 4.50
Streak SRM-6 LT 4 2 4.50
ER Small Laser CT 2 1 0.50
Supercharger CT - 1 1.50
ER Medium Laser HD 5 1 1.00
@Streak SRM-6 (15) RA - 1 1.00
@Streak SRM-6 (15) LA - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 20
6 5 5 0 0 3 1 Structure: 3
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Whiskey Cost: 21,482,333
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,626
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 16(32) 2.00
Heat Sink Locations: 1 LT, 1 RT
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large VSPL RA 10 4 9.00
Large VSPL LA 10 4 9.00
ER Medium Laser CT 5 1 1.00
ER Medium Laser HD 5 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
5j 4 3 0 0 3 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: X-Ray Cost: 28,151,327
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,109
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 3.00
Heat Sinks: Double Heat Sink 18(36) 4.00
Heat Sink Locations: 2 LT, 2 RT
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Light PPC + PPC Capacitors RA 20 4 6.00
Light PPC + PPC Capacitor RA 10* 1 2.00
Plasma Rifle LA 10 2 6.00
ER Small Laser LA 2 1 0.50
Supercharger CT - 1 1.50
Small VSPL HD 3 1 2.00
@Plasma Rifle (20) LA - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
6/2j 3 3 1 0 3 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
-
Marauder should have had the JJ's pod mounted, so you could " snap-on " the UMUs.
Also I think differently than most, so I can see this Marauder being used as a Heavy-Assault cargo carrier with a Sting! Or even as a 75-ton Firestarter!
TT
-
Here's a fun little idea I had. During the Dark Ages, after the fortress walls up the Republic Military had a handful of Celestial omnimech wrecks and decided to put them back into service. Only handful of each mechs were rebuilt as that was all the salvage was left after Stone had most of the former Word of Blake's arsenal.
Archangel C-ANG-R
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3145
Cost: 15,917,500 C-Bills
Battle Value: 1,391
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
41.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 5 LT, 5 RT, 2 LL, 2 RL
Engine: (A) Fusion Engine 300 22.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 307 19.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Boosted Computer (Slave) CT 0 2 3.00
Free Critical Slots: 37
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 14
3 0 0 0 0 4 0 Structure: 8
Special Abilities: OMNI, C3BSS, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 19,742,500
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,314
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 6.00
Heat Sinks: Double Heat Sink 16(32) 4.00
Heat Sink Locations: 2 LA, 2 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium VSPL RA 7 2 4.00
Medium VSPL LA 7 2 4.00
3 Light PPCs RT 15 6 9.00
Heavy PPC LT 15 4 10.00
Light PPC LT 5 2 3.00
C3 Boosted Computer (Slave) CT 0 2 3.00
TAG HD 0 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3j 4 4 3 0 4 1 Structure: 8
Special Abilities: OMNI, C3BSS, TAG, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Beta Cost: 20,032,500
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,109
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 18(36) 6.00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large VSPL RA 10 4 9.00
Medium VSPL LA 7 2 4.00
ER PPC RT 15 3 7.00
(R) Small Pulse Laser RT 2 1 1.00
ER PPC LT 15 3 7.00
(R) Small Pulse Laser LT 2 1 1.00
C3 Boosted Computer (Slave) CT 0 2 3.00
Snub-Nose PPC CT 10 2 6.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
3 4 3 2 0 4 2 Structure: 8
Special Abilities: OMNI, C3BSS, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Zulu Cost: 22,807,500
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,905
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Improved)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 20.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large VSPL RA 10 4 9.00
Large VSPL LA 10 4 9.00
Bloodhound Active Probe LT 0 3 2.00
C3 Boosted Computer (Slave) CT 0 2 3.00
TAG HD 0 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 19
3/5j 3 2 0 0 4 0 Structure: 8
Special Abilities: OMNI, C3BSS, TAG, BH, RCN, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Quebec Cost: 21,787,500
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,322
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 14(28) 2.00
Heat Sink Locations: 1 LT, 1 RT
CASE II Locations: 1 LA, 1 RA 2.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Streak SRM-6s RA 8 4 9.00
2 Streak SRM-6s LA 8 4 9.00
Light PPC RT 5 2 3.00
2 Medium Lasers RT 6 2 2.00
Light PPC LT 5 2 3.00
Angel ECM LT 0 2 2.00
C3 Boosted Computer (Slave) CT 0 2 3.00
Snub-Nose PPC CT 10 2 6.00
TAG HD 0 1 1.00
@Streak SRM-6 (15) RA - 1 1.00
@Streak SRM-6 (15) LA - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3 5 5 1 0 4 2 Structure: 8
Special Abilities: OMNI, C3BSS, AECM, TAG, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Foxtrot Cost: 30,122,500
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,078
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 6.00
Heat Sinks: Double Heat Sink 18(36) 6.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
5 (A) Medium Lasers RA 15 5 7.50
5 (A) Medium Lasers LA 15 5 7.50
C3 Boosted Computer (Slave) CT 0 2 3.00
(A) Medium Laser CT 3 1 1.50
(A) TAG HD 0 1 1.50
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
3j 6 6 0 0 4 0 Structure: 8
Special Abilities: OMNI, C3BSS, TAG, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Kilo Cost: 18,817,500
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,047
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 LT, 1 RT 2.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Autocannon/20 RA 7 10 14.00
Autocannon/20 LA 7 10 14.00
C3 Boosted Computer (Slave) CT 0 2 3.00
2 ER Medium Lasers CT 10 2 2.00
TAG HD 0 1 1.00
@AC/20 (10) RT - 2 2.00
@AC/20 (Precision) (4) RT - 2 2.00
@AC/20 (10) LT - 2 2.00
@AC/20 (Precision) (4) LT - 2 2.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 5 5 0 0 4 0 Structure: 8
Special Abilities: OMNI, C3BSS, TAG, CASEII, SRCH, ES, SEAL, SOA, AC 4/4/0
================================================================================
Loadout Name: Mike Cost: 19,312,500
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,283
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 17(34) 5.00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 1 RA
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MRM-40 RA 12 7 12.00
ER Medium Laser LA 5 1 1.00
Medium X-Pulse Laser LA 6 1 2.00
Heavy PPC LT 15 4 10.00
C3 Boosted Computer (Slave) CT 0 2 3.00
Snub-Nose PPC CT 10 2 6.00
TAG HD 0 1 1.00
@MRM-40 (18) RT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3 5 5 2 0 4 1 Structure: 8
Special Abilities: OMNI, C3BSS, TAG, CASEII, SRCH, ES, SEAL, SOA
The mere half-dozen of Archangel mechs recovered had their expensive and heavy compact Fusion engines wrecked so the republic techs replaced the engine with a standard Vox model taken from old Atlas mechs. To emulate the survivability of the original mech the engine was wrapped in six tons of armor plate, which when compared to the old Compact model saved three tons. That weight savings were poured into a standard cockpit and the C3i system was replaced by a boosted C3 slave.
Deva C-DVA-R
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3145
Cost: 14,515,875 C-Bills
Battle Value: 924
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
28.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 280 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: (A) Standard 5.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 217 14.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 34
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Boosted Computer (Slave) CT 0 2 3.00
Free Critical Slots: 31
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 9
4 0 0 0 0 3 0 Structure: 4
Special Abilities: OMNI, C3BSS, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 17,049,088
Tech Rating/Era Availability: E/X-X-X-A BV2: 1,547
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 15(30) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Light PPCs RA 10 4 6.00
Small VSPL RA 3 1 2.00
Medium VSPL LA 7 2 4.00
Small R-e Laser LA 5 1 1.50
Light PPC RT 5 2 3.00
Light PPC LT 5 2 3.00
C3 Boosted Computer (Slave) CT 0 2 3.00
TAG HD 0 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4j 4 3 2 0 3 1 Structure: 4
Special Abilities: OMNI, C3BSS, TAG, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 16,397,031
Tech Rating/Era Availability: E/X-X-X-A BV2: 1,695
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 4.00
Heat Sink Locations: 2 LT, 1 LA, 1 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.00
Medium R-e Laser LA 7 2 2.50
ER PPC LA 15 3 7.00
Medium R-e Laser RT 7 2 2.50
Targeting Computer RT - 5 5.00
C3 Boosted Computer (Slave) CT 0 2 3.00
ER Small Laser HD 2 1 0.50
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4 3 3 2 0 3 1 Structure: 4
Special Abilities: OMNI, C3BSS, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Gamma Cost: 16,148,406
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,727
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 16(32) 5.00
Heat Sink Locations: 2 LT, 1 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Plasma Rifle RA 10 2 6.00
Plasma Rifle LA 10 2 6.00
PPC RT 10 3 7.00
C3 Boosted Computer (Slave) CT 0 2 3.00
ER Small Laser HD 2 1 0.50
@Plasma Rifle (20) RA - 2 2.00
@Plasma Rifle (20) LA - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4 4 4 1 0 3 0 Structure: 4
Special Abilities: OMNI, C3BSS, ENE, HT1, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Kilo Cost: 17,546,550
Tech Rating/Era Availability: E/X-X-X-A BV2: 1,685
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 15(30) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
Medium R-e Laser RA 7 2 2.50
ER Medium Laser LA 5 1 1.00
Medium R-e Laser LA 7 2 2.50
Snub-Nose PPC RT 10 2 6.00
Snub-Nose PPC LT 10 2 6.00
C3 Boosted Computer (Slave) CT 0 2 3.00
(A) TAG HD 0 1 1.50
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4j 3 3 0 0 3 1 Structure: 4
Special Abilities: OMNI, C3BSS, TAG, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Hotel Cost: 18,920,363
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,623
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Improved)
Jump Jet Locations: 3 LT, 3 RT 12.00
Heat Sinks: Double Heat Sink 13(26) 2.00
Heat Sink Locations: 1 LA, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium X-Pulse Lasers RA 12 2 4.00
ER Small Laser RA 2 1 0.50
2 Medium X-Pulse Lasers LA 12 2 4.00
ER Small Laser LA 2 1 0.50
(R) Medium Pulse Laser RT 4 1 2.00
(R) Medium Pulse Laser LT 4 1 2.00
C3 Boosted Computer (Slave) CT 0 2 3.00
(A) TAG HD 0 1 1.50
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4/6j 4 4 0 0 3 0 Structure: 4
Special Abilities: OMNI, C3BSS, TAG, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Zulu Cost: 24,157,213
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,006
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 3 LT 3.00
Heat Sinks: Double Heat Sink 13(26) 2.00
Heat Sink Locations: 1 RT, 1 LA
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Rotary AC/5 RA 1 6 10.00
Guardian ECM Suite RA 0 2 1.50
3 ER Medium Lasers LA 15 3 3.00
Bloodhound Active Probe LT 0 3 2.00
(A) Supercharger LT - 1 2.00
C3 Boosted Computer (Slave) CT 0 2 3.00
TAG HD 0 1 1.00
@Rotary AC/5 (60) RT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 20
5/2j 4 4 0 0 3 0 Structure: 4
Special Abilities: OMNI, C3BSS, ECM, BH, RCN, TAG, CASEII, SRCH, ES, SEAL, SOA
The Deva series recovered were the most common mechs of the Celestial series that the republic managed to salvage. Unlike the original mech the design uses a regular Gyro that is armored and the C3i system is switched out for a boosted C3 slave. The weight savings are used to retrofit the cockpit.
-
I've had to split this into two separate posts as it seems you can't have too many words and Omnis produce a lot more text with all their variants...
Preta C-PRT-R
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 13,181,406 C-Bills
Battle Value: 755
Chassis: Unknown Endo-Steel
Power Plant: Unknown 225 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h (108.0 km/h)
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
14.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 225 7.50
Walking MP: 5
Running MP: 8 (10)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT
Gyro: Compact 4.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 152 9.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 20
Center Torso (rear) 7
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Supercharger RT - 1 1.00
C3 Boosted Computer (Slave) CT 0 2 3.00
Free Critical Slots: 29
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 8
6 0 0 0 0 2 0 Structure: 2
Special Abilities: OMNI, C3BSS, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 14,420,613
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,369
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 2 LT, 1 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
Light PPC RT 5 2 3.00
Supercharger RT - 1 1.00
C3 Boosted Computer (Slave) CT 0 2 3.00
Snub-Nose PPC CT 10 2 6.00
TAG HD 0 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
6 3 3 1 0 2 0 Structure: 2
Special Abilities: OMNI, C3BSS, TAG, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Gamma Cost: 14,192,238
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,427
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LT, 1 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Plasma Rifle RA 10 2 6.00
ER Medium Laser LA 5 1 1.00
Supercharger RT - 1 1.00
C3 Boosted Computer (Slave) CT 0 2 3.00
Light PPC CT 5 2 3.00
TAG HD 0 1 1.00
@Plasma Rifle (20) RA - 2 2.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
6 2 2 1 0 2 0 Structure: 2
Special Abilities: OMNI, C3BSS, TAG, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 14,705,175
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,484
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 2 LT, 3 RT 2.50
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 2 LT, 1 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
Targeting Computer RT - 1 1.00
Supercharger RT - 1 1.00
C3 Boosted Computer (Slave) CT 0 2 3.00
Guardian ECM Suite CT 0 2 1.50
TAG HD 0 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 15
6/5j 3 3 0 0 2 0 Structure: 2
Special Abilities: OMNI, C3BSS, TAG, ECM, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Kilo Cost: 14,654,516
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,153
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 RT, 1 LA, 1 RA 3.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 Magshots RA 3 6 1.50
3 Magshots LA 3 6 1.50
3 Magshots RT 3 6 1.50
Supercharger RT - 1 1.00
Light PPC LT 5 2 3.00
ER Small Laser LT 2 1 0.50
C3 Boosted Computer (Slave) CT 0 2 3.00
TAG HD 0 1 1.00
@Magshot Gauss Rifle (100) CT - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
6 3 3 1 0 2 0 Structure: 2
Special Abilities: OMNI, C3BSS, TAG, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Foxtrot Cost: 14,391,613
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,293
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 2 LT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Snub-Nose PPC RT 10 2 6.00
Supercharger RT - 1 1.00
C3 Boosted Computer (Slave) CT 0 2 3.00
Snub-Nose PPC CT 10 2 6.00
TAG HD 0 1 1.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
6 2 2 0 0 2 0 Structure: 2
Special Abilities: OMNI, C3BSS, TAG, ENE, SRCH, ES, SEAL, SOA
The Preta refits are a little more involved as the mech doesn't really gain or lose that much pod space but it does radically have different movement as the engine has been downgraded but a supercharger has been fitted in a side torso. The armor, which on the original was at 94% coverage, has been increased to 99% on this version, which is not a lot already on a 45 ton mech.
Seraph C-SRP-R
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3145
Cost: 24,971,531 C-Bills
Battle Value: 1,101
Chassis: Unknown Endo-Composite
Power Plant: Unknown 255 Light Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
35.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 130 points 6.50
Internal Locations: 1 RT, 1 LA, 1 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 255 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 263 16.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 44
Center Torso (rear) 10
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 28
L/R Leg 18 36
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Boosted Computer (Master) LT 0 6 6.00
Command Console HD - 1 3.00
Free Critical Slots: 35
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 11
3 0 0 0 0 4 0 Structure: 2
Special Abilities: OMNI, C3BSM, TAG, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 27,918,234
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,010
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 CT, 2 RT, 2 LA
CASE II Locations: 1 RA 1.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 7 15.00
2 ER Medium Lasers LA 10 2 2.00
ER PPC RT 15 3 7.00
C3 Boosted Computer (Master) LT 0 6 6.00
ER Medium Laser LT 5 1 1.00
Laser Anti-Missile System LT 7 2 1.50
@Gauss Rifle (8) RA - 1 1.00
@Gauss Rifle (8) LT - 1 1.00
@Gauss Rifle (8) CT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 20
3 4 4 3 0 4 0 Structure: 2
Special Abilities: OMNI, C3BSM, TAG, AMS, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Delta Cost: 27,745,028
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,844
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 RT
CASE II Locations: 1 LT, 1 RT 2.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-20 RA 6 5 10.00
LRM-20 LA 6 5 10.00
ER Small Laser RT 2 1 0.50
C3 Boosted Computer (Master) LT 0 6 6.00
Light PPC CT 5 2 3.00
2 ER Medium Lasers CT 10 2 2.00
@LRM-20 (6) RT - 1 1.00
@LRM-20 (Semi-G) (18) RT - 3 3.00
@LRM-20 (6) LT - 1 1.00
@LRM-20 (Semi-G) (12) LT - 2 2.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 18
3 3 4 3 0 4 0 Structure: 2
Special Abilities: OMNI, C3BSM, TAG, CASEII, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2
================================================================================
Loadout Name: Gamma Cost: 27,835,100
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,909
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LA
CASE II Locations: 1 LT, 1 RT 2.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Small Laser LA 2 1 0.50
2 ER Medium Lasers LA 10 2 2.00
Arrow IV Missile RT/RA 10 6/9 15.00
C3 Boosted Computer (Master) LT 0 6 6.00
Heavy PPC CT 15 4 10.00
@Arrow IV (Inferno) (5) RT - 1 1.00
@Arrow IV (Non-Home) (5) RT - 1 1.00
@Arrow IV (Homing) (15) LT - 3 3.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 19
3 3 2 1 0 4 1 Structure: 2
Special Abilities: OMNI, C3BSM, TAG, ARTAIS, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 27,897,538
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,927
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Thunderbolt-20 RA 8 5 15.00
2 Light PPCs LA 10 4 6.00
ER Small Laser LA 2 1 0.50
C3 Boosted Computer (Master) LT 0 6 6.00
2 Light PPCs CT 10 4 6.00
@Thunderbolt-20 (12) RT - 4 4.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 19
3 3 4 4 0 4 1 Structure: 2
Special Abilities: OMNI, C3BSM, TAG, CASEII, SRCH, ES, SEAL, SOA, IF 2
The Seraph mech was redesigned into a command mech, sporting a full command console and boosted C3 Master to allow Republic forces to stay coordinated. While piloting these refit Word of Blake mechs was unpopular, they were still powerful and their reputations on the battlefield only added to the intimidation factor whenever these things appeared.
-
Ah, the Stalker II
Noted for its combo of Heavy Armor and Torso Cockpit, the mech was a walking missile battery with its dual ELRM-10s and a lightshow of medium lasers.
After repairing their factory Irian produced a second version of the assault battlemech, using several different components to produce a medium to short range brawler. With their alliance with the Dragon's Fury proceeding the company decided to focus on a traditional Kurita favorite and fitted the mech with a heavy PPC in the center torso as the cockpit had been moved back to the head. To help protect the whole machine two extra tons of hardened armor were added as well as seven extra double heat sinks. The targeting computer remains, although it ballooned in size due to the heavy particle cannon. The head was fitted with a C3 Slave unit as well as a whole extra ton of armor around the cockpit to protect it.
Stalker II STK-13A
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3145
Cost: 10,340,575 C-Bills
Battle Value: 2,327
Chassis: Irian Chassis Class 38 Endo-Steel
Power Plant: Strand 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 43.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Riese-675 Hardened
Armament:
1 Magna Supernova Heavy PPC
8 Magna Mk.II Medium Lasers
1 C3 Computer (Slave)
Manufacturer: Irian BattleMechs Unlimited
Primary Factory: Unknown
Communications System: Irian E.A.R.
Targeting and Tracking System: Wasat Aggressor
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 3 LT, 1 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: Fusion Engine 255 13.00
Walking MP: 3
Running MP: 4
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 3 LT, 2 RT, 1 LA, 1 RA
Gyro: Compact 4.50
Cockpit: (A) Standard 4.00
Actuators: L: SH+UA R: SH+UA
Armor: Hardened AV - 224 28.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 33
Center Torso (rear) 10
L/R Torso 18 23
L/R Torso (rear) 8
L/R Arm 14 27
L/R Leg 18 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
4 Medium Lasers RA 12 4 4.00
4 Medium Lasers LA 12 4 4.00
Targeting Computer RT - 5 5.00
Heavy PPC CT 15 4 10.00
C3 Computer (Slave) HD 0 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 15 Points: 23
3 6 6 2 0 4 1 Structure: 7
Special Abilities: C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA
-
When Clan Ghost Bear captured early examples of Hardened Armor, they were intrigued by the possibilities of a mech able to take enormous amounts of damage and still keep coming on. But, to their dismay, Hardened Armor and Omnitechnology do not mix. But Clan Ghost Bear does field a massive regular Battlemech, its one of their Iconics.
Kodiak XXL-H
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3072
Cost: 126,375,667 C-Bills
Battle Value: 4,059
Chassis: Bergan Version 12.6 Endo-Steel
Power Plant: 400 XXL Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (97.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Compound H14X1 Hardened
Armament:
1 Series 10K ER PPC
2 Streak SRM-6s
6 Series 7a ER Medium Lasers
Manufacturer: Bergan Industries
Primary Factory: N/A
Communications System: Garret L20
Targeting and Tracking System: RCA-Instratrac Mark IX
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL
Engine: XXL Fusion Engine 400 17.50
Walking MP: 4
Running MP: 6 (9)
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Hardened AV - 300 37.50
CASE Locations: LT, RT 0.00
CASE II Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 50
Center Torso (rear) 11
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 32
L/R Leg 21 41
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 ER Medium Lasers RA 15 3 3.00
3 ER Medium Lasers LA 15 3 3.00
Streak SRM-6 RT 4 2 3.00
Supercharger RT - 1 2.00
Streak SRM-6 LT 4 2 3.00
MASC LT - 4 4.00
ER PPC CT 15 2 6.00
@Streak SRM-6 (15) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 20 Points: 41
6 6 6 1 0 4 3 Structure: 4
Special Abilities: CASEII, CASE, SRCH, ES, SEAL, SOA
This Kodiak also 'features' (Some would say its cursed) with an absolutely massive (And Jaw dropping expensive) 400 XXL engine at its heart. Weighing in at only 17.5 tons this massive fusion heart allows the mech to carry 37.5 tons of Hardened Armor, making the mech a massive walking juggernaut which can shrug off hits as it advances at 97.2 KPH.
Wait a second, 97.2 KPH?!
Yes folks, Clan Ghost Bear fitted this monster with both MASC & Supercharger, allowing to run at 9 hexes a round!
Of course, SOMETHING had to give. In this case...firepower. This Kodiak sports six ER Medium Lasers, an ER PPC and twin Streak-6 racks. The loss of the massive UAC-20 hurts quite a bit, along with two of the lasers. CASE II is provided to protect the expensive engine.
The Kodiak XXL-H has not been a complete success. While the added armor is quite nice the lack of firepower is seen as a downside to the Clan Warriors who have to pilot it.
-----
While the Stinger IIC and the Locust IIC are known now to the Inner Sphere, the Wasp IIC is rare even among the Clans, with only a mere handful produced.
It might have something to do with turning the 20 ton scout into a 75 ton heavy.
...What? The Phoenix Hawk IIC is an Assault Mech!
Gah, okay.
Wasp IIC Standard
Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3072
Cost: 18,452,000 C-Bills
Battle Value: 2,905
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters (210 meters)
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
2 Medium Pulse Lasers
2 Streak SRM-6s
1 Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 6 (7) Improved
Jump Jet Locations: 1 CT, 2 LT, 3 RT 12.00
Heat Sinks: Double Heat Sink 12(27) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 231 12.50
Armor Locations: 1 RT, 6 LA
CASE Locations: LT 0.00
CASE II Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 36
Center Torso (rear) 10
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
Targeting Computer RA - 2 2.00
2 Medium Pulse Lasers LA 8 2 4.00
Partial Wing LT/RT - 3/3 4.00
Active Probe HD 0 1 1.00
Streak SRM-6 RL 4 2 3.00
Streak SRM-6 LL 4 2 3.00
@Streak SRM-6 (30) LT - 2 2.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 29
4/7j 6 6 2 0 3 0 Structure: 4
Special Abilities: PRB, RCN, CASEII, CASE, SRCH, ES, SEAL, SOA
The Wasp IIC is a massive jumper of a mech. Fitted with an ER PPC, dual Medium Pulses and twin Streak-6 racks (still on the hips), the mech is lightly armed for a Clan Machine. But man does it MOVE. This 75 tonner has a 210 meter jump range thanks to the partial wings extending from its back, giving it massive mobility over any terrain. To help it find targets it is fitted with an Active probe as well.
-
Call the Wasp II the "Vespa" after the Japanese giant Wasp/Hornet.
-
When the Bushwaver first graced the players of MechWarrior 3 it was an instant attention grabber with its sleek aircraft like body and outrigger arms. It looked like a helicopter that grew legs.
It was noted that it was initially designed as an Omnimech but had to be downgraded into a standard Battlemech for production. Well, in the Dark Ages, lets give that another shot shall we?
Bushwacker II BSWK-01
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3145
Cost: 11,095,740 C-Bills
Battle Value: 801
Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
25.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 3 LT, 3 RT, 4 LA, 2 LL, 2 RL
Engine: XL Fusion Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 185 12.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 27
Center Torso (rear) 9
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 26
================================================================================
Loadout Name: Prime Cost: 12,885,505
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,505
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 12(24) 1.00
Heat Sink Locations: 1 RA
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 Light PPCs RA 15 6 9.00
MML-7 LA 4 4 4.50
MML-7 LT 4 4 4.50
2 Medium Lasers CT 6 2 2.00
@MML-7 (LRM) (34) RT - 2 2.00
@MML-7 (SRM) (14) RT - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5 4 4 3 0 2 0 Structure: 3
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: Alpha Cost: 13,164,505
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,474
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 Rocket Launcher 10s LA 9 3 1.50
LB 20-X AC RT/RA 6 1/10 14.00
3 Rocket Launcher 10s LT 9 3 1.50
Medium VSPL CT 7 2 4.00
@LB 20-X (Slug) (10) RT - 2 2.00
@LB 20-X (Cluster) (5) RT - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5 3 3 1 0 2 0 Structure: 3
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA, FLK 1/1/0
================================================================================
Loadout Name: Charlie Cost: 12,709,193
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,626
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Rotary AC/5 RA 1 6 10.00
SRM-6 LA 4 2 3.00
Snub-Nose PPC CT 10 2 6.00
@Rotary AC/5 (80) RT - 4 4.00
@SRM-6 (15) RT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
5 4 4 0 0 2 0 Structure: 3
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Delta Cost: 13,095,240
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,733
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 2.00
Heat Sink Locations: 1 LT, 1 RT
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Light PPCs RA 10 4 6.00
2 Light PPCs LA 10 4 6.00
2 Medium Lasers RT 6 2 2.00
2 Medium Lasers LT 6 2 2.00
Plasma Rifle CT 10 2 6.00
@Plasma Rifle (10) HD - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
5 3 4 2 0 2 1 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
55 tons and almost half of that is pod space, with maxed armor (Which was always a weakness of the Bushwacker). Its not outstanding as far as speed goes, but 5/8 is still respectable. The Endosteel crits are laid out with the right arm completely free for any big guns to sit there, along with the left arm mostly meant for smaller weapons.
-
On the Bushwacker II Alpha..... 6x rocket launchers? :-[ NO...just NO. Drop the VSPML and the lame RLs for 7x standard medium lasers. Or Six and a DHS. Don't waste it on RLs.
-
On the Bushwacker II Alpha..... 6x rocket launchers? :-[ NO...just NO. Drop the VSPML and the lame RLs for 7x standard medium lasers. Or Six and a DHS. Don't waste it on RLs.
I hear that, RLs to me are a rack you carry for the early part of the fight, yeah its gonna slow you down, but once you get in position, BANG!!!
RLs dont belong on an inner sphere bui!d unless there are no other weapons available
-
Hmmm...noted.
Bushwacker II BSWK-01
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3145
Cost: 11,095,740 C-Bills
Battle Value: 801
Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
25.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 3 LT, 3 RT, 4 LA, 2 LL, 2 RL
Engine: XL Fusion Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 185 12.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 27
Center Torso (rear) 9
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 26
================================================================================
Loadout Name: Prime Cost: 12,885,505
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,505
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 12(24) 1.00
Heat Sink Locations: 1 RA
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 Light PPCs RA 15 6 9.00
MML-7 LA 4 4 4.50
MML-7 LT 4 4 4.50
2 Medium Lasers CT 6 2 2.00
@MML-7 (LRM) (34) RT - 2 2.00
@MML-7 (SRM) (14) RT - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5 4 4 3 0 2 0 Structure: 3
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: Alpha Cost: 13,106,380
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,480
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Autocannon/20 RA 7 10 14.00
2 Medium Lasers LA 6 2 2.00
Guardian ECM Suite LT 0 2 1.50
Beagle Active Probe LT 0 2 1.50
2 Medium Lasers CT 6 2 2.00
@AC/20 (15) RT - 3 3.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5 4 4 0 0 2 0 Structure: 3
Special Abilities: OMNI, ECM, PRB, RCN, CASEII, SRCH, ES, SEAL, SOA, AC 2/2/0
================================================================================
Loadout Name: Charlie Cost: 12,709,193
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,626
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Rotary AC/5 RA 1 6 10.00
SRM-6 LA 4 2 3.00
Snub-Nose PPC CT 10 2 6.00
@Rotary AC/5 (80) RT - 4 4.00
@SRM-6 (15) RT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
5 4 4 0 0 2 0 Structure: 3
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Delta Cost: 13,095,240
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,733
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 2.00
Heat Sink Locations: 1 LT, 1 RT
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Light PPCs RA 10 4 6.00
2 Light PPCs LA 10 4 6.00
2 Medium Lasers RT 6 2 2.00
2 Medium Lasers LT 6 2 2.00
Plasma Rifle CT 10 2 6.00
@Plasma Rifle (10) HD - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
5 3 4 2 0 2 1 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: "Boomer" Cost: 12,893,255
Tech Rating/Era Availability: E/X-X-F-A BV2: 1,468
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 LT, 1 RA 2.00
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light Gauss Rifle RA 1 5 12.00
LRM-5 LA 2 1 2.00
LRM-5 LT 2 1 2.00
2 ER Medium Lasers CT 10 2 2.00
ER Medium Laser HD 5 1 1.00
@Light Gauss Rifle (32) RA - 2 2.00
@LRM-5 (48) LT - 2 2.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5 3 3 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: Gamma Cost: 12,919,508
Tech Rating/Era Availability: E/X-X-X-A BV2: 1,498
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 3 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 13(26) 2.00
Heat Sink Locations: 1 LT, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large R-e Laser RA 10 5 8.00
2 Medium R-e Lasers LA 14 4 5.00
Targeting Computer RT - 4 4.00
Medium R-e Laser CT 7 2 2.50
TAG HD 0 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5j 3 3 0 0 2 0 Structure: 3
Special Abilities: OMNI, TAG, ENE, SRCH, ES, SEAL, SOA
Added a couple more variations on a theme. The regular AC-20 is just small enough to completely fit in the arm, which allows it to flip and provide a nasty surprise to any backstabbers.
------------
A new take on the old venerable (some might say not totally well received) Scorpion battlemech, the SCP-13s, when first seen, was said to look like "A walking demolisher tank". Defiance industries had taken the turret idea of the Demolisher, squashed it down, and fitted it to the mech with dual Snub-Nose PPCs poking out of it. As this allows the mech to fire in any direction, it is often seen as an upgrade, but it gets better. They also fitted it with a targeting computer opposite the twin energy guns, making it more accurate. To fit all this, the mech has an XL Engine, Endo-Steel and a smaller than average cockpit, making it quite cosy. But it can still accelerate at the old speed of the Scorpion and with a 360 degree arc of fire the lack of quad torso twist is no longer a concern. Also fitted to the mech is TAG, to help it call down artillery support and a Beagle Active Probe, to help it find targets.
Scorpion SCP-13S
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3145
Cost: 12,231,050 C-Bills
Battle Value: 1,425
Chassis: Brigadier 800FX Endo-Steel
Power Plant: VOX 330 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: 4/Star Slab Standard Armor
Armament:
2 Magna Flarestar Snub-Nose PPCs
1 Cyclops Beagle Active Probe
1 TAG
Manufacturer: Defiance Industries
Primary Factory: Unknown
Communications System: Garret 500A
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 CT, 4 LT, 1 RT, 2 FLL, 2 FRL, 2 RLL, 2 RRL
Engine: XL Fusion Engine 330 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Small 2.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 201 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 28
Center Torso (rear) 8
L/R Torso 13 20
L/R Torso (rear) 6
L/R Front Leg 13 26
L/R Rear Leg 13 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Targeting Computer RT - 3 3.00
2 (T) Snub-Nose PPCs LT 20 4 12.00
TAG CT 0 1 1.00
Beagle Active Probe HD 0 2 1.50
(A) Quad Mech Turret LT - 1 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
6 3 2 0 0 2 0 Structure: 3
Special Abilities: PRB, RCN, TAG, ENE, SRCH, ES, SEAL, SOA
-
After the annihilation of Clan Steel Viper, the remaining Clans picked over the remains and Clan Diamond Shark, always eager to find something to sell, chose the relatively non-flashy Crossbow Omni-mech to work with. As the Clan's scientists had received salvaged Actuator Enhancement System technology through deals leading back to the Inner Sphere, they decided to test it out in an improved Crossbow.
The Crossbow Mk II is the same weight as the original, at 65 tons. It also moves the same speed at 86 kph. But the mech now sports both an XL Engine (Driving the price up) and Endo-Steel to lighten the mech. The mech sports 25 tons of pod space, despite having 13.5 tons of armor. Standard armor plate is used rather than Clan Ferro-Fibrous, as this is easier for Inner Sphere customers to replace.
Crossbow Mk II
Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3080
Cost: 16,017,031 C-Bills
Battle Value: 987
Chassis: Endo-Steel
Power Plant: 325 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Standard Armor
Armament:
25.0 tons of pod space.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 1 HD, 1 LT, 1 RT, 2 LL, 2 RL
Engine: XL Fusion Engine 325 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 211 13.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 32
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
A.E.S. RA - 3 2.00
A.E.S. LA - 3 2.00
Free Critical Slots: 34
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 10
5 0 0 0 0 3 0 Structure: 4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Cost: 18,592,887
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,758
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 12(24) 2.00
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-20 RA 6 4 5.00
Artemis IV FCS RA - 1 1.00
LRM-20 LA 6 4 5.00
Artemis IV FCS LA - 1 1.00
ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
Medium Pulse Laser CT 4 1 2.00
Active Probe CT 0 1 1.00
@LRM-20 (Artemis) (18) RT - 3 3.00
@LRM-20 (Artemis) (18) LT - 3 3.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 28
5 6 6 4 0 3 0 Structure: 4
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 3
================================================================================
Loadout Name: Alpha Cost: 18,273,200
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,939
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00
Heat Sinks: Double Heat Sink 12(24) 2.00
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Streak SRM-6s RA 8 4 6.00
ER Medium Laser RA 5 1 1.00
2 Streak SRM-6s LA 8 4 6.00
ER Medium Laser LA 5 1 1.00
@Streak SRM-6 (30) RT - 2 2.00
@Streak SRM-6 (30) LT - 2 2.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 29
5j 6 6 0 0 3 1 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 18,044,262
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,724
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 11(22) 1.00
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ATM-12 RA 8 5 7.00
ATM-12 LA 8 5 7.00
ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
@ATM-12 (5) RT - 1 1.00
@ATM-12 (ER) (10) RT - 2 2.00
@ATM-12 (HE) (5) RT - 1 1.00
@ATM-12 (5) LT - 1 1.00
@ATM-12 (ER) (10) LT - 2 2.00
@ATM-12 (HE) (5) LT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 27
5 8 6 2 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Delta Cost: 17,322,387
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,717
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 CT, 3 LT, 3 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 6.00
ER Medium Laser RA 5 1 1.00
2 Small Pulse Lasers RA 4 2 2.00
Large Pulse Laser LA 10 2 6.00
ER Medium Laser LA 5 1 1.00
2 Small Pulse Lasers LA 4 2 2.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 27
5 5 5 3 0 3 1 Structure: 4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Hotel Cost: 18,362,609
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,337
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 2 LT, 2 RT
CASE Locations: LT, RT, LA 0.00
Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 Heavy Medium Lasers RA 21 6 3.00
HAG-20 LA 4 6 10.00
AP Gauss Rifle LA 1 1 0.50
2 Anti-Missile Systems RT 2 2 1.00
Light Active Probe RT 0 1 0.50
@Anti-Missile System (24) RT - 1 1.00
@HAG-20 (6) LT - 1 1.00
@AP Gauss Rifle (40) LT - 1 1.00
@Anti-Missile System (24) LT - 1 1.00
@HAG-20 (12) CT - 2 2.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 23
5 5 5 2 0 3 0 Structure: 4
Special Abilities: OMNI, AMS, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
================================================================================
Loadout Name: Mike Cost: 19,389,012
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,112
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Plasma Cannons RA 14 2 6.00
2 ER Medium Lasers RA 10 2 2.00
2 Plasma Cannons LA 14 2 6.00
2 ER Medium Lasers LA 10 2 2.00
@Plasma Cannon (30) RT - 3 3.00
@Plasma Cannon (30) LT - 3 3.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 31
5 5 5 3 0 3 3 Structure: 4
Special Abilities: OMNI, ENE, HT2, SRCH, ES, SEAL, SOA
The Prime loadout of the Crossbow Mk II is a mirror of the original Steel Viper mech, sporting dual LRM-20s with the Artemis IV Fire Control System. Fed from a generous three ton ammo bin each, this allows the mech to rain fire from long distances with ease. Two ER Medium Lasers and a Medium Pulse Laser round out the armament, with two extra double heat sinks and an Active Probe for detecting targets.
Alpha is a close range brawler, with four Streak-6 missile racks (Two to an arm) and an ER Medium Laser in each arm also. Four tons of missiles supply the racks. This version also breaks with the original Crossbow Omni as it mounts jumpjets to allow 150 meter hops.
Charlie is the hi-tech configuration, with two ATM-12 racks wrapped around the arms. Fed from two 4 ton ammo bins this keeps the mech well supplied in frontline combat. Two ER Medium Lasers are token weapons for backup and a single extra heatsink was added.
Delta abandons any ammo concerns by going completely energy based. Two Large Pulse Lasers, 4 Small Pulse Lasers and two ER Medium Lasers are the sum total of its weapons, all in the arms. 7 extra heat sinks don't cover the total heat this variant can produce if the warrior fires everything.
Hotel is the almost required Heavy Laser configuration. But it packs a mere 3 Heavy Medium Lasers in the right arm while the left packs a HAG-20 and an AP-Gauss Rifle. 3 tons of HAG ammo and 1 ton of AP-Gauss ammo feeds the left arm, while two anti-missile systems protect the mech, fed from two ammo bins. A Light Active Probe rounds out the loadout.
Mike is...well...Four Plasma Cannons and 4 ER Medium Lasers means this mech is more meant for hunting down infantry and vehicles and making them all scream horribly while they burn to death. Six tons of cartridges for the Plasma Cannons mean its not running out any time soon.
-
When House Kurita did the impossible and actually managed to capture New Avalon they had a brand new toy in the lead on their charge.
Sunder II SD2-02
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3145
Cost: 32,470,344 C-Bills
Battle Value: 1,173
Chassis: Alshain Class 102 Omni Endo-Composite
Power Plant: GM 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Mitchel Argon Standard Armor
Armament:
34.5 tons of pod space.
Manufacturer: Luthien Armor Works - Omnimech Production Facility
Primary Factory: Luthien
Communications System: Sipher Security Plus
Targeting and Tracking System: Matabushi Sentinel
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 145 points 7.50
Internal Locations: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 380 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Gyro: Compact 6.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 293 18.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 45
Center Torso (rear) 15
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 32
L/R Leg 20 40
================================================================================
Loadout Name: Prime Cost: 36,146,947
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,160
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 16(32) 1.00
Heat Sink Locations: 1 RT
CASE II Locations: 1 CT, 1 RT 2.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Light PPCs RA 10 4 6.00
4 Medium Lasers LA 12 4 4.00
Guardian ECM Suite RT 0 2 1.50
Ultra AC/20 CT/LT 8 1/9 15.00
@Ultra AC/20 (15) RT - 3 3.00
@Ultra AC/20 (10) CT - 2 2.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
4 6 6 1 0 4 0 Structure: 2
Special Abilities: OMNI, ECM, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 36,898,672
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,169
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 17(34) 2.00
Heat Sink Locations: 1 LT, 1 RT
Actuators: L: SH+UA+LA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Snub-Nose PPCs RA 20 4 12.00
Plasma Rifle LA 10 2 6.00
Medium Laser LA 3 1 1.00
Light PPC RT 5 2 3.00
C3 Computer (Slave) LT 0 1 1.00
Guardian ECM Suite LT 0 2 1.50
Snub-Nose PPC CT 10 2 6.00
@Plasma Rifle (20) CT - 2 2.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
4 4 3 1 0 4 1 Structure: 2
Special Abilities: OMNI, C3S, ECM, ENE, MHQ1, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Bravo Cost: 35,577,181
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,269
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 16(32) 1.00
Heat Sink Locations: 1 LT
CASE II Locations: 1 RA 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 7 15.00
2 ER Medium Lasers LA 10 2 2.00
2 ER Medium Lasers RT 10 2 2.00
Light PPC LT 5 2 3.00
ER PPC CT 15 3 7.00
(R) ER Small Laser CT 2 1 0.50
@Gauss Rifle (24) RT - 3 3.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
4 4 5 3 0 4 0 Structure: 2
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 40,475,094
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,074
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 19(38) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Light PPCs RA 10 4 6.00
Medium Laser RA 3 1 1.00
2 Light PPCs LA 10 4 6.00
Medium Laser LA 3 1 1.00
Guardian ECM Suite RT 0 2 1.50
Medium Laser RT 3 1 1.00
Bloodhound Active Probe RT 0 3 2.00
C3 Computer (Master) LT 0 5 5.00
Medium Laser LT 3 1 1.00
2 Light PPCs CT 10 4 6.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
4 5 5 3 0 4 0 Structure: 2
Special Abilities: OMNI, C3M, TAG, ECM, BH, RCN, ENE, MHQ5, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Delta Cost: 36,611,534
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,072
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 4 CT 8.00
Heat Sinks: Double Heat Sink 19(38) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large X-Pulse Laser RA 14 2 7.00
ER Small Laser RA 2 1 0.50
2 Medium X-Pulse Lasers LA 12 2 4.00
2 Medium X-Pulse Lasers RT 12 2 4.00
Beagle Active Probe RT 0 2 1.50
2 Medium X-Pulse Lasers LT 12 2 4.00
Guardian ECM Suite LT 0 2 1.50
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
4j 4 4 0 0 4 2 Structure: 2
Special Abilities: OMNI, ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Hotel Cost: 34,792,063
Tech Rating/Era Availability: E/X-X-X-A BV2: 2,078
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 18(36) 3.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium R-e Lasers RA 14 4 5.00
2 Medium R-e Lasers LA 14 4 5.00
Heavy PPC RT 15 4 10.00
Heavy PPC LT 15 4 10.00
Small R-e Laser CT 5 1 1.50
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
4 3 4 2 0 4 2 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
In many ways the Sunder II is not the best improvement on the old walking refrigerator. It sports a mere half ton more podspace (which often ends up wasted) and it costs the Combine a full ten million more C-bills to build over its old counterpart and its five tons heavier. So what does it do right?
Well, its armor is absolutely maxed out on its 95 ton frame. 18.5 tons of standard plate make this breast incredibly durable in combat, even with the fragile XL-Engine inside it. It still can run at 64kph, which for something this big is not something seen outside of Clan mechs. It also seems to have an equal love affair with PPCs of all kinds (kinda like how the original had a thing for missiles).
Prime is simple. Two light PPCs for medium range poking firepower, an Ultra-20 with 5(!) tons of ammo to let the pilot cut loose, thankfully with CASE II to protect the mech. Four standard medium lasers round out the close range hammer. A guardian ECM suite is also standard issue in the Dark Age.
Alpha is also a brawler, but it instead goes the route of three Snub-Nose PPCs, A Plasma Rifle, a single lonely medium laser, and a Light PPC for token medium range firepower. This loadout also has a C3 Slave and Guardian ECM system.
Bravo is a more longer ranged option, with the old combo of Gauss Rifle and ER PPC. Three tons of ammo keep the rifle well supplied while a light PPC and four ER Medium Lasers round out the weapons. Wait, I forgot something? Oh yeah, the token ER Small Laser pointing backwards :-\
Charlie or the Command variant is pretty much meant to be the Lance Leader, with a C3 Master computer riding in its torso. No less than Six Light PPCs and four medium lasers round out its weapons, along with the standard Guardian ECM and a Bloodhound active probe for finding targets.
Delta is...well...a 95 ton jumping assault mech. And its the only version without some sort of PPC. Instead it sports a Large X-Pulse Laser and Six Medium X-Pulse Lasers, a token ER Small Laser and both Guardian ECM and a Beagle Active Probe.
Hotel is simple brute force. Twin Heavy PPCs in the torsos, four Medium Re-Engineered Lasers and a Small Re-Engineered Lasers. Nothing fancy here, just a sledge hammer to throw at the enemy.
-
You know, I can picture a discussion among Clan Sea Fox scientists going as thus:
Scientist Tom: We need to bring a new mech to the table to sell to the Inner Sphere and it must be something they have not seen before.
Scientist Bob: Hmm...What about a new version of our Mad Cat Mark Two? That sold exceptionally well.
Scientist Tom: What could we do to it to make it flashy and new? The mech is armed with standard Clan Weapons, nothing unique.
Scientist Charlie: I have Got it!
Scientist Bob: O.o?
Scientist Tom: o.O?
Scientist Charlie: We will make an invisible Mad Cat Mark Two!
Scientist Bob/Tom: O.O?!
Scientist Charlie: We have the Cameleon Light Polarization Shield technology from the Great Father's time and we have never put it into use!
Scientist Bob: ...Brilliant...but our own Warriors will never accept it, they see it as dishonorable!
Scientist Tom: But in this modern 32nd Century battlefield, we fight dishonorable foes all the time. If we sell it as a response to those foes...and the Inner Sphere customers do not care about what we see as honorable, they want results.
Therefore, the Sea Fox Predator version of the Mad Cat Mk II.
Mad Cat Mk II SF-Predator
Mass: 90 tons
Tech Base: Mixed (Clan)
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 24,619,250 C-Bills
Battle Value: 3,284
Chassis: DSAM Endo 4 Endo-Steel
Power Plant: Type 79 360 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Grandthrust Mk.5
Jump Capacity: 90 meters
Armor: Forging ZK10 Standard Armor
Armament:
1 Type DDS "Kingston" ER PPC
1 EMRG "Galaxy" Series Gauss Rifle
4 Series 2b ER Medium Lasers
2 Mk.22 Type III SRM-6s
1 Echo III Flamer
Manufacturer: Manufacturing Plant SSF-94
Primary Factory: Unknown
Communications System: Megaband System 21
Targeting and Tracking System: Dtrac Suite 4
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 138 points 4.50
Internal Locations: 1 HD, 2 LT, 2 RT, 2 RA
Engine: XL Engine 360 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 6.00
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 1 LT, 1 RT, 2 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 279 17.50
CASE Locations: LT, RT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 29 45
Center Torso (rear) 13
L/R Torso 19 29
L/R Torso (rear) 9
L/R Arm 15 30
L/R Leg 19 38
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
Gauss Rifle LA 1 6 12.00
2 ER Medium Lasers RT 10 2 2.00
SRM-6 RT 4 1 1.50
2 ER Medium Lasers LT 10 2 2.00
SRM-6 LT 4 1 1.50
Flamer CT 3 1 0.50
@Gauss Rifle (24) LA - 3 3.00
@SRM-6 (15) RT - 1 1.00
@SRM-6 (15) LT - 1 1.00
Chameleon LPS * 6 6 0.00
Free Critical Slots: 3
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 33
4/2j 6 6 3 0 4 1 Structure: 5
Special Abilities: ECM, STL, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
The Mech has a mixed armament in the massive Gauss rifle occupying the left arm with a three ton ammo drum bolted to the back of it, while the right has an equally hard hitting ER PPC. This mixed armament was due to the fact that the mech just didn't have the capacity for twin Gauss Rifles or the heat capacity for twin ER PPCs. Also it was seen as good to be able to sell the ammunition to the Inner Sphere, and having mixed weapons with similar ranges was seen as a plus when you take into account all the unusual armors (Especially Glazed or Ballistic Resistant) becoming more and more common.
The secondary laser battery of 4 ER Mediums was unchanged, but the missiles were swapped for a pair of SRM-6s. There were many arguments against the use of the standard launchers, but in the ECM rich environment of the Dark Age it was found that Streak Systems often ended up not-functioning so the mech makes do with standard launchers. This also lets them fire the wide variety of secondary alternate munitions, which the Sea Foxes are happy to sell.
Finally, a Flamer is mounted to tell really insistent infantry to go away.
Of Course, the crown jewel of this mech is the Chameleon Light Polarization Shield system. Making the mech blend into the background, it was noted as having a terrifying effect, as was proven when Star Captain Amanda Hammond took her brand new machine into combat and while hiding under the shield kept taunting the enemy by singing an truly ancient tune from a very old movie from Terra as her shark painted Mk II stalked around the battlefield.
-
What that be : Frozen ? or Barracuda...
TT
-
Likely. Or Cinderella.
-
Just struck me,
Ballroom Blitz
Everytime I hear this song, I remember when I played an Awesome-8Q! 3-2-3-2 all night long...
Was a blast, literally!
TT
-
You say ballroom blitz in a BT forum and I imagine a mix of Mechs dancing and mechs breaking to the ballroom through the wall, guns blazing!
-
You say ballroom blitz in a BT forum and I imagine a mix of Mechs dancing and mechs breaking to the ballroom through the wall, guns blazing!
That's the annual Lyran Social Event of the Season right there!
Edit: That is an amusing Mad Cat II right there.
-
I was actually more thinking the Jaws theme, you know, cause the mech was painted up as a Shark...and you couldn't see it
------
Built as an experiment on New Avalon shortly before the Combine came a knockin', Archernar BattleMechs was attempting to build a 'pocket' heavy mech. Taking the very old (and very forgotten at this point) Swordsman mech, Archernar threw in an XL Engine, Endo-Steel and fully modern weapons. Sporting two ER Medium Lasers, a Snub-Nose PPC and the old trusty LRM-5 launcher, this new Swordsman's gimmick was the extra seven tons of modular armor bolted to the frame. This brings the frontal armor of the mech more in line with something 70-75 tons in weight, rather than the mere 40 tons of this machine. However, like the old Swordsman, speed suffers. Fully armored the mech plods along at 4/6, which in the Dark Ages is bloody slow.
Swordsman SWD-3D
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3145
Cost: 5,795,627 C-Bills
Battle Value: 1,281
Chassis: Archernar's XP-Type 1 Endo-Steel
Power Plant: Nissan 200 Fusion XL Engine
Walking Speed: 54.0 km/h (43.2 km/h)
Maximum Speed: 86.4 km/h (64.8 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarGuard CIV Standard Armor
Armament:
1 Magna Flarestar Snub-Nose PPC
2 Diverse Optics ER Medium Lasers
1 Federated 5-Shot LRM-5
7 Archernar Bolt-On Modular Armors
Manufacturer: Archernar BattleMechs
Primary Factory: New Avalon
Communications System: Archernar Electronics HICS-12
Targeting and Tracking System: Federated Hunter
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 HD, 1 CT, 2 LT, 2 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 200 4.50
Walking MP: 5 (4)
Running MP: 8 (6)
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 RT, 1 LA, 1 RA
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 136 8.50
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 18
Center Torso (rear) 5
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Modular Armor RA - 1 1.00
ER Medium Laser RA 5 1 1.00
Modular Armor LA - 1 1.00
ER Medium Laser LA 5 1 1.00
Modular Armor RT - 1 1.00
LRM-5 RT 2 1 2.00
Modular Armor LT - 1 1.00
Snub-Nose PPC LT 10 2 6.00
Modular Armor CT - 1 1.00
Modular Armor RL - 1 1.00
Modular Armor LL - 1 1.00
@LRM-5 (24) RT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 13
4 3 2 1 0 2 0 Structure: 2
Special Abilities: CASEII, SRCH, ES, SEAL, SOA
I've been wanting to experiment with Modular Armor as a way to make lighter mechs tougher, something similar I suppose to Hardened.
-
Discovered buried in a Bunker underneath the ruined Martinson Armaments factory, this prototype Archangel Celestial was studied as it didn't contain a Gyro system, which made several Republic techs interested in studying it.
It was found the mech used instead an Interface Cockpit, which required some serious study to understand. Similar to the Gestalt mech on Gibson, this machine seemed to be a test for a new generation of Celestials, which got derailed when the rest of the Inner Sphere knocked the Word of Blake playhouse down.
Archangel II
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3145
Cost: 12,792,500 C-Bills
Battle Value: 1,730
Chassis: Celestial Series AA1E Endo-Steel
Power Plant: Vox 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Pitban
Jump Capacity: 0 meters
Armor: Durallex Heavy Gold Standard Armor
Armament:
47.5 tons of pod space.
Manufacturer: Martinson Armaments
Primary Factory: Terra
Communications System: Master's Voice Cel-Alpha
Targeting and Tracking System: Masters Sight 1-Omega
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: (A) Fusion Engine 300 22.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: 0.00
Cockpit: Interface 4.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 307 19.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Loadout Name: Type 1 Cost: 17,490,000
Tech Rating/Era Availability: E/X-X-F-A BV2: 3,080
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 3 LT 6.00
Heat Sinks: Double Heat Sink 18(36) 6.00
Heat Sink Locations: 2 LT, 3 RT, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy PPC RA 15 4 10.00
3 Medium VSPLs LA 21 6 12.00
2 Snub-Nose PPCs CT 20 4 12.00
Guardian ECM Suite CT 0 2 1.50
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 31
3j 5 4 1 0 4 1 Structure: 8
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Type 2 Cost: 17,397,500
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,989
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 3 LT 6.00
Heat Sinks: Double Heat Sink 16(32) 4.00
Heat Sink Locations: 2 LT, 2 RT
CASE II Locations: 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light PPC RA 5 2 3.00
Heavy PPC RA 15 4 10.00
TAG RA 0 1 1.00
2 Medium VSPLs LA 14 4 8.00
Guardian ECM Suite LA 0 2 1.50
LB 10-X AC CT 2 6 11.00
@LB 10-X (Slug) (10) RT - 1 1.00
@LB 10-X (Cluster) (10) RT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 30
3j 4 4 3 0 4 0 Structure: 8
Special Abilities: OMNI, TAG, ECM, CASEII, SRCH, ES, SEAL, SOA, FLK 1/1/1
================================================================================
Loadout Name: Type 3 Cost: 16,285,625
Tech Rating/Era Availability: E/X-X-F-A BV2: 3,434
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 2 CT, 1 LT 6.00
Heat Sinks: Double Heat Sink 15(30) 3.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA
CASE II Locations: 1 RA 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 7 15.00
ER Small Laser LA 2 1 0.50
Light PPC RT 5 2 3.00
2 Light PPCs LT 10 4 6.00
Heavy PPC CT 15 4 10.00
@Gauss Rifle (24) RT - 3 3.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 34
3j 4 5 5 0 4 0 Structure: 8
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Type 4 Cost: 18,100,000
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,932
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 17(34) 5.00
Heat Sink Locations: 3 RT, 2 RA
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Snub-Nose PPC RA 10 2 6.00
3 Medium VSPLs LA 21 6 12.00
TAG LT 0 1 1.00
Targeting Computer LT - 8 8.00
2 ER PPCs CT 30 6 14.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 29
3 4 3 2 0 4 3 Structure: 8
Special Abilities: OMNI, TAG, ENE, SRCH, ES, SEAL, SOA
The mech used a regular Fusion Engine, wrapped in armor, instead of the Compact model by the regular Archangel. Though without the gyro the mech sported ample internal space to play with 47.5 tons of podspace. If not for the facts that the Celestial Series causes most folks to break out in hives and the Interface cockpit requires more than the Republic is prepared to demand of its soldiers this machine might have been placed back into low grade production as its four configurations scream "zombie-mech".
-
While Kallon Industries was retooling to produce Clan spec equipment for their new Wolf Empire overlords, several of the Scientist Caste took over a small portion of the facility to work on a prototype battlemech using the brand new Warwolf as a base chassis.
The Warwolf -I- is less an upgrade than a side evolution. The Engine is upgraded to a Starfire-XXL fusion engine, which makes this prototype worth its weight in gold almost. The mech drops the usual Reactive Armor for Clan Ferro-Fibrous plate, which loses some weight. Then they yanked out the entire 4 ton gyro and threw it away. The final touch was to install the prototype Interface Cockpit they were experimenting with in the Skinwalker into the 75 ton mech. The Warwolf -I- runs with 15 freezers built into the engine, giving it massive cooling potential, which is needed as the engine produces more heat than the original XL engine. Each of the current variants is mostly a test of the original's configurations.
The Prime has the same Gauss Rifle and Missile combo, but the launchers are now LRM-20s with two tons of ammo apiece, double the fire power. The Gauss rifle has a third ton of ammunition and two extra ER Medium Lasers have been added. The targeting computer remains in place. The jump jets are gone however, and a Super-Charger has been bolted to the engine to let the machine break 100 kph in short bursts to make up. The machine runs ice cold with the 15 freezers in the engine.
Alpha has a similar load out, with an extra medium pulse laser attached, for a wide array of weapons in an ER PPC, ER Large Laser, ER Medium Laser, 2 Medium Pulse Lasers, Streak LRM-10 and Streak SRM-6. As if that wasn't enough, the scientists had enough room in the center torso for a Targeting Computer and a Super Charger. Six extra freezers (For 21 in total) don't cover the total heat this variant can produce but it does manage for bracket firing.
The Beta model is a jumper...and man what a jumper. Eight Improved Jumpjets send this 75 tonner flying at scout mech speeds across the battlefield, but leave little room for weaponry. The mech has an ER PPC and four Medium Pulse Lasers. Four extra Freezers help the mech almost run cold, and because the frame just couldn't support having anything else bolted to the scientists decided to wrap two of the pulse lasers and the ER PPC in armor to ensure they didn't get knocked out.
Charlie drops the ATM system to instead employ Streak LRM-20s in a pair of launchers bolted to its shoulders. Fed from 4 tons of ammo the mech can be considered over-supplied in some cases. The Large Pulse Laser returns, with a pair of ER Medium lasers for backup. A Targeting computer makes all the lasers more accurate too. A single extra freezer was added almost as an afterthought.
The Hotel configuration follows its more conventional sibling, two Improved Heavy Large Lasers and a Gauss Rifle. But now the mech has a targeting computer in its center torso and TAG added to help it guide missiles to targets while it charges forwards using its Super Charger to top 100 kph. To ensure that the Gauss rifle is not knocked out with a lucky hit the entire gun is wrapped in protective armor plating.
Warwolf -I-
Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 86,794,531 C-Bills
Battle Value: 1,254
Chassis: WW-1 Endo-Steel
Power Plant: Starfire 375 XXL Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Composite A-2 Ferro-Fibrous
Armament:
36.5 tons of pod space.
Manufacturer: Kallon Weapon Industries
Primary Factory: Thermopolis
Communications System: Garret T11-b
Targeting and Tracking System: Sync Tracker (39-42071)
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 3 LA, 2 LL, 2 RL
Engine: XXL Engine 375 13.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: (CL) Double Heat Sink 15(30) 5.00
Gyro: 0.00
Cockpit: Interface 4.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 231 12.50
Armor Locations: 1 LT, 1 RT, 5 LA
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Loadout Name: Prime Cost: 98,278,359
Tech Rating/Era Availability: X/X-X-X-A BV2: 4,201
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT, RA 0.00
CASE II Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) Gauss Rifle RA 1 6 12.00
(CL) LRM-20 RT 6 4 5.00
(CL) LRM-20 LT 6 4 5.00
2 (CL) ER Medium Lasers CT 10 2 2.00
(CL) Targeting Computer CT - 3 3.00
Supercharger CT - 1 1.50
@Gauss Rifle (24) RA - 3 3.00
@LRM-20 (12) RT - 2 2.00
@LRM-20 (12) LT - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 42
6 6 6 5 0 3 0 Structure: 3
Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2
================================================================================
Loadout Name: Alpha Cost: 98,433,672
Tech Rating/Era Availability: X/X-X-X-A BV2: 4,558
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: (CL) Double Heat Sink 21(42) 6.00
Heat Sink Locations: 1 LT, 1 RT, 4 RA
CASE Locations: LT, RT 0.00
CASE II Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER PPC RA 15 2 6.00
(CL) Streak SRM-6 RT 4 2 3.00
(CL) Medium Pulse Laser RT 4 1 2.00
(CL) Streak LRM-10 LT 4 2 5.00
(CL) Medium Pulse Laser LT 4 1 2.00
(CL) ER Large Laser CT 12 1 4.00
(CL) ER Medium Laser CT 5 1 1.00
(CL) Targeting Computer CT - 3 3.00
Supercharger CT - 1 1.50
@Streak SRM-6 (15) RT - 1 1.00
@Streak LRM-10 (12) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 46
6 7 7 4 0 3 1 Structure: 3
Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Beta Cost: 94,940,234
Tech Rating/Era Availability: X/X-X-X-A BV2: 3,599
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 8 (Improved)
Jump Jet Locations: 2 CT, 3 LT, 3 RT 16.00
Heat Sinks: (CL) Double Heat Sink 19(38) 4.00
Heat Sink Locations: 4 RA
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(A) (CL) ER PPC RA 15 2 7.00
(A) (CL) Medium Pulse Laser RT 4 1 2.50
(A) (CL) Medium Pulse Laser LT 4 1 2.50
2 (CL) Medium Pulse Lasers CT 8 2 4.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 36
5/8j 5 5 2 0 3 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 91,707,109
Tech Rating/Era Availability: X/X-X-X-A BV2: 3,860
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: (CL) Double Heat Sink 16(32) 1.00
Heat Sink Locations: 1 RA
CASE Locations: CT, LT, RT 0.00
CASE II Locations: 1 CT, 1 LT, 1 RT 1.50
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER Medium Laser RA 5 1 1.00
(CL) Large Pulse Laser RA 10 2 6.00
(CL) Streak LRM-20 RT 6 5 10.00
(CL) Streak LRM-20 LT 6 5 10.00
(CL) ER Medium Laser CT 5 1 1.00
(CL) Targeting Computer CT - 2 2.00
@Streak LRM-20 (6) RT - 1 1.00
@Streak LRM-20 (6) LT - 1 1.00
@Streak LRM-20 (12) CT - 2 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 39
5 8 8 6 0 3 0 Structure: 3
Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Hotel Cost: 100,737,109
Tech Rating/Era Availability: X/X-X-X-A BV2: 4,125
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: (CL) Double Heat Sink 19(38) 4.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT, 1 RA
CASE Locations: LT, RT, RA 0.00
CASE II Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(A) (CL) Gauss Rifle RA 1 6 15.00
(CL) Improved Heavy Large Laser RT 18 3 4.00
TAG RT 0 1 1.00
(CL) Improved Heavy Large Laser LT 18 3 4.00
Supercharger LT - 1 1.50
(CL) Targeting Computer CT - 4 4.00
@Gauss Rifle (16) RA - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 41
6 5 6 2 0 3 0 Structure: 3
Special Abilities: OMNI, TAG, CASEII, CASE, SRCH, ES, SEAL, SOA
-------
I've been playing around with the Interface cockpit a bit and this was a fun thought experiment.
-
You have a mech called a dragon and it can't breathe fire? ???
Grand Dragon DRG-8K
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3080
Cost: 14,278,480 C-Bills
Battle Value: 1,788
Chassis: Alshain Type 56-61E Endo-Steel
Power Plant: Hermes 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Light Ferro-Fibrous
Armament:
1 Lords Light 2 ER PPC
1 Ceres Arms Crusher Plasma Rifle
3 Victory Heartbeat ER Medium Lasers
1 Diverse Optics ER Small Laser
1 C3 Computer (Slave)
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications System: Sipher CommSys 3
Targeting and Tracking System: Eagle Eye SY10-10
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 360 16.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 200 12.00
Armor Locations: 2 LT, 2 RT, 3 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 31
Center Torso (rear) 8
L/R Torso 14 20
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 14 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.00
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
(R) ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
Plasma Rifle CT 10 2 6.00
C3 Computer (Slave) HD 0 1 1.00
@Plasma Rifle (10) RT - 1 1.00
@Plasma Rifle (10) LT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
6 3 3 1 0 3 1 Structure: 3
Special Abilities: C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA
-
I can see a Quad with a Partial Wing with a head mounted Plasma Rifle, Small Cockpit or even a Torso mounted one and Talons on each foot...
TT
-
I can see a Quad with a Partial Wing with a head mounted Plasma Rifle, Small Cockpit or even a Torso mounted one and Talons on each foot...
TT
Something like this?
Firebreather FRB-2D
Base Tech Level: Experimental Mixed (Base IS)
Level Era
-------------------
Experimental -
Advanced 3145+
Standard -
Tech Rating: F/X-X-X-F
Weight: 75 tons
BV: 2,278
Cost: 19,620,125 C-bills
Movement: 5/8/5
Engine: 375 XL
Double Heat Sinks: 10 [23]
Cockpit: Torso-Mounted Cockpit
Gyro: Standard Gyro
Internal: 122
Armor: 232/247
Internal Armor
----------------------------------------
Head 3 9
Center Torso 23 31
Center Torso (rear) 10
Right Torso 16 25
Right Torso (rear) 6
Left Torso 16 25
Left Torso (rear) 6
Front Right Leg 16 30
Front Left Leg 16 30
Rear Right Leg 16 30
Rear Left Leg 16 30
Weapons Loc Heat
-----------------------------------
Plasma Rifle HD 10
Flamer (Clan) HD 3
Flamer (Clan) HD 3
ER Medium Laser (Clan) LT 5
ER Medium Laser (Clan) RT 5
ER Medium Laser (Clan) RT 5
ER Medium Laser (Clan) LT 5
Ammo Loc Shots
-------------------------------
Plasma Rifle Ammo RT 10
Plasma Rifle Ammo LT 10
Equipment Loc
---------------------------------
Talons (Clan) RLL
Partial Wing (Clan) (Clan) LT
-
Lol... yeah, something like that!
TT
-
i assume no space for TSM 😂?
-
i assume no space for TSM 😂?
Yeah, sadly. It's already completly crit-packed.
-
Clan Goliath Scorpion surprisingly didn't get in on the whole 'totem' mech thing with a frontline machine, their Fire Scorpion. Deciding to change that, the Clan put to their Scientist Caste to develop a mech that the whole clan could take pride in, something with history.
It's not really a surprise that they looked to Ethan Moreau, who had been long considered an 'unoffical' founder of the Clan.
Thus, the Black Knight IIC.
In the same vein as Clan Wolf's Orion IIC, the Black Knight IIC is the same weight as the classic Star League mech, with newer Clan Components to enhance the mech.
Powered by a 300 XL fusion engine the mech has the exact same speed as the classic model (64 kph), with a MASC system boosting it up to 86 kph for short bursts. To help it maneuver even more four jumpjets are fitted to help it fly 120 meters at a time.
Weaponry consists of an ER PPC, twin ER Large Lasers, two ER Medium Lasers and two medium Pulse Lasers. The odd combo of the Active Probe with small laser returns, although the laser is upgraded into a pulse model. An ECM suite was added to jam streak systems. While built on an Endo-steel frame the mech is armored with standard plating. Twenty One freezers keep the mech cold.
Black Knight IIC
Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3055
Cost: 18,312,000 C-Bills
Battle Value: 3,218
Chassis: CGS Bravo Kilo 1-2 Endo-Steel
Power Plant: 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets:
Jump Capacity: 120 meters
Armor: Forging SA722 Standard Armor
Armament:
1 Type DDS "Kingston" ER PPC
2 Series 7Ja ER Large Lasers
2 Kolibri Omega Series Medium Pulse Lasers
2 Series 2b ER Medium Lasers
1 Kolibri Delta Series Small Pulse Laser
1 Active Probe
1 ECM Suite
Communications System: JNE Integrated
Targeting and Tracking System: TRTTS Mark II
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 LT, 3 LA, 3 RA
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6 (8)
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 21(42) 11.00
Heat Sink Locations: 1 LT, 3 RT, 2 LA, 1 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 230 14.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
Medium Pulse Laser RA 4 1 2.00
Medium Pulse Laser LA 4 1 2.00
ER Large Laser RT 12 1 4.00
ER Medium Laser RT 5 1 1.00
ER Large Laser LT 12 1 4.00
ER Medium Laser LT 5 1 1.00
MASC LT - 3 3.00
Active Probe CT 0 1 1.00
Small Pulse Laser CT 2 1 1.00
ECM Suite HD 0 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 32
5/4j 5 5 3 0 3 2 Structure: 4
Special Abilities: PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA
-
More built as an experiment, the code named "Thor III" is a sibling to the Grand Summoner. Built on Sudeten, the mech has quite a bit in common with the Hel (Loki Mk II to Inner Sphere pilots). The mech was slathered in FF armor, 100% coverage. Endo-Steel provides the bones of the mech. But it is fitted with a 280 rated fusion XL powerplant, not the heavier 350 rated XL which powers its siblings. This slows the mech to 64kph, although it does sport four jumpjets, allowing for 120 meter hops.
This leaves the mech with 36 tons of podspace, five and a half more than the Grand Summoner. So far the mech hasn't totally won over the Falcon Touman, as they complain about the lack of speed (even though firepower is outstanding).
Thor III
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 3132
Cost: 15,622,292 C-Bills
Battle Value: 933
Chassis: T-E H70 Omni-ES Endo-Steel
Power Plant: JF 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Clan Standard Type A1
Jump Capacity: 120 meters
Armor: Forging MD4 Ferro-Fibrous
Armament:
36.0 tons of pod space.
Manufacturer: Olivetti Weaponry
Primary Factory: Sudeten
Communications System: CH2B Alpha-Com
Targeting and Tracking System: Version Delta-II TTS(A)
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 217 11.50
Armor Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 34
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Loadout Name: Prime Cost: 18,805,542
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,783
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 0.00
Heat Sinks: Double Heat Sink 14(28) 3.00
Heat Sink Locations: 1 LT, 2 RA
CASE Locations: LT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
HAG-20 LA 4 6 10.00
Streak LRM-20 RT 6 5 10.00
ER Medium Laser CT 5 1 1.00
@HAG-20 (12) LA - 2 2.00
@HAG-20 (12) LT - 2 2.00
@Streak LRM-20 (12) LT - 2 2.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 28
4j 6 6 5 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
================================================================================
Loadout Name: Alpha Cost: 18,516,754
Tech Rating/Era Availability: F/X-E-E-A BV2: 2,800
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 0.00
Heat Sinks: Double Heat Sink 14(28) 3.00
Heat Sink Locations: 2 LT, 1 LA
CASE Locations: RT, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
Large Pulse Laser LA 10 2 6.00
2 ER Medium Lasers LA 10 2 2.00
2 Streak SRM-6s RT 8 4 6.00
2 ER Medium Lasers LT 10 2 2.00
ECM Suite CT 0 1 1.00
@Gauss Rifle (16) RA - 2 2.00
@Streak SRM-6 (30) RT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 28
4j 6 6 2 0 3 2 Structure: 4
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Bravo Cost: 19,596,467
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,999
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 0.00
Heat Sinks: Double Heat Sink 13(26) 2.00
Heat Sink Locations: 1 LT, 1 RT
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak LRM-20 RA 6 5 10.00
Medium Pulse Laser RA 4 1 2.00
Streak LRM-20 LA 6 5 10.00
Medium Pulse Laser LA 4 1 2.00
2 ER Medium Lasers RT 10 2 2.00
Medium Pulse Laser LT 4 1 2.00
ECM Suite CT 0 1 1.00
@Streak LRM-20 (12) RT - 2 2.00
@Streak LRM-20 (18) LT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 30
4j 6 6 4 0 3 2 Structure: 4
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 18,295,754
Tech Rating/Era Availability: F/X-E-E-A BV2: 2,343
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 0.00
Heat Sinks: Double Heat Sink 15(30) 4.00
Heat Sink Locations: 2 LT, 2 LA
CASE Locations: CT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser LA 10 2 6.00
LB 20-X AC RT/RA 6 1/8 12.00
LRM-15 RT 5 2 3.50
Large Pulse Laser LT 10 2 6.00
@LB 20-X (Slug) (10) RT - 2 2.00
@LB 20-X (Cluster) (5) RT - 1 1.00
@LRM-15 (8) CT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 23
4j 4 4 3 0 3 1 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/0
================================================================================
Loadout Name: Delta Cost: 17,847,167
Tech Rating/Era Availability: F/X-E-E-A BV2: 3,083
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 0.00
Heat Sinks: Double Heat Sink 18(36) 7.00
Heat Sink Locations: 1 LT, 3 LA, 3 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
Medium Pulse Laser RT 4 1 2.00
Targeting Computer RT - 5 5.00
Medium Pulse Laser LT 4 1 2.00
Large Pulse Laser LT 10 2 6.00
Medium Pulse Laser CT 4 1 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 31
4j 5 5 4 0 3 3 Structure: 4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Hotel Cost: 22,632,667
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,934
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 0.00
Heat Sinks: Double Heat Sink 18(36) 7.00
Heat Sink Locations: 3 LT, 2 LA, 2 RA
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(A) Imp. Hvy Large Laser RA 18 3 5.50
(A) Imp. Hvy Large Laser LA 18 3 5.50
(A) ER PPC RT 15 2 7.00
(A) Targeting Computer RT - 4 6.00
(A) Medium Pulse Laser CT 4 1 2.50
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 29
4j 4 4 2 0 3 3 Structure: 4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
-----
A modified version of the traditional THG-13K model Thug, the 13D model drops the third Heavy PPC for six medium lasers. The engine is now a Light Fusion engine rather than the more expensive and fragile XL model. The C3i computer returns, but a Compact Gyro allows for the computer and two of the medium lasers to be placed in the center torso.
Thug THG-13D
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3068
Cost: 18,093,240 C-Bills
Battle Value: 1,959
Chassis: Earthwerks VOL Endo-Steel
Power Plant: Pitban 320 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Mitchell Argon Standard Armor
Armament:
2 Magna Supernova Heavy PPCs
6 Magna Mk II Medium Lasers
1 Improved C3 Computer
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Colmax
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 320 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Compact 6.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 247 15.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 40
Center Torso (rear) 10
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy PPC RA 15 4 10.00
Heavy PPC LA 15 4 10.00
2 Medium Lasers RT 6 2 2.00
2 Medium Lasers LT 6 2 2.00
Improved C3 Computer CT 0 2 2.50
2 Medium Lasers CT 6 2 2.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 20
4 4 5 3 0 4 1 Structure: 4
Special Abilities: C3I, ENE, MHQ2, SRCH, ES, SEAL, SOA
-
I might be stupid, but I'd rather have Small Pulse Lasers in the CT vs. the ML spam... Better Anti-Infantry throw weight.
Also would allow me to Laser Spam / SPL + twin physical punches @ ultra-short range! While I have 4+ hexes of double tapping Lightning or a single love tap and everything else below 3.
Just my thoughts,
TT
-
(Ironically, this looks a lot like my Thug I posted >.>)
The Hatamoto-Chi 28U is an upgrade on the classic 27U, with lasers replacing the missile launchers. In this case, four ER mediums and two Medium Pulse models. The PPCs have been upgraded to Heavy PPCs for massive throw weight. Sixteen freezers keep the mech cold if a careful pilot watches what he is doing. Of course if the pilot alphas, he'll likely shut down. A C3 slave unit lets the mech serve as a powerful pointman for a lance and a Guardian ECM system protects the C3 from jamming.
Hatamoto-Chi HTM-28U
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3067
Cost: 15,741,720 C-Bills
Battle Value: 2,089
Chassis: Earthwerks VOL Endo-Steel
Power Plant: Pitban 320 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Mitchell Argon Standard Armor
Armament:
2 Lords Light 3 Heavy PPCs
4 Diverse Optics Sunbeam ER Medium Lasers
2 Diverse Optics Type 20P Medium Pulse Lasers
1 Tanadi Citizen C3 Computer (Slave)
1 New Samarkand Nimbus Guardian ECM Suite
Manufacturer: Independence Weaponry
Primary Factory: New Samarkand
Communications System: Colmax 90
Targeting and Tracking System: Garret D2j
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 4 LT, 3 RT, 2 LA, 1 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 320 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Standard Armor AV - 247 15.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 38
Center Torso (rear) 12
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy PPC RA 15 4 10.00
Heavy PPC LA 15 4 10.00
2 ER Medium Lasers RT 10 2 2.00
Medium Pulse Laser RT 4 1 2.00
2 ER Medium Lasers LT 10 2 2.00
Medium Pulse Laser LT 4 1 2.00
Guardian ECM Suite CT 0 2 1.50
C3 Computer (Slave) HD 0 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 21
4 4 4 2 0 4 3 Structure: 4
Special Abilities: C3S, ECM, ENE, MHQ1, SRCH, ES, SEAL, SOA
-
Produced on Terra in limited numbers during the Jihad, the return of the Rim World's Republic flagship assault mech in Blakist colors caused more than a few nightmares. Refitted with all new weaponry (Keeping a similar layout), the RMP-7WB is an Expensive but effective 'trooper' assault mech.
It keeps an energy weapon in the chest flanked by two smaller lasers, missiles in the left arm and a big gun in the right. But now the big gun is a Heavy PPC, which hits as hard as a Gauss Rifle. The centerline gun is now a Plasma Rifle, which is devastating against pretty much anything (and does horrible things to infantry). The torso guns are now medium pulse lasers for catching faster opponents. A small pulse laser was added to the head to finish off any poor infantry that somehow escape the Plasma Rifle. The useful MML-9 occupies the left arm, fitted with Artemis-IV for increased accuracy, fitted with two tons of ammo. The usual Blakist C3i computer and a Guardian ECM suite ride in the right torso. The mech no longer uses MASC or Streak launchers, as something had to give.
Rampage RMP-7WB
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3072
Cost: 24,143,363 C-Bills
Battle Value: 1,965
Chassis: RWR-21R Endo-Steel
Power Plant: VOX 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: CarbonStrand 30 Weight AS Standard Armor w/ CASE
Armament:
1 Magna Hellfire Heavy PPC
1 Victory Blast Furnace Plasma Rifle
1 Krupp MML-9 w/ Artemis IV FCS
2 Magna 400P Medium Pulse Lasers
1 Magna 200P Small Pulse Laser
1 Garret-Guardian Interface 2B Guardian ECM Suite
1 Master's Inter-Link Improved C3 Computer
Manufacturer: Blankenburg
Primary Factory: Terra
Communications System: GRPNTR Groundpainter 5
Targeting and Tracking System: Scope 30 RNDST
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 2 LT, 1 RT, 3 LA, 4 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 340 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Compact 6.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Standard Armor AV - 263 16.50
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 44
Center Torso (rear) 10
L/R Torso 18 28
L/R Torso (rear) 8
L/R Arm 14 28
L/R Leg 18 36
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy PPC RA 15 4 10.00
MML-9 LA 5 5 6.00
Artemis IV FCS LA - 1 1.00
Guardian ECM Suite RT 0 2 1.50
Improved C3 Computer RT 0 2 2.50
Medium Pulse Laser RT 4 1 2.00
Medium Pulse Laser LT 4 1 2.00
Plasma Rifle CT 10 2 6.00
Small Pulse Laser HD 2 1 1.00
@MML-9 (SRM Art-IV) (11) LT - 1 1.00
@MML-9 (LRM Art-IV) (13) LT - 1 1.00
@Plasma Rifle (20) CT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 20
4 5 4 2 0 4 1 Structure: 4
Special Abilities: ECM, C3I, CASE, MHQ2, SRCH, ES, SEAL, SOA, IF 1
-
Built in the aftermath of the Jihad the FNR-6C was a modification of the 6U model of Fafnir, with the heavy ballistics being pulled for a more supporting role. With the weaponry being focused on a pair of Heavy PPCs and four ER Medium Lasers the mech is lightly armed for something in the 100 ton range. This is mostly to support the pair of C3 Master Computers, one residing in each side torso. This makes the 6C a command mech for a pair of Lances at the same time, with multiple mechs sharing and coordinating data.
Fafnir FNR-6C
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3080
Cost: 26,342,000 C-Bills
Battle Value: 2,246
Chassis: Foundation Type 215 Standard
Power Plant: VOX 300 Light Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Special Heavy V2 Standard Armor
Armament:
2 Defiance 980 Heavy PPCs
4 Defiance Model XII ER Medium Lasers
1 Defiance P5M Medium Pulse Laser
2 Kallon Sure-Shot C3-MU C3 Computer (Master)s
1 Cyclops Beagle Active Probe
1 Norse Guardian ECM Suite
1 Very Bright Searchlight
Manufacturer: Defiance Industries
Primary Factory: Kwangjong-ni
Communications System: Angst Discom
Targeting and Tracking System: Angst Accuracy
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Light Fusion Engine 300 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 19(38) 9.00
Heat Sink Locations: 1 CT, 3 LA, 3 RA
Gyro: Compact 4.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 307 19.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
Heavy PPC RT 15 4 10.00
C3 Computer (Master) RT 0 5 5.00
ER Medium Laser RT 5 1 1.00
Heavy PPC LT 15 4 10.00
C3 Computer (Master) LT 0 5 5.00
ER Medium Laser LT 5 1 1.00
Medium Pulse Laser CT 4 1 2.00
Searchlight HD 0 1 0.50
Guardian ECM Suite RL 0 2 1.50
Beagle Active Probe LL 0 2 1.50
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
3 4 5 3 0 4 1 Structure: 5
Special Abilities: C3M, TAG, PRB, RCN, ECM, SRCH, ENE, MHQ10, SRCH, ES, SEAL, SOA
-
This is more of a thought experiment. I've always liked Proto-Mechs but I've wanted to have Ultra-Light mechs (Which are very rare) compete with Proto-Mechs.
So, let's take the standard heavy proto, the Minotaur, and make an Ultra-Light version of it. And lets cheat with Fractional Accounting xp
To make the armor possible to withstand the heavy incoming fire we'll make it Hardened Armor. So the center torso can still survive a gauss shot (The head ironically is the most armored part)
Minotaur Ultra-Light Prototype
Mass: 15 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3070
Cost: 1,477,204 C-Bills
Battle Value: 700
Construction Options: Fractional Accounting
Chassis: HH ULA-1 Endo-Steel
Power Plant: Hell-Ultra 75 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h (75.6 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Thunder-Star Hardened
Armament:
2 Series 7J ER Medium Lasers
1 Mustang 4.5 ER Micro Laser
Manufacturer: Kirin Mechworks I
Primary Factory: Kirin
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 26 points 0.750
Internal Locations: 2 LT, 1 RT, 2 LA, 2 RA
Engine: XL Fusion Engine 75 1.000
Walking MP: 5
Running MP: 8 (7)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.000
Heat Sink Locations: 1 CT, 2 LT, 2 RT, 1 LL, 1 RL
Gyro: Standard 1.000
Cockpit: Standard 3.000
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Hardened AV - 55 6.875
Internal Armor
Structure Factor
Head 3 9
Center Torso 5 8
Center Torso (rear) 2
L/R Torso 4 6
L/R Torso (rear) 2
L/R Arm 2 4
L/R Leg 3 6
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RT 5 1 1.000
ER Medium Laser LT 5 1 1.000
ER Micro Laser HD 1 1 0.250
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 7
5 2 2 0 0 1 0 Structure: 1
Special Abilities: ENE, SRCH, ES, SEAL, SOA
-
This... This...
This is just so wrong...
But I love it!
This is a mass horde mech!
-
In truth I should have written it as Clan Ghost Bear's answer to the Protomech, as it would fit with their lack of Protomech use. Plus they did get Hardened Armor and experimented with it.
-
Curious about how the Varible Pulse Laser Crab playtested ?
Any MRM Launcher without Apollo Fire Control is syb optimal .
Awesome with exploding gauss rifles is just wrong .
-
I haven't had a chance to take the VSPL Crab out for a spin yet, I want to though.
The reason the Awesome doesn't come with CASE is the date.
----------
The Warhawk was an infamous monster during the Clan Invasion. Clan Sea Fox sought to revive that legacy with the new Warhawk Mk II. The mech has less podspace and fewer fixed heat sinks due to the use of Endo-Composite and Ferro-Lamellor. Despite this, the mech still uses the mandatory targeting computer that defined the original Warhawk.
Warhawk Mk II
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3145
Cost: 24,512,885 C-Bills
Battle Value: 1,268
Chassis: SFAM Endo-Composite
Power Plant: Type 79 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Composite Alpha-V1 Ferro-Lamellor
Armament:
34.0 tons of pod space.
Manufacturer: Manufacturing Plant SFF-IT1
Primary Factory: Itabaiana
Communications System: Comset 1
Targeting and Tracking System: J-Track 52
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 130 points 6.50
Internal Locations: 1 LT, 1 RT, 1 LA, 1 RA
Engine: XL Fusion Engine 340 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Lamellor AV - 263 19.00
Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 42
Center Torso (rear) 12
L/R Torso 18 28
L/R Torso (rear) 8
L/R Arm 14 28
L/R Leg 18 36
================================================================================
Loadout Name: Prime Cost: 27,264,760
Tech Rating/Era Availability: F/X-X-F-A BV2: 3,070
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 20(40) 5.00
Heat Sink Locations: 1 CT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
LRM-15 RA 5 2 3.50
ER PPC LA 15 2 6.00
LRM-15 LA 5 2 3.50
Medium Pulse Laser LT 4 1 2.00
Targeting Computer LT - 4 4.00
Medium Pulse Laser HD 4 1 2.00
@LRM-15 (16) RT - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 11 Points: 31
4 6 6 5 0 4 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
================================================================================
Loadout Name: Alpha Cost: 29,470,885
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,827
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 19(38) 4.00
Heat Sink Locations: 1 CT, 3 RT, 1 LL, 1 RL
CASE Locations: LT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(A) ER Large Laser RA 12 1 4.50
LRM-20 RA 6 4 5.00
Artemis IV FCS RA - 1 1.00
(A) ER Large Laser LA 12 1 4.50
LRM-20 LA 6 4 5.00
Artemis IV FCS LA - 1 1.00
(A) Targeting Computer LT - 2 3.00
(A) ECM Suite HD 0 1 1.50
@LRM-20 (Artemis) (24) LT - 4 4.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 11 Points: 28
4 6 6 6 0 4 0 Structure: 2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 4
================================================================================
Loadout Name: Bravo Cost: 27,681,010
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,934
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 4.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser RA 4 1 2.00
2 Streak SRM-6s RA 8 4 6.00
Medium Pulse Laser LA 4 1 2.00
2 Streak SRM-6s LA 8 4 6.00
2 Medium Pulse Lasers RT 8 2 4.00
3 Small Pulse Lasers RT 6 3 3.00
Targeting Computer LT - 3 3.00
ECM Suite HD 0 1 1.00
@Streak SRM-6 (15) RA - 1 1.00
@Streak SRM-6 (15) LA - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 11 Points: 29
4j 7 7 0 0 4 2 Structure: 2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 27,931,917
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,861
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 20(40) 5.00
Heat Sink Locations: 1 CT, 1 LT, 3 RT, 1 LL, 1 RL
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
5 Medium Pulse Lasers RA 20 5 10.00
5 Medium Pulse Lasers LA 20 5 10.00
(A) Targeting Computer LT - 4 6.00
Active Probe HD 0 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 11 Points: 29
4 9 9 0 0 4 0 Structure: 2
Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Delta Cost: 27,449,760
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,806
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
HAG-20 RA 4 6 10.00
HAG-20 LA 4 6 10.00
4 ER Medium Lasers RT 20 4 4.00
Targeting Computer LT - 5 5.00
@HAG-20 (12) RT - 2 2.00
@HAG-20 (6) LT - 1 1.00
@HAG-20 (12) CT - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 11 Points: 28
4 7 6 3 0 4 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 3/3/3
================================================================================
Loadout Name: Hotel Cost: 28,814,135
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,905
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 20(40) 5.00
Heat Sink Locations: 1 CT, 1 LT, 3 RT, 1 LL, 1 RL
CASE Locations: LT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Imp. Hvy Large Laser RA 18 3 4.00
Streak LRM-15 RA 5 3 7.00
Imp. Hvy Large Laser LA 18 3 4.00
Streak LRM-15 LA 5 3 7.00
Targeting Computer LT - 2 2.00
Medium Pulse Laser HD 4 1 2.00
@Streak LRM-15 (16) LT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 11 Points: 29
4 6 6 3 0 4 1 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
-
The Prime , Alpha , Delta Warhawk is OK . The hotel could use a Dark Age Radical Heat Sink system . The other configurations belong on something faster .
-
You know what I realized? That the MkII Warhawk is not exotic enough with its fancy armor. Its still a basic Warhawk with fancy clothes on.
So how can we make a much more exotic Warhawk? >:D
How about one that can't mount a Targeting Computer? :o
Wait a minute, the only thing that disables adding a Tar-Comp is...
That's right folks. A.E.S on an 85 tonner...it can act similar to a targeting computer for shooting with missile weaponry and the like.
Of course those 8 crits in the arms mean I have trouble fitting the heavier and bulky Ferro-Lamellor armor, so we leave that at home. Nice and cheap standard plate it is!
Warhawk Mk 2
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 3144
Cost: 23,238,698 C-Bills
Battle Value: 1,130
Chassis: Endo-Steel
Power Plant: 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:
Jump Capacity: 0 meters
Armor: Standard Armor
Armament:
33.5 tons of pod space.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 1 HD, 3 LT, 3 RT
Engine: XL Fusion Engine 340 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 263 16.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 14
L/R Torso 18 28
L/R Torso (rear) 8
L/R Arm 14 28
L/R Leg 18 36
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
A.E.S. RA - 4 2.50
A.E.S. LA - 4 2.50
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 11
4 0 0 0 0 4 0 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Cost: 27,146,823
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,623
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 20(40) 5.00
Heat Sink Locations: 1 CT, 2 LT, 2 RT, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
LRM-15 RA 5 2 3.50
Artemis IV FCS RA - 1 1.00
ER Medium Laser RA 5 1 1.00
ER PPC LA 15 2 6.00
LRM-15 LA 5 2 3.50
Artemis IV FCS LA - 1 1.00
ER Medium Laser LA 5 1 1.00
ECM Suite RT 0 1 1.00
Light Active Probe LT 0 1 0.50
@LRM-15 (Artemis) (16) RT - 2 2.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 36
4 6 6 5 0 4 2 Structure: 5
Special Abilities: OMNI, LPRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: Alpha Cost: 27,077,448
Tech Rating/Era Availability: F/X-X-F-A BV2: 3,258
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-6 RA 4 2 3.00
Streak LRM-15 RA 5 3 7.00
ER Medium Laser RA 5 1 1.00
Streak SRM-6 LA 4 2 3.00
Streak LRM-15 LA 5 3 7.00
ER Medium Laser LA 5 1 1.00
Medium Pulse Laser RT 4 1 2.00
Medium Pulse Laser LT 4 1 2.00
Light TAG CT 0 1 0.50
ECM Suite CT 0 1 1.00
@Streak LRM-15 (16) RT - 2 2.00
@Streak SRM-6 (15) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
@Streak LRM-15 (16) LT - 2 2.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 33
4 8 8 3 0 4 1 Structure: 5
Special Abilities: OMNI, LTAG, ECM, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Bravo Cost: 26,699,470
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,296
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 18(36) 3.00
Heat Sink Locations: 2 LT, 1 RT, 1 LL, 1 RL
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
3 ER Large Lasers LA 36 3 12.00
ER Medium Laser LA 5 1 1.00
3 Micro Pulse Lasers RT 3 3 1.50
Active Probe CT 0 1 1.00
ECM Suite CT 0 1 1.00
@Gauss Rifle (16) RT - 2 2.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 33
4 6 5 4 0 4 1 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 26,633,448
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,049
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 4.00
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ATM-12 RA 8 5 7.00
ATM-12 LA 8 5 7.00
Micro Pulse Laser RT 1 1 0.50
ECM Suite LT 0 1 1.00
Large Pulse Laser CT 10 2 6.00
@ATM-12 (HE) (5) RT - 1 1.00
@ATM-12 (ER) (10) RT - 2 2.00
@ATM-12 (5) RT - 1 1.00
@ATM-12 (HE) (5) LT - 1 1.00
@ATM-12 (5) LT - 1 1.00
@ATM-12 (ER) (10) LT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 30
4j 8 6 4 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Delta Cost: 25,577,792
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,634
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 19(38) 4.00
Heat Sink Locations: 2 LT, 2 RT, 1 LL, 1 RL
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
Rotary AC/2 RA 1 4 8.00
ER Large Laser LA 12 1 4.00
Rotary AC/2 LA 1 4 8.00
Micro Pulse Laser RT 1 1 0.50
Micro Pulse Laser LT 1 1 0.50
Micro Pulse Laser CT 1 1 0.50
@Rotary AC/2 (45) RA - 1 1.00
@Rotary AC/2 (45) LA - 1 1.00
@Rotary AC/2 (45) RT - 1 1.00
@Rotary AC/2 (45) LT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 26
4 5 4 4 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Hotel Cost: 30,735,823
Tech Rating/Era Availability: F/X-X-F-A BV2: 3,300
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 20(40) 5.00
Heat Sink Locations: 1 CT, 2 LT, 2 RT, 1 LL, 1 RL
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(A) Imp. Hvy Large Laser RA 18 3 5.50
(A) Imp. Hvy Medium Laser RA 7 2 2.00
Medium Pulse Laser RA 4 1 2.00
(A) Imp. Hvy Medium Laser LA 7 2 2.00
(A) Imp. Hvy Large Laser LA 18 3 5.50
Medium Pulse Laser LA 4 1 2.00
Medium Pulse Laser RT 4 1 2.00
Medium Pulse Laser LT 4 1 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 33
4j 6 6 0 0 4 3 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Quebec Cost: 28,945,948
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,971
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Improved)
Jump Jet Locations: 3 LT, 3 RT 12.00
Heat Sinks: Double Heat Sink 18(36) 3.00
Heat Sink Locations: 1 CT, 1 LA, 1 RA, 1 LL, 1 RL
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
Medium Pulse Laser RA 4 1 2.00
ER Medium Laser RA 5 1 1.00
ER PPC LA 15 2 6.00
Medium Pulse Laser LA 4 1 2.00
ER Medium Laser LA 5 1 1.00
Light TAG RT 0 1 0.50
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 40
4/6j 5 5 3 0 4 2 Structure: 5
Special Abilities: OMNI, LTAG, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Zulu Cost: 33,503,885
Tech Rating/Era Availability: F/X-F-F-A BV2: 4,060
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 3.00
Heat Sinks: Double Heat Sink 21(42) 6.00
Heat Sink Locations: 3 LT, 3 RT, 1 LL, 1 RL
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
5 Medium Pulse Lasers RA 20 5 10.00
ECM Suite RA 0 1 1.00
5 Medium Pulse Lasers LA 20 5 10.00
TAG LA 0 1 1.00
Supercharger CT - 1 1.50
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 41
5/2j 9 9 0 0 4 0 Structure: 5
Special Abilities: OMNI, TAG, ECM, ENE, SRCH, ES, SEAL, SOA
-
Now this is something I'm surprised never came about. The Devastator is a massive beatstick of a mech, but since it was only a prototype back in the Star League days it never really gained the massive rep mechs like the Atlas or King Crab managed. Of course when the Clan's came a knocking NAIS was able to build the things and for Inner Sphere tech with two PPCs and two Gauss rifles it is about as killy as an Inner Sphere mech could get.
Of course, back in 3036, NAIS did make a lower-tech version of that machine. Two Large Lasers, two AC-10s. Talk about a let down. Add in single heat sinks and ouch.
But what if NAIS decided to take another look at the DVS-1D?
Devastator DVS-1D2
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3051
Cost: 11,068,000 C-Bills
Battle Value: 2,208
Chassis: Star League XT Standard
Power Plant: Vox 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor: StarGuard CIV Ferro-Fibrous w/ CASE
Armament:
2 Donal PPCs
2 NAIS Mk. 1 LB 10-X ACs
3 Magna MkII Medium Lasers
Manufacturer: Corean Enterprises
Primary Factory: New Avalon
Communications System: Johnston Wide Band
Targeting and Tracking System: Randar Pinpoint-HY
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 304 17.00
Armor Locations: 1 LT, 3 RT, 3 LA, 3 RA, 2 LL, 2 RL
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 46
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 33
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 6 11.00
LB 10-X AC LA 2 6 11.00
PPC RT 10 3 7.00
PPC LT 10 3 7.00
2 Medium Lasers CT 6 2 2.00
Medium Laser HD 3 1 1.00
@LB 10-X (Cluster) (20) RT - 2 2.00
@LB 10-X (Slug) (20) LT - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
3 4 5 3 0 4 0 Structure: 8
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
The PPCs are back, the large lasers are out. The AC-10s have been replaced with LBX autocannons in the same class, making their ranges match the PPCs. Three medium lasers (1 in the head and 2 in the center torso) round out the weapons. 17 tons of FF armor make this beast about as heavily armored as you can get and hey, NO XL ENGINE! So this sucker is fairly cheap for a 100 ton walking gun platform. CASE protects the ammo bins.
-
Produced in very limited numbers in 3049, the ZEU-9S1 model of the venerable Zeus Battlemech was an experiment in producing a Zeus with more firepower without vastly increasing cost.
Zeus ZEU-9S1
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-D-A
Production Year: 3049
Cost: 7,660,440 C-Bills
Battle Value: 2,165
Chassis: Chariot Type III Standard
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Pitban LFT-50
Jump Capacity: 90 meters
Armor: Glasgow Limited Ferro-Fibrous w/ CASE
Armament:
1 Poland Main A Gauss Rifle
1 Cyclops XII ER Large Laser
1 Coventry Star Fire LRM-15
4 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: TharHes Calliope ZE-2
Targeting and Tracking System: TharHes Ares-7
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: Fusion Engine 240 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 3 LT 3.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 247 14.00
Armor Locations: 1 HD, 2 LT, 1 RT, 1 LA, 5 RA, 2 LL, 2 RL
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 40
Center Torso (rear) 10
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RA 5 3 7.00
Gauss Rifle LA 1 7 15.00
2 (R) Medium Lasers RT 6 2 2.00
ER Large Laser LT 12 2 5.00
2 Medium Lasers CT 6 2 2.00
@LRM-15 (16) RT - 2 2.00
@Gauss Rifle (16) LT - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 22
3j 4 5 4 0 4 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Most notable, the standby Pitban 320 Fusion Engine was replaced by a much smaller Pitban 240 engine, putting this Zeus at the standard Atlas-like pace. This wasn't seen as much of a problem as before, as the mech was meant to engage at much further ranges than before. It did this by replacing the Autocannon with a much heavier and much more powerful Poland Gauss Rifle with 2 tons of slugs to feed it. The LRM-15 got another ton of ammo, giving them equal fire endurance. The Large Laser was swapped for an ER Model and two extra medium lasers were fitted, with a total of two pointing forwards and two to cover the back of the mech. Finally, in an odd touch, the mech was fitted with three Jumpjets in an attached 'backpack', which is thought to have led to the nickname of the "Hiker Zeus" to this machine as the magazine for the Gauss rifle was placed also in this pack. Armor was maxed out on the frame to protect the mech.
Ultimately this model was not placed in large scale production, as many pilots disliked the lower top speed and the ZEU-9S2 model tested very well with the Lyran Military.
-
So when I read the Motw article I came across, this at once leapt to my mind...
Thunder Hawk TDK-8S
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3072
Cost: 26,222,500 C-Bills
Battle Value: 2,501
Chassis: Norse Heavy XTI-4C Standard
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon "Light" Light Ferro-Fibrous
Armament:
2 Norse-Storm Model 7D Gauss Rifles
1 Defiance 1001 ER PPC
1 Defiance 250 Light PPC
2 Defiance Model XII ER Medium Lasers
1 Defiance B3ERS ER Small Laser
1 Kallon Sure-Shot C3-MU C3 Computer (Master)
Manufacturer: Norse-Storm BattleMechs Inc.
Primary Factory: Unknown
Communications System: Tek BattleCom
Targeting and Tracking System: DLK Type Phased Array Sensor System
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 305 18.00
Armor Locations: 1 LT, 1 RT, 5 LA
CASE II Locations: 1 LT, 1 RA 2.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 50
Center Torso (rear) 12
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 33
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 7 15.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
ER PPC RT 15 3 7.00
C3 Computer (Master) RT 0 5 5.00
Gauss Rifle LT 1 7 15.00
Light PPC CT 5 2 3.00
@Gauss Rifle (8) HD - 1 1.00
@Gauss Rifle (16) RL - 2 2.00
@Gauss Rifle (16) LL - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
3 4 5 4 0 4 1 Structure: 4
Special Abilities: C3M, TAG, CASEII, MHQ5, SRCH, ES, SEAL, SOA
The Thunder Hawk has always been a massive threat on the board, but replace one Gauss Rifle with an ER PPC to allow the mech to carry a C3 Master unit. I moved some other stuff around and changed the secondary weapons too. So now the dual Gauss/ER PPC combo can hopefully take advantage of range shenanigans to smack an enemy with 40 points of damage with no penalties.
-
Hmm, lets try an Intro-Tech design.
We always kept hearing about how the Free World's League, despite producing the Awesome, had a massive shortage of PPCs and would refit Large Lasers into their place instead.
Hmm...let's play with that...
Warhammer WHM-6M
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 2900
Cost: 5,834,173 C-Bills
Battle Value: 1,376
Chassis: StarCorp 100 Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor
Armament:
2 Magna MK III Large Lasers
2 Holly SRM-6s
2 Martell Medium Lasers
Manufacturer: Nimakachi Fusion Products Limited
Primary Factory: Tematagi
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 18 8.00
Heat Sink Locations: 1 HD, 2 CT, 2 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 208 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 31
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 27
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5.00
Large Laser LA 8 2 5.00
Medium Laser RT 3 1 1.00
SRM-6 RT 4 2 3.00
Medium Laser LT 3 1 1.00
SRM-6 LT 4 2 3.00
@SRM-6 (15) RT - 1 1.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
4 3 3 0 0 3 1 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA, SRM 1/1/0
A Marik Warhammer, which uses dual Large Lasers instead of PPCs. It also drops most of the secondary weapons for an extra SRM-6 rack. It also uses the spare weight saved to add on additional armor plating.
-
I once ran this Marauder
drop the AC from a 3M model
replace with a third large and some sinks
Marauder MAD-3M3
Base Tech Level: Introductory (IS)
Level Era
-------------------
Experimental -
Advanced -
Standard 2873+
Tech Rating: D/X-E-D-X
Weight: 75 tons
BV: 1,403
Cost: 6,261,500 C-bills
Source: TRO 3039 - Succession Wars
Role: Brawler
Movement: 4/6
Engine: 300
Heat Sinks: 24
Gyro: Standard Gyro
Internal: 114
Armor: 184/231
Internal Armor
----------------------------------------
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
Right Torso 16 17
Right Torso (rear) 8
Left Torso 16 17
Left Torso (rear) 8
Right Arm 12 22
Left Arm 12 22
Right Leg 16 18
Left Leg 16 18
Weapons Loc Heat
-------------------------
Large Laser LA 8
Medium Laser LA 3
Large Laser RA 8
Medium Laser RA 3
Large Laser RT 8
Quirks
------
Command 'Mech<br/>
Hyper-Extending Actuators<br/>
Narrow/Low Profile
-
Hmm...interesting idea...
-----------
Now we have a new offering from those more cash-minded Clanners in Diamond Shark. You see a major problem in getting your hands on nice shiny Clan Tech is the sheer price of one of them. If you're not someone with some serious C-Bills to spend you're gonna have problems getting it. So Diamond Shark have decided to try their hands at making a 'Bargain Bin' Heavy Mech...while trying to keep it as effective as the infamous Clan Thor.
Redeemer
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3082
Cost: 7,766,875 C-Bills
Battle Value: 1,052
Chassis: DSAM Std 6 Endo-Steel
Power Plant: Type 65 210 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Grandthrust Mk.5
Jump Capacity: 150 meters
Armor: Forging ZM02 Standard Armor
Armament:
28.0 tons of pod space.
Manufacturer: Manufacturing Plant DSF-94
Primary Factory: Babylon
Communications System: Crossband System 20
Targeting and Tracking System: Dtrac Suite 1
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
Engine: Fusion Engine 210 9.00
Walking MP: 3
Running MP: 5
Jumping MP: 5 Improved
Jump Jet Locations: 1 CT, 2 LT, 2 RT 10.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 216 13.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Loadout Name: Prime Cost: 10,193,625
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,395
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Improved)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 1 RA, 1 LL, 1 RL
CASE Locations: RT, LA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
LB 10-X AC LA 2 5 10.00
LRM-20 RT 6 4 5.00
ER Medium Laser LT 5 1 1.00
@LB 10-X (Cluster) (20) LA - 2 2.00
@LRM-20 (12) RT - 2 2.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 24
3/5j 4 4 3 0 3 0 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1, FLK 1/1/1
================================================================================
Loadout Name: Alpha Cost: 10,669,625
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,557
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Improved)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-20 RA 6 4 5.00
LRM-20 LA 6 4 5.00
Large Pulse Laser RT 10 2 6.00
Active Probe RT 0 1 1.00
2 ER Medium Lasers LT 10 2 2.00
ECM Suite LT 0 1 1.00
@LRM-20 (12) RA - 2 2.00
@LRM-20 (12) LA - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26
3/5j 5 5 4 0 3 0 Structure: 6
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2
================================================================================
Loadout Name: Bravo Cost: 10,676,000
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,745
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Improved)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LT, 3 LA, 3 RA, 1 LL, 1 RL
CASE Locations: RT 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
ER Large Laser LA 12 1 4.00
ER Medium Laser LA 5 1 1.00
ER Medium Laser RT 5 1 1.00
ECM Suite RT 0 1 1.00
Active Probe RT 0 1 1.00
Streak SRM-6 RT 4 2 3.00
ER Medium Laser LT 5 1 1.00
Targeting Computer LT - 3 3.00
@Streak SRM-6 (15) RT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 27
3/5j 5 5 2 0 3 2 Structure: 6
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 10,010,875
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,418
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Improved)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 2 LT, 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 6.00
Micro Pulse Laser RA 1 1 0.50
Large Pulse Laser LA 10 2 6.00
Micro Pulse Laser LA 1 1 0.50
2 LRM-15s RT 10 4 7.00
ECM Suite LT 0 1 1.00
@LRM-15 (16) RT - 2 2.00
@LRM-15 (8) LT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 24
3/5j 5 4 4 0 3 0 Structure: 6
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2
================================================================================
Loadout Name: Delta Cost: 9,869,563
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,218
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Improved)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 3 LT, 1 RT, 2 RA, 1 LL, 1 RL
CASE Locations: RT, LA 0.00
Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Large Laser RA 18 3 4.00
ER Medium Laser RA 5 1 1.00
HAG-20 LA 4 6 10.00
Streak SRM-6 RT 4 2 3.00
@HAG-20 (18) LA - 3 3.00
@Streak SRM-6 (15) RT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 22
3/5j 5 5 2 0 3 0 Structure: 6
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
I know what you're thinking, a max top speed of 56 kph?! That's Atlas speed! How is it supposed to keep up with the Clan Thor?!
Then you notice the 150 meter range of its jumpjets. While on foot, yes, this mech is much slower, its just as agile as the Clan Thor in the air. And it has 28 tons of pod space to play with. That's almost as good as the Clan Loki...while actually having some serious armor to play with! And finally, the best part, the most expensive version of the mech you can buy right from Diamond Shark doesn't break 11 million c-bills even. This thing uses a Standard Fusion Engine and Standard Plate making it easy to repair damage in combat.
-
It strikes me that with all the Clan savings in weight due to their advanced Endo-Steel and Ferro-Fibrous armor the savings don't really seem to pay off until you hit medium and heavier designs. At least with the Jade Falcon's usual choice of firepower over speed or armor.
But lets do a remake of a mech that honestly I'm surprised that hasn't gotten a Dark Ages revamp.
Kit Fox II
Mass: 40 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3080
Cost: 7,297,500 C-Bills
Battle Value: 616
Chassis: CJF KF2 Mod.1 Endo-Steel
Power Plant: JF 240 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Forging MD4 Ferro-Fibrous
Armament:
19.0 tons of pod space.
Manufacturer: Red Devil Industries
Primary Factory: Pandora
Communications System: JF Integrated
Targeting and Tracking System: Series JFVIII KITT
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 240 6.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 CT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 133 7.00
Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 18
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 18
================================================================================
Loadout Name: Prime Cost: 8,504,825
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,738
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT
CASE Locations: LT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 6.00
Flamer RA 3 1 0.50
2 ER Medium Lasers LA 10 2 2.00
ATM-9 RT 6 4 5.00
Light Active Probe HD 0 1 0.50
@ATM-9 (HE) (7) LT - 1 1.00
@ATM-9 (ER) (7) LT - 1 1.00
@ATM-9 (7) LT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 17
6 5 4 2 0 2 0 Structure: 2
Special Abilities: OMNI, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 9,345,700
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,836
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
Micro Pulse Laser RA 1 1 0.50
Plasma Cannon LA 7 1 3.00
ECM Suite RT 0 1 1.00
Streak SRM-6 RT 4 2 3.00
Active Probe LT 0 1 1.00
2 Micro Pulse Lasers LT 2 2 1.00
Targeting Computer LT - 2 2.00
Micro Pulse Laser HD 1 1 0.50
@Plasma Cannon (20) LA - 2 2.00
@Streak SRM-6 (15) RT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 18
6 4 3 2 0 2 1 Structure: 2
Special Abilities: OMNI, PRB, RCN, ECM, CASE, HT1, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Bravo Cost: 8,892,450
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,198
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 CT, 1 LT, 2 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
Flamer RA 3 1 0.50
ER Large Laser LA 12 1 4.00
Flamer LA 3 1 0.50
ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
Targeting Computer LT - 2 2.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 22
6j 3 3 2 0 2 1 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 8,957,200
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,848
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 6.00
Large Pulse Laser LA 10 2 6.00
ER Medium Laser RT 5 1 1.00
Active Probe RT 0 1 1.00
ER Medium Laser LT 5 1 1.00
ECM Suite LT 0 1 1.00
Small Pulse Laser HD 2 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 18
6 4 4 2 0 2 0 Structure: 2
Special Abilities: OMNI, ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Delta Cost: 10,472,700
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,747
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 8 (Improved)
Jump Jet Locations: 4 LT, 4 RT 8.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 CT, 1 LA, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser RA 4 1 2.00
ER Medium Laser RA 5 1 1.00
Small Pulse Laser RA 2 1 1.00
Medium Pulse Laser LA 4 1 2.00
ER Medium Laser LA 5 1 1.00
Small Pulse Laser LA 2 1 1.00
ECM Suite HD 0 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 17
6/8j 4 4 0 0 2 0 Structure: 2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Echo Cost: 8,243,200
Tech Rating/Era Availability: F/X-X-F-A BV2: 1,712
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Modular Armor RA - 1 1.00
Large Pulse Laser RA 10 2 6.00
Modular Armor LA - 1 1.00
2 Medium Pulse Lasers LA 8 2 4.00
Modular Armor RT - 1 1.00
Micro Pulse Laser RT 1 1 0.50
Modular Armor LT - 1 1.00
Streak SRM-6 LT 4 2 3.00
Micro Pulse Laser HD 1 1 0.50
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
5 5 4 1 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Hotel Cost: 8,703,450
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,787
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT, 1 RA
CASE Locations: LT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Large Laser RA 18 3 4.00
LRM-20 LA 6 4 5.00
Artemis IV FCS LA - 1 1.00
Micro Pulse Laser RT 1 1 0.50
Targeting Computer RT - 2 2.00
ER Medium Laser LT 5 1 1.00
Micro Pulse Laser HD 1 1 0.50
@LRM-20 (Artemis) (12) LT - 2 2.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 18
6 5 4 2 0 2 1 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: Kilo Cost: 8,225,700
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,552
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ATM-3 RA 2 2 1.50
Medium Pulse Laser RA 4 1 2.00
ATM-3 LA 2 2 1.50
Medium Pulse Laser LA 4 1 2.00
2 ATM-3s RT 4 4 3.00
2 ATM-3s LT 4 4 3.00
@ATM-3 (HE) (20) RT - 1 1.00
@ATM-3 (ER) (40) RT - 2 2.00
@ATM-3 (40) LT - 2 2.00
@ATM-3 (ER) (20) LT - 1 1.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
6 6 4 2 0 2 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Mike Cost: 9,170,700
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,670
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 6.00
2 Medium Pulse Lasers LA 8 2 4.00
ECM Suite RT 0 1 1.00
Flamer RT 3 1 0.50
Active Probe LT 0 1 1.00
Flamer LT 3 1 0.50
TAG HD 0 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 17
6j 3 3 2 0 2 0 Structure: 2
Special Abilities: OMNI, TAG, ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
Red Devil Industries, having settled into its new Clan Overlord's clutches, was still producing mostly Inner Sphere designs and wanted to grab the attention of its new Management with something flashy. Hence, upgrading the venerable Kit Fox, which was a popular ride for many a Jade Falcon MechWarrior.
First, 33% increase in weight to 40 tons. The New Kit Fox II is a 'light' medium mech, but maintains the same speed as the original. 97 kph or 6/9 in game terms. This is still 'slowish' by the standards of mechs in this weight category. Compare and contrast the Kit Fox II with the Clan Viper, which moves 8/12/8. However, while the Viper has eight and a half tons of pod space, the Kit Fox II has nineteen tons of pod space. Nearly half the mech's combat weight can be in ordinance. Armor was also increased, a common noted 'failing' of the original Kit Fox. 7 tons of FF armor cover the beast, with each leg and center torso able to withstand 18 points of damage. Each side torso's armor can withstand a Clan ER PPC or Gauss Rifle slug, while the arms made do with the max allowed of 12 points. The back armor is fairly thin however, with each side torso able to withstand an Inner Sphere medium laser (5 points) while the center torso rear can take that with a silver of armor left over (6 points). This is a "Front Towards Enemy" kind of mech.
It's also an Omni and Red Devil Industries went sorta mad with it.
Prime apes the original Kit Fox with a nice big Large Pulse Laser in the right arm, two ER medium Lasers in the left arm, an ATM-9 launcher with 3 tons of ammunition, a flamer in the right arm, a Jade Falcon Light Active Probe riding shotgun alongside the cockpit and two extra freezers. Its a jack of all trades with this weapon loadout, but still fairly able to cause damage with the ATM/s flexibility compared to the old LBX-5.
Alpha is more a hunter than a straight up fighter. The old ER Large Laser rides in the right arm, a Plasma Cannon with two tons of ammo rides in the left, a Streak-6 pack in the right torso, no less than four micro-pulse lasers adorn the side torsos and head along with an entire suite of electronics in full Active Probe, ECM and two ton targeting computer. With so many anti-infantry options one wonders if this was intended for killing swathes of infantry or BA.
Bravo is a dedicated sniper. Twin ER Large Lasers form the primary striking power, along with two ER medium lasers for backup. A 2 ton Targeting Computer ties into those guns, making it a scary sniper as it also mounts three extra freezers to handle the heat and six jump-jets, letting it bounce around over rough terrain with ease.
Charlie is a massive Clan Jade Falcon middle finger against any Bug mechs silly enough to get in range. Two Large Pulse Lasers, Two ER medium lasers, and a small pulse laser for anti-infantry work. It also has a full ECM and Active Probe system. Two extra freezers help with the heat.
Delta...well its not quite a Viper but its close. Eight Improved Jumpjets are a good start, letting it hop around like its 40 ton stable-mate. But the weapons are pure Energy, no explosive. Two ER Mediums, two Medium Pulses, and two small Pulses. It also has an ECM suite to let it wreck havoc with anything it jumps close to. Two extra freezers cool it off too.
Echo is weird. It takes up 4 tons to add 4 units of modular armor to the mech, one on each arm and side torso. Suddenly the arms and side torsos have more armor than the center torso or legs, and it slows the mech down to 5/8...which makes it a stable-mate of the Cougar. A large pulse laser, two medium pulse lasers and two micro pulse lasers along with a Streak-6 pack round out the weapons.
Hotel, in many ways, echoes the original Prime model. But now the mech has a Heavy Large Laser in the right arm, and an LRM-20 with Artemis IV in the left arm. Two tons of reloads feed the launcher. An ER Medium and two micro-pulse lasers round out the secondary weapons. The usual two-ton targeting computer rides in the right torso and two extra Freezers help a little with the heat.
Kilo is...well...an attempt at a missile boat? Kinda? No less than Six ATM-3s with six tons of ammo altogether. Two medium pulse lasers round out the weapons. This is not a popular config as the small launchers almost guarantee its hard to get a 'good' kill with the ER missiles. Of course, at point blank range that many HE warheads might cause a slight...browning of the pants.
Mike is another jumper, with six regular jumpjets. It also mounts a Large Pulse Laser, Two Medium Pulse Lasers, Two Flamers, ECM, Active Probe and TAG for calling down artillery. Two extra freezers help with the heat.
-
Doesn't really feel like a Kit Fox to me. I tried this
ER large laser
LB5X
1 LB5X cluster ammo
ATM9
1 ATM9 ER ammo
1 ATM9 HE ammo
Has even more long range sniping, and when something fast gets close to you, it can say hello to your little friend.
-
Kilo is... a little anemic for me.
I can see dropping both Hands and ATM-3's for a ER ML and twined ER Micros per " Paddle ".
Micro- Timber Wolf if you may...
Close in and " brown pants " with HE and then up and personal with the paddle weapons...
I wonder, with 6 tons... 2 ER, 2 Standard, 1 HE and 1 Smoke?
TT
-
Doesn't really feel like a Kit Fox to me. I tried this
ER large laser
LB5X
1 LB5X cluster ammo
ATM9
1 ATM9 ER ammo
1 ATM9 HE ammo
Has even more long range sniping, and when something fast gets close to you, it can say hello to your little friend.
The ATM-9 is supposed to be a replacement for the LB5-X. It can usually do more damage with ER missiles, and lots more with standard or HE. The Prime is meant to be a 'jack of all trades' Jade Falcon mech. Able to fill almost any hole in the Touman.
Kilo is... a little anemic for me.
I can see dropping both Hands and ATM-3's for a ER ML and twined ER Micros per " Paddle ".
Micro- Timber Wolf if you may...
Close in and " brown pants " with HE and then up and personal with the paddle weapons...
I wonder, with 6 tons... 2 ER, 2 Standard, 1 HE and 1 Smoke?
TT
Kilo is supposed to be wasting weight, its a failed attempt at making a support mech loadout...using ATM-3s.
-
Hmm...I haven't really tried to do anything with the LAC-5...
Hammerhands HMH-3.5D
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 8,004,938 C-Bills
Battle Value: 1,776
Chassis: Standard
Power Plant: 225 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Ferro-Fibrous w/ CASE
Armament:
2 Light PPCs
4 Light AC/5s
2 ER Medium Lasers
1 ER Small Laser
1 C3 Computer (Slave)
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 225 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 3.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 231 13.00
Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Light AC/5s RA 2 4 10.00
ER Medium Laser RA 5 1 1.00
2 Light AC/5s LA 2 4 10.00
ER Medium Laser LA 5 1 1.00
Light PPC RT 5 2 3.00
Light PPC LT 5 2 3.00
ER Small Laser CT 2 1 0.50
C3 Computer (Slave) HD 0 1 1.00
@Light AC/5 (20) RT - 1 1.00
@LAC/5 (Precision) (10) RT - 1 1.00
@Light AC/5 (20) LT - 1 1.00
@LAC/5 (Precision) (10) LT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
3j 4 4 1 0 3 0 Structure: 6
Special Abilities: C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA, AC 2/2/0
Kind of a mix of the Venerable 3D and the 4D Hammerhands models, the so called "3.5D" is a modern remake. Out goes the older autocannons and in their place are a quartet of Light Autocannon Fives, each with their own ton of ammunition. This mixture allows for speciality ammunition to be carried, which the machine uses. In addition to the autocannons, 2 medium lasers and 2 light PPCs fill out the machine. A small ER laser and a C3 slave completes the package.
-
Wonder what a LAC5/LPPC combo Rifleman would look like?
TT
-
My guess is like the RFL-9T. Which looks kinda good, if a bit pillow-fisted for the weight
-
I went with the LAC-5s on this cause two of them equals a single AC-10 in damage and they have the same range. Of course they split the damage into two 5-damage hits and they might miss too. But since I read somewhere that the LAC-5 used the same ammo as the AC-5 (Despite it costing more...) so considering the sheer stockpiles of AC-5 ammo the Federated Suns has got to have in warehouses...
A proper Jihad Hammerhands to me that I wanted to be scary would be this:
Hammerhands HMH-PD
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 7,215,250 C-Bills
Battle Value: 2,047
Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 Plasma Rifles
1 MML-9
2 ER Medium Lasers
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 225 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 RT, 1 LL, 1 RL 3.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 4 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 231 14.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Plasma Rifle RA 10 2 6.00
ER Medium Laser RA 5 1 1.00
Plasma Rifle LA 10 2 6.00
ER Medium Laser LA 5 1 1.00
MML-9 RT 5 5 6.00
Guardian ECM Suite CT 0 2 1.50
@Plasma Rifle (20) RA - 2 2.00
@Plasma Rifle (20) LA - 2 2.00
@MML-9 (LRM) (13) RT - 1 1.00
@MML-9 (SRM) (11) RT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 20
3j 4 4 1 0 3 0 Structure: 6
Special Abilities: ECM, CASE, HT1, SRCH, ES, SEAL, SOA, IF 1
MML-9, Twin Plasma Rifles...it's almost Cappellan ^_^ Add to that its just packed with non-explosive crits to soak up damage...and it has CASE for the one side torso that has explosive ammo.
-
So, this Bannson guy got it into him to build a 'cheap' 50 tonner...that sucks.
What? We can all admit it sucks. The Raider is cannon fodder, pure and simple.
Wellllll....what if we played with it?
Raider Mk.III JL-3
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: D/X-X-F-A
Production Year: 3127
Cost: 3,862,500 C-Bills
Battle Value: 846
Chassis: BUU Standard Medium Chassis Standard
Power Plant: Bannson Nova 200 Fission Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: BUU MechStandard Standard Armor
Armament:
2 Imperator Napoleon Light AC/5s
2 Death Blossom Rocket Launcher 10s
2 Bulldog Light Machine Guns
Manufacturer: Bannson Universal Unlimited
Primary Factory: Tybalt
Communications System: BUU FarSweep Comms
Targeting and Tracking System: BUU AccuTrack 3000
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fission Engine 200 15.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 6 1.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 152 9.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 21
Center Torso (rear) 6
L/R Torso 12 16
L/R Torso (rear) 6
L/R Arm 8 14
L/R Leg 12 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Light Machine Guns RA 0 2 1.00
2 Light AC/5s LA 2 4 10.00
2 Rocket Launcher 10s LT 6 2 1.00
@Light AC/5 (40) CT - 2 2.00
@LMG (1/2) (100) HD - 1 0.50
Free Critical Slots: 36
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 8
4 2 2 1 0 2 0 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA, AC 1/1/0
A Very Limited Production of Raider Mk.IIIs were built before production stopped, on account that the engine used really made the sellers nervous. While the ICE of the other versions made it simple to care for, the Mk.III went another route. Instead of an ICE this machine uses a Fission Engine, which while cheaper than a regular Fusion Engine, does come with the nasty side effect of radiation if its cored out. The TSM was left off because this machine doesn't carry the Raider's signature Dual Saw anymore. Instead its a gunslinger with twin LAC-5s in the left arm and twin Light Machine Guns in the right. Fitted over the left torso are a pair of ten-tube rocket launchers, for a surprise smack down on anything that gets in its way. Now, the mech does mount the max it can for 50 tons, to help cover the horrible result of what might happen if the engine is damaged.
Now, the Raider Mk.III was never widely sold (And Bannson doesn't really advertise it anymore due to the aforementioned engine...difficulties).
-
Needs a Booby Trap installed.... >:D
TT
-
This was inspired by that close combat plasma Warhammer that Black_Knyght built a little while ago.
Hatamoto-Chi HTM-28U
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3068
Cost: 21,489,420 C-Bills
Battle Value: 2,233
Chassis: Standard
Power Plant: 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Reactive
Armament:
1 Plasma Rifle
2 Large Pulse Lasers
2 ER Medium Lasers
1 Flamer
1 C3 Computer (Slave)
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: XL Fusion Engine 320 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT
Gyro: Compact 6.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Reactive AV - 239 15.00
Armor Locations: 1 LT, 2 RT, 6 LA, 5 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 40
Center Torso (rear) 10
L/R Torso 17 25
L/R Torso (rear) 9
L/R Arm 13 25
L/R Leg 17 31
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 7.00
Large Pulse Laser LA 10 2 7.00
Plasma Rifle RT 10 2 6.00
Guardian ECM Suite LT 0 2 1.50
Flamer LT 3 1 1.00
2 ER Medium Lasers LT 10 2 2.00
C3 Computer (Slave) CT 0 1 1.00
@Plasma Rifle (20) RT - 2 2.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
4j 3 3 0 0 4 1 Structure: 4
Special Abilities: C3S, ECM, ENE, MHQ1, SRCH, ES, SEAL, SOA
This is a close combat Urban Hatamoto-Chi, with Large Pulse Lasers replacing the PPCs. A Plasma Rifle (rare for a Kurita mech) rides in the right torso while two ER Medium Lasers and a Flamer ride in the left. Guardian ECM and a C3 Slave unit are fitted as well. The biggest change is experimental (For the time) Reactive Armor fitted, fifteen tons of it. As a massive threat in Urban warfare is the little guy with an SRM launcher (or an Urbanmech with its auto-cannon), Reactive Armor seems like a smart idea.
-
This just hit me. A return to a mech I worked on, on page 1.
Urbanmech II UMB-03-2
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 2,313,743 C-Bills
Battle Value: 1,012
Chassis: Republic-R2 Standard
Power Plant: Leenx 70 Fusion Engine
Walking Speed: 21.6 km/h
Maximum Speed: 21.6 km/h
Jump Jets: Pitban
Jump Capacity: 60 meters (120 meters)
Armor: Durallex Forge Hardened
Armament:
1 Lords Light 5 Snub-Nose PPC
2 Magna Medium Lasers
1 Flamer
Manufacturer: Alshain Weapons
Primary Factory: Unknown
Communications System: Dalban Interact
Targeting and Tracking System: Dalban Urban
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 58 points 3.50
Engine: Fusion Engine 70 2.00
Walking MP: 2
Running MP: 3 (2)
Jumping MP: 2 (4) Standard
Jump Jet Locations: 1 LT, 1 RT 1.00
Heat Sinks: Double Heat Sink 10(23) 0.00
Heat Sink Locations: 2 LT, 2 RT, 2 LA, 2 RA
Gyro: Standard 1.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Hardened AV - 104 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 16
Center Torso (rear) 5
L/R Torso 8 11
L/R Torso (rear) 4
L/R Arm 6 11
L/R Leg 8 11
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Snub-Nose PPC RA 10 2 6.00
Flamer LA 3 1 1.00
Partial Wing LT/RT - 4/4 2.50
2 Medium Lasers CT 6 2 2.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 10
2/4j 3 2 0 0 1 0 Structure: 3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
It's a Hardened Armor Urbanmech II with a spoiler on it! :drool:
Now it can glide 120 meters when it hops! It did have to lose some armor for this, but what can ya do...
-
HA! The fabled Urbanmech LAM...
TT
-
Is it just me or did people just not do a lot of modification with the Reliable Grasshopper mech just before the Clan Invasion? ???
I mean, it has lots of room to expand its weaponry or change considering it was one of the few alpha babies of the 3025 era.
So lets see what Arc-Royal MechWorks might have done in the 3040s to change up the old jumper.
Grasshopper GHR-5K
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-D-A
Production Year: 3045
Cost: 7,303,823 C-Bills
Battle Value: 1,556
Chassis: Mingh z33/7 Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Lexington Lifters
Jump Capacity: 120 meters
Armor: Johnston Duraweave 8000 Ferro-Fibrous w/ CASE
Armament:
1 Maxell Large Pulse Laser
2 Defiance P5M Medium Pulse Lasers
2 Diplan M3 Medium Lasers
1 TharHes 4 Pack SRM-4
1 Zippo Flamer
1 CherrySeed Cloak Guardian ECM Suite
1 CherrySeed Scout Beagle Active Probe
Manufacturer: Arc-Royal MechWorks
Primary Factory: Arc-Royal
Communications System: Allet-C308
Targeting and Tracking System: Allet T-11
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 217 12.50
Armor Locations: 1 LT, 1 RT, 4 LA, 4 RA, 2 LL, 2 RL
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 12
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser RA 4 1 2.00
Medium Pulse Laser LA 4 1 2.00
Medium Laser RT 3 1 1.00
Guardian ECM Suite LT 0 2 1.50
Beagle Active Probe LT 0 2 1.50
Medium Laser LT 3 1 1.00
Flamer LT 3 1 1.00
Large Pulse Laser CT 10 2 7.00
SRM-4 HD 3 1 2.00
@SRM-4 (25) RT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4j 4 4 0 0 3 0 Structure: 6
Special Abilities: ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA
The Grasshopper 5K Model is a rebuild of an old GHR-5H model of Grasshopper, with many of the weapons pulled for newly rediscovered Lostech. This turns the mech into an almost dedicated City-Fighter, with the mech maintaining its Standard Engine and jumpjet range, but the armor is as much Ferro as the chassis can take. The Large Laser, two of the medium lasers and the LRM-5 are gone. In their place a Large Pulse Laser, two medium pulse lasers, a SRM-4 pack and a Flamer ride alongside a full suite of fancy electronics to jam and find targets. CASE was added for the 1 ton of SRM ammunition (which, depending on the fancy of the pilot, could be for crit seeking or just setting everything on fire with Inferno ammo). 14 Freezers keep the mech cool in the middle of firing everything but it can drive the heat scale up if the pilot is not careful.
-
hmmm
for the Grasshopper, I would consider a ERPPC
instead of the Large Pulse, gives it one ranged weapon to bang away with
but still works all the way up to melee range
might also consider TSM 😜
-
hmmm
for the Grasshopper, I would consider a ERPPC
instead of the Large Pulse, gives it one ranged weapon to bang away with
but still works all the way up to melee range
might also consider TSM 😜
I wanted to set the thing in the 3040s, and TSM doesn't really get used until the 3050s when the Cappies figure the stuff out. The Primary reason I went with the Large Pulse Laser was, 1, it fits into the center torso, meaning if this is a refit of a stock 3025 'hopper, it can fit into the same place as the old Large Laser, 2, its got that really nice -2 to shooting. If this thing is jumping every round, that means an easier to hit number. Also, its in the center torso. You can blow off both side torsos and this thing will still have its main gun.
And if I had wanted TSM, I'd find a way to throw a Hatchet onto one of the arms just to really get the point across as a terrifying threat.
I did try to do an XL Engine version with dual Large Pulses but I decided it wasn't worth at cause at the end of the day the mech cost around 14 million c-bills and change...and I could just get two of the STD engine 'hoppers instead and double stomp on folks. The mech does have a weakness in that 10 hexes is your absolute max range, hence the idea that this is a Kell Hounds' refit built explicitly for Urban Combat testing. The electronics hide it and let you see beyond buildings, the flamer cooks any infantry, the SRMs crit-seek and the pulse lasers can help hit any fast movers you run into.
I mostly got this idea as I'm running a tabletop RPG/battletech game for friends every sunday and we have a happy Grasshopper pilot who does the whole bouncy back and forth with shooting and he's taken the least amount of damage. (I might have to post the results of that somewhere here...)
-
Hmm... >:D Nah this idea is perfectly workable and would sell.
Urbanmech II
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3145
Cost: 1,791,844 C-Bills
Battle Value: 473
Chassis: Standard
Power Plant: 70 Fusion Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: Unknown
Jump Capacity: 60 meters
Armor: Standard Armor
Armament:
17.0 tons of pod space.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 58 points 3.50
Engine: Fusion Engine 70 2.00
Walking MP: 2
Running MP: 3
Jumping MP: 2 Standard
Jump Jet Locations: 2 CT 1.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
Gyro: Standard 1.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 119 7.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 17
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 16
================================================================================
Loadout Name: Prime Cost: 2,706,553
Tech Rating/Era Availability: E/X-X-E-A BV2: 723
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 2 (Standard)
Jump Jet Locations: 2 CT 0.00
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 6 11.00
2 Medium Lasers LA 6 2 2.00
Flamer HD 3 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
@LB 10-X (Cluster) (10) RT - 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 7
2j 2 2 1 0 1 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
================================================================================
Loadout Name: A Cost: 3,802,669
Tech Rating/Era Availability: F/X-X-F-A BV2: 985
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 2 (Standard)
Jump Jet Locations: 2 CT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Plasma Rifle RA 10 2 6.00
4 Medium Lasers LA 12 4 4.00
Angel ECM LT 0 2 2.00
Flamer HD 3 1 1.00
B-Pod RL 0 1 1.00
B-Pod LL 0 1 1.00
@Plasma Rifle (20) RT - 2 2.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10
2j 3 3 0 0 1 0 Structure: 3
Special Abilities: OMNI, AECM, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 2,510,381
Tech Rating/Era Availability: E/X-X-E-A BV2: 808
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 2 (Standard)
Jump Jet Locations: 2 CT 0.00
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MRM-30 RA 10 5 10.00
3 Medium Lasers LA 9 3 3.00
ER Small Laser LT 2 1 0.50
ER Flamer HD 4 1 1.00
@MRM-30 (16) RT - 2 2.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 8
2j 4 4 0 0 1 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C "Ruralmech" Cost: 2,626,397
Tech Rating/Era Availability: E/X-X-E-A BV2: 786
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 2 (Standard)
Jump Jet Locations: 2 CT 0.00
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-20 RA 6 5 10.00
Artemis IV FCS RA - 1 1.00
Medium Laser LA 3 1 1.00
@LRM-20 (Artemis) (12) RT - 2 2.00
@LRM-20 (Artemis) (12) LT - 2 2.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 8
2j 2 3 2 0 1 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: D Cost: 4,222,772
Tech Rating/Era Availability: F/X-X-F-A BV2: 954
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 2 (Standard)
Jump Jet Locations: 2 CT 0.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 3 LT, 3 RT, 1 LA, 2 RA
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Snub-Nose PPC RA 10 2 6.00
2 Medium Lasers LA 6 2 2.00
Snub-Nose PPC RT 10 2 6.00
Angel ECM LT 0 2 2.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10
2j 3 3 0 0 1 0 Structure: 3
Special Abilities: OMNI, AECM, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: E Cost: 4,105,575
Tech Rating/Era Availability: E/X-X-E-A BV2: 775
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 2 (Standard)
Jump Jet Locations: 2 CT 0.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 4 LT, 4 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Vibroblade RA - 4 7.00
4 Medium Lasers LA 12 4 4.00
Medium Laser HD 3 1 1.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 8
2j 3 3 0 0 1 0 Structure: 3
Special Abilities: OMNI, MEL, ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: F "Blackhawk" Cost: 3,697,200
Tech Rating/Era Availability: F/X-X-F-A BV2: 998
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 2 (Standard)
Jump Jet Locations: 2 CT 0.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 4 LT, 4 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
4 Medium Lasers RA 12 4 4.00
M-Pod RA 0 1 1.00
4 Medium Lasers LA 12 4 4.00
M-Pod LA 0 1 1.00
(R) M-Pod HD 0 1 1.00
Targeting Computer RL - 2 2.00
Angel ECM LL 0 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10
2j 5 5 0 0 1 0 Structure: 3
Special Abilities: OMNI, AECM, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: G Cost: 2,638,209
Tech Rating/Era Availability: E/X-X-E-A BV2: 878
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 2 (Standard)
Jump Jet Locations: 2 CT 0.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 4 LT, 4 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy PPC + PPC Capacitor RA 20 4 10.00
Heavy PPC + PPC Capacitor RA 5* 1 1.00
2 Medium Lasers LA 6 2 2.00
B-Pod RL 0 1 1.00
B-Pod LL 0 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 9
2j 2 2 1 0 1 0 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
-
nice, love the F model
whats an M pod?
-
mech scale claymore mine. one-shot weapon.
-
On C model, wouldn't a 15 rack w/3 ammo and 4 ML be more obtrusive to a Rualmech.
TT
-
It was just that I read somewhere about a mod to a Urbanmech and the poster called it a 'Ruralmech' as he had directly swapped the AC-10 for a LRM-20 and extra ammo, so I went the same way.
-----------
Designed in the Dark Age as both an experiment and to supplement the existing stock, the Nova Cat II is not really considered an upgrade over the original design.
The mech weighs the exact same 70 tons, moves at the same speed and carries the same amount of armor.
However, one big change is the fitting of A.E.S. in both arms, making them more accurate with shooting which Clan Sea Fox enjoys, even with the destruction of Clan Nova Cat.
Nova Cat Mk II
Mass: 70 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 3145
Cost: 15,093,167 C-Bills
Battle Value: 929
Chassis: Mynx Type Heavy Endo-Steel
Power Plant: Type II 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Forging ZK11 Standard Armor
Armament:
34.0 tons of pod space.
Manufacturer: Manufacturing Plant SFF-TU1
Primary Factory: Tukayyid
Communications System: JNE Integrated
Targeting and Tracking System: Build 2 CAT TTS
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 1 LT, 1 RT, 2 LL, 2 RL
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 216 13.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
A.E.S. RA - 3 2.00
A.E.S. LA - 3 2.00
Free Critical Slots: 34
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 9
4 0 0 0 0 3 0 Structure: 4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Cost: 17,437,042
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,160
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 24(48) 13.00
Heat Sink Locations: 1 CT, 4 LT, 4 RT, 2 LA, 2 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ER Large Laser RA 12 1 4.00
ER PPC LA 15 2 6.00
ER Large Laser LA 12 1 4.00
Micro Pulse Laser RT 1 1 0.50
Micro Pulse Laser LT 1 1 0.50
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 32
4 6 5 5 0 3 1 Structure: 4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 17,267,042
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,888
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 24(48) 13.00
Heat Sink Locations: 1 CT, 4 LT, 4 RT, 2 LA, 2 RA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Large Lasers RA 24 2 8.00
Medium Pulse Laser RA 4 1 2.00
2 ER Large Lasers LA 24 2 8.00
Medium Pulse Laser LA 4 1 2.00
Micro Pulse Laser RT 1 1 0.50
Micro Pulse Laser LT 1 1 0.50
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 29
4 6 5 4 0 3 1 Structure: 4
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Bravo Cost: 19,117,917
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,957
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 14(28) 3.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-20 RA 6 4 5.00
Artemis V FCS RA - 2 1.50
Medium Pulse Laser RA 4 1 2.00
LRM-20 LA 6 4 5.00
Artemis V FCS LA - 2 1.50
Medium Pulse Laser LA 4 1 2.00
ECM Suite RT 0 1 1.00
Small Pulse Laser RT 2 1 1.00
Active Probe LT 0 1 1.00
Small Pulse Laser LT 2 1 1.00
@LRM-20 (Art-V) (18) RT - 3 3.00
@LRM-20 (Art-V) (18) LT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 30
4j 6 6 4 0 3 0 Structure: 4
Special Abilities: OMNI, ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 4
================================================================================
Loadout Name: Charlie Cost: 19,487,667
Tech Rating/Era Availability: F/X-X-F-A BV2: 3,576
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 15(30) 4.00
Heat Sink Locations: 2 LT, 2 RT
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
iATM-12 RA 8 5 7.00
Heavy Medium Laser RA 7 2 1.00
iATM-12 LA 8 5 7.00
Heavy Medium Laser LA 7 2 1.00
2 Medium Pulse Lasers CT 8 2 4.00
@iATM-12 (HE) (5) RT - 1 1.00
@iATM-12 (ER) (5) RT - 1 1.00
@iATM-12 (5) RT - 1 1.00
@iATM-12 (HE) (5) LT - 1 1.00
@iATM-12 (ER) (5) LT - 1 1.00
@iATM-12 (5) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 36
4j 9 7 2 0 3 2 Structure: 4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Delta Cost: 17,949,167
Tech Rating/Era Availability: F/X-E-E-A BV2: 2,561
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 4.00
Heat Sink Locations: 1 CT, 1 LT, 2 RT
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 5-X AC RA 1 4 7.00
ER Large Laser RA 12 1 4.00
Medium Pulse Laser RA 4 1 2.00
LB 5-X AC LA 1 4 7.00
ER Large Laser LA 12 1 4.00
Medium Pulse Laser LA 4 1 2.00
ECM Suite LT 0 1 1.00
@LB 5-X (Cluster) (40) RT - 2 2.00
@LB 5-X (Cluster) (20) LT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26
4 4 5 3 0 3 0 Structure: 4
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
================================================================================
Loadout Name: Echo Cost: 18,482,542
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,173
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 15(30) 4.00
Heat Sink Locations: 2 LT, 2 RT
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Streak SRM-6s RA 8 4 6.00
Plasma Cannon RA 7 1 3.00
Medium Pulse Laser RA 4 1 2.00
2 Streak SRM-6s LA 8 4 6.00
Plasma Cannon LA 7 1 3.00
Medium Pulse Laser LA 4 1 2.00
@Streak SRM-6 (15) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
@Plasma Cannon (20) CT - 2 2.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 32
4j 6 6 2 0 3 2 Structure: 4
Special Abilities: OMNI, CASE, HT2, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Hotel Cost: 22,407,417
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,551
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 18(36) 7.00
Heat Sink Locations: 1 CT, 3 LT, 3 RT
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(A) Imp. Hvy Large Laser RA 18 3 5.50
2 (A) Imp. Hvy Medium Lasers RA 14 4 4.00
(A) HAG-20 LA 4 6 13.00
ECM Suite RT 0 1 1.00
Light Active Probe RT 0 1 0.50
@HAG-20 (6) LA - 1 1.00
@HAG-20 (12) LT - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26
4 6 6 2 0 3 0 Structure: 4
Special Abilities: OMNI, ECM, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
The Prime model sports twin ER PPCs, twin ER Large Lasers and two micro pulse lasers. The loss of the third ER Large Laser is thought to be made up by the greater accuracy of the larger guns.
The Alpha model goes right back to quad ER Large Lasers, with the A.E.S. enhancing accuracy. However, two medium pulse (in the arms) and two micro pulse lasers (side torsos) are also fitted, giving it more flexibility.
Bravo...Bravo is not considered as threatening as the original Nova Cat design, as it has only 40 missile tubes compared to the originals 90. However, those 40 tubes are linked to Artemis V and the A.E.S. helps out as well. Six tons of ammo mean it is well supplied for combat. Two Medium Pulse and two small pulse round out the weapons and full ECM and Active Probe are fitted as well.
Charlie is a another take on Bravo, this time with two iATM-12s in the arms. Each fed from 3 ton bins the mech also sports a pair of heavy medium lasers, two medium pulse lasers and finally, JumpJets.
Delta is a Clan Rifleman, with twin LBX-5s (Fed from 3 tons of ammo), two ER Large Lasers and two Medium Pulse lasers. An ECM suite is also fitted.
Echo is a city fighter, with four Streak SRM-6 racks (Two per arm) along with two Plasma Cannons and two Medium Pulse Lasers. 2 tons of SRM ammunition and 2 tons of plastic 'charges' for the Plasma Cannons are carried, making this machine run light on the ammo. Echo also has JumpJets.
Hotel is the heavy laser boat, with an Improved Heavy Large Laser alongside two Improved Heavy Medium Lasers in the right arm. The left arm sports a HAG-20, fed from 3 tons of ammunition. An ECM suite and light active probe round it out. Also, all the weapons are wrapped in protective armor to guard against explosive detonations...
-
I wanted to set the thing in the 3040s, and TSM doesn't really get used until the 3050s when the Cappies figure the stuff out. The Primary reason I went with the Large Pulse Laser was, 1, it fits into the center torso, meaning if this is a refit of a stock 3025 'hopper, it can fit into the same place as the old Large Laser, 2, its got that really nice -2 to shooting. If this thing is jumping every round, that means an easier to hit number. Also, its in the center torso. You can blow off both side torsos and this thing will still have its main gun.
And if I had wanted TSM, I'd find a way to throw a Hatchet onto one of the arms just to really get the point across as a terrifying threat.
I did try to do an XL Engine version with dual Large Pulses but I decided it wasn't worth at cause at the end of the day the mech cost around 14 million c-bills and change...and I could just get two of the STD engine 'hoppers instead and double stomp on folks. The mech does have a weakness in that 10 hexes is your absolute max range, hence the idea that this is a Kell Hounds' refit built explicitly for Urban Combat testing. The electronics hide it and let you see beyond buildings, the flamer cooks any infantry, the SRMs crit-seek and the pulse lasers can help hit any fast movers you run into.
I mostly got this idea as I'm running a tabletop RPG/battletech game for friends every sunday and we have a happy Grasshopper pilot who does the whole bouncy back and forth with shooting and he's taken the least amount of damage. (I might have to post the results of that somewhere here...)
Yeah I do think there are some more that could ahve been done with the fun grasshopper. I had something similar that had access to ECM, active probe, and had two ER large lasers in the arms for range. It also used a snub nose PPC to give it a good hole puncher that can be used up close with some torso medium lasers. It had a small pulse laser in the head but I think I should have gone with a flamer just for the fire breathing look lol.
-
So, lets try a little bit of a weird mech...
I had to use Megameklab for this thing, as Skunkwerks doesn't really do the whole superheavy thing...
(https://images2.imgbox.com/29/71/ZHruEglL_o.jpg)
God, out of all the super heavies this one is the prettiest...
Orca Mk2
Base Tech Level: Experimental (IS)
Level Era
-------------------
Experimental -
Advanced 3145+
Standard -
Tech Rating: E/X-X-X-X
Weight: 200 tons
BV: 3,650
Cost: 79,528,000 C-bills
Movement: 2/3
Engine: 400 XL
Double Heat Sinks: 21 [42]
Cockpit: Superheavy Cockpit
Gyro: Superheavy Gyro
Internal: 298 (Endo-Steel)
Armor: 600/599
Internal Armor
----------------------------------------
Head 4 12
Center Torso 60 90
Center Torso (rear) 30
Right Torso 42 63
Right Torso (rear) 21
Left Torso 42 64
Left Torso (rear) 20
Right Arm 33 66
Left Arm 33 66
Right Leg 42 84
Left Leg 42 84
Weapons Loc Heat
------------------------------
Gauss Rifle LA 1
Large Pulse Laser LA 10
Long Tom Cannon RA 20
ER PPC LT 15
LRM 20 LT 6
ER PPC RT 15
SRM 6 CT 4
Large Pulse Laser HD 10
Ammo Loc Shots
-----------------------------------
Gauss Rifle Ammo [IS] LA 8
Gauss Rifle Ammo [IS] LA 8
Gauss Rifle Ammo [IS] LA 8
Gauss Rifle Ammo [IS] LA 8
LRM 20 Ammo LT 6
LRM 20 Ammo LT 6
LRM 20 Ammo LT 6
LRM 20 Ammo LT 6
SRM 6 Ammo LT 15
SRM 6 Ammo LT 15
Long Tom Cannon Ammo RT 5
Long Tom Cannon Ammo RT 5
Long Tom Cannon Ammo RT 5
Long Tom Cannon Ammo RT 5
Equipment Loc
----------------
CASE II LA
CASE II LT
CASE II RT
Welcome to the wonderful world of bracket firing, as an Alpha Strike will shut you down with 40 overheat.
Instead of the artillery piece this monster packs the sawed off Long Tom for indirect fire to combine with the LRM-20 if you can get a spotter, along with its various weapons.
When in direct fire mode, you fire the 2 ER PPCs, the Gauss Rifle and the LRM-20. If up close, you smack em with the two Large Pulse Lasers, the SRM-6, or possible the Long Tom Cannon if you decide to not fire the SRM launcher.
The machine sports 600 points of armor, each arm has more armor than the center torso of an Atlas. You're gonna need it as its likely to soak up a lot of fire with its Urbanmech pack of 2/3. 21 Freezers keep the mech from overheating but beware infernos cause if you fail an ammunition roll you can be seen from orbit. And yeah, the price is a bit...high. xp
So, Mad Cat Mk IV or Orca Mk2? I'll leave that to you to decide ;D
-
So, the Combine has a thing for the Hunchback yeah? And could we possibly double the throw weight of the main weapon?
Hunchback HBK-4M
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3062
Cost: 4,702,000 C-Bills
Battle Value: 1,376
Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 MRM-40
2 Medium Lasers
1 C3 Computer (Slave)
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 2 LT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 169 9.50
Armor Locations: 3 LT, 1 RT, 5 LA, 5 RA
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1.00
Guardian ECM Suite CT 0 2 1.50
MRM-40 RT 12 7 12.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
@MRM-40 (18) RT - 3 3.00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
4j 4 4 0 0 2 0 Structure: 4
Special Abilities: C3S, ECM, CASE, MHQ1, SRCH, ES, SEAL, SOA
The MRM-40 is blunt hammer of a weapon, but it is cheap to feed compared to the AC-20. Add the C3 slave helping the targeting systems by working in a group. And, surprisingly for a Hunchie, it has four jumpjets to let it bounce over buildings. FF Armor helps protect the mech.
-
hmm
a garrison detach with
12 hunch variations
2 mrm,1 with LB10, 2 normal, 2 4P plus whatever you want
and a command C3 vehicle
-
Is that a Laser Shotgun you got there? :o
King Crab KGC-015
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3078
Cost: 10,133,100 C-Bills
Battle Value: 2,450
Chassis: Hollis Mark II Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Standard Armor w/ CASE
Armament:
1 Zeus Slingshot Gauss Rifle
1 Magna Firestar ER PPC
10 Magna Mk.II Medium Lasers
1 Zippo Flamer
2 "Pointy" Spikes
Communications System: Dalban Comline
Targeting and Tracking System: Dalban HiRez-B
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 3 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 307 19.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Flamer HD 3 1 1.00
Gauss Rifle RT 1 7 15.00
ER PPC LT 15 3 7.00
5 Medium Lasers RA 15 5 5.00
5 Medium Lasers LA 15 5 5.00
Spikes RL - 1 0.50
Spikes LL - 1 0.50
@Gauss Rifle (16) CT - 2 2.00
@Gauss Rifle (8) RT - 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
3 6 6 2 0 4 2 Structure: 8
Special Abilities: MEL, CASE, SRCH, ES, SEAL, SOA
A refit of the standard King Crab, this design was drawn up in the twilight of the Jihad for extended operations. Instead of the twin autocannons which had defined the mech for so long, instead it mounted a battery of old-school medium lasers similar to the Komodo, allowing it to potentially do more damage than both autocannons combined with its battery. The weight savings were put into a pair of long range guns for support in the form of an ER PPC (taking the place of the large laser) and a Gauss Rifle replacing the LRM-15. The Gauss is fed from 3 tons of slugs, giving it good endurance in the field. A flamer under the cockpit deals with infantry.
Unusually, the legs of the mech also sport Solaris style 'spikes' to protect them from melee attacks. Nineteen and a half tons of plate protect the mech and 18 freezers keep it cool...unless the Pilot Alpha Strikes.
-
=====
(https://i.imgur.com/WPS8JFI.gif)
An Urban Combat version of the Venerable Longbow mech, usually nicknamed "Shortbow" as its massive LRM racks have been replaced with two massive MRM-40 missile racks, allowing it to chuck 80 missiles down range and in an urban environment that can cause smash a mech to pieces with a single salvo. The inexpensive ammunition is also a benefit, as reloading the entire mech costs the same a single ton of LRM ammunition.
Fitted with a torso mounted flamer to tell Infantry to go away the mech also has a typical combine C3 slave and a Guardian ECM suite to help it knock out enemy electronics.
Longbow "Shortbow" LGB-10K
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3059
Cost: 8,735,885 C-Bills
Battle Value: 2,003
Chassis: SharCorp 100 Standard
Power Plant: Strand 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Pitban
Jump Capacity: 90 meters
Armor: StarSlab/9.5 Mk II Standard Armor w/ CASE
Armament:
2 Shigunga MRM-40s
1 Hotspot Flamer
1 C3 Computer (Slave)
1 Guardian ECM Suite
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications System: Irian TelStar
Targeting and Tracking System: Ortagon Tartrac Systems C
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 255 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 3.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 256 16.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 11
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 28
L/R Leg 18 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MRM-40 RA 12 7 12.00
MRM-40 LA 12 7 12.00
Guardian ECM Suite RT 0 2 1.50
C3 Computer (Slave) LT 0 1 1.00
Flamer CT 3 1 1.00
@MRM-40 (18) RT - 3 3.00
@MRM-40 (18) LT - 3 3.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 20
3j 5 5 0 0 4 0 Structure: 7
Special Abilities: C3S, ECM, CASE, MHQ1, SRCH, ES, SEAL, SOA
I like the Shortbow, but if it's an urban defense unit would it benefit more from an active probe of some sort instead of the ECM suite? The probe could let it find hidden units. Just a thought.
Here's a fun little idea I had. During the Dark Ages, after the fortress walls up the Republic Military had a handful of Celestial omnimech wrecks and decided to put them back into service. Only handful of each mechs were rebuilt as that was all the salvage was left after Stone had most of the former Word of Blake's arsenal.
The mere half-dozen of Archangel mechs recovered had their expensive and heavy compact Fusion engines wrecked so the republic techs replaced the engine with a standard Vox model taken from old Atlas mechs. To emulate the survivability of the original mech the engine was wrapped in six tons of armor plate, which when compared to the old Compact model saved three tons. That weight savings were poured into a standard cockpit and the C3i system was replaced by a boosted C3 slave.
The Deva series recovered were the most common mechs of the Celestial series that the republic managed to salvage. Unlike the original mech the design uses a regular Gyro that is armored and the C3i system is switched out for a boosted C3 slave. The weight savings are used to retrofit the cockpit.
The Preta refits are a little more involved as the mech doesn't really gain or lose that much pod space but it does radically have different movement as the engine has been downgraded but a supercharger has been fitted in a side torso. The armor, which on the original was at 94% coverage, has been increased to 99% on this version, which is not a lot already on a 45 ton mech.
The Seraph mech was redesigned into a command mech, sporting a full command console and boosted C3 Master to allow Republic forces to stay coordinated. While piloting these refit Word of Blake mechs was unpopular, they were still powerful and their reputations on the battlefield only added to the intimidation factor whenever these things appeared.
With the Republic's interest in drones, refitting some of these Celestials with drone cockpits might be interesting.
Edit: and this is the best weapon name I've ever seen.
Built in the aftermath of the Jihad the FNR-6C...
Fafnir FNR-6C
Armament:
1 Very Bright Searchlight
-
I like the Shortbow, but if it's an urban defense unit would it benefit more from an active probe of some sort instead of the ECM suite? The probe could let it find hidden units. Just a thought.
With the Republic's interest in drones, refitting some of these Celestials with drone cockpits might be interesting.
The ECM system there is actually to help keep the C3 Slave unit working with the optional ECCM rules (Which I use a lot in MM). That lets the Shortbow use a C3 network to really get the most out of the rather odd range brackets of MRMs.
I thought Drone cockpits, like Robotic Cockpits, could only go onto Quad mechs? Or did they change that rule?
-
I thought Drone cockpits, like Robotic Cockpits, could only go onto Quad mechs? Or did they change that rule?
XTRO: Royal Fantasy has Drone cockpits in at least one biped, a Vulpes.
-
XTRO: Royal Fantasy has Drone cockpits in at least one biped, a Vulpes.
That is really soft canon; a literal joke product.
-
That is really soft canon; a literal joke product.
Which is referred to in other, later, non-joke canon products.
-
Got this idea from someone in the Hellbringer fan article, who suggested this neat idea for how the Hellbringer could possibly survive later on in the Dark Ages, as only Clan Coyote still uses the bloody thing ;D
Loki (Hellbringer)
Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 2926
Cost: 15,645,781 C-Bills
Battle Value: 699
Chassis: T-E H65 Standard
Power Plant: Fusion 325 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Forging Omni-H24 Standard Armor
Armament:
28.5 tons of pod space.
Manufacturer: Various
Primary Factory: Various
Communications System: CH2B Alpha-Com
Targeting and Tracking System: Version Delta-II TTS(A)
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: XL Fusion Engine 325 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 128 8.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 17
Center Torso (rear) 8
L/R Torso 15 14
L/R Torso (rear) 7
L/R Arm 10 11
L/R Leg 15 15
================================================================================
Loadout Name: Coyote Type 1 Cost: 18,753,969
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,480
Rules Level: Experimental Tech
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 16(32) 3.00
Heat Sink Locations: 1 LT, 2 RT
CASE Locations: RT 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Micro Pulse Laser HD 1 1 0.50
Modular Armor CT - 1 1.00
ER Medium Laser CT 5 1 1.00
Modular Armor RT - 1 1.00
ER Medium Laser RT 5 1 1.00
SRM-6 RT 4 1 1.50
Modular Armor LT - 1 1.00
ER Medium Laser LT 5 1 1.00
Watchdog CEWS LT 0 2 1.50
Targeting Computer LT - 3 3.00
Modular Armor RA - 1 1.00
ER Large Laser RA 12 1 4.00
Modular Armor LA - 1 1.00
ER Large Laser LA 12 1 4.00
Modular Armor RL - 1 1.00
Modular Armor LL - 1 1.00
@SRM-6 (15) RT - 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 25
4 5 5 2 0 3 1 Structure: 4
Special Abilities: OMNI, WAT, CASE, SRCH, ES, SEAL, SOA
No, its not efficient, but 7 tons of modular armor does add considerable protection to the machine. Slowed down to 4/6 means it leans on its dual ER Large Lasers for long range combat. It mimics the older warhammer in many ways, but its electronics are now the Watchdog CEWS (Saving weight) and it does pack a targeting computer.
-
...so I remember reading about the King Crab and Kerensky wanted a mech that could knock out another mech with one salvo. And I admit, its hard to beat twin AC-20s.
But lets get interesting yeah? With the Clans and their long range goodies running around, you might not get to the 9 hex glory zone of AC-20 goodness.
King Crab KGC-011
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 19,139,000 C-Bills
Battle Value: 2,188
Chassis: Hollis Mark II Standard
Power Plant: Vlar 300 Light Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Special Heavy Standard Armor
Armament:
2 Valiant Catapult Arrow IV Missiles
1 Magna Flarestar Snub-Nose PPC
2 Magna ER Small Lasers
1 Garret Mole TAG
Communications System: Dalban VirtuTalk
Targeting and Tracking System: HiRez
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Light Fusion Engine 300 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 307 19.50
CASE II Locations: 1 LT, 1 RT 2.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG HD 0 1 1.00
Snub-Nose PPC CT 10 2 6.00
Arrow IV Missile RT/RA 10 5/10 15.00
Arrow IV Missile LT/LA 10 5/10 15.00
ER Small Laser RL 2 1 0.50
ER Small Laser LL 2 1 0.50
@Arrow IV (Homing) (10) RT - 2 2.00
@Arrow IV (Non-Home) (10) RT - 2 2.00
@Arrow IV (Homing) (10) LT - 2 2.00
@Arrow IV (Non-Home) (10) LT - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
3 5 1 0 0 4 1 Structure: 5
Special Abilities: ARTAIS, TAG, CASEII, SRCH, ES, SEAL, SOA
So, Dual Arrow IVs replacing the AC-20s an the LRM-15. Four tons of ammo apiece. A snub-nose PPC for a backup gun and two ER Small Lasers cause I had tonnage left over. TAG to let you possibly guide your own missiles if you rock homing ammo.
Now it does use a Light Fusion engine, as honestly trying to fit anything else was a pain in the butt. Endo-Steel? Forget it with the twin AIVs eating 30 crits! So this girl is expensive to deploy at just under the twenty million mark. But man, firepower down range is crazy. Any BA squad is going to break into hives at the thought of trying to get close and it just decides to target hexes with non-homing ammo. Or if it TAGs you and chucks homing ammo down range. With maximum armor as well it won't fall over any time soon. The Snubbie is for making fast movers go away and two ER Smalls as I didn't have access to Micro-Pulse Lasers or the like.
-
Rules question: can you TAG for yourself?
-
If so, that King Crab is misnamed.
Bring! The!! PAIN!!!
-
I got this idea looking at this big 100 ton behemoth and I realized that I might have enough room for a really big Inner Sphere targeting computer...
Marauder II MAD-6A
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3081
Cost: 22,547,000 C-Bills
Battle Value: 2,725
Chassis: GM Marauder Standard
Power Plant: GM 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Chilton 600
Jump Capacity: 90 meters
Armor: Valiant Lamellor Standard Armor w/ CASE
Armament:
1 Kali Yama Grand Slam Gauss Rifle
2 Magna Firestar ER PPCs
2 Magna MK II Medium Lasers
1 Hotspot Flamer
Manufacturer: Independence Weaponry
Primary Factory: Unknown
Communications System: Blackwell Multi-Linq 55
Targeting and Tracking System: Dalban HiRez II
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 6.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 46
Center Torso (rear) 15
L/R Torso 21 31
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Flamer HD 3 1 1.00
Gauss Rifle RT 1 7 15.00
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
Targeting Computer LT - 8 8.00
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
@Gauss Rifle (8) CT - 1 1.00
@Gauss Rifle (8) RL - 1 1.00
@Gauss Rifle (8) LL - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 27
3j 5 5 4 0 4 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
That's right folks, 8 tons of targeting computer! I can hear the wince already :D
Twin ER PPCs and a Gauss Rifle make up the long range punch. 3 tons of slugs make sure the Gauss Rifle can take even risky shots for a bit too. Its got 19 tons of armor wrapping around the frame to protect it. Two medium lasers and a flamer round out the guns.
Its a massive beatstick and best of all, even in the super high-ECM world of the Jihad and early republic nothing can get turned off on it.
-
The only things that could possibly make it worse are PPC Capacitors.
-
Clan tech that thing!!!
I's dare you!
TT
-
Clan tech that thing!!!
I's dare you!
TT
You Dare me? Really? :o
Marauder II MAD-6A(C)
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3082
Cost: 24,516,000 C-Bills
Battle Value: 3,871
Chassis: GM Marauder Standard
Power Plant: Starfire 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Chilton 600
Jump Capacity: 90 meters
Armor: Valiant Lamellor Standard Armor
Armament:
2 Type DDS "Kingston" ER PPCs
1 Thunderstroke Series 2b Gauss Rifle
1 Rho-Sheries Plasma Cannon
2 Series 7J ER Medium Lasers
1 Dash-2 Watchdog CEWS
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Blackwell Multi-Linq 55
Targeting and Tracking System: Dalban HiRez II
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 6.00
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 304 19.00
CASE Locations: RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 46
Center Torso (rear) 15
L/R Torso 21 31
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Plasma Cannon HD 7 1 3.00
Gauss Rifle RT 1 6 12.00
Watchdog CEWS RT 0 2 1.50
Targeting Computer LT - 6 6.00
ER PPC RA 15 2 6.00
ER Medium Laser RA 5 1 1.00
ER PPC LA 15 2 6.00
ER Medium Laser LA 5 1 1.00
@Gauss Rifle (8) CT - 1 1.00
@Plasma Cannon (20) LT - 2 2.00
@Gauss Rifle (8) RL - 1 1.00
@Gauss Rifle (8) LL - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 39
3j 6 6 5 0 4 2 Structure: 5
Special Abilities: WAT, CASE, HT1, SRCH, ES, SEAL, SOA
Ha! Nearly 4000BV! This is one EXPENSIVE puppy to deploy! All the weapons are swapped for Clan Models. The Flamer is completely replaced by a Clanner Plasma Cannon with 2 tons of plastic slugs to throw downrange. This gives it a nice amount of anti-infantry/vehicle damage if it needs it. The mech is fitted with more freezers as Clan models are much smaller. Finally, just to top things off, the mech has a Watchdog CEWS to cover finding targets are very close range. The mech uses a Clan XL Engine salvaged from a wrecked Dire Wolf to power it.
-
I must admit when I looked at the Gyrfalcon mech I got an idea right away.
"Hey, can I fit iATMs on this thing somehow?"
Gyrfalcon 5 (E)
Mass: 55 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3145
Cost: 11,022,567 C-Bills
Battle Value: 2,915
Chassis: Olivetti Stage 4 Endo-Steel
Power Plant: 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Clan Standard Type A1
Jump Capacity: 150 meters (210 meters)
Armor: Raydient Advance Series 4 Laser-Reflective
Armament:
2 Series 6b ER Large Lasers
1 System 4 iATM-6
Manufacturer: Olivetti Weaponry
Primary Factory: Sudeten
Communications System: Raptor X-T Type iii
Targeting and Tracking System: Goshawk E-Series
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 1 HD, 3 LA, 3 RA
Engine: XL Fusion Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 (7) Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Laser Heat Sink 15 5.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Laser-Reflective AV - 176 11.00
Armor Locations: 1 CT, 2 LA, 2 RA
CASE Locations: LT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 25
Center Torso (rear) 8
L/R Torso 13 18
L/R Torso (rear) 8
L/R Arm 9 18
L/R Leg 13 23
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
iATM-6 RT 4 3 3.50
Targeting Computer RT - 2 2.00
Partial Wing LT/RT - 3/3 3.00
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
@iATM-6 (ER) (20) LT - 2 2.00
@iATM-6 (10) LT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 29
5/7j 4 4 3 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Trade out the dual autocannons for a single 6 tube iATM rack, which using ER missiles can hit 27 hexes and since its a Streak missile system they all hit or they don't fire. I like that. 3 Tons of ammo feed it which should be plenty, also gives you an option for the odd munitions the Society developed. A TarComp helps the Lasers (Which really are the main weapons of the mech anyways). The chassis uses Endo-Steel to free up the weight and its fitted with 15 laser heat-sinks so it runs cool at all times.
-
Rules question: can you TAG for yourself?
I'm pretty sure you can. Semi-guided LRMs from a TAG equipped Stalker or Longbow is something I could see the FWL doing.
-
I'm pretty sure you can. Semi-guided LRMs from a TAG equipped Stalker or Longbow is something I could see the FWL doing.
Need to go back and rework a couple things.
-
The Clanner Second-line mech Onager is really 5 tons too heavy. At 90 tons the mech needs twenty tons of improved jump jets to jump five hexes. That's insane.
Now, at 85 tons, things change radically.
Onager
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3145
Cost: 10,842,018 C-Bills
Battle Value: 2,765
Chassis: ONG-90 Standard
Power Plant: Consolidated 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: JF Improved
Jump Capacity: 150 meters
Armor: Forging MD4 Ferro-Fibrous
Armament:
1 HAG-30
2 Medium Pulse Lasers
2 SRM-6s
1 Small Pulse Laser
3 Micro Pulse Lasers
1 ECM Suite
1 Active Probe
Manufacturer: Red Devil Industries
Primary Factory: Unknown
Communications System: Angst 2400
Targeting and Tracking System: Omicron XX
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 255 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 5 Improved
Jump Jet Locations: 1 CT, 2 LT, 2 RT 10.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 263 14.00
Armor Locations: 2 LT, 2 RT, 3 RA
CASE Locations: LT, RT, LA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 41
Center Torso (rear) 13
L/R Torso 18 27
L/R Torso (rear) 9
L/R Arm 14 28
L/R Leg 18 36
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser RT 4 1 2.00
Micro Pulse Laser RT 1 1 0.50
SRM-6 RT 4 1 1.50
ECM Suite RT 0 1 1.00
Active Probe RT 0 1 1.00
Medium Pulse Laser LT 4 1 2.00
Micro Pulse Laser LT 1 1 0.50
SRM-6 LT 4 1 1.50
Small Pulse Laser RA 2 1 1.00
Micro Pulse Laser RA 1 1 0.50
HAG-30 LA 6 8 13.00
@SRM-6 (15) RT - 1 1.00
@SRM-6 (15) LT - 1 1.00
@HAG-30 (8) LT - 2 2.00
@HAG-30 (8) LA - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 28
3/5j 7 6 2 0 4 0 Structure: 7
Special Abilities: ECM, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0, FLK 2/2/2
I fitted this 85 ton version to mirror the 90 ton. But instead of needing twenty tons of jumpjets, it only needs ten. That saves weight that can be put into other stuff. It gains an additional micro-pulse laser and both ECM and Active probe to help find hidden targets and to mess with enemy electronics.
The upgraded form swaps out pretty much everything.
Onager Mk II
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3145
Cost: 18,181,893 C-Bills
Battle Value: 2,934
Chassis: ONG-90 Standard
Power Plant: Consolidated 255 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: JF Improved
Jump Capacity: 150 meters
Armor: Forging MD4 Standard Armor
Armament:
3 Large Pulse Lasers
2 Streak SRM-6s
2 ER Medium Lasers
2 Small Pulse Lasers
1 Light Active Probe
Manufacturer: Red Devil Industries
Primary Factory: Unknown
Communications System: Angst 2400
Targeting and Tracking System: Omicron XX
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: XL Fusion Engine 255 6.50
Walking MP: 3
Running MP: 5
Jumping MP: 5 Improved
Jump Jet Locations: 1 CT, 2 LT, 2 RT 10.00
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 2 LA, 3 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA+LA+H
Armor: Standard Armor AV - 263 16.50
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 41
Center Torso (rear) 13
L/R Torso 18 27
L/R Torso (rear) 9
L/R Arm 14 28
L/R Leg 18 36
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light Active Probe HD 0 1 0.50
Streak SRM-6 RT 4 2 3.00
ER Medium Laser RT 5 1 1.00
Streak SRM-6 LT 4 2 3.00
ER Medium Laser LT 5 1 1.00
2 Small Pulse Lasers RA 4 2 2.00
3 Large Pulse Lasers LA 30 6 18.00
@Streak SRM-6 (15) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 29
3/5j 6 6 3 0 4 2 Structure: 5
Special Abilities: LPRB, RCN, CASE, SRCH, ES, SEAL, SOA
Instead of the massive HAG-30, it instead sports triple Large Pulse Lasers in a similar mounting. The SRM-6 racks are replaced by Streak models, two ER Medium Lasers replacing the Medium Pulses and it mounts two small pulse lasers on the right arm to kill infantry. A light active probe is head mounted to help find targets. 17 freezers allow for jumping pulse laser goodness.
-
Ah the Grand Titan, the Free World's League assault mech which is noted for being somewhat lackluster.
What can we do with it?
Grand Titan T-IT-N15M
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3145
Cost: 25,554,000 C-Bills
Battle Value: 2,083
Chassis: Corean Model 102BLP Standard
Power Plant: LTV 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Pitban
Jump Capacity: 90 meters
Armor: Durallex Heavy Standard Armor
Armament:
1 Flametech Inferno Plasma Rifle
2 Ramtech 9500V Large VSPLs
1 Krupp MML-9
2 Ramtech 3000V Small VSPLs
1 Beagle Active Probe
1 Guardian ECM Suite
Manufacturer: Earthwerks Incorporated
Primary Factory: Keystone
Communications System: Hartford JEA-1
Targeting and Tracking System: O/P FiberFeed 201
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 6.00
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 1 RT, 2 RA
Gyro: (A) Standard 5.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 296 18.50
CASE II Locations: 1 LA 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 46
Center Torso (rear) 15
L/R Torso 21 30
L/R Torso (rear) 10
L/R Arm 17 33
L/R Leg 21 40
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large VSPL RT 10 4 9.00
(R) Small VSPL RT 3 1 2.00
Large VSPL LT 10 4 9.00
(R) Small VSPL LT 3 1 2.00
Plasma Rifle RA 10 2 6.00
MML-9 LA 5 5 6.00
Guardian ECM Suite RL 0 2 1.50
Beagle Active Probe LL 0 2 1.50
@Plasma Rifle (10) HD - 1 1.00
@Plasma Rifle (10) CT - 1 1.00
@MML-9 (LRM) (13) LA - 1 1.00
@MML-9 (SRM) (11) LA - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
3j 5 4 1 0 4 0 Structure: 4
Special Abilities: PRB, RCN, ECM, CASEII, SRCH, ES, SEAL, SOA, IF 1
This model uses recovered Word of Blake tech, mostly the accurate VSPL technology. It also mounts a MML-9 in place of the LRM-15 and the SRM-6s, trading the throw weight for flexibility. The right arm medium pulse lasers get traded for a Plasma Rifle with 2 tons of ammo. 2 small VSPLs cover the back. 16 Freezers keep things somewhat cool. The mech also mounts six tons of jumpjets to get the mech up to 90 meters at a time, which can be scary when the 100 brick comes flying in a DFA attack. Finally, it mounts both active probe and ECM suite on its hips to both hide and find targets.
--------
And the Vengeance, which was supposedly a nuke launching hardened armor assault mech...but it used a Thumper Artillery piece. Lets take a look at doing an Arrow IV...
Grand Titan T-IT-N14N (Fury)
Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3075
Cost: 18,111,000 C-Bills
Battle Value: 2,789
Chassis: Corean Model 102BLP Endo-Steel
Power Plant: LTV 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h (43.2 km/h)
Jump Jets: Pitban
Jump Capacity: 90 meters
Armor: StarSlab Hardened
Armament:
1 Regulator (IS) Arrow IV Missile
2 Series 7a (CL) ER Medium Lasers
Manufacturer: N/A
Primary Factory: Regulus
Communications System: Hartford JEA-1
Targeting and Tracking System: O/P FiberFeed 201
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 1 HD, 3 LT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: (A) Fusion Engine 300 22.00
Walking MP: 3
Running MP: 5 (4)
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 2 LT 6.00
Heat Sinks: (IS) Double Heat Sink 12(24) 2.00
Gyro: Compact 4.50
Cockpit: (A) Standard w/ Full Head Ejection System 4.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Hardened AV - 276 34.50
CASE II Locations: 1 LT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 40
Center Torso (rear) 11
L/R Torso 21 30
L/R Torso (rear) 10
L/R Arm 17 30
L/R Leg 21 38
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Arrow IV Missile CT/RT 10 3/12 15.00
(CL) ER Medium Laser RA 5 1 1.00
(CL) ER Medium Laser LA 5 1 1.00
@Arrow IV (Non-Home) (20) LT - 4 4.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 18 Points: 28
3j 4 2 0 0 4 0 Structure: 8
Special Abilities: ARTAIS, CASEII, SRCH, ES, SEAL, SOA
34 tons of hardened armor, this thing will keep advancing no matter what. Add to that 3 jump jets too. Its still lightly armed but it can carry 4 atomic warheads in the 4 ton ammo bin in the left torso.
-
Heck all you need to do the Grand Titan is slap on a pair of ER Larges in place of the LPLs, add 4 doubles, and you're all set. Or swap in a pair of standard PPCs that you can get from the ER PPC swaps the FWL does for their Battlemasters, drop the small pulses for a pain of doubles, and you have another nice long range trooper. But it's the Free World League. We can't have nice things since the family keeps breaking them in the divorce.
.
-
iirc the Grand Titan hasnt got any open crits to work with, too many fancy toys
I would start by stripping the armor back to standard so you have some spaces to work with
-
It was mentioned in the Grand Titan's MOTW article that maybe the reason they went with Pulse Weapons was to ensure that the pilot actually connected, cause that -2 is really nice for making average pilots hit their targets. I just upped the size with the VSPLs as at min you're getting a -1 to shooting at long range, -2 at medium and a glorious -3 at short range. The Plasma Rifle also serves a nice bonus to targets other than mechs, as the extra damage you'll do to BA or Tanks can really rack up fast. The MML launcher is the only thing I'm waffling on, as the throw weight is much lower but the ability to toss SRMs with it too is quite nice.
PPCs would be nice...but like you said its FWL. They have enough trouble getting PPCs for their Awesomes. And it just didn't feel Marik enough to go with PPCs over the lasers. And I wasn't going to try to fit a Light Gauss Rifle (I despise the thing) to it.
The mech just ran out of crit space for anything more with needing so many 'sinks to keep it cool. I was almost tempted to go with Composite Frame to get more tonnage.
-
It's been a bit since I read the Tech Manual. Can you still divide the engine rating by 25 to install heat sinks into the engine so they take less crit slots?
-
It's been a bit since I read the Tech Manual. Can you still divide the engine rating by 25 to install heat sinks into the engine so they take less crit slots?
That's how you do it all the time.
-
This idea just sorta hit me while browsing Sarna.
Orion ON4-A
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3145
Cost: 14,920,500 C-Bills
Battle Value: 1,648
Chassis: KY (Mad) Mk2 Endo-Steel
Power Plant: Vlar 300 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Pitban
Jump Capacity: 120 meters
Armor: Valiant Lamellor Standard Armor w/ CASE
Armament:
1 Magna Firestar ER PPC
1 Holly MML-9 w/ Artemis IV FCS
2 Magna ShatterStar Medium VSPLs
1 Magna MkV Small X-Pulse Laser
Manufacturer: Kali Yama Weapons Industries
Primary Factory: Kendall
Communications System: Irian Orator-5K
Targeting and Tracking System: Wasat Aggressor Type 5
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 7 LA, 7 RA
Engine: Light Fusion Engine 300 14.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 CT, 2 RT
Gyro: Compact 4.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 231 14.50
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small X-Pulse Laser CT 3 1 1.00
ER PPC RT 15 3 7.00
MML-9 LT 5 5 6.00
Artemis IV FCS LT - 1 1.00
Medium VSPL RA 7 2 4.00
Medium VSPL LA 7 2 4.00
@MML-9 (LRM Art-IV) (13) LT - 1 1.00
@MML-9 (SRM Art-IV) (11) LT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 16
4j 4 3 2 0 3 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
A Dark Age Orion, built in the former Free World's League. It's designed to carry mostly a energy boat, with the autocannon swapped for an ER PPC. The medium lasers are swapped for former Blakist Medium VSPLs, giving it ferocious short range punch. Its missiles are swapped for a single MML-9 rack with ArtIV, which will do duty for the LRM-15 and SRM-4. A small pulse laser with an X-Module is the last weapon, mostly for vaporizing infantry.
The mech is thickly armored brick, and its fitted with four jumpjets in the legs to let it bounce over cliffs. It sports no ECM or Active probe, as there wasn't tonnage left over for it.
-
That's a nice Orion. I'd rather use that then the Orion-3X or M in the Republic or Dark Ages era. I'm still waiting on a resurgence of the Awesome 9M so we get our proper 3 ER PPCs back. Perhaps rip out the Streak 2s plus ammo for capacitors, upgrade the pulse lasers to X-pulse, and then another medium X-pulse laser?
-
Anyone remember the Sirocco (https://www.sarna.net/wiki/Sirocco)? The AT-AT of the Free Worlds League?
Well, I actually don't care that much for the Light Gauss Rifle, but I do like one other type of Gauss Rifle...
Sirocco SRC-7C
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3071
Cost: 17,421,300 C-Bills
Battle Value: 2,048
Chassis: Corean IX Standard
Power Plant: Pitban 285 Light Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Standard Armor w/ CASE
Armament:
2 Oriente MagCoil Model K Silver Bullet Gauss'
1 Diverse Optics Type 25PX Medium X-Pulse Laser
4 Diverse Optics Type 18 Medium Lasers
2 Diverse Optics Type 10PX Small X-Pulse Lasers
1 Guardian ECM Suite
1 C3 Computer (Slave)
Manufacturer: Corean Enterprises
Communications System: CoreanTransband J9
Targeting and Tracking System: Corean B-Tech
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 153 points 9.50
Engine: Light Fusion Engine 285 12.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 309 19.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 40
Center Torso (rear) 20
L/R Torso 20 30
L/R Torso (rear) 10
L/R Front Leg 20 40
L/R Rear Leg 20 40
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1.00
Medium X-Pulse Laser HD 6 1 2.00
Guardian ECM Suite CT 0 2 1.50
Silver Bullet Gauss RT 1 7 15.00
Medium Laser RT 3 1 1.00
(R) Medium Laser RT 3 1 1.00
Silver Bullet Gauss LT 1 7 15.00
Medium Laser LT 3 1 1.00
(R) Medium Laser LT 3 1 1.00
Small X-Pulse Laser FRL 3 1 1.00
Small X-Pulse Laser FLL 3 1 1.00
@Silver Bullet Gauss (8) FRL - 1 1.00
@Silver Bullet Gauss (8) FLL - 1 1.00
@Silver Bullet Gauss (16) RRL - 2 2.00
@Silver Bullet Gauss (16) RLL - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 4 5 2 0 4 0 Structure: 5
Special Abilities: ECM, C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA, FLK 1/2/2
Oh yeah, talk about cluster shots. Dual Silver Bullets, with 24 shots apiece. Now, that's not a lot of hole-punching but it is a lot of crit seeking and and if any aircraft comes into that 22 hex range its gonna have a bad day. The cockpit has shrunk, which is annoying for the pilot but the Quad bonus sorta makes up for it. It also lets me store both the C3 Slave unit and the Medium X-Pulse Laser in the head. The knee mounted lasers are now Small X-Pulses, which allow the machine to shoot off infantry trying to pull a Luke Skywalker stunt. The ER Mediums have been traded for old-fashioned regular mediums, which does mean the mech has a shorter ranged punch.
-------------
And hey, what could we do if we throw good sense to the wind?
Sirocco SRC-8X
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3071
Cost: 25,909,000 C-Bills
Battle Value: 2,097
Chassis: Corean IX Standard
Power Plant: Pitban 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Standard Armor
Armament:
2 Fusigon Strongtooth Heavy PPCs
4 Diverse Optics Sunbeam ER Medium Lasers
4 Diverse Optics Type 10P Small Pulse Lasers
1 Guardian ECM Suite
1 C3 Computer (Slave)
1 Garret Mole TAG
2 Ma Mien A-Pods
Manufacturer: Corean Enterprises
Communications System: CoreanTransband J9
Targeting and Tracking System: Corean B-Tech
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 153 points 9.50
Engine: XL Fusion Engine 380 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 4.00
Cockpit: Small 2.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 309 19.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 40
Center Torso (rear) 20
L/R Torso 20 30
L/R Torso (rear) 10
L/R Front Leg 20 40
L/R Rear Leg 20 40
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1.00
TAG HD 0 1 1.00
Guardian ECM Suite CT 0 2 1.50
Heavy PPC RT 15 4 10.00
ER Medium Laser RT 5 1 1.00
(R) ER Medium Laser RT 5 1 1.00
Heavy PPC LT 15 4 10.00
ER Medium Laser LT 5 1 1.00
(R) ER Medium Laser LT 5 1 1.00
Small Pulse Laser FRL 2 1 1.00
A-Pod FRL 0 1 0.50
Small Pulse Laser FLL 2 1 1.00
A-Pod FLL 0 1 0.50
(R) Small Pulse Laser RRL 2 1 1.00
(R) Small Pulse Laser RLL 2 1 1.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
4 4 4 3 0 4 0 Structure: 4
Special Abilities: ECM, C3S, TAG, ENE, MHQ1, SRCH, ES, SEAL, SOA
XL Engine, 4/6 movement on a 95 tonner, ouch on that price tag. Dual Heavy PPCs give it ferocious punch, and it has enough sinks to fire both and run. It has Small Pulses covering both front and back arcs to kill infantry, two A-Pods to murder infantry that get underfoot. It has ER Mediums forward and aft to cover those arcs. In the Head both a C3 Slave and TAG help out, with Guardian ECM in the center torso to protect them.
-
Anyone remember the Sirocco (https://www.sarna.net/wiki/Sirocco)? The AT-AT of the Free Worlds League?
Well, I actually don't care that much for the Light Gauss Rifle, but I do like one other type of Gauss Rifle...
Sirocco SRC-7C
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3071
Cost: 17,421,300 C-Bills
Battle Value: 2,048
Chassis: Corean IX Standard
Power Plant: Pitban 285 Light Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Standard Armor w/ CASE
Armament:
2 Oriente MagCoil Model K Silver Bullet Gauss'
1 Diverse Optics Type 25PX Medium X-Pulse Laser
4 Diverse Optics Type 18 Medium Lasers
2 Diverse Optics Type 10PX Small X-Pulse Lasers
1 Guardian ECM Suite
1 C3 Computer (Slave)
Manufacturer: Corean Enterprises
Communications System: CoreanTransband J9
Targeting and Tracking System: Corean B-Tech
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 153 points 9.50
Engine: Light Fusion Engine 285 12.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 309 19.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 40
Center Torso (rear) 20
L/R Torso 20 30
L/R Torso (rear) 10
L/R Front Leg 20 40
L/R Rear Leg 20 40
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1.00
Medium X-Pulse Laser HD 6 1 2.00
Guardian ECM Suite CT 0 2 1.50
Silver Bullet Gauss RT 1 7 15.00
Medium Laser RT 3 1 1.00
(R) Medium Laser RT 3 1 1.00
Silver Bullet Gauss LT 1 7 15.00
Medium Laser LT 3 1 1.00
(R) Medium Laser LT 3 1 1.00
Small X-Pulse Laser FRL 3 1 1.00
Small X-Pulse Laser FLL 3 1 1.00
@Silver Bullet Gauss (8) FRL - 1 1.00
@Silver Bullet Gauss (8) FLL - 1 1.00
@Silver Bullet Gauss (16) RRL - 2 2.00
@Silver Bullet Gauss (16) RLL - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 4 5 2 0 4 0 Structure: 5
Special Abilities: ECM, C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA, FLK 1/2/2
Oh yeah, talk about cluster shots. Dual Silver Bullets, with 24 shots apiece. Now, that's not a lot of hole-punching but it is a lot of crit seeking and and if any aircraft comes into that 22 hex range its gonna have a bad day. The cockpit has shrunk, which is annoying for the pilot but the Quad bonus sorta makes up for it. It also lets me store both the C3 Slave unit and the Medium X-Pulse Laser in the head. The knee mounted lasers are now Small X-Pulses, which allow the machine to shoot off infantry trying to pull a Luke Skywalker stunt. The ER Mediums have been traded for old-fashioned regular mediums, which does mean the mech has a shorter ranged punch.
-------------
You know you could swap one of the SB Gauss for a regular Gauss rifle and say it was a testbed for the Carronade's loadout.
-
Upgrade to your atlas IIC. I think yours is better, but hey, shiny new toys!!!
Atlas DeChavilier Totem II
Base Tech Level: Standard (Clan)
Level Era
-------------------
Experimental -
Advanced -
Standard 3075+
Tech Rating: F/X-X-E-X
Weight: 100 tons
BV: 2,944
Cost: 12,044,000 C-bills
Movement: 3/5
Engine: 300
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro
Internal: 152
Armor: 304/307
Internal Armor
----------------------------------------
Head 3 9
Center Torso 31 47
Center Torso (rear) 14
Right Torso 21 32
Right Torso (rear) 10
Left Torso 21 32
Left Torso (rear) 10
Right Arm 17 34
Left Arm 17 34
Right Leg 21 41
Left Leg 21 41
Weapons Loc Heat
------------------------------
HAG/30 RT 6
ATM 9 LT 6
ATM 9 LT 6
Streak SRM 6 CT 4
Small Pulse Laser HD 2
ER Medium Laser LA 5
ER Medium Laser RA 5
ER Medium Laser RA 5
ER Medium Laser LA 5
Ammo Loc Shots
-----------------------------------------------
Streak SRM 6 Ammo RL 15
Standard ATM/9 Ammo LT 7
High-Explosive ATM/9 Ammo LT 7
Extended-Range ATM/9 Ammo LT 7
Hyper-Assault Gauss Rifle/30 Ammo RT 4
Hyper-Assault Gauss Rifle/30 Ammo RT 4
Hyper-Assault Gauss Rifle/30 Ammo RT 4
Hyper-Assault Gauss Rifle/30 Ammo RT 4
Standard ATM/9 Ammo LT 7
Quirks
------
Command 'Mech
-
Ooh I like that. More longer ranged punch.
------
I must admit, I find the Gyrfalcon more than a bit goofy. Its face just screams Clown to me.
(https://images2.imgbox.com/bb/43/39vaEHTT_o.jpg)
Like, "HEEEYYY KIDS!" I mean, look at that grin!
Hmm, maybe seeing IT gave me hints.
Gyrfalcon 4
Mass: 55 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3140
Cost: 11,324,817 C-Bills
Battle Value: 2,747
Chassis: Olivetti Stage 3e Endo-Steel
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Clan Standard Type A1
Jump Capacity: 150 meters (210 meters)
Armor: Raydient Advance Series 4 Laser-Reflective
Armament:
2 Series 6b ER Large Lasers
2 System 4X iATM-3s
1 Type 1A ECM Suite
Manufacturer: Olivetti Weaponry
Communications System: Raptor X-T Type III
Targeting and Tracking System: Goshawk E-Series
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 4 LA, 3 RA
Engine: XL Fusion Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 (7) Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Laser Heat Sink 15 5.00
Heat Sink Locations: 1 LA, 1 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Laser-Reflective AV - 184 11.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 28
Center Torso (rear) 7
L/R Torso 13 19
L/R Torso (rear) 7
L/R Arm 9 18
L/R Leg 13 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite HD 0 1 1.00
iATM-3 RT 2 2 1.50
iATM-3 LT 2 2 1.50
Partial Wing LT/RT - 3/3 3.00
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
@iATM-3 (HE) (20) RT - 1 1.00
@iATM-3 (ER) (20) RT - 1 1.00
@iATM-3 (20) LT - 1 1.00
@iATM-3 (ER) (20) LT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 27
5/7j 4 4 3 0 2 0 Structure: 3
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA
This variant of the Gyrfalcon keeps the reflective plate of the original, but adds on even more to protect the machine. Both ER Large Lasers return, but the machine trades out the LBX-2s for a pair of iATM-3 launchers in the chest. Four tons of ammo feed the launchers, maybe a tad too much but it gives the options of carrying different loadouts for what mission might be needed. With ER missiles the weapons do 50% more damage than the LBX-2s and that only goes up if the range somehow shortens. Replacing the little used light active probe is a full ECM suite, allowing the machine to vanish off sensors or better yet to ghost target enemies who try to shoot it anyways.
-
This idea just sorta hit me while browsing Sarna.
Orion ON4-A
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3145
Cost: 14,920,500 C-Bills
Battle Value: 1,648
Chassis: KY (Mad) Mk2 Endo-Steel
Power Plant: Vlar 300 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Pitban
Jump Capacity: 120 meters
Armor: Valiant Lamellor Standard Armor w/ CASE
Armament:
1 Magna Firestar ER PPC
1 Holly MML-9 w/ Artemis IV FCS
2 Magna ShatterStar Medium VSPLs
1 Magna MkV Small X-Pulse Laser
Manufacturer: Kali Yama Weapons Industries
Primary Factory: Kendall
Communications System: Irian Orator-5K
Targeting and Tracking System: Wasat Aggressor Type 5
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 7 LA, 7 RA
Engine: Light Fusion Engine 300 14.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 CT, 2 RT
Gyro: Compact 4.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 231 14.50
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small X-Pulse Laser CT 3 1 1.00
ER PPC RT 15 3 7.00
MML-9 LT 5 5 6.00
Artemis IV FCS LT - 1 1.00
Medium VSPL RA 7 2 4.00
Medium VSPL LA 7 2 4.00
@MML-9 (LRM Art-IV) (13) LT - 1 1.00
@MML-9 (SRM Art-IV) (11) LT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 16
4j 4 3 2 0 3 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
A Dark Age Orion, built in the former Free World's League. It's designed to carry mostly a energy boat, with the autocannon swapped for an ER PPC. The medium lasers are swapped for former Blakist Medium VSPLs, giving it ferocious short range punch. Its missiles are swapped for a single MML-9 rack with ArtIV, which will do duty for the LRM-15 and SRM-4. A small pulse laser with an X-Module is the last weapon, mostly for vaporizing infantry.
The mech is thickly armored brick, and its fitted with four jumpjets in the legs to let it bounce over cliffs. It sports no ECM or Active probe, as there wasn't tonnage left over for it.
It reminds me of an Orion that I made not too long ago. The big difference being you went with VSP lasers and a small X pulse laser while I went with a plasma rifle (in addition to the ERPPC) with ER medium lasers in the arm and I also did not have artemis but had a third ton of ammo. Also yours has a half ton more armor whereas mine had case 2 and a compact gyro.
-
Lets add five tons to a Lyran sledgehammer and see what we can do?
Hauptman II HA2-0
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3145
Cost: 12,417,500 C-Bills
Battle Value: 1,355
Chassis: Endo-Steel
Power Plant: 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Standard Armor
Armament:
47.0 tons of pod space.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 4 LT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 307 19.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Loadout Name: Prime Cost: 15,721,875
Tech Rating/Era Availability: E/X-X-E-A BV2: 2,349
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 3.00
Heat Sink Locations: 1 LT, 1 LA, 1 RA
CASE Locations: 1 RT 0.50
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small VSPL HD 3 1 2.00
Heavy PPC CT 15 4 10.00
Heavy Gauss Rifle RT 2 11 18.00
ER Small Laser LT 2 1 0.50
Medium VSPL RA 7 2 4.00
ER Small Laser RA 2 1 0.50
Medium VSPL LA 7 2 4.00
ER Small Laser LA 2 1 0.50
@Heavy Gauss Rifle (16) LT - 4 4.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3 5 5 2 0 4 2 Structure: 8
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 16,259,375
Tech Rating/Era Availability: E/X-X-F-A BV2: 2,279
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 3.00
Heat Sink Locations: 1 LT, 1 LA, 1 RA
CASE Locations: 1 LT 0.50
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Flamer HD 3 1 1.00
Long Tom Art. Cannon CT/RT 20 3/12 20.00
(R) ER Small Laser CT 2 1 0.50
Snub-Nose PPC RA 10 2 6.00
Medium Laser RA 3 1 1.00
Medium Pulse Laser RA 4 1 2.00
Snub-Nose PPC LA 10 2 6.00
Medium Laser LA 3 1 1.00
Medium Pulse Laser LA 4 1 2.00
@Long Tom Cannon (20) LT - 4 4.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3 4 4 2 0 4 2 Structure: 8
Special Abilities: OMNI, ARTLTC, CASE, SRCH, ES, SEAL, SOA
The Hauptman II is an attempt to improve the classic Lyran Omnimech. It maintains the Standard Fusion Engine to keep it cheaper and more survivable. The mech does use Endo-Steel, which does eat up crit slots, but the Gyro is Compact to let it store larger components or weapons in the center torso. The Prime mounts a Heavy PPC there while the Alpha shoves part of a Long Tom Cannon in there too. The right torso is bare of any Endo-Steel, which lets the mech store its larger weapons there.
-
Hmm...would anyone like a Jenner that has (in essence) four slightly less damaging Large Lasers and enough armor that every front location (except the head) can tank an AC-20 round?
Jenner IIC
Mass: 35 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3072
Cost: 6,566,850 C-Bills
Battle Value: 1,967
Chassis: Type D-SA Endo-Steel
Power Plant: Series V 280 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h (162.0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Epsilon Compound 45 Hardened
Armament:
4 ER Medium Lasers
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 CT, 1 LA, 1 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 280 8.00
Walking MP: 8
Running MP: 12 (15)
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Hardened AV - 111 14.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 17
Center Torso (rear) 5
L/R Torso 8 10
L/R Torso (rear) 4
L/R Arm 6 10
L/R Leg 8 16
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC CT - 1 1.00
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
Free Critical Slots: 33
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 20
10 3 3 0 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA
That's right, Hardened Armor! MASC to help it boost ahead to hunt down light mechs. It does lack Jumpjets, which is unfortunate, but its quite speedy over the ground.
-
Who is the cutest little omni-mech every? You are!
Shriek
Mass: 15 tons
Tech Base: Mixed
Chassis Config: Quad Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 12,959,063 C-Bills
Battle Value: 347
Chassis: Endo-Steel
Power Plant: 240 XXL Fusion Engine
Walking Speed: 172.8 km/h
Maximum Speed: 259.2 km/h (432.0 km/h)
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor:Ferro-Fibrous
Armament:
2.0 tons of pod space.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 28 points 1.00
Internal Locations: 1 LT, 1 RT, 1 FLL, 1 FRL, 2 RLL, 1 RRL
Engine: XXL Engine 240 4.00
Walking MP: 16
Running MP: 24 (40)
Jumping MP: 0
Heat Sinks: (CL) Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 HD
Gyro: XL 1.50
Cockpit: Small 2.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Ferro-Fibrous AV - 57 3.00
Armor Locations: 2 LT, 2 RT, 1 FLL, 1 FRL, 1 RRL
Internal Armor
Structure Factor
Head 3 9
Center Torso 5 8
Center Torso (rear) 2
L/R Torso 4 5
L/R Torso (rear) 2
L/R Front Leg 3 6
L/R Rear Leg 3 6
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MASC RT - 1 1.00
Supercharger LT - 1 0.50
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 3
24 0 0 0 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Cost: 13,189,063
Tech Rating/Era Availability: X/X-X-X-A BV2: 1,594
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER Medium Laser RT 5 1 1.00
MASC RT - 1 1.00
(CL) ER Medium Laser LT 5 1 1.00
Supercharger LT - 1 0.50
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 16
24 2 2 0 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 13,131,563
Tech Rating/Era Availability: X/X-X-X-A BV2: 779
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (CL) Improved Heavy Small Lasers RT 6 2 1.00
MASC RT - 1 1.00
2 (CL) Improved Heavy Small Lasers LT 6 2 1.00
Supercharger LT - 1 0.50
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 8
24 3 0 0 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Bravo Cost: 13,163,906
Tech Rating/Era Availability: X/X-X-X-A BV2: 1,050
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light Active Probe RT 0 1 0.50
(CL) Micro Pulse Laser RT 1 1 0.50
MASC RT - 1 1.00
(CL) ER Medium Laser LT 5 1 1.00
Supercharger LT - 1 0.50
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 11
24 2 1 0 0 1 0 Structure: 1
Special Abilities: OMNI, LPRB, RCN, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 13,023,750
Tech Rating/Era Availability: X/X-X-X-A BV2: 1,063
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (CL) ER Small Lasers RT 4 2 1.00
MASC RT - 1 1.00
2 (CL) ER Small Lasers LT 4 2 1.00
Supercharger LT - 1 0.50
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 11
24 2 2 0 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
With a mere TWO tons of pod space :D, this is quite possibly the smallest omni-mech ever built! The Shriek is, however, almost impossible to catch, able to sprint at well over FOUR HUNDRED kilometers per hour (Until the MASC locks up or the Super-Charger Explodes). It makes well its pod space, carrying usually energy weapons. Paired ER Mediums are the Prime's teeth, giving it good range for something so fast. Alpha is a suicide jockey's favorite, bringing four Improved Small Heavy Lasers to melt a target. Bravo is boring, bringing an ER Medium Laser, a Micro Pulse Laser and electronics in a Light Active Probe (Boo). Charlie is a near twin sister to Alpha, but with four ER small Lasers instead.
-
Built in 3089, the Awesome II was to be the new flagship assault mech for the Marik-Stewart Commonwealth, using the Technicron Manufacturing facilities captured on Tongatapu to produce the machine.
At 100 tons, the machine sports a triple Heavy PPC battery with 21 freezers almost enough to keep up with it. A Medium and Small Pulse Laser are the only other weapons fitted, along with a C3 Slave Unit to provide targeting data.
The mech is fitted with a regular fusion engine and compact gyro, along with some of the heaviest back armor ever fitted to a mech, making it a difficult opponent to knock out easily. 18.5 tons of Light Ferro protect the machine completely.
Awesome II AWS-2-1Q
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3089
Cost: 12,145,000 C-Bills
Battle Value: 2,360
Chassis: Technicron Type H Standard
Power Plant: Magna 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Light Ferro-Fibrous
Armament:
3 Magna Supernova Heavy PPCs
1 Magna 400P Medium Pulse Laser
1 Magna 200P Small Pulse Laser
1 Kallon Sure-Shot C3-Su C3 Computer (Slave)
Manufacturer: Technicron Manufacturing
Primary Factory: Tongatapu
Communications System: Garret T19-G
Targeting and Tracking System: Dynatex 2780
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 21(42) 11.00
Heat Sink Locations: 1 CT, 2 LT, 2 RT, 2 LA, 2 RA
Gyro: Compact 4.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Light Ferro-Fibrous AV - 307 18.50
Armor Locations: 1 LT, 1 RT, 1 LA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 42
Center Torso (rear) 20
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Pulse Laser HD 2 1 1.00
C3 Computer (Slave) CT 0 1 1.00
Heavy PPC RT 15 4 10.00
Heavy PPC LT 15 4 10.00
Heavy PPC RA 15 4 10.00
Medium Pulse Laser LA 4 1 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24
3 4 5 4 0 4 1 Structure: 8
Special Abilities: C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA
The mech however was to only have a short production run as the Marik-Stewart Commonwealth was crushed under the combined forces of the Lyran Commonwealth and Clan Wolf decades later.
----------------
Built in very limited numbers, the 1(W) variation on the Awesome II was built for Clan Wolf after the capture of Tongatapu using the remaining chassis found on the production line. The mech was refitted with Clan Weapons and a pair of extra heat sinks to help handle the heat load. With all the extra weight saved, the builders went a little crazy, fitting an ECM suite and then armoring virtually everything inside the mech. The fusion engine, compact gyro, all components in the head (Except the laser), both shoulders and the hips and foot actuators got their own half-tons of protection to keep the mech working while under fire.
Awesome II AWS-2-1(W)
Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3145
Cost: 18,079,000 C-Bills
Battle Value: 2,907
Chassis: Technicron Type H Standard
Power Plant: Magna 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Light Ferro-Fibrous
Armament:
3 Type DDS "Kingston" (CL) ER PPCs
1 Series IIa (CL) Medium Pulse Laser
1 Series Ia (CL) Small Pulse Laser
1 ECM Suite
Manufacturer: Technicron Manufacturing
Primary Factory: Tongatapu
Communications System: Garret T19-G
Targeting and Tracking System: Dynatex 2780
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: (A) Fusion Engine 300 22.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 23(46) 13.00
Heat Sink Locations: 1 CT, 3 LT, 3 RT, 2 LA, 2 RA
Gyro: (A) Compact 5.50
Cockpit: (A) Standard 6.00
(A) Sensors + (A) Sensors + (A) Life Support + (A) Life Support Arm Actuators: L: (A)SH+UA+LA+H R: (A)SH+UA+LA
Leg Actuators: L: (A)H+UL+LL+(A)F R: (A)H+UL+LL+(A)F
Armor: Light Ferro-Fibrous AV - 307 18.50
Armor Locations: 1 LT, 1 RT, 1 LA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 42
Center Torso (rear) 20
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) Small Pulse Laser HD 2 1 1.00
ECM Suite CT 0 1 1.00
(CL) ER PPC RT 15 2 6.00
(CL) ER PPC LT 15 2 6.00
(CL) ER PPC RA 15 2 6.00
(CL) Medium Pulse Laser LA 4 1 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 29
3 6 6 5 0 4 0 Structure: 8
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
Thus, the Clan Wolf Awesome II is a monstrous Zombie, needing to be blown apart to stop it advancing.
-
A follow on to the highly successful Grand Summoner, the Lord Summoner is an assault class chassis based on the improved Jade Falcon favorite.
At 85 tons in weight the mech uses a 340 rated XL engine to move at 64 kph, as fast as something this big can safely go without using MASC or a Super-Charger. Four leg mounted jump-jets and the near universal Partial Wing let the mech cover 150 meters in a single bound, matching the classic Summoner in the air.
32 tons of Pod Space mean this mech has a bit more room for weapons even over the Grand Summoner while having 16.5 tons of armor to protect itself and always being able to jump.
Lord Summoner
Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 3145
Cost: 24,163,698 C-Bills
Battle Value: 1,228
Chassis: Olivetti T5 Endo-Steel
Power Plant: Magna 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Grandthrust Mk 5
Jump Capacity: 120 meters (150 meters)
Armor: Compound Alpha Standard Armor
Armament:
32.0 tons of pod space.
Manufacturer: Eagle Craft Group
Primary Factory: Erewhon
Communications System: Model J-D 067
Targeting and Tracking System: Hawkeye 58
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 1 HD, 1 LT, 1 RT, 2 LA, 2 RA
Engine: XL Fusion Engine 340 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 (5) Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 13(29) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 263 16.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 14
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 28
L/R Leg 18 36
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Partial Wing LT/RT - 3/3 4.50
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 12
4/5j 0 0 0 0 4 0 Structure: 5
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime Cost: 27,613,948
Tech Rating/Era Availability: F/X-X-F-A BV2: 3,284
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 15(33) 2.00
Heat Sink Locations: 2 RA
CASE Locations: LT 0.00
CASE II Locations: 1 LT 0.50
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite CT 0 1 1.00
ER Medium Laser CT 5 1 1.00
LRM-20 RT 6 4 5.00
Artemis IV FCS RT - 1 1.00
Light Active Probe RT 0 1 0.50
ER PPC RA 15 2 6.00
Rotary AC/5 LA 1 8 10.00
@Rotary AC/5 (60) LT - 3 3.00
@LRM-20 (Artemis) (12) LT - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 33
4/5j 6 6 6 0 4 0 Structure: 5
Special Abilities: OMNI, LPRB, RCN, ECM, CASEII, CASE, SRCH, ES, SEAL, SOA, IF 2
================================================================================
Loadout Name: Alpha Cost: 28,681,167
Tech Rating/Era Availability: F/X-X-F-A BV2: 3,131
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
CASE Locations: LT, LA, RA 0.00
CASE II Locations: 1 LT 0.50
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Pulse Lasers CT 8 2 4.00
LRM-20 RT 6 4 5.00
Artemis V FCS RT - 2 1.50
LRM-20 RA 6 4 5.00
Artemis V FCS RA - 2 1.50
LRM-20 LA 6 4 5.00
Artemis V FCS LA - 2 1.50
@LRM-20 (Art-V) (30) LT - 5 5.00
@LRM-20 (Art-V) (6) RA - 1 1.00
@LRM-20 (Art-V) (6) LA - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 31
4/5j 7 7 6 0 4 0 Structure: 5
Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA, IF 5
================================================================================
Loadout Name: Bravo Cost: 27,600,651
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,906
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 15(33) 2.00
Heat Sink Locations: 2 RA
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite CT 0 1 1.00
Light Active Probe CT 0 1 0.50
iATM-6 RT 4 3 3.50
2 AP Gauss Rifles LT 2 2 1.00
Targeting Computer LT - 3 3.00
Imp. Hvy Large Laser RA 18 3 4.00
Ultra AC/10 LA 3 4 10.00
@IIW-3 (10) RT - 1 1.00
@iATM-6 (HE) (10) RT - 1 1.00
@iATM-6 (ER) (10) RT - 1 1.00
@AP Gauss Rifle (40) LT - 1 1.00
@Ultra AC/10 (30) LA - 3 3.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 29
4/5j 6 6 3 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Charlie Cost: 27,480,401
Tech Rating/Era Availability: F/X-X-E-A BV2: 3,221
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
CASE Locations: RT, LA 0.00
Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite CT 0 1 1.00
Light Active Probe CT 0 1 0.50
LRM-15 RT 5 2 3.50
Artemis IV FCS RT - 1 1.00
Micro Pulse Laser RT 1 1 0.50
Micro Pulse Laser LT 1 1 0.50
ER Large Laser RA 12 1 4.00
ER Medium Laser RA 5 1 1.00
HAG-30 LA 6 8 13.00
@LRM-15 (Artemis) (16) RT - 2 2.00
@HAG-30 (20) LT - 5 5.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 32
4/5j 6 5 4 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 2/2/2
================================================================================
Loadout Name: Delta Cost: 26,604,542
Tech Rating/Era Availability: F/X-E-E-A BV2: 2,948
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 17(37) 4.00
Heat Sink Locations: 1 CT, 1 RT, 1 LA, 1 RA
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RT 10 2 6.00
Small Pulse Laser RT 2 1 1.00
Active Probe RT 0 1 1.00
ECM Suite LT 0 1 1.00
Targeting Computer LT - 5 5.00
Large Pulse Laser RA 10 2 6.00
Small Pulse Laser RA 2 1 1.00
Large Pulse Laser LA 10 2 6.00
Small Pulse Laser LA 2 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 29
4/5j 5 5 4 0 4 0 Structure: 5
Special Abilities: OMNI, ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Echo Cost: 28,002,448
Tech Rating/Era Availability: F/X-X-F-A BV2: 3,631
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 18(39) 5.00
Heat Sink Locations: 1 CT, 2 LA, 2 RA
CASE Locations: LT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-20 RT 6 4 5.00
Artemis IV FCS RT - 1 1.00
ECM Suite RT 0 1 1.00
Targeting Computer LT - 3 3.00
ER PPC RA 15 2 6.00
Imp. Hvy Medium Laser RA 7 2 1.00
ER PPC LA 15 2 6.00
Imp. Hvy Medium Laser LA 7 2 1.00
@LRM-20 (Artemis) (18) LT - 3 3.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 36
4/5j 6 6 4 0 4 2 Structure: 5
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: Hotel Cost: 27,952,729
Tech Rating/Era Availability: F/X-X-F-A BV2: 3,080
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (5) (Standard)
Jump Jet Locations: 2 LL, 2 RL 0.00
Heat Sinks: Double Heat Sink 18(39) 5.00
Heat Sink Locations: 1 CT, 2 LA, 2 RA
CASE Locations: LT, RT, LA, RA 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
5 Streak SRM-4s RT 15 5 10.00
2 Medium Pulse Lasers LT 8 2 4.00
Targeting Computer LT - 3 3.00
Imp. Hvy Large Laser RA 18 3 4.00
Imp. Hvy Large Laser LA 18 3 4.00
@Streak SRM-4 (25) RT - 1 1.00
@Streak SRM-4 (25) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 31
4/5j 7 7 0 0 4 3 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
The Prime or first loadout completed is a take on the Classic Summoner loadout. An ER PPC for sniping duties, LRM-20 with Art-IV for mid-range support. But instead of the LBX-AC/10 this machine sports the experimental Clan RAC-5, which has superior range to the older autocannon and can possibly deliver more damage. A single ER Medium Laser is for backup. 3 tons of ammo feed the autocannon and 2 tons of ammo feed the LRM launcher. 2 additional heat-sinks help cover the heat output and CASE II protects the big ammo bin in the left torso.
Alpha is a missile boat. Three LRM-20s with the new Art-V fire control provide the main firepower. No less than Seven tons of ammo feed those three launchers, five tons in a CASE II bin in the left torso and 1 ton in a small bin in each arm with regular Clan CASE to protect them. Two additional Medium Pulse Lasers are the backup guns in the center torso.
Bravo is a little bit of everything. An Ultra-AC/10 with 3 tons of ammo sits in the left arm, with an Improved Heavy Large Laser resting in the right arm. Two AP-Gauss Rifles with a ton of ammo sit in the left torso, meant to mow down any infantry brave enough to stand against the assault mech. A targeting computer makes all these weapons more accurate. Finally, an IATM-6 rack in the right torso with 3 tons in a single bin round out the weapons. A light active probe and ECM suite cover the mech's electronic needs in the heavy ECM Dark Age.
Charlie houses a massive HAG-30 with no less than five tons of ammo to feed it. An ER Large Laser rounds out the bigger guns, with a LRM-15 with Art-IV (2 tons of ammo) covering the main weapons. An ER Medium Laser and 2 micro-pulse lasers cover the secondary weapons. Again, ECM and Light Active Probe are fitted.
Delta is unusual as it mounts only energy weapons. 3 Large Pulse Lasers cover anti-mech duties and 3 Small Pulse Lasers cover anti-infantry duties. A Five Ton targeting computer makes these already accurate weapons even more deadly. The mech mounts no other guns, making it independent of ammo dumps and really good on extended patrol duties. A full ECM suite is normal but the full Active Probe is a bit of surprise.
Echo is a brutal sniper. Dual ER PPCs, Dual Improve Heavy Medium Lasers, all tied into a Targeting Computer. A LRM-20 with Art-IV and 3 tons of ammo is the 'backup' weapon. An ECM suit is fitted as normal.
Hotel is Insanity, Jade Falcon Edition. Dual Improved Heavy Large Lasers. 2 Medium Pulse Lasers. Targeting Computer. No less than FIVE Streak SRM-4s! The iHLLs carve off a ton of armor with each hit and then the pilot throws twenty Streak SRMs at you for good measure!
-
Gifts from Clan Coyote, the Society refitted these urban combat machines with their usual advanced technologies.
But the addition of the gigantic wing off the back of the mech surprised the most, extending the jump range a full 60 meters!
When engaged by Loyalist forces, it was also found that the Society had stripped off the cheap original plate and installed Ferro-Lamellor, making each machine surprisingly tough to knock out.
Urbanmech IIC (Society)
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3070
Cost: 3,918,200 C-Bills
Battle Value: 1,138
Chassis: Mk. VI Standard Light Chassis Standard
Power Plant: Clan Model XT4 90 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Clan Light Series Mk. II
Jump Capacity: 90 meters (150 meters)
Armor: Gravastar Ferro-Lamellor
Armament:
1 Model X2 Imp. Hvy Large Laser
1 Model Type I ER Small Pulse Laser
1 Harpa Imp. Hvy Small Laser
1 Type 1 Nova CEWS
Manufacturer: Beta Plant 2W
Primary Factory: Tamaron
Communications System: Build 1685 Tacticom
Targeting and Tracking System: HT9 TTS
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 51 points 3.00
Engine: Fusion Engine 90 3.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 (5) Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 1.50
Heat Sinks: Double Heat Sink 12(27) 2.00
Heat Sink Locations: 2 LT, 2 RT, 2 LA, 1 RA, 1 LL, 1 RL
Gyro: Standard 1.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA
Armor: Ferro-Lamellor AV - 105 7.50
Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA
CASE Locations: CT, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Nova CEWS HD 2 1 1.50
Imp. Hvy Small Laser CT 3 1 0.50
Partial Wing LT/RT - 3/3 1.50
Imp. Hvy Large Laser RA 18 3 4.00
ER Small Pulse Laser LA 3 1 1.50
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 11
3/5j 3 3 0 0 1 0 Structure: 3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
So, why shouldn't the evil Society have their own evil clone of the beloved Urbanmech?
-
Since Kurita has a facination with Hardened Armor in the Dark Age...
Atlas AS7-H
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3145
Cost: 26,295,000 C-Bills
Battle Value: 2,645
Chassis: Foundation Type 15X Endo-Steel
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h (43.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: New Samarkand Teppeki Hardened w/ CASE
Armament:
1 Lord's Light 3 Heavy PPC
1 Lord's Light 5 Snub-Nose PPC
1 Shigunga MML-9
2 Diverse Optics Type 25PX Medium X-Pulse Lasers
2 Hotspot Flamers
1 Angel ECM
1 Tanadi Forward-1 TAG
Manufacturer: Independence Weaponry
Primary Factory: New Samarkand
Communications System: Sipher Security Plus
Targeting and Tracking System: Matabushi Sentinel
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5 (4)
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 CT, 1 RT
Gyro: Compact 4.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Hardened AV - 307 38.50
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 42
Center Torso (rear) 20
L/R Torso 21 27
L/R Torso (rear) 15
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG HD 0 1 1.00
Heavy PPC RT 15 4 10.00
Angel ECM RT 0 2 2.00
MML-9 LT 5 5 6.00
Flamer RA 3 1 1.00
Snub-Nose PPC RA 10 2 6.00
Flamer LA 3 1 1.00
2 Medium X-Pulse Lasers LA 12 2 4.00
@MML-9 (SRM) (11) LT - 1 1.00
@MML-9 (LRM) (26) LT - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 20 Points: 26
3 3 3 2 0 4 2 Structure: 4
Special Abilities: AECM, TAG, CASE, SRCH, ES, SEAL, SOA
Wow that Vlar 300 XL engine makes this puppy expensive! But you kinda need it along with the Endo-Steel to afford the 38.5 tons of Hardened Armor that covers the mech.
The mech also makes used of the Akuma's electronics as the factory was making them also. This Atlas sports a combo of PPCs, Medium X-Pulse Lasers and an MML-9. Its got decidedly light weapons but the combo of Hardened Armor and Angel ECM lets it play tricks on the enemy and just refuse to die.
-
Ooh I like that. More longer ranged punch.
------
I must admit, I find the Gyrfalcon more than a bit goofy. Its face just screams Clown to me.
(https://images2.imgbox.com/bb/43/39vaEHTT_o.jpg)
Like, "HEEEYYY KIDS!" I mean, look at that grin!
Hmm, maybe seeing IT gave me hints.
That shot screams Deadpool to me! Birdpool? Gyrpool?
-
Nice Atlas IIC design the only big difference would substitute the Streak SRM 6 and ammo with 1 B pod in each leg and 2 iOS streak 4s in the Center Torso . Free Case does not help much in an ammo explosion in the leg and the 2 B pods is enough to discourage a point of elementals . If you do not envision fighting clans 3 iOS streak launchers and an armored Gyro . Someone else mentioned the streak srm ammo in the leg is less than Ideal.
-
How about a Clan Disco machine?
Hunchback IIC 5
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3145
Cost: 11,208,000 C-Bills
Battle Value: 2,148
Chassis: Series III Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Series Ab Standard Armor
Armament:
2 Series 7J ER Medium Lasers
10 Tiercel Imp. Hvy Medium Lasers
Manufacturer: Various
Primary Factory: N/A
Communications System: Circe Special MilComm
Targeting and Tracking System: DeadEye Superlock 18K
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 3 LA, 3 RA
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 19(38) 9.00
Heat Sink Locations: 1 CT, 2 LA, 2 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 169 11.00
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
5 Imp. Hvy Medium Lasers RT 35 10 5.00
5 Imp. Hvy Medium Lasers LT 35 10 5.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 21
6 6 6 0 0 2 4 Structure: 3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Clan Jade Falcon's crazy up-in your face take on the Hunch IIC. With no less than ten I-HMLs! Potentially a hundred damage on tap...all for the small price of an overheat which WILL shut down the machine if you dare touch the Alpha Strike button. 19 Freezers do not nearly cover the heat output this thing can produce. However, the Falcons did up the engine to a 300, giving it 6/9 in mobility, which is decent. They also went all out on the armor to the point the mech wastes tonnage.
-
A next generation Great Turtle, the Sledge is a more budget version of the infamous Quad, focused on being easier to deploy in possible urban environments.
Sledge SGD-08
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3145
Cost: 19,548,950 C-Bills
Battle Value: 2,824
Chassis: Corean Model 252 Standard
Power Plant: VOX 255 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h (43.2 km/h)
Jump Jets: Pitban
Jump Capacity: 90 meters
Armor: StarSlab/Hardened Mk III Hardened
Armament:
1 Magna Supernova Heavy PPC
4 Magna Mk VI ER Medium Lasers
2 Magna Mk II Medium Lasers
2 Magna 200P Small Pulse Lasers
Manufacturer: Vining Engineering and Salvage Team
Primary Factory: Solaris VII
Communications System: Hartford JEA-1
Targeting and Tracking System: O/P FiberFeed 201
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 138 points 8.50
Engine: XL Fusion Engine 255 6.50
Walking MP: 3
Running MP: 5 (4)
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 RLL, 1 RRL 3.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Compact 4.50
Cockpit: (A) Torso-Mounted 5.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Hardened AV - 279 35.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 14
L/R Torso 18 25
L/R Torso (rear) 11
L/R Front Leg 18 36
L/R Rear Leg 18 36
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy PPC HD 15 4 10.00
2 ER Medium Lasers RT 10 2 2.00
2 ER Medium Lasers LT 10 2 2.00
Medium Laser FRL 3 1 1.00
Small Pulse Laser FRL 2 1 1.00
Medium Laser FLL 3 1 1.00
Small Pulse Laser FLL 2 1 1.00
(A) Mech Head Turret CT - 1 0.50
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 19 Points: 28
3j 4 3 1 0 4 2 Structure: 4
Special Abilities: ENE, SRCH, ES, SEAL, SOA
The mech is a walking battery of lasers, with a head mounted Heavy PPC in a turret covering all sides. 35 tons of Hardened Plate protect the mech while 3 jumpjets let it get around somewhat easily.
-
I'm sad there are no Victors going into the Dark Age.
No, that Capellan thing doesn't count damnit!
So how about a Victor that covers 210 meters in a single leap?
A Kuritan city fighting machine, the 11K-X Victor is equipped with experimental technology in the form of a PPC Capacitor bolted to its Heavy PPC, Angel ECM and a Partial Wing. Four ER Medium Lasers make up the rest of the weapons along with a Small X-Pulse Laser attached to the head for anti-infantry work.
Victor VTR-11K-X
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3086
Cost: 22,016,820 C-Bills
Battle Value: 2,279
Chassis: HildCo Type V Standard
Power Plant: Pitban 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Lexington Ltd. Lifters
Jump Capacity: 180 meters (210 meters)
Armor: Durallex Light Ferro-Fibrous
Armament:
1 Lord's Light 3 Heavy PPC + PPC Capacitor
4 Magna Mk VI ER Medium Lasers
1 Magna 200PX Small X-Pulse Laser
1 New Samarkand Nimbus II Angel ECM
Manufacturer: Independence Weaponry
Primary Factory: New Samarkand
Communications System: Sipher Security Plus
Targeting and Tracking System: Matabushi Sentinel
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: XL Fusion Engine 320 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 6 (7) Improved
Jump Jet Locations: 2 LT, 2 RT, 1 LL, 1 RL 12.00
Heat Sinks: Double Heat Sink 13(29) 3.00
Heat Sink Locations: 1 LA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 245 14.50
Armor Locations: 3 LA, 4 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 40
Center Torso (rear) 10
L/R Torso 17 24
L/R Torso (rear) 10
L/R Arm 13 26
L/R Leg 17 33
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small X-Pulse Laser HD 3 1 1.00
Angel ECM CT 0 2 2.00
ER Medium Laser RT 5 1 1.00
ER Medium Laser LT 5 1 1.00
Partial Wing LT/RT - 4/4 6.00
Heavy PPC + PPC Capacitor RA 20 4 10.00
Heavy PPC + PPC Capacitor RA 5* 1 1.00
2 ER Medium Lasers LA 10 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 23
4/7j 3 3 1 0 4 1 Structure: 4
Special Abilities: AECM, ENE, SRCH, ES, SEAL, SOA
This thing can cover a truly silly amount of ground and in a DFA role its a true terror.
-
Would rather drop the IS peepers for clan and add the capacitor to just one... no mediums in the torsos, a little hot by 1 point, but negligible.
TT
-
I considered that but then I decided to just stick with Inner Sphere technology...
----------
We all know the Hellbringer mech is decidedly...let's say sub-optimal in some regards.
Like the Armor.
Well I know Clan Coyote was still using the thing even into the Dark Age, and it begs to have something done to it. But I didn't want to just slap on Endo-Steel and FF armor, that's too easy.
So what can we do?
Hellbringer Mk III
Mass: 65 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3145
Cost: 16,006,719 C-Bills
Battle Value: 946
Chassis: T-E H65 Standard Mk2 Standard
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Forging Mirror Laser-Reflective
Armament:
28.0 tons of pod space.
Manufacturer: Clan Coyote
Primary Factory: Unknown
Communications System: CH2B Alpha-Com
Targeting and Tracking System: Version Delta-II TTS(A)
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: XL Fusion Engine 325 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Laser-Reflective AV - 136 8.50
Armor Locations: 1 HD, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 16
Center Torso (rear) 7
L/R Torso 15 15
L/R Torso (rear) 7
L/R Arm 10 15
L/R Leg 15 15
================================================================================
Loadout Name: Prime Cost: 19,795,531
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,957
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 2.00
Heat Sink Locations: 1 LT, 1 RT
CASE Locations: RT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Watchdog CEWS CT 0 2 1.50
ER Medium Laser RT 5 1 1.00
Streak SRM-6 RT 4 2 3.00
Micro Pulse Laser RT 1 1 0.50
Anti-Missile System RT 1 1 0.50
ER Medium Laser LT 5 1 1.00
Micro Pulse Laser LT 1 1 0.50
Anti-Missile System LT 1 1 0.50
Light TAG LT 0 1 0.50
Targeting Computer LT - 3 3.00
ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
@Streak SRM-6 (15) RT - 1 1.00
@Anti-Missile System (24) RT - 1 1.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 30
5 5 5 3 0 3 2 Structure: 4
Special Abilities: OMNI, AMS, WAT, LTAG, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Alpha Cost: 18,844,719
Tech Rating/Era Availability: F/X-X-F-A BV2: 2,293
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 2.00
Heat Sink Locations: 1 LT, 1 RT
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Active Probe CT 0 1 1.00
ECM Suite CT 0 1 1.00
2 LRM-5s RT 4 2 2.00
Anti-Missile System RT 1 1 0.50
Rotary AC/2 LT 1 4 8.00
Anti-Missile System LT 1 1 0.50
ER Large Laser RA 12 1 4.00
ER Small Laser RA 2 1 0.50
ER Large Laser LA 12 1 4.00
ER Small Laser LA 2 1 0.50
@LRM-5 (48) RT - 2 2.00
@Anti-Missile System (24) RT - 1 1.00
@Rotary AC/2 (45) LT - 1 1.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 23
5 4 4 3 0 3 1 Structure: 4
Special Abilities: OMNI, PRB, RCN, ECM, AMS, CASE, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: Charlie Cost: 27,691,812
Tech Rating/Era Availability: F/X-X-F-A BV2: 3,484
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 17(34) 4.00
Heat Sink Locations: 2 LT, 1 LA, 1 RA
CASE Locations: RT, LA 0.00
CASE II Locations: 1 RT 0.50
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Supercharger CT - 1 1.50
iATM-12 RT 8 5 7.00
Angel ECM LT 0 2 2.00
Targeting Computer LT - 2 2.00
3 ER Medium Lasers RA 15 3 3.00
Imp. Hvy Large Laser LA 18 3 4.00
@iATM-12 (HE) (5) RT - 1 1.00
@iATM-12 (ER) (10) RT - 2 2.00
@iATM-12 (5) RT - 1 1.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 35
6 7 6 2 0 3 1 Structure: 4
Special Abilities: OMNI, AECM, CASEII, CASE, SRCH, ES, SEAL, SOA
I barely add a half ton of extra armor to the mech, leaving it with 28 tons of pod space to play with and the remaining 3 extra engine mounted heat sinks (As this is supposed to be a modified Hellbringer model so really I could only mess with the armor. So I went with Laser-Reflective armor as standard to protect the mech. While it won't be very good against melee (or falling over), vs the various really nasty Clan Energy weapons this makes the Shiny-ki actually fairly good on protection. The armor has also been moved around, each frontal location can withstand a Gauss Rifle slug...and that's about it. Each rear location can take a 7 point hit...or rather the Clanner ER Medium laser won't punch through right away due to the glass armor.
I did add anti-missile systems to the mech to try and ward off the Clanner missile fire which also is quite popular in downing mechs but this thing was never going to have lots of armor anyways.
-
I like
-
Here's another Hunchback refit for long range fire support. A single one by itself may not cause concern, but a lance of them will mess up your day pretty quickly.
Hunchback HBK-5Slgr
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 0
Cost: 6,111,000 C-Bills
Battle Value: 1,274
Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Light Gauss Rifle
1 ER Medium Laser
2 Medium Pulse Lasers
1 LRM-5
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Based on the HBK-5S, this model is intended for long range direct fire support.
The large bore LB 20-X has been replaced by a Light Gauss Rifle and two tons of
ammunition. A single LRM-5 is also present, and the head mounted small laser
has been replaced by a single ER Medium model.
Additional:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 2 CT, 5 LT, 1 RT, 3 LA, 3 RA
Engine: Light Fusion Engine 200 6.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LT, 1 LA, 1 RA
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 168 10.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser RA 4 1 2.00
Medium Pulse Laser LA 4 1 2.00
Light Gauss Rifle RT 1 5 12.00
LRM-5 LT 2 1 2.00
ER Medium Laser HD 5 1 1.00
@Light Gauss Rifle (32) RT - 2 2.00
@LRM-5 (24) RT - 1 1.00
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
4j 3 3 2 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
-
Shadow Hawk SHD-2Hr
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 0
Cost: 5,169,457 C-Bills
Battle Value: 1,382
Chassis: Earthwerks SHD Standard
Power Plant: CoreTek 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Pitban LFT-50
Jump Capacity: 90 meters
Armor: Maximillian 43 Standard Armor
Armament:
3 Light PPCs
1 ER Medium Laser
1 MML-5
Manufacturer: Earthwerks Incorporated, Majesty Metals and Manufacturing
Primary Factory: Calloway VI (Earthwerks), Dunianshire (Majesty)
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A
Overview:
A possible refit for export to the Periphery. Keeps standard SHD-2H armor and
mobility, but replaces the heat sinks with double heat sinks. Weapons are also
replaced. Autocannon replaced by three Light PPCs, the laser has been swapped
for an extended range model, and the two missile launchers are swapped for a
single five tube multimissile launcher.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 1.50
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 152 9.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 23
Center Torso (rear) 8
L/R Torso 13 18
L/R Torso (rear) 6
L/R Arm 9 16
L/R Leg 13 16
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
MML-5 RT 3 3 3.00
3 Light PPCs LT 15 6 9.00
@MML-5 (LRM) (24) RT - 1 1.00
@MML-5 (SRM) (20) RT - 1 1.00
Free Critical Slots: 29
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
5/2j 3 3 2 0 2 0 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA
-
The Clan's don't really use Artillery that much, and tube artillery even less.
That said, the Bane was always a support mech, but instead of a brace of autocannons this variant parks a pair of Thumper Artillery Pieces.
Bane (Kraken) Th
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3145
Cost: 22,100,000 C-Bills
Battle Value: 2,049
Chassis: Mk. XX Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Forging C745 Standard Armor
Armament:
2 Series 44h Large Pulse Lasers
2 Type LT-2 Thumpers
2 Series 3ER ER Small Pulse Lasers
1 ECM Suite
Manufacturer: Olivetti Weapons
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 CT, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 307 19.50
CASE Locations: LT, RT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite HD 0 1 1.00
Thumper RT/RA 6 7/8 15.00
ER Small Pulse Laser RT 3 1 1.50
Thumper LT/LA 6 7/8 15.00
ER Small Pulse Laser LT 3 1 1.50
Large Pulse Laser RA 10 2 6.00
Large Pulse Laser LA 10 2 6.00
@Thumper (FASCAM) (20) RT - 1 1.00
@Thumper (Cluster) (20) RT - 1 1.00
@Thumper (FASCAM) (20) LT - 1 1.00
@Thumper (20) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 6 3 2 0 4 1 Structure: 5
Special Abilities: ARTT, ECM, CASE, SRCH, ES, SEAL, SOA
Its armed with secondary Large Pulse Lasers for backup and a pair of ER Small Pulse Lasers for anti-infantry squashing.
-
the basic concept is bane, but LPL are practical and not excessive. Thus, they need to be replaced with something that fills at least one of those criteria. I don't know what though, six crits for fourteen tons is tough.
-
You know, superheavy Quads are a pain in the butt to engineer.
Sirocco II (Prototype)
Mass: 200 tons
Chassis: Endo-Composite Superheavy Quad
Power Plant: 400 XL
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard
Armament:
1 Light PPC
2 Extended LRM 20
6 Medium X-Pulse Laser
2 Heavy PPC
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3135
Tech Rating/Availability: E/X-X-X-X
Cost: 82,492,000 C-bills
Type: Sirocco II
Technology Base: Inner Sphere (Experimental)
Tonnage: 200
Battle Value: 3,735
Equipment Mass
Internal Structure Endo-Composite 30
Engine 400 XL 26.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Double Heat Sink 19 [38] 9
Superheavy Gyro 8
Superheavy Cockpit 4
Armor Factor 636 40
Internal Armor
Structure Value
Head 4 12
Center Torso 60 90
Center Torso (rear) 30
R/L Torso 42 60
R/L Torso (rear) 24
FR/L Leg 42 84
RR/L Leg 42 84
Weapons
and Ammo Location Critical Heat Tonnage
3 Double Heat Sinks CT 9 - 3.0
Medium X-Pulse Laser FRL 1 6 2.0
CASE II RT 1 - 1.0
Extended LRM 20 Ammo (16) RT 4 - 4.0
Extended LRM 20 RT 8 10 18.0
Medium X-Pulse Laser RT 1 6 2.0
Heavy PPC RT 4 15 10.0
Medium X-Pulse Laser RLL(R) 1 6 2.0
Medium X-Pulse Laser RRL(R) 1 6 2.0
Medium X-Pulse Laser FLL 1 6 2.0
CASE II LT 1 - 1.0
Extended LRM 20 Ammo (16) LT 4 - 4.0
Extended LRM 20 LT 8 10 18.0
Medium X-Pulse Laser LT 1 6 2.0
Heavy PPC LT 4 15 10.0
Light PPC CT(R) 2 5 3.0
ECM Suite HD 2 - 1.5
Two Heavy PPCs (For the big guns), twin Extended LRM-20s (For the things that insist on staying away from you as you lumber towards them) and a brace of Medium Pulse Lasers (With X-Pulse) to handle anything that rushes close. A single Light PPC points backwards to help cover things that might try to fly behind it but stay out of range of the Pulses.
40 tons of armor make sure this mech is pretty much immune to piloting checks (you get a -4 to the roll from the super-heavy class and -2 from being a quad) so being knocked over is very, very hard.
-
Wow, that is one amazing superheavy quad! Also, I absolutely love your take on potential Republic Celestials- I personally took quite the different route in my headcanon with the Fallen Angel series of Omnimechs.
-
Wow, that is one amazing superheavy quad! Also, I absolutely love your take on potential Republic Celestials- I personally took quite the different route in my headcanon with the Fallen Angel series of Omnimechs.
With the Republic Celestials I more had the idea of the Republic refurbishing a handful of each type that was semi-salvaged off the battlefield and putting them into service as last ditch weapons, maybe against the Clanners (With Ilclan around the corner)
-
An interesting idea. Swapping the Arrow IV missile launcher on the Dragon II for an even heavier Extended LRM-20 launcher and 4 tons of ammo.
Dragon II DRG-11L
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3145
Cost: 10,597,455 C-Bills
Battle Value: 1,641
Chassis: Nykvarn Type 58-66SH Endo-Steel
Power Plant: Magna 260 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Guardian II Light Ferro-Fibrous w/ CASE
Armament:
1 Shigunga Extended LRM-20
1 Lord's Light 2 ER PPC
1 Victory Heartbeat ER Medium Laser
1 Victory Flash-X Small X-Pulse Laser
1 C3 Computer (Slave)
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications System: Sipher CommSys 3
Targeting and Tracking System: Eagle Eye SY10-10
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 2 LT, 1 RT, 4 LA, 3 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 260 10.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 211 12.50
Armor Locations: 1 LT, 1 RT, 2 LA, 3 RA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 32
Center Torso (rear) 10
L/R Torso 15 20
L/R Torso (rear) 10
L/R Arm 10 20
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1.00
Extended LRM-20 CT/RT 12 2/6 18.00
ER PPC RA 15 3 7.00
ER Medium Laser LA 5 1 1.00
Small X-Pulse Laser LA 3 1 1.00
@ELRM-20 (16) LT - 4 4.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4 2 2 2 0 3 2 Structure: 4
Special Abilities: C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA, IF 1
The Arrow IV is nice to have, but I hate waiting for the missile to come down depending on the range (I really like playing on huge maps). It just seems to hang there forever.
So lets replace it with a weapon that will get there on the same turn, albeit without the really long range...
The Extended LRM-20's max range of 38 hexes should let it engage almost anything well before it comes into range (except artillery) and it could be pretty good for immobilizing tanks at super long range. To fit the ELRM-20 the mech has a light fusion engine added and the compact Gyro taken away. Instead of the Medium X-Pulse the mech now sports a ER Medium Laser and a Small X-Pulse Laser to kill infantry. The basic ten freezers will struggle if you dare alpha strike with this mech...
-
Appearing in ones or twos in the Periphery a bizarre throwback appeared on the battlefields there.
"Mackie" MKS-?S
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: D/D-E-F-A
Production Year: 3145
Cost: 5,220,625 C-Bills
Battle Value: 1,461
Chassis: MerMan Robust Industrial
Power Plant: GM 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Lexington Limited Industrial
Armament:
1 Donal PPC
1 Magna Mk III Large Laser
1 Imperator-A Autocannon/5
Manufacturer: Meridian Manufacturing
Primary Factory: New St. Andrews
Communications System: Meridian Broadband
Targeting and Tracking System: Meridian T-60
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Industrial 152 points 20.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 17 7.00
Heat Sink Locations: 1 LA, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Industrial 3.00
Ejection Seat: 0.50
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Industrial AV - 284 26.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 40
Center Torso (rear) 15
L/R Torso 21 30
L/R Torso (rear) 10
L/R Arm 17 30
L/R Leg 21 40
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser CT 8 2 5.00
Autocannon/5 RA 1 4 8.00
PPC LA 10 3 7.00
@AC/5 (20) RA - 1 1.00
Free Critical Slots: 33
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 15
3 2 3 2 0 4 0 Structure: 8
Special Abilities: SRCH, ES
An industrial mech copy of the original Mackie Battlemech, this "Mackie" is nothing more than an assault class Industrial chassis dressed up to mimic the very first battlemech. Despite this, its actually a credible threat on the battlefield, especially out in the boonies where the only opposition might be pirates with rough and tumble light battlemechs.
So, this Mackie might have an ejection seat but it lacks any form of environmental sealing, limiting its deployment to places where the atmosphere won't kill the pilot. To protect the vulnerable interior the mech sports Twenty Six and a half tons of armor, while not 100% coverage it is pretty potent and makes it a chore to smash down all that armor.
For weapons the "Mackie" sports the exact same layout as the very first battlemech, in having a PPC, a center torso large laser and an Autocannon/5. Seventeen single heat sinks handle the heat output pretty well.
As a humorous note, it is noted that this mackie clone, despite being made of inferior components, is considered the exact equal in battle value as the classic MSK-6S at 1461 BV.
(I wasn't aiming for it to end up at the EXACT same battlevalue, it just ended up that way I swear!)
-
A refitting of the 'classic' Bannson Raider, the Mk III Raider is a FedSuns refit of the machine to make it possibly worthwhile in using in a Militia formation.
Raider Mk III
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: D/X-E-E-D
Production Year: 3135
Dry Cost: 2,890,038 C-Bills
Total Cost: 2,899,538 C-Bills
Battle Value: 802
Chassis: BUU Standard Medium Chassis Standard
Power Plant: Bannson SuperSpark 200 Fuel Cell Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: BUU MechStandard Standard Armor
Armament:
1 Imperator-A Autocannon/5
1 Spiked Wrecking Ball
5 Bulldog Minigun Machine Guns
1 Sharp Spikes
Manufacturer: Bannson Universal Unlimited
Primary Factory: Tybalt
Communications System: BUU FarSweep Comms
Targeting and Tracking System: BUU AccuTrack 3000
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fuel-Cell Engine 200 10.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 3 2.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Standard Armor AV - 160 10.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 21
Center Torso (rear) 10
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Spikes HD - 1 0.50
Machine Gun CT 0 1 0.50
2 Machine Guns RT 0 2 1.00
2 Machine Guns LT 0 2 1.00
Autocannon/5 RA 1 4 8.00
Wrecking Ball LA - 5 4.00
@MG (1/2) (100) CT - 1 0.50
@AC/5 (40) RA - 2 2.00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 8
4 2 1 1 0 2 0 Structure: 4
Special Abilities: MEL, SRCH, EE, ES, SEAL, SOA
The Raider Mk.III is a refit of the Mk.II with a new engine (Fuel-Cell!) replacing the old ICE. The Fuel-Cell is both lighter and lets the mech get up to 64kph again. The TSM has been deleted to save an whole extra million c-bills and to make repairs easier.
Weaponry the Raider Mk.III sports a refurbished Imperator-A Class 5 autocannon with two whole tons of ammo. Some will argue that's too much but its encouraged to stock different ammo types (Flak maybe?) for different purposes. The Dual Saw is gone at last...replaced by a massive spiked ball and chain. The Wrecking Ball actually serves a purpose, meant to allow the Raider to smash open buildings and then loot them. But it was noted that the thing might strike the mech itself. To protect the cockpit the head was fitted with defensive spikes. No less than five machineguns are now in the torso of the mech, fed from a half-ton stuck in the center torso (sigh). While this makes the mech very good at mowing down infantry it does present a small problem of exploding. Ten tons of plate protect the mech from harm.
The mech is fitted with three heat sinks and the Mk.III has one blessing. It's completely heat neutral. You can run, fire the auto-cannon and you won't raise a blip on the heat scale. Of course Inferno Missiles will kill you but hey...a hair under 3 million cbills! It's cheap! And unlike a modified Industrial mech, THIS has an Ejection Seat and Environmental Sealing!
-
A refitting of the 'classic' Bannson Raider, the Mk III Raider is a FedSuns refit of the machine to make it possibly worthwhile in using in a Militia formation.
This is a really neat idea.
Raider Mk III
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: D/X-E-E-D
Production Year: 3135
Dry Cost: 2,890,038 C-Bills
Total Cost: 2,899,538 C-Bills
Battle Value: 802
Chassis: BUU Standard Medium Chassis Standard
Power Plant: Bannson SuperSpark 200 Fuel Cell Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: BUU MechStandard Standard Armor
Armament:
1 Imperator-A Autocannon/5
1 Spiked Wrecking Ball
5 Bulldog Minigun Machine Guns
1 Sharp Spikes
Manufacturer: Bannson Universal Unlimited
Primary Factory: Tybalt
Communications System: BUU FarSweep Comms
Targeting and Tracking System: BUU AccuTrack 3000
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fuel-Cell Engine 200 10.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 3 2.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Standard Armor AV - 160 10.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 21
Center Torso (rear) 10
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Spikes HD - 1 0.50
Machine Gun CT 0 1 0.50
2 Machine Guns RT 0 2 1.00
2 Machine Guns LT 0 2 1.00
Autocannon/5 RA 1 4 8.00
Wrecking Ball LA - 5 4.00
@MG (1/2) (100) CT - 1 0.50
@AC/5 (40) RA - 2 2.00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 8
4 2 1 1 0 2 0 Structure: 4
Special Abilities: MEL, SRCH, EE, ES, SEAL, SOA
The Raider Mk.III is a refit of the Mk.II with a new engine (Fuel-Cell!) replacing the old ICE. The Fuel-Cell is both lighter and lets the mech get up to 64kph again. The TSM has been deleted to save an whole extra million c-bills and to make repairs easier.
Weaponry the Raider Mk.III sports a refurbished Imperator-A Class 5 autocannon with two whole tons of ammo. Some will argue that's too much but its encouraged to stock different ammo types (Flak maybe?) for different purposes. The Dual Saw is gone at last...replaced by a massive spiked ball and chain. The Wrecking Ball actually serves a purpose, meant to allow the Raider to smash open buildings and then loot them. But it was noted that the thing might strike the mech itself. To protect the cockpit the head was fitted with defensive spikes. No less than five machineguns are now in the torso of the mech, fed from a half-ton stuck in the center torso (sigh). While this makes the mech very good at mowing down infantry it does present a small problem of exploding. Ten tons of plate protect the mech from harm.
The mech is fitted with three heat sinks and the Mk.III has one blessing. It's completely heat neutral. You can run, fire the auto-cannon and you won't raise a blip on the heat scale. Of course Inferno Missiles will kill you but hey...a hair under 3 million cbills! It's cheap! And unlike a modified Industrial mech, THIS has an Ejection Seat and Environmental Sealing!
The Dual Saw you removed can do the same amount of damage to buildings as the wrecking ball, right? And the iTSM would allow for double damage from punches and kicks, never mind something like a sword or hatchet (if you can find the weight for them). Plus since it's industrial TSM it's probably going to be easier to repair.
But other than that, I like it. I like it a lot. What about replacing two or three of the MGs with RL-10s for some supplementary firepower?
-
The Dual Saw can do 3d6 damage to buildings but the Wrecking Ball does 4d6. Plus, it's a neat look of having a Raider charge an enemy swinging that thing over its head...and then having it bounce off its own cockpit. TSM would affect the punching and kicks but it adds like a million extra to the cost of the mech itself.
I considered RLs but I didn't want to mess with the one thing this machine did right, which was handle its own heat output. Remember, with a Fuel-Cell or ICE, you gotta do an ammo-overheat roll for it to see if the ENGINE explodes if you get too hot...
-
A Taurian mech built from salvage, the MAD-11T is a combo of an assault mech and an artillery unit. Or a Marauder where the autocannon is actually scary!
Marauder II MAD-11T
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-D
Production Year: 3145
Dry Cost: 12,195,500 C-Bills
Total Cost: 12,209,000 C-Bills
Battle Value: 1,982
Chassis: Standard
Power Plant: 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard Armor
Armament:
2 ER PPCs
1 Thumper
1 Small X-Pulse Laser
1 ER Small Laser
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 2 LT, 2 LA, 2 RA
Gyro: Compact 4.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 307 19.50
CASE II Locations: 1 LT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Small Laser HD 2 1 0.50
Small X-Pulse Laser CT 3 1 1.00
Thumper CT/RT 6 3/12 15.00
Guardian ECM Suite LT 0 2 1.50
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
@Thumper (60) LT - 3 3.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 4 3 2 0 4 0 Structure: 8
Special Abilities: ARTT, ECM, CASEII, SRCH, ES, SEAL, SOA
Yes, that's a Thumper. Yes, its a Standard Engine Marauder II. It has enough heatsinks to fire both ER PPCs and the Thumper in direct fire mode and you only gotta worry about movement heat.
-
Too much ammo I think, 40 is more than enough.
Also have you consider making this 3039 available?
Standard MAD II, with some reach!
I can see ML / PPC, Thumper, 40 rounds and it gives you 3 tons to play with. Possible add 2 SHS and the SM to head and CT to reflect the upgrade?
Nasty surprise...
I like it!
TT
-
I need the Compact Gyro to fit the Thumper into the mech, it doesn't work otherwise. So that limits when you can deploy it if you don't want it extending into an arm.
-
hmm
maybe thumper in left arm and its ppc in the traditional right torso AC mount?
-
Hmmm sorta like this?
Marauder II MAD-TT
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Succession Wars
Tech Rating/Era Availability: F/X-F-D-D
Production Year: 3039
Dry Cost: 9,253,000 C-Bills
Total Cost: 9,262,000 C-Bills
Battle Value: 1,830
Chassis: Standard
Power Plant: 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard Armor w/ CASE
Armament:
2 PPCs
2 Medium Lasers
1 Thumper
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 22 12.00
Heat Sink Locations: 1 HD, 5 LT, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 307 19.50
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers CT 6 2 2.00
Thumper RT/RA 6 12/3 15.00
PPC RA 10 3 7.00
PPC LA 10 3 7.00
@Thumper (40) LT - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 18
3 3 3 2 0 4 0 Structure: 8
Special Abilities: ARTT, CASE, SRCH, ES, SEAL, SOA
-
sort of
I was thinking you couldnt fit them that way,
i was just proposing a rearrangement of the traditional gun mounts,
but this seems to work out just fine even in 3025 tech
-
Scenario Wolf's Dragoons
Planet Misery, Draconis Combine
April 23, 3028 around 2 AM local time
Translated from Japanese
'Sir, picking up contacts bearing south-southwest of our position. Looks like a Company's worth moving.'
'Hai. Report makes if possible.'
'Roger, scanning targets... Seeing two lances of medium to medium-heavy configurations, specifics are standard Dragoon makes, an assault lance of what appears to be their standard, paired Marauder II's taking station in the rear, an Imp and a Shogun. SIR! Sensors have confirmed they have mixed their medium and heavy lances with lights, apparently their shadowing the heavier models, it looks like four lances all together.'
'So they want to play, inform command, we will meet them on the battlefield!'
'Hai Tai-sa!'
* Battle insures... *
'Tai-sa! Incoming artillery!'
'WHAT! WHERE?'
'Sir! Transmitting scans now.... appears those Marauder IIs have a bigger gun barrel than before!'
( Mentally : How and where did they get these? )
* Artillery blasts the area as the Dragoons mopped up the Ryuken-ichi *
Hope you like the micro story... makes good fluff as we know the Ryuken-ichi was wiped clean at the Battle of Misery by the Dragoons, it also helps that they did use Marauder II's, having exclusive ownership and all until Barbra Miller's upgrade!
TT
-
Well, let's get back into the swing of things!
Stalker III Prototype
Mass: 170 tons
Chassis: Defiance 1000
Power Plant: Magna 340 Standard
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Special Heavy V3
Armament:
2 LRM 20
4 ER Medium Laser
2 Small Pulse Laser
1 Heavy PPC
2 Snub-Nose PPC
2 Streak SRM 6
Manufacturer: Defiance Industries
Primary Factory: Furillo
Communication System: Angst Discom
Targeting & Tracking System: Angst Accuracy
Introduction Year: 3151
Tech Rating/Availability: F/X-X-X-F
Cost: 25,262,100 C-bills
Type: Stalker III
Technology Base: Inner Sphere (Experimental)
Tonnage: 170
Battle Value: 3,325
Equipment Mass
Internal Structure Endo Steel 17
Engine 340 Fusion 27
Walking MP: 2
Running MP: 3
Jumping MP: 0
Double Heat Sink 23 [46] 13
Superheavy Gyro 8
Superheavy Cockpit 4
Armor Factor 512 32
Internal Armor
Structure Value
Head 4 12
Center Torso 51 70
Center Torso (rear) 32
R/L Torso 36 50
R/L Torso (rear) 22
R/L Arm 28 56
R/L Leg 36 71
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
Double Heat Sink LL 3 - 1.0
Heavy PPC CT 4 15 10.0
2 Double Heat Sink CT 6 - 2.0
LRM 20 Artemis-capable Ammo (12) RT 2 - 2.0
Artemis IV FCS RT 1 - 1.0
LRM 20 RT 5 6 10.0
CASE II RT 1 - 1.0
Double Heat Sink RT 3 - 1.0
Streak SRM 6 RT 2 4 4.5
Streak SRM 6 Ammo (15) RT 1 - 1.0
Snub-Nose PPC LA 2 10 6.0
2 Double Heat Sink LA 6 - 2.0
Small Pulse Laser LA 1 2 1.0
2 ER Medium Laser LA 2 5 2.0
LRM 20 Artemis-capable Ammo (12) LT 2 - 2.0
Artemis IV FCS LT 1 - 1.0
LRM 20 LT 5 6 10.0
CASE II LT 1 - 1.0
Double Heat Sink LT 3 - 1.0
Streak SRM 6 LT 2 4 4.5
Streak SRM 6 Ammo (15) LT 1 - 1.0
Double Heat Sink RL 3 - 1.0
Angel ECM Suite HD 2 - 2.0
Snub-Nose PPC RA 2 10 6.0
2 Double Heat Sink RA 6 - 2.0
Small Pulse Laser RA 1 2 1.0
2 ER Medium Laser RA 2 5 2.0
I wanted to build a Super Heavy with a standard engine, not an XL. I figured this would make the mech surprisingly tough to knock out. I went with the Stalker as the basis and simply doubled the tonnage. Since Super Heavy mechs get a massive bonus to staying upright I figured having the ability to flip arms would nicely cover the back. Having a bunch of Lasers, dual Snub-PPCs and the small pulse lasers deal with infantry trying to get close. Angel ECM makes it a tad harder to hit (as Ghost Targets still work for Super Heavies...I think).
So even if you blow off both side torsos, the mech has a Heavy PPC buried in the chest to provide heavy firepower.
And best of all...its pretty cheap compared to other Super Heavies!
-
She could be a Tripod...
Now that would scare anyone!
TT
-
I was inspired by the ICE Thunderbolt in the Fan TRO 3063.
Archer ARC-9F
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3150
Dry Cost: 4,680,440 C-Bills
Total Cost: 4,691,440 C-Bills
Battle Value: 1,159
Chassis: Earthwerks Archer Standard
Power Plant: GM Hydro 210 Fuel Cell Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Maximillian 100 Standard Armor w/ CASE
Armament:
2 Shannon Flurry MRM-20s
6 LFN Linblad Machine Guns
Manufacturer: Vandenberg Mechanized Industries
Primary Factory: New Vandenberg
Communications System: Neil 9000
Targeting and Tracking System: RCA Instatrac Mark XII
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fuel-Cell Engine 210 11.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 14 13.00
Heat Sink Locations: 1 LT, 1 RT, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 192 12.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 25
Center Torso (rear) 10
L/R Torso 15 20
L/R Torso (rear) 10
L/R Arm 11 20
L/R Leg 15 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 (R) Machine Guns CT 0 2 1.00
MRM-20 RT 6 3 7.00
MRM-20 LT 6 3 7.00
2 Machine Guns RA 0 2 1.00
2 Machine Guns LA 0 2 1.00
@MRM-20 (12) RT - 1 1.00
@MG (1/2) (100) RT - 1 0.50
@MRM-20 (12) LT - 1 1.00
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 12
3 4 3 0 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, EE, ES, SEAL, SOA
Having a bunch of empty chassis was a problem for Vandenberg Mechanized so they took a shortcut. They fitted a Fuel-Cell engine and a pair of lighter MRM-20 racks in place of the LRM-20s. The Medium Lasers were replaced by Machineguns as they wouldn't stain the heat system. Worried about the heat causing the engine to blow itself up the engineers fitted enough single heat sinks to cover all possible heat from the mech itself.
-
That is 70 deliciously cheap tons of fire support.
-
I've always felt that the Word of Blake, despite building and fielding the Omega Super Heavy, needed a special Super-Heavy for their MD Shadow Divisions. Something scary.
Something that...needs boss music.
So here is my crack at it.
Principality Super Heavy Mech Prototype
Mass: 185 tons
Chassis: Celestial Series SHA1
Power Plant: Magna
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Divine Proactive
Armament:
2 Large VSP Laser
1 Medium VSP Laser
2 Heavy PPC
Manufacturer: Martinson Armaments
Primary Factory: Terra
Communication System: Master's Voice Cel-Alpha
Targeting & Tracking System: Master's Sight 1-Omega
Introduction Year: 3077
Tech Rating/Availability: F/X-X-F-X
Cost: 30,865,880 C-bills
Type: Principality Super Heavy Mech
Technology Base: Inner Sphere (Experimental)
Tonnage: 185
Battle Value: 4,051
Equipment Mass
Internal Structure Endo Steel 18.5
Engine 370 Fusion 36.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Double Heat Sink 21 [42] 11
Superheavy Gyro 8
Superheavy Cockpit 4
Armor Factor (Reactive) 560 35
Internal Armor
Structure Value
Head 4 12
Center Torso 56 82
Center Torso (rear) 30
R/L Torso 39 60
R/L Torso (rear) 18
R/L Arm 31 62
R/L Leg 39 78
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Double Heat Sink LL 3 - 1.0
2 Heavy PPC CT 8 15 20.0
Angel ECM Suite CT 2 - 2.0
Active Probe CT 2 - 1.5
Double Heat Sink RT 3 - 1.0
Targeting Computer RT 6 - 11.0
Hatchet LA 13 - 13.0
3 Double Heat Sink LT 9 - 3.0
Double Heat Sink RL 3 - 1.0
Improved C3 Computer HD 2 - 2.5
Medium VSP Laser RA 2 7 4.0
Double Heat Sink RA 3 - 1.0
2 Large VSP Laser RA 8 10 18.0
So, the Principality is an Archangel that gained 85 extra tons of weight. There is no compact engine or gyro here as the superheavy sheet already sorta shrinks the engine and gyro down to half their crits for no weight. No XL engine here though, and that center torso has a lot of stuff in it!
Main guns are paired Heavy PPCs and LVSPs. A single Medium VSP is the backup gun. All of these are tied into an 11 ton Targeting Computer for added accuracy. 21 Freezers pretty much handle the heat load. There is nothing explosive in this mech so you can ride the heat dial as much as you're daring.
But if you get close...that's no retractable blade in the left arm. No that's a full Hatchet, 13 tons of blunt force 'go away'.
A full Angel ECM, Beagle Active Probe and the C3i computer also put in an appearance, as this thing is going to anchor a MD Level II and dare you to try and move it. 35 tons of Reactive Armor also ensure that the main choice of hits (artillery) might not do as much as you hope to thing. AC20s become AC10 hits... The armor and survivablity are the main scary reasons this is a monster as it lumbers towards you at 32kpg.
-
But if you get close...that's no retractable blade in the left arm. No that's a full Hatchet, 13 tons of blunt force 'go away'.
That hatchet will inflict 37 points of damage on a hit. Holy ****.
-
Imagine if it had SH-TSM installed...
TT
-
Is Ballistic Reinforced any better than reactive? Just curious.
Also if Super-Heavy TSM was a thing holy cow. But a 37 point hit without TSM is very amusing. Love to see more Omni variants of it honestly.
-
Hmm it seems I did get Reactive Armor mixed up with Ballistic Reinforced. That's annoying. I'll have to redesign the unit. Maybe I'll do it as an Omni...
----
Ehh why not?
Principality Super Heavy Mech Prime (Invictus)
Mass: 185 tons
Chassis: Celestial Series SHA1
Power Plant: Magna 370 Standard
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Gold
Armament:
74.5 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Master's Voice Cel-Alpha
Targeting & Tracking System: Master's Sight 1-Omega
Introduction Year: 3077
Tech Rating/Availability: F/X-X-F-X
Cost: 34,855,975 C-bills
Type: Principality Super Heavy Mech
Technology Base: Inner Sphere (Experimental)
Tonnage: 185
Battle Value: 3,550
Equipment Mass
Internal Structure Endo Steel 18.5
Engine 370 Fusion 36.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Double Heat Sink 23 [46] 13
Superheavy Gyro 8
Superheavy Cockpit 4
Armor Factor 560 35
Internal Armor
Structure Value
Head 4 12
Center Torso 56 82
Center Torso (rear) 30
R/L Torso 39 60
R/L Torso (rear) 18
R/L Arm 31 62
R/L Leg 39 78
Weight and Space Allocation
Location Fixed Space Remaining
Head Improved C3 Computer 0
Center Torso Endo Steel 5
Angel ECM Suite
Right Torso 3 Endo Steel 9
Left Torso 3 Endo Steel 9
Right Arm None 10
Left Arm None 8
Right Leg None 2
Left Leg None 2
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Double Heat Sink LL 3 - 1.0
Heavy PPC CT 4 15 10.0
Plasma Rifle CT 2 10 6.0
Plasma Rifle Ammo (40) CT 4 - 4.0
Double Heat Sink RT 3 - 1.0
Targeting Computer RT 5 - 10.0
Light PPC RT 2 5 3.0
ER Small Laser LA 1 2 0.5
Hatchet LA 13 - 13.0
3 Double Heat Sink LT 9 - 3.0
2 Light PPC LT 4 5 6.0
Double Heat Sink RL 3 - 1.0
Heavy PPC RA 4 15 10.0
3 Double Heat Sink RA 9 - 3.0
Light PPC RA 2 5 3.0
Holy Light Show Batman! 2 Heavy PPCs, 4 Light PPCs, a Plasma Rifle with 40 shots and a left-over ER Small Laser. All tied into a Targeting Computer. Ouch. And that big 13 ton Hatchet is still in the left arm! Now since the armor is not exotic this machine just has a Panther's weight in standard plate...which let's be frank is ridiculous already. There is no fragile XL engine in this thing, just a harder to hit Standard Engine and the Super Heavy Gyro is effectively a Compact Gyro as everything is so compact.
Fixed equipment is a cool Angel ECM suite and the usual Blakist C3i Computer.
-----
Principality Super Heavy Mech Alpha (Dominus)
Mass: 185 tons
Chassis: Celestial Series SHA1
Power Plant: Magna 370 Standard
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Gold
Armament:
74.5 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Master's Voice Cel-Alpha
Targeting & Tracking System: Master's Sight 1-Omega
Introduction Year: 3077
Tech Rating/Availability: F/X-X-F-X
Cost: 35,935,234 C-bills
Type: Principality Super Heavy Mech
Technology Base: Inner Sphere (Experimental)
Tonnage: 185
Battle Value: 3,478
Equipment Mass
Internal Structure Endo Steel 18.5
Engine 370 Fusion 36.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Double Heat Sink 30 [60] 20
Superheavy Gyro 8
Superheavy Cockpit 4
Armor Factor 560 35
Internal Armor
Structure Value
Head 4 12
Center Torso 56 82
Center Torso (rear) 30
R/L Torso 39 60
R/L Torso (rear) 18
R/L Arm 31 62
R/L Leg 39 78
Weight and Space Allocation
Location Fixed Space Remaining
Head Improved C3 Computer 0
Center Torso Endo Steel 5
Angel ECM Suite
Right Torso 3 Endo Steel 9
Left Torso 3 Endo Steel 9
Right Arm None 10
Left Arm None 10
Right Leg None 2
Left Leg None 2
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
Double Heat Sink LL 3 - 1.0
2 Heavy PPC CT 8 15 20.0
ER Small Laser CT 1 2 0.5
4 Double Heat Sink RT 12 - 4.0
Heavy PPC LA 4 15 10.0
3 Double Heat Sink LA 9 - 3.0
Large VSP Laser LA 4 10 9.0
4 Double Heat Sink LT 12 - 4.0
Double Heat Sink RL 3 - 1.0
Heavy PPC RA 4 15 10.0
3 Double Heat Sink RA 9 - 3.0
Large VSP Laser RA 4 10 9.0
And oh my god this thing has four Heavy PPCs...and thirty Freezers to keep them cool! While it lacks the Targeting Computer that you'd normally expect the sheer number of big guns this loudout has will keep enemies at arm's reach. For if they try to get under the guns (or backstab), this monster has a pair of Large VSPLs mounted in the arms so they can rotate! Two of the Big PPCs live in the center torso so even if you blow off the main arms and torsos this thing will still have guns to shoot at you!
----
Principality Super Heavy Mech Bravo (Infernus)
Mass: 185 tons
Chassis: Celestial Series SHA1
Power Plant: Magna 370 Standard
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Gold
Armament:
74.5 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Master's Voice Cel-Alpha
Targeting & Tracking System: Master's Sight 1-Omega
Introduction Year: 3077
Tech Rating/Availability: F/X-X-F-X
Cost: 37,170,531 C-bills
Type: Principality Super Heavy Mech
Technology Base: Inner Sphere (Experimental)
Tonnage: 185
Battle Value: 3,450
Equipment Mass
Internal Structure Endo Steel 18.5
Engine 370 Fusion 36.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Double Heat Sink 23 [46] 13
Superheavy Gyro 8
Superheavy Cockpit 4
Armor Factor 560 35
Internal Armor
Structure Value
Head 4 12
Center Torso 56 82
Center Torso (rear) 30
R/L Torso 39 60
R/L Torso (rear) 18
R/L Arm 31 62
R/L Leg 39 78
Weight and Space Allocation
Location Fixed Space Remaining
Head Improved C3 Computer 0
Center Torso Endo Steel 5
Angel ECM Suite
Right Torso 3 Endo Steel 9
Left Torso 3 Endo Steel 9
Right Arm None 10
Left Arm None 10
Right Leg None 2
Left Leg None 2
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
Double Heat Sink LL 3 - 1.0
Heavy PPC CT 4 15 10.0
Medium Laser CT 1 3 1.0
Targeting Computer CT 2 - 3.0
Long Tom Cannon Ammo (20) RT 4 - 4.0
Active Probe RT 2 - 1.5
2 Double Heat Sink RT 6 - 2.0
CASE II RT 1 - 1.0
Long Tom Cannon LA 15 20 20.0
Double Heat Sink LA 3 - 1.0
Long Tom Cannon Ammo (20) LT 4 - 4.0
3 Double Heat Sink LT 9 - 3.0
CASE II LT 1 - 1.0
Double Heat Sink RL 3 - 1.0
Long Tom Cannon RA 15 20 20.0
Double Heat Sink RA 3 - 1.0
You want infantry, tanks and battlearmor to hate you? How about a pair of sawed off Long Tom Cannons...each with a 20 round magazine? Combine that with a Center Torso Heavy PPC and Medium Laser with tied in Targeting Computer? This thing is pure murder on conventional forces and fast movers. It can even flip its arms to fire those big guns backwards!
-
Awesome: very amusing indeed
-
Why not finish off the series?
Principality Super Heavy Mech Charlie (Comminus)
Mass: 185 tons
Chassis: Celestial Series SHA1
Power Plant: Magna 370 Standard
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Gold
Armament:
74.5 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Master's Voice Cel-Alpha
Targeting & Tracking System: Master's Sight 1-Omega
Introduction Year: 3077
Tech Rating/Availability: F/X-X-F-X
Cost: 39,871,262 C-bills
Type: Principality Super Heavy Mech
Technology Base: Inner Sphere (Experimental)
Tonnage: 185
Battle Value: 3,507
Equipment Mass
Internal Structure Endo Steel 18.5
Engine 370 Fusion 36.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Double Heat Sink 20 [40] 10
Superheavy Gyro 8
Superheavy Cockpit 4
Armor Factor 560 35
Internal Armor
Structure Value
Head 4 12
Center Torso 56 82
Center Torso (rear) 30
R/L Torso 39 60
R/L Torso (rear) 18
R/L Arm 31 62
R/L Leg 39 78
Weight and Space Allocation
Location Fixed Space Remaining
Head Improved C3 Computer 0
Center Torso Endo Steel 5
Angel ECM Suite
Right Torso 3 Endo Steel 9
Left Torso 3 Endo Steel 9
Right Arm None 8
Left Arm None 8
Right Leg None 2
Left Leg None 2
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Double Heat Sink LL 3 - 1.0
2 Double Heat Sink CT 6 - 2.0
Anti-Missile System CT 1 1 0.5
Anti-Missile System Ammo (24) RT 2 - 2.0
Extended LRM 20 RT 8 10 18.0
CASE II RT 1 - 1.0
Extended LRM 20 Ammo (24) RT 6 - 6.0
Medium Pulse Laser LA 1 4 2.0
5 Medium Laser LA 5 3 5.0
Double Heat Sink LA 3 - 1.0
Anti-Missile System Ammo (24) LT 2 - 2.0
Extended LRM 20 LT 8 10 18.0
CASE II LT 1 - 1.0
Extended LRM 20 Ammo (24) LT 6 - 6.0
Double Heat Sink RL 3 - 1.0
Medium Pulse Laser RA 1 4 2.0
5 Medium Laser RA 5 3 5.0
Double Heat Sink RA 3 - 1.0
The dual long range missile racks on this loadout give the big mech some serious reach. I mean, outside of artillery nothing else really reaches out the same way as these two Extended LRM-20 racks. Six tons of ammo each also ensure that the big launchers make sure the mech can rain down firepower for a good while. And if someone dares to try and get close to get under the minimums...they got to give some thought to the main defenses. Ten Medium Lasers and two Medium Pulses mean this thing can totally lightshow an enemy...and the number of freezers keep things cold!
Principality Super Heavy Mech Delta (Luminos)
Mass: 185 tons
Chassis: Celestial Series SHA1
Power Plant: Magna 370 Standard
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Gold
Armament:
74.5 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Master's Voice Cel-Alpha
Targeting & Tracking System: Master's Sight 1-Omega
Introduction Year: 3077
Tech Rating/Availability: F/X-X-F-X
Cost: 35,693,341 C-bills
Type: Principality Super Heavy Mech
Technology Base: Inner Sphere (Experimental)
Tonnage: 185
Battle Value: 3,755
Equipment Mass
Internal Structure Endo Steel 18.5
Engine 370 Fusion 36.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Double Heat Sink 14 [28] 4
Superheavy Gyro 8
Superheavy Cockpit 4
Armor Factor 560 35
Internal Armor
Structure Value
Head 4 12
Center Torso 56 82
Center Torso (rear) 30
R/L Torso 39 60
R/L Torso (rear) 18
R/L Arm 31 62
R/L Leg 39 78
Weight and Space Allocation
Location Fixed Space Remaining
Head Improved C3 Computer 0
Center Torso Endo Steel 5
Angel ECM Suite
Right Torso 3 Endo Steel 9
Left Torso 3 Endo Steel 9
Right Arm None 8
Left Arm None 8
Right Leg None 2
Left Leg None 2
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Gauss Rifle Ammo (80) CT 10 - 10.0
2 Gauss Rifle RT 14 1 30.0
CASE II RT 1 - 1.0
ER Medium Laser LA 1 5 1.0
2 Gauss Rifle LT 14 1 30.0
CASE II LT 1 - 1.0
ER Small Laser RA 1 2 0.5
ER Medium Laser RA 1 5 1.0
Wanna reach out and touch someone? How about four Gauss Rifles and twenty rounds of ammo apiece? The only extra guns on this thing are a pair of extra ER medium lasers and a sole ER small laser. Also, no heat issues with this machine. You can bathe it in Plasma Fire and only slightly warm the pilot! The Big Guns are all in the side torsos, letting the arms be used as Shields to protect the mech.
Principality Super Heavy Mech Echo (Eminus)
Mass: 185 tons
Chassis: Celestial Series SHA1
Power Plant: Magna 370 Standard
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Gold
Armament:
74.5 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Master's Voice Cel-Alpha
Targeting & Tracking System: Master's Sight 1-Omega
Introduction Year: 3077
Tech Rating/Availability: F/X-X-F-X
Cost: 37,672,844 C-bills
Type: Principality Super Heavy Mech
Technology Base: Inner Sphere (Experimental)
Tonnage: 185
Battle Value: 3,779
Equipment Mass
Internal Structure Endo Steel 18.5
Engine 370 Fusion 36.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Double Heat Sink 14 [28] 4
Superheavy Gyro 8
Superheavy Cockpit 4
Armor Factor 560 35
Internal Armor
Structure Value
Head 4 12
Center Torso 56 82
Center Torso (rear) 30
R/L Torso 39 60
R/L Torso (rear) 18
R/L Arm 31 62
R/L Leg 39 78
Weight and Space Allocation
Location Fixed Space Remaining
Head Improved C3 Computer 0
Center Torso Endo Steel 5
Angel ECM Suite
Right Torso 3 Endo Steel 9
Left Torso 3 Endo Steel 9
Right Arm None 10
Left Arm None 10
Right Leg None 2
Left Leg None 2
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
Flamer LL 1 3 1.0
5 Medium Laser CT 5 3 5.0
Active Probe RT 2 - 1.5
Targeting Computer RT 6 - 12.0
Improved Heavy Gauss Rifle Ammo (24) LA 6 - 6.0
Improved Heavy Gauss Rifle LA 11 2 20.0
CASE II LA 1 - 1.0
Flamer RL 1 3 1.0
Improved Heavy Gauss Rifle Ammo (24) RA 6 - 6.0
Improved Heavy Gauss Rifle RA 11 2 20.0
CASE II RA 1 - 1.0
Similar to the big gun Long Tom Cannon variant, this version however instead goes the route of sporting a pair of the largest Gauss Rifles the mech world has ever seen. And both of them are tied into a 12 ton targeting computer! 24 slugs apiece keep these big guns booming and also let the mech flip its arms to remind any backstabbers of what might be a bad idea. Secondary weaponry is no less than five Medium Lasers all tied into that TarComp and all stuffed in the center torso. A pair of flamers in the feet finish off the loadout. This variant runs very cool with stock 14 freezers.
Principality Super Heavy Mech Sierra (Caelestis)
Mass: 185 tons
Chassis: Celestial Series SHA1
Power Plant: Magna 370 Standard
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Gold
Armament:
70.0 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Master's Voice Cel-Alpha
Targeting & Tracking System: Master's Sight 1-Omega
Introduction Year: 3077
Tech Rating/Availability: F/X-X-F-X
Cost: 36,732,344 C-bills
Type: Principality Super Heavy Mech
Technology Base: Mixed (Experimental)
Tonnage: 185
Battle Value: 4,401
Equipment Mass
Internal Structure Endo Steel 18.5
Engine 370 Fusion 36.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Double Heat Sink 30 [60] 20
Superheavy Gyro 8
Superheavy Cockpit 4
Armor Factor 560 35
Internal Armor
Structure Value
Head 4 12
Center Torso 56 82
Center Torso (rear) 30
R/L Torso 39 60
R/L Torso (rear) 18
R/L Arm 31 62
R/L Leg 39 78
Weight and Space Allocation
Location Fixed Space Remaining
Head Improved C3 Computer 0
Center Torso Endo Steel 5
Angel ECM Suite
Right Torso 3 Endo Steel 9
Left Torso 3 Endo Steel 9
Right Arm None 10
Left Arm None 10
Right Leg None 2
Left Leg None 2
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
Double Heat Sink LL 3 - 1.0
Large Pulse Laser CT 2 10 6.0
4 ER PPC CT 8 15 24.0
Medium Pulse Laser RT 1 4 2.0
4 Double Heat Sink RT 12 - 4.0
Coolant Pod (2) LA 2 - 2.0
Large Pulse Laser LA 2 10 6.0
Medium Pulse Laser LA 1 4 2.0
3 Double Heat Sink LA 9 - 3.0
Medium Pulse Laser LT 1 4 2.0
4 Double Heat Sink LT 12 - 4.0
Double Heat Sink RL 3 - 1.0
Coolant Pod (2) RA 2 - 2.0
Large Pulse Laser RA 2 10 6.0
Medium Pulse Laser RA 1 4 2.0
3 Double Heat Sink RA 9 - 3.0
This variant is noticeable in that it is quite underweight, not using 4.5 tons of its capacity. This is mostly due to the stuffing of the chassis with as many freezers as it can hold plus four coolant pods in the arms. This is to try and handle the almost supernova star level of heat coming from the Four Clan ER PPCs, the three Clan Large Pulse Lasers and the four Clan Medium Pulse Lasers. 30 Freezers by themselves let the mech fire its quad ER PPC array without worry but with the pods it can add in the triple pulse lasers for added damage four times!
-
For the Principality Super Heavy Mech Sierra (Caelestis), you thought about swapping the coolant pods for a Radical Heat Sink system? I know the WoB couldn't use it, but maybe a Principality survived to be used the the FWLM or RotS. ;)
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For the Principality Super Heavy Mech Sierra (Caelestis), you thought about swapping the coolant pods for a Radical Heat Sink system? I know the WoB couldn't use it, but maybe a Principality survived to be used the the FWLM or RotS. ;)
I wanted to stick to WoB technology they'd have access to in 3077. So no.
-----
And the final variant. And I didn't want it to be merely an underwater unit. So lets go maximum Wobbie shall we?
Principality Super Heavy Mech Uniform (Exanimus)
Mass: 185 tons
Chassis: Celestial Series SHA1
Power Plant: Magna 370 Standard
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Heavy Gold
Armament:
74.5 tons of pod space
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Master's Voice Cel-Alpha
Targeting & Tracking System: Master's Sight 1-Omega
Introduction Year: 3077
Tech Rating/Availability: F/X-X-F-X
Cost: 68,266,881 C-bills
Type: Principality Super Heavy Mech
Technology Base: Inner Sphere (Experimental)
Tonnage: 185
Battle Value: 2,926
Equipment Mass
Internal Structure Endo Steel 18.5
Engine 370 Fusion 36.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Double Heat Sink 14 [28] 4
Superheavy Gyro 8
Superheavy Cockpit 4
Armor Factor 560 35
Internal Armor
Structure Value
Head 4 12
Center Torso 56 82
Center Torso (rear) 30
R/L Torso 39 60
R/L Torso (rear) 18
R/L Arm 31 62
R/L Leg 39 78
Weight and Space Allocation
Location Fixed Space Remaining
Head Improved C3 Computer 0
Center Torso Endo Steel 5
Angel ECM Suite
Right Torso 3 Endo Steel 9
Left Torso 3 Endo Steel 9
Right Arm None 8
Left Arm None 10
Right Leg None 2
Left Leg None 2
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
Flamer CT 1 3 1.0
Plasma Rifle Ammo (20) CT 2 - 2.0
Davy Crocket-M Long Tom Ammo (4) CT 4 - 4.0
Communications Equipment (10 tons) RT 1 - 10.0
Davy Crocket-M Long Tom Ammo (8) RT 8 - 8.0
Long Tom LA 30 20 30.0
Davy Crocket-M Long Tom Ammo (8) LT 8 - 8.0
Plasma Rifle RA 2 10 6.0
ER Small Laser RA 1 2 0.5
ER Large Laser RA 2 12 5.0
Exanimus has a single duty. That's to wipe out a rebelling city or an entire attacking dropship force with maximum firepower. How does it do that you ask?
By fitting a full Long Tom Artillery Piece to the left arm and torso...and giving it no less than Twenty Davy Crocket-M Atomic Warheads to fire at six rounds a minute!
A full ten tons of Comm Equipment is also fitted to ensure that the pilot (who would be specifically picked for the duty) would be in contact with WoB high command at all times on the planet. An ER Large Laser, a Plasma Rifle (with 2 tons of ammo) and a single ER Small Laser are the sole backup guns for this mobile warcrime. CASE is not fitted as...why bother?
-
MD C3i Implants can cover that same 10 ton Comm unit.
TT
-
The MD Boosted Comm unit implant maxes out a kilometer at best, that's why I wanted the big comm equipment which has a starting range of fifty kilometers. You want a direct link to the pilot that will be your strategic weapon!
-
Blood Reaper IV
Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-E
Production Year: 3155
Dry Cost: 21,530,783 C-Bills
Total Cost: 21,638,783 C-Bills
Battle Value: 2,479
Chassis: Type W4S Standard
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Advanced/3 Standard Armor
Armament:
2 Model Xi (CL) Improved Heavy Large Lasers
2 Pattern J6 (CL) Streak SRM-6s
2 Series 7J (CL) ER Medium Lasers
1 Raid (CL) Micro Pulse Laser
1 HyperScream 1s Angel ECM
Manufacturer: W-7 Facilities
Primary Factory: Unknown
Communications System: Build 1685 Tacticom
Targeting and Tracking System: Build 2 CAT TTS
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Engine 280 8.00
Walking MP: 4
Running MP: 6 (8)
Jumping MP: 0
Heat Sinks: (CL) Double Heat Sink 23(46) 13.00
Heat Sink Locations: 3 LT, 3 RT, 2 LA, 2 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Small 2.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 216 13.50
CASE Locations: LT, RT, LA, RA 0.00
CASE II Locations: 1 LT, 1 RT, 1 LA, 1 RA 2.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Angel ECM HD 0 2 2.00
(CL) Micro Pulse Laser CT 1 1 0.50
Supercharger CT - 1 1.00
(CL) Streak SRM-6 RT 4 2 3.00
(CL) Streak SRM-6 LT 4 2 3.00
(CL) Improved Heavy Large Laser RA 18 3 4.00
(CL) ER Medium Laser RA 5 1 1.00
(CL) Improved Heavy Large Laser LA 18 3 4.00
(CL) ER Medium Laser LA 5 1 1.00
@Streak SRM-6 (15) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 25
5 7 7 0 0 3 0 Structure: 4
Special Abilities: AECM, CASEII, CASE, SRCH, ES, SEAL, SOA
As someone who's always wanted to see a Blood Reaper with SSRM racks, this is my attempt at a Dark Ages B.Reaper.
I wanted big heavy hitting guns (iHLLs hit like a truck!) and lots of heat sinks to help balance out the sheer heat output. Now iHLLs are not the longest range guns so I fitted a Supercharger to help the machine hit 86kph and Angel ECM to help hide the mech as it closes into range to unleash those big lasers.
-
Lich
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-E
Production Year: 3155
Dry Cost: 4,319,500 C-Bills
Total Cost: 4,319,500 C-Bills
Battle Value: 1,934
Chassis: Alshain EX-101 Reinforced
Power Plant: 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (54.0 km/h)
Jump Jets: Pitban
Jump Capacity: 90 meters
Armor: Forging HD-11 Hardened
Armament:
4 Series 7j ER Medium Lasers
Manufacturer: Alshain Weapons
Primary Factory: Alshain
Communications System: Garret L30
Targeting and Tracking System: RCA Instatrac Mark XII
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Reinforced 83 points 10.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6 (5)
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 1.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Hardened AV - 168 21.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 21
Center Torso (rear) 10
L/R Torso 12 16
L/R Torso (rear) 8
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser HD 5 1 1.00
ER Medium Laser CT 5 1 1.00
ER Medium Laser RA 5 1 1.00
ER Medium Laser LA 5 1 1.00
Free Critical Slots: 36
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 11 Points: 19
4/2j 3 3 0 0 2 0 Structure: 8
Special Abilities: ENE, SRCH, ES, SEAL, SOA
I had always wanted to try something like this. Mixing Hardened Armor and Reinforced Structure! Which leads to a mech that has only 4 tons of offensive equipment...but man does it have durability. And since its a standard fusion engine, blowing both arms and side torsos will only slightly inconvenience the mech as it keeps shooting with two ER Medium Lasers. Mobility is somewhat helped by 3 jumpjets.
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If only it had some shields for even more damage reduction.
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I was thinking Quad with Ram Plate…. But I’ve done that already lol.
There just comes a point in time when the question begs ‘is this TOO MICH defense?’. I mean Shields would be good, but then so would a Torso Cockpit, Interface cockpit, armoring everything in sight, a Superheavy lol. At 50 tons and that value it’s not half bad… but it’s very slow. I’d personally be tempted to drop the JJ for a Supercharger or MASC (if possible). Against IS opponents it’s still pretty decent but against Clan it’s way too slow.
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Make a 2/3/2 w/ Mechanical JJs... Harden armor and reinforced structure.
TT
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Make a 2/3/2 w/ Mechanical JJs... Harden armor and reinforced structure.
TT
Too many UrbanMechs already;)
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Too many UrbanMechs already;)
Nothing official in the Medium or Heavy range last I checked. The Annihilator would be it's final evolution. Something in between, though, could be useful.
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Also nothing in the Ultra-Light or Super heavy either...
TT
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Also nothing in the Ultra-Light or Super heavy either...
TT
Not for lack of trying on some people's part, though.
Probably should add Protomech and Battle Armor to that list, too.
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or Super heavy either...
I think every superheavy, with the possible exception of the Poseidon, is an honorary urbanmech.
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Made a 200 ton Tripod SH brick o'armor with 90 tons podspace...
TT
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So...something like this?
The Golem
Mass: 200 tons
Chassis: Endo Steel Superheavy Tripod
Power Plant: 400 XL
Cruising Speed: 21.6 kph
Maximum Speed: 21.6 kph
Armor: Hardened
Armament:
4 ER Medium Laser
4 ER PPC
3 Flamer
2 Medium Pulse Laser
Introduction Year: 3155
Tech Rating/Availability: F/X-X-X-F
Cost: 81,163,000 C-bills
Type: The Golem
Technology Base: Mixed (Experimental)
Tonnage: 200
Battle Value: 5,832
Equipment Mass
Internal Structure Endo Steel 22
Engine 400 XL 26.5
Walking MP: 2
Running MP: 2
Jumping MP: 0
Double Heat Sink 31 [62] 21
Superheavy Gyro 8
Superheavy Tripod Cockpit 5
Armor Factor (Hardened) 652 81.5
Internal Armor
Structure Value
Head 4 12
Center Torso 60 70
Center Torso (rear) 40
R/L Torso 42 50
R/L Torso (rear) 30
R/L Arm 33 65
R/C/L Leg 42 80
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
Flamer LL 1 3 0.5
3 Double Heat Sink CT 9 - 3.0
Light Active Probe CT 1 - 0.5
2 ER Medium Laser RT 2 5 2.0
3 Double Heat Sink RT 9 - 3.0
Medium Pulse Laser LT(R) 1 4 2.0
3 Double Heat Sink LA 9 - 3.0
2 ER PPC LA 4 15 12.0
Flamer CL(R) 1 3 0.5
Medium Pulse Laser RT(R) 1 4 2.0
2 ER Medium Laser LT 2 5 2.0
3 Double Heat Sink LT 9 - 3.0
Flamer RL 1 3 0.5
Angel ECM Suite HD 2 - 2.0
3 Double Heat Sink RA 9 - 3.0
2 ER PPC RA 4 15 12.0
So it has over 80 tons of hardened armor...and it still has pretty good firepower with all those clan guns.
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Can you not armor parts on a SH chassis? It’s been a while since I looked but I feel like dropping a pair of ML’s and maybe a flamer or two to armor things like the cockpit might help it be sillier
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Predator MkII
Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3155
Dry Cost: 22,533,000 C-Bills
Total Cost: 22,533,000 C-Bills
Battle Value: 2,486
Chassis: Endo-Steel
Power Plant: 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Standard Armor
Armament:
1 (CL) ER PPC + PPC Capacitor
1 (CL) Medium Pulse Laser
1 Hatchet
1 TAG
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 6 LA, 1 RA
Engine: XL Engine 375 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 LT, 4 RT 5.00
Heat Sinks: (CL) Double Heat Sink 19(38) 9.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 4.00
Cockpit: (A) Standard 4.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 231 14.50
CASE Locations: LT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG HD 0 1 1.00
(CL) Medium Pulse Laser CT 4 1 2.00
(CL) ER PPC + PPC Capacitor LT 20 2 6.00
(CL) ER PPC + PPC Capacitor LT 5* 1 1.00
Hatchet RA - 5 5.00
Null Signature System * 10 7 0.00
Chameleon LPS * 6 6 0.00
Free Critical Slots: 0
* The Null Signature System occupies 1 slot in every location except the HD.
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 25
5j 2 2 1 0 3 0 Structure: 4
Special Abilities: ECM, STL, MEL, TAG, ENE, SRCH, ES, SEAL, SOA
Okay, I built this after watching a Predator Hunting Grounds video. So I needed a melee weapon that was devastating (hence the hatchet), a 'plasma' weapon (Which in my case I went with a Clanner ER PPC with a capacitor bolted on) and all the stealth I could get. So in my case I slapped on both the Null Sig and Chameleon systems. That generates 16 points of heat but can be used combined.
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I like this and want to pair it with one of my designs, the Goat. I think they’d make a perfect stealth team. Very nice!
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Rakshasa MDG-3A
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-E-D
Production Year: 3155
Dry Cost: 19,034,750 C-Bills
Total Cost: 19,034,750 C-Bills
Battle Value: 2,067
Chassis: Gm Marauder Special MD Endo-Steel
Power Plant: GM 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarGuard Light Ferro-Fibrous
Armament:
2 Defiance 1001 ER PPCs
8 Martell Medium Lasers
1 CherryCloak Guardian ECM Suite
Manufacturer: General Motors
Primary Factory: Unknown
Communications System: Dalban Micronics
Targeting and Tracking System: Sync Tracker
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 375 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 231 14.00
Armor Locations: 1 HD, 3 LA, 3 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Guardian ECM Suite CT 0 2 1.50
4 Medium Lasers RT 12 4 4.00
4 Medium Lasers LT 12 4 4.00
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 21
5 4 4 2 0 3 2 Structure: 3
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
I know, its pretty simple. ER PPCs and lots of medium lasers. But with that XL Engine I realized that if I went down to SRMs to mimic the Timber Wolf's infamous ERPPC loadout it could be easy to knock out. But you know what works in large numbers when you fire them shotgun style? Old School Medium Lasers.
So, each shoulder box mounts 4 Martell Medium Lasers, giving this cavalry mech a nice up close punch to compliment the dual ER-PPCs. Now I have no idea HOW the original Rakshasa mounts both IS Endo-Steel and Ferro-Fibrous armor, those take up SO much space! I went down to Light Ferro to fit in more stuff. Its got the freezers to handle the heat from its big guns or its laser battery.