Hi Vulp,
I've made decent progress on my Dark Age scenario, but life gets in the way a lot of the time, but ive ticked a few boxes. I thought with the Dark Age, due to the huge amount of factions, that it not be possible to get enough players to do a campaign that would cover the whole inner sphere and periphery.
The scenario Ive come up with is basically the 3-way war of Federated Suns, a bit of a reverse War of 3039, but beginning from 3146 (so the Federated Suns is a mess). I did/have considered looking at a similar one with the Lyran Commonwealth, or perhaps a Free Worlds League reunification War.
This scenario has 4 factions (Davion, Liao, Kurita & Snow Ravens) plus Filtvelt which I thought to be an ally of the Federated Suns
The Magistracy of Canopus has forces helping the Capellan Confederation, and I was thinking of treating these as Capellan units (but am still debating this)
I have made my own map (which I posted on a another page)
I have come up with a list of Factory worlds, for this I used the Jihad Objective Raids books, I also sourced Mad Capellans 3067 Objective Raids book, as well as the Tech Read outs from 3085 through to 3145/50, there are also references to events other books. There were a few worlds such as New Syrtis and Robinson that I was unsure of whether to rate as Major or Minor (I went minor).
Others were Tikonov, Crofton, Marduk, Quentin & Kathil (Crofton & Kathil I rated major, the rest minor).
With Shipyards Ive rated these as minor industrial (or shipyards), but only capable of building Assault Dropship, Carrier or PWS units, limited to one per yard every 6 months.
I was thinking of a rule where if someone wanted to build warships, one of these would need to be upgraded to a major industrial (with a limit of 1 per year per major yard)
I don't really like warships that much (I do like the idea of PWS), so I was thinking of extra costs around warships, or just making them massively expensive.
Faction forces as per FM:3145. With a starting ratio of one Assault/PWS dropship squadron/wing per mech regiment.
I was only loosely going to use the Combat Command composition table ie with the DCMS they are listed with 39 Mech Regts in FM:3145 (but have 65 Commands, quite a few 1 & 2 bn mech commands) - so I was thinking for AFV Regts 39x3=117 split up amongst the 65 commands (with a max of 3 Regts) - something like this
I am working on DA combat Command cost table with extra units.
There would be a lot more combined arms type units
Ive made Abstract Combat System & Strategic BattleForce unit tables for Kurita, Liao, Davion, Wolf Dragoons, the Snow Ravens & Filtvelt Alliance. As far as ground forces go Im 90% done, with naval im still pottering away.
I'm about to start play testing some of these newer unit types in some ACS battles
With the Republic, Free Worlds League and Ghost Bears (plus pirates) I was thinking of using the NPC border raid rules from he Andurien Wars scenario in Brush wars for Inner Sphere at War.
With the Republic borders being impassable.
With faction traits I was not changing much, Federated Suns won't have superior doctrine until Julian Davion returns home (1st Davion Guards RCT). I was thinking of having him start (with the 3 combat commands) in 3146 at Callison and making his way to the Federated Suns (standard movement)....his return only occurring on a capital world (Kathil, June or New Avalon) Free transport until then...courtesy of the Sea Foxes.
The Snow Ravens will basically take on the Outworlds traits, dropping some of the negative ones
Revenue would be as per 3025
Comms using black boxes
Im not sure about incorporating technology
End date was potentially 3150 or the fall of June, New Avalon & Kathil or recapture of Robinson, Chesterton & New Syrtis.
Anyway this is a bit of an essay
Peter