I would have thought they'd be more like VehicleMechs but that works for me. :thumbsup: Does the #JJ equal walking or running MP? Wouldn't they be slower than slower than HoverMechs and VTOL Mechs? :-\
Well, again, if I were to add the rules myself, I would make a WiGE AutoMech conversion use the Vehicle Table, but they derive their WiGE MP in that mode based on their Jump Jets and not their Engine Rating. So you can end up with an AutoMech that moves slower in Vehicle mode than it does in Mech mode, if you're stingy with the jets.
That's cool. I was thinking that amphibious FighterMechs would need Float Crits but handwaving works too. ;) UMUs for flotation and movement in mech mode makes sense.
I'm being generous to the amphibious FighterMechs maybe by allowing the flotation gear for free, but that only extends as far as landing, taxi, and takeoff on the surface of water. The UMU would be optional if you wanted the thing to actually "swim" any more than that.
Nuke them and then nuke their remains!
I was referring more to the shape of his vehicle mode. It's space stationish but I don't think it could fly in an atmosphere. Would it still be a FighterMech? I'm leaning to yes but Unicron seems a lot bigger than 55 tons. Make him bigger anyway the way the Champion LAM was?
Well, again, I wouldn't make the World Eater under these rules, but I could see someone making a ball-shaped Emplacement AutoMech and just dropping it into orbit with jump jets that basically are handwaved to do the job of station-keeping thrusters. Otherwise, Unicron could be a non-transforming AutoMech brain on the biggest DropShip you can make, only this Dropper is designed with horns around the nose (at the center of which may be a mass of energy weapons or sub-capital lasers), and a ring of engines akin to the Mammoth that have a reinforced band around them (for his "halo").
Are FighterMechs VTOL or would a FighterMech like Jet Ram need to add VTOL Equipment?
As they alt modes fly like Aerospace fighters, and Aerospace fighters generally get the ability to hover by default (see p. 88, TW), additional VTOL gear isn't necessary.
If Prop FighterMechs can get by with fewer than 3 JJ would that also apply to Satallite like Fighter Mechs?
I'm not seeing anything that says SuperChargers can't be mounted, so if they can, do they work in both modes? Are there Modes they don't work in depending on the AutoMech type?
I think the ruling was VTOL Mechs couldn't use VTOL Jet boosters? If so, can they use JJs in the same manner? Can they use Mast Mounts? I don't remember.
I'd again base the effect of superchargers and such on how the rules might affect Mechs with the same. The supercharger doesn't boost jump range on a Mech, for example, so any alt mode with MP based on jets or UMU will only be able to apply the supercharger effect to their Mech mode MP.
As to what else can/can't be mounted, the two relevant quotes I see Are:
"Except as noted on this list, an AutoMech may use any
equipment not prohibited to BattleMechs, IndustrialMechs,
or aerospace fighters"
"Aside from the various items listed under the
AutoMech Conversion Equipment Table, any items that require the
allocation of critical slots to more than one hit location may not
be mounted on convertible AutoMechs. This includes items that
may normally be split between multiple hit locations on other
BattleMech types."
If you want to add something else on the fringes--like a Mast Mount--that's technically disallowed by the above, but since we're already talking rules beyond the rules.... that's up to you. A Mast Mount would have to be placed in the same location as the rotor, though, if you allow it.
....Are we derailing this thread?
- Herb