BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => Topic started by: nckestrel on 16 December 2018, 21:03:25
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Combat Manual Liao (https://colemaninsightsrtp-my.sharepoint.com/:b:/g/personal/jfranklin_colemaninsights_com/EZUl-yQvwo5IlwvJeR9jFJMBS0ajswQfLFgNWBV2koMI1g?e=9T6bIS)
Combat Manual Steiner (https://colemaninsightsrtp-my.sharepoint.com/:b:/g/personal/jfranklin_colemaninsights_com/EUZ5WYautFBHrdFwhCCLtiQB64RWa763A8G2NP0qHIAcVg?e=cfCjXf)
Combat Manual Marik (https://colemaninsightsrtp-my.sharepoint.com/:b:/g/personal/jfranklin_colemaninsights_com/EZHU3TSVzIxPjARD548feU8Biwoxc1HcQX7_l2Btmg9VRw?e=xh4IyL)
Combat Manual Invading Clans (https://colemaninsightsrtp-my.sharepoint.com/:b:/g/personal/jfranklin_colemaninsights_com/ESFNolTjoN9Ag63-POdvp8MBs539s93Lf5uJRZlA1vt7vA?e=NonvHA)
Combat Manual Calderon (https://colemaninsightsrtp-my.sharepoint.com/:b:/g/personal/jfranklin_colemaninsights_com/ESiij8_wfmdFnOfDihvD0ZIBnnW-5WPb-Aay3csGHLRS-A?e=Z3IaYx)
Combat Manual ComStar (https://colemaninsightsrtp-my.sharepoint.com/:b:/g/personal/jfranklin_colemaninsights_com/EeHb7TifKC5PhIvlviLoXO0B5YGzhI7cuXlI1amqLuLhvg?e=XPYGzp)
Did this one as a fan work.
Why Lite? Because the Combat Manual series involved the work of a lot of people, and I'm only one of them. So there's lots missing, from writing, creativity, design, layout, art (illustrations and mini painting), editing, even review. There's no new Classic artwork. (I know that's the only reason some of you cared! :) ).
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So... you only need AS stats? Or are you looking for AToW? I can do the latter...
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So... you only need AS stats? Or are you looking for AToW? I can do the latter...
Nothing to do with AToW, sorry.
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Rog, bummer. If you ever do need AToW work, just let me know.
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Ooooooooo....something to do/read while at the ski hill with family this week.
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Tagged.
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Excited to dive into this later tonight! Really thrilled to see the Tikonov Free Republic get the nod! And of course St. Ives ;)
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The Republican Guard probably should be in Steiner, but we that one is expected to be large enough to shuffle anything we could elsewhere :).
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Working rhrough this, and liking it a lot. The two new formations are well thought out. I'm building minis for Dark zage era aug battalion, and there are perfect aug lances for either - eg the Urban Lance of four Urbies and two Hetzers is now even nastier! Well done.
Any thoughts for FM:Blake Lite? ;D
W.
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I haven’t even started Comstar. Marik, Steiner, invading Clans would likely be next. In some order. And then Comstar. There as even a vague idea that invading clans and Comstar would come together with a Tukkayyid campaign. But at this point that’s probably way too much for me to even contemplate.
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The Republican Guard probably should be in Steiner, but we that one is expected to be large enough to shuffle anything we could elsewhere :).
You mean Combat Manual Ridzik, don't you?
In all seriousness, I really like the idea of the Tikonov Free Republic being in the Liao book, given the era and context. The FRA never really felt "integrated" into House Steiner*, an afterthought to be tidied away, rather than really built on; I was always a little disappointed that Ridzik couldn't make more of a go of things (hard to do from the grave, I know), after his shining moment during the invasion of the FWL. Like so many things in BattleTech, a potentially great and certainly fun thread cut short.
*Don't get me wrong, I was very happy they got a nod in the Steiner Field Manual at all, and I felt the story surrounding them was suitable for in the context of that book.
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It did help me link up some of the SCAs between who the Republican Giards used to be.
Looks like Steiner will be next. I have a lot done of them, so maybe in the next week or two.
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Nice job.
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...Don't have time to really look at it, but it looks interesting. I've made a note in my fanprojects thread, as well.
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Thanks very much for releasing this, great unexpected Christmas gift for this Battletech fan! The Combat Manual series has been one of my favorite lines and I was very much looking forward to collecting it.
It is interesting to see another great house, particularly the little differences in Force Composition on Page 2, such as the use of command companies at regiment level (matching the org in the other fan-man favorite Combat Support Field Manual).
The new special abilities are very interesting - Devastating Charge in particular looks fun to use.
Excited to see the series live on, and looking forward to Combat Manual Steiner!
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And Steiner is done. link in original post.
Same story, I could really use more unique characters :).
Steiner includes the entire Federated Commonwealth Corps.
And... i just realized I forgot to add a definition of what the switch to RCT means.
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you really need to do Adam Steiner, and a side formation about the First Somerset. Also no mention of Thomas Hogarth???
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Marik is added to the list (in the first post).
This one was fun. Steiner is a great faction, but their individual regiments are hard to differentiate. Marik has a lot more color (especially Purple).
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Marik is added to the list (in the first post).
This one was fun. Steiner is a great faction, but their individual regiments are hard to differentiate. Marik has a lot more color (especially Purple).
Please, please PLEASE do a Comstar/Word of Blake!
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Invading Clans will be next. Without them, Comstar pre-3055 has nobody to fight. :)
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Not out in the open, at any rate...
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:o
My gosh, nckestral, do you live in your parents basement!?!
This is incredible! I can't manage 5000 words a MONTH! Thank you so much!
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I need a basement :).
A lot of the work was already done. It was in a lot of different documents and some had to be changed. But it was mostly straightening up more than writing. And then fixing gaps that were missing.
Invading Clans is going to take me a bit longer because it’s a bigger chunk and not as much is done. I’ve also got first drafts of a lot of changes for them that I need to reread and see if anything stands out as broken.
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Thanks again for putting these up - I took a quick look at Steiner and Marik last night. Really great stuff! I'd love to contribute some custom characters, but the next few days are going to be busy. When you are creating special characters, are they all based on canonical references, or are some just invented as appropriate for the unit?
I was in a hurry and didn't take page numbers in my notes, but here are some note in the spirit of beta:
Steiner Combat Manual
The following units are missing at least one SPA (usually a green with None, Vet with two, etc.):
- First Lyran Guards “The Cyclone”
Tenth Lyran Guards “Thundering Elephants”
Nineteenth Lyran Guards “The Scarlet Guards”
Twenty-fourth Lyran Guards “The Slashers”
Twenty-sixth Lyran Guards “Steiner’s Boots”
Thirtieth Lyran Guards “Walking Hellfire”
First Lyran Regulars “The Boomers”
Seventh Lyran Regulars “New Delhi Lancers”
Tenth Lyran Regulars “The Stinging Barflies”
Fifteenth Lyran Regulars “The Bully Boys”
Seventh Federated Commonwealth Corps RCT “Spectral Menace”
Eleventh Federated Commonwealth Corps RCT “The Boys from Skye”
Alexandria March Militia
Nekkar March Militia
Hot Springs March Militia
Laurent March Militia
Blackjack Training Battalion
Sarna Marital Academy Training Battalion
Somerset Academy Training Battalion
Tikonov Martial Academy Training Battalion
This one is fine, but if I recall it was green with three or so SPAs, could be a typo:
- Ninth Lyran Regulars “Karilon Magicians”
Some additional notes from the quick read through:
- The explanation of what an RCT is in the Marik PDF, rather than the Steiner book (it references the LCAF, so probably just accidentally ended up in the wrong doc)
- In "Determine Number and Assign Special Command Abilities" both Steiner and Marik books state that commands always have Hopeless Battle available. These should probably be Wall of Steel and Independence.
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Marik is added to the list (in the first post).
This one was fun. Steiner is a great faction, but their individual regiments are hard to differentiate. Marik has a lot more color (especially Purple).
Thanks for the early Christmas present! :)
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Thanks Vulp! I will take a look when the visiting everybody is done :).
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Nckestrel -- thanks again for taking this on and getting us these manuals! :thumbsup:
Here's a few Marik pilots taken from the old House Marik book to help fill out some of the combat commands. One thing I did do, since it wasn't explicitly called out -- for the 'mechs that had a M-variant available, I assigned that to the character, such as Marina Zuritas' Marauder -3M, to give a little more explicit factional flavor to the pilots.
Hope this helps!
Colonel Marina " Slice 'n' Dice" Zuritas 34(55)
Marauder MAD-3M 1, BM, 3, 8" 1, 3/3/1, 1, 6/6
Street Fighter, Run and Gun
Available to: Silver Hawk Irregulars -- Gryphons
MW Grady Sheen 31
Phoenix Hawk PHX-HK2M, 4, BM, 2, 10"j, 2, 2/2/1, 0, 4/4
FUEL4, IF1, LAM(30"g/5a)
Lucky(1)
Available to: 9th Marik Militia
Lt (JG) Cassandra "Sassy Cassie" Blake 28(34)
Chippewa CHP-W5, 3, AF, 3, 5a, 4/4/2/0, 3, 4/5
BOMB3, FUEL20, REAR1/-/-/-, SPC, VSTOL
Ride the Wash
Available to: 1st Marik Militia
Maj. Vic "The Ripper" Davis
Cyclops CP-10-Z, 2, BM, 4, 8", 1, 3/3/1, 2, 5/7
AC1/1/-, IF1
Tactical Genius, Oblique Attacker
Available to: 1st Regulan Hussars
Captain Dick "Diver" Dickson
Ostroc OSR-2M, 3, BM, 3, 10"j, 2, 2/2/0, 0, 5/5, ENE
Melee Master, Jumping Jack
Available to: 6th Marik Militia
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Captain Dick "Diver" Dickson
Really??? XD
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The following units are missing at least one SPA (usually a green with None, Vet with two, etc.):
Remember all Steiner commands have Wall of Steel available. So the First Lyran Guards have three available: Wall of Steel, Overrun Combat, Banking Initiative.
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These are pretty cool, thank you. I did like the print quality and physical feel to the books.
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So I've been running across a problem with Special Command Abilities..and the Clans might be pushing me over the edge.
1) Veteran/Elites are over perhaps overcompensated. Veteran and Elite skill upgrades costs (PV) are balanced without special command abilities. But having higher average skill ratings give you more SCAs (and therefore more bonuses). Ie. it's a free extra bonus to Veteran and Elites.
2) Sometimes the whole is better than the sum of the parts. ie. you throw a bunch of elite mechwarriors together in a new regiment, and they're not immediately great as a team. And some regiments are particularly known for being either worst than the sum or better than the sum. But there's no way to model that without adding special rules to each case.
3) I'm lazy.
4) it's easy to game, or be crushed, by cheap units. I have four regular 'mechs, throw four elite infantry in there and I'm veteran so i can have three SCAs instead of two (for regular). Or I have four veteran mechs, throw five regular infantry in there and my force is now regular.
5) I think there's too many SCAs being given (the combat manuals basically gave an extra on top of the numbers given in ASC). It's tough keeping track of all the SCAs in a game with so many.
6) calculating the average skill rating of a force (especially in standard battletech with two skills per unit) is no fun.
The clans seem to be hitting the second point hard. So many veteran/elite clusters, and generally not as many/impressive command abilities. So going through Jade Falcon currently is really hammering home my already existing concerns.
Suggestion: SCAs beyond the first cost 5% of the PV of the entire force. The listed experience rating for a command is used to determine the maximum number of SCAs that can be chosen. The experience rating of your particular force isn't used.
Maximum number of SCAs a force can select, based on it's combat command's experience rating:
Green/Regular: 1 SCA
Veteran: 2 SCAs
Elite: 3 SCAs
Green forces have to take their listed SCA, even if its detrimental (environmental specialization/woods when you're finding on an airless moon). Green forces with no SCA listed have no bonus, but no possible negative either.
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Not that I play Alpha Strike, but really... how "special" are SCAs if every unit has them?
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Not that I play Alpha Strike, but really... how "special" are SCAs if every unit has them?
Same special as having their own insignia. Every unit has one, but they're different ones. So they're special.
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Just want to say "Thanks! Really!" again - these are great work. Maybe some day ...
W.
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Ok, so I had planned on doing all Invading Clans at once, and changed my mind. There are so many differences from the houses, and the Clans are taking me longer that I expected. So I'm putting up the Combat Manual Clans with just the Jade Falcon touman included so far.
That way I can get feedback on the changes while I'm sorting out the other clans toumans.
It does include the Availability Lists and faction specific SCAs for the other invading clans. It just doesn't list the Combat Commands (yet) for the other Clans.
There are no unique characters at all yet, I hadn't gotten to that for the Clans so I don't have any at all.
Combat Manual: Invading Clans, Jade Falcons alpha edition (https://colemaninsights.sharefile.com/d/s29eb4c2f96f492a8)
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Are we gonna include the Davion book in here, or is there still an outside hope of getting it published?
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Are we gonna include the Davion book in here, or is there still an outside hope of getting it published?
I can’t include it as part of my series. Geoff wrote most of it, and it would be impossible for me to make my own version that wasn’t either copying or being trash compared to what Geoff had done. And/or ruining whatever chance we have of getting our work actually published.
Maybe at some point we all give up and decide to release it unofficially, but it’s not my right to do so unilaterally.
I have no idea what likelihood any of that has of happening (published or giving up).
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Clan Wolf added to the Invading Clans Combat Manual Lite. Same link, just redownload it.
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I can’t include it as part of my series. Geoff wrote most of it, and it would be impossible for me to make my own version that wasn’t either copying or being trash compared to what Geoff had done. And/or ruining whatever chance we have of getting our work actually published.
Maybe at some point we all give up and decide to release it unofficially, but it’s not my right to do so unilaterally.
I have no idea what likelihood any of that has of happening (published or giving up).
Absolutly cool. I was just curious.
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Here's a few Marik pilots taken from the old House Marik book to help fill out some of the combat commands.
Thanks!
CM: Marik has been updated, just download again from the same link.
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Some additional notes from the quick read through:
- The explanation of what an RCT is in the Marik PDF, rather than the Steiner book (it references the LCAF, so probably just accidentally ended up in the wrong doc)
- In "Determine Number and Assign Special Command Abilities" both Steiner and Marik books state that commands always have Hopeless Battle available. These should probably be Wall of Steel and Independence.
Thanks!
These should all be fixed now.
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And Ghost Bear added to the Combat Manual: Invading Clans.
And since they feature some combat vehicle clusters, I went ahead and added the availability lists for all non-'mech units (aerospace, armor, battle armor/infantry, artillery).
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Took a break from the Clans to do House Calderon, the Taurian Concordant.
Combat Manual Lite: Calderon (https://colemaninsights.sharefile.com/d/s80e3f3643f246f8b)
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And Ghost Bear added to the Combat Manual: Invading Clans.
And since they feature some combat vehicle clusters, I went ahead and added the availability lists for all non-'mech units (aerospace, armor, battle armor/infantry, artillery).
Am I doing something wrong? It is still showing the jade falcon only document.
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Grr. No, looks like Sharefile links not just to the file, but the specific version of the file. I will have to update all the links when I’m back to my computer.
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All of the links in the original post have been updated. All the files were updated today.
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Bad news....
Calderon links to Marik :(
Also, any chance to include a REV # on the title page to ensure we have the most 'correct'?
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calderon fixed.
And no revision numbers till its out of beta. too many revisions.
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NcKestrel,
Maybe it's just me, but I feel like Clan Wolf -REALLY- needs to have the Strategic Command Star (4 Omnimechs, 2 ASF) called out. Even if it's just a duplicate of the Command Lance from ASC with the requirements reworked to fit with having aerospace assets in the formation.
Other than that, the concern you made about clan forces generally having 2+ SCA's being a force multiplier is agreed upon, though your solution seems a bit erm...math-y? Perhaps the simpler solution would be to stay away from SCA's that further grant to-hit bonuses (ESPECIALLY Walking Death. That one is broken as hell IMHO).
One final note. There is no mention of protomechs at all in this CMM. Is that because it's era focused on Early Clan Invasion, or is there another reason? Alpha Strike mentions that Protomechs will always be referred to separately, so I didn't want to assume you had just rolled them in with 'mechs.
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Combat Manuals only cover to 3054.
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Combat Manuals only cover to 3054.
So that's why protomechs aren't mentioned. Any comment on Strategic Command Stars?
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So that's why protomechs aren't mentioned. Any comment on Strategic Command Stars?
Need time to look them over.
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Sweet! Liking these a lot.
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Hi NcKestrel:
I just had a "d'oh" moment about the Marik pilots I'd posted for you... I should have paid closer attention to "Slice 'n' Dice" Zurita's first name. Apparently it's "Martha", not "Marina" as I'd put there. I plead reading the House Marik book off of a Kindle and somehow having Counsellor Troi on my mind...
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Hi NcKestrel:
I just had a "d'oh" moment about the Marik pilots I'd posted for you... I should have paid closer attention to "Slice 'n' Dice" Zurita's first name. Apparently it's "Martha", not "Marina" as I'd put there. I plead reading the House Marik book off of a Kindle and somehow having Counsellor Troi on my mind...
Ha! I'm sure I have worse mistakes in there... I will fix soon :)
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Updated Combat Manual: Invading Clans. Added Clans Smoke Jaguar and Steel Viper.
The Smoke Jaguar Touman was a mess. I'm sure some avid CSJ fans will blame me for ruining it, though I did end up keeping most everything mentioned.
Yes, I know the Clans each bid 3 galaxies to invade. And I have 5. But I don't like the Luthien otherwise unknown galaxies being beta and delta because the cluster names don't match at all. If I'm going to throw out that much, I might as well throw it (Luthien sourcebook) out.
I was pretty close to doing that and just saying it was Alpha, Beta and Delta on Luthien, when I hit the Operational Turning Point Revival Trials. It has CSJ's initial invasion bid as 11 galaxies. Without the otherwise unmentioned Luthien galaxies, CSJ was short on galaxies. If I need more galaxies, I'd rather use already mentioned, however briefly, galaxies than make up my own. There's also a tiny Epsilon Galaxy in Objective Raids that needed fleshing out. Thus Gamma and Epsilon became the other Luthien galaxies. Smoke Jaguar brought in two almost completely fresh galaxies for Luthien, while rotating in some reinforcements for Alpha. After the debacle on Luthien, Gamma and Epsilon were kicked to the curb (Gamma rather seriously, Epsilon limped along). Leaving Alpha (with further reinforcements and with Beta and Delta) to be smashed again on Tukkayyid.
I also added a note about Clan Wolf's mixed Command Stars.
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Davion in the near future ?
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I can’t include it as part of my series. Geoff wrote most of it, and it would be impossible for me to make my own version that wasn’t either copying or being trash compared to what Geoff had done. And/or ruining whatever chance we have of getting our work actually published.
Maybe at some point we all give up and decide to release it unofficially, but it’s not my right to do so unilaterally.
I have no idea what likelihood any of that has of happening (published or giving up).
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NcKestrel,
what do you think of this for the formation type for Strategic Command Star. (It's basically a reworded Command Lance, so I don't have any IP rights to it.)
STRATEGIC COMMAND STAR
As the name suggests, the Strategic Command Star is a formation built around the force’s commander (or their key subcommanders). As such, this star is typically filled with the most seasoned warriors in the force.
Requirements: At least one unit in the Command Lance must be designated as either the force commander or a key lieutenant. For the purposes of building a force, these rules recommend that one unit in the overall combat force be identified as the force’s field commander, with no more than 1 sub-commanding lieutenant assigned for every 5 non conventional infantry units in the entire force. The Command Lance would then be established as the lance in which the senior force commander is assigned, but additional Command Lances can be built around the sub-commanders as well. The force commander must be the highest skill pilot in the force, while key lieutenants may be lower in skill only compared to the force commander.
This formation must be comprised of either 4 points of 'mechs or elementals and 1 point of aerospace. If the star is comprised of 'mechs, there must be at least two size 3 'mechs. No 'mechs may be size 1. In this formation, every unit must be at least skill 3. The unit designated as the commander’s unit may be any of the star’s members, except for the aerospace units.
Ideal Role: None.
Bonus Ability: Prior to the beginning of play, 2 of the non-commander points in this formation receive one of the following Special Pilot Abilities for free (each unit may receive a different SPA): Antagonizer, Blood Stalker, Combat Intuition, Eagle Eyes, Golden Goose, Ground Hugger, Marksman or Shaky Stick (see Alpha Strike Companion p. 51, 52, 52, 52, 53, 53, 54 and 56, respectively).
In addition to this, the commander’s unit receives the Tactical Genius SPA (see Alpha Strike Companion p. 57). If the Special Pilot Abilities rules are in full effect and the commander already has the Tactical Genius SPA, this ability adds a +1 modifier to the force’s Initiative roll results instead (including any rerolls made as a result of the Tactical Genius SPA).
The Strategic Command Star is treated as a 'Command Lance' for the purposes of a 'Support Lance' formation.
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Side track, did Record Sheets for the custom units in Combat Manuals Mercenaries and Kurita.
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Sorry nckestrel, some how I missed that while reading the latest in this thread.
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Sorry nckestrel, some how I missed that while reading the latest in this thread.
No problem. It’s a bit complicated, so I just copied the response rather than trying to remember it :).
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Clan Nova Cat added to Invading Clans.
minor update to Marik (fixing Marina/Martha, adding credits).
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And Diamond Sharks! Invading Clans all wrapped up.
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Is there an official record sheet for the Panther CM from CM: Kurita?
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Not official, but it’s in the first post record sheets Kurita. Drop jump jets to move 5/8.
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Sir,
Marvelous work. Question on the record sheets. In CM Mercenaries (p. 53) Ismail's Alpha Strike stats read:
Archer ARC-2R-modified (Late Succession Wars).....CASE, SRM3/3/-
Archer ARC-4M-modified (Early Clan Invasion).....CASE, SRM4/4/-
Bold type added by me. Late Succession War includes timelines up until 3049 which I suppose can include CASE. Ismail's Archer 2-R record sheet is without CASE.....Is this just an error or are you trying to make clean calculations? Mind you, I leave the math to those more dedicated like yourself. Also, what program did you use to create the record sheets?
Mike
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First of all I must say I am amazed by this incredible work. I do humbly propose some errata:
Combat manual Liao:
Page 13 The 3rd Confederation Reserve Cavalry was disbanded 3029 and rebuilt 3052. The 5th CRC has never been disbanded. There is a minor spelling error in all unit names on this page (cavalry -calvary).
Page 15 Sian reserves should be changed to Sarna reserves. Kincade were moved from Tikonov Reserves to the Periphery Guard before 3050.
Page 25 the Cataphract 1X and 2X are missing from the late succession war list.
Page 25 the Clint 1-2R and 2-3T are missing from the late succession war list. The 2-3U is missing from the clan era list.
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Some more errata:
Combat manual Marik:
Page 14 change Rise of Connaught to Rose of Connaught
Page 17 2nd Brigade listed twice
Page 17 Change 5th Brigade Nickname to "The Andalusia Division"
Page 21 Change 3rd Sirian Lancers nickname to "The Sothic Avengers"
We need a list of associated mercenaries
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Thanks Hussar2
Clint CLNT-2-3T is on General List. 1R I have as extinct by the fourth SW.
The rest of Liao errata I put as you've suggested.
On to Marik! (And all Marik errata accepted as is..Thanks again!)
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Sir,
Marvelous work. Question on the record sheets. In CM Mercenaries (p. 53) Ismail's Alpha Strike stats read:
Archer ARC-2R-modified (Late Succession Wars).....CASE, SRM3/3/-
Archer ARC-4M-modified (Early Clan Invasion).....CASE, SRM4/4/-
Bold type added by me. Late Succession War includes timelines up until 3049 which I suppose can include CASE. Ismail's Archer 2-R record sheet is without CASE.....Is this just an error or are you trying to make clean calculations? Mind you, I leave the math to those more dedicated like yourself. Also, what program did you use to create the record sheets?
Mike
The Ismail ARC-4M record sheet does have CASE. The 2R is not supposed to have CASE, that's an error in CM Mercs. He doesn't have any SL tech on it. Though I still have to replace that sheet, that's what I get for not looking at a 10 year old file before printing it. (Shouldn't have double heat sinks, but is missing 6 more single heat sinks).
I used SSW. Most of these were created years ago, so i went ahead and used that to finish the ones I was missing so i could print them as one document.
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The Panther CM is on page 91 under Chu-I Akihito Fernandez. It drops the SRM launcher for what appears to be a prototype C3 Master and possibly a machine gun( not sure what else the CASE could be for).
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Ah, I assumed we were talking about the ALAG Panther.
The Panther CM “drop srm+ammo, a heat sink and c3s to add c3m”. That’s what I got in notes. I assume the c3s means it’s based on the PNT-C. I’ll see about making an RS for it. The CASE in AS should probably be ENE. I don’t think we made a full RS for it, just that note, and just copied the CASE but forgot with dropping the SRM it would be ENE (though it still has CASE as it was a field refit they couldn’t remove the CASE).
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C3M Panther! Wooohoooooo!
And again, thanks for all this, Nckestrel.
Do you see Hellion Flurry units working like Phalanx units?
Side issue - Capellan Augumented lances. Do you see them as a sub-case of Novas? Somewhat atemporal, I realise.
(And tongue still hanging out for Blake ;) )
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I don't know enough about Hellion Flurry units, though my first scary though is something like the Swarm formation from CM: Kurita.
We had a boring answer for Augmented Lances that, yeah, was just a Nova, which itself is really boring. Since it wasn't applicable to pre-3055, I booted having to think of something better.
I started on comstar, but other projects are getting in the way.
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As a side note, I raised a question with Herb, whether unarmed or lightly armed APCs counted as "units" in formations like Level IIs. His answer wasn't a declaration of canon, but he pretty much felt they could be ignored.
So for example, you could have a Level II of BA supported by Heavy APCs for organic transport, and still count that as a Level II.
Now I took things a step further in my headcanon, and made up a definition of " lightcarrier" - something with IT, and no more than 1 AS damage at short range, and no more than 0* at medium and long. Provided the light carrier had capacity to carry a designated unit, the pair count as 1 for formation building, and can use either unit's values to qualify.
So for example, the VSP-equipped Shedu is a Juggernaut. 6 Shedu Level Is can make an Assault Level II. Add 6 hover APCs, and they're still potentially an Assault formation, unless you want to use the APC's Scout designation to call it a recon formation. Obviously that has to be declared before the start of the game.
Obviously, if you're using a Palmoni or Magi UCSV ... that's a unit. Call that a "heavy carrier". A heavy carrier still counts, but can sub values for a carried unit. So Palmoni carrying Purifier Terras can 'carry' them into an Assault Lance.
Otherwise it's botheringly difficult to get any advantages from properly combining BA and infantry into Level IIs - and a WoB without mixed Level IIs is hardly worth gnawing through the leather straps, is it?
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Combat manual Marik:
I don't know if they merit inclusion but in 3031 there was a 4th Free World Guards unit that was promptly destroyed by the Black Widow battalion
Some missing units from Late Succession war (and probably to early clan invasion as well):
Add Zhukov Heavy Tank to both Liao and Marik
Add Brutus Assault Tank (standard, LRM, PPC, PPC 2) to Liao
Add Po Heavy Tank to Liao
Add Hermes 1A and 1B to Marik
Add Hermes II (2M mercury and 4K) to Marik
Add Trebuchet 5S to Marik
Add Catapult A1 to Liao
Add guillotine 4P to Marik
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Where can I find the general list?
CM Kurita or Mercenaries.
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Worktroll, that thinking fits with my head canon too. For my game, I had said the Com Guard "fudged" their counting of a II/II formation (4 'mechs, 2 hover tanks, 2 infantry platoons, 2 combat VTOLs, plus a Heavy APC and Karnov). They didn't count the jeeps and trucks, though...
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Oooo! Thanks for these!! The untimely death of the Combat Manuel series made me die a little inside.... :'(
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Ah, I assumed we were talking about the ALAG Panther.
The Panther CM “drop srm+ammo, a heat sink and c3s to add c3m”. That’s what I got in notes. I assume the c3s means it’s based on the PNT-C. I’ll see about making an RS for it. The CASE in AS should probably be ENE. I don’t think we made a full RS for it, just that note, and just copied the CASE but forgot with dropping the SRM it would be ENE (though it still has CASE as it was a field refit they couldn’t remove the CASE).
In that case there should probably be errata in CM: Kurita to reflect that, as well as the fact that C3M also grants TAG.
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In that case there should probably be errata in CM: Kurita to reflect that, as well as the fact that C3M also grants TAG.
Yes, go for it.
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Combat manual Marik:
I don't know if they merit inclusion but in 3031 there was a 4th Free World Guards unit that was promptly destroyed by the Black Widow battalion
Some missing units from Late Succession war (and probably to early clan invasion as well):
Add Zhukov Heavy Tank to both Liao and Marik
Add Brutus Assault Tank (standard, LRM, PPC, PPC 2) to Liao
Add Po Heavy Tank to Liao
Add Hermes 1A and 1B to Marik
Add Hermes II (2M mercury and 4K) to Marik
Add Trebuchet 5S to Marik
Add Catapult A1 to Liao
Add guillotine 4P to Marik
I think I have finally finished going over the Liao and Marik late succession war availability
Add Locust 1L to Liao
Add Cheetah 11- R and 12- S to Marik
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Managed to look at Clan Jade Falcon.
Combat Manual Invading Clans:
page 25 Delta Galaxy After Tukkayyid lose all clusters except 2nd Jagers and 5th Battle.
Page 26 7th Talon was part of Iota galaxy during the invasion.
Page 27 looks to me that the names of the Eyrie and Solahma clusters were switched (crybabies is a much more fitting name for an eyrie cluster). I think the original Jade Falcon sourcebook is in error here.
Page 28 under 5th Talon add moved to Rho after Tukkayyid
Page 29 change Omnicron to Omicron Galaxy
Page 29-30 Phi Galaxy also gained 9th Talon before 3054. We have no information about 51th Garrison before 3057 but in 3054 was not part of Phi.
Page 30 Change Omnicron to Omicron under the 17th regulars and 4th PGC.
Page 31 Change Omnicron to Omicron under 14th Regulars (BTW is there any information about this unit except Objective Raids book?)
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[Notes on CM:Marik and CM: Liao]
Thanks Hussar2! The only one I didn't add was the Hermes HER-4K. That's a Kurita model and the MUL only lists DC.
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Managed to look at Clan Jade Falcon.
Combat Manual Invading Clans:
page 25 Delta Galaxy After Tukkayyid lose all clusters except 2nd Jagers and 5th Battle.
I added a note that 1st Falcon Striker (and the Eyrie and solahma clusters) returned to homeworlds to rebuild and didn't return to IS until after 3054.
Page 26 7th Talon was part of Iota galaxy during the invasion.
I don't know where this is coming from?
Page 27 looks to me that the names of the Eyrie and Solahma clusters were switched (crybabies is a much more fitting name for an eyrie cluster). I think the original Jade Falcon sourcebook is in error here.
I was going to say no, but yeah, the Crows sound better as a Solahma as well. I'll go with it.
Page 28 under 5th Talon add moved to Rho after Tukkayyid
Done.
Page 29 change Omnicron to Omicron Galaxy
Yep.
Page 29-30 Phi Galaxy also gained 9th Talon before 3054.
9th talon, in gamma galaxy, have a note saying that.
We have no information about 51th Garrison before 3057 but in 3054 was not part of Phi.
I felt it had to exist before then, so have it in the homeworlds. I added a note saying it's in the homeworlds.
Page 30 Change Omnicron to Omicron under the 17th regulars and 4th PGC.
Page 31 Change Omnicron to Omicron under 14th Regulars (BTW is there any information about this unit except Objective Raids book?)
Too tired at this point to answer questions...I have to go take a test.
Thanks again!
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I have never realised what a continuity nightmare the Clan invasion Falcon touman is until now.
I don't know where this is coming from?
Jade Falcon sourcebook page 41 Colmar entry
Too tired at this point to answer questions...I have to go take a test.
Have a nice nap I will try to go over more clans
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I have never realised what a continuity nightmare the Clan invasion Falcon touman is until now.
It's not just Jade Falcon. Smoke Jaguar is worse, and several others are just as bad. I had no idea until doing this.
So seriously, thanks for looking it over.
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Jade Falcon sourcebook page 41 Colmar entry
by August 3050 they are already bringing up 2nd line as front-line attackers? wow. is that a record?
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I have never realised what a continuity nightmare the Clan invasion Falcon touman is until now.
*snip*
Glad to know it's not just us grognards who think the whole invasion thing was rushed by FASA.
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Thanks Hussar2! The only one I didn't add was the Hermes HER-4K. That's a Kurita model and the MUL only lists DC.
My bad. I mixed it up with the 2K which is a Marik model that we don't have a record sheet for.
By the way. the early clan invasion list goes to 3054? If so we need to add a lot of 3055 designs to it For example the Snake for Liao.
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The confusion is completely understandable... Sarna even cites it specifically (http://www.sarna.net/wiki/Hermes_II) in the Hermes II entry (under the HER-4K variant).
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My bad. I mixed it up with the 2K which is a Marik model that we don't have a record sheet for.
By the way. the early clan invasion list goes to 3054? If so we need to add a lot of 3055 designs to it For example the Snake for Liao.
It covers what happens to commands through 3054. Availability is limited to what came out 3052 or earlier. Putting a bunch if units that came out in 3053 doesn’t really describe the early clan invasion.
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Invading clans, Marik and Liao links have been updated.
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Lets try Clan Wolf:
page 54 4th Wolf Guards change nickname to"The Cyclops Cluster"
Page 55 According to Objective Raids 37th Stiker is not part of Delta (or listed at all). Rotated to homeworlds?
Page 55 24th Wolf Rangers Either Raised after 3052 or rotated from homeworlds after 3052
Page 55 4th Striker Didn't move to Alpha Galaxy. According to Objective Raids still part of Delta. There is 4th Wolf Guards Striker that is part of Alpha in Objective Raids. Since both are listed on the same page it seems to be a different cluster but there is no other mention of the 4th Guards Striker (As far as I know) so I am not certain.
page 56 According to Objective Raids 7th Battle and 16th Battle are not part of Gamma (or listed at all). Rotated to homeworlds?
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A look at Clan Nova Cat:
page 32 common enemies change Nova Cat to something else
page 32 "Special Rules: All Clan Smoke Jaguar" change to Nova cat
page 32 Nova Cat Keshik is not part of Alpha Galaxy but an independent unit
page 32 Add Galaxy comand supernova (The vision keshik)
Page 33 under 4th Nova Cat Regulars change Omnicron to Omicron
I can't seem to Find Sigma Galaxy (perhaps Beta in some sources) (Lachesis Keshik, 179th Striker, 44th Nova Cat Cavaliers That were moved to Delta After Tukayyid, The Nova Cat Lancers And Later 100th Striker and 189th Striker
Page 35 do we have any information on the 3rd Nova Cat regulars?
Is there a list of clusters for Kappa Rho and Upsilon Galaxies?
Page 36 change Omnicron Galaxy to Omicron
Page 38 change 2nd Garrison to 3rd Garrison
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Beta/Sigma's in my notes, and I remember Lachesis Keshik...and you're right it's not in the there. Maybe if I squint at it just right???? (Or maybe I just need to type it in, I hate when I'm "sure" I did it, but it's clearly not done...)
I made up (all?)of Kappa Galaxy. And most of Upsilon and Rho. One of the three had no mentions of who was in it before it was destroyed, and the other two only had one cluster mentioned for each. So that left a lot to make up.
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Beta/Sigma's in my notes, and I remember Lachesis Keshik...and you're right it's not in the there. Maybe if I squint at it just right???? (Or maybe I just need to type it in, I hate when I'm "sure" I did it, but it's clearly not done...)
I made up (all?)of Kappa Galaxy. And most of Upsilon and Rho. One of the three had no mentions of who was in it before it was destroyed, and the other two only had one cluster mentioned for each. So that left a lot to make up.
Are the other suggestions About Wolf and Nova Cat seem right to you?
I must say that only now I realise what a stupefyingly difficult job you have undertaken here. It's just a shame this won't be printed. I am not an Alpha Strike player and yet the Combat Manuals are such great products...
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Yeah, I think it's updated with the Wolf and Nova Cat changes you've suggested. Unless I've said something here.
speaking of which, the original post now has the updated Invading Clans link. (with Wolf and Nova Cat changes).
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did i miss something or did Paul Masters not get a mention in the FWL list? He was a Lieutenant in the 1st Marik Militia starting in 3030 and his custom pixie has an intro date of 3051. no idea what he drove before that.
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did i miss something or did Paul Masters not get a mention in the FWL list? He was a Lieutenant in the 1st Marik Militia starting in 3030 and his custom pixie has an intro date of 3051. no idea what he drove before that.
Want to suggest some SPAs for him? Is there anything on his skills?
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Can I ask whether the Shock Cavalry or Urban Combat formations are supposed to be Liao only? Or one of them? The other Manuals have one exclusive and one new general formation.
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Nope. I mean, you can and did ask, but no neither of those are Liao only. They were going to have augmented lances as Liao only but 1) not appropriate
To pre-3055 and 2) they didn’t really do anything.
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Want to suggest some SPAs for him? Is there anything on his skills?
He was listed as elite (1p/2g) in the Twilight of the Clans scenario pack, which was set in 3059. one would have to extrapolate backwards for early clan invasion - veteran seems appropriate for AS.
As Thomas Marik's aide since the 3030s, something like tactical genius plus human TRO would seem appropriate.
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Not much to add about the Diamond Shark section:
Page 12 change 21st Cruiser to 21st Combined Assault
Page 15 61th Air Assault Change Sly Fox to Sky Fox
Page 15 35th cruiser. Out of curiosity why did you decide they were formed after Tukayyid?
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first draft of Combat Manual Comstar getting linked in the original post.
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Not much to add about the Diamond Shark section:
Page 12 change 21st Cruiser to 21st Combined Assault
Hmm, I think we are both wrong. The combined part didn't come until after Tukayyid, when the 19th Heavy was folded in with them. I think I then made up 21st Cruiser as being their original name. But I see OP Revival Trials has them as 21st Assault Cluster. So I will named them that, and add a named about the Combined part after Tukayyid.
Page 15 61th Air Assault Change Sly Fox to Sky Fox
oops.
Page 15 35th cruiser. Out of curiosity why did you decide they were formed after Tukayyid?
It wasn't mentioned earlier, it's still Green in FM:WC (though it could be because it was one of the ones trashed on Nyserta). And despite statements that freeborn warriors would be more accepted after Tukayyid, the destroyed Omega cluster wasn't rebuilt and so I wanted a new one to show they were at least getting back up to normal levels.
Hmm. though it looks like I need to knock out two in 3053 for Nyserta. Blah.
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pondering a new formation for ComStar (though available to all).
Mechanized [Base Formation]
Requirements: The Formation must be composed of at least three non-infantry units and at least one infantry unit. The non-infantry units must qualify for another formation, the base formation. If the non-infantry units no longer qualify for base formation bonuses, the entire Mechanized formation loses all bonus abilities.
Bonus Ability: The Mechanized formation gets the bonus ability or abilities of the base formation, but must select one SPA it does not receive. If it would get three Speed Demon SPAs, the Mechanized version would only get two. Two points of Lucky counts as a single SPA for this requirement. Instead, the Mechanized formation can combine fire from an infantry unit and a non-infantry unit once per turn. Make the attack as if from the non-infantry unit, but give the attack a -1 to-hit modifier if it is also in range of the infantry unit (the infantry has a non-0 damage at the range).
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pondering a new formation for ComStar (though available to all).
Mechanized [Base Formation]
Requirements: The Formation must be composed of at least three non-infantry units and at least one infantry unit. The non-infantry units must qualify for another formation, the base formation. If the non-infantry units no longer qualify for base formation bonuses, the entire Mechanized formation loses all bonus abilities.
Bonus Ability: The Mechanized formation gets the bonus ability or abilities of the base formation, but must select one SPA it does not receive. If it would get three Speed Demon SPAs, the Mechanized version would only get two. Two points of Lucky counts as a single SPA for this requirement. Instead, the Mechanized formation can combine fire from an infantry unit and a non-infantry unit once per turn. Make the attack as if from the non-infantry unit, but give the attack a -1 to-hit modifier if it is also in range of the infantry unit (the infantry has a non-0 damage at the range).
So essentially the Mechanized unit get +Infantry damage at range, and if target is within Infantry unit range it gets a -1 to hit; This costs the Mechanized unit what exactly? A single SPA or a single level of SPA?
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So essentially the Mechanized unit get +Infantry damage at range, and if target is within Infantry unit range it gets a -1 to hit; This costs the Mechanized unit what exactly? A single SPA or a single level of SPA?
The -1 is instead of the infantry damage.
Not sure what you mean by the last question.
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The -1 is instead of the infantry damage.
Not sure what you mean by the last question.
I don't either. Yesterday sucked.
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So we have a Mechanised unit consisting of a Carnivore at medium range, and a Fa Shih squad at short.
The to-hit for a "combined attack" would be based on the Carnivore at medium range, plus all other mods, then -1 for the infantry unit.
The damage should the attack hit is still the Carnivore's medium range damage.
Correct?
Next question - the Carnivore is still at medium range, but the Fa Shih is now at long range (where it can't attack the target). Can they still perform a combined attack?
W.
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Yes and no. The idea is the infantry is distracting and/or providing tracer fire.
I’m not sure I like the idea, but trying to come up with something for mixed infantry and non-infantry.
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Nova
Requirements: Exclusive to the Clans. The Nova must be composed of five omnimechs and five battle armor units.
Bonus Ability: The battle armor units of the Nova may mount one of the Nova’s OmniMech’s at no Move cost to the OmniMech. The battle armor units of the Nova may, if they begin the turn mounted on one of the Nova’s OmniMechs, move after dismounting.
The italicised should probably be changed to...
The battle armor units of the Nova may mount one of the Nova’s OmniMech’s at no Move cost to the battle armor.
as it already doesn't cost the omnimech any move for infantry to load (It costs the infantry unit 2" to load).
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And no apostrophe on "OmniMech's" - "Omnimechs" is plural, so that's fine ;) "Nova's" is correct - they're the Omnimechs of the Nova.
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Combat Manual Liao (https://colemaninsights.sharefile.com/d/sc688e3530394e0db)
Hello guys!
Combat Manual Liao,
Page 16: Warrior House Matsukai, Special Command Abilities: Infiltrators.
No description for this SCA.
There is no such SCA in any combat manuals or "Campaign Operations".
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Pounce: Units in this force that use Stand-Still movement may fire at the end of the Movement Phase. Target Movement Modifiers for these attacks are halved (round down).
If the intention isn't that the damage effects resolve during the movement phase, "may fire at the end of the Movement Phase." should probably be removed as it serves no purpose. If the intention is that it resolves at the end of movement, then that should be made explicit.
Stiff Spine: An opponent cannot use Overrun Combat or Forcing the Initiative against this force.
This could include Combat Intuition as well without being grossly overpowered IMHO.
Logistics: Exclusive to Clan Wolf. With superior logistics, a Wolf force can add to one unit per formation, one of the following special abilities: SRM1/1, LRM1/1/1, IF1, FLK1/1/1, TOR1/1/1, HT1/-/- or ENE. If the unit already has this special, they can be added together as long as the total at each range is less than or equal to the base damage S/M/L at that range (compare IF to L). If ENE is added, the unit loses any SRM, LRM, IF, FLK, TOR, ART, BOMB or other ammo based special ability it possesses.
The bolded part could be rephrased as "LRM 1/1/1 (and IF1)" as the IF special uses the Long range damage of the LRM special to calculate anyway.
Alternatively, this ability may actually be more useful if it and Prepared were rolled together, and the weapon abilities were replaced with equipment abilities (AMS, PRB, ECM, etc).
It would look something like this...
Logistics: Exclusive to Clan Wolf. With superior logistics, a Wolf force can add to one unit per formation, one of the following special abilities: PRB and RCN, ECM, AMS, CNARC, or TAG. This Force can also reduce Warchest and Support Point costs by 10% (see Alpha Strike campaign as well as Turning Points products and other Chaos Campaign based products).
Finally..
Garish Camouflage: This force receives a +3 Initiative modifier, reducing 1 each turn a unit in this force is attacked (once per turn) till it's a +0 Initiative modifier.
To make this more useful and balanced, I believe that the bolded part should read "a unit in this force is hit by an attack".
That's all I've got for now. As always, excellent work!
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Pounce: um, yeah, excellent point. I did add apply damage effects immediately, but then removed the halved TMM. Both was too much, not applying immediately was confusing.
Stiff Spine: good idea, that was a bit weak and that's a good addition.
Logistics/Prepared: I did merge, but left the weapon abilities and did not add the AMS, PRB, RCN. The original idea was ammo, so I did not want to remove the effects on ammo abilities.
Garish: sure. and that does help with the original intent of ignoring "meaningless" initial turns.
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Hello guys!
Combat Manual Liao,
Page 16: Warrior House Matsukai, Special Command Abilities: Infiltrators.
No description for this SCA.
There is no such SCA in any combat manuals or "Campaign Operations".
You are correct, but I will have to leave it mysterious, for mysterious reasons. Sorry.
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The italicised should probably be changed to...
The battle armor units of the Nova may mount one of the Nova’s OmniMech’s at no Move cost to the battle armor.
as it already doesn't cost the omnimech any move for infantry to load (It costs the infantry unit 2" to load).
Good catch, that was written before the errata. Though I will have to revist after AS:CE, it might change somethings up there.
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And a friendly reminder, I'm really looking for some help with creating unique characters. They do not have to be existing canon characters (I expect most not to be). Since I'm not doing fluff, there's not a whole lot to them, but a name, faction, skill, 'mech or other unit, SPAs and who they are for (affiliation).
'Mech/unit can be an already canon unit, or give me a short description of what it is (move medium lasers to front, drop LRMs for SRMs, etc). As long as it's enough I can build it, I can convert it.
Affiliation can be entire faction, or a brigade, or a specific regiment.
(Review/comments on the rest is great too! Just wanted to point out the "fun" part...)
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oh dang, i didn't realize they could be made up pilots
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Yep!
And I prefer captain or lower rank. Anything higher is almost certainly going to be demoted or not used. :)
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before I go completely ham, i'll run an example by
Late Succession Wars:
Sgt. Wayne Mitsopoulos
Regular
Bombardier BMB-10D
SPAs: Sand Blaster
13th Marik Militia
Early Clan Invasion
Lt(sg). Wayne Mitsopoulos
Veteran
Crusader CRD-5M
SPAs: Sandblaster, Cluster Hitter
13th Marik Militia
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Thanks. I will probably just pick one skill and one set of SPAs per unique character. They can have separate units (intro/upgraded), but I don’t want a separate character per era. (As in two stat blocks for one character).
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That makes sense
Lt(sg). Wayne Mitsopoulos
Veteran
Bombardier BMB-10D
Crusader CRD-5M
SPAs: Sandblaster, Cluster Hitter
13th Marik Militia
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Name: Warrior Ezekiel Furey
Skill: Elite
'Mech: Ebon Jaguar Custom https://docs.google.com/forms/d/1a7Sp_V8DrtXvB3af9S8O_8u_BeN5lwsJP0L-VicB-lM/edit (https://docs.google.com/forms/d/1a7Sp_V8DrtXvB3af9S8O_8u_BeN5lwsJP0L-VicB-lM/edit)
SPAs: Natural Grace, Stand-Aside
Affiliation: Clan Smoke Jaguar
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one more and then i'll confine the rest to a PM
First Leutnant Bradley Macleod
Veteran
Locust LCT-1S
Hussar HSR-200-D
SPAs: Forward Observer, Terrain Master [Mountaineer]
4th Skye Rangers
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Screw it. For the Steiner one
1st Lt James P Bixby
Regular
ZEU-9s
Maneuvering Ace, Human TRO
5th FedCom Corps
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I've entered all the ones previous to this post. I haven't updated the PDFs/links yet since they're still tiny changes, but they will be in the next update.
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I'd like to add three more to the 9th Marik Militia, all original characters (you're more than welcome to reassign them or make them Unaffiliated MechWarriors, especially if you think the 9th's roster is getting too top-heavy :) Also, I went ahead and demoted the first two pilots myself, originally the first two were each a grade or two higher in my headfanon for the unit -- Force Commander and Captain respectively)
Capt. Sandra "Corn Flake" Kellogg
Elite (2)
Dervish 6M
Tactical Genius, Oblique Attacker
9th Marik Militia
LT (SG) Marcus "Peg-Leg" Tully
Veteran (3)
Shadow Hawk 2H
Fist Fire, Jumping Jack
9th Marik Militia
LT (JG) Odysseus "Spark" Onassis
Veteran (3)
Catapult C1
Cluster Hitter, Human TRO
9th Marik Militia
(Unnecessary and non-canon fluff -- Kellogg was a batallion commander in the 9th at Vanra where they were ripped apart by Wolf's Dragoons. After the disaster, she retired from FWLM service, but was later contacted by Tully [who'd lost a leg on Vanra when his Shad blew up] to help form a new mercenary company.)
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Yeah, only one per regiment.
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can't seem to get the link for the calderon manual to work .
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Yeah, looks like several expired or something. I've checked and updated them, they should work now.
And I'll have to see if there's a default expiration or something I'm missing. Or move them to Dropbox.
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thanks for reupping those wonky links .
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Just a heads up the link for Combat Manual Liao comes up Invalid link.
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Ok, yeah, went ahead and switched all the links to Dropbox. Hopefully they will stay now.
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Mods, I’m sticking this topic. Thanks.
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Mods, I’m sticking this topic. Thanks.
<faints>
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Going over the Jade Falcon stuff ...
What's your procedure for classifying the Talon, Beak and Eye formations? They're heavy-assault, medium-heavy and light-medium stars, respectively -- but looking through the two existing Combat Manuals it doesn't look like they're allowed to be split like that.
The great majority of Falcon Elemental Trinaries have a Nova in the first star. So the way you have it tosses out a star or binary of 'Mechs in almost every Cluster. What would be the cleanest way of fixing/accounting for that?
edit
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I pick one. There’s no formula or single answer. I try not to put too many light or assault commands as those are the most restrictive. But that’s a kit it.
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So essentially the Mechanized unit get +Infantry damage at range, and if target is within Infantry unit range it gets a -1 to hit; This costs the Mechanized unit what exactly? A single SPA or a single level of SPA?
The -1 is instead of the infantry damage.
Not sure what you mean by the last question.
Now I remember what I meant by the last question. Can you purchase this SPA multiple times and stack the bonuses on one particular platoon/unit?
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This is awesome! Thank you for for doing this :)
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Please forgive my ignorance...
In your combat manual: Steiner book many of the regiments have special command abilities of focus/X or Y. I for the life of me cannot find what that does or means. I've ctrl + F'd both of the original rule books, and judging as these were made before commander's edition (Which I don't have) I have to assume it isn't from there.
What dose a command ability of 'focus' do?
Picture for context: https://gyazo.com/be38b090e4b9f19c77cdc5310178b51a
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CM Kurita p85.
Both Combat Manuals added a bunch of new Special Command Abilities that I used elsewhere.
It’s also on p105 of the Commander’s Edition.
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What is the status of the Davion book? Geoff still working on it?
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It’s up to CGL to decide to green light it.
Geoff has long been done with writing it. He writes like crazy. But it needs art, editing, layout, and somebody to agree to pay for all that.
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The Dropbox links in original post seem to be dead.
Any chance of reposting the manuals?
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Updated the links.
Thanks. DropBox wanted to up my annual cost, so I dropped it instead.
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Updated the links.
Thanks. DropBox wanted to up my annual cost, so I dropped it instead.
If you use Office regularly, I'd suggest 365 as a high value replacement. 6tb* and Office updates/web collaboration for about $100 a year. $70 for 1tb.
*You have to make up multiple email addresses to gain access to the space as its a "family plan".
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was just wondering if there will be any more combat manual lite in the future ? really liked those you already put out .
thanks for the hard work
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Busy with other projects right now. Finals this upcoming week and then one last class to graduate in May. Working full time.
Chaos Campaign: Tukayyid is my major BattleTech project right now.
I wouldn’t say never, I’m particularly looking forward to being done with classes. But I don’t have any plans currently to get back to them any time soon.
What you want for a next one?
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Best of luck with finals! :thumbsup:
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Loki and Vulture J in Invader Clans?
Arrow IV configs?
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So I have spent the last few weeks making a set of Excel spreadsheets of the availability lists including all of the Combat Manuals, with up-to-date stats pulled from MUL. Am I allowed to post that here? It's just compiling information that is free on the MUL or in the Combat Manual Lites but I don't want to infringe on anything.
In the process I found a few mistakes (?) in the manuals. Smoke Jaguar does not have the Ebon Jaguar on its availability list, but it is in one of the standard points; Calderon mechs appear to all be duplicates from the General list, making their inclusion redundant; I could not find the "Motorized Artillery Platoon (Sniper)" from the IS General list on the MUL.
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Ebon Jaguar should definitely be on the SJ list. Thanks.
The artillery infantry was introduced in the CMs I believe.
The MUL website and data are owned by CGL. I can’t give you permission to use their work. Asking the wrong person.
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looking foward to the rest of the periphery CML's , whenever you get time to knock them out , they rock .
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Thanks for sharing these!
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Thanks for this! Just a wonderful resource. One small item I found was the Smoke Jaguar Special Command ability is listed as Fang, I think it is meant to be Unleashed?
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After getting back into the game recently primarily because of Alpha Strike, I was heartbroken to hear that there weren't plans to continue the Combat Manual series. Just stumbling across this now, and I can't thank you enough!
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Thanks for the kind words. Nice to know these are useful to somebody :).
Thanks for this! Just a wonderful resource. One small item I found was the Smoke Jaguar Special Command ability is listed as Fang, I think it is meant to be Unleashed?
Definitely Unleashed.
Loki and Vulture J in Invader Clans?
Arrow IV configs?
Yeah. I honestly don't know if I got any further with them then that general concept. I don't think I actually did the construction or anything. Just noted that I felt they were needed?
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Is the Davion book still in the works or was it halted because of the planned CGL book?
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Is the Davion book still in the works or was it halted because of the planned CGL book?
The only Davion book in the works was the CGL one. I've never worked on any other Davion book.
It would be practically impossible for me to not steal another person's work and make my own Davion book.
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The only Davion book in the works was the CGL one. I've never worked on any other Davion book.
It would be practically impossible for me to not steal another person's work and make my own Davion book.
Is the CGL book still in the works? I thought the entire series was cancelled?
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was
it was being worked on when the plug was pulled
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Sorry for being so late. I am not sure it's still relevant but I do have some minor corrections for Combat Manual Steiner:
Page 10 8th Arcturan were destroyed in 3050
Page 10 change Stavios Tigers to Stavlos Tigers
page 10 change The Pumas to Puma
Page 13 change "The Push-Me-Pull Yous" to "The Push-Me-Pull Yours"
Page 14 1st Lyran Guards were destroyed in 3050 on Orkney (not sure if it was by Steel Viper my hard copy of Invading Clans is not with me). BTW where is the nickname (The Cyclones) from? couldn't find a canon reference.
page 14 A thorny problem is the apocryphal 13th Lyran Guards. While I understand this unit has probably originated from a mistake in The Chaos march sourcebook we do have later source (FM:LA page 74) confirming it's existence. A way out is to decide the unit was raised after 3054 but before 3057
Page 20 3rd FC RCT The unit nickname (the penitants) was probably earned only after the lose of Sarna in 3057. They should have a different one before that. BTW do we have a canon reference for the nicknames of 2nd, 4th and 9th FC RCT?
Page 23 add Corey SMM
Page 23 change Achemar SMM to Achernar SMM
Page 25 Kelenfold TMM has existed Since at least 3049 Since the unit appears in 20 years Update
page 26 Blackjack Training battalion was destroyed in 3050
Page 26 change the name from Sarna Training Battalion to Training Group
Page 26 change the name from Tikonov Training Battalion to Training Group
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Steiner updated.
As for the 2nd, 4th and 9th nicknames, I probably made them up. It's been so long I don't recall for sure.
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Combat Manual Comstar:
Page 11 102th Division 3049 experience change elite to green
Page 12 7th Army after Tukayyid Change to iota and add nickname "The dark wave"
Page 12 9th Division after Tukayyid change to elite
Page 12 244th Division after Tukayyid change to green
Page 12 8th Army after Tukayyid Change to pi and add nickname "Stern Defiance"
Page 13 9th Army after Tukayyid add nickname "The Rag Tags"
Page 14 11th Army after Tukayyid Change to eta
Page 14 222nd Division add moved to 7th army after Tukayyid 3052
Page 15 12th Army after Tukayyid Change to beta
Availability list late succession wars
add Hermes 1S, Mercury 97
Consider adding Spector 5F to the early clan invasion list (like the Raijin available to CS since 3053)
Demon add the royal variant
Change Gotha 5000 to 500
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Combat Manual Calderon:
Page 9 Taurian Velites change experience to veteran
Page 9 Concordat Commandos add nickname "By the Horns"
Page 9 Concordat Jaegers add nickname "Strength Through Adversity"
Page 9 Hyades Light Infantry add nickname "Taurian Nomads"
Page 9 Pleiades Hussars add nickname "The Challenge of Brinksmanship"
Page 9 Hyades Light Infantry add nickname "Taurian Nomads"
Page 10 1st Taurian Lancers add nickname "Battlefield Brethren"
Page 10 Pleiades lancers add nickname "On the warpath"
Page 10 2st Taurian Lancers add nickname "Starbright Regiment"
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Any chance Combat Manual: Davion will see the light of day in some form?
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Any chance Combat Manual: Davion will see the light of day in some form?
If it were up to me, it would be out already. Unfortunately, it's not up to me.
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Thanks for these wonderful Manuals! :thumbsup:
I'm missing some Mechs in the Clan Manual:
Crossbow (only mentioned in the Standard Star section but not on the Steel Viper Faction list)
Battle Cobra (same as the crossbow)
Behemoth
And a little question:
How can a Front-Line Star include a Second-Line Mech?
You found these in the standard Stars. Nova Cats with Supernova! Cool but against Fron-Line versus Second-Line rule.
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Not sure if it is an error or not but
Combat Manual Laio
Page 30
Liao Command Lance late Succession War has a Thunder which has a production year of 3055
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yeah, Thunder TDR-5S should be Thunderbolt TDR-5S.
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Thank you again for not only doing these but updating/adding to them as well. :thumbsup:
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Thank you for putting these together! I've been planning out my forces for Wave 2 and I use these heavily to do so.
And congrats on getting more of this into the new Battle of Tukayyid book. I noticed that many of the SCA abilities there match what you have in the lite versions.
A few pieces of feedback/questions:
1. It would be great to include a random skill table in the Invading Clans combat manual lite. I love using the random skill tables from Mercenaries and Kurita and I've reused them for other IS forces, but I think the random skill table needs to be modified for clans. Specifically, in Total Warfare on page 273 the table there adds +2 to clan mechwarrior rolls and extends the table accordingly. It seems like something similar should be done on the AS random skill table. Right now, I've been adding +1 and if it goes passed the end of the table then I decrease skill one further.
2. I was surprised that the Lyrans don't have something like the Berserker lance from the Kurita manual since they have a lot of the early MEL mechs. Is this an oversight?
3. Any chance you are going to do Pirates? I would love to see some new dirty SCAs that support their unconventional and unorthodox tactics.
4. How did you go about chosing SCAs for so many units?
ps - I too would love to see a Federated Suns Combat Manual (and the rest of them). I had to guess at SCAs for the 3rd Crucis Lancers (Espirit de Corps, Tactical Specialization/Combined Arms, Focus/Combat Intution)
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Two more:
5. Clan Wolf has the SCA "Prepared" but this isn't defined anywhere that I could find.
6. Clan Jaguar has the SCA "Fang" but I believe this should be "Unleashed".
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This is an outstanding resource, thanks!
Did we ever get a glimpse of the bedeviled Davion manual? I understand it was up to someone else, but it'd be great to add to this set.
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This is an outstanding resource, thanks!
Did we ever get a glimpse of the bedeviled Davion manual? I understand it was up to someone else, but it'd be great to add to this set.
No. Sorry, not trying to be mean, but apparently my previous responses somehow left hope. Davion will never be released in this series.
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I know it's super late, but with interest in the concept renewed, the Calderon air availability list table should include the Slayer SL-15, as the design was licensed to the Taurian Concordat. It would also skew the list more towards heavies, which are strongly preferred by the TDF anyways.
Definitely get points for remembering the Bat Hawk though, cheers.
Also, Rush seems... highly exploitable. Would probably be better to make it cost at least 20-25% of your force's total PV/BV, otherwise there's going to be a lot of Wasps and Locusts taken off the line for a cheap, yet massive initiative boost.
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The Taurians were supposed to be the practical Outworlders... they're supposed to GET space combat (which skews the way you indicated), up to and including nonchalant use of nukes (which the Outworlders would never go for).
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@nckestrel
Couldn't the Nova, and subsequently the Supers, also have the Standard Infantry as part of this unit type?
And also, not trying to nitpick, but I think a / mark between 20 and 25 verse a - to designate the Infantry Jump from Foot.
As it is, it shows that a Platoon of Clan Infantry could be anything from 20 up to 25 and everything in between.
But as is, a good read.
Thank you,
TT