Author Topic: 'Mech of the Week: WSP-* Wasp / Super Wasp  (Read 35457 times)

glitterboy2098

  • Lieutenant Colonel
  • *
  • Posts: 12027
    • The Temple Grounds - My Roleplaying and History website
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #30 on: 21 January 2013, 16:13:46 »
Biggest problem with the stock Wasp was that the SRM was in the leg...couldn't use it in partial cover or while prone, big design flaw.

the SRM in the leg was a really odd design choice.. do we have any idea why it was put there, or is this just another one of those "way obscure bad FASA decisions"?

i mean, it's not like the Wasp is hurting for crit space, and having it put in the torso would have made much more sense in and out of universe. (especially since the art for the wasp usually had an SRM-2 looking thing on one shoulder)

chanman

  • Major
  • *
  • Posts: 3918
  • Architect of suffering
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #31 on: 21 January 2013, 16:25:16 »
If you go with the assumption of two WSP-1A, two WSP-1K, one STG-3R and one STG-3G, that works out to 2376 BV before multiple unit modifiers, versus 3796 for four BJ-1 Blackjacks.  Given that the four Blackjacks essentially pack 16 medium lasers versus 7 for my hypothetical Horde, I have no doubt as to why Ravannion lost: his Horde was indeed too small in number.

Horde tactics work great if you can sufficiently outnumber your enemy, but require transit capacity that was lacking during the Succession Wars. After all, would you rather move twelve Wasps with your Union or twelve Thunderbolts?

I think with that many Wasps, you'd have to stack 'em like cordwood in the cargo bays. Carry heavier mechs in the cubicles for the opposed landing, then unpack the horde the same way you'd have to unload armour assets.

I played some horde vs. Atlas/Dire Wolf rounds and it really comes down to the kicks. Once the larger mech gets surrounded, it's kicking time until it fails a PSR. At that point, the end comes fairly soon. The thing about kicking is that a mech only needs its legs to do it. You can blow off both arms and torsos, and as long as the ammo doesn't blow, Mr. Gimpy is still perfectly capable of contributing to the beatdown. The best thing the heavier mech can do is to create a barrier of legged mechs around it to limit the hexes the standing mechs can kick from. A fortification of legless mechs, if you will.

Either that or it needs to find some high ground where its legs can't be melee'd

Ian Sharpe

  • Captain
  • *
  • Posts: 2143
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #32 on: 21 January 2013, 17:53:57 »
Put the weight class rules in play and its not such a foregone conclusion for the assault.

chanman

  • Major
  • *
  • Posts: 3918
  • Architect of suffering
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #33 on: 21 January 2013, 18:20:21 »
Put the weight class rules in play and its not such a foregone conclusion for the assault.

With 4-6 kicks a turn, the Assault has to fail a PSR sooner or later. The other alternative is punching. Eventually, the assault jockey ends up as raspberry jam, even with punches from 20 tonners.

mitchberthelson

  • Warrant Officer
  • *
  • Posts: 626
  • Death to Zohan!
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #34 on: 22 January 2013, 12:31:48 »
With 4-6 kicks a turn, the Assault has to fail a PSR sooner or later. The other alternative is punching. Eventually, the assault jockey ends up as raspberry jam, even with punches from 20 tonners.

Yeah. It really hurts when you're surrounded and then you get punch/kick spammed by 4-5 guys while one tries a DFA for the big knockdown or lucky headshot.....every turn.

Hellraiser

  • Colonel
  • *
  • Posts: 13083
  • Cry Havoc and Unleash the Gods of Fiat.
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #35 on: 25 January 2013, 22:32:34 »
Quote
               BattleMech Technical Readout

Type/Model:    Phoenix Hawk PXH-1

Chassis:       Orguss Stinger Standard

Manufacturer:  Orguss Industries
------------------------------------------------------------------------------
==Overview:==
Orguss Industries, a manufacturer of the similar Stinger and Wasp, created the Phoenix Hawk by
strengthening the internal structure of its basic Stinger chassis, which enabled the new 'Mech to support heavier armor and expanded weaponry.

Odd that TRO3039 changed this.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Giovanni Blasini

  • Lieutenant Colonel
  • *
  • Posts: 7153
  • And I think it's gonna be a long, long time...
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #36 on: 25 January 2013, 23:46:23 »
Maybe because Orguss was another anime in the Superdimensional line?
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Lyran Archer

  • Lieutenant
  • *
  • Posts: 884
  • pre-3050: ARC-2R / post-3050: ARC-5W
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #37 on: 04 February 2013, 00:44:32 »
I just posted a batrep (found here: http://bg.battletech.com/forums/index.php/topic,26692.0.html )  of a 3028 battle in which I used a Wasp 1D and a Stinger 3G and they both did fantastic and even went toe-to-toe with assaults and heavies!

In the SW era, I'd say they are superb scout and fast attack machines!
LCAF German Expeditionary Militia Kampfgruppe Panzerfaust: 1 Overlord class DropShip, 1 Fortress class DropShip, 2 AeroSpace Fighters, 4 BattleMech Companies, 1 Vehicle Company, 1 Infantry Battalion
Motto: STAND (behind a hill) AND DELIVER (indirectly via spotter)!

Giovanni Blasini

  • Lieutenant Colonel
  • *
  • Posts: 7153
  • And I think it's gonna be a long, long time...
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #38 on: 04 February 2013, 02:00:07 »
I just posted a batrep (found here: http://bg.battletech.com/forums/index.php/topic,26692.0.html )  of a 3028 battle in which I used a Wasp 1D and a Stinger 3G and they both did fantastic and even went toe-to-toe with assaults and heavies!

In the SW era, I'd say they are superb scout and fast attack machines!

The thing about the WSP-1D and STG-3G is that, despite their small size, there's nothing there realy to blow up to take them out permanently other than the engine and legs.  In essence, they're miniature zombies.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40834
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #39 on: 04 February 2013, 09:19:08 »
Your words make me want to take a Leopard, fill it with Wasp-1Ws, and drop zombie hamsters on people's heads.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

DoctorMonkey

  • Captain
  • *
  • Posts: 2583
  • user briefly known as Khan of Clan Sex Panther
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #40 on: 04 February 2013, 10:31:20 »
Your words make me want to take a Leopard, fill it with Wasp-1Ws, and drop zombie hamsters on people's heads.


Can you not find rules for dropping Manei Dominei zombie hamsters and other small rodentia on people?
Avatar stollen from spacebattles.com motivational posters thread

ChanMan: "Capellan Ingenuity: The ability to lose battles to Davion forces in new and implausible ways"

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40834
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #41 on: 04 February 2013, 10:38:28 »
Possibly. Then again, I like the idea of naming all of my Wasps 'Warhamsters' and relying on poor hearing to totally confuse people.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Headshot

  • Master Sergeant
  • *
  • Posts: 318
  • Trust me. I know what i'm doing.
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #42 on: 04 February 2013, 12:53:40 »
Can you not find rules for dropping Manei Dominei zombie hamsters and other small rodentia on people?

Ugh. Apart from the usual "be nice" and Unseen stuff, there are three really important rules in this forum:

Thou shalt not dare Herb, for he answers with nukes.
Thou shalt not make "Neko-in-a-dress-polls".
Thou shalt not give Weirdo ideas.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40834
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #43 on: 04 February 2013, 13:26:24 »
Ugh. Apart from the usual "be nice" and Unseen stuff, there are three really important rules in this forum:

Thou shalt not dare Herb, for he answers with nukes.
Thou shalt not make "Neko-in-a-dress-polls".
Thou shalt not give Weirdo ideas.

Wooo! I'm number three! I'm number three! [rockon]

...the really scary part is that it's my wife that does the RP side of things, and I'm telling her this one. [brew]
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Wrangler

  • Colonel
  • *
  • Posts: 25024
  • Dang it!
    • Battletech Fanon Wiki
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #44 on: 04 February 2013, 14:34:40 »
What about putting a red cape and "S" on the Super Wasp?
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Valtech

  • Private
  • *
  • Posts: 32
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #45 on: 10 April 2015, 21:51:41 »
One of the mechs in the very first Battletech novel back in the day so lots of good
memories 8-] I always preferred the SRM's over just some MG's if I gotta pilot
something like this. The mini looked cool to.... ;)

Giovanni Blasini

  • Lieutenant Colonel
  • *
  • Posts: 7153
  • And I think it's gonna be a long, long time...
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #46 on: 29 April 2015, 13:51:20 »
Edited the original post to add in the two RS3145 NTNU variants.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

SCC

  • Lieutenant Colonel
  • *
  • Posts: 8392
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #47 on: 30 August 2018, 05:48:27 »
Someone spot my on the rules: If Forced Withdrawal is in effect are the 1W and potentially the 1D forced to withdraw in the first turn? The 1W can't reach beyond range 5, and the 1D can only do 5 damage, so does the second bullet point force either of them to withdraw?

Tymers Realm

  • Lieutenant
  • *
  • Posts: 1292
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #48 on: 30 August 2018, 07:00:06 »
The BattleMech Manual's listing on Forced Withdrawal (pg 81) mentions an exception:
Quote
This does not apply if the ’Mech did not start with the ability to
do 5 or more damage, or the ability to do damage at a range
greater than five hexes; in this case the ’Mech can never trigger
this condition.

UnLimiTeD

  • Captain
  • *
  • Posts: 2039
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #49 on: 30 August 2018, 07:43:43 »
Though it's probably a good idea to withdraw anyway.
Savannah Masters are the Pringles of Battletech.
Ooo! OOOOOOO! That was a bad one!...and I liked it.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40834
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #50 on: 30 August 2018, 07:48:58 »
Though it's probably a good idea to withdraw anyway.

For the -1W? No. For the -1W's enemies? Yes. Those little bastards are evil. >:D
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

GermanSumo

  • Sergeant
  • *
  • Posts: 188
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #51 on: 04 August 2020, 14:39:50 »
now we totally know what most soldiers since the star league thought of this mech:

"Claims that the SLDF classified the Wasp as a “unit of ammunition” rather than a BattleMech in its logistics systems are, however, wholly untrue"

also:

a wasp with a clan er large laser is .... a monstrosity that should burn in hell. P E R I O D!!!

Empyrus

  • Lieutenant Colonel
  • *
  • Posts: 9121
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #52 on: 04 August 2020, 14:51:04 »
Doesn't seem super special to me to be honest.
It is only 6/9/6 20 ton light 'Mech with poor armor, and it is quite possible to create a Wasp with an ER PPC with IS tech only. Wouldn't have that iOS SRM but that's a minor issue, and with with some changes (small cockpit) it would be possible to even include a rocket launcher or something else.

I'm more interested in the 5A, as that one has quite good mobility, mitigating limited armor. Runs easily rather hot though.

EDIT Admittedly approximating the Wasp C with IS tech does require XL engine and other weight-saving tech, so Clan tech does definitively allow for more efficient package overall. But it does come with higher BV for little gain over IS tech.
« Last Edit: 04 August 2020, 14:55:45 by Empyrus »

Giovanni Blasini

  • Lieutenant Colonel
  • *
  • Posts: 7153
  • And I think it's gonna be a long, long time...
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #53 on: 04 August 2020, 15:02:04 »
Thanks for reminding me: I need to do an update on the new variants that just came out.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

GreekFire

  • Aeternus Ignis
  • BattleTech Volunteer
  • Major
  • *
  • Posts: 3881
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #54 on: 04 August 2020, 15:03:56 »
Doesn't seem super special to me to be honest.
It is only 6/9/6 20 ton light 'Mech with poor armor, and it is quite possible to create a Wasp with an ER PPC with IS tech only. Wouldn't have that iOS SRM but that's a minor issue, and with with some changes (small cockpit) it would be possible to even include a rocket launcher or something else.

It very much feels like half of a Crimson Hawk, and boy, I already had trouble keeping those alive.
Tu habites au Québec? Tu veux jouer au BattleTech? Envoie-moi un message!

Giovanni Blasini

  • Lieutenant Colonel
  • *
  • Posts: 7153
  • And I think it's gonna be a long, long time...
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #55 on: 04 August 2020, 17:04:32 »
'Mech of the Week Addendum: Wasp (2020-08-04): ilClan Recognition Guide Edition

So...we need to talk about the new Wasps in the Recognition Guide: ilClan Vol. 04.  There's a lot to unpack here.

First off, the Guide makes clear that the Wasp is, by quite a stretch, the most common BattleMech in existence.  It's been so common, and churn on the battlefields have been so common, that the joke is the SLDF classified it as a "unit of ammunition" rather than a BattleMech.  We also learned that the tendency of Wasp legs to shear off during Death from Above attacks wasn't confined to the primitive WSP-1, but also affected the WSP-1A model: it took 110 years for the issue to be discovered, after all, and then another 30 years to fix it.  Wow.

The Guide introduces us to three new variants of the venerable Wasp:

First up, we've got the WSP-5A, and IS-tech Wasp produced in the reborn Free Worlds League by Irian BattleMechs Unlimited.  Building off of the endo-steel frame of the earlier WSP-3M (sometimes quite literally: Irian offers a refurbishment service for older Wasps), the WSP-5A increases the ground speed of the 'Mech to 8/12, with 8 jump jets rounding out the mobility improvements.  Given the faster 'Mechs of the 32nd Century battlefield, this is a welcome change and, combined with 3 tons of ferro-fibrous armor (a half-ton more than the WSP-3M), this is a welcome improvement to survivability.  That's important, because we're also packing a standard Inner Sphere XL engine and XL gyro for weight savings.  Weaponry is...interesting.  An ER medium laser is our longer-ranged weapon here, backed by a Streak SRM-2 launcher for critseeking potential and, presumably, anti-vehicle work.  Following the trend in the Recognition Guides to make the design match the mini, the Streak-2 is mounted in the left leg, with its ammo bin in the left torso, protected by CASE II.  Like all the new Wasps, we have three design quirks: Easy to Maintain, Extended Torso Twist, Ubiquitous.  Nice.

On the battlefield, this one will play just like your old Wasps, just faster, with one exception: if you like Infernos, you're out of luck, because the Streak launcher can't fire them.  The loss of alternative munitions makes me wish they'd gone with a standard SRM-2 launcher here, which would give you a bit more flexibility and save another ton you could put into armor.

Next up, the one that's attracted the most attention, is the Wolf Empire's Wasp C, manufactured by Kali Yama of Kalidasa.  This is an odd duck, a mixed-tech Wasp using Inner Sphere endo steel structure (the same Irian Chassis Second Generation the WSP-5A uses), but still uses a standard 120-rating fusion engine and six jump jets for 6/9/6 movement.  What?  In 3150?  Yes.  The gyro is also standard, so no weight savings there, or in the cockpit, which is your typical 3-ton cockpit.  Where's the Clan tech come in?  Three places:

  • Clan ferro-fibrous armor: 2.5 tons worth, giving it...the same 48 points of protection arranged just like the WSP-1A.  Huh.
  • Ten Clan double heat sinks. OK....
  • A Clan Strek-2 Improved-Oneshot in the left leg. Umm....
  • A Clan ER large laser in the right arm.  Wow.

The Wasp C screams "cheap way to get a Clan ERLL into the field".  And, truthfully, it is.  That ER large laser and its considerable range is nice, but it's on a 20-ton 'Mech moving 6/9/6 protected by only 48 points of armor.  As Baymax would say, "I have some concerns."  I'm concerned that the Clan ERLL is writing checks the Wasp C's body just can't cash, and the writeup even mentions how it's hard-pressed to escape 'Mechs twice its size in 3150.  That's fair.  I'm not sure it's well-served by having the Streak launcher at all, especially since it's in the wrong leg (RL, not LL - I assume this is an errata issue), and it may have been better off with 2 ER micro lasers if the goal was to keep to the mini's appearance.  It's neat, but I don't know that the Wasp C is the best use of its 755 BV.

Last up is the WSP-4W Wasp, another take on the Dragoon Wasp energy boat.  Packing a light fusion engine and moving 6/9/6, the WSP-4W is protected by 53 points of ferro-fibrous armor.  Packing twin IS SPLs in the left leg, and two IS ERMLs (one in the left torso, one in the right arm), it's got a better weapons and armor layout already than the WSP-3W that preceded it.  Ten double heat sinks keep the whole 'Mech running relatively cool, which is nice: under normal circumstances you can jump and fire an alpha strike without going over.  Honestly, this is a nice upgrade from the WSP-3W, though it lacks some of the shock value the original WSP-1W had.

So, that's my thoughts on the new Wasps.  What's yours?
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

GermanSumo

  • Sergeant
  • *
  • Posts: 188
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #56 on: 04 August 2020, 17:10:39 »
So, that's my thoughts on the new Wasps.  What's yours?

its still a unit of ammunition, not a "real" mech i would take out somewhere. unless im sure, im the only real dangerous thing out there. maybe a world in the deep periphery...  ;D ;D

Liam's Ghost

  • Lieutenant Colonel
  • *
  • Posts: 7915
  • Miss Chitty finds your honor rules quaint.
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #57 on: 04 August 2020, 17:53:22 »
it took 110 years for the issue to be discovered, after all, and then another 30 years to fix it.  Wow.

Bureau of Ordnance rides again!
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Scotty

  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13700
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #58 on: 04 August 2020, 18:02:40 »
The Wasp WSP-5A is a fine mech that I will happily be including once or twice at least in every company because it turns out having a mech that's 500-ish BV and still capable of existing on a Dark Age battlefield means you can afford to either outnumber your opponent or bring something slick and expensive instead.
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40834
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: 'Mech of the Week: WSP-* Wasp / Super Wasp
« Reply #59 on: 04 August 2020, 22:19:08 »
The Wasp-5A doesn't really break any new ground in terms of mech design, we've got plenty of mechs designed to drive an enemy crazy because because it's always pestering *somebody's* rear armor. That being said, it's a perfectly acceptable rear-pesterer, and when the BV's that cheap, you start having to come up with reasons why *not* to host throw a random Wasp into your force.
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll