SL-25 Samurai - 50t, AT2
Originally posted 9 Mar. 2005. All proposed fan-variants should be posted in the corresponding "FotW Workshop" thread. The "all art must be in-house" rule means that the original picture of the SL-25 borders on being Unseen, IIRC, but this link includes both a pic and stats... though the stats are in German. :-\ Unfortunately, the stats are Chaosmarch.com are incorrect (too much nose armour) and it's not listed on Mechground.com at all, probably for the same legal reasons. :'( Unlike the
Hellcat, the SL-25
Samurai is fairly clearly a Kurita bird - the alphanumeric designation makes that clear. (I won't touch the name - too many people have been burned by those sorts of assumptions in the past. :P) Now, back when I (originally) covered the
Hellcat Colt Ward asked me if there were no true interceptors in AT2, the kind that get to the fight first and stay until it's over, and I said "not really". That's still true, more or less... but the
Samurai comes closer than most.
A fifty-ton platform, the
Samurai puts on a very nippy 7/11 turn of speed (better than the
Corsair can boast, much less the Lyran equivalents) and carries eight(!) tons of fuel, giving it an enviable combat radius - only the
Slayer exceeds its 'legs' in the pre-Clan days. Nine and a half tons of armour is 19% by mass, which is probably close enough for government work, especially since the
Samurai probably relies on agility to evade punishment rather than absorbing it; 53/33/33 means that the wings and aft are vulnerable ML thresholding, but there isn't much you can do about that at this technology level. :-\ The armament is explicitly designed for close-range engagements: the nose bristles lasers, three mediums and a small, while each wing and the stern mount an ML and an SL. Under AT1, the SLs might have been okay crit-seekers, but getting that close was just begging for the other guy to pull some sort of stern-conversion on you, and then where would you be? Up that well-known creek in a barbed-wire canoe - with Murphy standing on the shore, waving your only paddle and laughing at you. :P Under the newer system, though, both the ML and the SL are both Short-range weapons, which makes them fairly useful as supplementary close-range throw-weight - and you can use it. Y'see, the Kuritan preference for well-cooled designs shows through again, with the SL-25 mounting nineteen SHS - enough to fire all the forward weapons
and the aft SL without building a heat-deficit. Heat-efficiency seems to be a cardinal principle of the Dragon's ASF design programme, which is a little odd - MechWarriors are meant to be the Dragon's samurai, so why do the AeroJocks get all the smart designers? ???
In fact, the DCMS seems to have the best aerospace-design community in the Inner Sphere, as well as the best sense for tactical teamwork - of all the Successor State militaries and their accepted institutional thinking about ASF design in 3025, the DCMS seems to be the only one which regards its larger platforms as a tactical package. The
Slayer is perfect for long-range/high-endurance patrol and interception (and makes a pretty fair dogfighter in its own right), and the
Shilone provides medium-to-long range fire-support and dogfights if necessary; either of these is perfectly suited to laying down a dense pattern of suppression/attrition fire while the
Samurai rushes in and starts turning-and-burning to chew pieces off the other guy. The
Samurai complements the two heavier birds remarkably well, especially in the face of Davion
Corsairs, and it's clear that it's meant to engage the enemy not in isolation, but in cooperation with either or both of the heavier types (and perhaps with the
Sholagar as well). It's a natural partnership conspicuous by its absence from the other fighter arms:
- The Lyrans have the
Seydlitz (great interceptor, big gun, but with short legs and weak armour), the
Lucifer (65t 5/8 attack bird), and the
Chippewa (90t 5/8 missile-armed, thinly-armoured deathtrap). Only their access to the
Stingray gives their middle-and-heavy ASF force much in the way of decency - that aside, where's the integration? ???
- The Cappies have the
Thrush (middingly-fair interceptor), the
Transit (6/9, AC/20-packing Dropper chopper), and the
Transgressor (a dogfighting monster). All three have specialist missions and don't really work together against enemy fighters too well (unless you use 'skeet shoot' tactics).
- The Leaguers?
Cheetah (superfast interceptor - a
Seydlitz without the big gun that makes the SYD-Z1 work),
Stingray (
nasty dogfighter/fire-support), and
Riever (ammo-dependent attack platform, though tough enough to survive where the
Chippewa wouldn't).
- Davion? The
Sparrowhawk is a vicious, near-optimal interceptor, and the slow-but-heavily-armed
Stuka can savage ground- or space-targets, but the dogfighter units mostly have
Corsairs, and with the DCMS mix on one flank and the
Transgressor on the other, it's pretty clear that whatever the
Corsair jocks get paid, it ain't enough. ;D
In any case, as above the
Samurai is best employed as a complement to the
Slayer or
Shilone, though the
Shilone seems a more natural partner: the SL-17s hang back a little and pour fire into the enemy formation, while the SL-25s rush in and stern-convert, playing the angles game against the
Corsairs (whose aft SLs cannot match the punch of five MLs }:) - you're immune to threshold crits from SLs). Avoid
Stukas if possible - their tail-guns
can reach you and TAC your wings for you, and their forward guns... well, don't go there. Literally. [wince] The same goes for
Sparrowhawks - letting an SPR-H5 get behind you is a recipe for trouble, since you're just as vulnerable to TACs as he is and he has twice as many guns as your aft quarter.
On the Lyran front, let the
Shilones swat away the
Seydlitz squadrons, then go piling in on the
Lucifers and/or
Chippewas - only the
Lucifers have an ML tail-gun, and then only one, so you can sit about five hexes behind 'em and dismantle LCF-R15s or CHP-W5s virtually at leisure. }:)
Remember the mantras, and don't let the
Seydlitz cowboys behind you, and you should be sweet. ;D
Defensively, interceptors are your friends: they can out-turn the
Samurai and your odds of threshold crits are favourable from behind, though if all you have is MLs it's going to be a nasty business.
Seydlitz jocks should be able to eat SL-25s alive from any angle, especially if they can get some
Stingrays to 'shoot them in'. Davion players use
Stukas for fire-support and send in the
Corsairs... and be ready to accept casualties;
Samurai can hand
Corsairs a nasty beating in close quarters, especially if they get into a turning engagement.
The mantras are key to victory. [VARIANT PROPOSALS REDACTED]All proposed fan-variants, including my own, belong in the corresponding "FotW Workshop" thread: http://www.classicbattletech.com/forums/index.php/topic,1858.0.html Be advised: the attached .txt transcripts of previous runs of this thread contain numerous reader-proposals for variants. I'll try to change those out for 'sanitised' versions of those threads when I can, but I can't promise it'll be soon - that's a lot of ground to cover. ;)