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Goblin is good, you can also look into the later Vedettes particularly the fuel cell ones as those actually do have pretty good firepower. They could be better at 45t but 50t is canon.

For a 'light' MBT mobility is key heavier ones can pack more weapons and armor but moving at a cruise of 5 is very powerful when you can't mount super heavy weapons or thick armor.
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I see no reason to encourage underwater play... it's supposed to suck for technology optimized for fighting above water.
RAW, it also sucks for technology optimized for fighting in water (Hydrofoils, conventional hulled vessels, and to a much lesser extent amphibious vehicles & infantry) or even technology optimized for fighting underwater (Submarines)
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If era is a consideration I find the Goblin is surprisingly effective as a MBT.
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Have you considered the Schildkröte from TRO 3145?  It's 50 tons, has 10 tons of heavy ferro, and uses an armored motive system and AMS.  Firepower is either an LB 10-X and Light PPC or a Heavy PPC and SRM 2.
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Ground Combat / Re: Elemental (Fire) or Elemental III?
« Last post by MoneyLovinOgre4Hire on Today at 14:32:11 »
The Elemental (Fire) and Elemental III are close enough in BV that you would virtually never have to take cost into consideration between the two.
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Polarized Lasers: An Aquatic Weapon for the Thirty-First Century

Introduction:
In the ever-evolving arms race of the Inner Sphere, technological innovation remains the lifeblood of military supremacy. One of the latest advancements to grace the battlefield—or more precisely, the underwater battlefield—is the "Polarized Laser." Despite its name, the technology behind these weapons involves complex refractive adjustments and thermal exchange mechanisms, far beyond mere polarization.

Development:
Developed by the secretive think tanks of the Federated Suns, the Polarized Laser was born out of necessity. The ongoing conflicts in underwater environments on planets like  Thalassa (an oceanic world of strategic importance because of its rich germanium deposits) demanded weaponry that could perform reliably under extreme conditions. Early tests with traditional lasers proved inadequate due to the scattering and absorption of light by water. Through a blend of misdirection in intelligence and cutting-edge optical engineering, developers created a system that not only works in the aquatic depths but excels.

Design and Features:
Polarized Lasers utilize a series of adaptive optics and specialized emission lenses that adjust the beam's coherence based on the density and composition of the surrounding water. These modifications allow for a tighter, more focused beam, significantly increasing both range and accuracy underwater. Additionally, the ambient water acts as a cooling agent, allowing these lasers to operate at lower temperatures and cycle faster than their terrestrial counterparts.

Specifications:
- Range: Enhanced by approximately 25% compared to standard lasers when used underwater.
- Accuracy: Advanced targeting algorithms compensate for refraction, providing superior hit probability.
- Cooling: Natural water cooling grants a 15% reduction in heat generation per shot.

Tactical Use:
The Polarized Laser is designed for mech and vehicular units specializing in naval warfare. Its ability to deliver precise and powerful strikes makes it ideal for engagements in oceanic trenches, around sub-aquatic bases, or in the murky depths of alien seas.

Drawbacks:
While formidable underwater, the Polarized Laser has severe limitations on land. The adaptive optics and emission systems are calibrated for use in water, causing significant performance issues in air:
- Range and Accuracy: Suffers a drastic reduction, with range decreased by up to 50% and a notable decrease in accuracy due to atmospheric dispersion.
- Cooling Efficiency: Without the cooling properties of water, these lasers overheat quickly, increasing heat generation by up to 30%, which can risk internal damage and reduce firing sustainability.

Strategic Implications:
These characteristics ensure that the Polarized Laser remains a specialized tool rather than a universal upgrade. Units equipped with these weapons are unmatched in aquatic environments but become vulnerable and less effective on traditional battlefields. This balance necessitates strategic deployment and careful consideration of terrain in battle planning.

Conclusion:
With the introduction of Polarized Lasers, the battleground has deepened, both literally and metaphorically. Commanders must now consider the depths of the oceans as arenas of war, adjusting their tactics and strategies accordingly. The Federated Suns' mastery of misinformation in naming this technology underscores the complex interplay of innovation and intelligence in the perpetual chess game of interstellar warfare.

Additional Fluff: Development of the Polarized Laser

Challenging Beginnings:
The origins of the Polarized Laser trace back to the tumultuous era of the Fourth Succession War, a time marked by fierce competition and innovation among the Great Houses. Initial efforts by the Federated Suns to develop a superior underwater weapon system were fraught with challenges. The prototypes, while promising on paper, consistently failed under the high-pressure environments found in deep-sea conditions. Engineers grappled with persistent issues such as micro-implosions within the laser's optical cavity, which compromised the weapon's integrity and effectiveness.

Clan War Innovations:
The turning point in the Polarized Laser's development came during the intense technological and military upheaval of the Clan Invasion. The Federated Commonwealth, a brief but potent alliance between the Federated Suns and the Lyran Commonwealth, pooled their resources and intellect to tackle the longstanding flaws of the laser system. Utilizing salvaged Clan technology, which was superior in both materials and miniaturization techniques, the engineers made significant breakthroughs. They managed to stabilize the optical systems and enhance the laser's pressure tolerance. However, despite these advancements, a significant barrier remained—the production bottleneck caused by inadequate 'spheroid manufacturing capabilities.

Breakthrough During the Jihad:
The chaos and devastation of the Word of Blake's Jihad, while bringing untold misery, inadvertently laid the groundwork for the final phase of the Polarized Laser's development. In the aftermath of the conflict, amidst the ruins and scattered technologies, the Federated Suns managed to secure advanced Clan-spec fabrication equipment. This equipment was essential for producing the high-precision components needed to finalize the Polarized Laser.

With this newfound capability, the production of the Polarized Laser was finally feasible. The weapon systems were refined, tested, and ready for mass production, just as the Federated Suns prepared to launch operations on the water-rich world of Thalassa (covertly referred to as "Aquilon" for security reasons).

Contemporary Use and Limitations:
Despite its advanced capabilities and unique advantages in underwater combat, the Polarized Laser has not seen widespread adoption across the Inner Sphere. The specific environmental conditions required for its optimal use limit its demand to planets and missions with significant aquatic theaters. While supremely effective in such scenarios, its drawbacks in atmospheric environments deter broader military use.

Strategic Value and Future Prospects:
The strategic value of the Polarized Laser lies in its potential to dominate underwater engagements—a niche yet critical aspect of modern warfare in the Inner Sphere. As oceanic worlds like Thalassa become more pivotal in military and economic strategies, technologies like the Polarized Laser could gain prominence.

For now, the Federated Suns continue to hold the edge in underwater warfare technology, with the Polarized Laser serving as a testament to their resilience and innovative spirit through some of the most trying times in their history. Whether this technology will spread beyond its current limited use remains to be seen, dependent on the shifting tides of demand and the evolving landscape of interstellar conflict.
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He certainly MADE that roll, but for me, i'd have to say either Amos OR Drummer.  Bobbie  comes in a close 3rd for me.

Out of the Roci’s crew, Amos was definitely my favorite. I really enjoyed the additional layers he received as the show developed. Drummer was also high on my list. Her rise and fall and rise and fall and rise was incredibly satisfying to watch.


You can just jump from the show to book 7, they worked pretty hard to get the changes and plotlines original to the show to a point where there's minimal disruption.  Like, you should read all the books because they're great but you don't have to.

I think I’m going to start from the beginning just to make sure I have everything covered. I’m the world’s absolute slowest reader, though, so it’s going to take me a bit until I get back to where the show ends, lol.
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Ground Combat / Re: Elemental (Fire) or Elemental III?
« Last post by Hellraiser on Today at 14:16:02 »
Fire-Resistant Armor shouldn't exist and stealth armor is much more interesting on top of being more fun.  Elemental IIIs 100%.

See, I'm the opposite.

Fire-Resistant is very Rare so I love seeing it.

And Stealth is sort of "Anti-Clan" so I certainly don't want it on my bog standard Elemental suits that are supposed to be common.

Now all that said on the Table Top, I'm using whatever fits the mission & BV allowed since I mostly use ANY kind of Infantry as filler BV to do an Infantry Job while also topping off BV.
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Ground Combat / Re: Holographic decoys and field guns
« Last post by Hellraiser on Today at 14:10:19 »
Not sure how on earth you'd pull that off without your opponent getting suspicious...but go for it. If nobody shoots for the stars, there's no WarShips.

Maybe an Urbanmech or Hunchback decoy?

Not exactly some light bug but it would explain the lack of movement/shooting a bit.
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So, the title says it all really.  But here's a little background.

I'm looking for canon combat vehicles (Tracked?) that can fit the role of MBT for a tank unit that is being moved aboard a Seeker class DS in those Light Vee bays that are limited to 50 tons for fast deployment.

Historically, in this role I've gone 1 of 2 routes.

1.  Use a combo of Myrmidons & Hunters
2.  Pack Heavy MBTs as Cargo.

But, I'm looking for new options for #1 that I might not know of.

There are newer TROs that I never memorized w/ units I'm not familiar with dating from the Age of War or the Republic of the Sphere eras, or, maybe there's just something I & haven't thought of or found yet. 

So Help Wanted!  Let hear it.  What's out there that qualifies as a MBT (or at least close to that) but fits in a 50T or less package?
   (Hovers need not apply..... as much as I love the Drillson, I am looking for Tracked for the most part, but let me know if there is a reason for something else)
Speed isn't an issue here, just looking for Armor+Firepower on a smaller frame.

Thanks ahead of time for any ideas you can give.  :)
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