In the vein of omnifying the Hetzer... Something else that's cheap, plentiful, and expendable. Now a bit less cheap and expendable, but fairly capable instead. :)
Striker Light Tank Omni
Mass: 35 tons
Tech Base: Inner Sphere
Motive Type: Wheeled OmniVehicle
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 778 682 C-Bills
Battle Value: 388
Power Plant: 155 Fuel Cell Engine
Cruise Speed: 54,0 km/h
Flanking Speed: 86,4 km/h
Armor: Heavy Ferro-Fibrous
Armament:
14.0 tons of pod space.
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
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Equipment Type Rating Mass
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Internal Structure: Standard 20 points 3,50
Engine: Fuel-Cell Engine 155 7,00
Cruise MP: 5
Flank MP: 8
Heat Sinks: Single Heat Sink 1 0,00
Control Equipment: 2,00
Lift Equipment: 0,00
Turret: 1,50
Armor: Heavy Ferro-Fibrous AV - 128 6,50
Armor
Factor
Front 34
Left/Right 27/27
Turret 20
Rear 20
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Equipment Location Heat Spaces Mass
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CASE BD - 1 0,50
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 4
5 0 0 0 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, EE
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Loadout Name: Base Cost: 778 682
Tech Rating/Era Availability: E/X-X-E BV2: 388
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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CASE BD - 1 0,50
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Loadout Name: Prime Cost: 1 405 776
Tech Rating/Era Availability: E/X-X-E BV2: 650
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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LB 10-X AC T 2 1 11,00
Light Machine Gun T 0 1 0,50
CASE BD - 1 0,50
@LB 10-X (Cluster) (10) BD - 0 1,00
@LB 10-X (Slug) (10) BD - 0 1,00
@LMG (1/2) (100) BD - 0 0,50
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 7
5 1 1 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, EE, FLK 1/1/1
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Loadout Name: LRM Cost: 1 472 745
Tech Rating/Era Availability: E/X-X-E BV2: 780
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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LRM-20 T 6 1 10,00
Artemis IV FCS T - 0 1,00
CASE BD - 1 0,50
@LRM-20 (Artemis) (18) BD - 0 3,00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 8
5 1 1 1 0 1 1 Structure: 2
Special Abilities: OMNI, CASE, EE, IF 1
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Loadout Name: MML Cost: 1 590 339
Tech Rating/Era Availability: E/X-X-E BV2: 672
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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TAG T 0 1 1,00
5 MML-3s T 10 5 7,50
CASE BD - 1 0,50
Guardian ECM Suite BD 0 1 1,50
@MML-3 (LRM) (80) BD - 0 2,00
@MML-3 (SRM) (66) BD - 0 2,00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 7
5 1 1 1 0 1 1 Structure: 2
Special Abilities: OMNI, TAG, CASE, ECM, EE
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Loadout Name: LAC Cost: 1 201 932
Tech Rating/Era Availability: E/X-X-F BV2: 600
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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2 Light AC/2s T 2 2 8,00
4 Rocket Launcher 10s T 12 4 2,00
CASE BD - 1 0,50
Targeting Computer BD - 1 2,00
@LAC/2 (Precision) (44) BD - 0 2,00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 6
5 1 1 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, EE
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Loadout Name: NARC Cost: 1 713 526
Tech Rating/Era Availability: E/X-X-E BV2: 606
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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TAG T 0 1 1,00
Anti-Missile System T 1 1 0,50
iNarc Launcher T 0 1 5,00
Light Machine Gun T 0 1 0,50
CASE BD - 1 0,50
Guardian ECM Suite BD 0 1 1,50
@Anti-Missile System (12) BD - 0 1,00
@iNarc (ECM) (4) BD - 0 1,00
@iNarc (Explosive) (4) BD - 0 1,00
@iNarc (Homing) (4) BD - 0 1,00
@iNarc (Haywire) (4) BD - 0 1,00
@LMG (1/2) (100) BD - 0 0,50
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 6
5 1 1 0 0 1 0 Structure: 2
Special Abilities: OMNI, TAG, AMS, INARC, CASE, ECM, EE
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Loadout Name: LGR Cost: 1 569 776
Tech Rating/Era Availability: E/X-X-E BV2: 633
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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Light Gauss Rifle T 1 1 12,00
CASE BD - 1 0,50
C3 Computer (Slave) BD 0 1 1,00
@Light Gauss Rifle (16) BD - 0 1,00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 6
5 1 1 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, C3S, EE
================================================================================
Loadout Name: IFV Cost: 1 315 026
Tech Rating/Era Availability: E/X-X-E BV2: 563
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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Anti-Missile System T 1 1 0,50
3 MML-3s T 6 3 4,50
CASE BD - 1 0,50
Infantry Bay (6.0 tons) BD 0 1 6,00
@Anti-Missile System (12) BD - 0 1,00
@MML-3 (LRM) (40) BD - 0 1,00
@MML-3 (SRM) (33) BD - 0 1,00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 6
5 1 1 1 0 1 0 Structure: 2
Special Abilities: OMNI, AMS, CASE, EE
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Loadout Name: Thunderbolt Cost: 1 406 026
Tech Rating/Era Availability: E/X-X-F BV2: 821
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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Thunderbolt-15 T 7 1 11,00
CASE BD - 1 0,50
@Thunderbolt-15 (12) BD - 0 3,00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 8
5 1 1 1 0 1 1 Structure: 2
Special Abilities: OMNI, CASE, EE, IF 1
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Loadout Name: Mortar Cost: 1 025 495
Tech Rating/Era Availability: E/X-X-E BV2: 489
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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Mech Mortar 8 T 10 1 10,00
CASE BD - 1 0,50
@Mortar 8 (Airburst) (4) BD - 0 1,00
@Mortar 8 (Anti-Personnel) (4) BD - 0 1,00
@Mortar 8 (Smoke) (4) BD - 0 1,00
@Mortar 8 (Semi-Guided) (4) BD - 0 1,00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 5
5 1 1 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, EE
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Loadout Name: MRM Cost: 1 402 151
Tech Rating/Era Availability: E/X-X-E BV2: 681
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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3 MRM-10s T 12 3 9,00
2 Magshots T 2 2 1,00
CASE BD - 1 0,50
C3 Computer (Slave) BD 0 1 1,00
@MRM-10 (48) BD - 0 2,00
@Magshot Gauss Rifle (50) BD - 0 1,00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 7
5 1 1 0 0 1 2 Structure: 2
Special Abilities: OMNI, CASE, C3S, EE
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Loadout Name: AAA Cost: 1 230 201
Tech Rating/Era Availability: E/X-X-E BV2: 517
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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2 LB 2-X ACs T 2 2 12,00
Light Machine Gun T 0 1 0,50
CASE BD - 1 0,50
@LB 2-X (Cluster) (45) BD - 0 1,00
@LMG (1/2) (100) BD - 0 0,50
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 5
5 1 1 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, EE
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Loadout Name: Patrol Cost: 1 576 464
Tech Rating/Era Availability: E/X-X-E BV2: 614
Equipment Type Rating Mass
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Heat Sinks: Single Heat Sink 5 4,00
Equipment Location Heat Spaces Mass
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Anti-Missile System T 1 1 0,50
Light PPC T 5 1 3,00
MML-3 T 2 1 1,50
CASE BD - 1 0,50
Beagle Active Probe BD 0 1 1,50
Power Amplifier BD 0 1 0,50
@Anti-Missile System (12) BD - 0 1,00
@MML-3 (LRM) (40) BD - 0 1,00
@MML-3 (SRM) (33) BD - 0 1,00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 6
5 1 1 1 0 1 0 Structure: 2
Special Abilities: OMNI, AMS, CASE, PRB, RCN, EE
Is the rule now that ammo doesn't take up spaces in vehicles? I'm fairly certain it used too... :-\
EDIT: Added infantry bay on the IFV config, added MRM, AAA and Patrol configs.