Author Topic: design Challenge: Mixed Ilclan era designs.  (Read 136 times)

Izzy193

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design Challenge: Mixed Ilclan era designs.
« on: 20 April 2024, 13:12:58 »
Rules:
Must be Mixed Tech base.
Can only use clan tech listed below.
Can be a Omni Unit.
3145 era.
Must pick ONE role for the mech in question.

Allowed Clan tech:
LB-10X-AC
Ultra Autocannon/5
Gauss Rifle
Small,Medium and Large Pulse Lasers
ER Large Laser
ERPPC
Clan Machine Gun(Standard)
Clan LRMs
Clan SRMs
Streak SRM-2
Clan Endo-Steel
Clan Ferro-Fibros
Clan XL Fusion Engine
Clan DHS
« Last Edit: 22 April 2024, 07:09:08 by Izzy193 »

Hellraiser

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  • Posts: 13145
  • Cry Havoc and Unleash the Gods of Fiat.
Re: design Challenge: Mixed Ilclan era designs.
« Reply #1 on: 20 April 2024, 13:41:16 »
Rules:
Must be Mixed Tech base.
Can only use clan tech listed below.
Can be a Omni Unit.
3145 era.

Allowed Clan tech:
Medium Pulse Lasers
ERPPC

Option #1

Insert Hauptman-B

Upgrade Energy Weapons to Clan Spec
Swap Ultra-20 for Gauss Rifle
Add C3S & TAG

Done.



Option #2

Insert Hauptman-D

Remove 1x RL-10
Upgrade Energy Weapons to Clan Spec
Add ECM, c-MPL, 1T-Gauss Ammo

Done
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Speedbump

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  • Posts: 326
Re: design Challenge: Mixed Ilclan era designs.
« Reply #2 on: 21 April 2024, 05:56:43 »
So basically the Clantech equivalents of most Lostech equipment and construction options? At that point I think you can pretty much just make your own versions of the invasion omnis with the occasional tweak to get around lacking the smaller ER Lasers and having to use Inner Sphere equivalents of non-weapon equipment. (e.g. AMS, Active Probe, ECM, ect)

But since the challenge is for explicitly mixtech mechs I'll start with a mech that is explicitly gaining from both techbases, a Berserker C3 upgrade:
Code: [Select]
Berserker BRZ-C5

Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Era Specific
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3155
Dry Cost: 33,651,333 C-Bills
Total Cost: 33,651,833 C-Bills
Battle Value: 3,269

Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    2  (CL) ER PPCs
    4  (CL) Medium Pulse Lasers
    1  Hatchet
    2  (IS) Small Lasers
    1  (IS) Flamer
    6  (CL) Machine Guns
    1  Angel ECM
    1  C3 Boosted Computer (Slave)
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   152 points                5.00
    Internal Locations: 3 RT, 2 LA, 1 LL, 1 RL
Engine:             XL Engine                    400                      26.50
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         (CL) Double Heat Sink        16(32)                    6.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
    TSM Locations: 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Armor:              Standard Armor               AV - 296                 18.50
    CASE II Locations: 1 LT                                                1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           46       
                                 Center Torso (rear)                  15       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           38       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(IS) Flamer                                  HD        3         1         1.00
(CL) ER PPC                                  CT        15        2         6.00
(IS) Small Laser                             RT        1         1         0.50
2 (CL) Medium Pulse Lasers                   RT        8         2         4.00
2 (CL) Machine Guns                          RT        0         2         0.50
(IS) Small Laser                             LT        1         1         0.50
2 (CL) Medium Pulse Lasers                   LT        8         2         4.00
C3 Boosted Computer (Slave)                  LT        0         2         3.00
2 (CL) Machine Guns                          LT        0         2         0.50
Hatchet                                      RA        -         7         7.00
Angel ECM                                    LA        0         2         2.00
(CL) ER PPC                                  LA        15        2         6.00
2 (CL) Machine Guns                          LA        0         2         0.50
@MG (1/2) (100)                              LT        -         1         0.50
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 33
4          6       4       2       0      4     3   Structure:  5
Special Abilities: TSM, AECM, C3BSS, MEL, CASEII, SRCH, ES, SEAL, SOA
To activate TSM, run fire the ERPPCs, 2 MPLs and 1 small laser. Then you can run and fire both ERPPCs heat neutrally on the way in. Once you're closer you can switch to walking and firing the 4 MPLs and 1 ERPPC or running and firing 3 MPLs, the flamer and 1 ERPPC. Any time you're short on heat the flamer and the 2 small lasers can be substituted in even if you're out of range to keep things balanced. You're providing C3 spotting to your allies and it takes 2 separate Angel ECMs to shut you down directly. Chase down heavys and assaults and stick the axe in their face for 40 points of concentrated damage that'll armour breach most locations even if you haven't managed to soften them up on the way in and then hose them down with machine guns if they're still standing.

If you had all clantech available you'd probably replace the small lasers and flamer with ER micro lasers and a clan flamer, switch to clan CASE II and possibly swap the Hatchet for Talons, but the difference is fairly modest.
« Last Edit: 21 April 2024, 06:02:25 by Speedbump »

PuppyLikesLaserPointers

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Re: design Challenge: Mixed Ilclan era designs.
« Reply #3 on: 21 April 2024, 07:25:26 »
Well, what's the purpose of the challenge? What kind of mech you want? I think that that's what we need to begin with. Just make the best you could imagine could be a request, indeed, but is that what you need?

 

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