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BattleTech Player Boards => Novel and Sourcebook Reviews => Topic started by: Starfury on 30 January 2020, 23:52:01

Title: Piloting and gunnery stats for older FASA Products
Post by: Starfury on 30 January 2020, 23:52:01
I was looking over the piloting and gunnery stats for Rhonda's Irregulars and comparing them to newer Catalyst products and later FASA releases.  The difference is pretty wide.  Elite pilots are regularly 1,2 or 1,1 in Rhonda's Irregulars, while in later books, a 2/3 is elite for long term Clan Star Colonels.  Does anyone have an explanation on the large discrepancy in skills?
Title: Re: Piloting and gunnery stats for older FASA Products
Post by: Mendrugo on 31 January 2020, 03:53:40
It gets worse - there are early products where Natasha Kerensky (who tested up to Star Colonel and won a Bloodname) is listed as 3/4.

The early scenario writers were loathe to give people superior stats, probably for game balance reasons.  If you read the stat blocs as written, Grayson Carlyle and Lori Kalmar had stats in the 6 and 7 range on Trellwan and Verthandi, and some cadets (on the verge of graduation) are given 8/8 stats.

Chalk it up to there not being any standard guidelines in the FASA era.
Title: Re: Piloting and gunnery stats for older FASA Products
Post by: Starfury on 31 January 2020, 05:45:46
Apparently.  I didn't remember such a large discrepancy when I had it in hard copy. The "second line" Jade Falcon Star Colonel the Irregulars face on Apollo is a 1,2 with no blood name, piloting a Thor
This Cluster doesn't even have any aerospace attached to it.  Heck the Irregulars' infantry has no transport assets...
Title: Re: Piloting and gunnery stats for older FASA Products
Post by: Mendrugo on 31 January 2020, 05:54:24
If you look at the rosters in the Twycross scenario pack, you'll see bloodnamed warriors among the rank and file, under the command of non-bloodnamed Star Commanders.  I'd assume anyone good enough to get a bloodname would rate a command of their own.
Title: Re: Piloting and gunnery stats for older FASA Products
Post by: Daryk on 31 January 2020, 19:10:46
All it takes is one moment of bad luck during a trial...
Title: Re: Piloting and gunnery stats for older FASA Products
Post by: gunner on 02 February 2020, 12:13:45
From the several old FASA scenario books almost every one had standard stats 4/5 IS   3/4 Clan.  Very few had better stats.  MY guess was they designers were looking more at a longer game then a realistic view of the story line. This can be seem in all of the books.  4th succession War Scenarios has a few under 4/5 for IS but in the same scenario there are  much higher G/P  as high as 6/7.  Even the ones with clan forces there are clan warriors with 4/5.
Title: Re: Piloting and gunnery stats for older FASA Products
Post by: Blackhorse 6 on 02 February 2020, 14:07:56
Simplest answer would be that before BV we all used the same chart.  After BV the Clans were rated at a better skill level by one step.  So if your P/G numbers rated you as a Veteran IS MechWarrior, in the Clans you were only considered Regular.  The chart was also expanded from four basic ratings to seven, IIRC. 

Early on we tended to plan fights by tonnage and everyone usually had TRO models by planned rulings.  When the Clans hit, IS players had to actually get the Omnis to fire so we could narrow down the configs we were facing.  This brought some order to the brawl.
Title: Re: Piloting and gunnery stats for older FASA Products
Post by: Frabby on 02 February 2020, 16:20:16
There are some scenarios where the P/G ratings as given only make sense when you assume they're RPG skill ranks, not boardgame target numbers.
Title: Re: Piloting and gunnery stats for older FASA Products
Post by: beachhead1985 on 07 February 2020, 11:24:19
There are some scenarios where the P/G ratings as given only make sense when you assume they're RPG skill ranks, not boardgame target numbers.
Title: Re: Piloting and gunnery stats for older FASA Products
Post by: beachhead1985 on 07 February 2020, 11:25:23
There are some scenarios where the P/G ratings as given only make sense when you assume they're RPG skill ranks, not boardgame target numbers.

That's a very interesting perspective.
Title: Re: Piloting and gunnery stats for older FASA Products
Post by: DOC_Agren on 07 April 2021, 16:21:00
Simplest answer would be that before BV we all used the same chart.  After BV the Clans were rated at a better skill level by one step.  So if your P/G numbers rated you as a Veteran IS MechWarrior, in the Clans you were only considered Regular.  The chart was also expanded from four basic ratings to seven, IIRC. 

Early on we tended to plan fights by tonnage and everyone usually had TRO models by planned rulings.  When the Clans hit, IS players had to actually get the Omnis to fire so we could narrow down the configs we were facing.  This brought some order to the brawl.
Very true.. but you lie there was little order to any of the early CLAN/Inner Sphere Brawls.    The Tech was just great difference to overcome.

And most CLAN players I ran into at the time still wanted to fight tonnage games and fought like they were dirty pirates not honorable Clan Warriors.

I won some of those battles, but to win that way, shakes my head, I was going to loose the war for lack of functional forces.