The story is already written, guys. But, ok. The story is here;
https://battletechfanon.fandom.com/wiki/HegemonIf you want to ask questions - read it first so you get a grip on the situation.
I'm a bit late but also little lost.
It must be defended at all costs but has no defenses. :-\ No fighters or assault small craft or assault dropships?
Its an asset that will require the Marian Hegemony to send military assets 6 months into the Deep Periphery to defend it. At this point in the story (not the part this thread was supposed to help me rationalize and solve, that's the epilogue which isn't published yet - I don't like the ending), the shipyard has spent roughly 350 years in mothballs. Its in the Kuiper belt, past their equivalent of Pluto.
Would there be any industrialmechs or exoskeletons to help repair spacecraft or mine for material? Any IndustrialMechs and vehicles to support the farmers on the planet?
Yes, there are IndustrialMechs on the station and the planet. The ones on the station are leftovers not taken to the planet for parts or adaptation to support the farmers - in-story, all they had to move people and equipment from the station were long-distance shuttles.
Any satellites to warn if anyone gets near it?
No. Those would have been breadcrumbs to lead people who discovered the system to find the shipyard. In-story, if they had to do something, they used the shuttles.
Would a small craft have the cargo capacity and life support to get to the planet from the station?
It was a shipyard, that made occasional runs to the planet. They adapted what they had, loaded them to the overheads (ceilings) and prayed. It worked.
What do they do with the equipment they bring back from the station? Would it be able to be used to make or maintain mechs and vehicles, including the small craft ? Otherwise, why the effort to bring to the planet, and how would they maintain the station without being able to maintain their small craft?
They were smart enough to know they needed diagnostic equipment, portable equipment of all types - they looked at what they had, and didn't bring naval welding equipment, WarShip armor, all kinds of things. The stuff they brought back (like the Workmechs) were adapted to what they needed.
They were a shipyard, not a battlemech factory. Yes, there was a small farming operation set up to help supply the station by Amaris, and a mechanized infantry unit whose vehicles were converted to other functions, and a 'comfort battalion' of civilians who worked in administration kind of things. Mind you, there were still fights and people killed each other. (Because without the presence of women, they would have died. But in the story, the big resource here is the people of the colony. :) Its a constant irritant of mine that it underrated.)
You can maintain a lot in Battletech, for a long time, with bad maintenance. But you need some. They did what they could; it was looting the shipyard over that 350+ years that kept maintenance happening, but they're kinda focused on survival.
Anyway, the story's done, like I said, just a couple corrections and that ending... Then I can post it on spacebattles, and send it to Wrangler.