Coming back to this thread and re-reading I noticed that no one had actually made any industrial mech designs. I took it upon myself to fix that. The following designs were produced on Maxwell by newcomers Clerk-James Industries. While the designs are perfectly functional they all have the non-standard parts quirk, because the company essentially started from scratch and didn't take into account old Star League standards. More established companies didn't follow their example when they expanded their own production.
First up, the Logger is a Primitive Industrial intended to be a cheaper alternative to the Crosscut. Without the cargo capacity and lift hoist it's reliant on another vehicle to actually carry the wood back.
Logger LGG-1I
Mass: 20 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped IndustrialMech
Rules Level: Era Specific
Era: Age of War/Star League
Tech Rating/Era Availability: D/E-X-F-A
Production Year: 2979
Cost: 646,380 C-Bills
Battle Value: 101
Chassis: Unknown Primitive Industrial
Power Plant: Unknown 75 Primitive I.C.E. Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Commercial
Armament:
1 Chainsaw
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Primitive Industrial 33 points 4.00
Engine: Primitive I.C.E. Engine 75 4.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 0 0.00
Gyro: Standard 1.00
Cockpit: Primitive Industrial 5.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Commercial (BAR: 5) AV - 24 1.00
Internal Armor
Structure Factor
Head 3 2
Center Torso 6 4
Center Torso (rear) 2
L/R Torso 5 2
L/R Torso (rear) 2
L/R Arm 3 2
L/R Leg 4 2
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Chainsaw RA - 5 5.00
Free Critical Slots: 43
Quirks: Non-Standard Parts
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 0 Points: 1
3 0 0 0 0 1 0 Structure: 2
Special Abilities: MEL, SAW, ENE, SRCH, EE
Clerk-James second offering is a low end security mech. With short range, low speed and 1.5 tons of Commercial armour you really don't want to take it into anything resembling a real battle. It can handle dispersing crowds with rubber (or not) bullets, but it's mainly relying on the image of "being a mech" to discourage people from making trouble.
Bouncer BNR-1I
Mass: 15 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped IndustrialMech
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/X-X-F-A
Production Year: 2981
Cost: 513,718 C-Bills
Battle Value: 90
Chassis: Unknown Primitive Industrial
Power Plant: Unknown 55 Primitive I.C.E. Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Commercial
Armament:
2 Light Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Primitive Industrial 26 points 3.00
Engine: Primitive I.C.E. Engine 55 3.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 0 0.00
Gyro: Standard 1.00
Cockpit: Primitive Industrial 5.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Commercial (BAR: 5) AV - 36 1.50
Internal Armor
Structure Factor
Head 3 3
Center Torso 5 5
Center Torso (rear) 2
L/R Torso 4 4
L/R Torso (rear) 2
L/R Arm 2 3
L/R Leg 3 4
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light Machine Gun RT 0 1 0.50
Light Machine Gun LT 0 1 0.50
@LMG (1/2) (100) CT - 1 0.50
Free Critical Slots: 44
Quirks: Non-Standard Parts
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 1
3 1 1 0 0 1 0 Structure: 1
Special Abilities: SRCH, EE
Transitioning to something a bit more high end, the Firebreak is a modern grade industrial mech with a fuel cell engine. It's got a mech scale sword for clearing ground/demolishing obstacles that can be dropped if a task requires two hands. It also has a full blown fluid gun with an advanced fire control system to let it actually utilize the long range.
Firebreak FBR-1I
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/X-X-E-A
Production Year: 2977
Cost: 1,526,098 C-Bills
Battle Value: 268
Chassis: Unknown Industrial
Power Plant: Unknown 175 Fuel Cell Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Commercial
Armament:
1 Sword
1 Fluid Gun
1 Fluid Suction System, Light
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Industrial 58 points 7.00
Engine: Fuel-Cell Engine 175 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 1 0.00
Gyro: Standard 2.00
Cockpit: Industrial w/ Adv. Fire Control 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Commercial (BAR: 5) AV - 84 3.50
Internal Armor
Structure Factor
Head 3 7
Center Torso 11 10
Center Torso (rear) 5
L/R Torso 8 9
L/R Torso (rear) 5
L/R Arm 6 8
L/R Leg 8 9
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Fluid Gun RT 0 2 2.00
Sword RA - 3 2.00
Fluid Suction System, Light LL 0 1 0.50
@Fluid Gun (Flm Rtrdnt) (20) RT - 1 1.00
@Fluid Gun (Water) (40) LT - 2 2.00
Environmental Sealing * - 8 0.00
Free Critical Slots: 30
* The Environmental Sealing occupies 1 slot in every location.
Quirks: Jettison Capable Weapon (Sword), Non-Standard Parts
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 3
5 0 0 0 0 1 0 Structure: 3
Special Abilities: MEL, SRCH, EE, SEAL, SOA
Looking at the sword, Fire Control and OK amour a number of people decided to refit it as improvised combat mech(particularly in the periphery). This is effectively the standard refit:
Firebreak FBR-1R
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/X-X-E-A
Production Year: 2977
Cost: 1,543,498 C-Bills
Battle Value: 333
Chassis: Unknown Industrial
Power Plant: Unknown 175 Fuel Cell Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Commercial
Armament:
1 SRM-2
2 Rocket Launcher 10s
1 Sword
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Industrial 58 points 7.00
Engine: Fuel-Cell Engine 175 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 2 1.00
Gyro: Standard 2.00
Cockpit: Industrial w/ Adv. Fire Control 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Commercial (BAR: 5) AV - 84 3.50
Internal Armor
Structure Factor
Head 3 7
Center Torso 11 10
Center Torso (rear) 5
L/R Torso 8 9
L/R Torso (rear) 5
L/R Arm 6 8
L/R Leg 8 9
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-2 RT 2 1 1.00
Machine Gun LT 0 1 0.50
2 Rocket Launcher 10s LT 6 2 1.00
Sword RA - 3 2.00
Machine Gun LL 0 1 0.50
@SRM-2 (50) RT - 1 1.00
@MG (1/2) (100) LT - 1 0.50
Environmental Sealing * - 8 0.00
Free Critical Slots: 29
* The Environmental Sealing occupies 1 slot in every location.
Quirks: Jettison Capable Weapon (Sword), Non-Standard Parts
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 3
5 1 1 1 0 1 0 Structure: 3
Special Abilities: MEL, SRCH, EE, SEAL, SOA
Built in a short production at the Marian Hegemony's direct request, this final variant ditches the environmental sealing in order upgrade to standard grade armour. It also sacrifices the sword for more traditional firepower.
Firebreak FBR-III
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/X-X-E-A
Production Year: 3009
Cost: 1,645,315 C-Bills
Battle Value: 556
Chassis: Unknown Industrial
Power Plant: Unknown 175 Fuel Cell Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 SRM-4
3 Rocket Launcher 10s
3 Light Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Industrial 58 points 7.00
Engine: Fuel-Cell Engine 175 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 3 2.00
Gyro: Standard 2.00
Cockpit: Industrial w/ Adv. Fire Control 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 96 6.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 11 14
Center Torso (rear) 4
L/R Torso 8 11
L/R Torso (rear) 4
L/R Arm 6 9
L/R Leg 8 11
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Rocket Launcher 10s RT 6 2 1.00
2 Light Machine Guns LT 0 2 1.00
Rocket Launcher 10 LT 3 1 0.50
SRM-4 RA 3 1 2.00
Light Machine Gun LA 0 1 0.50
@SRM-4 (25) RT - 1 1.00
@LMG (1/2) (100) LT - 1 0.50
Free Critical Slots: 38
Quirks: Jettison Capable Weapon (SRM-4), Non-Standard Parts
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 6
5 2 2 1 0 1 0 Structure: 3
Special Abilities: SRCH, EE
After it became apparent that their inadvertent venture into military supply had been a success Clerk-James looked for a way to build something that could compete with actual battlemechs. When this proved a tall order someone hit upon the idea of designing a dedicated trainer mech, like the Chameleon, that could compete for military contracts without necessarily needing the combat ability of a battlemech. Built with imported 120 rated fusion engines, the Student carries a wide array of different types of weaponry and just enough jump jets for someone to learn to use them. Unfortunately most of the testing was done with the medium laser's power dialed down as they assumed it would be most of the time, resulting in it's cooling systems not really being up to the task.
Student STU-T1
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3018
Cost: 1,594,279 C-Bills
Battle Value: 299
Chassis: Unknown Industrial
Power Plant: Unknown 120 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Commercial
Armament:
1 Medium Laser
1 MML-3
1 Light Rifle
1 ER Flamer
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Industrial 51 points 6.00
Engine: Fusion Engine 120 4.00
Walking MP: 4
Running MP: 6
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 1.50
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 3 LT, 3 RT
Gyro: Standard 2.00
Cockpit: Industrial w/ Adv. Fire Control 3.00
Ejection Seat: 0.50
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Commercial (BAR: 5) AV - 60 2.50
Internal Armor
Structure Factor
Head 3 5
Center Torso 10 7
Center Torso (rear) 4
L/R Torso 7 7
L/R Torso (rear) 4
L/R Arm 5 5
L/R Leg 7 6
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MML-3 RT 2 2 1.50
Light Rifle LT 1 1 3.00
Medium Laser RA 3 1 1.00
ER Flamer RA 4 1 1.00
Machine Gun LA 0 1 0.50
@MML-3 (SRM) (33) RT - 1 1.00
@MML-3 (LRM) (40) RT - 1 1.00
@Light Rifle (18) LT - 1 1.00
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 27
Quirks: Easy to Pilot, Non-Standard Parts, Poor Cooling Jacket (Medium Laser)
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 3
4/2j 2 2 1 0 1 0 Structure: 3
Special Abilities: SRCH, ES