Recent Posts

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BattleMechs / Re: 'Warcriming the Militia' - Battlemechs of the WoB
« Last post by Red Pins on Today at 04:19:05 »
Yes and no; the year is 3152 or so, Berith and the other veterans are dead or retired.  Equipment and tech is hard to build or impossible to pass off as domestic equipment developed by their allies, the supply line from the IS and sole remaining Deep Periphery colony under their control is measured  in years, and while some Clan equipment is available its still expensive and Introtech and Primitive tech is still very common.

The WoB equipment is still considered front-line or cutting edge, so it's limited more by logistics and things like logistics, troop numbers, and the need to remain hidden until the Invasion of the Cluster kicks off.
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Ground Combat / Re: Adding in Arty
« Last post by PuppyLikesLaserPointers on Today at 04:02:28 »
Vibromines detonate prematurely when a unit move, a 50 ton mech would set them off from 3 hexes away if they're dialed to a 20 ton trigger weight of I'm remembering right. Only weakness is winning initiative since your opponent can move the unit out of the minefield before something can trigger the vibromines.

That's clever. Although the problem is how to get there and trigger this, but anyway the point is to makes them out of that specific hex they are camping, so whatever the opponent's units are moves first to get out of there or not it won't matter.
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Ain't no Starfighter like a ZELL Starfighter!

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Fan Fiction / Re: Opalescent Reflections
« Last post by Daryk on Today at 03:44:11 »
At least Ace sees the other shoe dropping... ;)
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Fan Art / Re: Falchion's Hive - Where Art Goes To Die
« Last post by Daryk on Today at 03:16:13 »
Looking good! :)
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You could argue Lift Hoists are "winches"... ;)
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Thank you kindly so far, everyone!

-----

--SNIP--

Suggest re-asking in the design forum area.

TT
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Check out this amazing image of Phobos!  I’ll attach the file….

That's no Danais Dropship...

TT
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The Inner Sphere / Re: What tech actually becomes obselete
« Last post by Kithran on Today at 02:28:39 »
I think it is also influenced by where you are.
A planet close to Terra or one of the capital worlds (e.g. New Avalon etc) or the main mech production center (Hesperus) will switch to Clan-tech equipment as fast as possible.
But a not so well planet with only one or two lines may not switch.

And it will also be a question of money.
Do you take a Clan tech mech when for the same amount of money you can by two or three mechs that come close in capabilities?
Because one Clan mech can only be in one place at a time, while three IS mechs can be at three different locations.

So my take is that Elite units will be Clan tech while other units (in decreasing number of importance) have maybe a command company with Clan tech, a Clan-tech Command lance or only the Commander has a Clan-tech mech.

I'm looking at the bigger picture - you need to look at whether those single mech lines out in the boonies have switched from standard internal structure to endo steel? If not when they are finally upgraded it would make sense to go to clan spec endo steel in the same way a lot of thrid world countries skipped over mass introduction of domestic telephones and wait straight to mobile phones. Also I'm not talking about full clan-tech mechs either - I'm talking about specific technologies that would cause other techs to be phased out. I refuse to believe that IS powers would want to have to train techs to maintain three types of internal structure rather than two once they have the capability to produce clan spec endo steel in bulk - even if they have to pay to upgrade the last couple of lines the savings  both in training and logistics costs would soon cover those costs
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More F-104s




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