BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Fiction => Topic started by: Maingunnery on 21 December 2018, 13:33:50
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The Wars of Reaving sourcebook has left me wanting for more products that include the Society, this desire eventually gave rise to working on a Society AU and this XTRO, which brings the Society to 3145.
I have enjoyed working on this Fan XTRO and I hope that everyone will have as much fun with it as I have. It took a lot of work but I couldn't have reached this stage without the help of follow fans and talented artists. Please give feedback (in any form) so that I can learn to do a better job in the future. Also, I am happy that we managed to complete it before Christmas, so that I can offer it to the community as an early Christmas gift, please enjoy!
Fan XTRO: https://www.dropbox.com/s/ugcf2vczt5mrdyz/Society%20XTRO.pdf?dl=0
Record Sheets: https://www.dropbox.com/s/exr5rzcowj2wurl/XTRO%20Society%20Record%20Sheets.pdf?dl=0
Combined file: https://www.dropbox.com/s/24vgrvegjp9umlk/Society%20XTRO%20%26%20RS.pdf?dl=0
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I will definitely be checking this out! It's been a while since I read the Wars of Reaving book, but I do remember thinking there was a lot of possibility there to explore.
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I just flipped threw this amazing book.... GREAT JOB!!!! everything from BA to warships to space warships.
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I.) Awesome.
II.) A Hellstar with an Interface Cockpit. I suppose the Society would be the go to for ‘how can we make the best thing better.’
III.) Love the fluff, and (perhaps as a product of coming out of a fleshed out AU) most things feel like they make sense.
IV.) Im not sure the Coreship carries enough droppers. The only thing I can think is they stole drop-collars off a fleet of hulks... which makes sense.
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I absolutely love this book so far (still reading)
GERRIDA S-H HOVERTANK reminds me of mini-version of the main combat vehicle from anime Heavy Object. ;D
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This stuff is amazing! Very well done! Really fun designs and beautifully laid out!
I don't know that I see the Society becoming quite as... well-resourced as they appear in this TRO, to the point of fielding multiple 2megaton warships. But maybe in this AU the Clans and Great Houses have moved along quite a bit as well? I dunno... Anyway, well done again, excellent work!
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I was very happy to help out with this it's a great product
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Just finished reading this, amazingly well done. The fluff, designs and art are all top notch. Any chance we can get more info on the AU this is based in?
Thanks for sharing.
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I wish the society had escort ship to the Core ship.
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Awesome! Great addition!
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This is a super nice addon to the game.
Thanks for making it.
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It adds something i think CGL made mistake not keeping the Society out there, as active faction. It would have been great wrinkle to add to universe. I wish this stuff was canon!
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Very nicely done, sir.
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Is it already Christmas Day? Awesome work, I really like it. :thumbsup:
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Thanks everyone for this amazing reception.
It is really motivating me to go further.
Any chance we can get more info on the AU this is based in?
I do have plans for a Field Manual that updates the AU to 3150+, but that will require IlClan.
Currently I have a detailed, logical and flexible framework that can be adjusted and polished into something good. However please feel free to ask questions about the AU, your feedback will help make any further fan products better.
I wish the society had escort ship to the Core ship.
Yep, it does rely a lot on PWS and other combat DropShips. I had early plans for an escort WS, but it sadly didn't fit into the mass budget estimations of recyclable hulks, and thus didn't make enough sense for inclusion.
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Thank you for this amazing Christmas present. The art is fantastic and the XTRO is amazingly well put together. The different mutations got me thinking X-Com. Having a great time reading it and look forward to more. I'd like to see a Field Report The Society and hear what they are up to. Do they want to be left alone or are they out to conquer??
Ahh, so, the Society XTRO drops. You guys are going to LOVE this. Professional quality; excellent layout, all-new art by Plog (and a cover by Anthony Scroggins!). Covers everything from BA, Protos, conventional vehicles, Mechs, and AeroSpace. Excellent work.
Agreed. Great work maingunnery, red pins, and everyone else who worked on this one!
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Thanks everyone for this amazing reception.
It is really motivating me to go further.
I do have plans for a Field Manual that updates the AU to 3150+, but that will require IlClan.
Currently I have a detailed, logical and flexible framework that can be adjusted and polished into something good. However please feel free to ask questions about the AU, your feedback will help make any further fan products better.
Is this book pertaining to it's own AU with fiction? The Battletech Fan Wiki be great place to list them as well here.
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I'm glad I could contribute a tiny bit towards this and its great to see it out and done :D Amazing work mate, super proud of you!
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Downloaded and read.
Well done, especially I liked the OmniProtos and mutagen injections :P
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Maingunnery
amazing work but i made page 17 and 30 double so i can see in the Acrobat Reader the Mechs on left and right side like you started on the Protomechs
The Artworks are Amazing texts i read later
Interesting simply design you use but with this arts its looks very well
good job
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Maingunnery
amazing work but i made page 17 and 30 double so i can see in the Acrobat Reader the Mechs on left and right side like you started on the Protomechs
The Artworks are Amazing texts i read later
Interesting simply design you use but with this arts its looks very well
good job
Thanks for the complements and feedback, I will pay attention in the future to the left-right sides in the entire document.
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Thanks for sharing this!! I love the designs.
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Thanks for the complements and feedback, I will pay attention in the future to the left-right sides in the entire document.
i have edit it with my CadKas programm in this i siply copy this pages and placed it in also i have page 30 and 17 double
a nice art work had place there by both where maybe 3 mechs fight each other or with each other and by the jetzts i would made an attack or space flight
I must find the time to read it because i wanna know what the storys of the mechs who are base on Phantom, Nova and Warhawk if you let them base on them i would love it
The Warhawk style mech maybe would work as configuration to.
In same way i wanna look to the weapons deeper (i take me time for this) and hope you use some of the modern Society Equipments
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Totally missed this. Very cool. So much Plog artwork, I love it. :D
I'd like to offer some constructive criticism.
Not much in the way of new vees, which is odd considering how large vee Un formations are. If you want, feel free to use anything I've posted previously (https://bg.battletech.com/forums/index.php?topic=58302.0), particularly for the ONN section.
The mech names seem out of place. The three original Society mechs were all named after various medical-related conditions; the mechs in this XTRO don't seem to follow any convention, and none are medical related. One in particular, Dyrnwyn, sounds more like something that should be a Proto or Vee name, being based on mythology.
A few units have quirks, but most don't. More quirks, please?
On a technical note, could the next update include bookmarks? Makes navigating the file much easier and handier.
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Thanks for the feedback, I will take that into account for a post-IlClan update.
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Very cool!
:thumbsup:
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Hadn't notice this earlier.
Pretty good all in all.
lol@ nuclear iATMs.
I remember i calculated in one thread that one could theoretically rule that BT LRMs can be fitted with a nuclear warhead, fun to see someone else figured the same idea. Except eviler, and with actually rather reasonable purpose.
Surprised at lack of stealth systems though, would've imagine that the Society would either copy and develop the Inner Sphere stealth armor or Void-sig, or utilize Chameleon and/or Null-sig (Nova CEWS is fully compatible with these per rules).
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Surprised at lack of stealth systems though, would've imagine that the Society would either copy and develop the Inner Sphere stealth armor or Void-sig, or utilize Chameleon and/or Null-sig (Nova CEWS is fully compatible with these per rules).
I had something, but it got culled from the first release, like so many other things....
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I had something, but it got culled from the first release, like so many other things....
In the Society Toybox thread?
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In the Society Toybox thread?
Yes, Modular Stealth. The only thin that would really add value, but I didn't end up using it on anything.
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Stealth systems tend to require a degree of integration to the design that isn't very modular; if something is to be stealthy, it has to be built from the ground up to take advantage of that stealth. Instead, I'd suggest a stealth system for vees and aerospace that isn't armor and wouldn't require ECM to work. This it would allow them to keep using things like Ferro-Lamellar, Reflective, Hardened armor, etc.
Thus there's design space for an aerospace fighter whose role is reconnaissance and interception, but also room for another of similar weight that is a cheap, robust, all-purpose unit. The heat generated by stealth systems is usually a big burden and means configs have to take that into careful consideration; if the weapon loadout is such that it can't really be used with Stealth active, then any unit using that config is basically paying extra for a system that it can't use.
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Yes, Modular Stealth. The only thin that would really add value, but I didn't end up using it on anything.
Wouldn't that be a podded ECM Suite?
Stealth systems tend to require a degree of integration to the design that isn't very modular; if something is to be stealthy, it has to be built from the ground up to take advantage of that stealth. Instead, I'd suggest a stealth system for vees and aerospace that isn't armor and wouldn't require ECM to work. This it would allow them to keep using things like Ferro-Lamellar, Reflective, Hardened armor, etc.
Thus there's design space for an aerospace fighter whose role is reconnaissance and interception, but also room for another of similar weight that is a cheap, robust, all-purpose unit. The heat generated by stealth systems is usually a big burden and means configs have to take that into careful consideration; if the weapon loadout is such that it can't really be used with Stealth active, then any unit using that config is basically paying extra for a system that it can't use.
Like some kind of stealthy cosmetic that's placed onto the unit? I can see that working for vehicles but I'm not sure about fighters.
TRO:2750 mentions various types of armor such as stealth and reflective. I house ruled it as stealth was effective against standard sensors but not probes and reflective only subtracted 1 point of damage to a minimum of 1.
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Wouldn't that be a podded ECM Suite?
No, ECM works quite differently, both in BT and real life.
In BT, ECM shuts down enemy electronic systems like C3, Artemis, etc.
In real life, ECM radiates energy to confuse enemy sensors, which is the opposite of stealth. The enemy may not be able to get a proper lock or know exactly where an aircraft using ECM is, but they know it's *there*.
In real life, stealth makes it hard to detect and get a lock on such units. In BT, stealth adds a to-hit modifier that is range-dependent.
TRO:2750 mentions various types of armor such as stealth and reflective. I house ruled it as stealth was effective against standard sensors but not probes and reflective only subtracted 1 point of damage to a minimum of 1.
http://www.sarna.net/wiki/Laser_Reflective_Armor
http://www.sarna.net/wiki/Stealth_Armor
Those are what I was thinking of. What page(s) does the TRO 3025 mention those things?
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Just wanted to pop in and add to the consensus that this is really great work. Something akin to this is definitely on my Battletech bucket list.
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In real life, ECM radiates energy to confuse enemy sensors, which is the opposite of stealth. The enemy may not be able to get a proper lock or know exactly where an aircraft using ECM is, but they know it's *there*.
That's how ECM works in BT. A big bubble that sensors can't see through unless they're stronger than the ECM.
In real life, stealth makes it hard to detect and get a lock on such units. In BT, stealth adds a to-hit modifier that is range-dependent.
Sounds like its harder to lock on to to me.
http://www.sarna.net/wiki/Laser_Reflective_Armor
http://www.sarna.net/wiki/Stealth_Armor
Those are what I was thinking of. What page(s) does the TRO 3025 mention those things?
They're in TRO:2750.
The Spad entry pg 62 says it's sloped wing design and special alloy wing tips help project echos that plays havoc with with enemy targeting systems. The entry also says that Spad's armor, the Carbondale III Plating System uses individual plates of armor woven to deflect laser hits after they penetrate the outer skin.
The Gotha entry page 72 says that that Carbondale IV Ferro-Fibrous Armor can deflect shots and is the most sophisticated armor ever produced.
TRO:3025 might have some other special Armor besides the Marauder's and Orion's but itd take time to look.'
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I went to build the Dyrnwyn in SSW, and ran into a typo. The TRO Ferro Lam armor in the stat block
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I went to build the Dyrnwyn in SSW, and ran into a typo. The TRO Ferro Lam armor in the stat block
Thanks, I will correct that asap.
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That's how ECM works in BT. A big bubble that sensors can't see through unless they're stronger than the ECM.
[...]
Sounds like its harder to lock on to to me.
But it's not how stealth works. The difference is passive vs active defense. When ECM is on, it's broadcasting to the enemy "I'm here somewhere". Stealth tries to make detection harder in the first place, not just the process of locking on. There are techniques for defeating ECM, from "burning through" to using Home on Jam systems, especially when dealing with barrage jamming.
They're in TRO:2750.
The Spad entry pg 62 says it's sloped wing design and special alloy wing tips help project echos that plays havoc with with enemy targeting systems. The entry also says that Spad's armor, the Carbondale III Plating System uses individual plates of armor woven to deflect laser hits after they penetrate the outer skin.
The Gotha entry page 72 says that that Carbondale IV Ferro-Fibrous Armor can deflect shots and is the most sophisticated armor ever produced.
TRO:3025 might have some other special Armor besides the Marauder's and Orion's but itd take time to look.'
Yeah, TRO fluff (especially early stuff) can get pretty deep into describing problems that don't have any mechanical change. The Marauder in 3025 talks about how its PPCs are of an advanced design that are compact enough to be carried in the arms, which doesn't really translate to anything at all. It also describes weak linkages between the leg and torso, an autocannon that's more exposed and easy to disable, and the tracking system blocking the pilot's view. If you're going to give bonuses to mechs based on the TRO fluff, you should give them all their maluses as well.
It could be argued that these improvements over other things are just not big enough to warrant a change in mechanics.
I went to build the Dyrnwyn in SSW, and ran into a typo. The TRO Ferro Lam armor in the stat block
Yeah, armor factor says it's Ferro Lam while everything else points towards Ferro Fibrous.
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But it's not how stealth works. The difference is passive vs active defense. When ECM is on, it's broadcasting to the enemy "I'm here somewhere". Stealth tries to make detection harder in the first place, not just the process of locking on. There are techniques for defeating ECM, from "burning through" to using Home on Jam systems, especially when dealing with barrage jamming.
Exactly. ECM is a big bubble of I'm here somewhere" while stealth is "Can't see me!" Both systems try to hide things. One's just more obvious about it.
Yeah, TRO fluff (especially early stuff) can get pretty deep into describing problems that don't have any mechanical change. The Marauder in 3025 talks about how its PPCs are of an advanced design that are compact enough to be carried in the arms, which doesn't really translate to anything at all. It also describes weak linkages between the leg and torso, an autocannon that's more exposed and easy to disable, and the tracking system blocking the pilot's view. If you're going to give bonuses to mechs based on the TRO fluff, you should give them all their maluses as well.
It could be argued that these improvements over other things are just not big enough to warrant a change in mechanics.
I agree there should be minuses to go along with pluses. I also think that sometimes the pluses and minuses can be balanced and other times not. I do like the Quirks as it lets some of the fluff abilities to be used but unfortunately they don't cover everything. For the Maurader, I think it'd have the exposed weapon linkage (AC/5), exposed actuators (hips), a plus for its type of armor, a increased piloting penalty for no sensors, and flippable arms. As for the PPCs, my head canon says that there were older PPCs that either took up a lot more crits, or were just not allowed in the arms. Kind of like how OMNIs can't have hand actuators and ACs in the same arm.
It's also why I kind of wish there was more to Fractional accounting. TROs 2750 and 3050 would still be legal under advanced rules. It'd also allow for more variation in weaponry. Like the Wyvern's Night Star Large Laser being older and more bulky. I give it an extra .25 tons to fill in the 2750's 44.75 tons. I also house rule it can only be mounted in an arm or vehicle body. But that's just me.
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Exactly. ECM is a big bubble of I'm here somewhere" while stealth is "Can't see me!" Both systems try to hide things. One's just more obvious about it.
I agree there should be minuses to go along with pluses. I also think that sometimes the pluses and minuses can be balanced and other times not. I do like the Quirks as it lets some of the fluff abilities to be used but unfortunately they don't cover everything. For the Maurader, I think it'd have the exposed weapon linkage (AC/5), exposed actuators (hips), a plus for its type of armor, a increased piloting penalty for no sensors, and flippable arms. As for the PPCs, my head canon says that there were older PPCs that either took up a lot more crits, or were just not allowed in the arms. Kind of like how OMNIs can't have hand actuators and ACs in the same arm.
It's also why I kind of wish there was more to Fractional accounting. TROs 2750 and 3050 would still be legal under advanced rules. It'd also allow for more variation in weaponry. Like the Wyvern's Night Star Large Laser being older and more bulky. I give it an extra .25 tons to fill in the 2750's 44.75 tons. I also house rule it can only be mounted in an arm or vehicle body. But that's just me.
I was always a bit curious why fractional accounting went away. Granted some of the vehicles in the older TRO 3050 had some odd size cargo bins but it's not like a pocket calculator is hard to find, even in the '80's.
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I was always a bit curious why fractional accounting went away. Granted some of the vehicles in the older TRO 3050 had some odd size cargo bins but it's not like a pocket calculator is hard to find, even in the '80's.
Easier to add things up I guess. But it is kind of weird since there's still items that weigh .25 tons.
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Working on updating the XTRO, here is a small preview of what is to come:
(https://i.imgur.com/HxYlwGq.jpg)
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Looks good! Reminds me what would have Happened if R2-D2 got angry and went rambo! ;D
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Working on updating the XTRO, here is a small preview of what is to come:
(https://i.imgur.com/HxYlwGq.jpg)
oooooooh....Very nice! :D
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I've recently painted up a bunch of Society stuff and the very next thing I do is find this. Amazing stuff!
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Wow, Maingunnery. Love the work. Man after my own heart with the Society designs.
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This kind of thing is definitely what should have been done for the society; a new ultra-high tech adversary to put those rare pieces of equipment into general use, explaining the continued development of super-advanced weapons while keeping it restricted to a single faction until some time in the future when a new boogyman is needed.
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Been working on the record sheets here is a small preview in the attachment.
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Wow, that thing hair short of a Battleship. I thought it was more a converted warship turn civilian ship. That properly be rude surprise to NPC raiders looking for easy kill.
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Looks good! Reminds me what would have Happened if R2-D2 got angry and went rambo! ;D
glad I'm not the only one :thumbsup:
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Been working on the record sheets here is a small preview in the attachment.
Have to wonder the backstory here. That's a warship 5/6 the size of the Leviathan. Producing something like that is a serious investment in resources and personnel, something not many factions could pull off post-Jihad.
Who is building it? It seems out of scope for the Society to be able to pull off, at least not before a century or two of trying to rebuild.
On the design itself, it's like a Leviathan that does the heavy transport job better. No battery hampers it a bit, though.
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The fluff makes it plain that's its a mobile base for the society, with any single ship being capable of rebuilding the society from scratch. Also, many of them were built with large parts of their structure salvaged from other ships.
The lack of an LF battery is a problem, but I expect given the relatively short ranges of most Btech sensor systems and the fact that the society probably keeps these things in out of the way locations like the Oort clouds, detection, short of betrayal or bad luck, isn't the same issue it'd be for a warship.
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The fluff makes it plain that's its a mobile base for the society, with any single ship being capable of rebuilding the society from scratch. Also, many of them were built with large parts of their structure salvaged from other ships.
The lack of an LF battery is a problem, but I expect given the relatively short ranges of most Btech sensor systems and the fact that the society probably keeps these things in out of the way locations like the Oort clouds, detection, short of betrayal or bad luck, isn't the same issue it'd be for a warship.
Sounds legit.
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Actually MML doesn't show everything on WarShip Record Sheets, such the number of Dockcollars, Lithium-Fusion Batteries, Large Naval Comm-Scanner
Suite and the Hyperpulse Generator......
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The fluff makes it plain that's its a mobile base for the society, with any single ship being capable of rebuilding the society from scratch. Also, many of them were built with large parts of their structure salvaged from other ships.
The lack of an LF battery is a problem, but I expect given the relatively short ranges of most Btech sensor systems and the fact that the society probably keeps these things in out of the way locations like the Oort clouds, detection, short of betrayal or bad luck, isn't the same issue it'd be for a warship.
Speaking of, I couldn't find the story Fragmentation over at fanfiction.net. Anybody have an idea why?
*Never mind, found it. Odd, it wasn't coming up when I searched the title.
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Speaking of, I couldn't find the story Fragmentation over at fanfiction.net. Anybody have an idea why?
*Never mind, found it. Odd, it wasn't coming up when I searched the title.
Can you toss a link my way?
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PM sent.
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A pity it wasn't finished. Quite interesting.
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what story?
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Fragmentation.
TLDR; belters jump out space colonies, become super-advanced. Troll Cranston Snord, the Dragoons, and ComStar. Enjoyable but never finished.
Has a couple of those face-slapping, "Why didn't I think of that?" -tech ideas, like using DropShips as batteries.
*!
You know, the KF drive doesn't need much mass, it's the battery that sucks it up. Imagine a Monitor with a KF drive powered by reloadable batteries...
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Back to topic ;)
The Second Edition is ready!
Since the first release I have been getting good feedback about this XTRO, and on the basis of that feedback I have made improvements to the XTRO.
I would also like to thank Dragon Cat, marauder648, and Red Pins again for their help. Without them I would have never been able to reach this quality.
Here is the new download-link:
https://www.dropbox.com/s/7qhc7yra94uynpq/Society%20XTRO%20v2.pdf?dl=0
Also I have an question for everyone here. Lately I have been pushing to put all the designs into MegaMekLab (for making record sheets) but I have run into some bugs and incomplete features. Also my attempts to insert my custom tech (Vehicular Endo Steel & BA Fusillade) into MML have run into issues.
This means that I can only make an incomplete set of Record Sheets with some flaws, but I can add comments, update this RS book whenever there is a relevant new MML release, and update whenever I succeed into adding in the custom gear to MML. Is this acceptable? Any suggestions for improving this process?
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Happy to help it's a great project you've done exceedingly well with it
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Nice update. Thank You.
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very nice. enjoying reading this.
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I liked this very much. Nice seeing new equipment on new units that are not just mechs.
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Yay! Great to see this put out for the public :) I'm glad I could help mate :D
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New Download links:
Added an update of the second edition with some construction and Mech BV corrections:
https://www.dropbox.com/s/02mh3laedla8ti9/Society%20XTRO%20v2-1.pdf?dl=0
ZIP file with the record sheets that can be created at this point, including txt alternatives for designs that can't be printed yet:
Record Sheets (WIP, zip file): https://www.dropbox.com/s/3nnorafn2sgekqa/Society%20XTRO%20RS.zip?dl=0
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nice
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New Download links:
Added an update of the second edition with some construction and Mech BV corrections:
https://www.dropbox.com/s/02mh3laedla8ti9/Society%20XTRO%20v2-1.pdf?dl=0
ZIP file with the record sheets that can be created at this point, including txt alternatives for designs that can't be printed yet:
Record Sheets (WIP, zip file): https://www.dropbox.com/s/3nnorafn2sgekqa/Society%20XTRO%20RS.zip?dl=0
I've added a additional page to fan wiki for Battletech for your book. (https://battletechfanon.fandom.com/wiki/Experimental_Technical_Readout_:_The_Society_2nd_Edition)
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I've added a additional page to fan wiki for Battletech for your book. (https://battletechfanon.fandom.com/wiki/Experimental_Technical_Readout_:_The_Society_2nd_Edition)
Thank you for the support. :thumbsup:
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@Maingunnery
I love the Cover!!!
the painting are great!
The LRM-AV is cool
i even love the reuse of classical Mech Types
The Haze & Pulsar are my favorits of the day
but the Gatekeeper i think should be not a remodel it should be a Configuration of the WarHawk.
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HAG Buckshot ammo made me sit up and take notice. My long standing gripe with HAG is that A:it can't crack open armor to exploit crit seeking cluster spam, and B: it doesn't produce enough cluster spam to generate reliable TACs/floating crits/head hits. 10 point clusters, on the other hand, will make anything without Hardened or Ballistic armor nervous. Does it still suffer from the buffs and debuffs for cluster rolls at short and long range?
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The LAM-AV is cool
LRM-AV, right?
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Does it still suffer from the buffs and debuffs for cluster rolls at short and long range?
Yes.
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So, I gave a try at adding a bunch of these units to MegaMek (where possible, that is), based on the data given in the XTRO. This brought up a few issues with the TRO you might want to be aware of.
The Hadron B seems to be 4t short. I'm guessing instead of stating it has three extra heat sinks, it's supposed to have seven.
The nose of the Alexandria has three HAG/30s, while the rest of the ship has HAG/40s and the ammunition note only lists HAG/40 ammo. I'm guessing this was a typo.
The Epona Z has a total of 11.5t of equipment in the turret, so it would require a turret ring of at least 1.5t in size. However, the Epona only has a 1t turret ring. The ERSL and LAMS would have to be moved elsewhere.
As a thought, the Rotunda C variant using MGs and Rocket Launchers could to downgrade to a standard engine to complete the more "low tech" image. It would still retain a very respectable 9/14 movement profile with the downgraded weapons.
Don't suppose you could link your MML files, could you?
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Thanks for checking, blindness to ones own work is a real thing.
The Hadron B seems to be 4t short. I'm guessing instead of stating it has three extra heat sinks, it's supposed to have seven.
You are correct.
The nose of the Alexandria has three HAG/30s, while the rest of the ship has HAG/40s and the ammunition note only lists HAG/40 ammo. I'm guessing this was a typo.
Strange, I don't see this in my files.
The Epona Z has a total of 11.5t of equipment in the turret, so it would require a turret ring of at least 1.5t in size. However, the Epona only has a 1t turret ring. The ERSL and LAMS would have to be moved elsewhere.
The description text was wrong, the ERSL and LAMS are indeed in the front.
As a thought, the Rotunda C variant using MGs and Rocket Launchers could to downgrade to a standard engine to complete the more "low tech" image. It would still retain a very respectable 9/14 movement profile with the downgraded weapons.
That is a very good point, I only gave it an engine upgrade in order for it to have an edge somewhere. What about a fuel-cell?
ps. I have attached a zipfile.
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Hmm, all the years are at the default 3145. Do you have any idea when certain designs should be?
Ok, comparing what I made based on the XTRO and your MML files, I've found a few other discrepancies between the XTRO and the MML files.
On the Alexandria Coreship, the number of docking collars, cargo bay mass, ASF bay doors, 1st, 2nd, and 3rd class quarters are all different in the XTRO. In fact, the MML file doesn't even have any steerage class locations. The total mass and crew compliment is also different.
The ammo on the Hadron are all set to "fixed".
On the Hunter Jumpship, the loss of the life boats seems... harsh.
From my understanding of the rules, the Model 98 should have 12 gunners and only 11 officers. There's also not enough quarters for all the BA marines; there's a total of 73 non-officer crew and marines, but only 60 quarters for the non-officer crew.
The Wusun MML file is misspelled to "Wuzun".
The Dyrnwyn A in the XTRO has a remote sensor dispenser, but in the MML they have a Micro PL.
The Gatekeeper A in the MML files has DHS locations that don't match the XTRO. Ammo is found on the LT in the MML files, but not listed there in the XTRO.
The Gatekeeper C in the XTRO file has only three jump jets and nine extra DHS, while the MML file has four jump jets and seven extra DHS.
The Haze D lists a DHS in the CT and RT, but the MML file has them in the legs.
The Hellion Z, Savage Wolf Z, Nova Cat Z, Grand Summoner Z, and Mad Dog Mk IV Z, and the Adder Z are missing in the MML files. As are all the vehicle refits.
Compared to the PDF files you posted earlier (that I somehow missed), I was surprised that you didn't put two of the LRMs on the Mars into sponsons. I thought that's what was meant in the XTRO writeup about moving them to the side.
The Kharon features a hand and lower arm actuator on the right arm in the MML file, despite the image pretty clearly lacking those.
The Rotunda C with the rocket launchers can actually get a 10/15 speed with a fuel cell engine.
Anyway, if you're interested, I fixed up most of the files. I've also renamed some files to match up with MegaMek naming conventions, and also to ensure that the variants of existing designs will automatically load up the original's fluff image (if those are being used).
I've also included a text file with all the perks. Just paste it into your CustomQuirksOverride.txt file.
http://www.mediafire.com/file/4ugc8m6wrn5ec0v/XTRO_Society.7z/file
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Thanks for all your hard work, a bit embarrassing that I overlooked these or forgot to update them, especially for the Alexandria which I had to increase the tonnage to keep the same armor (this was recently changed in the program). Also in general the XTRO pdf has a higher status than the old MML files. I have also seen that were some issues with large aero armor, fixed them in the attached files.
I had an quick look through the files, only the Whisperer prototypes were missing, but MML has issues with sponson turrets.
ps. I have attached an excel with the introduction years.
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You know, if you drop a single tonne of ammo on the Mars (Hull), you can fit the two LRM-15s (and their Artemis V) on the left and right sides into sponson turrets. Setting it straight left and right really limits the firepower that can be used in any one direction.
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You know, if you drop a single tonne of ammo on the Mars (Hull), you can fit the two LRM-15s (and their Artemis V) on the left and right sides into sponson turrets. Setting it straight left and right really limits the firepower that can be used in any one direction.
That would be worth a minor ammo reduction.
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So, going over the years for your units, and I was thinking about the dates that were assigned, and I realized I don't really have a context for them. How does your AU differ from the official one? What did the Society do during the Rebellion in your AU? What's the timeline? How many escaped, and where did they go?
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Everything that happened in canon also happened in the AU, where the AU differs is that the Society was actually bigger and more fragmented, thus only a part of the Society was destroyed (Mostly the geneticists Branch). When the survivors from the homeworlds reached the IS they came back into contact with the local Society cells, and the local ones weren't very happy with the fallout of the rebellion. This lead to talks and eventually a restructuring to prevent such an event from occurring again.
I will go into much further detail in the future as I am writing out a Field Manual whenever I can find the time.
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In that case, it might make sense to push back completely new designs until a few years after the end of the Rebellion, to account for the fact that the Society was in turmoil and really not in a position to produce new designs.
For instance, from about 3074 (official end of the Society rebellion) until maybe the early 3100s, the only Society production would be refits of existing designs. After the Society manage to settle themselves somewhere (and after the other Clans are no longer on high alert for the Society), they start production of designs like the Pulsar, etc.
IMO, it makes sense that after the spectacular defeat of the rebellion, the remaining Society leaders would decide to lay low for a while as they lick their wounds and make future plans. You could fluff some mechs or aerospace units as being designed during this time, and maybe even seeing a prototype or two, but no production until much later.
Also, it's cool you at least found some use from my Epona and Hephaestus designs. :D
I forgot to mention earlier, but I like that you managed to find space for some Lithium batteries on the Alexandria. Given the backstory on it, it makes even more sense so that it can enact a quick getaway.
Incidentally, is the fragmentation of the Society the reason that the unit naming isn't very coordinated? The original Society designs all had biology-related names (usually relating to diseases), but the ones in your TRO are more general science terms (except for the Dyrnwyn, which looks like it started as a Protomech design).
On another note, I see there's a Hydaspes variant in the pdf pack, but not the MML files. I recreated it based on the PDF, and notice that it's using an XXL engine. This tremendously increases cost for just three tonnes of extra space. It can shave off three tonnes of iATM ammo it it would still have a little more than 11 rounds of continuous fire, plenty for a bunch of streak weapons. This would save the resource-intensive XXL engines for other, more front-line, units.
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In that case, it might make sense to push back completely new designs until a few years after the end of the Rebellion, to account for the fact that the Society was in turmoil and really not in a position to produce new designs.
For instance, from about 3074 (official end of the Society rebellion) until maybe the early 3100s, the only Society production would be refits of existing designs. After the Society manage to settle themselves somewhere (and after the other Clans are no longer on high alert for the Society), they start production of designs like the Pulsar, etc.
IMO, it makes sense that after the spectacular defeat of the rebellion, the remaining Society leaders would decide to lay low for a while as they lick their wounds and make future plans. You could fluff some mechs or aerospace units as being designed during this time, and maybe even seeing a prototype or two, but no production until much later.
Indeed also it has been mostly implemented if you look into the timeline, the Mech as such are done well into the Dark Age, and the early stuff was either variants/configs or standard versions of earlier prototypes. Also as you can see the timeline isn't complete, so we can still spread some stuff into it.
Also, it's cool you at least found some use from my Epona and Hephaestus designs. :D
They fit in quite well, any specific ideas for their into years for those configs?
Incidentally, is the fragmentation of the Society the reason that the unit naming isn't very coordinated? The original Society designs all had biology-related names (usually relating to diseases), but the ones in your TRO are more general science terms (except for the Dyrnwyn, which looks like it started as a Protomech design).
The biological names were because the geneticists had most of the power, in this AU it is far more balanced leading to more general science based names.
There are a few exceptions such as the Dyrnwyn, as the designers couldn't agree with each other, allowing the test pilots to name it.
On another note, I see there's a Hydaspes variant in the pdf pack, but not the MML files. I recreated it based on the PDF, and notice that it's using an XXL engine. This tremendously increases cost for just three tonnes of extra space. It can shave off three tonnes of iATM ammo it it would still have a little more than 11 rounds of continuous fire, plenty for a bunch of streak weapons. This would save the resource-intensive XXL engines for other, more front-line, units.
Good point, these would also be normally deployed close to their carriers, and a lot can't survive an entire salvo.
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Indeed also it has been mostly implemented if you look into the timeline, the Mech as such are done well into the Dark Age, and the early stuff was either variants/configs or standard versions of earlier prototypes. Also as you can see the timeline isn't complete, so we can still spread some stuff into it.
They fit in quite well, any specific ideas for their into years for those configs?
Both could have been made during the Rebellion.
The biological names were because the geneticists had most of the power, in this AU it is far more balanced leading to more general science based names.
There are a few exceptions such as the Dyrnwyn, as the designers couldn't agree with each other, allowing the test pilots to name it.
Well, if you want any chemistry name ideas, that's something I can help with. I'm a chemist. :D
Porphyrin would be a good one. (https://image.jimcdn.com/app/cms/image/transf/none/path/s0a5bc3c949ab8c2b/image/i2cb5fc4338d1d2ce/version/1424873875/image.png)
They're found in a lot of biological compounds, notably in chlorophyll and hemoglobin. So if you want a name that suggests bleeding, there you go.
Good point, these would also be normally deployed close to their carriers, and a lot can't survive an entire salvo.
Heck, in that case you could probably shave off a tonne of fuel.
There's one bit of tech that would be perfect for the Society: AES. It improves both weapon and attack rolls for arms it's in, and when in the legs it improves piloting rolls. For a force that has to deal with a lot of poor quality pilots, AES would greatly help close those gaps. There's also not a lot of official mech designs using them.
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Well, if you want any chemistry name ideas, that's something I can help with. I'm a chemist. :D
I am currently not planning on adding more designs, I would make an exception to complete donations (MattPlog art, fluff, design).
However.... I am very open to suggestions for names of Front-line forces.
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I am currently not planning on adding more designs, I would make an exception to complete donations (MattPlog art, fluff, design).
I've been thinking of getting a commission for my Trypano, but I just spent close to $1000 on the kickstarter, so I'm tapped out for a while. :D
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Something related that I am working on:
[The Next Technological Jump]
Every great technological jump has occurred after consolidation of knowledge from a period of extensive experimentation. Clan technology was the result of the last technological jump, in which the scattered knowledge of the Star League was brought together allowing for early Clan scientists to quickly make that massive jump.
The last century has seen a huge amount of experimentation as various factions tried everything to keep or create an edge. Since our retreat to the Inner Sphere we have been busy with preparing for the next technological jump by gathering, linking and disseminating data. Partly as a result of our actions there have been a growing number of hints that humanity is on the precipice of the next jump.
The possible rise of the IlClan under the Clan Wolf alliance is the perfect tool with which the Society can trigger the technological jump. But an IlClan under the Mongrel Jade Falcons will trigger a reign of destruction not seen since the worst days of the Succession Wars. As such the Society has dedicated a lot of resources for secretly aiding Clan Wolf, however should our work go to waste then the Society will have no choice but to either retreat from the Inner Sphere or to openly attack the Falcons. The latter option being a means of last resort, as a large scale open attack did not go well for the Society last time it was tried.
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Sound interesting - will it be Society based, or do the rest of them get a chance to catch up?
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Sound interesting - will it be Society based, or do the rest of them get a chance to catch up?
It is part of an effort to update my Society AU from 3145 to the beginning of the IlClan era. For this I had to properly define their primary motivation, which is triggering the technological jump and all content and actions of the Society FM is focused on that. This project has seen a lot of delays as my muse has been quite fickle, so I keep bouncing between projects, or if I try to force myself I end up producing bland stuff. But it is not so bad as this project has been waiting of the IlClan and related material to come out for me to review and gain inspiration from.
I will not introduce any new technology in a Society FM, I will trust TPTB to give the IlClan something of that nature.
So the Society would just be a secret background faction that is stimulating the jump. In fact here is another bit about some lostech:
[Society Lostech]
The true nature of the Project Rome is completely unknown to all, the Society cell tasked with this project was extremely secretive about their work, the only thing that is know about it is that it concerned improving WarShip defenses and that the prototype was installed in the Texas-class Ancestral Home. The entire cell was onboard the Ancestral Home when it performed a suicidal misjump to destroy the Clan Steel Viper flagship. This misjump destroyed the ship to such a degree that no samples or even scrap could be recovered, thus for the Society it has achieved the status of Lostech.
There have been multiple theories of what the technology might have been. One partial report suggests a system that uses energy to increase the performance of existing armor, hardening it as it were. Another theory suggest that they invented an capital scale interception system that disrupts capital attacks just above the armor, which would match eye witness descriptions of seeing hits flow over the hull. Sadly the Society does not have the right sensors readings to either prove or disprove any existing theory.
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I understand. I'm finally making real headway on my own project. I find if I'm enthusiastic about a project, I can do it, but if I'm ambivalent or not interested, it just stalls.
Well, I look forward to it!
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MainGunnery, are you working on a Field Manual or another XTRO?
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MainGunnery, are you working on a Field Manual or another XTRO?
The additional information can only fit in a Field Manual, also it will be difficult to justify many more new designs.
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The additional information can only fit in a Field Manual, also it will be difficult to justify many more new designs.
Cool! 8) new field Manuel!
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The additional information can only fit in a Field Manual, also it will be difficult to justify many more new designs.
So more tech heavy than Design heavy? I can dig that.
Will there be some boondoggles included? Not 'needs further development,' or 'limited production,' but outright failures?
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So more tech heavy than Design heavy? I can dig that.
Will there be some boondoggles included? Not 'needs further development,' or 'limited production,' but outright failures?
I promise no new function tech, boondoggles or lostech at best.
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Something related that I am working on:
[The Next Technological Jump]
Every great technological jump has occurred after consolidation of knowledge from a period of extensive experimentation. Clan technology was the result of the last technological jump, in which the scattered knowledge of the Star League was brought together allowing for early Clan scientists to quickly make that massive jump.
The last century has seen a huge amount of experimentation as various factions tried everything to keep or create an edge. Since our retreat to the Inner Sphere we have been busy with preparing for the next technological jump by gathering, linking and disseminating data. Partly as a result of our actions there have been a growing number of hints that humanity is on the precipice of the next jump.
The possible rise of the IlClan under the Clan Wolf alliance is the perfect tool with which the Society can trigger the technological jump. But an IlClan under the Mongrel Jade Falcons will trigger a reign of destruction not seen since the worst days of the Succession Wars. As such the Society has dedicated a lot of resources for secretly aiding Clan Wolf, however should our work go to waste then the Society will have no choice but to either retreat from the Inner Sphere or to openly attack the Falcons. The latter option being a means of last resort, as a large scale open attack did not go well for the Society last time it was tried.
Have you considered pushing the IS powers to launch a joint attack?
Or that a cold war suddenly going active might spur the next advance?
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I promise no new function tech, boondoggles or lostech at best.
Hmmm: illegal Design, Super Giant Combat BattleMech?
(https://giantbomb1.cbsistatic.com/uploads/original/1/16207/1345530-combattler_v.jpg)
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Something related that I am working on:
[The Next Technological Jump]
Every great technological jump has occurred after consolidation of knowledge from a period of extensive experimentation. Clan technology was the result of the last technological jump, in which the scattered knowledge of the Star League was brought together allowing for early Clan scientists to quickly make that massive jump.
The last century has seen a huge amount of experimentation as various factions tried everything to keep or create an edge. Since our retreat to the Inner Sphere we have been busy with preparing for the next technological jump by gathering, linking and disseminating data. Partly as a result of our actions there have been a growing number of hints that humanity is on the precipice of the next jump.
The possible rise of the IlClan under the Clan Wolf alliance is the perfect tool with which the Society can trigger the technological jump. But an IlClan under the Mongrel Jade Falcons will trigger a reign of destruction not seen since the worst days of the Succession Wars. As such the Society has dedicated a lot of resources for secretly aiding Clan Wolf, however should our work go to waste then the Society will have no choice but to either retreat from the Inner Sphere or to openly attack the Falcons. The latter option being a means of last resort, as a large scale open attack did not go well for the Society last time it was tried.
I'm kind of surprised only the destruction of the Succession Wars was mentioned. Not the Pentagon Wars, the Reavings, or the Jihad.
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I'm kind of surprised only the destruction of the Succession Wars was mentioned. Not the Pentagon Wars, the Reavings, or the Jihad.
Well the Pentagon Wars and the Reavings are not relevant as it concerns the Inner Sphere, also the Succession Wars were worse then the Jihad so that was skipped for being not severe enough.
Have you considered pushing the IS powers to launch a joint attack?
Or that a cold war suddenly going active might spur the next advance?
There has already been a century of conflict and crazy research, now it just need to the right infrastructure to bring it all together and push it past the threshold, and the IlClan would be the ideal tool.
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Well the Pentagon Wars and the Reavings are not relevant as it concerns the Inner Sphere, also the Succession Wars were worse then the Jihad so that was skipped for being not severe enough.
I can see what you mean about the Jihad. These are Clanners though, some of which just escaped from Clan space. I would think the Pentagon Wars and Reavings would have more relevance to them than the Succession Wars.
Either way, looking forward to what you come up with. :thumbsup:
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You'll have to tell me the secret of getting people to keep commenting on your things :D
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You'll have to tell me the secret of getting people to keep commenting on your things :D
Same, I mean I will write my fanfic in quiet but would like some padding
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I think it's because has pictures involved....
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You'll have to tell me the secret of getting people to keep commenting on your things :D
I post a lot of different stuff and only a few things get this much attention. So I think that there is mostly just a great need for Society related material among the fans, it is a real shame that we are unlikely to see more from TPTB.
I think it's because has pictures involved....
That too. ;)
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Will the Axion, Tachyon, and the other ASF you made for that Project Legion challenge show up?
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Will the Axion, Tachyon, and the other ASF you made for that Project Legion challenge show up?
Those weren't actually mine designs but good work done by marauder648.
https://bg.battletech.com/forums/aerospace/design-challange-society-aerospace/msg1403422/#msg1403422
@All
Another tip is to post a 'fragment' of a project as single threads, to see what people think about an idea, design or concept. Something might feel like the best thing ever, but if it does not resonate with the fans, then it is really a shame.
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Will the Axion, Tachyon, and the other ASF you made for that Project Legion challenge show up?
Those are in Project LEGION and while they appear in the stories and have stats they have not been drawn as yet. Getting a slot with the various artists is hard and Marauder keeps taking all their time lol.
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I love the Hellstar so the Gatekeeper is a 'Mech I enjoy. It says the 'Mech must stand still to allow it to go weapons free in it's primary configuration. However, unless I'm mistaken, it has 31 double heatsinks, which means it could run and fire without heat build up. I couldn't find anything suggesting the Interface Cockpit or Nova Cews generated heat.
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I love the Hellstar so the Gatekeeper is a 'Mech I enjoy. It says the 'Mech must stand still to allow it to go weapons free in it's primary configuration. However, unless I'm mistaken, it has 31 double heatsinks, which means it could run and fire without heat build up. I couldn't find anything suggesting the Interface Cockpit or Nova Cews generated heat.
The Nova CEWS actually generates 2 points of heat, so to be heat neutral it needs to be stationary.
IO page66 "The Nova CEWS generates +2 heat while active."
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Ah, that's it then.
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How did you get such big-name artists to help out with your Fan Tro? I mean the art is just amazing. I love the Core Ship. That's nuts.
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How did you get such big-name artists to help out with your Fan Tro? I mean the art is just amazing. I love the Core Ship. That's nuts.
Well for new art you got to commission it (thus pay for it) and with existing art either get permission or include an appropriate disclaimer.
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Wait...CEWS generates heat?? I have record sheets that don't say that...weird.
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I checked Sarna and it does say that it produces 2 heat. Perhaps in older editions of the rules or during it's first appearance it didn't.
It seems like a little thing, to generate just 2 heat but if you add Stealth system, XXL engine and Nova Cews, you start ending up with a significant heat burden.
https://www.sarna.net/wiki/Nova_Combined_Electronic_Warfare_System
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Remember the NOVA CEWS is an adaptive C3 Computer, Active Probe and ECM all wrapped into one for the cost of 1.5 tons, 1 crt and 2 heat.
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Quick question, what do you guys think of the attached cover?
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[EDIT] Delted due to stupidity. I was thinking that was for the TRO which is out. That is nice for a Field Manuel and can't wait to read it.[/EDIT]
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It makes me think that some WOB remnants in the IS found their way into the Society.
I feel darkly amused by the implications
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That's damn snazzy, Maingunnery! Looking forward to it!!
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Put the fan manual stuff under the photo?
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Put the fan manual stuff under the photo?
That's actually a really good suggestion. It looks top heavy.
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I can't wait for it come out. Gunnery is a good writer. :D
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Quick question, what do you guys think of the attached cover?
I really love your work on the Society. The Coreships are something Battletech desperately needs given their ability and history of blowing themselves back to the stone ages. I've studied covers and I have lots to say but it's just my opinion. A simple cover has it's own message.
I swear by the rule of 7. You can't have more than 7 elements on a cover or add. Exactly what makes up an element is complicated but generally, any dominating image or line of text but on the back a paragraph can be a single element. Humans have trouble with image recognition and memory after 7 distinct elements. It's why phone numbers were 7 digits before cell phones.
Your covers clock in at a 3-4 while most battletech TROs and Field Manuals covers hit a 6. Their books usually have a number and company logo. It busies up the cover and I think that gives it a more professional look. You could give your books an arbitrary number, or find out how the BTT numbering system works and assign a number. You could also throw up a nod to Catalyst Games, based on material by, or something like that.
I think the Society Field Manual cover could use 1 more piece of art. A small logo or some kind of symbol, outside of the main image. And I would add two elements to the bottom, perhaps on the left and right. One could be the symbol.
Cover Titles today love being busy. They use raised edges, gradients, images behind text, and usually have a few elements inside them. Take a look at the 35 on this page with the Warhammer in front of it. We've got a gradient inner edge. Raised edge, Gradient outer edge. Gradient filler image with scratches. Inner Drop shadow at about a 45 degree angel. Plus the warhammer.
If you are interested, I'd love to take a shot at one of your covers. I'm not an artist like the fellows making the paintings, but I've done a lot of assembly of elements to produce covers and I'd enjoy the practice.
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Thank everyone for your feedback, it really helps. I have shifted some of the red back to black to create the illusion of more elements and moved some text down.
If you are interested, I'd love to take a shot at one of your covers. I'm not an artist like the fellows making the paintings, but I've done a lot of assembly of elements to produce covers and I'd enjoy the practice.
Sure I am very interested in seeing what can be done, I have attached the current altered cover page (open office file).
Also please let us know to produce those effects, me and many others are eager to learn.
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I made a cover based on the classic style and then decided to revise it to the modern style so there are two. Hopefully the link works.
https://photos.app.goo.gl/hy5fJBu8xm5WxAqw8
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Wow those look great.... :drool:
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Thank you. If you want to PM me your email I can fire you off the originals so you can use them. (Do you have Photoshop?)
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Looks great! :D
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I like the 2nd one myself but with The Society name placed where it is on the 1st sample.
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I like the 2nd one myself but with The Society name placed where it is on the 1st sample.
Seconded. Otherwise it looks concealing.
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I really love your work on the Society. The Coreships are something Battletech desperately needs given their ability and history of blowing themselves back to the stone ages. I've studied covers and I have lots to say but it's just my opinion. A simple cover has it's own message.
I swear by the rule of 7. You can't have more than 7 elements on a cover or add. Exactly what makes up an element is complicated but generally, any dominating image or line of text but on the back a paragraph can be a single element. Humans have trouble with image recognition and memory after 7 distinct elements. It's why phone numbers were 7 digits before cell phones.
Your covers clock in at a 3-4 while most battletech TROs and Field Manuals covers hit a 6. Their books usually have a number and company logo. It busies up the cover and I think that gives it a more professional look. You could give your books an arbitrary number, or find out how the BTT numbering system works and assign a number. You could also throw up a nod to Catalyst Games, based on material by, or something like that.
I think the Society Field Manual cover could use 1 more piece of art. A small logo or some kind of symbol, outside of the main image. And I would add two elements to the bottom, perhaps on the left and right. One could be the symbol.
Cover Titles today love being busy. They use raised edges, gradients, images behind text, and usually have a few elements inside them. Take a look at the 35 on this page with the Warhammer in front of it. We've got a gradient inner edge. Raised edge, Gradient outer edge. Gradient filler image with scratches. Inner Drop shadow at about a 45 degree angel. Plus the warhammer.
If you are interested, I'd love to take a shot at one of your covers. I'm not an artist like the fellows making the paintings, but I've done a lot of assembly of elements to produce covers and I'd enjoy the practice.
Where have you been all my life?
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Been crazy busy, but I am going to send MainGunnery the originals. Then he can adjust them around but moving the title around is really simple, so when it's not 3AM and I should be in bed, I'll play with it a bit.
Where have I been? Love the comment. Well, I've been writing for a long time, plus a million other things a starving author has to learn because he can't hire anyone to do them. These covers were just photo-manipulation. Layout work can only be as good as the art.
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Where have I been? Love the comment. Well, I've been writing for a long time, plus a million other things a starving author has to learn because he can't hire anyone to do them. These covers were just photo-manipulation. Layout work can only be as good as the art.
Yeah, made the first decent cover for one of my own fan projects, it was like, <EVIL CACKLE> - "PERFECT!"
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Christ I'm going to have to talk to you lol.
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I feel we seriously need a pinned thread and YouTube tutorials to help people with these types of projects. Learning how to do a good cover/ lay out would be so cool.
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Your number one step for cover design is to look at other covers. You can look at old covers to actually look at what to kind of avoid, and new covers to see where things have transitioned. 80's covers loved painted art and titles. As digital technology became available people fell in love with Stroke. Drop Shadow and Gradient. Today, it's easy to embed pictures so covers are way more complicated.
The fun part of covers is when you finish and ask for feedback and someone goes, meh, it's boring. And that's when you restart.
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It makes me think that some WOB remnants in the IS found their way into the Society.
I feel darkly amused by the implications
I have that in my AUverse Azeroth, home of my Clan Iron Dolphins...
TT
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I have that in my AUverse Azeroth, home of my Clan Iron Dolphins...
TT
Or Vice Versa, I'm not picky.
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Or Vice Versa, I'm not picky.
*Looks around awkwardly* Or both heh heh.
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I have mixed feelings about WOB in the Society. The Society exists trying to get out of servitude to the warrior class. The WOB is a fanatical warrior class looking to subjugate everyone. Still, they both have an obsession with technology which could make strange bed-fellows.
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My setting has the Society barely escaping running ragtag fromy Iron Dolphin Watch. WoB shows up on scene and it's like Hey where here, what's next Master? Rebuild...
So they start off duping the systems with " upgrades " for materials. Common sense is never look at gift horse in the mouth but you should anyway, but you didn't.
Comes along a Society ship doing normal " Clan " things of being innocent, and one meets the other and hit it off. WoBM wants clantech, Society wants to be less pressed, so it acts as the Word's liason. Meanwhile hiding in plain sight. . .
TT
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My setting has the Society barely escaping running ragtag fromy Iron Dolphin Watch. WoB shows up on scene and it's like Hey where here, what's next Master? Rebuild...
So they start off duping the systems with " upgrades " for materials. Common sense is never look at gift horse in the mouth but you should anyway, but you didn't.
Comes along a Society ship doing normal " Clan " things of being innocent, and one meets the other and hit it off. WoBM wants clantech, Society wants to be less pressed, so it acts as the Word's liason. Meanwhile hiding in plain sight. . .
TT
One thing is always for sure: They are both looking for the best way to stab the other in the back. And neither will hesitate for a second to present the other to the Clans as a distraction.
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I'm updating...
New founding in progress...
New version 2.0 inbound, going to merge the two threads and rehash under that with skip button to the new version.
TT
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I have found a PDF editor that allows me to get Battle Armor Fusillade on the RS.
Now this solution should work also with the units using Vehicular Endo Steel, however I have not used those at all the past few years, the prototype versions with normal structure worked just fine for me. Now should I still make those RS or retcon Vehicular Endo Steel out of existence?
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I have found a PDF editor that allows me to get Battle Armor Fusillade on the RS.
Now this solution should work also with the units using Vehicular Endo Steel, however I have not used those at all the past few years, the prototype versions with normal structure worked just fine for me. Now should I still make those RS or retcon Vehicular Endo Steel out of existence?
I would RETCON it out of existence. The thought was nice. However, vehicles don't have a structure like 'Mech's would need. Maybe a light metal alloy for the hull and then armor plat bolted on line modern vehicles to include the Abrams and Bradley (yes they don't look like it but you can strip them down).
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What a job, the record sheets have been checked, updated, art added, and packed together into a single file (see opening post). I have added a couple of new record sheets for 3150 (including a Hammerhead variant), for a grand total of 120 record sheets.
Now off to update the XTRO and then try to use the current momentum to get the FM over the finish line.
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sweet
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Tagged again.
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Awesome brother good job.
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Don't know how I missed this before. Looks good, and am reading it now
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The minor fixes from the RS have been applied to the XTRO and I have created a PDF and a combined file for those that prefer that.
See opening post.
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Battletech Fanon Wiki has updated it's links to book and it's record sheets. I have backup for the book just in case.
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The minor fixes from the RS have been applied to the XTRO and I have created a PDF and a combined file for those that prefer that.
See opening post.
A few spelling and grammar errors I spotted in this file:
https://www.dropbox.com/s/r9y3l4d3cm549ku/Society%20XTRO.pdf?dl=0
p3, 5th paragraph starting with "The revolt":
"our surviving the fleet redirected"
should be:
"our surviving fleet redirected"
p3, 6th paragraph starting with "The last":
"from finding out the true extend of our"
should be:
"from finding out the true extent of our"
p6, 1st paragraph:
"This required emptying out Brain Caches"
should be:
"This required emptying out Brian Caches"
p6, 2nd paragraph:
"quality part, the loses among these"
should be:
"quality part, the losses among these"
p7, middle column, 2nd paragraph:
"as is a “Pretend Mech” in"
should be:
"as it is a “Pretend Mech” in"
p13, "Notable Units":
"finished being build when"
should be:
"finished being built when"
p19, "Notable Units":
"done anything of noteworthy"
should be either:
"done anything noteworthy" or "done anything of note"
p23, left column, 1st paragraph:
"hidden underwater facilitates"
should be:
"hidden underwater facilities"
p23, Notable Units:
"is also the last Whisperer to be last configured"
should be:
"is also the last Whisperer to be configured"
p35, left column, 1st paragraph:
"from start to finish, an logistical nightmare for the Society"
should be:
"from start to finish, a logistical nightmare for the Society"
p35, "Capabilities", 1st paragraph:
"a Heavy Calvary unit"
should be:
"a Heavy Cavalry unit"
p35, "Capabilities", 2nd paragraph:
"combination of calvary movement, effective"
should be:
"combination of cavalry movement, effective"
p35, middle column, 1st paragraph:
"allow the use of 360 rated XL engines"
recommend as
"allow use of the 360-rated XL engines"
(had to read it twice to understand it did not mean there were three hundred and sixty engines available)
p40, Arospace, 1st paragraph:
"had been"
should be:
"has been"
('had been' sounds like the Aerospace component has been lost, 'has been' means that the part existed in the past and still does exist)
p43, Capabilities, 2nd 'paragraph':
second paragraph is not indented
p43, Capabilities, 4th paragraph:
"crews for striping or repairing"
should be:
"crews for stripping or repairing"
p45, Capabilities, 2nd 'paragraph':
second paragraph is not indented
p45, Capabilities, 3rd paragraph:
"and an reinforced repair"
should be:
"and a reinforced repair"
Depending on the secrecy available, I could see the Society working on a mutatype that might be politely called 'Sheeple'. This mutatype would be where the recipients at Fertility clinics get various upgrades/Traits that make them excellent long-lived Laborers and Technicians, but have cleverly selected negative Traits such as Combat Paralysis. So excellent non-combatants, but less likely to rebel. Those who do want to rebel (or are not part of the Fertility Clinic products) are carefully guided towards planetary militia so they can be used up.
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Battletech Fanon Wiki has updated it's links to book and it's record sheets. I have backup for the book just in case.
Thank you. :thumbsup:
A few spelling and grammar errors I spotted in this file:
https://www.dropbox.com/s/r9y3l4d3cm549ku/Society%20XTRO.pdf?dl=0
[snip]
Ouch, some of those are pretty embarrassing, I will process this in the current work file.
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Now off to update the XTRO and then try to use the current momentum to get the FM over the finish line.
Best of luck! Hope IlClan proved inspirational!
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The Field Manual is done (see link in my signature).
I have also updated the XTRO, with spelling corrections (thanks idea weenie :smilie_happy_thumbup: ) and other small improvements.
The links in the Opening Post have thus also been updated.
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I've been sort of in and out of contact with the BattleTech community since the completion of Operation Lancaster (burnout is real, and I guess I should've expected it), but this project was recently brought to my attention by a mutual friend of mine and Marauder648.
I have to say, though I've only taken a cursory look through this so far, but this is some really cool stuff, mate! Well done! Lovely art (as to be expected when working with Plog), and the passion poured into this is very much evident. Looking forward to digging into this more. I have a few thoughts and questions already, and I'll send those to you in a private message. :)
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:yahoo:
A team-up! OMG! Could it happen?!