Author Topic: Why change rules from Master Rules revised to Tech Manual and beyond?  (Read 1615 times)

CaptRon3058

  • Recruit
  • *
  • Posts: 2
  • Speak softly.. and carry a big Autocannon!
I don't like some of the new rules. I am an "old school" battletech player from the 1990's. I don't like the new industrial mechs, what are they for, cannon fodder? And why change the partial cover rule? I mean you roll to hit, get a hit, then because you rolled a leg location, you didn't hit?? Wthit?  (what gives?) I also feel that sometimes it is too easy to hit the head on the punch table, but why not change the chart, instead of changing the rule so that you hit, oops, you hit the rock, not the mech. Also why so much fluff in the newer books? I just want the rules down and dirty. I don't want to know how a certain faction uses a certain mech or vehicle! It makes the books too thick and expensive. Give us non-RPG folks a rulebook that we can use without wadding in fluff to find what we want, please!

cray

  • Freelance Writer
  • Major
  • *
  • Posts: 6273
  • How's it sit? Pretty cunning, don't you think?
Re: Why change rules from Master Rules revised to Tech Manual and beyond?
« Reply #1 on: 15 September 2018, 15:03:38 »
I don't like the new industrial mechs, what are they for, cannon fodder?

Industry. ;) Also, they can turn up in roleplaying campaigns and guerrilla conflicts.

Quote
And why change the partial cover rule?

Player feedback. The old rule was unpopular because partial cover - which is supposed to cover the target and make it harder to hit - suddenly turned the head from a 1-in-36 target to a 1-in-6 target. Partial cover was a godsend for decapitation instead of protection. The playtested fix was to keep the standard to-hit chart, where the head remains a 1-in-36 target, and discard leg hits. Because go figure: you're hiding 'Mechs behind hills. If you got weapons that can shoot through hills, then you've got 'Mechs with WarShip weapons.

Regarding your subject line, there's been very little drift in the rules since the 2nd edition rules set. 'Mechs made in 1985 are still playable in 2018. Yes, rules have been tweaked here and there but compared to, say, DnD or Shadowrun, there hasn't been much change. BattleTech's change is driven by player feedback, questions on these forums that highlight errors or problems with playability. Listening to the players has been very helpful.

Quote
Also why so much fluff in the newer books?

A lot of the old fluff was out of print. The new corebooks were a good place to republish the information and get some new stuff in. Shadowrun had been demonstrating the value of richly illustrated, fluff-rich books, so BattleTech got the same.

Quote
I just want the rules down and dirty.

Look into the boxed set, then. That strips out most of the fluff. There are also quick start rules available
« Last Edit: 15 September 2018, 15:09:31 by cray »
Mike Miller, Materials Engineer

**"A man walks down the street in that hat, people know he's not afraid of anything." --Wash, Firefly.
**"Well, the first class name [for pocket WarShips]: 'Ship with delusions of grandeur that is going to evaporate 3.1 seconds after coming into NPPC range' tended to cause morale problems...." --Korzon77
**"Describe the Clans." "Imagine an entire civilization built out of 80’s Ric Flairs, Hulk Hogans, & Macho Man Randy Savages ruling over an entire labor force with Einstein Level Intelligence." --Jake Mikolaitis


Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.

 

Register