Recent Posts

Pages: [1] 2 3 ... 10
1
Lightning Raids. The point is to get samples of Clan Yech, and batchalls only work if you have decent Mechwarriors with solid designs. Case in Point: The first encounter of the Grey Death Legion vs Jade Galcon sees them outnumbered, outgunned and outfought.  A steamroller approach runs more risk of yyou getting nothing and the Clans turning it into a grand melee.
2
General BattleTech Discussion / Re: Mechacide?
« Last post by Starfury on Today at 23:09:02 »
Sure, but you're better off running away or surrendering, unless you're a pirate facing Clan units, the mech Knights whose name escapes me, or the Colonial Marshals. And if you have jump jets you can always I am Jade Falcon someone or death frombabove.
3
BattleTech Miniatures / Re: New April minis
« Last post by Luciora on Today at 23:02:44 »
Holt's is reversed.  I had 2 mechs painted correctly and 2 incorrectly, so split them and made this second reversed lance 😅

Also, the Stalker has the legs modded to match the original knee forward look.

One of Holt's Hilltopper battalions, IIRC.
4

Early 3050s, just after the Clan's defeat at Tukayyid is announced to the Inner Sphere.

Your reinforced battalion- short mech battalion of mostly meds & heavies, security armor company (Scorpions & Bulldogs), security infantry company, and a lance of TAV artillery- was hired to strike past the "frontlines" of the AFFC & Clans, going through the periphery to hit a world in the Clan rear.  Your force just came off a multi-year garrison contract for the Free Worlds League on their Marian periphery border.  A mech & weapon manufacturer has hired your merc command to secure examples of Clan technology for their R&D program to reverse engineer.  They are providing transportation, in fact paying to expedite your trip into the periphery.  The weapons company has also hired a consultant for your command, a mercenary who is currently Dispossessed because the Clans wiped the unit he belonged to out in 3050 with just a few escaping off world from the Invaders.

You spend the long trip hooking around out into the Periphery with your staff and the advisor making plans.  You have all the information ComStar released about their victory over the Clans as well as what footage & reports made it out of each wave of the invasion.  Your advisor is pretty honest about their experiences and what happened to the unit they had once belonged to when the Clans came.

It seems far fetched that the Clan defenders would announce what forces they would defend with and where you would fight.  But they swear it is the Clan way and what happened at Tukayyid seems to support that along with some rumors about Twycross and other worlds.

You have no way of knowing what will be defending a world, but where your employer wants you to hit- and this makes sense- was a backwater area when the Lyrans owned the worlds.  It does not seem likely this has changed, and it would be 3-4 jumps from the "frontline" of the Clan/FedCom border zone.

You jump for your first target system tomorrow after months of travel- which plan do you chose if you had never met the Clans before and were accustomed to Inner Sphere warfare?

Trial of Possession-  Apparently they will agree to fight over what your employer wants and your command will risk less forces over all.  Supposedly they will give you what you want if you win and then stand aside as you leave with it.

Steamroller plan-  Land with everything you have, make no declaration, Trial, or whatever other silly terms these nutcases use.  Just go in and smash them the same as if it was the 4th Succession War and they were Liao forces.  You can get the tech your employer wants when you salvage the field and loot their base.

Lightning raids- Sneak on planet, set up quick strikes against patrols or isolated garrisons to recover examples of the technology.  You can get local superiority that way, and no matter how much better their mechs or weapons are you can bury them 5 to 1 easily.  Downside here is you do not know the state of the HPG nor how close any other Clan force is to support the defenders.
5
Still not a match for the Night Gyr D, Nova Cat B, Kraken 3, or Mastodon D.
6
Clan Chatterweb / Re: Terra. Home to ilClan Wolf.
« Last post by BrianDavion on Today at 22:45:14 »
The Clan homeworlds weren’t starved of entertainment. See page 49 of WoK for an in-depth look at their media practices, which vary by Clan and by caste and extend far beyond Clan Spaniel: warriors get military biographies and docu-dramas of great battles, scientists get science-related programming, and the other three castes get programming familiar to the Inner Sphere’s denizens, everything from cooking shows to soap operas to documentaries to news broadcasts. Granted, these things are all heavily censored and tightly controlled, but to say they’re starved of entertainment isn’t at all accurate. The only real difference is that Spheroid media tends towards commercialization and Clam media tends towards information and indoctrination.

and even then that may be slowly changing given the sea foxes are talking about merchandizing in a sidebar. I bet in the new adventures Polly upgrades to a Savage Wolf.

7
The Inner Sphere / Re: What tech actually becomes obselete
« Last post by garhkal on Today at 22:37:42 »
Absolutely. Clan LRMs are half the weight, take up one less crit and you don't have to deal with the minimum.

I wonder, how nasty IS 'missile boats' would be, if they ALL shifted to using Clan LRMs??
8
The only transformer i took to school, was Jazz..  THOUGHT to take ultra-magnus, but thought against it..
10
Imagine him doing a battletech novel.

Please no . . . just no.
Pages: [1] 2 3 ... 10
Register