This game was a Raid in force against militia forces. Victory conditions were: attacker retrieves the data from the research center and extracted back to their deployment area (the unit was required to stay adjacent to the building for one complete turn).
The attacking force was made up of 4 lances of mechs ranging in weight classes. The defending unit was a mixed lot of vehicles within the city.
The attacking mechs begin the long march into the city while defending units move into better firing positions. Unbeknown to the attackers is a lance of mechs is waiting for them to enter the city, lead by an imposing Berserker.
The presence of the defending mechs forces the attackers to separate into two groups and take up firing positions in the hills and trees.
Some of the attacking units have made it in to the city. Several vehicles have been immobilized but aren't out of the fight. The speed of the Scarabus has allowed it to make the long journey around to the rear of the defenders line. Hoping to cause some distraction.
The vehicles have done their job, slowing up the attacker long enough for the defending mechs to get in range!
Things start to get crowed around the target building (white with blue dome). The attacker has made a strong push but most of the operational vehicles move to the building as well.
The defending Berserker and Axeman have made it into melee range against the defenders fire support units.
Amazingly the Berserker misses the Apollo with its hatchet, the Apollo makes a break for it. The Berserker turns towards the Salamander. The attacker makes one final push as another lance of defending mechs has entered the board, lead by a Grand Titan.
We called it a game at this point. The attacker was unable to capture the data from the building. Neither side sustained serious losses. Almost all of the vehicles became immobilized at one point or another in the game. But many would not die.
Sorry for the blurry pics (camera phone).