Well, back on topic. Forgot my workbook at work, so had to spend tonight re-doing the stats. But, a 3/5 Clan Spheroid Small Craft of 200 tons, Engine mass of 37 tons, 10.5 tons of fuel and pumps, SI of 2 tons, Control of 1.5 tons, a base crew of 3 with Steerage Quarters of 15 tons, 6 tons of standard armor, and 7 free double heatsinks can indeed carry a payload of 128 tons.
AV-1 (Civilian)
5xELM Bays - 100 tons
2xBA Bays (10) - 10 tons
Cargo - 18 tons
AV-2 (Blakist)
6xELM Bays - 120 tons
1xBA Bay (6) - 6 tons
2xMedium Drone Racks
I'm a little afraid of the damage potential of some of the NC weapons, in particular the iAC/20. The weapon carries only 5 shots but I can fire a single round, Ultra-rate, or empty the weapon in a single round (with terrible accuracy, but still), and I can fill all 12 Nose crit slots with tonnage left over -
a damage potential of 1,200. Granted, anything over 2 rounds is damn near half-again as difficult to land, but
even those 2 rounds would cause 480 damage.The warcriming potential is massive, too - 128 tons for Drones would make it a massive Landing Craft (Drone), the Micro-ASF Carrier would be HUNDREDS of Robotic ASF, the Artillery version would land with 7-8 Arrow IV launchers, spotter drones, and 10 rounds/weapon.
Still, its only a 3/5, and although it falls fast to avoid enemy ASF and might face massed AA Arrow IV missiles trying to kill it, it could be the victim of an opposing unit or Avalanche with a similar loadout. If they get used and have to retreat, they're dead meat without an escort, Ortillery, or whatever - they're meant to land crushing blows, but crumple like beer cans if something targets them.