I'm intending for this space to end up being a go-to for custom equipment I intend on using in a new AU I'm working on creating. Warships are a much more common resource than they were even during the immediately pre-jihad canon era, and the professional militaries are resized by about an order of magnitude.
The first piece of equipment I am introducing is the Anti-Aerospace Battery (AAB for short). This is a capital sized weapon that is intended to be used against aerospace formations and serves as a middle layer of defense. The battery fires in a number of patterns intended to disable or destroy nearby aerospace fighters and small craft. To make sure the battery can damage all types of enemies, it includes large numbers of LB-X ACs, LRMs, and Pulse Lasers (the weights and heat I started with include 4 LB 20-X ACs, 3 LRM-20s, and 5 Large Pulse Lasers) all slaved to a mostly automated targeting system.
Anti-Aerospace Battery
Mass: 275 tons
Heat: 300 points
Gunners: 1
Ammunition: 8 tons per turn of use
Rules:
- An AAB may make two attacks per round against ASF and SC with a -2 bonus to attack rolls. The number of attacks can be increased to three attacks per round, but this option removes the bonus to all attack rolls. The number of attacks can further be increased to four attacks per round, but this option levies a +2 penalty on all attack rolls.
- If a to-hit roll equals or exceeds the target number the targeted ASF is destroyed. If a to-hit fails to hit the target number but doesn't roll a 2, then the ASF receives a near miss counter. On a result of a 2 the attack misses completely. At the end of the turn, each ASF makes a piloting skill roll with a penalty equal to the number of near misses it has accrued through the turn, if it fails, the ASF is counted as destroyed for this engagement as the pilot loses control of the ASF and it leaves the engagement area.
- An AAB may only fire at targets within 10 hexes and in the arc of the facing the AAB is located in.
- Against Warships and Military Space Stations, the AAB does no damage. Against Dropships, Civilian Space Stations, and Jumpships, the AAB does 40 standard-scale damage. This is to indicate that though a massive number of weapons are firing over the minute, the firing pattern is such that it is spread mostly ineffectually over these ships.
I welcome comments, critiques and suggestions.