Slight weirdness on infantry damage calculations that I just got today.
Weapons fire for Blake's Fist BLK-FS01 (Blake's Hammer)
ER Medium Laser at Jump Platoon (SRM) (Capellan Confederation (Local Forces)); needs 7, rolls 10 : hits (using Right Side table) MEN
Direct fire weapon against infantry, damage changed from 5 to 1
Jump Platoon (SRM) (Capellan Confederation (Local Forces)) takes 1 damage to MEN.
17 men alive
MML 9 (Narc-capable ammo) at Jump Platoon (SRM) (Capellan Confederation (Local Forces)); needs 7, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
ER Medium Laser at Jump Platoon (SRM) (Capellan Confederation (Local Forces)); needs 7, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
MML 9 (Narc-capable ammo) at Jump Platoon (SRM) (Capellan Confederation (Local Forces)); needs 7, rolls 7 : - Glancing Blow - 9 missile(s) hits (using Right Side table) MEN
Missile weapon against infantry, damage changed from 9 to 2
Jump Platoon (SRM) (Capellan Confederation (Local Forces)) takes 1 damage to MEN.
16 men alive
Looks like I kill one guy with the laser bringing the platoon down 17 guys. Then I land 9 lrms on them which it says should do 2 damage. But the platoon only takes 1 casualty. Seems like the math is off somewhere. I don't know if the glancing blow is doing something here or not, but it shouldn't effect missile damage after the cluster roll is made.