Author Topic: Fun level one mechs for new players?  (Read 17648 times)

CPLT-C1

  • Corporal
  • *
  • Posts: 59
  • Hollis Incorporated did things big.
    • Magistracy of Canopus
Fun level one mechs for new players?
« on: 26 January 2011, 19:35:34 »
Hello all,

I was recently gifted some old Battletech stuff. Hadn't played in years and was inspired to pick up a few of the new core rule books and try and get my gaming group into it.

I'm a fan of the 3025 era and will probably have 4 players. We'll probably play a team and a free-for-all.

What would be a good group of battlemechs be for both balance and fun? Any of the variants using level one tech are cool.

Weapons that will keep the game moving instead of slow attrition will probably keep everyone's interest better for a 1st game.

Any advice is appreciated.
So you're saying it's Cold War era sci-fi war machines?

Johnny 'NKH' Leyland

  • Master Sergeant
  • *
  • Posts: 264
Re: Fun level one mechs for new players?
« Reply #1 on: 26 January 2011, 20:47:59 »
I would say that the types of mech chassis will determine the game length as well as the weapons. Smaller mechs, slow mechs, underarmored mechs and mechs stuffed with ammo bins are easier to kill.

Something like a HBK-4G Hunchback mixes a big gun with a small frame and low ground speed. The ARC-2R Archer and CPLT-C1 Catapult have good punch, they both fling a lot of missiles downfield (and are good for teaching LRM min-range to new players). The WHM-6R hits pretty hard and has relatively thin armor and some explodey ammo. Any of the old Rifleman variants are worth a look, they tend to mix thin armor with decent weaponry (and a brutal heat curve, another good thing for new players to get familiar with early on). The BJ-1DB Blackjack, the one with the large lasers instead of the AC2s, has solid firepower on a small frame.

Hope this helps!

Nibs

  • Captain
  • *
  • Posts: 1790
Re: Fun level one mechs for new players?
« Reply #2 on: 26 January 2011, 21:01:49 »
Incredibly fast 'Mechs are fun. Of course, difficult to learn how to use properly, but the fun of blasting one around the map at top speed, even if it tends to useless as a shooter, is great for a new player!

Maybe an Assassin?

Blackjack Jones

  • Lieutenant
  • *
  • Posts: 853
Re: Fun level one mechs for new players?
« Reply #3 on: 26 January 2011, 21:02:00 »
Going to speak in general terms since this is a rather broad subject.

  Well, if a slow attrition match is a concern, try to stay away from everyone taking assaults
(and depending on game size even heavies),  thou an odd 'Big' 'Mech on each side can
sometimes speed the match up, as they can have enough punch to knock a lighter 'Mech quickly.

  Most of the 'Unseen' 'Mechs (the ones based off of Macross, Dougram, ans Crusher Joe art)
tend to be favorites not just because of their looks but the fact their game stats lend them
to be effective designs.

  There are a few other designs out there that are general favorites.  The Hunchback can
be a good introduction 'Mech.  It has one big gun, you run at the enemy and you try to shoot
them with it.  The Vindicator, Enforcer, and Centurion are all good starters as
well, being decent all-around choices.

  Another idea would be look at whatever factions the players think are interesting and grab some
'Mechs that they use as a departure point to start narrowing down the list.

  If nothing else, grab some mediums and have at it, the players (and well as yourself) will
come to choose some favorites in the course of a couple games.

  As for balance, 3025 'Mechs can be reasonably balanced by both sides keeping to the same
total tonnage (and the same number of units) , but if the material you have has Battle Value (BV)
info for the designs on them, that might be a safer bet for balance (and a habit to get into for
matches where opposing sides have different tech).

Saint

  • Captain
  • *
  • Posts: 2677
  • Keeper of the Reaper
Re: Fun level one mechs for new players?
« Reply #4 on: 26 January 2011, 21:03:54 »
Give us a list of what you have. :)
"Our eyes lie on Glory, Honor, Strength. Burned worlds will declare our name as cause."


CPLT-C1

  • Corporal
  • *
  • Posts: 59
  • Hollis Incorporated did things big.
    • Magistracy of Canopus
Re: Fun level one mechs for new players?
« Reply #5 on: 26 January 2011, 21:17:26 »
I've got just about everything in the form of card stock print outs. As for actual metal, I've got an Atlas, 2 Zeus, Catapult, spider, Jenner and Trebuchet.

The hard part is coming up with four different but equal mechs that everyone will enjoy...
So you're saying it's Cold War era sci-fi war machines?

maddyfish

  • Corporal
  • *
  • Posts: 95
Re: Fun level one mechs for new players?
« Reply #6 on: 26 January 2011, 22:35:34 »
The jenner with the SRMs, fast, fair armor, good weapons
Have Wasp, will travel

mutantmagnet

  • Warrant Officer
  • *
  • Posts: 708
Re: Fun level one mechs for new players?
« Reply #7 on: 26 January 2011, 23:39:23 »
The following are mechs I would equate with fun.

When it comes to assaults the Stalker, Highlander, King Crab, Marauder II and Battlemaster are fun.

Certain Noobs accidentally get into the thick of things and the Stalker, Battlemaster excel when surrounded.
Other noobs just like playing without Penalties. The closest assaults with no penalties is the Marauder II, Banshee and Imp and the Marauder has the least issues of the bunch.
Some noobs just want the biggest wow alpha. Nothing tops the King crab in that dept.
Other noobs want to be in the protective womb of an assault chassis but want to have the flexibility of trooper medium mechs only the Highlander and Crockett fills that niche and I have issues with the Crockett.

When it comes to heavies Thunderbolts is pretty much all you need but their are various niches that are better filled by Heavies than assaults trying to do the same. Those would be the Grand Dragon and Archers.

When it comes to mediums Wolverines is pretty much all you need but there are niches mediums fill that other chassis don't. In those cases you would want to consider PPC Cicada, Scorpion, Trebuchet, and Turbo Hunchback (this is Hunchback that moves 5/8 and only has a small laser as a back up weapon to the AC 20 (do not I repeat do not use the normal hunchbacks)

When it comes to light mechs the Wolfhound, Jenner, JAvelin, Firestarter, Dart and Locust fill very different roles in such a wide way that makes them fun to use.

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25846
  • It's just my goth phase
Re: Fun level one mechs for new players?
« Reply #8 on: 26 January 2011, 23:43:57 »
I strongly recommend avoiding mechs that depend on speed when it comes to training new players.  Movement can be excessively complex, and if they're in something that needs to go fast or die, they're just going to get shot up.  Not something that's likely to encourage them to come back.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Falchion

  • Captain
  • *
  • Posts: 2642
Re: Fun level one mechs for new players?
« Reply #9 on: 26 January 2011, 23:50:55 »
Urbanmechs, Ostscouts, and Locusts.
The one, the only, the unnecessary Falchion!

MEP

  • Sergeant
  • *
  • Posts: 161
Re: Fun level one mechs for new players?
« Reply #10 on: 27 January 2011, 00:03:56 »
It may be obvious (avatar), but I have to suggest a Locust. I think it's important to introduce players to fast mechs early so that they can learn the value of maneuvering and using terrain to their advantage.

EDIT: Of course, that also includes other fast (but less cool) mechs like Jenners, Ostscouts and Spiders.
« Last Edit: 27 January 2011, 00:12:03 by MEP »
In the immortal words of Socrates, who said, "I drank what?"

Stormforge

  • Warrant Officer
  • *
  • Posts: 780
Re: Fun level one mechs for new players?
« Reply #11 on: 27 January 2011, 00:07:33 »
First game I played when I was first introduced to Battletech was a Grasshopper 5H. After that game I was hooked even though I lost.  #P
If the enemy is in range most likely so are you.

CPLT-C1

  • Corporal
  • *
  • Posts: 59
  • Hollis Incorporated did things big.
    • Magistracy of Canopus
Re: Fun level one mechs for new players?
« Reply #12 on: 27 January 2011, 00:40:28 »
How does this set look to everyone?

BlackjackBJ-1DBBV: 1,015
Pheonix HawkPXH-1BV: 1,041
VindicatorVND-1RBV: 1,024
WyvernWVE-6NBV: 1,005



So you're saying it's Cold War era sci-fi war machines?

WarMonkey

  • Master Sergeant
  • *
  • Posts: 334
  • Beware the might of the Falcon, freebirths!
Re: Fun level one mechs for new players?
« Reply #13 on: 27 January 2011, 01:38:28 »
How does this set look to everyone?

BlackjackBJ-1DBBV: 1,015
Pheonix HawkPXH-1BV: 1,041
VindicatorVND-1RBV: 1,024
WyvernWVE-6NBV: 1,005




Looks good. I was going to suggest the Hunchback, Centurion, Enforcer, Crab route, but what you have looks good enough; mobility with half of them and bigger guns on the rest.
Winning......it beats losing!

Aidan Pryde is my hero!

Spheroid

  • Master Sergeant
  • *
  • Posts: 306
Re: Fun level one mechs for new players?
« Reply #14 on: 27 January 2011, 04:04:57 »
I always liked the Dervish.

mutantmagnet

  • Warrant Officer
  • *
  • Posts: 708
Re: Fun level one mechs for new players?
« Reply #15 on: 27 January 2011, 04:47:05 »
I strongly recommend avoiding mechs that depend on speed when it comes to training new players.  Movement can be excessively complex, and if they're in something that needs to go fast or die, they're just going to get shot up.  Not something that's likely to encourage them to come back.

I would hazard a guess you must of had allowed your newbies to play with too many units with drastically different speeds or you are confusing their frustration to having less fun instead of being a good learning process.

For most people just encourage usage of similar speed sets and the obvious signs of frustration doesn't occur.

Otherwise just consider what type of mentality the player has and they might like a little suffering in the sense it shows areas they can improve in. A little challenge early on makes the gaming experience more enjoyable in the next game they play, for these type of people.

Moonsword

  • Acutus Gladius
  • Global Moderator
  • Colonel
  • *
  • Posts: 16596
  • You interrupted me reading TROs for this?
Re: Fun level one mechs for new players?
« Reply #16 on: 27 January 2011, 09:18:59 »
The 4/6 and 5/8 mediums are pretty solid and encourage a diversity of tactics - Trebuchets are going to handle very differently from Crabs or Hunchbacks.

Kovax

  • Captain
  • *
  • Posts: 2421
  • Taking over the Universe one mapsheet at a time
Re: Fun level one mechs for new players?
« Reply #17 on: 27 January 2011, 09:39:02 »
The best setup, in my opinion, would be to run two games:

the first using fairly slow and decently armed and armored mediums like the Centurion, Hunchback, or Enforcer.  That teaches the basics of movement and shooting, without getting complicated by other concerns.

the second using fast and light units like the Locust, Wasp, and Stinger.  That teaches the value of movement modifiers, initiative, proper use of terrain, and tactical position.

If you only teach "fire tactics", using heavy or assault 'Mechs, it gives the impression that it's just a game about rolling dice.  The players don't get a feel for the flow of a battle, the gaining and losing of tactical position and momentum, and all of the other "nebulous" aspects that seperate a "strategy game" from "a game of chance".

Moonsword

  • Acutus Gladius
  • Global Moderator
  • Colonel
  • *
  • Posts: 16596
  • You interrupted me reading TROs for this?
Re: Fun level one mechs for new players?
« Reply #18 on: 27 January 2011, 09:49:15 »
Force them to use lights to go after mediums.  The experience is educational.  Beyond that, it teaches that maneuver, position, terrain, and initiative are important, lessons with direct applications even in the larger units... but they don't penetrate as well there.

For teaching heat, the Stalker and Awesome are great.

beaumontbrawler

  • Guest
Re: Fun level one mechs for new players?
« Reply #19 on: 27 January 2011, 10:31:11 »
If you stick to the 45-55 ton range, you've got a number of good and relatively balanced units to choose from . . . that's what I'd do for a bunch of beginners.

mensa12345

  • Sergeant
  • *
  • Posts: 153
  • FedCom Forever!!!
Re: Fun level one mechs for new players?
« Reply #20 on: 27 January 2011, 10:49:18 »
I recently taught the kiddies to play.  We used Phoenix Hawk-Ds.  Simple design, only a few weapons to master. 
That which is Seen cannot be Unseen.

Sartris

  • Codex Conditor
  • BattleTech Volunteer
  • Colonel
  • *
  • Posts: 19854
  • Cap’n-Generalissimost
    • Master Unit List
Re: Fun level one mechs for new players?
« Reply #21 on: 27 January 2011, 11:48:40 »
I picked my favorite from each weight class, then listed some variants that I enjoy playing with

Light: Jenner JR7-F
Medium: Wolverine WVR-6M
Heavy: Thunderbolt TDR-5SE
Assault: Banshee BNC-3S

Javelin JVN-10F
Wolfhound WLF-1
Cicada CDA-3C
Blackjack BJ-1DB
Hatchetman HCT-3F
Phoenix Hawk PXH-1K
Crab CRB-20
Hunchback HBK-4G
Huchback HBK4P
Hoplite HOP-4B
Grand Dragon DRG-1G
Catapult CPLT-C1
Catapult CPLT-C4
Exterminator EXT-4A
Guillotine GLT-4L
Warhammer WHM-6D
Black Knight BL-7-KNT
Flashman FLS-7K
Orion ON1-K
Awesome AWS-8Q
Charger CGR-1A5
Battlemaster BLR-1G
Stalker STK-3F



You bought the box set and are ready to expand your bt experience. Now what? | Modern Sourcebook Index | FASA Sourcebook Index | Print on Demand Index
Equipment Reference Cards | DIY Pilot Cards | PaperTech Mech and Vehicle Counters

Quote
Interviewer: Since you’ve stopped making art, how do you spend your time?
Paul Chan Breathers: Oh, I’m a breather. I’m a respirateur. Isn’t that enough?

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25846
  • It's just my goth phase
Re: Fun level one mechs for new players?
« Reply #22 on: 27 January 2011, 15:25:41 »
I would hazard a guess you must of had allowed your newbies to play with too many units with drastically different speeds or you are confusing their frustration to having less fun instead of being a good learning process.

Good guess, but you're wrong.  I try to stick with 5/8 mechs when I'm teaching, but I've seen other people just toss completely inexperienced players into whatever light mech they had sitting around- the first time I ever played I ended up with a Mercury, which was an extremely unpleasant experience for me- if I hadn't driven to the place with another player, I'd probably have quite.  After the Merc got destroyed, I ended up with a Panther, which was much more fun for someone of my experience level- I could just park on a ridge and snipe at the Wasps and Javelins with my PPC.

Quote
For most people just encourage usage of similar speed sets and the obvious signs of frustration doesn't occur.

Otherwise just consider what type of mentality the player has and they might like a little suffering in the sense it shows areas they can improve in. A little challenge early on makes the gaming experience more enjoyable in the next game they play, for these type of people.

For some people it does, but for many getting burned the first game leaves little interest in having a second game.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Sockmonkey

  • Warrant Officer
  • *
  • Posts: 622
Re: Fun level one mechs for new players?
« Reply #23 on: 27 January 2011, 15:35:17 »
Just make sure it's something with average or better armor for it's weight class so they live long enough to learn something.
That's it! Challenge the Clans to rock-paper-scissors in 3050! A good portion of the 'Mechs didn't have hands so the Inner Sphere would win!
If I had a nickel for every time I've legged a Warhammer, I could put them in a sock, spin it around and leg another Warhammer.

Moonsword

  • Acutus Gladius
  • Global Moderator
  • Colonel
  • *
  • Posts: 16596
  • You interrupted me reading TROs for this?
Re: Fun level one mechs for new players?
« Reply #24 on: 27 January 2011, 15:50:51 »
I really think mediums are, for most purposes, excellent learning 'Mechs.  I recommend the Stalker and Awesome for heat because both reward learning the lessons well, and heat is one of those things you just have to learn to manage.  Stalkers also offer insight into "heat is not bad" and "too much heat is VERY bad" - pushing one sometimes is fine, but push it hard enough and the 'Mech is going bye-bye.

XaosGorilla

  • Sergeant
  • *
  • Posts: 132
Re: Fun level one mechs for new players?
« Reply #25 on: 27 January 2011, 17:09:29 »
I recently taught the kiddies to play.  We used Phoenix Hawk-Ds.  Simple design, only a few weapons to master. 
     Good idea.  Everyone using the same machine prevents a bad mismatch(LRM/PPC Griffin vs. AC20 Hunchback). Further, it allows each player to most easily learn from what all the other players do(or don't).  Because no player has a mechanical advantage, the use of cover, the movement type used, and heat management become more important.  The only downside is that a lucky die roll becomes more significant.
     Beyond that, I'd look for a Mech that has jets, at least a slight heat problem(to teach heat management), and MAYBE a weapon with a significant minimum range.  Finding all that on one Mech might be difficult.
     As for a  specific mech, a Shadow Hawk comes to mind, the Phoenix Hawk is also a good choice, my personal preference is a Thunderbolt, even though it doesn't have jets, nor is it a medium.
you may want to try running one game with jet equipped mechs, and one without.  No better way to teach a new player how useful jets are.....
     Either way, have FUN!

Kamov

  • Warrant Officer
  • *
  • Posts: 425
  • It's time to end this ones and for all
Re: Fun level one mechs for new players?
« Reply #26 on: 27 January 2011, 17:51:03 »
I'm partial to Whitworths for training.  Learn to bracket fire!  Play around with jumping vs. running.  See how ammo is dangerous, and how crit sinks can sometimes save you from explosion. 

It's really the total package, and by not doing one thing particularly well, it lets new players start to figure out what they would want to improve about it (speed, firepower, armor, etc) so they have a direction to go when picking new machines for future battles.
(The above writing is entirely my opinion based upon my own incomplete knowledge of life, the universe, and everything beyond it and should be taken as such although I don't want to tell you what to do, because that's your right and your freedom to choose your own opinions and ablah blah blah legalese etc etc)

Scotty

  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13702
Re: Fun level one mechs for new players?
« Reply #27 on: 27 January 2011, 17:52:07 »
JR7-F

Painful little bastard. :D
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

Moonsword

  • Acutus Gladius
  • Global Moderator
  • Colonel
  • *
  • Posts: 16596
  • You interrupted me reading TROs for this?
Re: Fun level one mechs for new players?
« Reply #28 on: 27 January 2011, 17:58:05 »
It's really the total package, and by not doing one thing particularly well, it lets new players start to figure out what they would want to improve about it (speed, firepower, armor, etc) so they have a direction to go when picking new machines for future battles.

Funny, for that size, I always thought it was an excellent take on the LRM boat with enough other capabilities to be flexible.

Kamov

  • Warrant Officer
  • *
  • Posts: 425
  • It's time to end this ones and for all
Re: Fun level one mechs for new players?
« Reply #29 on: 27 January 2011, 19:52:07 »
I've always viewed the Whitworth as having a traditional damage curve (rising as range decreases), which to me keeps it from being an LRM boat.
(The above writing is entirely my opinion based upon my own incomplete knowledge of life, the universe, and everything beyond it and should be taken as such although I don't want to tell you what to do, because that's your right and your freedom to choose your own opinions and ablah blah blah legalese etc etc)