Author Topic: Re-Engineered, VSP, and X-Pulse Lasers - WTF?  (Read 6402 times)

SteelRaven

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Re: Re-Engineered, VSP, and X-Pulse Lasers - WTF?
« Reply #30 on: 19 September 2019, 12:02:50 »
X-Pulse - resulted from people whining about how IS pulse lasers suck due to having no range. Fixed, at a cost.  maxtech, 1997

VSPL - Designed unstintingly for close range. For 4 tons you can get a 9 point hit with -3 to-hit. That's a spider's dream. The fact that you do have a not-bad long range doesn't hurt either, but the meat is short range. Jihad books, mid '00s

Re-engineered. Screw over people in 3145 who rock specialist armor, basically paper to their rock. Inefficient otherwise. probably early 2010s

none come close to matching the effectiveness/efficiency of the medium laser, but nothing really does.
Sums it up nicely.

All of these weapon systems are stop gap between the IS standard and Clan Spec that lose their shine with the availability of Clan Spec weapons becoming greater. The VSPL is not a 'bad' weapon but it's no where near as efficient as some other lasers.
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Greatclub

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Re: Re-Engineered, VSP, and X-Pulse Lasers - WTF?
« Reply #31 on: 19 September 2019, 18:05:27 »
I'll add that all flavors and sizes of pulse laser are better at killing infantry than basic lasers; given how disgusting infantry can be in the current ruleset, that isn't a small advantage.

The platform it is mounted on can make or break a weapon. VSPL are less likely to get anything done on a slow heavy than a fast medium, for example.
« Last Edit: 19 September 2019, 21:28:28 by Greatclub »

Firesprocket

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Re: Re-Engineered, VSP, and X-Pulse Lasers - WTF?
« Reply #32 on: 19 September 2019, 22:26:50 »
I'll add that all flavors and sizes of pulse laser are better at killing infantry than basic lasers; given how disgusting infantry can be in the current ruleset, that isn't a small advantage.
All VSPs have the AI trait which gives them a bit more value if you are fighting infantry when compared to the other variety of pulse lasers.

Quote
The platform it is mounted on can make or break a weapon. VSPL are less likely to get anything done on a slow heavy than a fast medium, for example.
In an open or unobstructed field, yes.  If the terrain is broken or fire lanes are obstructed or limited, such as smoke or woods, their usefulness goes up considerably. 

Greatclub

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Re: Re-Engineered, VSP, and X-Pulse Lasers - WTF?
« Reply #33 on: 20 September 2019, 00:21:10 »
Not just VSPL. Direct fire weapons do dam/10 to infantry. Pulse weapons do (Dam/10)+2. Three dead troopies is a lot better than one. Penetrators are actually pretty good at rendering platoons combat ineffective.

That's for the medium and large. The small is a full-on burst weapon.


MoneyLovinOgre4Hire

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Re: Re-Engineered, VSP, and X-Pulse Lasers - WTF?
« Reply #34 on: 20 September 2019, 00:55:14 »
Does the Small VSPL have the anti-infantry damage dice roll that SPLs get?  I thought it didn't.
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Daryk

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Re: Re-Engineered, VSP, and X-Pulse Lasers - WTF?
« Reply #35 on: 20 September 2019, 04:06:48 »
It doesn't per TacOps, and I don't see any errata either.

Greatclub

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Re: Re-Engineered, VSP, and X-Pulse Lasers - WTF?
« Reply #36 on: 20 September 2019, 04:44:08 »
It doesn't per TacOps, and I don't see any errata either.

Tacops weapon chart (And BMM) list them as AI, which basically means special rules against infantry.

According to tacops, against PBIs they're treated as direct energy (Dam/10) with a bonus depending on range - 3, 2, or 1. So a large VSPL would cause five casualties at short range, and 2 at long. Same thing seems to apply to the small; 4/3/2




Daryk

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Re: Re-Engineered, VSP, and X-Pulse Lasers - WTF?
« Reply #37 on: 20 September 2019, 15:52:04 »
Yes, those are the rules on page 321 of the latest printing of TacOps.

 

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